THE CURRENT STATE OF 2024 RTA - Epic Seven

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • Thought I'd make this video to just go over the current state of how rta feels and my issues with it.
    Livestream Every Day Here: / jenazad
    For any questions join my discord: / discord
    #epicseven #jenazad

ความคิดเห็น • 133

  • @Jenazadp
    @Jenazadp  ปีที่แล้ว +17

    What do you think about how RTA feels right now?

    • @robodragon126
      @robodragon126 ปีที่แล้ว +1

      As an avid cleaver, it's hell, but ml ludwig and the new 3*s are cool

    • @JampingVan
      @JampingVan ปีที่แล้ว +3

      It feel unplayable without Candy and Ayufine

    • @SuperPrinny886
      @SuperPrinny886 ปีที่แล้ว +6

      I will never play RTA. If SG has no spine to nerf heroes then why bother?
      If I am sick of seeing them in other content (GW/Normal Arena) then why play another content with them still around?
      To call Epic Seven a competitive game is a joke. Buffs and nerfs are needed no excuses.
      We have 300+ heroes and the roster is growing.
      Why put money into the game when the best hero(s) was released over a year+ ago? Why pull new heroes? Why build? Why should I try?
      I do dailies, GW + AI if it is up, burn energy from hunts and leave

    • @severinus3
      @severinus3 ปีที่แล้ว +5

      Last season was the first time I couldn't kinda play whatever I want in low ranks - every1 picked the same rng units and they just made too many units unplayable

    • @artorstreams2871
      @artorstreams2871 ปีที่แล้ว

      I try to have fun with it because it's the reason I play the game but it feels kinda rough.
      There are so many units that are busted and I feel like we should address that.
      Maybe add another ban option and a monthly banned unit.

  • @TedME-j6u
    @TedME-j6u ปีที่แล้ว +35

    Behold the future of comedy. 2x Limited + 2x new MLs 😂

  • @VF_MEX
    @VF_MEX ปีที่แล้ว +8

    Great video and game analysis/feelings. It was so funny to me to actually see in the stats of previous seasons during your video, that the top five most picked characters are mostly the same in the last 3 to 4 seasons, just different order plus one or two new overpowered units.
    I think you are right about the Pre-season of RTA and the need of mixing things up with numerous buffs and maybe even new game rules/mechanics. Pre-season should be the time frame to actually test all new changes/buffs in a meaningful and entertaining way, both for the players and for the developers.
    However, I do think we as players and fans of the game sometimes are very stiff to accept some big changes in the game mode we like or in our favourite characters. But if they do it the right way, I think the response will be very positive.
    Notes: English is my second language
    Also I´m a challenger RTA player and mostly F2P, so take my comments just as a fan who wants to keep playing and enjoying e7 RTA😅

    • @lifeisalie8922
      @lifeisalie8922 ปีที่แล้ว

      I think that super awakening could of been potentially good. IF they set it up in a way that f2p players dnt get left behind. The community basically said no but some of us wanted a shake up...

  • @Hitsummi46
    @Hitsummi46 ปีที่แล้ว +27

    Adin Is helpful especially for new players who have basically no answers for cleave because of their horrible speed

    • @elvenmage69
      @elvenmage69 ปีที่แล้ว +1

      if u beat zio ur prolly not a new player (mine never dodge and i get solo'ed by her so i hate her)

    • @Hitsummi46
      @Hitsummi46 ปีที่แล้ว +1

      “New to RTA” where they don’t have ML Landy and Zio (but yeah adin is annoying to deal with, a necessary evil ig)

    • @dominicwilliams214
      @dominicwilliams214 ปีที่แล้ว

      I feel sorry for anyone new

  • @heroesnvillains
    @heroesnvillains ปีที่แล้ว +3

    epic seven downfall is inevitable. the game is run by vets whos starting to drop season by season, the game is just impossible to get into for anyone that didn't started playing 3 eons ago, gearing system extremely convoluted for no reason at all and character farm just to get skills/max level takes forever. unless there's a player REALLY wanting to stick and braindead grind the game for like 1~2 months nonstop without any glimpse of playing minimal fair grounds on RTA most people will just uninstall this.
    I cant see a timeline where this thing is not doomed, you can try to argue that PVE aspect is good and all but why would I not just play like genshin, pgr, etc. that has a 1000% better gameplay feeling in the PVE aspect.
    the strong point of epic seven is >>> PVP

    • @maou842
      @maou842 ปีที่แล้ว

      I don’t think that’s completely true, but you have a point. When I started 1 year ago I thought the same thing - there’s no way I can complete with anyone in rta. But the game itself has very fun early to mid game progression, so I was having fun while ignoring rta completely. I could reach master to get a skin after 5-6 month of playing VERY casually and last season I got to champion easily with just 20 units built for rta (15/20 units have very average gear). What you are right about 100% - you can’t complete with veterans, but what gacha allows to do that? Gachas with heavy powercreep allows that. Also imo - anything above champion is sweaty weebs. While I was playing league of legends the highest rank I got is diamonds 4, it’s something like champion in epic7 and League has no p2w mechanics… but still I couldn’t get to highest rank. What I’m trying to say is that’s okay to stuck in master-champion as long as you are having fun. I mean people in league stay silver for years…

