Let's Play - Star Trek Online Part 131

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 4

  • @TopCat10k
    @TopCat10k 6 วันที่ผ่านมา

    Hello! You could change your build a bit and have an easier time in sto. If you want, i could help you when you're on next time. Just leave a time when you're streaming or how to add you in sto.

    • @SolarGlitch
      @SolarGlitch  6 วันที่ผ่านมา

      I recently upgraded my starship and now have this new setup! You can check it out here: i.imgur.com/REInG92.png. I'm planning to stick with this look for a while since it was generously gifted by my viewers. Hopefully, I'll keep it until the end of the episodes!

    • @TopCat10k
      @TopCat10k 5 วันที่ผ่านมา

      @@SolarGlitch Hope you don't mind giving you a few tips and tricks. #1 Error -> 5-3 weapons build are best for forward facing builds. I recommend 4 dual beams +1 torp forward and 3 omnis (if you go for phasers -> the 3 omnis are trilithium [episode reward], normal omni from exchange, borg omni from rep since it doesn't count as an omni).
      #2 The skills are a bit off too. I suggest you go for a beam overload +torp spread with some control skills (grav well is your friend :D) .
      #3 Commander eng is murder on a ship. But i can work with it. Your skills in order : trac beam 1, scramble sensors 1, grav well 1/ tac team 1, torp spread 2, beam overload 3// emer power weapons 1, em pwr eng 2, rev shield pol 2 or let it go 3 (event), directed energy mod 3.
      The last 2 officers you pick for now. But you need an intel manual to change the lt commander science officer to intel.

    • @TopCat10k
      @TopCat10k 4 วันที่ผ่านมา

      @@SolarGlitch You don't need to change the ship. Just the gear and skills. 5-3 weaapons layout works best with 4 dual beams+torp + 3 omnis in the back (trilithium from missions, normal omni from exchange, borg omni from rep -> it's not considered an omni because of the kinetic dmg). Skills -> get intel qualification from the exchange 300k EC, or if you leave it like this these are the skills that are a must ->
      Science: Tractor beam 1, jam sensor, GRAVITY WELL 1!!!, Photonic Officer 1!!! etc.
      Tactical : Tac Team 1, Torp spread 2, Beam overload 3,
      Eng: Em pwr to wp1, em pwr to shields 2, em power to eng 3, Directed En mod 3