I'd assumed you miscounted the damage from the Augur. I thought "dang, Seth'll die if he sacks everything to the feeder even if it's unblocked," and then he just started by sacking the augur and I was like ...
You should make or a rule that every time a budget deck goes 5-0 you make a video of a nonbudget version of it. I really want to see what this deck can do with Cavern like you said.
@@MTGGoldfish Ooh! I would love to see that too! Non- budget version of this deck on the next video please! Thanks! and congrats by the way! More videos!
I feel like the fact that this normally played like "synergy zombies" was actually a big reason why it won so much - you're essentially a Zombie Aggro deck that dedicated a few slots to a combo that makes most of your deck go infinite.
The opponent in round 4 who "messed it up", they probably just miscounted. I have trouble sometimes when I need to do math that involves counting opponent's triggers and I'm not familiar with their deck. If I've, uh, cast too many Cloudblazers, sometimes I'll forget about one of their triggers halfway thru counting. They probably didn't count all the Headless Rider tokens.
If I had to guess, the Feed the Swarms are more for dealing with sideboard cards like Rest In Peace and Leyline of the Void than to be actual removal in the deck.
The diabolic intent and grave crawler reprints have really helped the zombie decks get powered up while still being budget friendly, seems like a really fun deck.
Broooooooooo my fuckin MAN. You did kinda spoil it for me but still my zombie brother. What are your thoughts on aristocrats in either modern or pioneer
I mostly brew for modern but I think it aristocrat style decks have legs as long as you have a back up plan for any graveyard interaction, if your interested in what my quick lil deck brew I made looked liked it on the Mtggoldfish fish tank article for November 22 that Seth wrote about.
Definitely a crack-start to 2023! 1st _Budget Magic_ 5 - 0 is a ZOMBIE deck! But, as soon as I saw the *Thran Vigil* - Persist synergy, my Immediate Thought was *Bastion of Rememberence* for an excellent 2nd path to an Aristocrat-style win. The life gain could help too in a longer match.
I was fiddling around with the deck and I was thinking blood artist is better than the zombie drain. But bastion would be a little harder for them to remove.
@@Juffweena As far as the drain approach goes, Blood Artist is %100 better. However, that does compromise on the beatdown/synergistic pathways for the deck as it fails to trigger many of the other tribal synergy cards like Champion of the Perished, Headless Rider and Undead Augur. Another alternative would be cards like Wayward Servant, Corpse Knight and Diregraf Captain which work alright in both strategies.
This deck seems sweet, maybe there’s a world where you can focus on the combo and have unearths instead of removal or something? There’s also a world where making it more fair and less combo with other cool zombies. Definitely sweet!
Finally finished building this deck is paper as my first modern deck, i played against a friend a won my second match with the deck. It's so fun and the fact that the deck runs Carrion Feeder (such a cool zombie) is amazing!
I could be totally wrong, but at 27:51 if you were gonna sac the zombie token to D. Intent, would it not have been better to do so pre-combat? 2 more card draw triggers instead of 2 damage? I love all your content Seth; you give me as much serotonin as my depression meds, so thank you for your contribution to mine and everyone’s mental health!
Always remember you can sac the carrion feeder to itself to avoid exile or to get death triggers! missed a chance in game 5 to do this with undead augur on the field against leyline binding
Yeah, zombies as a tribe really like to tank their controller's life total in the name of card draw; which can make it difficult to spend life elsewhere.
Instead of Zombos, I like Combzie or Combzo. I know the intro was a joke but I preferred not to know you 5-0'd personally. Great video, thanks for the fun content.
I've had a pet project Sultai zombie deck that I pulled apart a while back and have been looking to put back together - I wonder if mixing in some of these pieces would be good - even if just Putrid Gobiln and Thran Vigil. I don't know how good that would be with stuff like Prized Amalgam. I gues that needs more stuff that self mills. Anyway, I like the idea of Sultai Zombies, just haven't been able to get around to making it work well.
