An excellent rundown of Rivals mechanics! Also: for those interested in hearing more about the complexities of recovery in Rivals, Rottweiler recently put out a good video on the subject
15:02 basically, this game was built for me, got it. Overall, this is a really great tutorial, despite me having already played the game for a bit. I had to plug in a Playstation controller in order to stand on equal footing with others on my laptop, but I was able to give a few people online a good time using me as a punching bag before having the match either swiped off right under their feet or just be handed to them as a win.
yessss im so happy to see the next episode!! its the highlight of my morning. it does my heart good to see resources for newcomers become available, especially in such a well-done way.
I love these videos, recently been getting more and more into Rivals especially playing when on stream and these videos are always a good way to wake up! Keep up the good work.
lame that it wasn't popular enough for the last 2 parts. I'm 34 and used to play Melee waay back in the day and just got rivals. It's amazing I love it and these videos were pretty nice for dudes like me.
This is a really good overview, although as a fan of smash ledge mechanics + l-cancelling, a few of your comparisons came off as attacks on the games rather than strictly comparing them. Not sure that's something you wanna do in a video specifically for competitive smash players that already like their game. For ledge mechanics, it very much felt like you were underselling smash's ledge + recovery options while talking up Rival's. I personally love PM + melee's ledge game, and think there's plenty of mixups available. You were also showing some of the worst case examples in smash. So calling Rival's off-stage game more dynamic and unpredictable just felt wrong and disingenuous to me. I won't pretend Smash's ledge system is perfect, but I wouldn't call one better than the other. As for L-cancelling, I personally wouldn't even equate hitfalling with l-cancelling, so the comparison felt like you were just taking your chance to chime in on the l-cancel debate and shit on melee. Maybe a one off comment to clarify would be fine, but you even doubled back on it. Again, I won't say l-cancelling is amazing and should be in every game or something, but this very much came off as an unnecessary attack. For the most part this is a great video and does a great job of explaining + showcasing differences. But if your main audience is going to be competitive smash players, I'd be careful about potentially insulting their game while trying to talk up rivals.
This game is made for pros. Not casual-friendly. The tutorials are NOT easy if you aren't a Smash pro. Getting beat up by the tutorial over and over is demoralizing.
There is so much effort in this video you can clearly see
An excellent rundown of Rivals mechanics!
Also: for those interested in hearing more about the complexities of recovery in Rivals, Rottweiler recently put out a good video on the subject
Frankly a guy that says that frosburn is the worst character in the game shouldn’t be listen to
15:02 basically, this game was built for me, got it.
Overall, this is a really great tutorial, despite me having already played the game for a bit. I had to plug in a Playstation controller in order to stand on equal footing with others on my laptop, but I was able to give a few people online a good time using me as a punching bag before having the match either swiped off right under their feet or just be handed to them as a win.
me and my friend but the bullet and bought this game bcz we couldn’t wait for r2 to come out and omg i enjoy it very much.
Great vids, Duder! [+] | Can't wait for Part 3!
[+]
Wow this is a great explanation of drift DI! Even the game didn’t do a great job explaining how it really works.
I've already put 100 hours into the game and this video still helps. Thanks for making this series
With Multiversus coming out soon, I found the sections on parrying and offstage game very helpful!
Really appreciate these even a few years later!
you're welcome
I’m loving this series so far! Thanks for the tips!
yessss im so happy to see the next episode!! its the highlight of my morning. it does my heart good to see resources for newcomers become available, especially in such a well-done way.
This entire series is incredibly high quality. From the writing to the editing, it's just solid all around.
Fantastic work.
Awesome to see this in my notifs, amazing job like last time!
beautifully done. I can't wait for the next one!
I love these videos, recently been getting more and more into Rivals especially playing when on stream and these videos are always a good way to wake up! Keep up the good work.
8:06 look gary there i am!!!
lame that it wasn't popular enough for the last 2 parts. I'm 34 and used to play Melee waay back in the day and just got rivals. It's amazing I love it and these videos were pretty nice for dudes like me.
new Sawtooth video
This series is great, keep it up!
I hope we see part three one day.
The lack of views on this is a CRIME
awesome video, very informative and concise
0:44 i swear I’ve played against sawtooth before.
Oh das you
This was really helpful!
Great video!
Sick video
Very new to rivals so this video is quite helpful
Just gonna comment and hope and pray this video gets picked up
FINALLLYYY
How did you get the gif background of merchant port at 2:07? It's very pretty, but I was only able to find it as a still sprite.
Where is video 3 with character explanation?
great video
I literally got into Rivals because shields were so freaking annoying in Ultimate
Is this guide still up to date?
Great
Where's the next video?
where did you go???
Just wondering do i have to di as I get hit?
No but you probably should
This is a really good overview, although as a fan of smash ledge mechanics + l-cancelling, a few of your comparisons came off as attacks on the games rather than strictly comparing them. Not sure that's something you wanna do in a video specifically for competitive smash players that already like their game.
For ledge mechanics, it very much felt like you were underselling smash's ledge + recovery options while talking up Rival's. I personally love PM + melee's ledge game, and think there's plenty of mixups available. You were also showing some of the worst case examples in smash. So calling Rival's off-stage game more dynamic and unpredictable just felt wrong and disingenuous to me. I won't pretend Smash's ledge system is perfect, but I wouldn't call one better than the other.
As for L-cancelling, I personally wouldn't even equate hitfalling with l-cancelling, so the comparison felt like you were just taking your chance to chime in on the l-cancel debate and shit on melee. Maybe a one off comment to clarify would be fine, but you even doubled back on it. Again, I won't say l-cancelling is amazing and should be in every game or something, but this very much came off as an unnecessary attack.
For the most part this is a great video and does a great job of explaining + showcasing differences. But if your main audience is going to be competitive smash players, I'd be careful about potentially insulting their game while trying to talk up rivals.
yuhhhhhhh
This game is made for pros. Not casual-friendly. The tutorials are NOT easy if you aren't a Smash pro. Getting beat up by the tutorial over and over is demoralizing.
What happened to this guy ?