Exactly. Maybe these should be rewarded for completing certain events in B-Spec mode. Speaking of which, why didn't B-Spec mode make a comeback in GT7 yet? (I'm willing to bet Roflwaffle will probably make a video about that as well)
@@IvanovIvanAKrutoi Because it is online only game and to have that and have the internet go down or server’s to go down for maintenance or general downage will cut out the b spec. Unless you could theoretically save between race would work but that is something that needs to be thought of first
@@evandaymon8303 That's my point, they shouldn't have made GT7 online-only in the first place! If (and when) Polyphony decides to end support for the game and shut down the servers for good, I hope they'll at least be generous enough to launch an "offline" version of GT7 to compensate, like what Capcom did with Mega Man X DiVE when its servers will inevitably shut down.
The main problem with VGT is that games have gotten so overcompetitive that not even the brands themselves are allowed to have fun anymore. It's suposed to be a casual addition for fun rather than another point for competition, i get that it could have been incorporated in a better way, but more content should always be seen as better as long as it doesn't break the game. Gran Turismo used to be the simulator for everyone, now it's been taken over by the competitive scene and it's no longer what it once was. VGT made sense until GT Sport came out, just like Jay Leno's tank car being in game
@@sehhmie5483 The tipping point was GT4. But if someone made an updated GT1 and GT2 with maybe a few little extras I'd probably completely ignore and forget the rest of the series.
@@vycanismelodisThat brings money... big companies are ran by more and more money! EA games, PD, 2K... every game is really focused on esports and competition, so forget the good old single player sit-in-the-house-after-school days
@@theportugueselegend The problem is that esports does not make money, they are losses to the company for the fun of the players. The esports are there to maintain playerbase attention, once the game's playerbase dipped because the developer did enough controversial things, no amount of esports event will bring those disillusioned players back.
Especially on GT7 every time I looked at Vision Gran Turismo cars I couldn't help but think "cool looking, but why focus on these instead of bringing in the game other cars that are infinitely more popular than what these will ever be?" Especially in a game that had no focused events for around half the cars available ingame. "Vision" program should have stayed as a fun concept work of a handful of a vehicle years ago, not turning GT into a grind version of Ridge racer.
I think Gran Turismo hasn't been necessarily strictly about realism, but rather car CULTURE, and concept cars are a part of that. They certainly need to be implemented better, but they have their place in the game
Indeed. I've always seen Gran Turismo less as a sim racer and more as a weird RPG-like, where you choose your cars, upgrade them, win championships, etc. A game about enjoying cars in a (horse)power fantasy fuelled by stage 4 turbos. Concept cars in this context are like race cars, more of trophies / curiosities than something core to my playstyle, and I prefer to have them to break up the monotony of stock cars. Plus, without these odd cars we wouldn't have fun stuff like bringing a Suzuki Escudo to the sunday cup lol
@@migueeeelet Your comparing it to an RPG does kinda make sense. And I mean, how many RPGs don't have cool weapons and equipment that look awesome but are practically useless? That's just a part of the experience in those games, and to a lesser extent the same can be true in GT
Car culture goes completely beyond these concept cars, they compose less than 1% of it. This is like making a soccer game but focusing mainly and only on how the ball looks like.
You want "car culture"? Play NFS Underground. Even in Japan, those who wanted to modify their cars a bit put weird cosmetic shit in and on their cars - 'look at my flashy new spinning hubs' (FFS). The ones with sense, modified whatever they could in relation to performance. The ones with proper money added or replaced components - intercoolers, turbos, flywheels, the suspension, entire frigging engines... If you want to get serious about cars, and more exclusively - what GT originally focussed on over a quarter of a century ago - the actual effects of modifying and adjusting actual bits on the car that actually make differences, no matter how obvious or subtle, now you're playing the game as I imagine Kazunori Yamauchi initially intended Gran Turismo to be. The fact that money has hit his head and Gran Turismo is no longer focussed on adjusting components on your car and then racing with simulated acceleration, deceleration, cornering, et cetera, means that GT is a cash cow for the sheer sake of it being a cash cow. People play GT (I assume) expecting to get the best car in the game, and racing it as if adjustments to the camber or the damper or the ride height are auxiliary (or worse, 'superfluous'). The ones complaining about the state of GT today are the ones who have undoubtedly been playing GT since GT4 at the absolute latest. The ones who aren't complaining are the ones that GT has decided to target the game towards - boneheads who just 'pick up' a car, 'add a thousand horses' to it, and then 'blitz the competition', with sweet frigg all in terms of technique. 'Just go slow around the corners, and pass them on the straights'. 🤦 So much for "culture".
It has become pretty apparent that Kaz at least as he's getting older (ie the last 10-ish years) has begun seeing cars more as beautiful things to be looked at and appreciated, as art even. And much like more modern games that try hard to be art rather than games, the "game" part of the videogame for Kaz and Polyphony is almost a vestigial part or their product, an ancient relic that they perceive to be an annoying obstacle they have to include in their product in order to market and sell said art product as a video game. I like me some car pr0n, don't get me wrong but just making something that is visually impressive and beautiful does not equate to making a good game.
Surely the best way to appreciate a car would be to give it its own missions not trapping it in a white room. I don’t think anyone would complain about a Jazz championship if it meant everything else also got one.
@@MuscleCarLoversome people aren't going to like your comparison but you're right, that game was a great screenshot simulator but the actual gameplay was crap
Vgt was a wonderful idea on paper, but… well… A lot of the cars don’t behave, since they were never developed in the real world. Those that stick closest to real cars are the best, but then you might as well get the real thing. I’d love it if they used real life concept cars again, I miss the Furai. Which for a very obvious reason we can’t ever get back. Unless Mazda can be persuaded to build a replica. Please do. How about the gr3 roadcars? I used the Mustang as a rwd rallycar in gts and loved it. In gt7 it’s stuck at 1500kg, and for all the power it’s sooo sloooow…
I respect your opinion but I have a different one, I see the VGT as a project where the brands not only show what they can do, but literally change the technology in car industry. That's why I love the concept of the Chaparral 2X, Tomahawk X, McLaren and even Italdesign. Laser propulsion is something really interesting that it could be used in space exploration first but who knows if a car could use as an engine, the wings of the tomahawk X are incredible but is overshadowed by the overpowered engine that it's completely non-realistic, the way you "sit" in the McLaren it drops the gravity point, and the brake from the italdesign outside from the wheel, cooling the brakes faster than if they were inside
@@MrGuiagui I didn’t refer to the means of propulsion, although I wouldn’t like to sit behind a laser propelled car at the traffic lights :) I used one of the Jags for the vgt races, and the way it handled… I was so annoyed with that setup, but we’re denied the opportunity to do a better job ourselves. That’s what I meant: the setup should be done for real, or we should get the means to adjust it at least
Easy fix for the inclusion of concept cars debate: After doing a full integration of concept cars into events with production/racing cars, give the players an option to toggle concept cars in races as opponents. Gives the player the choice of how they play.
Excellent points in the video. Just to add a few small points of my own: Vision GT cars often look comical, almost like a caricature of what a car should look like, and it very much clashes with the ultra realistic look and feel of the game. The Merc VGT for example, has tyres so low profile, they look painted on. The Volkswagen Supersport has no fuel inlet anywhere. Many don't even come with reverse lights or turn signals. Most are set to scrape on their own shadow even on a textureless, mirror smooth racetrack, and with non adjustable suspension, they just spark like crazy and are a bumbling mess on laser scanned real tracks. Oh, and some of these shadow scraping cars can even fit dirt tyres, which should tell you everything you need to know about how much thought goes into these things. Which brings me to my second point: most of them drive so God awful that it's completely inconceivable to me that anyone test drove these monstrosities before greenlighting them. Back in GT Sport, the Subaru VIZIV will wheelspin in 3rd despite having AWD, and its torque vectoring just instantly spun the car upon turning the steering wheel. Same with the INFINITI VGT. I mean, hell, the Jag VGT gave us the first (and only, if I'm not mistaken) red flag in Gran Turismo history, to give some context on how awful these things are to drive. In a series that has traditionally included many duplicate cars and highlighted the minute differences between them, Gran Turismo has really made me appreciate the small, mechanical improvements that go into a car as it ages. Now imagine Dodge coming along and claiming they can make more than 2,500HP from a 7 Litre V10. Chevy saying they can propel a car with lasers. It just feels like a playground fight between children to see who can exaggerate the best. Now imagine those playground kids being given the power to materialise their fantasies. It instantly invalidates any and all of the hard work that real engineers do to satisfy safety, emissions, and reliability standards to bring a car to market. It feels like a direct slap across the face to race these outlandish and improbable VGT cars with real cars. Back in the earlier GT games, the fictional cars weren't so egregious. The Dodge Copperhead looks like it could be produced and rub shoulders with an NSX, sure. The del sol LM looked hilarious, but it could run with the other LM racecars no problem. The RX-7 LM is actually based on an obscure 15th anniversary body kit Mazdaspeed offered. Even though they were fictional, they had roots in reality, and didn't feel out of place to look at or to drive. That I feel is the main difference between fictional cars in earlier GT games versus the stupid VGTs we have now. Even if VGT cars materalise, they often don't share much with the original VGT. The McLaren Ultimate VGT uses a familiar sounding V8 engine, features a novel prone driving position, and has my favourite cockpit view in the entire game. The McLaren Solus has none of that. The only link to the VGT program it can claim is just in styling. That just feels incredibly skin deep to me. As you said in the video, VGT cars aren't for the players. They feel like cheap, marketing ploys at best and being forced to watch Kaz and car manufacturers circle jerk one another at worst.
