SILENTHEART: REWORKED | Deepwoken
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- Deepwoken never seen a more reworked silentheart than this
I don't expect this video to do well but might as well see how it does.
Music Used:
Guardian Battle (Zelda BotW)
Stage Music (Discord)
The Valedictory Elegy (SSBU)
#deepwokengameplay #deepwokenroblox
2nd variation is much better, I don't know why silenthearts would have any need to reduce mantra resistance inside the circle when they themselves have no mantras.
1. i would guess that it wouldn’t affect allies i.e: if you had an ally with mantras and an enemy in the circle, it would act as a support option for fighting multiple people
2. if you didn’t have an ally and maybe it’s a 2v1, the enemies would basically do more damage to each other
very situational but it seems like the only thing that can help a silentheart against multiple people considering mani katti is removed
@@greenkeenI guess cause of that but mostly cause of the lore,silent-hearts hate the song, meaning attunments and mantras will do less damage
ok so for your rework we just delete any type of mixup old silentheart had and we give it the ability to equip 2 weapon at once which forces the user to just these 4 things, M1, Feint, Uppercut and critical you complain about silentheart being weird to play for the lack of mixups yet in your rework they get no mixups at all and everything they have to fight is m1s forcing the user into playing weird to try to get at least one m1 off their enemy
you complain about anime stuff being boring, yet you made a boring idea for a rework, aint no one wants a passive circle where the mantra resistance of their enemies gets lowered by the time when you don't even have a single mantra or move 😭
adding more cuz i think my ideas are the finest in the realm
let em swap out more than just 2 weapons and basically let their crits be the source of mixups and variety, coming at the natural cost of obtaining harder to get weapons for their unique crits cuz if the crit is the same its still on the same cooldown, and the added cost of having to put stats into different weapon STATS to wield weapons of different SPEEDS, but only if you wish to make that sacrifice
and... DUAL WIELDING DIFFERENT WEAPONS ⁉(other than just guns lmao) (or or have a select amount of "mantras" that are actually just the weapon crits instead and you don't have to switch out for them)
also true denial of the song requires that you replace ether and tempo with alternatives
turn the ether bar (rn its completely static there's no reason for it to even exist) into a stamina bar that you can use to do superhuman feats like faster run speed that eventually ramps up to faster than the eye movements, or winding up m1s and aerials to make it more powerful/cover a wider range/act as a mixup in of itself
make tempo be adrenaline or whatever, function about the same but give less for hitting m1s and more for landing crits cuz that's all you'll be doin
to have all this you gotta tone down on the mantra resistance tho IMO i might be overcooking it
Well at least with his rework you get to mix up with diff weps or with the dread stacks, instead of silenthearts boring game play, so yes it’s good ideas and would change the fundamentals of silentheart
I think you're underestimating how strong having 2 weapons with different stats, enchants, and criticals could be. And then you involve being able to instant switch, and you can pull off some crazy mind games that aren't possible with current silentheart
@@Sinsla7822 but how many possible mindgames and combinations can you have that could rival the complexity of an actual song user tho
it could be strong sure, but it gotta be a bit more complex for people to not get bored of playin it after a few chime matches 💀like aint that the main problem rn it bein strong but repetitive
so yeah simple answer is just have a crazy slots but you pick what weapons you dig out, real weapons
@@Sinsla7822 Having 2 weapons is not strong at all, unless you're going two weapons that have many criticals (most of them require high investment points, basically making you waste points because almost everyone goes low investment weapons) weapons like railblade, lights final tool.
Even with weapons like those, all the ''crazy mind games'' you will be doing is just spamming your criticals, because m1s are not viable, you're trying to rework silentheart into a fully m1 oath, and thats the first mistake you made with this, you can't just throw an m1 oath and only give it the ability to wield 2 weapons in the game when the whole game right now is based around your mantras, all the combos you hit in this game involve you spamming mantras.
This rework would be fine if this was verse 1 where m1s were a really big factor in the combat, but in verse 2 it's all about your mantras if you don't have any, consider yourself dead everytime you fight a player.
And as i said the whole idea is just boring, it doesn't matter how you put it, basically deleting all your moves for being able to use 2 weapons at once and have some mid talents it's not gonna be fun after 2 hours of playing with it
So to solve the lack of mixups you take away mani katti and anklecutter? That is the complete opposite.
