I’m personally not a big fan of zetter, never have never will. But I really feel that this match might have been some of the most interesting and impressive zetter gameplay I’ve ever seen, especially with Elkiies’ mastery of how to use the shine. Great match! It’s also great seeing more loxodont, can’t wait for the game to come out.
The alpha isn't available, however the open beta will be available for those who've donated in the kickstater Also Genesis X is most certainly not a local
Fire water air and earth based character idea Fire character would be a heavy weight hippo character who controls alcholl where he uses his fire bracelets to light it on fire to get kills from mid to close range and great pressure tools from mid to long range Water: would be a capuchin monkey zoning character who controls jucies sodas or any sweet or sugar drinks as projectiles command grabs and stage control traps he would be orcane but less set play with stage control but more zoning and stage control Air fox beginner bait and punish character who controls snow/ cold weather attacks even creating snow monsters that grabs people to give kill comfirms he is fast in the air but very light and slow on the ground Earth all arounder chicken character would be controling metal via electromagnitism to zone people out rush down use hard reads and call outs recovery stage control etc etc and the chicken would be a beginner friendly character
2:42 Commentator needs to play more Rivals 1 instead of mentioning characters from a different game made by a different team and expecting the same patterns to happen. "Dedede and Ganondorf" are Smash characters, their moveset has been conceptualized and developed out of references from their source games by developers who were designing characters for a party game. Rivals heavyweight characters are designed with competition in mind, even in Rivals 1 all the big boys had some tool to even out a bit the matchup with spaceys like Etalus' sliding and SideB, Kragg's rock, Elianna's neverending arsenal of ranged attacks, Loxodont too has been shown to have ways to cover distance quickly and some neutral ranged tools. Rivals does it better, they don't make the same design mistakes Smash devs do.
loving the use of shine by this zetter
Her Zetter was so good! What a great match
That was a boy
I’m personally not a big fan of zetter, never have never will. But I really feel that this match might have been some of the most interesting and impressive zetter gameplay I’ve ever seen, especially with Elkiies’ mastery of how to use the shine. Great match!
It’s also great seeing more loxodont, can’t wait for the game to come out.
it's actually insane seeing how she clearly struggled at first against the Loxodont but then quickly started reading every single movement
I feel like they should replace the rock paper scissors with fire water and grass (even tho it’s technically earth)
And air means you press nothing
first match had me like😦
is this alpha build available anywhere? or do you just have to enter these locals?
The alpha isn't available, however the open beta will be available for those who've donated in the kickstater
Also Genesis X is most certainly not a local
goated zetter
gg that was sic
Fire water air and earth based character idea
Fire character would be a heavy weight hippo character who controls alcholl where he uses his fire bracelets to light it on fire to get kills from mid to close range and great pressure tools from mid to long range
Water: would be a capuchin monkey zoning character who controls jucies sodas or any sweet or sugar drinks as projectiles command grabs and stage control traps he would be orcane but less set play with stage control but more zoning and stage control
Air fox beginner bait and punish character who controls snow/ cold weather attacks even creating snow monsters that grabs people to give kill comfirms he is fast in the air but very light and slow on the ground
Earth all arounder chicken character would be controling metal via electromagnitism to zone people out rush down use hard reads and call outs recovery stage control etc etc and the chicken would be a beginner friendly character
I like the soda monkey idea
Pun-based commentary is a pox
2:42 Commentator needs to play more Rivals 1 instead of mentioning characters from a different game made by a different team and expecting the same patterns to happen. "Dedede and Ganondorf" are Smash characters, their moveset has been conceptualized and developed out of references from their source games by developers who were designing characters for a party game.
Rivals heavyweight characters are designed with competition in mind, even in Rivals 1 all the big boys had some tool to even out a bit the matchup with spaceys like Etalus' sliding and SideB, Kragg's rock, Elianna's neverending arsenal of ranged attacks, Loxodont too has been shown to have ways to cover distance quickly and some neutral ranged tools. Rivals does it better, they don't make the same design mistakes Smash devs do.
Na it's a good help. Most people didn't play rivals but defo played smash. Bridging between the two is important