I'm usually of the opinion that if a card gets nerfed and still sees near ubiquitous play in its respective TCG, nerfing it was probably the right decision
The biggest reason that Rare Candy still sees play is because they don't provide alternatives. A card like Pokémon Catcher, that got nerfed, was replaced in almost all decks due to Lysandre and later Guzma/Boss Orders being such great replacements for the effect. As for Rare Candy's evolution assistance, in 90% of formats, it's candy or bust. The only exceptions being Forest of Giant Plants, which only worked for grass types, or recently Great Tree, which is your 1-of ACE Spec, which leaves it liable to getting prized.
@@WhimsicottTCG they can't powercreep rare candy if they did they would have to rebalance all stage 2 pokemons since they are balanced around it. I personally like it as it is the downside of stage 2 decks is the turn wait but you get better stats as an advantage. They could make an ace spec that bypass that requirement though
Second this. I've been running a stage 2 Evo deck at my local gym battles in Japan and I'm just constantly flattened by boltpon sets and iron hands sets. It's been bad to a point where I've begun to question if Evo decks can even work without their whole set functioning on counter catcher defiant band stuff and getting 1-2 poffins turn 1. But then again rare candy working the way it did back then would just make dragapult the worst thing in existence in combo with like Crispin supporter etc... then basics are dialed in to pretty much pick up a free kill the first turn they're out so idk
@skullcoonce They had done it again for Uxie and Shaymin EX with the Set Up ability. We might see more with the incoming BW set (if night march returns im quitting fr)
@Barriertriostruckapose Night March did come back multiple times now, they just didn't bring back Battle Compressor or make it's damage multiplier higher
@Barriertriostruckapose we have united wings, which is literally night march, but you have to commit 16 or more spots instead of 12 to the Pokemon. The problem is the deck space since the multiplier hasn't increased, double turbo dropping damage by 20, and the difficulty of finding brilliant blender early
I've always misread this card and thought that "This counts as evolving your Pokémon" implied that the rules of evolution (ie not evolving on the first turn or on a basic you just put) applied for it.
@elneco4654 Nah it just put that it counts as evolving that Pokemon so effects that reference something like "if this Pokemon evolved this turn" would apply
@@WhimsicottTCG Honestly I've been thinking about it and Wally from XY Roaring Skies was basically the return of the turn one rare candy, and I think it being a supporter balances it pretty well. Maybe someday we can see a return of Wally!
@rockit2475 Wally didn't really work for stage 2s, it was pretty much only used for Stage 1s. We did see Salvatore recently which is a significantly nerfed version of it
i mean, though you can't search it out with arven, grand tree is *almost* this type of effect. it is very different in that it searches the deck for the evolutions, so if they're in your hand, you're boned. but the pokemon only has to stick for a turn to use grand tree. that being said, unless you use something like lost vacuum on yourself, your opponent gets to take advantage (if possible) of the grand tree as well. that and you have to search it out using colress' tenacity, which can be kinda messy... yadda-yadda-yadda. think it just goes to show how hesitant the tcg will be forever to print this type of effect. i agree it's too dangerous to bring it back as an ace spec in this format. but it would be interesting to see decks forced to decide between a hypothetical rare candy ace-spec/prime catcher/unfair stamp..
I think they can bring back the old rare candy if they put a restriction like, discarding 2 cards to use it, or putting 2 damage counters on the evolved pokemon
Discarding 2 cards and putting a small amount of damage counters is unfortunately not a high cost of use. Starting again with Black & White, discarding 2 cards from hand became a matter of fact more than a downside with cards like Ultra Ball. You can easily just play a Supporter card to refresh your hand. I think I like the idea of some kind of damage counter restriction, but the problem that comes in is that a lot of Stage 2s rely on powerful abilities and their HP isn't super relevant.
i can See it now.... EXP Candy XL *ACE-SPEC* Item You Cannot play this Item card on your First Turn of the game. Choose 1 of your Basic pokemon in play. If you have a Stage 1 or Stage 2 that evolves from that Pokemon in your hand, you may evolve it this turn.