Its a REWORK, similiar to jestriker they removed the charge attack
never, and i say NEVER cook again
Wdym this concept is pretty cool
Sure you can call it cool, in which I won't deny as that is subjective, but that pummels Silentheart into one of the if not the worst oath in the game. @M1LKKL1M
None of this unlocks build choices for silentheart & overall makes it worse, makes it even more focused on having crazy high m1 damage. It needs a synergy with mantra related talents, so it can make use of charisma & intelligence. Also needs a sustainability factor e.i. healing. Good talent ideas though.
if k1 adds an 8 gates style thing im wiping all 3 of my silentheart builds immediately
devs can never have fun in this game huh?
@@kaida_mtd no they cant
make a dev spec or use test place but if you have fun and it comes at the cost of balancing, stop havin fun
@@littlehamham3281 obviously they would make it balanced 🤦🏾if u think its gonna be too good why tf would you wipe
if its too good its not fun for me
if its too bad its not fun for me
thats just how it is
@@littlehamham3281silent heart is busted asf rn so wipe
0:09 the 3 vents bro 💀
Throughout the depths and etris, I alone am the silent one. DOMAIN EXPANSION, DREADSTAR SHRINE.
I think ankle cutter could be kept to keep its mixup potential. Another cool concept that could coincide with the ability to swap weapons, would be the ability to maybe sell 2 dread stacks to remove the cooldown on your critical attacks (so that instead of having this conceptual version lack actual attacks other then m1s you could chain together your weapon's critical attacks) other then that I think you cooked pretty well and I would honestly love to see how it would play out
The only thing about the thornheart talent is like what Type Soul have for its Bloodsedge weapon, 2 criticals but they dont share the same cooldown with leads to just crit stacking. I would say have the share a reduced cooldown like 4 seconds between each critical. the B variant of the last talent can be "Striking enemies within and binding their hearts in place with a chain" Dealing moderate damage, holding them still like the X move on ironsing and shortly disabling mantras for 5 seconds after so it means something. If you whiff it then you get a full second of endlag like ice eruption
Bro thornheart just turns Silentheart into Toji from JJK cuz that literally what his curse does.
let em swap out more than just 2 weapons and basically let their crits be the source of mixups and variety, coming at the natural cost of obtaining harder to get weapons for their unique crits cuz if the crit is the same its still on the same cooldown, and the added cost of having to put stats into different weapon STATS to wield weapons of different SPEEDS, but only if you wish to
and... DUAL WIELDING DIFFERENT WEAPONS ⁉(other than just guns lmao) (or or have a select amount of "mantras" that are actually just the weapon crits instead and you don't have to switch out for them)
also true denial of the song requires that you replace ether and tempo with alternatives
turn the ether bar (rn its completely static there's no reason for it to even exist) into a stamina bar that you can use to do superhuman feats like faster run speed that eventually ramps up to faster than the eye movements, or winding up m1s and aerials to make it more powerful/cover a wider range/act as a mixup in of itself
make tempo be adrenaline or whatever, function about the same but give less for hitting m1s and more for landing crits cuz that's all you'll be doin
to have all this you gotta tone down on the mantra resistance tho IMO i might be overcooking it
if "thornheart" (1:56) gets added, im 100% making a toji build.
so basically in exchange for no suedo mantras we just get 3 more talents that are shit in exchange for SUEDO MANTRAS WHICH U CAN ACTIVATE AT WILL ( except for mani katti )
1st variation should be changed so instead of lowered mantra resistance its mantra damage(cuz silent heart cant use mantras) or maybe make it so that you’re mantra resistance is increased
Outstanding!! 🔥🔥🔥🔥
Basically This video is just ruining silent heart and making it purely for pve or maybe I guess it could be good for fighting multiple people
the ideas are alright, but i think you kinda took away the variety instead of adding it, you took away 3 attacks and added switching weapons mid combat and a teleport with endlag.