Would you consider replacing Thran Vigil with Metallic Mimic an upgrade? The Mimic can be killed easier, but it synergizes with the rest of the deck more and the combo is executable on the opponents turn
Yeah, I don't know what it is ether with OBS as of late. The green screen filter seems to be upset with the latest updates. What light are you using anyway?
Wayward Servant, Corpse Knight and Diregraff Captain as well. Diregraff Captain even has the upside of working in both the drainy loop combos and regular beatdown strategies.
I'm gonna have to jam vigil in my zombies commander deck, makes for a nice backup plan when I'm looping gravecaller with phyrexian altar for infinite death triggers
Even if you're in mono black there should be enough payoffs for Phyrexian Altar+Gravecrawler loops that you don't have to go as low as Vigil. Vigil is just too weak on its own whereas the rest of your payoffs are actually good in the deck.
Got this as my first ever mtg deck. Have alot of fun with it. Would you make a list or post about a version with cards to improve this deck (non budget). kind regards
Hard to suggest improvements to this deck, but would Unlicensed Hearse be a better replacement for Soul-Guide Lantern? Repeatable graveyard removal with the option to have a zombie token drive it for beatdown purposes. The slightly higher casting cost offset by most of the zombies being cheap already. Mind you, such an upgrade would greatly increase the cost of the deck.
Beatdown is one thing, but I think the main advantage to Hearse in this deck is it allows you to use Gravecrawlers and Carrion Feeders as pseudo blockers despite their text.
I'm not surprised that Putrid Goblin has real potential outside of pauper, the card is actually kind of crazy because of how impactful the shifted color and types are compared to Safehold Elite. Black is the color that has the best outlets for persist combos, and zombies and goblins both have lots of aggression and sacrifice support that fit well as the shell for a deck like this or Moggwarts, so it makes sense that the card is going to be strong if there's ever something that combos efficiently with it.
@@dementievatz it’s just so poorly implemented. If a card says “add a -1/-1 counter” and then I proliferate, it’s so counter intuitive to be told “there isn’t a -1/-1 counter to proliferate” why? The card just told me to add one…
It's definitely counterintuitive, but I even checked the comprehensive rules and apparently they annihilate each other as a state-based action (122.3), so it's not even something you can respond to in any way.
i think you did pretty good with a blue black version that played necroduality as well. Zombies might just have a good shell that gives enough room to build in some strong synergies. I mean there are some MH cards in here so it has to be good right?
How did he get scion out with only 3 mana with 1 tapped? It says -2 cost for each basic land you control Also what’s one of the better/easier budget zombie decks?
In game two against obosh red couldn't you have won a turn earlier by not playing the champion, using the three open mana to draw then play plague blecher and drain/saccing for the win? Also this combo is going in my combo zombies EDH deck.
soul guide lantern is nice here, but relic of progenitus turning on thran vigil, and with there being so many gy decks rn, i almost want a few mainboard
I had a janky ass historic UB zombies deck that wasn't even tuned, just the wilds I had laying around at the time. I won't say the deck was _good_, but zombies can snowball real easy. Obviously historic is not modern, but the tribe is powerful in non rotating formats. It's one of those things in Magic, where if A is only 85% as good as B, nobody will play A. Zombies is like a third tier tribe, so nobody plays them.. But for us amateurs, we're gonna give up way more win %age to punts than to playing a suboptimal deck, lol. If zombie tribal makes you happy, I think it is totally playable in everything short of legacy and vintage. Your win %age in modern with a tuned humans deck vs a tuned zombie deck is gonna be a little worse with the zombies, but not THAT much worse. They both can snowball if unanswered, and you trade some taxing and interaction for more resilience to non-exile removal.
Hi Seth, would you have played Geralf’s messenger in a non budget version? Would you replace plague belcher with it? Just wondering, it seems to streamline the combo. Thanks!
Yeah, there are lots of options for removing bigger creatures. Dismember is good, but doesn't hit everything (like Primeval Titan). Damn is solid, although awkward without white mana. Maybe just Infernal Grasp is the way to go.