My problem with the VGT cars is their styling. Some of them do look cool like the BMW VGT and the Lexus VGT while others are just absurd like the Chevrolet Chaparral 2X or the Italdesign VGT. Other than that, I completely agree with you; VGT feels like a marketing gimmick.
@@Zhawn7 If they looked like actual things that might actually be actually drivable they'd be alright but too many of them look like absolute trash made by people who mashed buttons in blender.
Great post. I played Gran Turismo from the first game, and I also loved learning the small changes and improvements over a brand or a model's lifetime. The new games lack that opportunity, and they're worse for it.
This is why modding is so important in gaming, if the game allows mods I'm pretty sure someone will make these VGT cars able to race against each other! And possibility are endless!
9:49 The biggest mistake that was in Vision GT is actually not having insane race tracks for the insane cars. Take the NFS2SE as an example; the insane track options where designed about the insanely diverse concept cars. Now, it's insane cars designed for sane tracks.
I remember Vision GT actually didn’t bother me in GT6 because I was already pretty entertained with 1000+ cars in the game. It started to feel like bad additions in GT Sport and 7 since the car choices felt so limited.
One area they need to improve is hybrid. They need a option to put it in charge mode and overtake mode. After the first lap you run completely out of energy. And it barely recharges under braking.
it's all about the brand's prestige in my opinion, GT always envision itself as a mature, elegant, a racing game for the cultured. Vision GT is an extension of that, "look at us, even Bugatti and Ferrari designed cars for us!" i don't think Polyphony or Kaz ever think about what to do with these cars, they just want a collection of cool cars designed by real companies in the automotive industry to show how important their game is.
@@euphoriaggaminghdlook at how many cars younger than 2020 are in the game and compare it with the rest of the car list. Now look at how many interesting cars got released after 2020 that we still don't have. GT is still living in the 2000s with a feet in the early 2010s, with a gameplay design that is still in the late 90s...Taking out the atrocious microtransactions and FOMO aside because those are certainly stuff they took from modern gaming, much to our chagrin.
I love the idea of the project and some of the results are absolutely fantastic in terms of design, as you say we even see some of the ideas from VGT having an impact. Concept Cars have always been one of my favourite categories of the Automotive world as you can see what Engineers and Designers are capable of when they're given loose parameters with no expectation of having to produce the car. If used properly the VGT program could be such a strength for the franchise as even normal concept cars tend to be very rare in other racing games. Having any concept cars be drivable in games is so fantastic as they can basically live a new life they'd never have otherwise, if they're built in a driving form irl then they tend to just end up in storage or collections if they're not dismantled at some point. VGT is just the cherry on top for me as you can see what some manufacturers have on their mind if they were unshackled in the current times and in the coming years. The implementation though leaves so much to be desired, as you say PD definitely needs to massively rethink what the hell to do with them. At the moment they're just interesting showpieces for the most part unfortunately.
Forza pulled off the fictional cars card way better, as that franchise had fictional cars from videogames like Fallout, Final Fantasy or Cyberpunk that are fully modeled and fully useable.
@@sabersz Yeah, specially when you can have a trophy truck version of that car. That, the Quadra V-Tec and the Chryslus Rocket 69, really amazing looking cars.
I really believe that many car companies would rather put their concepts in a game like this rather than create a rolling chassis. These virtual vehicles arent for the gamers, they're for the manufacturers who make this game possible to tinker with ideas. A virtual vehicle is far less expensive than a tangible vehicle. Large scale auto shows started to decline in popularity in the late 00's and they took a steep nose dive during/after Covid.
My issue with the VGT cars is that they are created with no constraints. In real life, you have to worry about chassis dynamics, packaging, designing a powerplant, and all other sorts of genuine issues that your design has to accommodate. With VGT, you end up with a bunch of cars that the manufacturer doesn't have the engineering capability to deliver (looking at you, SRT Tomahawks). You can make a car model that looks and handles like a spaceship and then decide that it would have 16000hp, but you don't have to deal with waste heat, material stresses, etc...there's no art without constraints.
Art can be anything. I liked the tomahawk and the vision that the creators saw. But, it had no competition thus, making it OP. It became as "ughghg really? My opponent chose this car? As expected."
I'm not sure it matters that much in the context of the video, but as a young automotive designer starting my career in an OEM, I can say that developing a concept like that is an incredibly fun and rewarding experience, and watching some of the development of these cars in the gt6 presentations was very impactful for me as a young teen. I think this program was partly responsible for inspiring a generation of young automotive designers. And from the professional perspective, it's not often that we get the chance to work on a car with so little restriction, being able to prioritize the design vision and proportions without needing to worry about feasibility (especially inside the OEM studios, where we are always very bound by tight packaging parameters when working with production cars), which leads to a lot of creative exploration that can be end up being impactful in developing some actual production cars further down the line. These are the cars that we dream of making in our perfect car design utopia lol.
To be fair, the developers never promised any sort of proper usability for the VGT cars in the game - the project's main goal was to inspire manufacturers to get involved with the game, thus strengthening a positive relationship between them and the franchise. By the looks of it, this goal is achieved and there's more to come I guess. That being said, there's a win-win scenario as manufacturers get exposure and players get free cars. Sure, some of these cars are definitely not worth of general attention if any at all (like Daihatsu, Mini, ItalDesign or Zagato), some are meh but OK overall (like Infinity and BMW) and some are just epic (like Mazda, Toyota, Lexus). There's definitely some room for appreciation. To each of his own.
GT7 is the biggest disappoinment in the series. To make it worse they don't communicate at all. We didn't get an update this month and no explanation why
Something that pull me off, is racing classic Le Mans cars such as 787B or R92CP against VGTs, it just ruins the immersion. Even tho I know, the game lacks classics LMPs cars in the first place to fill an entire race. And in fact, I miss that; I prefer the old cars, I miss those Pescarolo, Bentley Speed 8, Minolta 88c-v, 350z LM, GTR Falken LM etc...
True cause back then in GT6 in 750PP races, I was always racing against LMPs but in GT7 Gr. 1 Proto series was hard for me to complete due to all VGTs being so OP and me using the 787b to complete it, however the GT-R LM Nismo for some reason worked fine on some of the races and I would like more Group C and LM cars to return too
Re the 499P: there is almost definitely a licensing issue with the upcoming Le Mans game because it's good ol Motorsport Games. Who simulatenously locked in NASCAR, INDYCAR, and Le Mans in one swoop, has so far only delivered NASCAR games that are a complete buggy tragedy.
I think VGT is kinda cool, it's just that for whatever reason, the usage for them is insanely limited.... (which is crazy considering how far apart many are in performance)
I am a great fan of VGT simply because I love car design, especially outrageous car design like the Alpine and Dodge VGT. However I completely agree that they make no sense to exist in GT, they just don't feel like they belong because of the things you have explained in this video.
VGT cars are all ugly, except maybe the Bugatti, i would rather have real cars present in the game, regardless if those VGT were strictly placed or not, i don't want them, i don't need them, & don't use them
@@xXVibrantSnowXxsurely you must make an exception for the Ferrari which was closely designed with their new LMH in mind , that and it's considered a road car so you can blast many events haha
I couldn't agree more with the video. Congrats. The only Vision car I feel attached to is the turbocharged Audi version of the E-tron. So much fun to drive. The E-Tron itself is just a curiosity...
To add to the VGT cars in other games, the Citroën ended up in Asphalt 9 Also semi related fun fact, I believe Asphalt 9 was the first game to have an official licenced "Hypercar" (LMH/LMDh) with the SCG.
