Chun li basic bread and butter combos and max damage punish Street Fighter 6 guide

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  • เผยแพร่เมื่อ 20 พ.ค. 2023
  • If you are looking to pick up chun li during the beta or when the game releases this video contains some of her basic combo game and a max damage punish on blocked reversals or supers. As always, if you have any questions to ask please feel free to comment down below and hit that subscribe button for more stuff.
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    Video is Titled : Chun li basic bread and butter combos and max damage punish Street Fighter 6 guide
    #sf6 #chunli #capcom
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ความคิดเห็น • 23

  • @manlymango4298
    @manlymango4298 ปีที่แล้ว +22

    bread and butter my ass thats the whole sandwich

    • @king_lvr
      @king_lvr  ปีที่แล้ว +6

      🤣 I laughed way too much at this comment.

  • @Mister_non
    @Mister_non ปีที่แล้ว +14

    I understand your frustration, she’s one of the more difficult characters in the game. Even in older games she’s usually more complicated than the rest of the cast so it takes a bit longer to be competitive with her. I would try to get comfortable with the combo trials first and then come back to this and you’ll get a better understanding of the value in this guide. I’m speaking from experience here lol… Thanks LVR for doing this… immediate sub and looking forward to more 😊

    • @robertoarbizu
      @robertoarbizu ปีที่แล้ว +2

      Thanks for this comment! Im an absolute beginner but im loving this character! This video is for people a bit more advanced! Ill do the trials combos first and comeback later!

  • @sunny9111
    @sunny9111 ปีที่แล้ว +1

    Exactly the type of guide I was looking for bro, thanks keep up!!

  • @JoeyCentral
    @JoeyCentral 11 หลายเดือนก่อน +2

    Yo I just pulled off that hard combo at the end of this ideo after 30 or so minutes of trying. Was super satisfying to watch my iron ranked ass pull that off.

  • @daysofhellion8783
    @daysofhellion8783 11 หลายเดือนก่อน

    I uploaded a few weeks ago that in the corner you can do cr.Fierce on crouching opponent after a jump in to force standing and then you get drive rush that to her st. Roundhouse-stance cancel forward- ex kikoken- st. Strong cr. Strong then drive rush to cr.Fierce -stance cancel roundhouse and do the air juggle . Also when they are crouching you can link the launcher after a drive rush st.Strong to back fierce . I pretty much got the grasp on her I wanted so now I'm working on Guile. We should play some matches sometime

  • @JaiOfManyNames
    @JaiOfManyNames ปีที่แล้ว +1

    Now I have to go home and try my idea of the max damage route and see if I get a little more damage. The first 3 hits seem perfect. I wanna do the first drive rush to back fierce- stance M Kick- drive Rush st. Strong punch - back fierce- stance launcher.
    She has fun combos but her dash during drive feels weird after getting used to Ryu and Ken combos

    • @king_lvr
      @king_lvr  ปีที่แล้ว +1

      good luck and try posting it if you find a bigger damage combo,and her drive rush is genuinely slower then ryu or ken which is why it feels a bit weird in comparasion.

    • @JaiOfManyNames
      @JaiOfManyNames ปีที่แล้ว +1

      @@king_lvr I posted the combo on my channel. It was 6410 when I did the first drive rush in to back Fierce, stance M kick - drive rush back Fierce, stance H kick - jump 2M kick x2, j.H Punch x2 , in the corner I got 6710 because I did the ex fireball after the first stance M kick , then st.M Punch , cr.M Punch- drive rush st.M Punch , back Fierce- drive rush cr. Fierce , stance H Kick - j. 2M x2, j. H Punch x 2- level 3

  • @JaiOfManyNames
    @JaiOfManyNames ปีที่แล้ว

    I got 6410 midscreen and 6710 in the corner

  • @darksiders2002
    @darksiders2002 11 หลายเดือนก่อน

    As she's breaking my hands (so hard I'm thinking to drop the game), do you have any tips how to gradually improve gameplay and combos by default?
    I can do maybe two or three very simple combos, but nothing complex.

    • @king_lvr
      @king_lvr  11 หลายเดือนก่อน +1

      Honestly' I'd say just take a rest period of a couple of days if your hands hurt a lot from playing, after the break you will likely play better and if you develop a bit of muscle memory with her kit it gets easier to do her combos. Chun is the most execution heavy character in sf6 you can always pick a simpler character as a sub main until you are comfortable with her.

  • @SuperJumpReviews
    @SuperJumpReviews ปีที่แล้ว

    What is a good punish combo that doesn't require any drive meter or super?

    • @king_lvr
      @king_lvr  ปีที่แล้ว +2

      anything that gives you screen space, so technically normal into stance normal into spinning bird kick/tensho kicks. If you are talking specifically a punish combo in the corner I'd say St Hk into stance HK into 2 air stomps and air HP because that combo leads to a guaranteed safe jump without meter. This might be a bit complicated to understand without a video.

    • @SuperJumpReviews
      @SuperJumpReviews ปีที่แล้ว +1

      @@king_lvr please make a video explaining that guaranteed safe jump please🙏

  • @bubsenseijebe2993
    @bubsenseijebe2993 ปีที่แล้ว +1

    so you cant use these combos on modern. I realized how little moves modern has. As a beginner wouldnt I want to learn classic

    • @king_lvr
      @king_lvr  ปีที่แล้ว +1

      I can't tell you anything about modern, because I never tried it. In my opinion, classic controls are fairly easy to pick up for a beginner as well they just take some time to get used to(like any other new game genre that you try).
      But, even if you can't use this on modern you can still do easy and effective anti airs with tensho kicks or air grab.

  • @greatrulo
    @greatrulo ปีที่แล้ว +3

    I like how it says guide but the crappy mic+not actually explaining the buttons or timing for combos make it just one guy blabbering with high putched music.

    • @lamba9688
      @lamba9688 ปีที่แล้ว +5

      i see youre a lazy combo guy, you dont care about getting useful info on how and when the moves will work for free.
      thanks for the video LVR, that kind of info is gold value, helps a lot. combo notation wouldve made it even better ofc!

    • @king_lvr
      @king_lvr  ปีที่แล้ว

      @@lamba9688 i turned the input history on so it's on the left side of the screen, if you need specific timing for the stomps you just have to delay a bit after the first stomp to get all 4 hits to land.

    • @Elijah-fc3ex
      @Elijah-fc3ex ปีที่แล้ว

      God you're a loser

  • @uigabe5064
    @uigabe5064 ปีที่แล้ว

    Button layout?