I mean as an Ace Spec I would think it would be "you may not play this card during your first turn. Choose 1 of your basic Pokemon in play, search your hand, deck or prize cards for a stage 1 or stage 2 that evolves from it and evolve it into that Pokemon then shuffle your deck, if the card came from your prizes take the top card of your deck and put it into your prizes, then shuffle your prizes" This way you cannot get a mon stranded in your prizes, consider that we are comparing this card to Computer search which is a search from anywhere, this card is way more specific than the generalised power of computer search and I think with that specificity it should be somewhat more powerful. it only searches for stage 1 or 2, and only if you control a pokemon that can evolve and you only have one of them in the deck.
Doesn't allowing evolving pokemon to be played in one turn reduce the identity of them? At that point they're no different than basics. I think that having to spend turns to get them setup is a part of their flavour and creates a dynamic with powerful basics.
I wonder what would've happened if RC wasn't printed in today's era, but instead Broken Time-Space was a default setting of the game. We're long past the days of digging through the whole deck with Claydols, it would be interesting to see how deckbuilding switched if that happened.
The game is super consistent now, so it would be less about evolution draw engines like Claydol and more about spamming powerful abilities on Stage 2s like Baxcalibur, Charizard ex, Gardevoir ex etc. I think we're better off without BTS now because cards aren't designed around it like they were when BTS was around
@@StickyTrap not really. Grand tree can still only evolve Pokémon that have been in play for a turn, the reason it’s an ace spec is because you can use it multiple times if it stays in play
@gumi6286 I agree -- having the ability to evolve a Pokemon straight away would be incredibly broken. People are already complaining about how strong certain basic Pokemon are now, but they'd need to be made even stronger still to be able to compete with evolution cards that can be set up on the first turn they hit the board
Old Rare Candy is such a badass card, nothing hits quite like springing a Quick Search Pidgeot turn 1. But it absolutely would never work in a modern format because of how many absurd Stage 2s you could spring out like Dragapult or Dusknoir
bulbapedia should have all of the tourney decks from each worlds. if not, i know jason klaczynski's blog covers all the competitive history of base set thru X&Y, providing lots of decks that are either literally the decks used at those worlds tourneys or decks based on them.
They could add an Ace Spec 'Archaic Rare Candy' that is basically this and isn't able to be retrieved from the Discard. Puts Chien-Pao right back on the map again, but is only a one-of per deck
i think a decent way to slightly buff Rare Candy in the modern TCG would be to keep its current text, but also give you the option to search your deck for a Stage 2 instead and put it onto a Basic that’s able to evolve-much like Evosoda.
That could be a way to approach it, but maybe give it some kind of debuff since that effect is extremely good and would speed up the game. Maybe it turns off their Ability for the turn
Okay saying a card has been nerfed the most is comparing its nerve to all of the other ridiculous nerfs. Where candy got nerfed so that you can't evolve Pokémon on turn 1 or the turn they're put into play. Energy removal got nerfed so that it's on a successful coin flip. Which is pretty much the only reason why it isn't in every deck. Bill and oak got turned into supporter cards. which limited their draw power immensely. Interestingly, all of the super nerfed cards I can think of were trainers at some point. Gust of wind got turned into a supporter card called boss's orders. And computer search got turned into an ace spec.