  • @kofumi2970
    @kofumi2970 ปีที่แล้ว +12

    I disagree with nerfs vs buffs take at 38:15. Following your example, Hwa getting nerf is solving the problem of her being OP, buffing 4 other characters is simply creates 4 new problems and overshadowing Hwa, not solving the problem herself. But overall agree with the video, i feel like SG should use RTA pre season for some fun gimmicks, maybe something like the auto chess during Lilias event, if you have lets say 2 assassins in the team one character gets stealth. Sorry for bad grammar, english is not my primary language

  • @demacry
    @demacry ปีที่แล้ว +20

    I love to look back and remember when Apoc was the unit standard was built on and how everyone whined and cried about it being a "tank" meta. Isn't it so much more fun now that 300 speed control units are the standard? Aren't you having a good time?

    • @hamiltonsupreme8191
      @hamiltonsupreme8191 ปีที่แล้ว +8

      And then they nerfed Hwa and it amplified the number of tanks.
      So it’s either 50 round battles of control or tanks with sustain.

  • @yondangus7648
    @yondangus7648 ปีที่แล้ว +5

    It's hard to imagine the PvP meta going anywhere but from bad to worse when sg won't nerf (unless it's something underpowered like crimson seed) and instead only answers toxic power creep with even more toxic power creep and so on. Power creep's inevitable but it needed to be properly managed.

  • @erickdemerutis6045
    @erickdemerutis6045 ปีที่แล้ว +2

    I wholeheartedly agree with his take about pre-season. You know how to make it work? If people go crazy for skins. Just start selling skins instead skin tickets and have multiple skins for different characters. It’s such a. Cash grab it’s insane, now you get to have your favorite hero have 3,4,5 different skins. It’s crazy

  • @danielbarnes1241
    @danielbarnes1241 ปีที่แล้ว +2

    I love people bitching about the game slowing down like 80% of the meta before the last year or so wasn't just "go faster". Like I'm sorry you can't get you one round dopamine hit?? Also control was bad since Ftene with the one single unit now and then. But because of Lua and Nahk suddenly control has been good forever to some people

  • @lucasguerreiro1956
    @lucasguerreiro1956 ปีที่แล้ว +4

    For the nerfs segment on 38:49. Nerfs are a good thing to prevent powercreep, only buffing, only adding things, will, in the end, turn things too "exagerated"? i Dont know the right words, but nerfs holds the game down preventing it from getting out of control in a more efficient way, Candy, Ayfine, Lua, they are a product of that, characters with time came came out needing a little bit of everything, need survivability, need damage, need push, need this and that, in 1 single character. This, in the end, start to slowly kill the "team" aspect of the game. I like what they do with buffs, but they really overbuff some things and it creates a new level to deal with, and without nerfs, it will only go higher and higher. Sorry for this long comment, and probably full of english errors, this isn't my first language tho, but i feel that i need to give my somewaht contrary opinion on that matter too. Love your content tho.

    • @Jenazadp
      @Jenazadp  ปีที่แล้ว +1

      I always advocate for nerfs, but so many people are against them no matter what it feels pointless to even hope for at this point.

    • @Chazzkun
      @Chazzkun 10 หลายเดือนก่อน

      Honestly I was gonna post my own reply but you put in words everything everyone is feeling, less characters are "playable" in rta or arena because we have a few overtuned units, and overtuned solutions and now we have this, pardon my English here but, disgrace of meta that I see every game
      2 years I played around and I could get some results with chars like Charles, Ravi and any other while now, if you have a not overtuned unit in your team you CANNOT play and Ill just give 2 scenarios
      1 your opponent first picks zio, is on cleave and has the speed gear
      2 your opponent after drafting all the good units, locks Ml landy and Yufine and you only have 1 slot for Elvira or Roana and you lost your draft
      And this has been the meta Since the release of these characters

  • @theculturedgentleman3699
    @theculturedgentleman3699 ปีที่แล้ว +5

    Ive played all seasons of RTA but after this last one ive had enough. The cup is full now and about to overflow. Ive given this game so many chances because i like it but its starting to feel like a hamster on a wheel that is now turning faster than I can run

  • @tundranocaps
    @tundranocaps ปีที่แล้ว +5

    Less Asian legends cause now they're playing on their server.
    Note how the top 19 units has a single unit that isn't limited or ML4-5, and that's Scarowell.