@@MTGGoldfish I was looking into bone shards for creature and planeswalker removal since we can sac and persist back but can always discard a gravecrawler.
Metallic Mimic does the same thing as Thran Vigil in the deck, but it also is a body for extra synergies, and functions as a pseudo Lord making your aggro strategy stronger, and it doesn't turn off on your opponents turn. Unearth hits every creature in the deck, seems worth a look, especially considering that the creatures are combo pieces.
@@winssports4830 I would absolutely run the creature in the creature synergy deck that beats down for most of it's wins over the enchantment. The one or two redundant copies should be Thran Vigil.
@@philcoats6812 I disagree but ok. I'd rather have the one that's not as easy to kill. As someone who plays modern a lot metallic mimic will not live long enough for you to combo with it.
@@winssports4830 bodies on the board that beat down look pretty important to the deck that wins by beating down on the board with bodies. The combo is less important than the creature synergy beat downs, right? Mimic furthers the beat down plan. Vigil does not. Both further the combo plan.
@@philcoats6812 In a format where all the most popular removal is 1 mana instant speed/the land of Solitude and Fury, all of which kills Mimic, that feels much weaker as there's far less Enchantment hate in Modern especially main deck. Besides, that effect is strong in the deck so I'd rather have that effect more consistently > a 2/1
Rules question regarding the combo. The Goblin comes back with a Negative one counter but gets a +1 counter added to it. Those equal zero obviously but do the counters completely eliminate each other? I read it as the counters still exists on the Goblin and therefore, it shouldn't come back. Obviously it does work but curious what interaction is more specifically happening there. Thanks
It is sort of odd, but that's just how the rules are in Magic. You can't have -1/-1 counters and +1/+1 counters on the same creature, if that ever happens they just cancel each other out and you end up with no counters.
Mtg formats are super interesting. I might be wrong but I really doubt this deck would be able to perform in standard right now, but it tears through modern somehow
match 3 turn 6 while talking about overcoming a punt, forgets how the combo works a second time and misses lethal by casting the second champion of the perished instead of drawing to the plague belcher and winning right there; love ya Seth, streaming is hard
My only deck from the time i played was very similar to this apart for the goblin + thran vigil combo, instead i used to play grave pact to swipe opponents board P.D.: lol at relic tron assembly
Like the card, and most of the deck is low CMC. Big difference is needing creatures in the graveyard. So if we run into graveyard hate (we are in trouble anyways) or we haven’t been able to kill any creatures it makes the card harder to use. Where with any creature intent works.
@@Juffweena With the sheer number of creatures in main, and the low cmc (relevant to the combo and to M.Secrets), while it is true there is a stipulation on the tutor, it doesn't *seem* like it would be *much* of a hindrance in any typical game. Static graveyard hate would definitely be a problem, but as an instant, it can at least react in response to a graveyard exile effect or force an opp.-eot play. Was not questioning the inclusion of 'Intent; was thinking of feasibility/value of tutors #5 and up...
Bone shards is cope. You HAVE TO have a creature in play for it to even work so its going to be dead vs control 99.99% of the time as opposed to power word kill just always being able to tag creatures. Bone shards is also sorcery speed which is terrible.
I think I know the answer to this question which is no. But, if you Thought Seize your opponent and force them to discard an Instant spell. Is the opponent able to cast that spell in response to the discard? As I said, I think the answer is: No the opponent cannot do that. If I'm wrong and the opponent can cast the spell, provided they have the resources available, please explain.
Murderous Recap is interesting. It's great with the combo, but awkward with the rest of the deck since it's not a zombie. Still might be worth it though.
Hate being that guy but with double diabolical intent he could’ve gone for the combo kill in game 2 against murktide and probably won. All in all still loved the deck and video though!
Hi, I was your fourth round opponent, I went through many lines in my head, just to end up misscounting the counters on the carrion feeder xD
I'd assumed you miscounted the damage from the Augur. I thought "dang, Seth'll die if he sacks everything to the feeder even if it's unblocked," and then he just started by sacking the augur and I was like ...