I wish they'd combine EX focused Pokemon design with pre-HGSS card design in general. I get why "6 prizes means knocking out 6 pokemon" design had to be adjusted, it was a delight to play but nightmarish for TO's. I think that the game with EX's in it is sufficiently fast enough, and the lack of depth in the current game is a bummer. I enjoy the game currently for what it is, but my Terapagos EXs have less functional card text than Do the Wave Wigglytuff. I also don't want to crack open packs when most of the bulk isn't even fun to theorycraft with. It's very lazy design, while still having critical balance issues. Also I hope every Nintendo lawyer and C-suite executive and their families get sent to prison.
oh 6 prizes is kind of like knocking out your opponent's team of pokemon to win a battle. 6 prizes-6 pokemon. why did it take until now for me to think of that
i feel your pain. part of me would say "ah, yes, GLC is a great answer to this conundrum!" but then i go "oh yeah. GLC has lots of balance issues in its own right too"
Maybe they could say pokemon without a rule box and bring back the old candy rules. Stage teo decks have never truly recovered from the nerf. Then again, all the gimicks arent helping when everything pushed is basic or essentially stage 1.
Rare Candy is currently still ubiquitous in it's play amounts, it's only downside is having to retrieve it from discard pile or it being prized. No need for an errata.
I feel Grand Tree should have been an unerrata'd Rare Candy effect, able to do it the same turn. As it is, it just feels like a slightly better Rare Candy, hardly worth the slot over other Ace Specs.
I mean, running grand tree while running against a deck that can’t utilize it is very good depending on the deck you use it on. It helps a lot with acceleration, especially if you have other evolutions you can do on the same turn from your hand. I used it a lot to set up froslass asap if I didn’t have it in hand and couldn’t retrieve it and setting it up early with my deck is pretty good since it sets a timer on your opponent’s weaker basics immediately.
Im confused. The old rare candy printings say (this counts as evolving). Not being able to evolve a pokemon the turn it is played is a game rule not a card rule. So how in 2010 could you evo something turn 1.
@Mercman1010 they bypass that rule. It lists that it counts as evolving so it fulfills the game function of evolving, so that effects such as "if you evolved X during this turn" activate
@@WhimsicottTCG But to me listing it "evolves" for one reason means you have to respect all rules of evolving. The new rare candy feels like it was printed to fix this wording oversight by the devs.
Rare candy created a severe limit on design space which is the main reason it was changed. Every stage 1 and 2 had to be designed with it in mind which is impossible to balance. Wally was a supporter which is basically og rare candy and that is also very problematic so an ace spec would be even more busted, Wally cant be played turn 1 but is still broken despite the huge downside.
It's definitely not impossible to balance, since the Pre-Nerf Candy eras were the golden age of the game, but they wanted to move away from the balanced and skill based formats and make more explosive and beginner friendly turn 1 go brr strategies, which, yes, is impossible to balance with old candy. It's not that candy is impossible to balance, but that they had to limit themselves to designing other cards with more balance
It just feel so good to play the old Rare Candy in EX and DP format. I wish we could still use the old Rare Candy text in standard, but with stage 2 being this good in the modern era (Gardevoir ex like you said, any form of energy acceleration like Infernape from Twilight would probably be too much too) it's probably for the best that we can't. The game is very fast right now, and I don't want to be Dusknoir wipe turn 1 without having a chance to play. 😅 (Dusknoir was a mistake)
@Heyyofryman Games when rare candy was at its best were often long and drawn out, so if you didn't run ways to get your pokemon into play that weren't rare candy, you'd run out of Pokemon. In addition, if your opponent played a card that locked your rare candy or would devolve your guys that did use rare candy, you'd be completely out of options
I feel like with how oppressed stage 2s are except for Charizard and dragapult ex (dragapult to a lesser extent) i feel like rare candy needs a rework in some way im no card game designer but i just want to play the TCG with the same logic as the games the higher evolution stage my pokemon is the better the reward unless creatures make a ballsy play and start making weaker basic exs with stronger evolution pokemon with the 1 hit giants in format (looking at you Raikou, Raging bolt, Regidrago and Roaring moon) leading to the sets being completely oppressed by older cards until a rotation this is one of the only ways i see stage 2s becoming relevant to the game in a big way again
Last time I played Pokemon was during the Great Encounters block, the heart of the Rare Candy meta. Played a Turbo Tyrannitar (Stormfront) deck and it was incredibly fun. I'd say it was one of the most busted decks I've played in any card game. GE Claydol and Rare Candy enabled a lot of degeneracy in that era, I can certainly attest to.
