@andrewgallagher7690 it does and it did also previously, however you had to park the veteran or other operative within 2' for the ploy so it was very vulnerable to a blast weapon hitting both. Was a good way for opponent to counter the play. Now that's not easily done as a blast weapon is generally much less effective against a single target
I believe uprising always didn't work in melee. If I'm reading this correctly, the magus should now be able to explode concealed heads from vantage, like a ranged weapon, which it couldn't till now, but the dash ploy should not work behind light cover against opponents on Vantage. Interesting tradeoff because of vantage wording changes.
I'm jsut starting for the first time. Is there a sugested list to start building towards? It was hard as a new player to filter through all of what you said :). Though the building sugestions are really helpful. Thank you for taking the time to make these videos.
same dude 😢 meta says they were strong but i have no idea what their playstyle is cuz they seem to deal a lot of damage, but at the same time require specific synergies to do so. very tricky like phobos!
I never understand why Cult Knives (for these guys or the Wyrmblade) would be considered auto-include. The melee guys don't need them, and the other guys suck so much in melee you don't want to have them fight in melee at all. And when they get charged, it won't matter much if they can score one more wound. I always thought those were an incredibly useless equipment option, but apparently, Crit doesn't agree!
Ok good to know thanks! My only problem with this is that they missed the opportunity to give the Troopers the equivalent of what is now the Overcharge Lasguns strategic ploy as a standard ability. Since they removed it as a ploy, it would have been a fun way to maybe give the troopers a reason to exist since for other Kill Teams the standard grunts gained abilities. Now they just seem absolutely worthless in all cases. Anyway, solid video!
@@MrWingedSpirit I think for any trooper operatives with 'Group Activation' they are counting that as their special ability. GA2 is still strong in a number of cases. You can get two frag/krak grenades off consecutively with regular troopers for example. Or two instances of mission actions before your opponent can react on Loot for example.
@@tgcacreativeI suppose so. But it is such a weak ability that effectively you will never play the troopers. I would have liked them to have some play in niche situations at least.
Why to create Concealed Position rule when you have Limited?
Ah true actually 🤔
because its worse than limited.
Cpos can only be the first shooting action *of the game* for that operative
Some auspex tactics level grinding right here, thank you for the content speed!
Thanks, tried my best 🥹
Nah this video has useful content
I'd always prefer a human speaking about that shit than Auspex Tactic's creepy ass AI generated voice.
I have just sprayed the first layer of varnish on this team. very excited since I have not played them at all since they came out 😂
Oooh you'll be in for a fun time then!
I just picked up Termination in my lgs because you get the entire roster, plus some basing material.
Not a bad call!
Thanks for posting! Been looking forward to this review. Got some kitbashed brood brothers primed and ready to hit the table.😊
No worries, sounds great!
Patiently waiting for this one to see how GSC are looking in the new edition!
They've changed quite a bit 👀
@@CanYouRollaCrit for better or worse 😅
I can’t wait to see this one. I am building this team as we speak
Should be a good one!
Unquestioning loyalty got small buff, 3' range now instead of 2', not bad as now you can set this up while remaining outside of blast range
Oh yeah true!
Doesn’t it say no effect if the shoot action has blast or torrent tho?
@andrewgallagher7690 it does and it did also previously, however you had to park the veteran or other operative within 2' for the ploy so it was very vulnerable to a blast weapon hitting both. Was a good way for opponent to counter the play. Now that's not easily done as a blast weapon is generally much less effective against a single target
@@Freakzooi Got it, thanks
I believe uprising always didn't work in melee.
If I'm reading this correctly, the magus should now be able to explode concealed heads from vantage, like a ranged weapon, which it couldn't till now, but the dash ploy should not work behind light cover against opponents on Vantage. Interesting tradeoff because of vantage wording changes.
Looks pretty great. Im still sad about snipers but kinda like that change with silent for 1 round
Yeah they're still strong. I like the silent change but all snipers should have it once imo
Woo thanks! I ordered terminayion in prep for the new edition.
Oh nice!
oh no, no laswapeons in the equipment section sadly. But good Balance and variation for my Team. THX for presentation.
