@@DiggoryJiggory imo they’re doing the opposite. They’re building up all these cool features that are technically usable with the Q3 but are a hassle to set up so that when valve release their own headset, the quest 3 will feel like the cumbersome option.
My eyes IRL are out of alignment so my depth perception isn't great but if I wear a headset with adjustable eyes, it's a LOT better. So much so that when I take the headset off, I REALLY get that sensation that the real world is fake.
Apparently my depth perception sucks too. For the first time in my life I realized that after taking an eye test. It makes sense why I tend to bump into stuff accidentally. I thought I was just naturally clumsy. I can see just fine but I dunno
Vr convention I watched has some that 35k with a back pack but what the gloves do can make you feel like your holding things , not just vibrations it actually puts tension on your fingers like different shapes will only allow so much movement, pretty crazy. Give 5-10 years and we won’t know what’s real and what’s not
@@reahs4815 Yeah but let’s let those who need the brain chip get it first. 🙏🏾 If we take that from those who need it vs want it, we’ll affect the supply and demand and drive the price up. Plus it’ll take more time using your brain to control things than just using your actual hands
@@user9999-z i mean tbh you're only really gonna use force powers on a computer with said chip, pairing it with vr support would honestly be really good
Sounds like a bad idea. Someone could hack it to make you see things that aren't real. Maybe they could even trap you in technological hell of endless pain and suffering.
They've GOT to do this for the Quest 4. A nice lightweight pair of gloves designed to improve the tracking with built in leds and a string system to give resistance. Crazy to think this was just a pipe dream not even 5 years ago and now it's right on the horizon.
Quest 3 now have USB so you can use an external microphone, but that also point to that the USB on Q3 would be able to use a webcam, it had been neat to have a 360 camera on top of your head that could do some AI-handtracking when the Q3 lose the visual input from the controllers.
@@oxydized2 There is an affordable eye tracking add-on coming out soon called Inseye. We'll see how good it is and what games might work with dynamic foveated rendering.
0:10 way too relatable. Once spent like 4 hours straight playing vr when I got my charging head strap. Took it off cause it died, and just after putting it down, I tried to teleport out of my room by pointing my hand and moving my thumb forward😂
After my first Half-Life Alyx session, I tried to pick up my drink with the gesture from the game and I was weirded out by it not working only to realise what have I tried to do after few seconds xd
@@mr.goodman3991 I don't even need vr to get these weird moments. I played Detroit Become Human for maybe 6 hours straight, maybe longer, I went downstairs to talk to my mom and deadass waited for dialogue options to appear. It was both hilarious but also quite worrying.
@@gibleymanI had this happen after messing around in the weird shitty AI Minecraft that recently popped up and me my friend were doing made up challenges for ~2hours and when I stopped and got up I started trying to keep walls in the edges of my vision so they didn’t disappear
It has some applications but I don't think it's good for everything. When you are holding a gun it's more realistic to feel something in your hand and haptic feedback makes the recoil and shooting of the gun feel much more realistic.
I think what would bring this even further and make it more precise is data gloves with force feedback. With the improved tracking those bring, the ability to keep tracking behind the meta quest to reach your back, and the haptic feedback of grabbing something, that would be amazing.
5:44 Not adding trackers on the sides/rear of the goggles seems like such an oversight in futurproofing. The rear sensors don't even have to be as high quality as the front ones.
i absolutely love kiwi design. i have their battery, head strap, and controller sleeve set for the quest 2 and thats been the best purchase ive made in a while. everything is put together so well, and is very easy to take apart, clean, and put it back together. and the best part, its comfortable AND cheap.