though i did like variation B of dreadnought, maybe silentheart could go from a 1v1 chime oath to THE bossraiding oath? i think dread stacks should keep their mantra damage resistance, but instead of giving a damage boost, it should give a PEN boost (that ignores the 50% cap if you dont have million ton piercer) also, it needs a healing ability, since bloodless isnt available, the only possible way to heal is with vampirism or nlk, but, as shown in the video, there are builds with legendary weapons, so enchants aren't an option. so maybe make it so that natural healing scales by the amount of enemies that put you in danger (should have been like this with nlk imo). as for gap closers, i think the last talent should consume 2 or 3 dread stacks, it would be an active talent in your hotbar that lets you select a target, an exclamation mark (!) will appear on top of the target (along with a sound effect) warning them to either parry block or dodge, then the silentheart would teleport to the target, instantly using their crit, its a better teleport since the one you suggested required the silentheart to dodge an attack prior to the dodge, but in a gank/bossraiding situation, attacks will be flying at you from every direction, so it would be difficult to catch that one trackstar build bringing everyone to a campfire
overall not bad ideas but silentheart just takes SO MUCH out of the gameplay that you need to add THAT much more shit if you want it to work on its own
some oaths are just a few good mantras, silentheart defines the whole build
never cook again
A think a better hotkey for the weapon change thingy would be the alt key but these are really good in general
your response to my comment broke my silentheart 😢😢😢😢😢😢
Its gonna be a LONG and HARD process on reworking silent heart.. the LONG and HARD treatment..
i thought bro was gonna cook
This is one of the goofier reworks I have seen, sorry but it is true.
ah yes nlk and vamp
I personally think this idea is better but i still think it would atill have the large issue of being boring.
I think a good idea alongside this would be to have an ability that replicates the last mantra you parried.
Another thing silentheart needs is a lowering to the requirements
how tf would u replicate song if u dont have song
never cook again
THIS SHI DUMB ASF, NEVER COMMENT OR THINK, nah my bad, KEEP THESE THOUGHTS *IN* YO HEAD 🗣🚫🚫🙅
I think the stats req could be 2 stats wift 40 investment points and 1 wift 75 for more build diversit
can't wait for jetstriker rework!
hi Bobby I love you but you hate your fans but I love you
these ideas are cool but doesnt really solve the problem u claim silentheart has just changes the entire oath and makes the problem worse lol
Imagine the tattoos grew depending on form
literally what’s the hate on K1 for? mindlessly calling him out for no reason
idk what you mean by calling him out, but 90% of the content hes added to deep has been anime inspired and people are kind of tired of it
@@Sinsla7822 cause that’s what the community literally asked for ?
only thing i mess with is thornheart
Thornheart sounds pretty cool, and would be pretty broken probably. The rest are mid.
Hooray!!! Railblade!!!
This idea is 🔥🔥
Bros cooking straight garbage 🔥🔥💯🗣🗣
Nah i think the rings look cool it can be a bar and rings
dONT REMOVE ANKE CUTTER AND MANI KATTI 🎃🥶🥶😭🙏🏻🙏🏻🔛🔛🔝🔝🔝🔝💀🐐🐐🐐🗣️🆙
Honestly not bad. But keep mani katti
That actually sound so epic
and i'm on your side, Anime stuff is BORING.
HELL NAW 8 gates is awesome
I think anime stuff is fine if they can make it work
i disagree that there's no "harm" in keeping merciless blade. That talent is useless in ganks(just use reaper, no one is going to let you grip someone while youre on silentheart otherwise, especially since u cant drag their body away like a jetstriker could) and useless in 1v1s because.... you can just grip them normally if its a 1v1. being able to swap between weapons with separate crit cooldowns would be cool, having a teleporting move(even with endlag) would be nice as a gap closer. As for the third suggestion, the first version wouldnt be very useful in practice since it wouldnt actually stop mages from zoning you, and unless the ether drain is REALLY strong, or the circle generously large, wouldnt actually do much in pvp and could incentivize the person youre fighting to run from you, which would be pretty annoying to fight. the second version you mentioned would be pretty good since it would give silentheart a way to fight multiple people at once.
still waiting
Hopefully it gets nerfed too cus silent heart is broken
how is it broken just parry
ur bad gangy 😭
@@Shiiba_Inu I wonder why silent heart is literally meta, maybe it's because it's the best oath in the game.. I literally play silent hearts and I know it's no skill and broken
2nd variant
Removing Mani Katii is kinda meh though... pve wise, especially Maestro.
never cook again