At 21:00, Jorbs is facing 18 incoming dmg with 12 block, he has full orb slots with a weak dark orb in front, one energy left, and has Multi-cast, Defrag, Zap, and Leap available. After what seems like a good moment of quiet deliberation, he decides to End Turn. Now, I get why you would End Turn over either the Multi-Cast or the Zap, but I've no idea what you'd gain from not casting Defrag to deal more damage more quickly, or Leap to fully block. I'm garbage at this game but I've watched enough Jorbs vids to know there are MANY situations where the best move is counter-intuitive to Ascension 5 cappers like me. I can't figure it out, though. He doesn't have any relics that charge up from receiving damage, this isn't the Time-Eater or the Awakened One where you might want to limit cards or avoid Powers... I don't get it! I'd chalk it up as a minor misplay except it really does seem like Jorbs put a good amount of thought into the decision. Can anyone explain?
Hello fellow ascension climber. He didn't play a 4th card because of pocket watch. This relic gives extra draw next turn if you play 3 or less card this turn. By doing so, he makes sure his next hand has enough options to end the fight. Whether it was a good or bad play is debatable (might have needed a lot of maths, and probabilities), but he watched his draw pile, considered that his worst hand wouldn't get the kill next turn, and then decided to pay 6 health for the extra draw. I hope it helps !
At the end of every combat, you are presented with a random choice of cards to add to your deck. There are of course other methods by which to add cards to your deck (such as events or by visiting the shop). On three of these occasions, Jorbs clicked on Doom and Gloom, thereby adding three instances of that card to his deck. Hope that helps.
@@olaf8778 Vocal fry is when a person talks and their voice gets kind of scratchy. Your best bet is to look it up on youtube and watch a few videos. It's largely considered to be a very annoying thing a person can do. Jorb might have a cold or something this video, but for whatever reason I really hear it when he talks and it's annoying as hell lol
My youtube algorithm has peaked. Jorbs interlaced with baalolord and nothing else
Yep two in one
Me at 59:00: “Did Jorbs troll us with a Jawworm death into a 43 minute Watcher run?”
Watched this first thing in morning after waking up, fell right back asleep
The relationship between Jorbs and self-repair in the first part of this run is wild
Man i sure can't wait to watch this run in it's entirety
2 hours later, did you finish it yet?
Man defect's turn ones are so depressing, ha.
"They're within two orders of magnitude." lol
I'll watch a music channel, and it inspires me to pick up a guitar. Your channel inspires me to STS.
Clutchest buffer upgrade I’ve ever seen 52:32
Insane
That was an insane astrolabe… I always get absolute crap on mine 😂
Rng fix more like rng fixing
Streamer luck confirmed
Jorbs also got tons of shitty astrolabes (and still won).
33 floors into the run and this title feels a little ironic. Holding out for when that changes
At 21:00, Jorbs is facing 18 incoming dmg with 12 block, he has full orb slots with a weak dark orb in front, one energy left, and has Multi-cast, Defrag, Zap, and Leap available. After what seems like a good moment of quiet deliberation, he decides to End Turn. Now, I get why you would End Turn over either the Multi-Cast or the Zap, but I've no idea what you'd gain from not casting Defrag to deal more damage more quickly, or Leap to fully block. I'm garbage at this game but I've watched enough Jorbs vids to know there are MANY situations where the best move is counter-intuitive to Ascension 5 cappers like me. I can't figure it out, though. He doesn't have any relics that charge up from receiving damage, this isn't the Time-Eater or the Awakened One where you might want to limit cards or avoid Powers... I don't get it! I'd chalk it up as a minor misplay except it really does seem like Jorbs put a good amount of thought into the decision. Can anyone explain?
Hello fellow ascension climber. He didn't play a 4th card because of pocket watch. This relic gives extra draw next turn if you play 3 or less card this turn. By doing so, he makes sure his next hand has enough options to end the fight.
Whether it was a good or bad play is debatable (might have needed a lot of maths, and probabilities), but he watched his draw pile, considered that his worst hand wouldn't get the kill next turn, and then decided to pay 6 health for the extra draw.
I hope it helps !
@@gnarkosOmg I was wondering the same thing but I forgot about pocket watch!!!!! Thanks for the explanation
Timestamps for when Jorbs picks up the cards in the thumbnail (Recycle and a Void from Turbo):
Recycle: (6:27)
Turbo: (51:48)
When you got the unseesing top I legit thought "wow what a bad relic to get here"
Man was I wrong xD
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Wonder if someone could make a macro mod to save you having to play out tedious infinites :D
how did jorbs end up with 3 doom and glooms?
At the end of every combat, you are presented with a random choice of cards to add to your deck. There are of course other methods by which to add cards to your deck (such as events or by visiting the shop). On three of these occasions, Jorbs clicked on Doom and Gloom, thereby adding three instances of that card to his deck. Hope that helps.
Day 1 of commenting until Jorbs tries the game Balatro
The vocal fry in this video is a little much, starting to really bug me lol.
what is vocal fry and why is it problematic? im not natively english i just dont notice anything different from usual.
@@olaf8778 Vocal fry is when a person talks and their voice gets kind of scratchy. Your best bet is to look it up on youtube and watch a few videos. It's largely considered to be a very annoying thing a person can do. Jorb might have a cold or something this video, but for whatever reason I really hear it when he talks and it's annoying as hell lol
why does he focus the armor one instead of the strength one? 1:12:25
The one which adds plated armor also puts dazes in your deck, which is often harder to deal with than the scaling strength.
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