@@albertosgr9you don't walk with your arms...but it's like running while holding fictional rifle, so it's a bit awkward but the Q3 will track as long as you put the hands Infront yourself
3:23 You know what? I'm so glad I clicked on this video, man. I haven't seen any of your videos before, but I could see myself watching a live stream of you play Half Life Alyx in VR with Quest 3 hand tracking. Or some other games. You're funny. "Subscribe to my Only Hands"
I love this feature for vrc but everything else is just better with controllers until we can somehow FEEL the weight of an object/feel them in general it is a little to clunky for me
But with controllers you also don't feel the object, you feel the controllers -- even when you're supposed to not feel any weight I think there's something to be said about stability when shooting and the increased precision of input you have with controllers, but not feeling the object seems like a weird argument
this is actually sooooo incredibly sick... hoping this comes to more headsets, and that games start to publish native schemes for this. make sure you publish any binding mappings you create to the steam community mappings so other people can benefit + remix!!
For real, I want hand tracking to become more commonplace as an option in the future. Like if I can momentarily just let go of my controller and use my fingers interchangeably in a game, that's so damn cool. Heck, even just the fact this works natively in VR Chat already is sick. Will definitely publish my bindings, I just need to mess with them a bit so they feel right lol
Quest 3 is definitely worth it! Even the 3S is a solid choice since it uses an IR emitter for hand tracking, making it better in some ways for that, although it's the trade off of lower resolution and slighter worse lenses.
Personally I think the next step for VR isn't hands, cause controllers are fine, but instead I think it should be both comfort and full peripheral vision, cause have you ever looked up at the sky n' clouds? Your peripheral vision is what MAKES that so cool in my opinion, plus the immersion would be insane, IF, the comfort was improved, maybe put a bunch of the components on a belt or something that isn't on your head. For me its near impossible to get immersed when I have a heavy thing strapped to my head, but just wearing a heavy belt is fine, plus so much more comfortable I'd imagine.
So glad I clicked this too, all I’ve been reading from ppl was talking about terrible to no hand tracking , but this shows otherwise ! , sure it won’t be like having sensors around you but damn that’s awesome, good video!
Something that I just thought about thats both really cool, and terrifying to me, is Valve being the ones to create full dive vr, and locking people inside of Half life 3, and if you die, your dead for real
we are very lucky to live in 1st world countries where we have the ability to do this insane thing, always good to see people appreciate the new tech we have and can use, always remember how lucky we are compared to others
Set this up in 10 minutes and being able to wiggle my fingers freely in the Half Life: Alyx opening was damn near magical. I'll be remapping controls soon but this is definitely gonna get me to try more PCVR instead of normally defaulting to regular Quest 3
I used to do 6-8 hour sessions Obduction and Robo Recall before I knew it was a bad idea. The derealization and depersonalization is real, and scary. Mine would last even until the day after.
I just tried it tonight. I absolutely love that it can follow my hand and finger movements perfectly. It's amazing. No good for playing Half Life: Alyx, but wonderful technology.
@@FrontwaysLarry As soon as I saw this video it came to mind. When you played the other day I didn't realize could be used in more games. I was going to test this out today when I got home 😁. I may contact you on discord if I can't fully figure it out. Thanks Larry 👍🏻. My bootstrap people have been craving another video I think this would be awesome
Nice! If you're looking for the best future-proofing by the way, consider getting a Quest 3S instead. For times when you need some more processing power, it'll be super handy. For PCVR it'll be more or less the same tho lol
Id love them to be able to use the tracking info to track the knuckles controllers as well so you can use knuckles with quest 3 without having to stick trackers on the headset
For real. I get the argument that some people have with janky arms being less immersive, so they'd rather have none than a detracting experience, but I personally think even janky arms are better than none. There's the addition of inventory, stats, etc. by utilizing arms.
I think immersive upgrades are cool, but we need more support for tactile and consistent controls. I would trade Index's finger tracking, for example, for a normal grip button when I'm playing competitive games.
i still feel like the direct input from gloves will always be superior to camera only hand tracking. especially force feedback that can hold back your figures. but i must confess knowing this is possible is so totally rad.
Ok but here’s the real question. Can someone invent a haptic glove that works with hand tracking. Or imagine your controller is dedicated to the gun/sword only and you holster it or pick it up.