Tyranitar SF was really fun, but ironically it wasn't ever a Best Deck in format kind of deck, since more efficient attackers around that time like Kingdra LA (1 energy for 40+20 and 20 snipe) and Gengar SF (1 energy 6 damage snipe on a PokePower Pokemon) were more popular and were the real abusers of the turbo Claydol and Candy engine. This engine was nerfed heavily in 2009 with stuff like Power Spray and Spiritomb slowing the game down a bit.
The eras of Turn 1 Rare Candy were actually the golden ages of the Pokémon TCG. Things were balanced around its existence, so there wasn't abilities like Charizard's Infernal Reign that set themselves up as easily as that does. Sure you could get a turn 1 candy, but the most you could usually do with it was take a fast Knockout
@@WhimsicottTCG I think it could be so powerful that not only should it be an aspec but also be a coin flip card. I'm trying to make the experimental part of it a little more understandable.
@@WhimsicottTCGor you get three prizes for a Pokemon evolve that way or something like that. It's definitely too strong still for it to be no downside at all. Remember how bad scoop up, battle compressor, vs seeker, trainers mail, computer search etc got
The original Rare Candy was Pokemon Breeder which works like the nerfed Candy, but Stage 2s were pretty awful for a myriad of reasons including bad breeder. Stage 2s were meta dominant the entire time that Pre-nerf candy was around, which I think is a good thing. Abilities on the Stage 2s weren't as overtuned as they are after nerf candy since they were balanced around being able to be used early. You'd never see something like Shady Dealing Inteleon for instance (search any 2 trainers on evolution) printed during that era. I do think it limited their design though and since they wanted to make the game more swingy and less based on resource management, nerfing evolutions was an inevitability
@@WhimsicottTCG you can try recording in mono instead of stereo, or adjusting it in software somehow with the same process, or tools to center the audio
I'm usually of the opinion that if a card gets nerfed and still sees near ubiquitous play in its respective TCG, nerfing it was probably the right decision
The biggest reason that Rare Candy still sees play is because they don't provide alternatives. A card like Pokémon Catcher, that got nerfed, was replaced in almost all decks due to Lysandre and later Guzma/Boss Orders being such great replacements for the effect.
As for Rare Candy's evolution assistance, in 90% of formats, it's candy or bust. The only exceptions being Forest of Giant Plants, which only worked for grass types, or recently Great Tree, which is your 1-of ACE Spec, which leaves it liable to getting prized.
@@WhimsicottTCG they can't powercreep rare candy if they did they would have to rebalance all stage 2 pokemons since they are balanced around it. I personally like it as it is the downside of stage 2 decks is the turn wait but you get better stats as an advantage. They could make an ace spec that bypass that requirement though
Just starter watching the video however with the power basic pokemon have i feel stage 2 pokemon need a buff.
Looking at the modern TCG, the nerf was definetly needed for this card, and highly welcome!
Second this. I've been running a stage 2 Evo deck at my local gym battles in Japan and I'm just constantly flattened by boltpon sets and iron hands sets. It's been bad to a point where I've begun to question if Evo decks can even work without their whole set functioning on counter catcher defiant band stuff and getting 1-2 poffins turn 1. But then again rare candy working the way it did back then would just make dragapult the worst thing in existence in combo with like Crispin supporter etc... then basics are dialed in to pretty much pick up a free kill the first turn they're out so idk
The wildest part of this video was learning Quick Search Pidgeot existed 20 years ago
i didn't know that either but i love that they did that! makes me wonder if they'll do that again for other cards
@skullcoonce They had done it again for Uxie and Shaymin EX with the Set Up ability. We might see more with the incoming BW set (if night march returns im quitting fr)
@Barriertriostruckapose Night March did come back multiple times now, they just didn't bring back Battle Compressor or make it's damage multiplier higher
@@WhimsicottTCG Brilliant Blender would be crazy. Although, now that I think about it, Ceruledge is basically Great Value! Night March
@Barriertriostruckapose we have united wings, which is literally night march, but you have to commit 16 or more spots instead of 12 to the Pokemon. The problem is the deck space since the multiplier hasn't increased, double turbo dropping damage by 20, and the difficulty of finding brilliant blender early
I've always misread this card and thought that "This counts as evolving your Pokémon" implied that the rules of evolution (ie not evolving on the first turn or on a basic you just put) applied for it.