TBH, I love the VGT cars. Even before I even got Gran Turismo since I first saw them in a video called "150 Rare Cars in Video Games". From then on, even if I think Real Cars should also be added, I still have a heart for VGT Cars. Heck, I even wanted some car brands to join the VGT game like Koenigsegg, Pagani and Acura (even if Honda joined in). But then again GT Brats gonna be GT Brats (GT Brats are just GT players who complain or even btch and moan) that will still complain even if the most requested cars like the LFA, 992 GT3 and Dodge Demon are in the game and demand for real cars or call the most requested cars "boring". Besides those people are just the human versions of the slang word, "killjoy". They ruin people's fun when those said people say they like VGTs. (TBH, I always remember that before I bought my first GT Game. I would usually screenshot some VGTs and keep them since all of them, excluding the DP100 and Italdesign, are good looking imo. Even if they're all useless, aside from the Gr.1 and Gr.3 variants, or even I might never use any of them or might sell them when I don't feel like keeping them, I can still look at those VGTs and understand that VGT cars shows that creative freedom still exist.)
after 20+ years, the most famous racing franchise could not integrate its vision gt cars into the game?! My question is, have they even tried to play it or do the developers exist in their own separate world where players spend all their time in a photo editor? It feels like the 2d...
I remember in GT6 launch, that glitch with the Mercedes that give you a ton of money if you downgrade the game version and sell the car Since then, all GT Vision cars for me are like "huhu that's Ridge Racer car" if I get one miraculously in a roulette ticket, i sell it immediately. Just like that one time they gifted the ferrari, I use it just for the "Vision GT" race and proceed to sell it.
Seemed cool in GT6. Was very annoyed to not see it really pan out, and most of the cars were half assed. Was very annoyed to see that it's still in the game in gt7, I don't care about these hideous concept cars anymore.
We have been asking for more actual product cars since GT5, but Kaz only cares about what he only wants to put into the game He is the Elon Musk of video games lol
VGT cars absolutely should be isolated due to how unrealistic they are. They're physics defying paper sheets. There's nothing stopping dodge from saying the tomahawk has ten billion horsepower from its 70 liter v30 and has zero doors or interior space.
Gotta love how they sort of knew most people wouldn’t even give these a first look, so they had to resort to the roulette wheel shoe-horning these things into your garage.
I feel like part of why all the vision gt cars costing the same 1,000,000 credits is to please the brands, like "these are our fancy futuristic cars it has to be expensive" "1,000,000 is a big number" "sounds good" and they couldn't have one brand's fancy futuristic car be more valuable than another's so they have to all be the same, unlike production cars that have an actual real world value attributed to them.
Personally I like seeing what designers do with VGT cars. I agree with your points that their should be more use for them in the game other than something to look at, but there's definitely a part of Gran Turismo that isn't for players, but more for the people who are interested in things like design and history.
7:17 - "Most young people are not interested in motor shows" Nah, more like most young people don't have time and money to travel to motor shows and attend them.
As someone who's been a huge Gran Turismo fan since 2, I'm definitely one of those players who enjoyed having funky, quirky concept cars in the games before but has grown sick and tired of the VGT cars. And I wonder if it's not nessecerily the VGT cars themselves, but what they represent in terms of the franchise, that has garnered such a negative response. Their introduction in GT6 coincided with the beginning of the decline of the GT franchise as a whole, with the lazy recycled content and stripped-back career modes only being exacerbated by the constant VGT add-ons as mentioned. GT Sport being so esports focused and not even having a career mode altogether on launch only magnified how pointless and redundant the VGT cars were, and then the attempts to fix it by shoving VGT cars into races against real-life LMP1 cars in Group 1 was so annoying - I'd love to be able to race REAL amazing Le Mans cars, in the REAL driving simulator, against other REAL cars, and not glamorised Hot Wheels toys with broken BOP. And now GT7, with such a pathetic excuse for a career mode with no event variety and an emphasis on grinding the same events OVER AND OVER AGAIN for stupidly overpriced rare cars (or paying real money for them, ew) just trashed the whole series for me. And all along, the VGT cars have basically become a mascot for GT's downfall. They aren't the source of these problems, but have become emblematic of them.
the fact that they manage to get a concept from many brands just to be in a videogame, gives the franchise an extra bright, because not only they are depicting the cars and trying to give a good driving experience, the game is so big that car brands agreed take their time to create something that has 99% chances of not going the real world. so not only the product must be functional, but shiny, inspiring, eye candy and whatever else to complete the package. you gotta admit that its a big desplay of power to have brands allowing their designers to make cars. on forza, no one is paying their own designers to create a car that wont see the light of the day, and that means power, influence, grandiosity that gran turismo series wanna push down our throats, and they do a nice job, otherwise you wouldnt even care to make a video.
30:58 The Hyundai N 2025 Vision GT was also featured in the Roblox game "Hyundai Mobility Adventure", but it's a manufacturer racing game, so I digress.
I feel as though the issue largely comes down to, like it always does, time and development. The amount of patience and effort to not only wait for manufacturers to design these cars and put them in the game, but also to balance them performance-wise and price them in relation to their utility and PP while also making sure they perform uniquely from one another (which given how much of dickthroats car manufacturers are, they'd probably raise hell if their car was treated as lesser than others), would take an agonizing amount of time and work, even more work then I would presume the Gran Turismo games usually have go into them. The creation of Vision GT without planning ahead was a giant fuckup for Polyphony.
I gonna create my VGT car: A Hybrid Toyota Sprinter Trueno AE86 retrolike style, using a combined engine with 1143 HP engine and a giant spoiler who magically change the downforce using AI real time calculations. Resume: VGT is a great bs.
Because VGT is not tethered to reality, the cars being featured can be anything the manufacturer wants and it borderline absurdity. Since it will never be made (and even if it does only rolling shell at best) manufacturer can claim it be whatever they want entirely for marketing purposes to attract audience and attention. GT for the most part draws crowd that wants to experience driving cars that are real, we want to race in a Honda Fit because we have a Fit at home, we want to race in a SF90 because we can never afford one in real life. Cars that exists, that are real, that we can see it on the road, that someone actually physically own and drive around in it, we just want to feel what its like being him/her in their shoe albeit digitally and that is as close as what most of us will ever get. Non existing cars like VGT does not appeal to us because we draw no reference to it, its just numbers on a screen.
I love how they advertised all these cars that never got released in GT6. Odd considering Sony had lost a lawsuit for taking away Linux support for the PS3, prior to the game, because it was an advertised feature. i actually liked the idea of Vision GT. The aspect i liked most about the game was collecting real cars and being able to experience them. GT always had cars other games didn't especially concept cars. Adding these concept cars made it as if they actually put them into production. And it's quite interesting to see what manufacturers can design without all these (necessary) regulations. I was excited every time the game was uptaded with a new VGT, however i have only played up to GT6. That Italdesign can just fuck right off though.
All this debate makes it pretty apparent that VGT cars are more like opportunities for manufacturers to validate Gran Turismo as a medium to promote their ideas (aka interactive banners) mixed with Polyphony's current botched game design approach. I also don't get the idea of restricting customization for made-up cars, when at the same time we have racing cars which performance and development details weren't revealed to the public, because teams designing them are secretive in their work. (that's what I heard, I'm not a car enthusiast, so please correct me if this is wrong). The argument at 24:34 has such a good delivery after all this build-up discussion. And I didn't even watch the whole thing yet. And I don't even play modern GT's. And I don't even own a PS newer than 2. I only play GT 1-4, as I see no point in going further. Great content, absolute ear candy.
its actually pretty genius to add VR and a car with no windshield in the same update that way people who dont own VR can still get the same experience if they just put a blindfold on
I'm writing this comment at 19:55 So in my play through of GT7, I was always just incredibly broke since I hated the idea of grinding just so I could feel like I could complete the main focus of the game (at least to me) collecting every car. So after the big tournament arc ended you get the sub-menu books and the other new tournaments. I had a few million at this point due to getting a few lucky tickets and I saw that there was now races for the VGT cars and I was so excited because I had ZERO reason to ever buy one so I had bought the VGT Bugatti since I've always sorta liked the aggressive design and it would realistically make the races incredibly easy and possibly fun. So I buy the car, and I look at the restrictions, on a VGT race. High tire wear and fuel drain on Daytona. Then the realization set in that the car's rating was too high to enter even though the other contenders were much lighter and faster. Adding the weight ballast made the car feel like a boat and down tuning the engine was even worse since this Bugatti was something I was looking forward to owning and using to it's fullest and I couldn't even do that. After that tournament I dropped the game just feeling hollow after it. I'm an avid GT player and been a fan for a decade now but GT7 and Sport have left such a sour taste in my mouth.
Vision GT's ruined GranTurismo. Back at the day, even in the PSP version, we had 800 cars but now we only have half of it and %10 of it is Vision GT's. I'm looking foward to play the new Forza Motorsport when it releases.
When vision gt was announced, my understanding was that it was to celebrate 15 years of gran turismo. So these cars would all be released & featured for GT6. Not go on for another 2 games over 10 years later...
Something curious about the GTC cars in GT6 if you enter in photo mode these cars actually have an modeled interior and I don't get why they decided to not making them visible in the cockpit view out of photo mode
28:39 Forza player perspective - yes. It's honestly pretty cool that GT gets this status and recognition, something Forza doesn't seem to have as well (though they did help in designing the Ford GT). The Tomohawk had me watching hours of VGT content and it's always looked pretty cool to me.