  • @OtakuNoNto
    @OtakuNoNto ปีที่แล้ว

    What makes me so frustrated is the feeling that there's absolutely nothing the community can do since SG seem to NEVER listen to anything about the meta. For example, people complain about AoL since her release and she is still OP

  • @lifeisalie8922
    @lifeisalie8922 ปีที่แล้ว +3

    Rta meta is disghusting atm. But I play from the beginning and usually make challenger, due to losing so many games my points eventually will go to 20+ per win. Thats how ive finished challenger with a small roster of 10-15 units the last 2 seasons.
    Id also argue cleave is still the worst playstyle to face. The only teams that leave me watching me get stomped are cleave teams Or freakishly fast teams.
    Overall though I know it comes down to my roster and spd. So I wont complain. Gotta improve

  • @Count_Virgil
    @Count_Virgil ปีที่แล้ว +2

    I really like and respect the way you went about this video, compared to your E7 revenue video. I'm one of the 5 who watched to the end And I agree with just about everything you said here. RNG meta units suck. If SG won't nerf they should buff. There should be a farmable RTA shop, and it's amazing that they never implemented that. The game is majoridly a PVP game, and everything you do in this game is funneling you towards that goal. The people who refuse to fight, in a game based on fighting is like demanding a meat-based dish at a vegan restaurant. It doesn't make any sense.
    I also want to say, again, the presentation of this video is much more impactful. You are a well-observed and liked creator in the community, and nothing speaks more volumes then YOUR personal discontent with the game's direction. You play this game a lot and your anecdotal experience will be felt much more than intangible numbers for yearly revenue. Anyone who's played RTA knows this sucks, and will rally to support you because they can relate to how this feels, and you champion that sentiment by voicing it. So thanks for your effort and diligence, and your willingness to speak up against SG.

  • @rex.raymond
    @rex.raymond ปีที่แล้ว +6

    One frustrating thing was how ML Landy, Yufine and Shoux all came out consecutively. While Shoux was not an RTA menace as the other two, she's definitely more hard to deal with in Arena and GW than Landy and Yufine since most player play turn 2 or slow for those type of contents. And while everyone wants ways to counter the two knights, there are a certain group of players i know that also wants an injury healer. I'm a bit worried with ML Senya and Politis because some stuff in their RGB's kit are also present in the kits of both Landy (crit resistance and counterattack) and Yufine (cr reduction). Players are going to leave if the FOMO for ML5s countinues.

  • @bonelessthincrust
    @bonelessthincrust ปีที่แล้ว +1

    How to shake up the meta in a massive way, and make the devs a ton of money at the same time: allow all heroes to equip 2 artifacts now, and sell 2 bottle of knowledge in the shop every month.

    • @intepr
      @intepr ปีที่แล้ว

      Everyone thinks they know the solution to a problem

  • @lestonclark2398
    @lestonclark2398 ปีที่แล้ว +3

    They dont want nerfs but didnt people spend money on arby?? Where is he now?? Didnt people spend money on silver blade arimintha??where is she now?? The game needs nerf they will get over it maybe the units u have doing nothing will be useable now...

  • @OmniDan26
    @OmniDan26 ปีที่แล้ว +1

    How did I not find this channel? I've been oplaying this game for years. Instant sub.

  • @aurelienellena8138
    @aurelienellena8138 ปีที่แล้ว +2

    I agree with you rta is stale right now and has been for years, but you know what will show us that? when E7 worlds start this year and we will see pretty much the same characters as last year and same matches, nothing will have changed and SG will be okay with this.
    On the same note it is incredible that on those Pre bans / most pick stuff we almost don't see any RGB non limited units, sure there are destina and SC christie ran but out of those we don't see much normal RGB's units used as much I find, yeah sure there are shennah ran destina and there are other that are niche like roeanna or elena but a lot of dps rgb non limited are not played, a lot of them can't survive such assaults, the fact that every ranger must use guiding light or he is dead speak volumes about the problems in this game mode . Characters like nakhwol or lua that no one wants to fight are designed and in the end after a session of RTA I feel miserable because I lost to this stuff and morphed my draft around them and I still lose
    Sg tends to feel that new character = new content but it isn't really the case and someone should adress that !
    On another hand people get also bored by GVG that is incredibly frustrating when you lose or draw and the game mode hasn't seen any correction or change since years, neither the rewards, there isn't even new guilds artefacts or an increase in currency gained, it is stale.
    Labyrinth and abyss frustrating as well when you don't get the good RNG for the 154th time, when iseria doesn't debuff and break def the queen of azmakalis so you get countered to death and CR depushed etc etc, people don't do these contents because there are fun, they do for rewards, though when the fire laby was added "malicus counciousness" was added I was happy because it somehow meant they didn't forget about these. Art team also do an excellent job by the way ML politis, Jenua Fumyr etc every one of them look so cool, adding new voicelines for skins and for related characters I appreciate very much these details in my game, gg.
    To end on a positive note I feel like SG did the right thing revamping the ancient inheritance and took some time to think about it, I liked the aekhir temple but at least they try something new and it's cool to see them take that path, I don't know if it will be much fun but let's see ! (there are tons of things to speak more but hey until next time buddies)