Already being done! LucasVRTech on TH-cam has shown off his open source glove designs on both Thrillseeker and LTT before. VR gloves are on the horizon, it's all about just finessing design and price point right now. Lucas is over here: th-cam.com/users/LucasVRTech
I've never seen your channel before but this is genuinely convincing me to buy a Quest 3, i've been rocking the 2 since it came out i'm surprised you don't have more sponsors considering how well you're selling me on this
This looks absolutely insane but I think some feedback like vibration is extremely important for VR games. Maybe some bracelets or gloves would come a long way on making this feel even more immersive.
Gloves are actually a thing already for VR! Companies are currently just figuring out the best way to offer it to mass consumers. UDCAP I've heard good things of, and DiverX based out of Japan have some solid gloves too I say the other day.
I remember when I first got my quest and one night my brother works me up and I had a whole hallucination about using my joystick to walk to get ready for the day
Yeah gripping your hands which triggers all the other inputs or using your hands off the range of view of the Quest headset are complications I also found in my testing 🥺 glad to know I'm not alone
Okay, so I don't know if anybody ever thought or made something like that but I think that the better option would be to make gloves that track each finger separately, that way maybe there wouldn't be that tracking problem about putting stuff on your back and it would probably be smoother since it would actually have little trackers in the gloves or something
@MeOwOgai I see, welp, I guess that makes a certain idea of mine even wilder, cuz like, it would probably be expensive to do so but what if we just created a skeletal mesh out of plastic or something for full body movement, which would probably need quite a lot of trackers to be fair but ya
Is there any way to use hand tracking in conjunction with controllers? Like the hand tracking could just add an extra layer of immersion by accurately tracking your fingers, but otherwise the game is controlled with the controllers as normal. I don’t have to hold onto my controllers because I have a strap on them, so it would be cool to see fingers accurately tracked as an extra layer of immersion.
I think the future of hand tracking will reside in gloves like in sci fi movies and not just bare hands. gloves will be able to add haptic feedback and or touch sensation.
I wonder if a more affordable type of haptic feedback glove could skip using hand-tracking in the gloves themselves, just relying on a headset or other trackers for your hands, and then only focus on haptic/tactile feedback?
This works with Magic Leap aswell? I wanted to buy one bc I don't have a headset with cameras (only base stations) and this update made me want it even more
Dude this is incredible! Just when I thought consumer VR stuff was slowing down lol. If you’ve ever played/heard of H3VR, I wonder how that would work with this!
Either they fix the hand tracking everywhere around the headset along with giving it better input replacements, or they go Valve and get better at making controllers that better integrate the use of individual fingers.
So we need Headsets that have cameras on the sides so that handtracking behind your shoulders is possible for standalone headsets and complete body tracking especially hands for the tracking boxes for pc headsets. Nice. Next step is the Matrix.
i can finnaly flip off my enemies without spending 1000 dollars on the index
@@ziphie same
FR
Valve index barely gets the job done
Hell yeah
Did you try spending 1000 dollars on the middle finger
Valve actively making other headsets more appealing just for the convenience of their users is crazy and I appreciate it wholeheartedly
Valve is just showing once again why they're the best - not for excluding hardware, but for including all of it.
well they get money from steam, they don’t care, anything good for gaming is good for Valve
Orrrr, this is for their next headset as well (one can only hope)
@@slothsarecool money can’t buy rep.
@@DiggoryJiggory imo they’re doing the opposite. They’re building up all these cool features that are technically usable with the Q3 but are a hassle to set up so that when valve release their own headset, the quest 3 will feel like the cumbersome option.
you had just one job: play the piano on Half life Alyx!
My eyes IRL are out of alignment so my depth perception isn't great but if I wear a headset with adjustable eyes, it's a LOT better. So much so that when I take the headset off, I REALLY get that sensation that the real world is fake.