😉
xd rip
This SaffronOlive guy should do MTG content. They sound like someone who knows how to brew some nice budget decks and able to pilot them to 5-0.
In usual circumnstances, you're 66% correct :)
@@filippodardi2180 66% of the time it works everytime.
I just realized that the deck list in intro was made by Seth. Lul
They definitely seem like someone who wouldn't punt every other game each stream.
You should make or a rule that every time a budget deck goes 5-0 you make a video of a nonbudget version of it. I really want to see what this deck can do with Cavern like you said.
Ohh, that's a good idea.
@@MTGGoldfish Ooh! I would love to see that too! Non- budget version of this deck on the next video please! Thanks! and congrats by the way! More videos!
I concur.
great idea
@@MTGGoldfish yes please do this. Im really interested in building it in Modern.
I feel like the fact that this normally played like "synergy zombies" was actually a big reason why it won so much - you're essentially a Zombie Aggro deck that dedicated a few slots to a combo that makes most of your deck go infinite.
Yeah, that's a good way of thinking of it. Most of the time we play like a synergistic Zombie deck and then once and a while we get to go infinite.
That's what make the best combo decks so powerful.
Splinter Twin's back, baby!
@@MTGGoldfish what’s the best/easiest budget zombie deck for modern?
@@sharebear421 this deck 😂
The opponent in round 4 who "messed it up", they probably just miscounted. I have trouble sometimes when I need to do math that involves counting opponent's triggers and I'm not familiar with their deck. If I've, uh, cast too many Cloudblazers, sometimes I'll forget about one of their triggers halfway thru counting. They probably didn't count all the Headless Rider tokens.
That was my thought. They clearly blocked knowing it probably needed to be but counted and thought they'd live at 1 or 2 and decided not to
There is nothing more endearing than the interactions between Seth and Bear
If I had to guess, the Feed the Swarms are more for dealing with sideboard cards like Rest In Peace and Leyline of the Void than to be actual removal in the deck.
I know this is a Budget deck but I WOULD love to see this in it's top tier form too with like Hearse instead of Lantern and Cavern
The amount of psychic damage ragavan does to Seth is insane
This opener 🤣 fantastic. Seth over here breaking the fourth wall.
Missed an overreaction at merfolk going 5-0
The diabolic intent and grave crawler reprints have really helped the zombie decks get powered up while still being budget friendly, seems like a really fun deck.
I knew this budget combo had legs when I submitted the idea to you, Glad to see you refine the idea into 5-0 finish with it!!!
Broooooooooo my fuckin MAN. You did kinda spoil it for me but still my zombie brother. What are your thoughts on aristocrats in either modern or pioneer
I mostly brew for modern but I think it aristocrat style decks have legs as long as you have a back up plan for any graveyard interaction, if your interested in what my quick lil deck brew I made looked liked it on the Mtggoldfish fish tank article for November 22 that Seth wrote about.
@@virtueofabsolution7641 what are you doing reading comments before watching the video?! 😂😂
That intro is absolute gold.
I feel like it needs the cranberries to put it over the top.
Definitely a crack-start to 2023! 1st _Budget Magic_ 5 - 0 is a ZOMBIE deck!
But, as soon as I saw the *Thran Vigil* - Persist synergy, my Immediate Thought was *Bastion of Rememberence* for an excellent 2nd path to an Aristocrat-style win. The life gain could help too in a longer match.
I was fiddling around with the deck and I was thinking blood artist is better than the zombie drain. But bastion would be a little harder for them to remove.
@@Juffweena
As far as the drain approach goes, Blood Artist is %100 better.
However, that does compromise on the beatdown/synergistic pathways for the deck as it fails to trigger many of the other tribal synergy cards like Champion of the Perished, Headless Rider and Undead Augur.
Another alternative would be cards like Wayward Servant, Corpse Knight and Diregraf Captain which work alright in both strategies.