@elneco4654 Nah it just put that it counts as evolving that Pokemon so effects that reference something like "if this Pokemon evolved this turn" would apply
Uncommon Candy video when
Legendary Candy when?
I’m a Mythic Candy enjoyer myself
Rare Fossil when
As a Blaziken player in 2004, I will never forget OG Rare Candy.
@@LugiaLvl138 that fire stream attack going off on turn 2 sometimes is so broken
With Arven in the format, I don’t think a turn one rare candy could work even with ace spec
As with all broken cards returning in some form, they'd need to start designing cards with it in mind.
@@WhimsicottTCG Honestly I've been thinking about it and Wally from XY Roaring Skies was basically the return of the turn one rare candy, and I think it being a supporter balances it pretty well. Maybe someday we can see a return of Wally!
@rockit2475 Wally didn't really work for stage 2s, it was pretty much only used for Stage 1s. We did see Salvatore recently which is a significantly nerfed version of it
i mean, though you can't search it out with arven, grand tree is *almost* this type of effect. it is very different in that it searches the deck for the evolutions, so if they're in your hand, you're boned. but the pokemon only has to stick for a turn to use grand tree. that being said, unless you use something like lost vacuum on yourself, your opponent gets to take advantage (if possible) of the grand tree as well. that and you have to search it out using colress' tenacity, which can be kinda messy... yadda-yadda-yadda.
think it just goes to show how hesitant the tcg will be forever to print this type of effect. i agree it's too dangerous to bring it back as an ace spec in this format. but it would be interesting to see decks forced to decide between a hypothetical rare candy ace-spec/prime catcher/unfair stamp..
I think they can bring back the old rare candy if they put a restriction like, discarding 2 cards to use it, or putting 2 damage counters on the evolved pokemon
Discarding 2 cards and putting a small amount of damage counters is unfortunately not a high cost of use. Starting again with Black & White, discarding 2 cards from hand became a matter of fact more than a downside with cards like Ultra Ball. You can easily just play a Supporter card to refresh your hand. I think I like the idea of some kind of damage counter restriction, but the problem that comes in is that a lot of Stage 2s rely on powerful abilities and their HP isn't super relevant.
i can See it now....
EXP Candy XL
*ACE-SPEC* Item
You Cannot play this Item card on your First Turn of the game. Choose 1 of your Basic pokemon in play. If you have a Stage 1 or Stage 2 that evolves from that Pokemon in your hand, you may evolve it this turn.
🤘🏿🤘🏿
I mean as an Ace Spec I would think it would be "you may not play this card during your first turn. Choose 1 of your basic Pokemon in play, search your hand, deck or prize cards for a stage 1 or stage 2 that evolves from it and evolve it into that Pokemon then shuffle your deck, if the card came from your prizes take the top card of your deck and put it into your prizes, then shuffle your prizes"
This way you cannot get a mon stranded in your prizes, consider that we are comparing this card to Computer search which is a search from anywhere, this card is way more specific than the generalised power of computer search and I think with that specificity it should be somewhat more powerful. it only searches for stage 1 or 2, and only if you control a pokemon that can evolve and you only have one of them in the deck.
Unplayable
Doesn't allowing evolving pokemon to be played in one turn reduce the identity of them? At that point they're no different than basics. I think that having to spend turns to get them setup is a part of their flavour and creates a dynamic with powerful basics.
