How This Big VFX Studio Started Using Blender | Barnstorm VFX

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  • เผยแพร่เมื่อ 25 ก.ค. 2024
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    Barnstorm VFX Studio a world-class visual effects company that has been pushing the boundaries of what's possible in the world of film, television, and advertising since 1994. Let's discover more about them in this video.
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ความคิดเห็น • 108

  • @ericfak
    @ericfak ปีที่แล้ว +20

    Most of this info is from the Blender Guru interview with the company back in 2018 lol. Also it was Lawson who was the 3D guy using Lightwave, not Cory.

  • @azeneza
    @azeneza ปีที่แล้ว +27

    what a wonderful story - i was seriously impressed with the VFX of High Castle, i had no idea that it was done in Blender - i love Blender and use it every day, so i'm really happy to have made this discovery

  • @claudianreyn4529
    @claudianreyn4529 ปีที่แล้ว +10

    I remember when blender started. It was an underground little experiment. It's amazing what has become.

    • @ColinFox
      @ColinFox ปีที่แล้ว +1

      Actually that's not accurate. Blender started life as a game model & level editor for a company called NeoGeo. NeoGeo released the binary of Blender as "freeware", and a community built up around this somewhat powerful but free 3D software. Then NeoGeo went bankrupt, and Ton Roosendaal asked the community to chip in to buy the Blender asset from the creditors. Over $100,000 was raised by the community, and the creditors sold the rights to the community. The software got released under an open source license, and the rest is history.

  • @PJFoley
    @PJFoley ปีที่แล้ว +8

    Hey, that’s my old company’s demo reel at 7:20! Good ol’ Dilated Pixels. We really cranked out a ton of Lightwave work.

  • @gardenfilms1
    @gardenfilms1 ปีที่แล้ว +4

    Love that he used The Terminal (Tom Hanks) for The Terminal List

  • @_bbie
    @_bbie ปีที่แล้ว +2

    Watched The Man in High Castle ages ago. I didn't know that blender was involved. Wow.

  • @Roberto-rk9kg
    @Roberto-rk9kg 7 หลายเดือนก่อน +1

    Woww, I'm a Maya, C4D user and on my journey learning Houdini, but evrytime I see videos like this about Blender I want to invest the time to learn it :D

  • @chubbymoth5810
    @chubbymoth5810 ปีที่แล้ว +35

    Interesting. I wouldn't call using Blender to be easy though as it has a massive tool set. Getting to know those takes quite some time. But if you limit your use to what a commercial application tends to offer, you will probably just use a small portion of that. It's funny that this studio's success is partly due to having a simpler work pipeline as anyone with Blender can do about any task in a project and easily pass on their production.

  • @eyeofsolomon
    @eyeofsolomon ปีที่แล้ว +12

    I have a very small 3D animation studio in Akron, Ohio call EOS Studios. We have decided to use BforArtists as our primary 3-D package. It is a fork of blender with a Cinema 4D, Maya, like interface. I have no problem with this decision and looking forward to some powerful, creative advantages we never had before. Your video was very inspiring.

    • @MikeMike-wc8on
      @MikeMike-wc8on ปีที่แล้ว

      Interesting! But why the choice was Blender~for~artists? I mean it is by functions is the same as Blender, but I found it more difficult to use because of different interface.

    • @Dilligff
      @Dilligff 10 หลายเดือนก่อน +2

      @@MikeMike-wc8on I'd think it is for the same reasons brought up in the video where most VFX artists are actually 'trained' in Maya or other softwares. BFA was specifically made as a go-between for those people who found Blenders default interface too alien for them. It is one thing to learn something new, it tends to be more difficult to 'unlearn' something you've grown used to.

  • @blancostudio3d
    @blancostudio3d ปีที่แล้ว +11

    That is mentality "You wil figure it up eventually" and made me happy to see I am not the only one and more Studios are taking the challenge to use Blender for big VFX projects, and as them when I receive I call, I trust in myself my team and of curse Blender :D

    • @randomdudr
      @randomdudr ปีที่แล้ว

      Of course, not of curse. We are not cursing blender are we?