Apparently my depth perception sucks too. For the first time in my life I realized that after taking an eye test. It makes sense why I tend to bump into stuff accidentally. I thought I was just naturally clumsy. I can see just fine but I dunno
@@rustcohle3803 get your eyes checked, regularly. i know glasses cost a lot but its worth it
Now we just need haptic feedback gloves like in ready player one! :D
@@markdavenportjr5129 they exist, look at the bhaptics gloves
@@markdavenportjr5129 they have those already.
they exist and there is cheap ones you can build but the premade ones might be expensive
Vr convention I watched has some that 35k with a back pack but what the gloves do can make you feel like your holding things , not just vibrations it actually puts tension on your fingers like different shapes will only allow so much movement, pretty crazy. Give 5-10 years and we won’t know what’s real and what’s not
This and a brain chip in 5 or more years will be insane
and then a bigscreen beyond too
@@reahs4815 Yeah but let’s let those who need the brain chip get it first. 🙏🏾 If we take that from those who need it vs want it, we’ll affect the supply and demand and drive the price up. Plus it’ll take more time using your brain to control things than just using your actual hands
a brain chip alone will be good
@@user9999-z i mean tbh you're only really gonna use force powers on a computer with said chip, pairing it with vr support would honestly be really good
Sounds like a bad idea. Someone could hack it to make you see things that aren't real. Maybe they could even trap you in technological hell of endless pain and suffering.
A lightweight pair of force feedback gloves is going to make every VR game a brand new experience.
@@Rouzuki And gloves can also have thumbsticks for movement.
They've GOT to do this for the Quest 4. A nice lightweight pair of gloves designed to improve the tracking with built in leds and a string system to give resistance. Crazy to think this was just a pipe dream not even 5 years ago and now it's right on the horizon.
Quest 3 now have USB so you can use an external microphone, but that also point to that the USB on Q3 would be able to use a webcam, it had been neat to have a 360 camera on top of your head that could do some AI-handtracking when the Q3 lose the visual input from the controllers.
That's fucking smart!! Add to this to have another USB C port, to put face tracking, and eye tracking.
@@oxydized2 There is an affordable eye tracking add-on coming out soon called Inseye. We'll see how good it is and what games might work with dynamic foveated rendering.
A camera, attached to a Quest, that looks for your hands and tracks them? Nah, that'd never work.
Idk if I'd even play the game at this point other than just stare at my hands for hours....
@@RotoYT VRChatters doing a little mirror dwelling XD
both is good.
Greatest VR experience is beyond just first try and be amazed of hand tracking
0:10 way too relatable. Once spent like 4 hours straight playing vr when I got my charging head strap. Took it off cause it died, and just after putting it down, I tried to teleport out of my room by pointing my hand and moving my thumb forward😂
... did the teleport work?
@@FrontwaysLarry no, he accidentally threw grenade, now he can't reply you.
After my first Half-Life Alyx session, I tried to pick up my drink with the gesture from the game and I was weirded out by it not working only to realise what have I tried to do after few seconds xd
@@mr.goodman3991 I don't even need vr to get these weird moments.
I played Detroit Become Human for maybe 6 hours straight, maybe longer, I went downstairs to talk to my mom and deadass waited for dialogue options to appear. It was both hilarious but also quite worrying.
@@gibleymanI had this happen after messing around in the weird shitty AI Minecraft that recently popped up and me my friend were doing made up challenges for ~2hours and when I stopped and got up I started trying to keep walls in the edges of my vision so they didn’t disappear
It has some applications but I don't think it's good for everything. When you are holding a gun it's more realistic to feel something in your hand and haptic feedback makes the recoil and shooting of the gun feel much more realistic.
I think what would bring this even further and make it more precise is data gloves with force feedback. With the improved tracking those bring, the ability to keep tracking behind the meta quest to reach your back, and the haptic feedback of grabbing something, that would be amazing.
This would be incredible with KAT VR.
You could walk AND use your hands properly.
For real, yeah! Was thinking about this the other day on stream.
Anyone feel free to pester KATVR to give me one lol
5:44 Not adding trackers on the sides/rear of the goggles seems like such an oversight in futurproofing. The rear sensors don't even have to be as high quality as the front ones.
i absolutely love kiwi design. i have their battery, head strap, and controller sleeve set for the quest 2 and thats been the best purchase ive made in a while. everything is put together so well, and is very easy to take apart, clean, and put it back together. and the best part, its comfortable AND cheap.
combine this with a vr treadmill
@@0opsyt can hook up "Natural Locomotion" and more or less the same results without the need to buy expensive hardware, but yeah, either way it's dope
@@M1DNYT3_RS How can you add walking with hand tracking ?