  • @DarkrulerjoeGaming
    @DarkrulerjoeGaming ปีที่แล้ว +1

    Yea about your example of them buffing a unit to "counter" instead of just nerfing (the one you used Hwa as an example)...Designer Lilibet being one of my favorite units in the game that I've been using for years (even back on her release when she was the worst ML 5 in the game on release...) basically just became unplayable thanks to Elvira which was designed to counter Landy/Ayufine...and in the end...Elvira doesn't even counter Landy. Sure she counters Ayufine but depending on the draft, Ayufine can still destroy you with Counters, especially if its Elbris Ayufine. Sure love them destroying all these units that were fine or already struggling just because they can't grow a pair and just nerf the damn units already.
    And this is coming from some one who loves and uses Yufine. I use my Earth Yufine and Holiday Yufine a lot in RTA, honestly my Earth Yufine is one of my best built units and carried me so much these past few seasons, and even saying that...I barely use my Ayufine and would want her nerfed. I dont want to see another 5+ units get released or buffed just to deal with Ayufine/Landy when its just not even gonna hurt them but hurt other units that don't deserve it...Just nerf these broken units so we can go back to getting interesting characters and buffs instead of "This character deals with X".

  • @anthonyharrison7728
    @anthonyharrison7728 11 หลายเดือนก่อน

    I didn't even participate in the last season of RTA. There are too many units that people could pick that just shut down any opportunity for you to play the game at all.
    Lua, Nakwhal, AoL...then there's casino Captain Landy and OP ML Yufine...Im just burnt out on RTA. It's really not worth the headache anymore.

  • @gnimoah
    @gnimoah ปีที่แล้ว

    Not opposed to RTA shop but it doesn't address the real problem which is that the meta is not an enjoyable meta to play RTA in. RTA shop without real balancing to the meta is tantamount to throwing a carrot onto a busy expressway in front of a rabbit. Yeah sure I'll do it but fuck my squid game life.

  • @John.Cambrian
    @John.Cambrian ปีที่แล้ว +4

    Its never been fun ever since AOL released.
    The meta just kept getting worse that point onwards.

  • @DanSetiBello
    @DanSetiBello ปีที่แล้ว +1

    Crazy wild idea here: let's add a star limit to RTA (every other season).
    So, I play a lot of gacchas and one I really like (the OG Summoners War) they have a system that, every 3 RTA rotations they have a special RTA where you can only pick a max amount of stars on your team. Let's say the max is 20. If you pick two 5 star characters, now you only have 10 stars to go around so you either pick two 3 stars and one 4 star or two 4 stars and you are stuck with a 3 star character anyway.
    This would allow for SO MUCH experimenting, crazy strategies, unknown combos and SO MUCH FUN! You would be actually HAPPY when SG buffs a 3 star character or add a new specialty change. Not only that, you would actually build more 3 and 4 star characters to have more options and builds. You would start to see CRAZY, JUST CRAZY strategies from top players and the amount of shenanigans would be buffed by 300%.

    • @elvenmage69
      @elvenmage69 ปีที่แล้ว +1

      yo i love this (they will need to do ALOT of SC of 3stars which they barely do)

    • @Lenkii
      @Lenkii ปีที่แล้ว

      I feel like this could be a new mode or something. Also as someone said above they would have to make a lot more SC for 3 stars and we all know they're slow on that

  • @MAGICO3O
    @MAGICO3O ปีที่แล้ว +2

    I will say this as someone who doesnt really want nerfs: I would be fine with nerfs if they didnt completely obliterate a character with it. Something like just removing the clilias extra turn or attack down or barrier is fine but not like "ok so now she doesnt give vigor on s3, gives crit buff for 1 turn, no extra turn, no dual s1 and s2 doesnt provoke, soulburn moved to s1 to do more damage" What they did to nerfed heroes was absolute murder, if i cant trust them to buff heroes i sure as hell cant trust them to nerf them, at least i can use clilias in pve.
    When it comes to RTA i cant stress enough the global ban for 10+ heroes option for like a month? or just the frenzy changes, its so simple to implement yet they never do it, its like they dont even care about it, this is coding already in the game so theres not even effort put behind it.
    Also how the fuck did they not learn from belian-rem meta years ago that aoe counters from doing a single target that might be something like a bdom s1 and then boom half your hp gone from doing 500 damage to a 30k hero, its so stupid, it feels terrible and theres a million ways to make counter cleave heroes that punish without the rng aspect

  • @AnonningAnon
    @AnonningAnon 11 หลายเดือนก่อน

    Honestly, just reading the skills of the units is a fkin chore nowadays

  • @Gameclef
    @Gameclef ปีที่แล้ว +1

    one of the 5 peeps YAAY
    Admin should take a look at their own stats from the outside view. This LUA cycle has been a negative impact for many seasons.
    Certainly agree with the systematic change rather than releasing a new hero just to beat another

  • @jinroo
    @jinroo ปีที่แล้ว +3

    Is there a reason SG can't do temporary "nerfs" either more general (e.g., hall of trials) or to specific units that were top 20 last season with no effects to their kit in other game modes with the understanding these changes are for the current RTA season only? This could avoid true permanent nerfs while significantly changing RTA only (and allowing players who use units for PVE or other PVP modes) to use their favorite characters as always? Just a thought that could balance the community's wants and also provide significant changes each RTA season.