No probs (:
I'm jsut starting for the first time. Is there a sugested list to start building towards? It was hard as a new player to filter through all of what you said :). Though the building sugestions are really helpful. Thank you for taking the time to make these videos.
No worries! I'd build: Melta, Plasma, Grenade Launcher, Demo, Icon, medic, mace man, comms, leader, bodyguard with shotgun as the first box (:
Thanks
No probs
Would be cool if Lookout only worked while you have an operative on a vantage.
Yeah that would have been awesome!
Why do you think the leader needs the power weapon? Shouldnt they try to avoid melee when possible?
Nah the commander becomes a solid melee threat your team needs as you have other leaders
What do you think is better for brood brothers, infiltrate or security?
Infiltration imo
I hope i will get a win with this team in the new editon, i cant get them to work😂
Hopefully! They are hard to play 😅
same dude 😢 meta says they were strong but i have no idea
what their playstyle is cuz they seem to deal a lot of damage, but at the same time require specific synergies to do so. very tricky like phobos!
What's the best kill team for complete beginners to tabletop?
For Brood Brothers?
@@CanYouRollaCrit thanks for response! I was asking in general if you have an opinion on best KT for total noob
How does the sappers ability work when it's incapacitated? If it's in control range of an enemy, can it explode its mine?
No it cannot
@@CanYouRollaCrit thanks! That was my thought too but it really hampers the sappers explosives usefulness
I never understand why Cult Knives (for these guys or the Wyrmblade) would be considered auto-include. The melee guys don't need them, and the other guys suck so much in melee you don't want to have them fight in melee at all. And when they get charged, it won't matter much if they can score one more wound.
I always thought those were an incredibly useless equipment option, but apparently, Crit doesn't agree!
Deters melee, makes them actually a credible threat in melee and gives them more flexibility
@@CanYouRollaCrit I'll definitely have to test it one of these days. :)
So you could run 10 brood brothers + 6 psychic familiars for 16 bodies on the board??
Nope, you're limited to 1 selection of 2 familiars
Where can i read these rules? I cannot find them on warhammer download.
They're not publicly released yet
When the hartkyn salvager rules will be released?
On Warcom most likely
any one know the base size for brood brothers, mine are from pre 2010 lol so on 25mm bases
25mm for GSC. 32 for primus and magus, 50mm for patriarch
General the base sizes would be interesting since i plan a necromunda conversion
@@CanYouRollaCrit do you think that base size is extrem important for the new kill team? I might be a few mm of on some conversions.
@@CanYouRollaCrit thank you
Isn’t Pervasive significantly nerfed since it doesn’t seem to apply to traverse? Or is traverse no also climb?
Traverse doesn't exist anymore, only climb
Ok good to know thanks!
My only problem with this is that they missed the opportunity to give the Troopers the equivalent of what is now the Overcharge Lasguns strategic ploy as a standard ability. Since they removed it as a ploy, it would have been a fun way to maybe give the troopers a reason to exist since for other Kill Teams the standard grunts gained abilities. Now they just seem absolutely worthless in all cases.
Anyway, solid video!
@@MrWingedSpirit I think for any trooper operatives with 'Group Activation' they are counting that as their special ability. GA2 is still strong in a number of cases. You can get two frag/krak grenades off consecutively with regular troopers for example. Or two instances of mission actions before your opponent can react on Loot for example.
@@tgcacreativeI suppose so. But it is such a weak ability that effectively you will never play the troopers. I would have liked them to have some play in niche situations at least.
Magus hitting on 4+, but has a Lethal 4+.....this right?
Yeah so lethal hits
Well done on calling the Psy Famils haha
I can see the future
The real question is how good are they against pathfinders?
No one's better than Pathfinders
@@CanYouRollaCrit this reply has aged poorly! No one is worse than pathfinders 😭
I'd like gws to know I'm printing the gunners. What a joke to not even be able to get the whole team in a box.
Unfortunately its common with most of their things sadly
Your voice will go. It must happen soon
Noooo 😭😭😭