@@albertosgr9you don't walk with your arms...but it's like running while holding fictional rifle, so it's a bit awkward but the Q3 will track as long as you put the hands Infront yourself
@@albertosgr9 You could also add a bluetooth foot / leg tracker.
the disney walk matt will be fire
I’ll steal your fridge if the next video isn’t battle talent
Once there's a new challenge mode i'm getting back into it lol
Frontways Larry, nice video dude
3:23 You know what? I'm so glad I clicked on this video, man. I haven't seen any of your videos before, but I could see myself watching a live stream of you play Half Life Alyx in VR with Quest 3 hand tracking. Or some other games. You're funny. "Subscribe to my Only Hands"
god we're just getting closer and closer to the vr dream
legit the coolest thing ever, makes me want to get back into vr
Waiting for force feedback gloves to give the feeling of grasping, movement and vibration.
Vibration feedback is amazing, but this is going in the right direction
8:36 "It's a whole different game when you're using your fingers, boys". hmmm
ಠ_ಠ
I love this feature for vrc but everything else is just better with controllers until we can somehow FEEL the weight of an object/feel them in general it is a little to clunky for me
But with controllers you also don't feel the object, you feel the controllers -- even when you're supposed to not feel any weight
I think there's something to be said about stability when shooting and the increased precision of input you have with controllers, but not feeling the object seems like a weird argument
this is actually sooooo incredibly sick... hoping this comes to more headsets, and that games start to publish native schemes for this. make sure you publish any binding mappings you create to the steam community mappings so other people can benefit + remix!!
For real, I want hand tracking to become more commonplace as an option in the future.
Like if I can momentarily just let go of my controller and use my fingers interchangeably in a game, that's so damn cool. Heck, even just the fact this works natively in VR Chat already is sick.
Will definitely publish my bindings, I just need to mess with them a bit so they feel right lol
Very cool, thanks for the video. I may need to get a quest 3 now.
Quest 3 is definitely worth it! Even the 3S is a solid choice since it uses an IR emitter for hand tracking, making it better in some ways for that, although it's the trade off of lower resolution and slighter worse lenses.
Whaaat!?
I thought that would be possible in 3-5 years! But here we are!
would be so cool if someone made actual gravity gloves/russels, as a vr controller, with haptics.
Personally I think the next step for VR isn't hands, cause controllers are fine, but instead I think it should be both comfort and full peripheral vision, cause have you ever looked up at the sky n' clouds? Your peripheral vision is what MAKES that so cool in my opinion, plus the immersion would be insane, IF, the comfort was improved, maybe put a bunch of the components on a belt or something that isn't on your head. For me its near impossible to get immersed when I have a heavy thing strapped to my head, but just wearing a heavy belt is fine, plus so much more comfortable I'd imagine.
Combine it with Natural Locomotion for smooth movement
So glad I clicked this too, all I’ve been reading from ppl was talking about terrible to no hand tracking , but this shows otherwise ! , sure it won’t be like having sensors around you but damn that’s awesome, good video!
Can you share the bindings for the games you used on the steam workshop?
Something that I just thought about thats both really cool, and terrifying to me, is Valve being the ones to create full dive vr, and locking people inside of Half life 3, and if you die, your dead for real
The most unbelievable part of that statement is the idea that they'd release Half Life 3
did you knowingly just describe a whole show?
We need IRL footage of you doing that move in VR @ 3:07 🤨
ಠ_ಠ
What about mixed controls? Right hand controller for guns and left fit hand?
we are very lucky to live in 1st world countries where we have the ability to do this insane thing, always good to see people appreciate the new tech we have and can use, always remember how lucky we are compared to others
Realistically they could probably patch in some kind of rudimentary over the shoulder heuristics, but untethered VR is kinda nutty.