    • @raze2012_
      @raze2012_ ปีที่แล้ว +1

      Sure, it's called Frenzy. Idk why SG doesn't experiment with it more.
      They also have global bans. They really haven't used it since the very very beginning, when JP didn't get a Guilty Gear Collab yet. And that's all they used it for, Dizzy/Baiken/Sol and Portrait of the Saviors.

    • @jinroo
      @jinroo ปีที่แล้ว

      I wish they did something more unique w/ Frenzy. They put more time into hall of trials every 2 weeks than the changes in Frenzy. The system could be useful in really shifting the meta and avoiding issues w/ players complaining about nerfs. @@raze2012_

  • @enriquemeza5291
    @enriquemeza5291 ปีที่แล้ว

    It’s like whoever wrote the summary didn’t bother looking at a single game infographic beforehand.

  • @neilcada6682
    @neilcada6682 ปีที่แล้ว +1

    Agree with the rewards for RTA like a point system where you can trade it for currencies hell I'd take it even if it is gold. Relate much to the abyss floor 102, still stuck on that for months now even when I've already cleared the challenge mode XD

  • @nielsvdw6141
    @nielsvdw6141 ปีที่แล้ว

    I dont RTA alot anymore but i do enjoy watching it on twitch. They have a creator discord why dont they just open a suggestion tab where creators can put up buff(/nerf if they dare) ideas that can be upvoted by the other creators. If the idea gets enough upvotes they can choose to implement these buffs during pre-season and decide wich ones stick and wich ones dont ? They could even open this to like the top 100-200 RTA players to let them vote aswell , they make it seem like buffing is so difficult when 3/5 buffs we got are basicly "10% more S3 dmg and S1 now pushes xxx unit 5% more". That aint a buff.

  • @w_419
    @w_419 ปีที่แล้ว

    Say what you will and regardless of counters I believe AOL is still an incredibly over-tuned character that needs to be padded down, her kit is stupid for a 4 star. I also totally agree with what you said in regards to why SM doesnt really invest into buffing or reworking older units because "it doesnt pay the bills" but the way I see it; no, there wouldnt be immediate money on the front end *but* there would be more exponential growth in the long run. To elaborate (and this is just me spit balling here) if SM said "Ok, we are going to slow down the push of new units in order to rework and buff existing units that no longer see any play" it would get people exited to play again and they would be creating a need for the player base to pull of those banners in order to maz imprint that character, not to mention the need for mola, gold, hunt runs, gear enhancement mats, sky stones, book marks... etc. all of which they sell, essentially creating a supply and demand, not to mention it would breath life back into the community because now they would have more character options that are viable for RTA/Arena. Yes, this would create a lot of work for them but it honestly beats the hell out of what we have now and EE's are just temporary patch jobs that don't really address the major issue, its like putting a hello kitty band-aid over a bullet wound and thinking that's going to stop the bleeding. Honestly at this point there is such a huge imbalance and I dont know if it can be fixed, at least not if the current trend continues.

  • @JayCruz-rv7qj
    @JayCruz-rv7qj ปีที่แล้ว +1

    I wish theyd just global banned the top 5 most banned units then find a way to cycle that maybe that would be interesting.

  • @Marcel371989
    @Marcel371989 ปีที่แล้ว

    as a cleaver i can just say elbris procc on single target, such skill, no 3rd ban, the moment when Belian is actually balanced, having no books is fine you can still cleave without, candy and yufine almost killed the game, even the infographic shows how broken they are but smilegate doesn't even care to make changes at all, sad times.

  • @MARKNIGHTMAR3
    @MARKNIGHTMAR3 ปีที่แล้ว

    i remember the first time i played rta i was hugely disappointment by the lack of rewards, it can be such an annoying game mode and getting something for having to go through it the same way other content has rewards would be nice

  • @xephyril6381
    @xephyril6381 ปีที่แล้ว +2

    like four buffs anti candy instead of nerfing her and use that slots for some meaningfull buffs

  • @mizusenpai5075
    @mizusenpai5075 ปีที่แล้ว +3

    i say add a vote system where 5 units can be weekly ban for everyone and after the week they can't be pick for a the same ban again until two week later making it where its kinda a weekly meta shift
    Edit: But the way E7 is was handling the game by creating a problem and selling the solution isn't working cause the person will just ban said solution so they release a second problem so instead its now a "pick your poison" type of playstyle

    • @lestonclark2398
      @lestonclark2398 ปีที่แล้ว

      Nah then the community can bann a whole playstyle and I see cleave being targeted alot by default people don't like cleave but its not healthy to get rid of a whole playstyle same can be said in the opposite they can bann all the good tank down/anti cleave units and if your not fast your screwed for an entire week