You can also just go BW and play Wayward Servant which is much better since its a Zombie
I'm so glad that SaffronOlive discovered this deck from some player named SaffronOlive who 5-0'd with that deck.
Combo Zombies? Oh, you mean "rotten hardened scales"
This deck seems sweet, maybe there’s a world where you can focus on the combo and have unearths instead of removal or something? There’s also a world where making it more fair and less combo with other cool zombies. Definitely sweet!
Seth, baby talking Bear is something I'd never thought I would see.
Hey Seth, thanks for the lesson! That is so generous of you to teach us. You have taught us many "lessons" over the years. 😉 😄
Finally finished building this deck is paper as my first modern deck, i played against a friend a won my second match with the deck. It's so fun and the fact that the deck runs Carrion Feeder (such a cool zombie) is amazing!
Not directed at Seth but at spikey viewers, let 17:17 be a lesson about always playing out your lands and not holding them to bluff.
You could say it,s a Zombo Combie deck to make it more fancy
Combee
Zombo combo
Should be playing Bitter Ordeal for a second win condition.
Ohh, I love it!
Yuck
Ok that’s a new one for me 😂 gravestorm!
@@starmanda88 future sight was said to have future mechanics so maybe we will see more one day. 🤷🏼♂️
And what do you think of metallic mimic instead of Tharn vigil?
That intro, you smartass! You're so awesome Seth :)
I could be totally wrong, but at 27:51 if you were gonna sac the zombie token to D. Intent, would it not have been better to do so pre-combat? 2 more card draw triggers instead of 2 damage?
I love all your content Seth; you give me as much serotonin as my depression meds, so thank you for your contribution to mine and everyone’s mental health!
Altar of Dementia! It's both a sac outlet and a wincon!
Always remember you can sac the carrion feeder to itself to avoid exile or to get death triggers! missed a chance in game 5 to do this with undead augur on the field against leyline binding
"Zoomer Jund"
Oh, how much that must hurt Richard.
Hey Seth, did you forget that Feed the Swarm can remove Enchantment?
Hitting Leyline Binding with it *hurts,* though
Yeah, zombies as a tribe really like to tank their controller's life total in the name of card draw; which can make it difficult to spend life elsewhere.
@@the_r4ts could have hit that RIP in game 3 of match 1 and comboed off
7 damage to kill a Leyline is not good. Better put another Zombie instead.
I've felt for a long time that Zombie tribal is highly underrated. This has been great to watch.
Instead of Zombos, I like Combzie or Combzo. I know the intro was a joke but I preferred not to know you 5-0'd personally. Great video, thanks for the fun content.
Loved the play of getting Castle with Diabolic Intent. Wasn't particularly obvious and think would of lost with most other tutors.
Murderous redcap might be a good addition as makes the combo instantly lethal
I've had a pet project Sultai zombie deck that I pulled apart a while back and have been looking to put back together - I wonder if mixing in some of these pieces would be good - even if just Putrid Gobiln and Thran Vigil. I don't know how good that would be with stuff like Prized Amalgam. I gues that needs more stuff that self mills. Anyway, I like the idea of Sultai Zombies, just haven't been able to get around to making it work well.
Would you consider replacing Thran Vigil with Metallic Mimic an upgrade? The Mimic can be killed easier, but it synergizes with the rest of the deck more and the combo is executable on the opponents turn
Seems good.
Big fan of the TV static hat coming out during sideboarding
You have to try meathook massacre in this deck! It goes literally crazy
Yeah, I don't know what it is ether with OBS as of late. The green screen filter seems to be upset with the latest updates. What light are you using anyway?
Could use goblin bombardment or blasting station for other win cons. And use rythmn of the wild for even more synergies
Wayward Servant, Corpse Knight and Diregraff Captain as well. Diregraff Captain even has the upside of working in both the drainy loop combos and regular beatdown strategies.