I've never felt so inclined to go home and spend 3hrs setting something up before this video
Set this up in 10 minutes and being able to wiggle my fingers freely in the Half Life: Alyx opening was damn near magical. I'll be remapping controls soon but this is definitely gonna get me to try more PCVR instead of normally defaulting to regular Quest 3
If anyone wants to play half life Alex with hand tracking there is a model removes the over the shoulder requirement.
I used to do 6-8 hour sessions Obduction and Robo Recall before I knew it was a bad idea. The derealization and depersonalization is real, and scary. Mine would last even until the day after.
I just tried it tonight.
I absolutely love that it can follow my hand and finger movements perfectly. It's amazing.
No good for playing Half Life: Alyx, but wonderful technology.
Awesome Larry. I need to test this out today
It works in Bootstrap Island too, despite no game controls being named! I saw you play a good amount of that game, might be a cool idea.
@@FrontwaysLarry As soon as I saw this video it came to mind. When you played the other day I didn't realize could be used in more games. I was going to test this out today when I got home 😁. I may contact you on discord if I can't fully figure it out. Thanks Larry 👍🏻. My bootstrap people have been craving another video I think this would be awesome
is it possible to use joystick locomotion with this feature? I don't like using teleportation
With a good Omni-directional treadmill, this would basically be perfect.
This video may be closer than you think ngl lol
This with modded SkyrimVR w/Vrik might be pretty awesome. It has a ton of gesture customizations
getting a quest 2 soon, can't wait to try this especially as I have HL:A!
Nice! If you're looking for the best future-proofing by the way, consider getting a Quest 3S instead. For times when you need some more processing power, it'll be super handy. For PCVR it'll be more or less the same tho lol
errrm, does this work on the piano in HL:Alyx ?
two videos in a week? larry fans eating good tonight
we're so back 🫡
@@FrontwaysLarry hello sir. does the steams version of hand tracking work on quest 2
I tried it in the diving game Subside, and again not perfect, but brilliant. So intuitive
Into the HANDIUS
can you please do a tutorial and dose it work with quest 2??
this is the best ad for a quest 3 ive seen
I have heard that the Quest 3 on steam can work with valves base stations to get better fullbody (and hand) tracking
thank you so much! finding infomation on things can be so hard..
Id love them to be able to use the tracking info to track the knuckles controllers as well so you can use knuckles with quest 3 without having to stick trackers on the headset
Oh this looks so choice, whenever Quest 3's get cheap enough on Ebay I might have to spring for this.
Can you find out which other games work well for handtracking too? Also I wish there were more presets
Finally developers are showing arms. Those floating hands games are such a mood killer and look so nineties…
For real. I get the argument that some people have with janky arms being less immersive, so they'd rather have none than a detracting experience, but I personally think even janky arms are better than none.
There's the addition of inventory, stats, etc. by utilizing arms.
Can you use one controller for gun and movement and hand tracking only for offhand?
Quest DOES allow this for devs, so Steam would just have to implement it.
I think immersive upgrades are cool, but we need more support for tactile and consistent controls. I would trade Index's finger tracking, for example, for a normal grip button when I'm playing competitive games.
i still feel like the direct input from gloves will always be superior to camera only hand tracking. especially force feedback that can hold back your figures. but i must confess knowing this is possible is so totally rad.
can't imagine the performance(experience) when quest 4 comes out!!
Would love a video tutorial to show your recommended settings.
Ok but here’s the real question. Can someone invent a haptic glove that works with hand tracking. Or imagine your controller is dedicated to the gun/sword only and you holster it or pick it up.
Already being done! LucasVRTech on TH-cam has shown off his open source glove designs on both Thrillseeker and LTT before.
VR gloves are on the horizon, it's all about just finessing design and price point right now.
Lucas is over here: th-cam.com/users/LucasVRTech
I've never seen your channel before but this is genuinely convincing me to buy a Quest 3, i've been rocking the 2 since it came out
i'm surprised you don't have more sponsors considering how well you're selling me on this
Thanks, dude! I mean, I'm just glad we have ANY sponsors here this early on in the journey. Lol
This looks absolutely insane but I think some feedback like vibration is extremely important for VR games. Maybe some bracelets or gloves would come a long way on making this feel even more immersive.