    • @lestonclark2398
      @lestonclark2398 ปีที่แล้ว

      Hate to say it but we need nerfs the game is to power crept atm

  • @yasinbagr4165
    @yasinbagr4165 ปีที่แล้ว

    SG cannot easily buff or nerf a character. If they decide to buff 20 characters like you said, even one buff is went overkill, they need to nerf it back and forced to give compensation. they cant easily nerf lua/aol/ navy landy for same reason they dont want to give like 5 compensation at once

  • @DarknessClown1255
    @DarknessClown1255 ปีที่แล้ว

    I get your point, but Smilegate can't buff or nerf every 2 months, because the f2p players nor low expending players wouldn't be able to keep up. The molas are FAR too scarce for people to keep up, because it's already hard as it is.
    That change would be amazing for late game players and whales, but you don't cater your game to the 5% player base. It's simply not realistic.

    • @OxyDoesIt
      @OxyDoesIt ปีที่แล้ว

      You get to recall when a character gets nerfed. For buffs they’d just have to suck it up.

    • @DarknessClown1255
      @DarknessClown1255 ปีที่แล้ว

      @@OxyDoesIt That will never happen. If you start buffing or nerfing heroes, you can't expect a refund every time, it's not realistic.

  • @elemyrh2875
    @elemyrh2875 ปีที่แล้ว

    I wish they nerfed characters.
    I can't help but feel bad for playing heroes like Ayufine and Candy. I love these characters, their animations, their gameplay, but seeing everyone hate them just makes me enjoy them less.
    We really like these characters : please, do nerf them so that they're more reasonable.

  • @espargododol3230
    @espargododol3230 ปีที่แล้ว

    imo if they make changes on character wether its a buff or nerf frequently they need to removes equipment removal cost, because most likely we will need to change equipment sets and stuff... in lol or dota, we just need to adapt to new system, but in e7 we need to have resources like gold and crafting mats and charm etc just to rebuild some units. I like the idea on huge rebalance stuff but they need additional stuff added in like remove the gear removal cost stuff..

  • @samoyedcorgi9756
    @samoyedcorgi9756 ปีที่แล้ว

    I tried to think what could be a fun meta and honestly nothing comes to mind. Do i want to fight high speed control meta? hell no. Do I want to fight a cleave meta where I just wait to see me dead without being able to move? nope. Do I like ayufine meta? she can go to hell and back and remember when something is meta means they just have very little way to fight back. In short no meta is a good meta I feel, they will always be bad with the only question being What's the lesser evil? So with all that in mind I think it does make sense to introduce something to shift the meta even during RTA like introduce a map effect that inc someones eff by 60% or something or effres in the same manner. Maybe once a month or so i think it can really shake the game up.

    • @samoyedcorgi9756
      @samoyedcorgi9756 ปีที่แล้ว

      Because Buffing/Nerfing unit takes time and testing and I can understand why they cant do it very often on top of what you said it doesnt make them any money. Introducing a map effect makes more sense and can make the game way more dynamic with less cost i feel. Can even have a week where you just dont have a map eff like normal RTA.

  • @budididu9843
    @budididu9843 ปีที่แล้ว

    i think you should considered that graph based on all players, i mean let say some player has landy in lower bracket, as you can see, the fact not all lower bracket has many unit like ML Krau or ML cermia, that landy become OP in their bracket, so i believe it is not all about OP unit...
    i believe the graph should be made only from all the players that at least has 85% unit, to make a judgement to some unit really OP or not

  • @tj3423
    @tj3423 ปีที่แล้ว

    I agree that rta should have a rewards shop, maybe based of participation more than rank. I don't understand why people who don't do rta would even care about missing out on those rewards, they literally wouldn't need them as much if they're not engaging with one the games core features. But I disagree with your example with Hwa and saying buffing and nerfing accomplishes the same thing. The whole 'only buff characters and release counters to characters' thing is the reason the meta has gotten to this point. Just look at they made Nawkwal to counter Landy but she also counters 2/3rds of the units in the game as well. No matter who you ban or pick in rta you still end up rolling your eyes at the op bs you end up fighting. The game's just too saturated with insanely good characters, they've basically reached the ceiling of how strong a character can be within the bounds of how the game works. Nerfing them is the only thing that can save the game imo, but I don't think it's going to get any better

  • @watawatan0w
    @watawatan0w ปีที่แล้ว

    A shop in rta in the current meta state would still suck because then it'll be putting more emphasis on the issues with the game. Rta isn't bad, but you know that they'll find a way to make it bad because sg can't do jack shit rightt

  • @MikoHecate
    @MikoHecate ปีที่แล้ว

    I absolutely hate this meta over any of the other meta, every match is a 50-50 rng f-xkfest. This is the only season i had to play 30 games of RTA to get to Masters when usually I will get a 70-80% wr and get to masters in < 20 games. This season it took me 30-40 cos I had a 54% win rate. Also they killed my girl Hwa my old hwa did more before this stupid "buff"

