Definitely, they need some millennium monsters who negate monster effects, or another form of exodia monster who negates monster effects, that way you can have both types of negates
@@neospacianmigz the millennium maiden can help with protecting the incarnate but is an extra space that’s not really even worth playing imo. I think the biggest threat is not having a pre summon trap negate. Dimension barrier, dominos, etc is tough to deal with. One thing I try to play into at locals is rather than fish for rabbit I usually try to link climb and use the millennium monster to build a board that they have to deal with. THEN if there’s nothing else activate the ankh. If S:p is on the field first you can try to bait a hand trap and make sp banish itself. Then activate ankh. Also, psychic end punisher is unaffected by ankh. So if you play hand trap tuners- you can make the most of paying life points to get the ankh (worst case scenario) Then special a Sengenjin, normal a tuner, synchro PEP and then activate the ankh. Super poly is also your worst nightmare lol
@Alckemy psychics end punisher is a crazy good tech. Yea maybe having a board full of links vs just rabbit and trap is better. Super poly hurts the most lol
@@neospacianmigz that’s what I currently play ^^ been trying to mess around with siding spirit of yubel for battle phase stuff too but it needs way more testing.
Thanks for another Exodia video!
You’re welcome 👍
The real king of games
lol Yee 😎
@neospacianmigz exodia is the king now then and forever
Love This deck, It needs some love in being able to set up more negates though.
Definitely, they need some millennium monsters who negate monster effects, or another form of exodia monster who negates monster effects, that way you can have both types of negates
@@neospacianmigz the millennium maiden can help with protecting the incarnate but is an extra space that’s not really even worth playing imo.
I think the biggest threat is not having a pre summon trap negate. Dimension barrier, dominos, etc is tough to deal with.
One thing I try to play into at locals is rather than fish for rabbit I usually try to link climb and use the millennium monster to build a board that they have to deal with. THEN if there’s nothing else activate the ankh. If S:p is on the field first you can try to bait a hand trap and make sp banish itself. Then activate ankh.
Also, psychic end punisher is unaffected by ankh. So if you play hand trap tuners- you can make the most of paying life points to get the ankh (worst case scenario)
Then special a Sengenjin, normal a tuner, synchro PEP and then activate the ankh.
Super poly is also your worst nightmare lol
@Alckemy psychics end punisher is a crazy good tech. Yea maybe having a board full of links vs just rabbit and trap is better. Super poly hurts the most lol
@@neospacianmigz that’s what I currently play ^^ been trying to mess around with siding spirit of yubel for battle phase stuff too but it needs way more testing.