I'm gonna have to jam vigil in my zombies commander deck, makes for a nice backup plan when I'm looping gravecaller with phyrexian altar for infinite death triggers
Even if you're in mono black there should be enough payoffs for Phyrexian Altar+Gravecrawler loops that you don't have to go as low as Vigil. Vigil is just too weak on its own whereas the rest of your payoffs are actually good in the deck.
“Zombo combo” Seth! It was right there!!
Got this as my first ever mtg deck. Have alot of fun with it. Would you make a list or post about a version with cards to improve this deck (non budget).
kind regards
Hard to suggest improvements to this deck, but would Unlicensed Hearse be a better replacement for Soul-Guide Lantern? Repeatable graveyard removal with the option to have a zombie token drive it for beatdown purposes. The slightly higher casting cost offset by most of the zombies being cheap already.
Mind you, such an upgrade would greatly increase the cost of the deck.
Yeah, Hearse is an upgrade, but it's too expensive for the budget :(
Beatdown is one thing, but I think the main advantage to Hearse in this deck is it allows you to use Gravecrawlers and Carrion Feeders as pseudo blockers despite their text.
I'm not surprised that Putrid Goblin has real potential outside of pauper, the card is actually kind of crazy because of how impactful the shifted color and types are compared to Safehold Elite. Black is the color that has the best outlets for persist combos, and zombies and goblins both have lots of aggression and sacrifice support that fit well as the shell for a deck like this or Moggwarts, so it makes sense that the card is going to be strong if there's ever something that combos efficiently with it.
I never realized+1/+1 and -1/-1 counters cancel out. I always thought of them as separate counters that exist on the card.
They should be, it’s just a lazy thing we’ve all just accepted. :(
It would certainly change how some combos work if they didn’t remove each other.
@@dementievatz it’s just so poorly implemented. If a card says “add a -1/-1 counter” and then I proliferate, it’s so counter intuitive to be told “there isn’t a -1/-1 counter to proliferate” why? The card just told me to add one…
It's definitely counterintuitive, but I even checked the comprehensive rules and apparently they annihilate each other as a state-based action (122.3), so it's not even something you can respond to in any way.
I used to hate your voice, but now I can't get enough of that goofy energy you give off. Great content as always
Blood artist allows for another 2 mana win con, it doesnt have zombie synergies but balances out the life loss from undead auger.
i think you did pretty good with a blue black version that played necroduality as well. Zombies might just have a good shell that gives enough room to build in some strong synergies. I mean there are some MH cards in here so it has to be good right?
How did he get scion out with only 3 mana with 1 tapped? It says -2 cost for each basic land you control
Also what’s one of the better/easier budget zombie decks?
Love this shirt! I'm definitely going to play this one a bit for 30 tix I don't see why not
Surge engine is a good two of in azorious artifact aggro in Pioneer. I am happy with it
I really liked that Otawara became Ottawa 😂
Bahahaha. Dude I cracked up so hard at "I might have to try this for Budget magic or something" then one second later "hhhheeeeelllllooooo" 🤣
In game two against obosh red couldn't you have won a turn earlier by not playing the champion, using the three open mana to draw then play plague blecher and drain/saccing for the win? Also this combo is going in my combo zombies EDH deck.
Thran Vigual lol Love ya seth
the combo is also very good in commander deck like "Bhaal lord of murder" cuz he has the same effect.
Outstanding wins and a cool video. Thanks💀
Love the Ween shirt
I feel like a blood artist would be better in this deck than the headless rider. What do you think?
Artist > belcher but rider allows you to just go wide with casting and sacing crawler over and over again. Which does matter imo.
soul guide lantern is nice here, but relic of progenitus turning on thran vigil, and with there being so many gy decks rn, i almost want a few mainboard
Loving the content man! Congrats!!
One question. Would make sense change the enchantment thran Virgil by the metallic mimic?
Now im really curious if non combo zombies can actually be decent in modern, the deck looked really good lol
I had a janky ass historic UB zombies deck that wasn't even tuned, just the wilds I had laying around at the time. I won't say the deck was _good_, but zombies can snowball real easy. Obviously historic is not modern, but the tribe is powerful in non rotating formats.