  • @Coffee_Neko972
    @Coffee_Neko972 ปีที่แล้ว +5

    I used to play RTA, then I took a break so I skipped Ml Landy, and yufine (bad news) , now im back playing but i wont play RTA until e7 give us "real" answers to the top units. btw im bad at the game so is even worst XD

  • @jamienisbett9917
    @jamienisbett9917 ปีที่แล้ว

    a quick question; If there was a daily (for this example call it a "system ban") where basically SG takes the total top 30 most picked units of the previous season and RNG cycle banned, without repeat, one of them daily, would this shake a few things up? Obviously, keep the 2 player picked bans also. It just seems like if you want to shake things up, how about just removing that choice of unit for the day.
    I see it as a 50/50 fault here. Yes SG doesn't have answers for the most picked, but it's also players who are first picking them so the other player doesn't get them first. If you understand where I'm going with that. So if either player can't have them, would it not open up more variety?

    • @Jenazadp
      @Jenazadp  ปีที่แล้ว

      Think molas and other investment makes it a pain and also constantly changing every day is a bit much, more had to be weekly-monthly.

  • @treyfolkmen7942
    @treyfolkmen7942 ปีที่แล้ว

    9:38 I disagree on that. If buffs make game more interesting, people will be willing to play more, this in turn will create more positive mood in various social medias, more hype for the game, which can attract new players as well. And most importantly it will keep current players in game, because as things are now - they leaving. I also dropped the game a month ago, too boring and stale. But still keep an eye on it, in hope something changes

  • @suchinthvn9915
    @suchinthvn9915 ปีที่แล้ว

    i dont have any complaints cuz im a lua spammer...but kinda hate to face her....i know that this stalemate of constant same picks is annoying and makes the game boring sometimes, long ass vid btw..keep up the work man !

  • @princesharming8693
    @princesharming8693 ปีที่แล้ว +1

    Cring Adin is the most pick in RTA

  • @Nagato12000
    @Nagato12000 ปีที่แล้ว

    They could add more buffs to (Different units) and stop putting that evasion band aid on units... and more bans 3 bans between both players and a world ban would really change so much

  • @Zawakawaka
    @Zawakawaka ปีที่แล้ว

    We cant have unit buffs because of molas and gear especially gear...and molas. There should be per match win rewards for RTA. like Conquest points.

  • @hollowmetals1
    @hollowmetals1 ปีที่แล้ว

    naw hell no back when green cidd first pick was a thing and every game was speed race those were the worse season. I still remember creators rage quitting saying '' i don't wanna deal with this''

  • @NoctisRosfield
    @NoctisRosfield ปีที่แล้ว +5

    Hate the negativity Bro.
    U need a break from E7.
    Wish u all the best my friend if u decide to take a break.
    We will wait for U.

    • @Jenazadp
      @Jenazadp  ปีที่แล้ว +1

      Yea pretty hard to play the game right now, its just so... dry. That's mostly why I play but been avoiding RTA a ton.

    • @liminaltv3206
      @liminaltv3206 ปีที่แล้ว +1

      @@Jenazadpwhat would make it not “dry”?

    • @TedME-j6u
      @TedME-j6u ปีที่แล้ว +1

      @@liminaltv3206less greed

    • @ishfail
      @ishfail ปีที่แล้ว

      @@liminaltv3206watch the video… he explains well

    • @liminaltv3206
      @liminaltv3206 ปีที่แล้ว +3

      @@TedME-j6u I certainly understand being tired of releasing limited units, but I don’t see how it’s fundamentally different than releasing non-limited characters. I don’t think that releasing units is what causes the game to be “dry”.
      I think the most common complaint is really about the meta, but there is always a meta.
      There’s a lot of “I feel” style statements without much explanation. It would be nice to say “the game feels “dry” because….” And then have an honest look if the answer is real or not. For example: I was bored of the game 18 months ago, I took a 12 month break. I am now enjoying the game again. That lack of enjoyment said more about my perception of the game than anything intrinsically about the game itself.

  • @looots1320
    @looots1320 11 หลายเดือนก่อน

    good thing wuthering exist, I just stick to this game for my friends in the guild

  • @gigelparigoridi5323
    @gigelparigoridi5323 ปีที่แล้ว

    An rta shop would make people play rta more

  • @TheDragon105
    @TheDragon105 ปีที่แล้ว

    the last 2 minutes of the video rant was the highlight for me, and i agree lmfao

  • @dark9nine
    @dark9nine ปีที่แล้ว +2

    Buff Blue Zerato.

  • @marjhuncantago9476
    @marjhuncantago9476 ปีที่แล้ว

    what is nightmare lab?

  • @AdmiralMEOW1
    @AdmiralMEOW1 ปีที่แล้ว

    I think if they didn't do the buffs/nerfs thing you suggest they could maybe change things up by doing a "protected pick" or something. Like before bans you can allocate one unit to be protected from banning. That way you can pick that last unit that counters a single draft style

    • @mateschneller9497
      @mateschneller9497 ปีที่แล้ว

      Yeah, except... that completely defeats the point of banning?