  • @somedude5951
    @somedude5951 ปีที่แล้ว +15

    Just imagine the huge render times for these scenes.
    They must have a lot of computers, doing that job at Barnstorm VFX.

    • @MiDaY_i
      @MiDaY_i ปีที่แล้ว +12

      Render farmssss

    • @umran89
      @umran89 ปีที่แล้ว +1

      Seeing that they are working on TV shows mostly, which have a quicker turnover time than movies, they most likely got a small size render farm at their place and probably rent out cloud render farms on ad-hoc basis. TV shows usually require quicker deliveries, so the scenes need not be as detailed as movies and a small-mid size render farm usually does the trick. I'm guessing a lot of render issues are taken care off in compositing to avoid re-renders and probably even relight scenes with normal maps in compositing.

  • @chrisjpndala7576
    @chrisjpndala7576 11 หลายเดือนก่อน +1

    The way Blender is used I think it should be taught in schools

  • @RealDTSM
    @RealDTSM ปีที่แล้ว +2

    i honestly wish that Blender was taught in schools. hell, when my school offered an Animation class for this school year, i thought it would be a 3d animation class. turns out it was just 2d and we were going to use Adobe Animate (which the school is paying for so hey, free Adobe products), but it just hurts knowing that there are very few people i know at the school that even use or know of blender, that being one random student i know and the IT person. As someone who's been using blender since around March 2020, it's so versatile and useful, and I really wish more people would pick up on it.

  • @kentjensen4504
    @kentjensen4504 ปีที่แล้ว +1

    This is so inspirational, buddy. Thank you!

  • @satishpillaigamedev
    @satishpillaigamedev ปีที่แล้ว

    awesome

  • @3dcreativeworld99
    @3dcreativeworld99 ปีที่แล้ว +1

    Thank you for the link and tha great video 👍👍🤩🤩

  • @johndeggendorf7826
    @johndeggendorf7826 ปีที่แล้ว +4

    Was Lightwave the program that originated on the Amiga…in the video toaster days? Ancient history. 🤔🍷🎩✌️

    • @TV-kj3gi
      @TV-kj3gi ปีที่แล้ว

      Yes, Lightwave originated on the Amiga those days and was used for series Babylon 5 and seaQuest DSV that time on Amiga

  • @dracon436
    @dracon436 ปีที่แล้ว +4

    InspirationTuts always great videos, can you please make the next video on pipeline for videogames using blender, what best tutorial do you recommend to be indie game developer thanks in advance

  • @nixonmanuel6459
    @nixonmanuel6459 ปีที่แล้ว

    Thank you very much!!

  • @Bokaj01
    @Bokaj01 ปีที่แล้ว +3

    I remember the times when one was ridiculed for using Blender...'Blender Boy!' etc lol...Oh how the times are changing...I knew it would go this way :D

  • @sebbosebbo9794
    @sebbosebbo9794 ปีที่แล้ว

    thats what I want to see on the next Conference ...
    p.s. Embark studio ..too..

  • @arnosti1615
    @arnosti1615 ปีที่แล้ว +1

    you will make me to be pro
    by watching your video

  • @clausbohm9807
    @clausbohm9807 ปีที่แล้ว

    Love to find a good visual keyboard shortcut addon, one like Maya has.

  • @InspirationTuts
    @InspirationTuts  ปีที่แล้ว +11

    📌 The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/inspirationtuts05231

  • @chrisjpndala7576
    @chrisjpndala7576 ปีที่แล้ว

    great video

  • @TV-kj3gi
    @TV-kj3gi ปีที่แล้ว +1

    Blender's new interface started with version 2.8 (not 2.7, as started in the video)

  • @crabbycat8884
    @crabbycat8884 ปีที่แล้ว +3

    Truespace and Lightwave is my gateway in college, not because i'm liking the software, it because at that time every 3d software had different approach and i'm so interested with it (at that time blender application size was fit into diskette), my benchmark 3d software always sidefx houdini, can't believe now blender using the same approach and i'm slowly incorporate that today to my pipeline 3d production

    • @TerenceKearns
      @TerenceKearns ปีที่แล้ว

      yeah I remember truespace. I think Lightwave started out on the comodor Amiga computer. Those we the days.