Kind of, but in the old game where you weren't likely to set up as fast as nowadays and had to set up 6 evos, they still felt like evos.
I wonder what would've happened if RC wasn't printed in today's era, but instead Broken Time-Space was a default setting of the game. We're long past the days of digging through the whole deck with Claydols, it would be interesting to see how deckbuilding switched if that happened.
The game is super consistent now, so it would be less about evolution draw engines like Claydol and more about spamming powerful abilities on Stage 2s like Baxcalibur, Charizard ex, Gardevoir ex etc. I think we're better off without BTS now because cards aren't designed around it like they were when BTS was around
Would love for old rare candy to return. They’d probably need to stipulate that it can’t evolve into rule box pokémon though but still
Or they could make it an ace spec
@@Mr_Mooseman well they kinda have with Grand Tree
@@StickyTrap not really. Grand tree can still only evolve Pokémon that have been in play for a turn, the reason it’s an ace spec is because you can use it multiple times if it stays in play
@@Mr_Mooseman Reliable Dragapult/Hydragon/Pidgeot/Charizard/Baxcalibur/Gardevoir turn 1 going second?
Hell no
@gumi6286 I agree -- having the ability to evolve a Pokemon straight away would be incredibly broken. People are already complaining about how strong certain basic Pokemon are now, but they'd need to be made even stronger still to be able to compete with evolution cards that can be set up on the first turn they hit the board
Old Rare Candy is such a badass card, nothing hits quite like springing a Quick Search Pidgeot turn 1. But it absolutely would never work in a modern format because of how many absurd Stage 2s you could spring out like Dragapult or Dusknoir
What site do you use to see past TCG tournament winners' decks?
PTCGLegends
bulbapedia should have all of the tourney decks from each worlds. if not, i know jason klaczynski's blog covers all the competitive history of base set thru X&Y, providing lots of decks that are either literally the decks used at those worlds tourneys or decks based on them.
They could add an Ace Spec 'Archaic Rare Candy' that is basically this and isn't able to be retrieved from the Discard. Puts Chien-Pao right back on the map again, but is only a one-of per deck
Candy, pidgeot, stage 2 meta? Where have I heard this before... Sound like 2023 all over again... Except... This happened before
and devolution via a TM card
i think a decent way to slightly buff Rare Candy in the modern TCG would be to keep its current text, but also give you the option to search your deck for a Stage 2 instead and put it onto a Basic that’s able to evolve-much like Evosoda.
That could be a way to approach it, but maybe give it some kind of debuff since that effect is extremely good and would speed up the game. Maybe it turns off their Ability for the turn
Okay saying a card has been nerfed the most is comparing its nerve to all of the other ridiculous nerfs.
Where candy got nerfed so that you can't evolve Pokémon on turn 1 or the turn they're put into play.
Energy removal got nerfed so that it's on a successful coin flip. Which is pretty much the only reason why it isn't in every deck.
Bill and oak got turned into supporter cards. which limited their draw power immensely.
Interestingly, all of the super nerfed cards I can think of were trainers at some point.
Gust of wind got turned into a supporter card called boss's orders.
And computer search got turned into an ace spec.
I wish they'd combine EX focused Pokemon design with pre-HGSS card design in general. I get why "6 prizes means knocking out 6 pokemon" design had to be adjusted, it was a delight to play but nightmarish for TO's. I think that the game with EX's in it is sufficiently fast enough, and the lack of depth in the current game is a bummer. I enjoy the game currently for what it is, but my Terapagos EXs have less functional card text than Do the Wave Wigglytuff. I also don't want to crack open packs when most of the bulk isn't even fun to theorycraft with. It's very lazy design, while still having critical balance issues. Also I hope every Nintendo lawyer and C-suite executive and their families get sent to prison.
oh 6 prizes is kind of like knocking out your opponent's team of pokemon to win a battle. 6 prizes-6 pokemon. why did it take until now for me to think of that
i feel your pain. part of me would say "ah, yes, GLC is a great answer to this conundrum!" but then i go "oh yeah. GLC has lots of balance issues in its own right too"
I heard about this rare candy rule change and was truly lost on if it was always this way. Thank you for confirming that i wasn't lying to myself.
