THE MOST 2ND IMPORTANT HELIX VIDEO I HAVE MADE | Gain Staging - When it matters & matters less...

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
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    So continuing on talking about Gain Staging, I felt it was very importnat to dive a little deeper into the topic to help folks know when the proper gain staging REALLY matters and when we may have a little more flexibility. This video goes very in depth about some scenarios and very important things we all need to remember. I really hope you enjoy the video and find it helpful...
    As always, thanks so much for watching...
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ความคิดเห็น • 26

  • @Nicky-T
    @Nicky-T 4 ปีที่แล้ว

    I've watched a lot of your videos and it comes to mind here that I really like that you have a "prescriptive" as opposed to a "proscriptive" approach to your observations. No right or wrong, just understanding.

  • @dan_perry
    @dan_perry 4 ปีที่แล้ว +16

    This series needs to be required viewing for all budding digital musicians.

  • @ShredworthyDave
    @ShredworthyDave 4 ปีที่แล้ว +1

    1st!

  • @craighall3820
    @craighall3820 3 ปีที่แล้ว +2

    Do you 'figger', then, that hum, ripple, wow and flutter (and maybe even spread) use some type of random generation programing? That's the only explanation for for two different outcomes from the two identical blocks, right? And meanwhile, can you explain why a deeper bitrate can eliminate distortion? And are you Canadian? ('abaowt.') (Just curious.) Wonderful videos.

    • @Zappabain
      @Zappabain ปีที่แล้ว

      I came to say this. I think a non perfect null test may be due to random behaviour in the amp (hum, ripple) and that delay, but there may not be any distortion added, they're just not identical in time.

  • @pur1979
    @pur1979 3 ปีที่แล้ว +2

    Awesome info Jason!! I was so put off by the crackling through my monitors with the vintage delay and now I know what exactly is going on. Keep up the awesome videos and guitar playing!! Big fan of yours

    • @JasonSadites
      @JasonSadites  3 ปีที่แล้ว

      Thank you so much Robert, so glad the video helped :-)

  • @StephenSpelman
    @StephenSpelman 4 ปีที่แล้ว +4

    Fascinating and thorough. As always. Thanks!

    • @JasonSadites
      @JasonSadites  4 ปีที่แล้ว

      Thanks so much Stephen :-)

  • @VelezBiH
    @VelezBiH 3 ปีที่แล้ว +1

    Jason thank you for breaking this down for us. Ultimately this will allow us to make better sounding patches!

  • @douginny
    @douginny 2 ปีที่แล้ว

    For those of us just coming to Helix from using pedals, this video is pretty much useless. Most of us play as local gigging musicians. We don't have Cubass, We don't have DAW's.

    • @jpspoons
      @jpspoons 2 ปีที่แล้ว +2

      No offence, I think you missed the point though. You (and I) are totally the target audience for this.

    • @douginny
      @douginny 2 ปีที่แล้ว

      @@jpspoons Now we are. But when you are a true newbie, I found ihis vids intimidating. The unit itself is intimidating enough with a steep learning curve. Now I can appreciate what he his doing. He just presumes a level of Helix knowledge that a beginner does not know.

  • @tuplalfred
    @tuplalfred 4 ปีที่แล้ว +1

    Thanks for sharing your knowledge, this is a must-see video

  • @KPGuitarStudios
    @KPGuitarStudios 4 ปีที่แล้ว

    Thanks for the detail. I was totally just joshing you for the clickbait part!
    Keep doing what you're doing 🤘

  • @RicCrouch
    @RicCrouch 3 ปีที่แล้ว

    Digital clipping-it’s not a bug, it’s a feature! :)

  • @dennisverstappen4139
    @dennisverstappen4139 3 ปีที่แล้ว

    Great video Jason! Is there a list of these models that shows which ones react linear or non-linear? Line6 might know this for each model.

  • @davidwitek6119
    @davidwitek6119 4 ปีที่แล้ว

    Even better than Part 1! Nice to hear you debunk some of the digital nay-sayers out there on the Web.

  • @TheWolfCub71
    @TheWolfCub71 2 ปีที่แล้ว

    Thrilled with this series of videos! Thanks mister

  • @MoveUpMedia
    @MoveUpMedia 4 ปีที่แล้ว

    Thanks! You did a great job explaining what probably plagues a lot of players. That said, Line6, really? You wanted to model digital clipping? That seems a little extreme in the process. You’d be hard pressed to find someone who actually WANTS to emulate digital clipping.

    • @JasonSadites
      @JasonSadites  4 ปีที่แล้ว +1

      It is simply what happens when you lower the bit depth (audio resolution). There is less headroom..

  • @robgroden
    @robgroden 4 ปีที่แล้ว

    Thank you so much Jason! I always went right to the Vintage Delay when I first bought the Helix, but stopped using it because of the clipping. Now I can use it again!

    • @JasonSadites
      @JasonSadites  4 ปีที่แล้ว

      Awesome Rob! So glad it was helpful :-)

  • @ThePlanarchist
    @ThePlanarchist 4 ปีที่แล้ว

    Excellent, again! Thanks.

  • @StevenBrown-me
    @StevenBrown-me 4 ปีที่แล้ว

    Thank-you so much, JS!

  • @eduniversal1298
    @eduniversal1298 4 ปีที่แล้ว

    Awesome video!