Gloves are actually a thing already for VR! Companies are currently just figuring out the best way to offer it to mass consumers. UDCAP I've heard good things of, and DiverX based out of Japan have some solid gloves too I say the other day.
Dude that’s amazing! I do need to try this out holy! 👀
imagine trying this with a vr treadmill, would be even more crazy, considering you dont have to "teleport" with your finger
I remember when I first got my quest and one night my brother works me up and I had a whole hallucination about using my joystick to walk to get ready for the day
this would go hard with an omni treadmill, esp with how awkward it seems to move in hand tracking
i can't wait for disneys walking pallets or something to combine this!
Yeah gripping your hands which triggers all the other inputs or using your hands off the range of view of the Quest headset are complications I also found in my testing 🥺 glad to know I'm not alone
it would be cool if you could do partial hand tracking with one hand and use a controller with the other.
Okay, so I don't know if anybody ever thought or made something like that but I think that the better option would be to make gloves that track each finger separately, that way maybe there wouldn't be that tracking problem about putting stuff on your back and it would probably be smoother since it would actually have little trackers in the gloves or something
Gloves like that already exist, but that technology is still new and expensive
@MeOwOgai I see, welp, I guess that makes a certain idea of mine even wilder, cuz like, it would probably be expensive to do so but what if we just created a skeletal mesh out of plastic or something for full body movement, which would probably need quite a lot of trackers to be fair but ya
Imagine pairing this with one of those vr treadmills
Is there any way to use hand tracking in conjunction with controllers? Like the hand tracking could just add an extra layer of immersion by accurately tracking your fingers, but otherwise the game is controlled with the controllers as normal.
I don’t have to hold onto my controllers because I have a strap on them, so it would be cool to see fingers accurately tracked as an extra layer of immersion.
Thats crazy, Imma try that when I get home
infancy of such a cool feature. I love my quest 3 even more now :D
Gloves with feedback and ways of mimicking weight would be amazing. Don't ask me how this'll work I'm just the ideas man
I think the future of hand tracking will reside in gloves like in sci fi movies and not just bare hands. gloves will be able to add haptic feedback and or touch sensation.
0:55 why the hell did i feel this im not even in vr 🤣
are you using lighthouse tracking with the quest3? what's your setup for that?
how do you move if you have no controllers? do you have the stationary stand that you glide in?
You love to see it.
I wonder if a more affordable type of haptic feedback glove could skip using hand-tracking in the gloves themselves, just relying on a headset or other trackers for your hands, and then only focus on haptic/tactile feedback?
This works with Magic Leap aswell? I wanted to buy one bc I don't have a headset with cameras (only base stations) and this update made me want it even more
This might actually get me to dust off my Q3. This is actually insane!
can't believe you were in habie video, well done 👍
How to download it please 😮 I need to know
Oh man no need for controls on the quest 3? Maybe I should get that, hopefully its more comfortable then the quest 2.
With a treadmill to solve locomotion easily, this would be awesome.
Bit paranoid but unintended dropping of weapons.
Great. Can you switch between hands and controllers?
How do you move around though?
Are you limited to teleporting?
Dude this is incredible! Just when I thought consumer VR stuff was slowing down lol. If you’ve ever played/heard of H3VR, I wonder how that would work with this!
I think you can use smth like natural locomotion or vrocker for movement. It will be even more immersive like...76.5% immersive
I wonder if you could keybind the force grip in HL:A to use a Spider-Man web thwip gesture
Either they fix the hand tracking everywhere around the headset along with giving it better input replacements, or they go Valve and get better at making controllers that better integrate the use of individual fingers.
So we need Headsets that have cameras on the sides so that handtracking behind your shoulders is possible for standalone headsets and complete body tracking especially hands for the tracking boxes for pc headsets. Nice. Next step is the Matrix.