It's one of those things in Magic, where if A is only 85% as good as B, nobody will play A. Zombies is like a third tier tribe, so nobody plays them.. But for us amateurs, we're gonna give up way more win %age to punts than to playing a suboptimal deck, lol. If zombie tribal makes you happy, I think it is totally playable in everything short of legacy and vintage. Your win %age in modern with a tuned humans deck vs a tuned zombie deck is gonna be a little worse with the zombies, but not THAT much worse. They both can snowball if unanswered, and you trade some taxing and interaction for more resilience to non-exile removal.
Champion of the Perished I think made zombies a borderline-playable tribe everywhere.
Yes
in fact, Seth played it a few months ago
Yes, I like to play zombies with aether vial and collected company, it's pretty dang strong.
YAAAAAAY you saw my tweet
I had no idea you were on about Jegantha :-) you are saying Jen gatha. Had no idea demonic tutor ish card was printed to modern
Tragic Slip would be perfect creature removal for this deck.
Hi Seth, would you have played Geralf’s messenger in a non budget version? Would you replace plague belcher with it? Just wondering, it seems to streamline the combo. Thanks!
Plague Belcher is more expensive than Geralf's Messenger. But more importantly Geralf's Messenger doesn't combo with anything in the list.
Would dismember or damn be better removal for scion of draco and other larger creatures?
Yeah, there are lots of options for removing bigger creatures. Dismember is good, but doesn't hit everything (like Primeval Titan). Damn is solid, although awkward without white mana. Maybe just Infernal Grasp is the way to go.
@@MTGGoldfish i would love to see an orzhov non budget version of this deck, Wayward Servant and damn in addition to cavern
@@MTGGoldfish I was looking into bone shards for creature and planeswalker removal since we can sac and persist back but can always discard a gravecrawler.
@@Juffweena
I love Bone Shards! I just wish it shared some more text with Eaten Alive. Who knows though, maybe the next variant of the card will.
Lol Seth the combo is lightning fast. Just turn Carrion Feeder into a 20/20 right away it'll take 30 seconds off your clock.
Feels like you should cut 2 Diabolic Intent and 2 Thran Vigil, make the beatdown plan more reliable but still keep the combo in your pocket
Big miss to not name this “Zombo Combo”
XD that's what I call it too
Wouldn't ayara first of locthwain make the combo lethal?
Yes
Yup, the same is true for Wayward Servant, Corpse Knight and Diregraf Captain.
The Plague Belcher already in the deck does so as well.
Do you think a non-budget version would run aether vial?
If a card with undying and persist attacks and dies. Will they return tapped or untapped?
Would standard thran vigil be better in orzhav or rakdos 🤔
Can u play this with Liliana untouched by death or the las hope?
Metallic Mimic does the same thing as Thran Vigil in the deck, but it also is a body for extra synergies, and functions as a pseudo Lord making your aggro strategy stronger, and it doesn't turn off on your opponents turn. Unearth hits every creature in the deck, seems worth a look, especially considering that the creatures are combo pieces.
It's also way easier and more consistent to remove. So tick for tat. You could maybe add one or two but I wouldn't run it over vigil.
@@winssports4830 I would absolutely run the creature in the creature synergy deck that beats down for most of it's wins over the enchantment. The one or two redundant copies should be Thran Vigil.
@@philcoats6812 I disagree but ok. I'd rather have the one that's not as easy to kill. As someone who plays modern a lot metallic mimic will not live long enough for you to combo with it.
@@winssports4830 bodies on the board that beat down look pretty important to the deck that wins by beating down on the board with bodies.
The combo is less important than the creature synergy beat downs, right?
Mimic furthers the beat down plan. Vigil does not. Both further the combo plan.