Asphalt 8 player here; Besides the Infiniti GT and Bugatti Vision GT, we also got the Volkswagen Golf Design Vision GTI and GT by Citroen, which was also eventually added to Asphalt 9 roughly over a year ago. We seldom get original Concept Cars outside of Chinese New Year Revisions or "Special Edition" Cars both of which are based on Preexisting Garage Cars. Then there are the unique Concepts like the Aston Martin Valhalla and Valkyrie Concepts, DeVel 16 Prototype, Mercedes Benz Biome, Silver Lightning and EQS Vision. But other than those the only Vision GT style Completely Virtual Concept addition seemingly exclusive to A8 for now that I can point to is the Ford Designed "Team Fordzilla P1" (TFP1 for short). From an arcade racer perspective I really like these futuristic designs concepts and I would love to see more crossover releases of these VGTs because they would fit better in our Arcade Racers thanks to the combination of unrealistic driving mechanics of +500km/h Top Speed, Aerial Stunts+Nitro Resource tools and Knockdown based PvP grid shenanigans. 😏 Those Dodge and Ferrari Concepts look hella dope. 😎👊 It's nice to see a shout-out from a different Racing community to my humble arcade side of the world. 😁👍
I never mind vision GT being included with modern cars in races, because I grew up with playing hot wheels and I always mixed futuristic and classic cars racing each other😭
I think I'll gladly take car companies trying genuine interaction with gaming community and legitimization of racing games rather than a couple of random cars that would arguably see even less use, not that VGTs compete for spots with actual cars or anything.
I got a suspicion that the BMW VGT is the basis for the design of the BMW 3.0 CSL HOMMAGE, which is a car you earn in the early stages of a playthrough of ASPHALT 9: Legends. Yet another example of car companies using a VGT as a basis for something else.
Another great example of Vision GT cars in Gran Turismo 7 is the Škoda Vision Gran Turismo, a 4-wheel drive single-seater electric car that pays the homage to the Škoda 1100 OHC, a 24 Hours of Le Mans race car from 1957
'Players are not the primary focus.' GT has just been seemingly distancing itself from what players enjoy. Since GT5 the game has been dumbed down with each title, and with GT7 their attempt to claw their way back is more like making camp in the hole they dug themselves into. I actually like some of the VGT cars, but I don't want to see them exist in 'The Real Driving Simulator'. I don't see how a game with an FIA partnership can also use cars that do not and some that cannot exist in the real world. The racing varients should not exist, regulations exist for real cars... The whole point of a concept car is for designers to explore limitless ideas. If the car is built in real life then sure, but irl GT classes are for cars you can buy road versions of. I feel like some exceptions could exist, a gr.3 BMW VGT would probably be cool, but again I'm somebody who'd want this effort going into a fake version of a real car like GT already has. The racing version cars from GT5/6 were exactly this and they were somewhat real designs. I can't think of an ideal way to use VGT in game because you would annoy all groups eventually. If they are added like any road car then you get people like me saying they are not real and shouldn't be used by the player or opponents. But if they are completly useless as they pretty much are now, then what's the point of them existing... I think GT6's implentation was the best since you never really saw them but the choice to use them was there. But I honestly can't trust Polyphony making a good decision with the scarce event updates. If they were only able to be used by players then I would say that's a strong option. If you want to have fun, go research what GT HD was meant to be, I did this a few years ago and found some very interesting info. Bikes from TT on the same course as cars and features that were only added in GTS. I saved links and pics if you are interested since tcrf doesn't have any.
Here’s my take on VGT. As design studies they look brilliant but as mentioned by several people, they serve no purpose in Gran Turismo and frankly I’d rather save my one million credits and put it towards a classic car like the Miura. The reason why people demand more real cars is because those are cars we see in the real world and may even have driven and in some cases our own real life car could be in GT. That’s the case for me, my car is in GT7 and needless to say I drive it a lot!
Players would appreciate the design and philosophy of those concept cars more when the cars itself are treated as regular cars that can be tuned to fit into racing classes with other cars, or just race them against other existing hypercars. Makes even more sense if the concept car is just pure bodywork with guesswork/impossible performance. People that complain about "driving fictional cars sucks" should just go drive their daily driver on their local race track instead of grinding racing games for hours.
Gran Turismo 6 player here: Vision GTs were just exclusive cars that you could use in GT Mode if you wanted or not. [Obviously there were exceptions (Chaparral 2X and Tomahawk X)] Personally, I really liked the idea. However, it's true that it could be better if it were a dedicated event for these cars. If Vision GTs are "useless" so it is the rest of the 1200 cars in that game. But that's normal in almost any racing game. You WON'T use every car.
My solution for VGT Delete every single racing version of VGT cars, add some purpose for them like missions about them, make a races only for them, and that's it.
Nike still hasn't given us our cool shoe car, come on nike, whip it up
Da meme car… the good days 😢
Spongebob: Hey, this mf got them fake J̶o̶r̶d̶a̶n̶s̶ Nike ONEs!
Squidward: *running for his life* I gotta get outta here!
But mario kart did better
JUST DO IT.
Ford and GM design as well
He really never reused footage of the all yellow race. Went through all that work for 10 seconds, you absolute legend.
Yep. This one is absolute MEGA.
Vision GT cars shouldn’t cost anything but time because they’re just promotional. These should be prize rides for events and that’s all.
Getting the prize of a certain car brand VGT after completing certain car brand events sounds really rewarding, game design wise.
Exactly. Maybe these should be rewarded for completing certain events in B-Spec mode.
Speaking of which, why didn't B-Spec mode make a comeback in GT7 yet? (I'm willing to bet Roflwaffle will probably make a video about that as well)
@@IvanovIvanAKrutoi Because it is online only game and to have that and have the internet go down or server’s to go down for maintenance or general downage will cut out the b spec. Unless you could theoretically save between race would work but that is something that needs to be thought of first
@@evandaymon8303 That's my point, they shouldn't have made GT7 online-only in the first place!
If (and when) Polyphony decides to end support for the game and shut down the servers for good, I hope they'll at least be generous enough to launch an "offline" version of GT7 to compensate, like what Capcom did with Mega Man X DiVE when its servers will inevitably shut down.
@@IvanovIvanAKrutoi not against your idea just that it can’t happen right now while game still gets update and still online only.
"GT by Citroen" sounds like a perfume brand.
"GT... by Citroën... The new fragrance... for men"
Eau du car... lacome, ou lala bagette oui 😂😂😂😂
@@FurryestX XDDD
You're giving them ideas. Hilarious ideas.
I released a fragrance once. Had to blame the dog.
Dang, I read that in ad man's deep voice...
The main problem with VGT is that games have gotten so overcompetitive that not even the brands themselves are allowed to have fun anymore. It's suposed to be a casual addition for fun rather than another point for competition, i get that it could have been incorporated in a better way, but more content should always be seen as better as long as it doesn't break the game. Gran Turismo used to be the simulator for everyone, now it's been taken over by the competitive scene and it's no longer what it once was. VGT made sense until GT Sport came out, just like Jay Leno's tank car being in game
so bored of everything having an esports focus nowadays
The way pd began to focus on esport is the day when we realized the fall of gran turismo
@@sehhmie5483 The tipping point was GT4. But if someone made an updated GT1 and GT2 with maybe a few little extras I'd probably completely ignore and forget the rest of the series.
@@vycanismelodisThat brings money... big companies are ran by more and more money! EA games, PD, 2K... every game is really focused on esports and competition, so forget the good old single player sit-in-the-house-after-school days
@@theportugueselegend The problem is that esports does not make money, they are losses to the company for the fun of the players. The esports are there to maintain playerbase attention, once the game's playerbase dipped because the developer did enough controversial things, no amount of esports event will bring those disillusioned players back.
Especially on GT7 every time I looked at Vision Gran Turismo cars I couldn't help but think "cool looking, but why focus on these instead of bringing in the game other cars that are infinitely more popular than what these will ever be?" Especially in a game that had no focused events for around half the cars available ingame.
"Vision" program should have stayed as a fun concept work of a handful of a vehicle years ago, not turning GT into a grind version of Ridge racer.
It should have been GT6 exclusive, But they haven´t finished half of the cars during GT6 when they were actually wanted.
I play forza, and I hate how there isn't a Vision GT equivalent in forza
@@falcongamer58 lol forza has enough cartoon cars already.
I miss Ridge Racer.
@@hitpeppens2932you can still play it in ps4
I think Gran Turismo hasn't been necessarily strictly about realism, but rather car CULTURE, and concept cars are a part of that. They certainly need to be implemented better, but they have their place in the game
Indeed. I've always seen Gran Turismo less as a sim racer and more as a weird RPG-like, where you choose your cars, upgrade them, win championships, etc. A game about enjoying cars in a (horse)power fantasy fuelled by stage 4 turbos.
