Followed this to the letter. Checked and rechecked everything 3 times, redid it twice from scratch. All I get is a white bear and vanilla textured first aid kit, the mods to the first aid kit work, the item size, the inventory size and attaching it to a canteen slot, but the re texturing doesnt.
Ran into problem with bear texture appearing as white. Spent 6 hours trying to fix it - from triple checking syntax to building .paa's with arma 3 / arma 2 / dayz dev tools. Rebuilt from the ground up following the provided downloadable sample project to a T. To no avail. Finally i built the .pbo from the downloadable sample - which also does not work, so it seems my attempt was doomed from the start. Did they change something over at bohemia?
In the example zip you can download, i added the EDDS files to mine and it worked, im a beginer at this and saw that as literally the only thing i didnt have, i dont know if this is the correct way to do it but i added those from the zip to my folder, packed it and it worked lol
@@aristonmartins2889 go to about 8:30 in the video and watch that section. if there is no hidden selection defined in the model config, viewed via Eliteness, then the item can not ne retextured.
Hey I followed the great tutorial for the first aid kit but when I spawn it in same it dosnt have the new texture on the custom one :-( I have checked file paths etc any ideas?
i worked it out i was missing a (s) on hiddenSelection ( hiddenSelections ) and the skin works. but it maybe different for you add me on discord and i will have a look at your config.cpp and see what your problem may be!
Hi, I am enjoying your videos, especially the part where you confirm the knife sheath CANT be retextured(almost went mad trying to figure that one out) I have a question.. why do you add the script "modded_items.c" ? what does this do ? I have retextured a few things and never added scripts.
Pretty sure camo net has no hidden selections, or sections in the model.cfg. so cant be retextured without a custom model. or by exploiting the Damage system... but ive not tested this new damage system retexture yet. How ever im 99% sure CarCover mod has a custom camo net model and has a few variants of it..... winter, camo, blue tarp.... so go check that one out. and sooner or later ill be doing a how to retexture un texturable items by using the damage system video.....
Followed this to the letter. Checked and rechecked everything 3 times, redid it twice from scratch. All I get is a white bear and vanilla textured first aid kit, the mods to the first aid kit work, the item size, the inventory size and attaching it to a canteen slot, but the re texturing doesnt.
@@jasongreen6834 read the videos description...
@@Spurgle Ahh right. I swear I read the description, dont know how i missed that sorry.
Ran into problem with bear texture appearing as white.
Spent 6 hours trying to fix it - from triple checking syntax to building .paa's with arma 3 / arma 2 / dayz dev tools.
Rebuilt from the ground up following the provided downloadable sample project to a T.
To no avail. Finally i built the .pbo from the downloadable sample - which also does not work, so it seems my attempt was doomed from the start.
Did they change something over at bohemia?
In the example zip you can download, i added the EDDS files to mine and it worked, im a beginer at this and saw that as literally the only thing i didnt have, i dont know if this is the correct way to do it but i added those from the zip to my folder, packed it and it worked lol
Can any of the vanilla 3D objects be exported as a .obj or fbx to be retexured in other sofware like Substance Painter?
Content no longer available
what if the archive dont have the "hiddenselection", what i use to retexture the object?
Answer is in the video.
@@Spurgle i meant, if not even in eliteness, contain hiddenselection
@@aristonmartins2889 go to about 8:30 in the video and watch that section.
if there is no hidden selection defined in the model config, viewed via Eliteness, then the item can not ne retextured.
would this give all first aid kits more slots or just the black one?
All, as I edit the base class, then add my black one as a child of it.
Great video!
Hey I followed the great tutorial for the first aid kit but when I spawn it in same it dosnt have the new texture on the custom one :-( I have checked file paths etc any ideas?
same for me. black teddybear is working but not black first aid kit
same here Firstaidkit works but the skin don't. I have asked modders on discord but no one as saying anything any help anyone?
i worked it out i was missing a (s) on hiddenSelection ( hiddenSelections ) and the skin works. but it maybe different for you add me on discord and i will have a look at your config.cpp and see what your problem may be!
Hi, I am enjoying your videos, especially the part where you confirm the knife sheath CANT be retextured(almost went mad trying to figure that one out) I have a question.. why do you add the script "modded_items.c" ? what does this do ? I have retextured a few things and never added scripts.
Adding the .c is just best practice. Then the individual item is registered in the scripts and can be individually targeted but other script's
Firstaidkit works but the skin don't. I have asked modders on discord but no one as saying anything any help anyone?
i worked it out i was missing a (s) on hiddenSelection ( hiddenSelections ) and the skin works
@@MiniR3D that wokred but now my regular first aid kits are invisible xD
this might be random but can you do a tutorial on retexturing the camo net or even make a white camo net mod yourself im yet to find one
Pretty sure camo net has no hidden selections, or sections in the model.cfg. so cant be retextured without a custom model. or by exploiting the Damage system...
but ive not tested this new damage system retexture yet.
How ever im 99% sure CarCover mod has a custom camo net model and has a few variants of it..... winter, camo, blue tarp.... so go check that one out.
and sooner or later ill be doing a how to retexture un texturable items by using the damage system video.....
good thing downloadable not downloadable. i know long time ago but couldnt make it work since im super fresh to this
actually did the right thing with defining but i spelled defs with an V so...glad u make these vids anyway :D
@@tedd6995 all the files are still up in the discord which is still linked above in the description
yes they are. thanks@@Spurgle
Quick question, is a .c still needed if you just use the p3d for a model, but the item is different, has different purpose?