    • @ColinFox
      @ColinFox ปีที่แล้ว

      @@TerenceKearns Yeah, Lightwave came with the Video Toaster, the world's first consumer grade non-linear, non-destructive video editor. It was originally just intended for motion graphics, but expanded to the point where it was used for the TV show Babylon 5.

    • @TerenceKearns
      @TerenceKearns 11 หลายเดือนก่อน

      @@ColinFox a close friend of mine from school designed the circuitry for some Amiga hardware graphics addon which apparently did some amazing stuff - I think it did 24bit graphics or something. It was his first year out of high school so he skipped university. I never got to see it. He used to sit next to me in class reading reference manuals to microchips holding the book under the desk so he didn’t get in trouble for not paying attention in class. He runs a company called Pervasive Telemetry in Sydney, Australia where we grew up.

  • @christiansanchez7448
    @christiansanchez7448 ปีที่แล้ว

    Blender would be a cool elective to offer at high schools since it's free

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว

    One thing im curious about is what app was used for simulations. Blender has it, vut its old and not that good. Wonder what they used

  • @abhijeetsiddam6145
    @abhijeetsiddam6145 ปีที่แล้ว

    Where can i find the 8:11 football full video.. Thanks

  • @DS-pk4eh
    @DS-pk4eh ปีที่แล้ว

    I hope Narnstorm made a nice donation to Blender fondation.

  • @doctorkj5640
    @doctorkj5640 ปีที่แล้ว +3

    I sincerely doubt that Blender was used for all that demolition sims, explosions and particles because that type of vfx is extremely dependant on the strong pipeline which is not Blender’s strongest side. Blender is really capable almost-all-in-one package but only to a certain degree.

  • @luten4824
    @luten4824 ปีที่แล้ว

    my main question is how they deal with OCIO for theses shots years ago because it didn't existed soon in blender

  • @miko8234
    @miko8234 ปีที่แล้ว

    How is it possible to draw in blender like in the video at 8:45?

  • @montumeroe9593
    @montumeroe9593 ปีที่แล้ว

    Bloody hell I've got a long way to go before I can do anything near this stuff.

    • @InspirationTuts
      @InspirationTuts  ปีที่แล้ว +2

      It's okay, we all started somewhere!!

    • @montumeroe9593
      @montumeroe9593 ปีที่แล้ว

      @@InspirationTuts Thanks mate!

  • @TheMissingxtension
    @TheMissingxtension ปีที่แล้ว

    Blender was really good and i was trying to use it for everything! Even the video editor was awesome, but they have an Nvidia problem. For no apparent reason if you have an AMD card it doesn't use it. The community has lost its way

  • @christianniyokwizerwa
    @christianniyokwizerwa ปีที่แล้ว +3

    Do you mind doing a video predicting how blender 5.0 will look like?

    • @Z-add
      @Z-add ปีที่แล้ว

      Blender 5 will do everything. Solve dark matter problem and even send kids to school.

  • @keremikzz6509
    @keremikzz6509 ปีที่แล้ว +1

    i dont understand why people dont use it. Even if it was much worse than the current programs it has all the elements inside which makes the workflow really really fast. If you are a experienced artist there is no problem with that so it is much much worth to be free. Most of the softwares you will have to export anyways and software doesnt matter than, so why not use a software that everyone can work with the parameters progressively with unlimited range of tools?

  • @zedeon6299
    @zedeon6299 ปีที่แล้ว

    In the end they're all the same software, Just because you have slight inconvenience using blender doesn't mean it can't be used in production, cope and seethe

  • @goshawk_fly
    @goshawk_fly ปีที่แล้ว

    In this film VFX-workers should to make posteffects less rich

  • @saladpotato
    @saladpotato ปีที่แล้ว +25

    Here they come.........