Concept cars in this context are like race cars, more of trophies / curiosities than something core to my playstyle, and I prefer to have them to break up the monotony of stock cars.
Plus, without these odd cars we wouldn't have fun stuff like bringing a Suzuki Escudo to the sunday cup lol
@@migueeeelet Your comparing it to an RPG does kinda make sense. And I mean, how many RPGs don't have cool weapons and equipment that look awesome but are practically useless? That's just a part of the experience in those games, and to a lesser extent the same can be true in GT
@@migueeeeletplus, for it to be a sim racer, it'd need to have actual realism in its physics and feel
Car culture goes completely beyond these concept cars, they compose less than 1% of it.
This is like making a soccer game but focusing mainly and only on how the ball looks like.
You want "car culture"? Play NFS Underground. Even in Japan, those who wanted to modify their cars a bit put weird cosmetic shit in and on their cars - 'look at my flashy new spinning hubs' (FFS). The ones with sense, modified whatever they could in relation to performance. The ones with proper money added or replaced components - intercoolers, turbos, flywheels, the suspension, entire frigging engines...
If you want to get serious about cars, and more exclusively - what GT originally focussed on over a quarter of a century ago - the actual effects of modifying and adjusting actual bits on the car that actually make differences, no matter how obvious or subtle, now you're playing the game as I imagine Kazunori Yamauchi initially intended Gran Turismo to be. The fact that money has hit his head and Gran Turismo is no longer focussed on adjusting components on your car and then racing with simulated acceleration, deceleration, cornering, et cetera, means that GT is a cash cow for the sheer sake of it being a cash cow. People play GT (I assume) expecting to get the best car in the game, and racing it as if adjustments to the camber or the damper or the ride height are auxiliary (or worse, 'superfluous'). The ones complaining about the state of GT today are the ones who have undoubtedly been playing GT since GT4 at the absolute latest. The ones who aren't complaining are the ones that GT has decided to target the game towards - boneheads who just 'pick up' a car, 'add a thousand horses' to it, and then 'blitz the competition', with sweet frigg all in terms of technique. 'Just go slow around the corners, and pass them on the straights'. 🤦 So much for "culture".
It has become pretty apparent that Kaz at least as he's getting older (ie the last 10-ish years) has begun seeing cars more as beautiful things to be looked at and appreciated, as art even. And much like more modern games that try hard to be art rather than games, the "game" part of the videogame for Kaz and Polyphony is almost a vestigial part or their product, an ancient relic that they perceive to be an annoying obstacle they have to include in their product in order to market and sell said art product as a video game.
I like me some car pr0n, don't get me wrong but just making something that is visually impressive and beautiful does not equate to making a good game.
If you put all your focus into "Oooh pretty", then the game you end up making is in a similar vein to the Need For Speed reboot in 2015
Surely the best way to appreciate a car would be to give it its own missions not trapping it in a white room. I don’t think anyone would complain about a Jazz championship if it meant everything else also got one.
@@MuscleCarLoversome people aren't going to like your comparison but you're right, that game was a great screenshot simulator but the actual gameplay was crap
@@effrumtheretardo the photomode is pretty bad in that game ironically enough.
Gt7 is The Order 1886 of video games
That bit for the race of yellow cars was simply hilarious, I'd love to see that snippet in its own short video
Vgt was a wonderful idea on paper, but… well… A lot of the cars don’t behave, since they were never developed in the real world. Those that stick closest to real cars are the best, but then you might as well get the real thing.
I’d love it if they used real life concept cars again, I miss the Furai. Which for a very obvious reason we can’t ever get back. Unless Mazda can be persuaded to build a replica. Please do.
How about the gr3 roadcars? I used the Mustang as a rwd rallycar in gts and loved it. In gt7 it’s stuck at 1500kg, and for all the power it’s sooo sloooow…
I respect your opinion but I have a different one, I see the VGT as a project where the brands not only show what they can do, but literally change the technology in car industry.
That's why I love the concept of the Chaparral 2X, Tomahawk X, McLaren and even Italdesign. Laser propulsion is something really interesting that it could be used in space exploration first but who knows if a car could use as an engine, the wings of the tomahawk X are incredible but is overshadowed by the overpowered engine that it's completely non-realistic, the way you "sit" in the McLaren it drops the gravity point, and the brake from the italdesign outside from the wheel, cooling the brakes faster than if they were inside
@@MrGuiagui I didn’t refer to the means of propulsion, although I wouldn’t like to sit behind a laser propelled car at the traffic lights :)
I used one of the Jags for the vgt races, and the way it handled… I was so annoyed with that setup, but we’re denied the opportunity to do a better job ourselves. That’s what I meant: the setup should be done for real, or we should get the means to adjust it at least
Easy fix for the inclusion of concept cars debate: After doing a full integration of concept cars into events with production/racing cars, give the players an option to toggle concept cars in races as opponents. Gives the player the choice of how they play.
Excellent points in the video. Just to add a few small points of my own:
Vision GT cars often look comical, almost like a caricature of what a car should look like, and it very much clashes with the ultra realistic look and feel of the game. The Merc VGT for example, has tyres so low profile, they look painted on. The Volkswagen Supersport has no fuel inlet anywhere. Many don't even come with reverse lights or turn signals. Most are set to scrape on their own shadow even on a textureless, mirror smooth racetrack, and with non adjustable suspension, they just spark like crazy and are a bumbling mess on laser scanned real tracks. Oh, and some of these shadow scraping cars can even fit dirt tyres, which should tell you everything you need to know about how much thought goes into these things.
Which brings me to my second point: most of them drive so God awful that it's completely inconceivable to me that anyone test drove these monstrosities before greenlighting them. Back in GT Sport, the Subaru VIZIV will wheelspin in 3rd despite having AWD, and its torque vectoring just instantly spun the car upon turning the steering wheel. Same with the INFINITI VGT. I mean, hell, the Jag VGT gave us the first (and only, if I'm not mistaken) red flag in Gran Turismo history, to give some context on how awful these things are to drive.
In a series that has traditionally included many duplicate cars and highlighted the minute differences between them, Gran Turismo has really made me appreciate the small, mechanical improvements that go into a car as it ages. Now imagine Dodge coming along and claiming they can make more than 2,500HP from a 7 Litre V10. Chevy saying they can propel a car with lasers. It just feels like a playground fight between children to see who can exaggerate the best. Now imagine those playground kids being given the power to materialise their fantasies. It instantly invalidates any and all of the hard work that real engineers do to satisfy safety, emissions, and reliability standards to bring a car to market. It feels like a direct slap across the face to race these outlandish and improbable VGT cars with real cars.
Back in the earlier GT games, the fictional cars weren't so egregious. The Dodge Copperhead looks like it could be produced and rub shoulders with an NSX, sure. The del sol LM looked hilarious, but it could run with the other LM racecars no problem. The RX-7 LM is actually based on an obscure 15th anniversary body kit Mazdaspeed offered. Even though they were fictional, they had roots in reality, and didn't feel out of place to look at or to drive. That I feel is the main difference between fictional cars in earlier GT games versus the stupid VGTs we have now.
Even if VGT cars materalise, they often don't share much with the original VGT. The McLaren Ultimate VGT uses a familiar sounding V8 engine, features a novel prone driving position, and has my favourite cockpit view in the entire game. The McLaren Solus has none of that. The only link to the VGT program it can claim is just in styling. That just feels incredibly skin deep to me.
As you said in the video, VGT cars aren't for the players. They feel like cheap, marketing ploys at best and being forced to watch Kaz and car manufacturers circle jerk one another at worst.
My problem with the VGT cars is their styling.
Some of them do look cool like the BMW VGT and the Lexus VGT while others are just absurd like the Chevrolet Chaparral 2X or the Italdesign VGT.
Other than that, I completely agree with you; VGT feels like a marketing gimmick.
@@Zhawn7 If they looked like actual things that might actually be actually drivable they'd be alright but too many of them look like absolute trash made by people who mashed buttons in blender.
@@demomanchaos Bro I just realised that the Italdesign VGT looks like it hasn't even loaded its textures 💀
Great post. I played Gran Turismo from the first game, and I also loved learning the small changes and improvements over a brand or a model's lifetime. The new games lack that opportunity, and they're worse for it.
My biggest mistake was taking the Volkswagen IDR on a night race....if you've ever tried you know the pain
This is why modding is so important in gaming, if the game allows mods I'm pretty sure someone will make these VGT cars able to race against each other! And possibility are endless!
9:49 The biggest mistake that was in Vision GT is actually not having insane race tracks for the insane cars.
Take the NFS2SE as an example; the insane track options where designed about the insanely diverse concept cars. Now, it's insane cars designed for sane tracks.