@@philcoats6812 In a format where all the most popular removal is 1 mana instant speed/the land of Solitude and Fury, all of which kills Mimic, that feels much weaker as there's far less Enchantment hate in Modern especially main deck. Besides, that effect is strong in the deck so I'd rather have that effect more consistently > a 2/1
Rules question regarding the combo. The Goblin comes back with a Negative one counter but gets a +1 counter added to it. Those equal zero obviously but do the counters completely eliminate each other? I read it as the counters still exists on the Goblin and therefore, it shouldn't come back. Obviously it does work but curious what interaction is more specifically happening there. Thanks
+1/+1 and -1/-1 counters negate each other and cease to exist, state based action. No other counters function this way, only +1/+1 and -1/-1 counters.
They essentially erase each other.
It is sort of odd, but that's just how the rules are in Magic. You can't have -1/-1 counters and +1/+1 counters on the same creature, if that ever happens they just cancel each other out and you end up with no counters.
I'm curious why you didn't add at least 1 copy of Murderous Redcap. it has persist and deals damage equal to its power on ETB
Holy crap that breaks Grimgrin into pieces 🤣
That match 1 game 1 hand! I can't ever get a Full House in a 5 card poker hand. 😥
Mtg formats are super interesting. I might be wrong but I really doubt this deck would be able to perform in standard right now, but it tears through modern somehow
match 3 turn 6 while talking about overcoming a punt, forgets how the combo works a second time and misses lethal by casting the second champion of the perished instead of drawing to the plague belcher and winning right there; love ya Seth, streaming is hard
In match 4 last round i feel u should have tutored for plague belcher or other scource of drain
Do you have a 5 tix version of this?
My only deck from the time i played was very similar to this apart for the goblin + thran vigil combo, instead i used to play grave pact to swipe opponents board
P.D.: lol at relic tron assembly
Would Mausoleum Secrets be a reasonable include?
Like the card, and most of the deck is low CMC. Big difference is needing creatures in the graveyard. So if we run into graveyard hate (we are in trouble anyways) or we haven’t been able to kill any creatures it makes the card harder to use. Where with any creature intent works.
@@Juffweena With the sheer number of creatures in main, and the low cmc (relevant to the combo and to M.Secrets), while it is true there is a stipulation on the tutor, it doesn't *seem* like it would be *much* of a hindrance in any typical game. Static graveyard hate would definitely be a problem, but as an instant, it can at least react in response to a graveyard exile effect or force an opp.-eot play. Was not questioning the inclusion of 'Intent; was thinking of feasibility/value of tutors #5 and up...
Maybe try the Card Bone shards. Trigger you Zombies and destroy both Planeswalkers and Creatures. Could be a good card in this Deck.
Bone shards is cope. You HAVE TO have a creature in play for it to even work so its going to be dead vs control 99.99% of the time as opposed to power word kill just always being able to tag creatures. Bone shards is also sorcery speed which is terrible.
"During your turn" is such a weird restriction tbf
Could’ve called it Zombos
Zombocom.
Combies
This deck is from SaffronOlive? Not from some small Japanese tournament?
48:11
Nice face save
I think I know the answer to this question which is no. But, if you Thought Seize your opponent and force them to discard an Instant spell. Is the opponent able to cast that spell in response to the discard? As I said, I think the answer is: No the opponent cannot do that. If I'm wrong and the opponent can cast the spell, provided they have the resources available, please explain.
You cannot cast spells while other spells are resolving
I like budget decks with room for improvement. You can literally just throw a playset of Caverns in this and boom, instantly better deck.
Budget 12-crab modern mill please!
Dat intro though 🤣
Just bought the deck. Gonna add 4x cavern of souls.
Motion to rename the deck to combo zombos?
Why not use murderous redcap?
Murderous Recap is interesting. It's great with the combo, but awkward with the rest of the deck since it's not a zombie. Still might be worth it though.
Hate being that guy but with double diabolical intent he could’ve gone for the combo kill in game 2 against murktide and probably won. All in all still loved the deck and video though!
Not even Seth is immune to wotc leaks