Maybe they could say pokemon without a rule box and bring back the old candy rules. Stage teo decks have never truly recovered from the nerf. Then again, all the gimicks arent helping when everything pushed is basic or essentially stage 1.
Rare Candy is currently still ubiquitous in it's play amounts, it's only downside is having to retrieve it from discard pile or it being prized. No need for an errata.
I feel Grand Tree should have been an unerrata'd Rare Candy effect, able to do it the same turn. As it is, it just feels like a slightly better Rare Candy, hardly worth the slot over other Ace Specs.
Maybe just make it so you can't use the abilities on turn 1 or something to make sure stuff like Baxcalibur doesn't run amuk.
I mean, running grand tree while running against a deck that can’t utilize it is very good depending on the deck you use it on. It helps a lot with acceleration, especially if you have other evolutions you can do on the same turn from your hand. I used it a lot to set up froslass asap if I didn’t have it in hand and couldn’t retrieve it and setting it up early with my deck is pretty good since it sets a timer on your opponent’s weaker basics immediately.
When are we getting a double turn 1 rare candy ace spec????
3:38 power creep is the slow and insidious killer of games I loved
@@ZackeroniAndCheese i think you'll like next week's video
Im confused. The old rare candy printings say (this counts as evolving). Not being able to evolve a pokemon the turn it is played is a game rule not a card rule. So how in 2010 could you evo something turn 1.
@Mercman1010 they bypass that rule. It lists that it counts as evolving so it fulfills the game function of evolving, so that effects such as "if you evolved X during this turn" activate
@@WhimsicottTCG But to me listing it "evolves" for one reason means you have to respect all rules of evolving. The new rare candy feels like it was printed to fix this wording oversight by the devs.
Rare candy created a severe limit on design space which is the main reason it was changed. Every stage 1 and 2 had to be designed with it in mind which is impossible to balance. Wally was a supporter which is basically og rare candy and that is also very problematic so an ace spec would be even more busted, Wally cant be played turn 1 but is still broken despite the huge downside.
It's definitely not impossible to balance, since the Pre-Nerf Candy eras were the golden age of the game, but they wanted to move away from the balanced and skill based formats and make more explosive and beginner friendly turn 1 go brr strategies, which, yes, is impossible to balance with old candy.
It's not that candy is impossible to balance, but that they had to limit themselves to designing other cards with more balance
Battle VIP Pass turned into the Buddy-Buddy Poffin is actually a much bigger nerf. Now you can't do a big double summon huge pokemon on a Item card.
@kstanni87 honestly a side grade rather than a nerf. The decks that would benefit from VIP pass like Miraidon don't have many issues setting up
Why not have the rc go to stage 2 but let's you search for stage 3 for next turn
Now stage 2s are unplayable since everything is ex and doesnt even need to evolve to do a bajillion damage
@tylerspeegle6494 stage 2s are playable, but only as exs for attacking mostly. Not really the same stage 2 single prizers that we saw for a long time
It just feel so good to play the old Rare Candy in EX and DP format.
I wish we could still use the old Rare Candy text in standard, but with stage 2 being this good in the modern era (Gardevoir ex like you said, any form of energy acceleration like Infernape from Twilight would probably be too much too) it's probably for the best that we can't. The game is very fast right now, and I don't want to be Dusknoir wipe turn 1 without having a chance to play. 😅 (Dusknoir was a mistake)
If you're gonna have big basics with powerful abilities in the game than you might as well allow turn one rare candies.
why even put stage 1 pokemon in your deck then? im still kind of confused by the use of rare candy...