You should see the alternative layout for Special Stage Route X
@@D_LGNDI've heard that was for physics testing, not to be actually playable
I remember Vision GT actually didn’t bother me in GT6 because I was already pretty entertained with 1000+ cars in the game. It started to feel like bad additions in GT Sport and 7 since the car choices felt so limited.
the intro part of the video makes me wish that in custom races we can race against 40+ cars in a gt7 update
One area they need to improve is hybrid. They need a option to put it in charge mode and overtake mode. After the first lap you run completely out of energy. And it barely recharges under braking.
hybrids and EVs
Yea, seeing people ran out of electricity in lmp1 since first lap is kinda annoying
Get outta here with that. Hybrid is the reason these VGT cars hardly make a noise!
"Not going to build an attachment"
*mourns for the death of Tomahawk X grind at Tokyo Expressway*
it's all about the brand's prestige in my opinion, GT always envision itself as a mature, elegant, a racing game for the cultured. Vision GT is an extension of that, "look at us, even Bugatti and Ferrari designed cars for us!" i don't think Polyphony or Kaz ever think about what to do with these cars, they just want a collection of cool cars designed by real companies in the automotive industry to show how important their game is.
I hate the fact that gran turismo gives us that many concepts but not more modern cars
Exactly. Useless updates with repetitive old model cars
@@markthegamedriverwe literally just got the Valkyrie
@@euphoriaggaminghdlook at how many cars younger than 2020 are in the game and compare it with the rest of the car list. Now look at how many interesting cars got released after 2020 that we still don't have.
GT is still living in the 2000s with a feet in the early 2010s, with a gameplay design that is still in the late 90s...Taking out the atrocious microtransactions and FOMO aside because those are certainly stuff they took from modern gaming, much to our chagrin.
@@euphoriaggaminghdAnd the C8 Corvette, Chiron (which I wanted in Sport a while ago)
@@euphoriaggaminghdDon't forget the Last update, that gave us the GR Corolla and MC20 ☝️
I love the idea of the project and some of the results are absolutely fantastic in terms of design, as you say we even see some of the ideas from VGT having an impact.
Concept Cars have always been one of my favourite categories of the Automotive world as you can see what Engineers and Designers are capable of when they're given loose parameters with no expectation of having to produce the car.
If used properly the VGT program could be such a strength for the franchise as even normal concept cars tend to be very rare in other racing games. Having any concept cars be drivable in games is so fantastic as they can basically live a new life they'd never have otherwise, if they're built in a driving form irl then they tend to just end up in storage or collections if they're not dismantled at some point. VGT is just the cherry on top for me as you can see what some manufacturers have on their mind if they were unshackled in the current times and in the coming years.
The implementation though leaves so much to be desired, as you say PD definitely needs to massively rethink what the hell to do with them. At the moment they're just interesting showpieces for the most part unfortunately.
Absolutely right…
Forza pulled off the fictional cars card way better, as that franchise had fictional cars from videogames like Fallout, Final Fantasy or Cyberpunk that are fully modeled and fully useable.
I still think the Quartz Regalia is one of the coolest cars that they added way back in Horizon 3.
@@sabersz Yeah, specially when you can have a trophy truck version of that car.
That, the Quadra V-Tec and the Chryslus Rocket 69, really amazing looking cars.
You really comparing cheap, out of place fanservice to actual interaction between car companies and gaming/racing studio and its community?
@@sabersz It's in FH3 and FH4
I really believe that many car companies would rather put their concepts in a game like this rather than create a rolling chassis. These virtual vehicles arent for the gamers, they're for the manufacturers who make this game possible to tinker with ideas. A virtual vehicle is far less expensive than a tangible vehicle.
Large scale auto shows started to decline in popularity in the late 00's and they took a steep nose dive during/after Covid.
I think the coolest thing about Vision was seeing the design cues trickle down into production vehicles.
My issue with the VGT cars is that they are created with no constraints. In real life, you have to worry about chassis dynamics, packaging, designing a powerplant, and all other sorts of genuine issues that your design has to accommodate. With VGT, you end up with a bunch of cars that the manufacturer doesn't have the engineering capability to deliver (looking at you, SRT Tomahawks). You can make a car model that looks and handles like a spaceship and then decide that it would have 16000hp, but you don't have to deal with waste heat, material stresses, etc...there's no art without constraints.
I disagree. Tomahawk go brrrrrrr.
It’s art without engineering
literally a car oc, like some shit you would insert on a novel
Art can be anything. I liked the tomahawk and the vision that the creators saw. But, it had no competition thus, making it OP. It became as "ughghg really? My opponent chose this car? As expected."
Cant believe its already been a year since the nike car released🤯
or was planned to be..
I’m still waiting for Nissan to make their VGT but now we got the same GT-R with little tweaks
anotha roflwaffle certified hood classic gran turismo rant 🔥🔥🔥
I'm not sure it matters that much in the context of the video, but as a young automotive designer starting my career in an OEM, I can say that developing a concept like that is an incredibly fun and rewarding experience, and watching some of the development of these cars in the gt6 presentations was very impactful for me as a young teen. I think this program was partly responsible for inspiring a generation of young automotive designers. And from the professional perspective, it's not often that we get the chance to work on a car with so little restriction, being able to prioritize the design vision and proportions without needing to worry about feasibility (especially inside the OEM studios, where we are always very bound by tight packaging parameters when working with production cars), which leads to a lot of creative exploration that can be end up being impactful in developing some actual production cars further down the line. These are the cars that we dream of making in our perfect car design utopia lol.
To be fair, the developers never promised any sort of proper usability for the VGT cars in the game - the project's main goal was to inspire manufacturers to get involved with the game, thus strengthening a positive relationship between them and the franchise. By the looks of it, this goal is achieved and there's more to come I guess.
That being said, there's a win-win scenario as manufacturers get exposure and players get free cars. Sure, some of these cars are definitely not worth of general attention if any at all (like Daihatsu, Mini, ItalDesign or Zagato), some are meh but OK overall (like Infinity and BMW) and some are just epic (like Mazda, Toyota, Lexus). There's definitely some room for appreciation.
To each of his own.
I understand the motoring industry needs concept cars but these days I completely ignore them in the game.
GT7 is the biggest disappoinment in the series. To make it worse they don't communicate at all. We didn't get an update this month and no explanation why
Something that pull me off, is racing classic Le Mans cars such as 787B or R92CP against VGTs, it just ruins the immersion. Even tho I know, the game lacks classics LMPs cars in the first place to fill an entire race. And in fact, I miss that; I prefer the old cars, I miss those Pescarolo, Bentley Speed 8, Minolta 88c-v, 350z LM, GTR Falken LM etc...
Me either, I hate doing the le mans 30 minuted and racing agaisnt slow ass shit nowadays cars that dont compare to the amazing classics.
True cause back then in GT6 in 750PP races, I was always racing against LMPs but in GT7 Gr. 1 Proto series was hard for me to complete due to all VGTs being so OP and me using the 787b to complete it, however the GT-R LM Nismo for some reason worked fine on some of the races
and I would like more Group C and LM cars to return too
Re the 499P: there is almost definitely a licensing issue with the upcoming Le Mans game because it's good ol Motorsport Games.
Who simulatenously locked in NASCAR, INDYCAR, and Le Mans in one swoop, has so far only delivered NASCAR games that are a complete buggy tragedy.
I think VGT is kinda cool, it's just that for whatever reason, the usage for them is insanely limited.... (which is crazy considering how far apart many are in performance)
I am a great fan of VGT simply because I love car design, especially outrageous car design like the Alpine and Dodge VGT. However I completely agree that they make no sense to exist in GT, they just don't feel like they belong because of the things you have explained in this video.
VGT cars are all ugly, except maybe the Bugatti, i would rather have real cars present in the game, regardless if those VGT were strictly placed or not, i don't want them, i don't need them, & don't use them
@@xXVibrantSnowXx So?
@@xXVibrantSnowXxsurely you must make an exception for the Ferrari which was closely designed with their new LMH in mind , that and it's considered a road car so you can blast many events haha
@@Mikauo_Xblade "sO" 🤓
@@xXVibrantSnowXxThe world revolves around your needs and wants?
I couldn't agree more with the video. Congrats. The only Vision car I feel attached to is the turbocharged Audi version of the E-tron. So much fun to drive. The E-Tron itself is just a curiosity...
To add to the VGT cars in other games, the Citroën ended up in Asphalt 9
Also semi related fun fact, I believe Asphalt 9 was the first game to have an official licenced "Hypercar" (LMH/LMDh) with the SCG.
Did you mean a Glickenhaus? Yes, is it.
The only Vision Gran Turismo car I've ever bought was the SRT one in GT6 because it's easy to farm credits in a few advanced races.
