certainly u did a nice job with this tutorial, my advice for you is: speak loader next time, and closer to the mic (there is some interference noise).... keep it up,
With this, is it possible to create a bump texture that start flush with surface normal, increases with intensity, then ends back at surface normal? Thanks! Great video and awesome tool!
hi mr how r i have a question pleas if u answer me... iam working with 3ds max for organic forms (editpoly-turbosmooth) for parametric details can i export my modeling to grasshopper??
תודה! Not really, polysurfaces are defined as breps in grasshopper. You can use the "Deconstruct Brep" component and then plug the faces output into the surface component... but this will result in multiple surfaces.
Hi Shy! Awesome work and thanks for sharing the definition on dropbox!
Very nice! Thank you very much for sharing this study.
Fantastic Definition, thank you for sharing!!!
Great work! Thanks a lot!
certainly u did a nice job with this tutorial, my advice for you is: speak loader next time, and closer to the mic (there is some interference noise).... keep it up,
Thank you!
Awesome, thank you for sharing!
Tank you for the efforts great video
Awesome! thank you
This is great! do you have another tutorial showing how you built the grasshopper script?
Thank you!!!
With this, is it possible to create a bump texture that start flush with surface normal, increases with intensity, then ends back at surface normal? Thanks! Great video and awesome tool!
Hi, I have a question, where can i find the large box component?
hi mr how r
i have a question pleas if u answer me...
iam working with 3ds max for organic forms (editpoly-turbosmooth)
for parametric details can i export my modeling to grasshopper??
Please show the details it is amazing
hi your link is amazing!!! I wonder if I put polysurfaces it's will work ?
תודה! Not really, polysurfaces are defined as breps in grasshopper. You can use the "Deconstruct Brep" component and then plug the faces output into the surface component... but this will result in multiple surfaces.