    • @STICKOMEDIA
      @STICKOMEDIA ปีที่แล้ว

      Yesss the Blender wave

  • @MoonKnight_AE
    @MoonKnight_AE ปีที่แล้ว

    Wait y is Andrew here?

  • @bohomazdesign725
    @bohomazdesign725 ปีที่แล้ว +2

    But but people say "blunda kunt du preducton huehuehue!"

  • @dimasputra
    @dimasputra ปีที่แล้ว

    ui

  • @ashdalat.
    @ashdalat. ปีที่แล้ว +5

    ah yes, after using blender for almost 2 years, sculpting in zbrush and blenderz even use subtance painter and a week ago when i ask for the first job, they just said" can you use 3ds max? since you dont know how to use 3ds max we have to train you for next 7 months? even they saw the characters i made, blender just not fix their pipe line, then i refused, 7 months no income what an idea((╬ಠิ﹏ಠิ)) , now i am self learning 3ds max, even its not that hard but this pucking 3ds max is really realy suck.

    • @OnePatrix
      @OnePatrix ปีที่แล้ว +1

      Thats why, even if I know Blender from a year by now (still practicing to get even better results), started learning Houdini two weeks ago... Just in Case

    • @AdolfHitler-lk4vo
      @AdolfHitler-lk4vo ปีที่แล้ว +5

      so if u used maya they would also say the same thing? what kind of a cope is this

    • @Cola-42
      @Cola-42 ปีที่แล้ว +4

      Yes, it's very important to know the software needed for the area you want to specialize in. Maya is mostly used in the movie and game industry, while 3ds max is used mostly in other more towards industrial stuff like interior design or commercials. Houdini for vfx and simulations and so on... You don't want to learn Unreal Engine for example, and try to get into Disney. Even if UE is insanely powerful for game design.
      I only use Blender for the add-ons to be honest. There are some really nice add-ons created by the community. I find it still lacking in all the other areas.

    • @leucome
      @leucome ปีที่แล้ว

      @@Cola-42 Though Disney use Unreal Engine for their TV show vfx.

  • @TerenceKearns
    @TerenceKearns ปีที่แล้ว +3

    Blender’s dominance is inevitable. Its ability to be customised by studios is unlimited and the core platform itself is growing at a massive rate.

  • @gurpreetrai8381
    @gurpreetrai8381 ปีที่แล้ว

    I am good modelling in blender but i learning character animation
    So .....
    Any one tell me i think make my own pipeline
    Modelling scene -> Animate-> Render
    In in in
    Blender | Maya | Blender
    For fast work flow
    Becoz i make like cocomelon cartoons for kid for saving life disturbing gap voilance
    Some mess content on around
    And give Valuable msg
    Be honest
    I resigned my job for saving kid's life

  • @pizola3285
    @pizola3285 10 หลายเดือนก่อน

    Most FX were DEFINITELY not done in Blender

  • @Awakenbeing
    @Awakenbeing ปีที่แล้ว +1

    This video boost my morale and inspires me to learn Blender for create better content as small studio.

  • @Mrsmifff
    @Mrsmifff ปีที่แล้ว +7

    Maya will always be industry standard lol the amount of money they collectively have poured into its advancements and capabilities makes it immortal.

    • @zedeon6299
      @zedeon6299 ปีที่แล้ว +12

      No one asked

    • @ferdinandkasangati5089
      @ferdinandkasangati5089 ปีที่แล้ว

      ​@@zedeon6299 true bro, no one asked him

    • @Mrsmifff
      @Mrsmifff ปีที่แล้ว

      @zedeon6299 🤡

    • @flying_salt
      @flying_salt ปีที่แล้ว +1

      It's labor that counts, not how much money you pour into a project. Blender has a very strong developer community.

    • @flying_salt
      @flying_salt ปีที่แล้ว +2

      It's how much labor, that counts. Blender has quite a community.