It also works for 650PP races and Road Car races if you adjust it right, I bought the same car in GT7 but it’s less OP than it used to be
TBH, I love the VGT cars. Even before I even got Gran Turismo since I first saw them in a video called "150 Rare Cars in Video Games". From then on, even if I think Real Cars should also be added, I still have a heart for VGT Cars. Heck, I even wanted some car brands to join the VGT game like Koenigsegg, Pagani and Acura (even if Honda joined in). But then again GT Brats gonna be GT Brats (GT Brats are just GT players who complain or even btch and moan) that will still complain even if the most requested cars like the LFA, 992 GT3 and Dodge Demon are in the game and demand for real cars or call the most requested cars "boring". Besides those people are just the human versions of the slang word, "killjoy". They ruin people's fun when those said people say they like VGTs.
(TBH, I always remember that before I bought my first GT Game. I would usually screenshot some VGTs and keep them since all of them, excluding the DP100 and Italdesign, are good looking imo. Even if they're all useless, aside from the Gr.1 and Gr.3 variants, or even I might never use any of them or might sell them when I don't feel like keeping them, I can still look at those VGTs and understand that VGT cars shows that creative freedom still exist.)
after 20+ years, the most famous racing franchise could not integrate its vision gt cars into the game?! My question is, have they even tried to play it or do the developers exist in their own separate world where players spend all their time in a photo editor? It feels like the 2d...
The Mercedes-Benz AMG VGT (VeGeTable) you'd get for free in Gran Turismo 6 was a good way to grind Like The Wind B-Spec for easy money.
I remember in GT6, that was the only VGT I had purely because it was free
Tomahawk S is the most OP VGT in GT6 cause they can be used for 650PP, 750PP, and Road Car races
I remember in GT6 launch, that glitch with the Mercedes that give you a ton of money if you downgrade the game version and sell the car
Since then, all GT Vision cars for me are like "huhu that's Ridge Racer car" if I get one miraculously in a roulette ticket, i sell it immediately.
Just like that one time they gifted the ferrari, I use it just for the "Vision GT" race and proceed to sell it.
I'm convinced that 2001 GTR concept is the best design to ever come out of Nissan and wish the R35 looked exactly like it.
Seemed cool in GT6. Was very annoyed to not see it really pan out, and most of the cars were half assed. Was very annoyed to see that it's still in the game in gt7, I don't care about these hideous concept cars anymore.
We have been asking for more actual product cars since GT5, but Kaz only cares about what he only wants to put into the game
He is the Elon Musk of video games lol
@@xXVibrantSnowXx Yep, even has an army of idiots who cosign every random thing he does too. Just like Elon
5:22 bro decided to shoot some Ridge Racer music. I see you're a man of culture.
VGT cars absolutely should be isolated due to how unrealistic they are. They're physics defying paper sheets. There's nothing stopping dodge from saying the tomahawk has ten billion horsepower from its 70 liter v30 and has zero doors or interior space.
Gotta love how they sort of knew most people wouldn’t even give these a first look, so they had to resort to the roulette wheel shoe-horning these things into your garage.
Always saw it as Ridge Racer X Gran Turismo.
I was thinking the same thing
I preffer Wipeout x Gran Turismo
Looks more cooler
@@FurryestX same
I feel like part of why all the vision gt cars costing the same 1,000,000 credits is to please the brands, like
"these are our fancy futuristic cars it has to be expensive" "1,000,000 is a big number" "sounds good"
and they couldn't have one brand's fancy futuristic car be more valuable than another's so they have to all be the same, unlike production cars that have an actual real world value attributed to them.
Personally I like seeing what designers do with VGT cars. I agree with your points that their should be more use for them in the game other than something to look at, but there's definitely a part of Gran Turismo that isn't for players, but more for the people who are interested in things like design and history.
7:17 - "Most young people are not interested in motor shows"
Nah, more like most young people don't have time and money to travel to motor shows and attend them.
As someone who's been a huge Gran Turismo fan since 2, I'm definitely one of those players who enjoyed having funky, quirky concept cars in the games before but has grown sick and tired of the VGT cars. And I wonder if it's not nessecerily the VGT cars themselves, but what they represent in terms of the franchise, that has garnered such a negative response.
Their introduction in GT6 coincided with the beginning of the decline of the GT franchise as a whole, with the lazy recycled content and stripped-back career modes only being exacerbated by the constant VGT add-ons as mentioned. GT Sport being so esports focused and not even having a career mode altogether on launch only magnified how pointless and redundant the VGT cars were, and then the attempts to fix it by shoving VGT cars into races against real-life LMP1 cars in Group 1 was so annoying - I'd love to be able to race REAL amazing Le Mans cars, in the REAL driving simulator, against other REAL cars, and not glamorised Hot Wheels toys with broken BOP. And now GT7, with such a pathetic excuse for a career mode with no event variety and an emphasis on grinding the same events OVER AND OVER AGAIN for stupidly overpriced rare cars (or paying real money for them, ew) just trashed the whole series for me.
And all along, the VGT cars have basically become a mascot for GT's downfall. They aren't the source of these problems, but have become emblematic of them.
I think Polyphony forgot the game part of a video game. It's like they made a game to be looked at and appreciated for how pretty cars look.
the fact that they manage to get a concept from many brands just to be in a videogame, gives the franchise an extra bright, because not only they are depicting the cars and trying to give a good driving experience, the game is so big that car brands agreed take their time to create something that has 99% chances of not going the real world.
so not only the product must be functional, but shiny, inspiring, eye candy and whatever else to complete the package.
you gotta admit that its a big desplay of power to have brands allowing their designers to make cars. on forza, no one is paying their own designers to create a car that wont see the light of the day, and that means power, influence, grandiosity that gran turismo series wanna push down our throats, and they do a nice job, otherwise you wouldnt even care to make a video.
Vision Gran Turismo ISN'T a Failure in Gran Turismo 6
WHY AM I JUST THINKING ABOUT THE JAGUAR CX75 THE ENTIRE TIME!!!
30:58
The Hyundai N 2025 Vision GT was also featured in the Roblox game "Hyundai Mobility Adventure", but it's a manufacturer racing game, so I digress.
I feel as though the issue largely comes down to, like it always does, time and development. The amount of patience and effort to not only wait for manufacturers to design these cars and put them in the game, but also to balance them performance-wise and price them in relation to their utility and PP while also making sure they perform uniquely from one another (which given how much of dickthroats car manufacturers are, they'd probably raise hell if their car was treated as lesser than others), would take an agonizing amount of time and work, even more work then I would presume the Gran Turismo games usually have go into them.
The creation of Vision GT without planning ahead was a giant fuckup for Polyphony.
Thought he could through in Koybayakawa at 0:42 without us noticing.
I LOVE Gridge Tracer: The Real Fantasy Car Simulator!
"Vision GT cars are useless in GT7"
Me prior to the transmission glitch patch: Yeah, OK.
It is nice to see other views of GT7 , yours is a critical view but done in a good positive way, is not a negative rant but informative and well done
This is video is uber necessary hope it reaches PD
Ngl this just made me want to see a race thats yellow team vs blue team made of a random hodgepodge of cars painted in those colors
I immediately recognized the Montreal auto show clip, I was there
I forgot about the Fittipaldi. That was my favourite of all VGT cars because it was useable and realistic! Can't believe they got rid of it.
Vision GT cars should've been given as prize cars only in every single one of the 23 cars in GRAN TURISMO 6.
I gonna create my VGT car: A Hybrid Toyota Sprinter Trueno AE86 retrolike style, using a combined engine with 1143 HP engine and a giant spoiler who magically change the downforce using AI real time calculations. Resume: VGT is a great bs.
2:40 ahh, the most beatiful car in my opinion
Because VGT is not tethered to reality, the cars being featured can be anything the manufacturer wants and it borderline absurdity. Since it will never be made (and even if it does only rolling shell at best) manufacturer can claim it be whatever they want entirely for marketing purposes to attract audience and attention. GT for the most part draws crowd that wants to experience driving cars that are real, we want to race in a Honda Fit because we have a Fit at home, we want to race in a SF90 because we can never afford one in real life. Cars that exists, that are real, that we can see it on the road, that someone actually physically own and drive around in it, we just want to feel what its like being him/her in their shoe albeit digitally and that is as close as what most of us will ever get. Non existing cars like VGT does not appeal to us because we draw no reference to it, its just numbers on a screen.
I love how they advertised all these cars that never got released in GT6. Odd considering Sony had lost a lawsuit for taking away Linux support for the PS3, prior to the game, because it was an advertised feature.
i actually liked the idea of Vision GT. The aspect i liked most about the game was collecting real cars and being able to experience them. GT always had cars other games didn't especially concept cars. Adding these concept cars made it as if they actually put them into production. And it's quite interesting to see what manufacturers can design without all these (necessary) regulations. I was excited every time the game was uptaded with a new VGT, however i have only played up to GT6.