@Heyyofryman Games when rare candy was at its best were often long and drawn out, so if you didn't run ways to get your pokemon into play that weren't rare candy, you'd run out of Pokemon. In addition, if your opponent played a card that locked your rare candy or would devolve your guys that did use rare candy, you'd be completely out of options
I feel like with how oppressed stage 2s are except for Charizard and dragapult ex (dragapult to a lesser extent) i feel like rare candy needs a rework in some way im no card game designer but i just want to play the TCG with the same logic as the games the higher evolution stage my pokemon is the better the reward unless creatures make a ballsy play and start making weaker basic exs with stronger evolution pokemon with the 1 hit giants in format (looking at you Raikou, Raging bolt, Regidrago and Roaring moon) leading to the sets being completely oppressed by older cards until a rotation this is one of the only ways i see stage 2s becoming relevant to the game in a big way again
Last time I played Pokemon was during the Great Encounters block, the heart of the Rare Candy meta. Played a Turbo Tyrannitar (Stormfront) deck and it was incredibly fun. I'd say it was one of the most busted decks I've played in any card game. GE Claydol and Rare Candy enabled a lot of degeneracy in that era, I can certainly attest to.
Tyranitar SF was really fun, but ironically it wasn't ever a Best Deck in format kind of deck, since more efficient attackers around that time like Kingdra LA (1 energy for 40+20 and 20 snipe) and Gengar SF (1 energy 6 damage snipe on a PokePower Pokemon) were more popular and were the real abusers of the turbo Claydol and Candy engine. This engine was nerfed heavily in 2009 with stuff like Power Spray and Spiritomb slowing the game down a bit.
Nah. Even if the turn 1 Ace Spec Rare Candy, people would still abuse it. Well, because there is Arven now
Worst decision they’ve ever made.
That sounds so unfun to play against... And meanwhile I'm being ungrateful about the mew VMAX era lol.
The eras of Turn 1 Rare Candy were actually the golden ages of the Pokémon TCG. Things were balanced around its existence, so there wasn't abilities like Charizard's Infernal Reign that set themselves up as easily as that does. Sure you could get a turn 1 candy, but the most you could usually do with it was take a fast Knockout
I think a new A-SPEC would be perfect. Like Experimental Candy or something.
Could be fun, though Arven being able to find it could be problematic
@@WhimsicottTCG I think it could be so powerful that not only should it be an aspec but also be a coin flip card. I'm trying to make the experimental part of it a little more understandable.
@@WhimsicottTCGor you get three prizes for a Pokemon evolve that way or something like that. It's definitely too strong still for it to be no downside at all. Remember how bad scoop up, battle compressor, vs seeker, trainers mail, computer search etc got
Well I would love to play my charizard ex deck with the ability to have a turn one attack; it would break the game.
Secret Rare Candy video when
Imagine old rare candy was added it Pokémon Pocket.
Pocket's already got its own issues lol It doesn't need any more
Ace candy would be cool
Frankly I think that the nerf is what it should have been to begin with tbh
The original Rare Candy was Pokemon Breeder which works like the nerfed Candy, but Stage 2s were pretty awful for a myriad of reasons including bad breeder. Stage 2s were meta dominant the entire time that Pre-nerf candy was around, which I think is a good thing. Abilities on the Stage 2s weren't as overtuned as they are after nerf candy since they were balanced around being able to be used early. You'd never see something like Shady Dealing Inteleon for instance (search any 2 trainers on evolution) printed during that era.
I do think it limited their design though and since they wanted to make the game more swingy and less based on resource management, nerfing evolutions was an inevitability
please make sure your microphone audio is centered
@@Triler500 explain
@WhimsicottTCG your mic audio is more to the left ear
@@Triler500 How would I go about fixing that
@@WhimsicottTCG you can try recording in mono instead of stereo, or adjusting it in software somehow with the same process, or tools to center the audio
Kinda ironic that Rare Candy in TCG aren’t great anymore while in the newer mainline games, Rare Candies are easy to get.
Isn’t pokemon pocket the biggest nerf to TCG?
@@ggbinogaming3768 probably