  • @martyjwalker
    @martyjwalker 8 หลายเดือนก่อน

    If the Japanese had occupied the western part of US they would have made everyone drive on the left. :)

  • @jaromor8808
    @jaromor8808 ปีที่แล้ว +1

    SkIlLsHaRe 😁😁😁😁😁😁🤡🤡🤡🤡🤣🤣💩💩💩💩💩💩

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว

    Blender easy 😂 do we live in the same reality? 85% of the blender tut out there are 50% finished at best, lots of people pretending to be blender guru’s/teachers. I think if we lived in reality the world would be a better place. Anybody who argues against this hasn’t experienced actual big projects too push blender to its limit, it can’t even handle high poly count yet.., I don’t want to get started let me just stop here. I think there’s always room for improvement.

    • @DiThi
      @DiThi ปีที่แล้ว +1

      Compared to any other 3D package with similar capabilities, yes, Blender is easy nowadays. The problem is that 3D is not easy.

    • @EL_N0IR_2201
      @EL_N0IR_2201 ปีที่แล้ว

      @@DiThi mhhh have you tryed other packages? In blender you move one thing and get set back 10 steps, blender will randomly do things literally it shouldn’t be this way, I got this current project I made a simple eye ball everything seemed fine…, then I scaled it down so it could fit in the models head and blender decides that the iris will now be pitch black 😀😂. This little things shouldn’t be issues at this day and age especially when you got dates too finish by. Yes 3d isn’t easy but it shouldn’t be rocket science, why is it so hard for people to admit blender is a buggy mess? Efficiency,simplicity, and an intuitive interface wins in every category in life well almost.

    • @DiThi
      @DiThi ปีที่แล้ว

      @@EL_N0IR_2201 You described the kind of experience I had with 3D studio max. Things didn't make sense. On the other side I understand *everything* that happens in Blender. It just makes sense. From what you say it sounds to me like some node in your material depended on the physical size, e.g. using "position" in the "geometry" node instead of using an UV, or "generated" in the "texture coordinate" node. Or maybe you hid an object that was projecting a shadow.

    • @EL_N0IR_2201
      @EL_N0IR_2201 ปีที่แล้ว

      @@DiThi lets just say the truth, the developers need to fix things that need fixing and stop inventing new things that will just be broken for the next 5 years, its all too common now a days in all programs.

    • @DiThi
      @DiThi ปีที่แล้ว

      @@EL_N0IR_2201 If you find any *actual* problem you can report it and devs will fix it. I've done it many times. But I bet your "problem" was just not knowing how Blender works, so it's very likely that asking in a forum of artists you will find out why it happens.

  • @elconquistador3340
    @elconquistador3340 ปีที่แล้ว +3

    Lol guys just go check the job offering, they are looking for houdini, Arnold artists, and nuke etc.
    They might have started with Blender for stuff here and there and also because it's free, but anybody serious and sane minded can see how shit blender is in production.

    • @ruppert5134
      @ruppert5134 ปีที่แล้ว +2

      Yeah that is why Barnstorm used Blender for HUGE productions.....

    • @elconquistador3340
      @elconquistador3340 ปีที่แล้ว

      @@ruppert5134 yeah they are so happy with blender that they are looking now for Arnold user, houdini, nuke and so on.🤣

    • @MrMargaretScratcher
      @MrMargaretScratcher ปีที่แล้ว

      Hello again, you never got round to telling us which version of Blender you have installed...

    • @elconquistador3340
      @elconquistador3340 ปีที่แล้ว

      @@MrMargaretScratcher is that even important? i have on my machine the 2.93LTS 3.3LTS 3.4 and 3.5

  • @arthritic
    @arthritic ปีที่แล้ว

    Just a matter of time. This is fantastic.

  • @767corp
    @767corp ปีที่แล้ว +1

    My bro is recycling content to promote scam website that first charges you for full year before giving you 1 month free.
    Truly inspirational !