That Italdesign can just fuck right off though.
All this debate makes it pretty apparent that VGT cars are more like opportunities for manufacturers to validate Gran Turismo as a medium to promote their ideas (aka interactive banners) mixed with Polyphony's current botched game design approach.
I also don't get the idea of restricting customization for made-up cars, when at the same time we have racing cars which performance and development details weren't revealed to the public, because teams designing them are secretive in their work. (that's what I heard, I'm not a car enthusiast, so please correct me if this is wrong).
The argument at 24:34 has such a good delivery after all this build-up discussion.
And I didn't even watch the whole thing yet. And I don't even play modern GT's. And I don't even own a PS newer than 2.
I only play GT 1-4, as I see no point in going further.
Great content, absolute ear candy.
Video title should be VGT=KICK
lol I remember that from the GT6 multiplayer days
To this day, the thumbnails and preview=s sstill exist in GT6, never to be completed
I miss the Fittipaldi, and my dad has been waiting for something with the Ford VGT since 6.
6:18 nah the red bull car was developed to evade f1 budget cap.
its actually pretty genius to add VR and a car with no windshield in the same update
that way people who dont own VR can still get the same experience if they just put a blindfold on
'Car prices are all over the place!' Laughs in GTA Online
I'm writing this comment at 19:55
So in my play through of GT7, I was always just incredibly broke since I hated the idea of grinding just so I could feel like I could complete the main focus of the game (at least to me) collecting every car. So after the big tournament arc ended you get the sub-menu books and the other new tournaments. I had a few million at this point due to getting a few lucky tickets and I saw that there was now races for the VGT cars and I was so excited because I had ZERO reason to ever buy one so I had bought the VGT Bugatti since I've always sorta liked the aggressive design and it would realistically make the races incredibly easy and possibly fun. So I buy the car, and I look at the restrictions, on a VGT race. High tire wear and fuel drain on Daytona. Then the realization set in that the car's rating was too high to enter even though the other contenders were much lighter and faster. Adding the weight ballast made the car feel like a boat and down tuning the engine was even worse since this Bugatti was something I was looking forward to owning and using to it's fullest and I couldn't even do that. After that tournament I dropped the game just feeling hollow after it. I'm an avid GT player and been a fan for a decade now but GT7 and Sport have left such a sour taste in my mouth.
Vision GT's ruined GranTurismo. Back at the day, even in the PSP version, we had 800 cars but now we only have half of it and %10 of it is Vision GT's. I'm looking foward to play the new Forza Motorsport when it releases.
800 cars, of which none were duplicates or completely useless I'm sure
More is absolutely not better. The cars were not nearly as detailed, and many cars handled identically.
As a Forza player, I understand fully that quantity doesn't equal quality.
You had 800 cars, sure, but you definitely did NOT drive all of them.
When vision gt was announced, my understanding was that it was to celebrate 15 years of gran turismo. So these cars would all be released & featured for GT6. Not go on for another 2 games over 10 years later...
Something curious about the GTC cars in GT6 if you enter in photo mode these cars actually have an modeled interior and I don't get why they decided to not making them visible in the cockpit view out of photo mode
I don't think VGT cars are all that bad, most VGT fans are "quiet" about while the haters are "loud" about it
This video made me question why there isn't a Sunday Cup class. Cheap, stock daily drivers would be kinda fun to race against in a fair environment.
28:39 Forza player perspective - yes. It's honestly pretty cool that GT gets this status and recognition, something Forza doesn't seem to have as well (though they did help in designing the Ford GT).
The Tomohawk had me watching hours of VGT content and it's always looked pretty cool to me.
i was literally about to start work
but that can wait since roflwaffle dropped a new vid
Work can wait
Asphalt 8 player here;
Besides the Infiniti GT and Bugatti Vision GT, we also got the Volkswagen Golf Design Vision GTI and GT by Citroen, which was also eventually added to Asphalt 9 roughly over a year ago.
We seldom get original Concept Cars outside of Chinese New Year Revisions or "Special Edition" Cars both of which are based on Preexisting Garage Cars.
Then there are the unique Concepts like the Aston Martin Valhalla and Valkyrie Concepts, DeVel 16 Prototype, Mercedes Benz Biome, Silver Lightning and EQS Vision.
But other than those the only Vision GT style Completely Virtual Concept addition seemingly exclusive to A8 for now that I can point to is the Ford Designed "Team Fordzilla P1" (TFP1 for short).
From an arcade racer perspective I really like these futuristic designs concepts and I would love to see more crossover releases of these VGTs because they would fit better in our Arcade Racers thanks to the combination of unrealistic driving mechanics of +500km/h Top Speed, Aerial Stunts+Nitro Resource tools and Knockdown based PvP grid shenanigans. 😏
Those Dodge and Ferrari Concepts look hella dope. 😎👊
It's nice to see a shout-out from a different Racing community to my humble arcade side of the world. 😁👍
I never mind vision GT being included with modern cars in races, because I grew up with playing hot wheels and I always mixed futuristic and classic cars racing each other😭
I miss when games had cheat codes that you had to look up in the back of a magazine.
Genesis still has yet to give us our 4 VGT cars including Alpha, Bravo, and Charlie, come on Genesis, whit it up...
Alpha Bravo and Charlie didn't come but a new VGT Genesis is here it's called the Genesis X Gran Berlinetta VGT.
I think I'll gladly take car companies trying genuine interaction with gaming community and legitimization of racing games rather than a couple of random cars that would arguably see even less use, not that VGTs compete for spots with actual cars or anything.
I got a suspicion that the BMW VGT is the basis for the design of the BMW 3.0 CSL HOMMAGE, which is a car you earn in the early stages of a playthrough of ASPHALT 9: Legends. Yet another example of car companies using a VGT as a basis for something else.
Another great example of Vision GT cars in Gran Turismo 7 is the Škoda Vision Gran Turismo, a 4-wheel drive single-seater electric car that pays the homage to the Škoda 1100 OHC, a 24 Hours of Le Mans race car from 1957
'Players are not the primary focus.'
GT has just been seemingly distancing itself from what players enjoy. Since GT5 the game has been dumbed down with each title, and with GT7 their attempt to claw their way back is more like making camp in the hole they dug themselves into.
I actually like some of the VGT cars, but I don't want to see them exist in 'The Real Driving Simulator'. I don't see how a game with an FIA partnership can also use cars that do not and some that cannot exist in the real world.
The racing varients should not exist, regulations exist for real cars... The whole point of a concept car is for designers to explore limitless ideas.
If the car is built in real life then sure, but irl GT classes are for cars you can buy road versions of. I feel like some exceptions could exist, a gr.3 BMW VGT would probably be cool, but again I'm somebody who'd want this effort going into a fake version of a real car like GT already has. The racing version cars from GT5/6 were exactly this and they were somewhat real designs.
I can't think of an ideal way to use VGT in game because you would annoy all groups eventually. If they are added like any road car then you get people like me saying they are not real and shouldn't be used by the player or opponents. But if they are completly useless as they pretty much are now, then what's the point of them existing... I think GT6's implentation was the best since you never really saw them but the choice to use them was there. But I honestly can't trust Polyphony making a good decision with the scarce event updates. If they were only able to be used by players then I would say that's a strong option.
If you want to have fun, go research what GT HD was meant to be, I did this a few years ago and found some very interesting info. Bikes from TT on the same course as cars and features that were only added in GTS. I saved links and pics if you are interested since tcrf doesn't have any.
hey nero53 used to be a patreon of mine, glad to see they are still supporting great content
GT Sport video teasing us with a 9 car update.
If only, with GT7.
Here’s my take on VGT. As design studies they look brilliant but as mentioned by several people, they serve no purpose in Gran Turismo and frankly I’d rather save my one million credits and put it towards a classic car like the Miura. The reason why people demand more real cars is because those are cars we see in the real world and may even have driven and in some cases our own real life car could be in GT. That’s the case for me, my car is in GT7 and needless to say I drive it a lot!
Players would appreciate the design and philosophy of those concept cars more when the cars itself are treated as regular cars that can be tuned to fit into racing classes with other cars, or just race them against other existing hypercars. Makes even more sense if the concept car is just pure bodywork with guesswork/impossible performance.
People that complain about "driving fictional cars sucks" should just go drive their daily driver on their local race track instead of grinding racing games for hours.
Gran Turismo 6 player here:
Vision GTs were just exclusive cars that you could use in GT Mode if you wanted or not.
[Obviously there were exceptions (Chaparral 2X and Tomahawk X)]
Personally, I really liked the idea. However, it's true that it could be better if it were a dedicated event for these cars.
If Vision GTs are "useless" so it is the rest of the 1200 cars in that game. But that's normal in almost any racing game.
You WON'T use every car.
My solution for VGT
Delete every single racing version of VGT cars, add some purpose for them like missions about them, make a races only for them, and that's it.