    • @AdmiralMEOW1
      @AdmiralMEOW1 ปีที่แล้ว

      @@mateschneller9497 kinda, but it may also eliminate people's ability to rely on a single win condition. Imagine if all those people who rely on Candy to counter cleave suddenly are forced to run it into ML Kawazu or another full counter every time. There are clear downsides to this idea but it might lead to a more diverse play if it was made the gimmick for one season

    • @mateschneller9497
      @mateschneller9497 ปีที่แล้ว

      @@AdmiralMEOW1 let me put it this way then. do you REALLY want to face ayufine or lua every other match? Do you want to play against belian every time you zio cleave? Do you want to play against ran every time you get cleaved? Etc... your idea creates 10x more problems than it solves, all it does is let people force through those "i win" picks that punish entire playstyles just by existing.
      And lets not forget how much of an absurd advantage this would give to whoever happens to go second, being able to force a pick through knowing the entire draft already.

  • @hayseshouhda5730
    @hayseshouhda5730 ปีที่แล้ว +1

    I think the thing that really kills RTA for a lot of players is that you have to have a good selections of heroes with over 280 speed to maintain relevance. So to obtain this relevance you have to hunt speed gear non-stop and speed hunting is absolutely miserable in E7.
    I have friends that have been playing the game for over 5 years and he has a single character at 280 speed.

    • @seanmcgee2419
      @seanmcgee2419 ปีที่แล้ว +1

      I get that chasing speed is anoying but 5 years and nothing over 280? Bro rans has 128 base speed at this point he is either not actively playing or doesnt know how to roll gear/ speed check because i refuse to believe someone is actively playing and rolling gear properly and still isnt able to obtain characters of 280

    • @seanmcgee2419
      @seanmcgee2419 ปีที่แล้ว

      Also you definately do not need lots of characters over 280 i have friends in legend and ended legens with 1 unit over 300 or they dont even use openers because the game is in a state where you don't need to dictate the first turn I think this is a pretty cope take

    • @hayseshouhda5730
      @hayseshouhda5730 ปีที่แล้ว

      @@seanmcgee2419 Glad you agree with me that speed hunting is a pain and that it deters players from even approaching RTA a lot of time. Or that when new players get into and get out-sped (not even by units) and don't even get a turn, that they turn away from RTA.
      Many players forget what it's like to be new or how important new blood is.

    • @seanmcgee2419
      @seanmcgee2419 ปีที่แล้ว

      @@hayseshouhda5730 I agree its difficult to get into RTA and realistically its an end game mode and took me over a year to have the gear to even get into rta but I think that the tools to play slow and the addition of new free units like arowell adin and stuff makes the game much easier to approach and get into nowadays. Like sure u get outspeed and die before u take a turn it sucks but its gonna be like that in any game if a new player fights an already established player. ( this is what ranks are for and new players should avoid fighting in the very early season or at the very end where chances are ur gonna meet a player starting their climb). I always see people say this is a deterrent but never talk about the fact that if u get facerolled u might be motivated to get better at the game, not sure why no one talks about this like when you get beat so hard do u never just think wow what did he do so well that made it impossible for me to win there and how can i do that.

    • @hayseshouhda5730
      @hayseshouhda5730 ปีที่แล้ว +3

      @@seanmcgee2419 The reason why people dont get any drive by losing brutally is because people usually play video games to relax and have fun. Most people don't have fun by not even getting a turn and move onto something else that is fun. why stress, right? and as we have previously established speed farming is not fun.
      you dont have to like it, but those are the facts.

  • @ByRekon
    @ByRekon 11 หลายเดือนก่อน

    I would love a third preban

  • @--Seratin-
    @--Seratin- ปีที่แล้ว

    sg suck at buffing n nerfing. they need to implement counterside type weekly global bans which rotate n reduce base stats to bring down the usage of the unit

  • @TomasFranceNice
    @TomasFranceNice ปีที่แล้ว +2

    RTA has been boring for months. I never played more than 20 games a season (I have a life), but this past season I stopped at 4/10 in placements and have zero plans to play this season

  • @Sentience12
    @Sentience12 ปีที่แล้ว

    End -game is supposed to be fun but rta is cancer especially if u wanna play turn 2 and u don't have the units to counter cleave u get fucked over

  • @EpicKnifeHurts
    @EpicKnifeHurts ปีที่แล้ว

    I am one of the 5 people.

  • @rhoem1353
    @rhoem1353 ปีที่แล้ว

    Wish they do banning every season of control unit few so don't have to worry of getting 3 control unit can't height;-;

  • @marjhuncantago9476
    @marjhuncantago9476 ปีที่แล้ว

    The banner makes things obvious,

  • @MarkMay1
    @MarkMay1 ปีที่แล้ว

    I’m one of the 5 people lmao

  • @francistein8409
    @francistein8409 ปีที่แล้ว +2

    the game is dying. RTA is what killing the game.

  • @watawatan0w
    @watawatan0w ปีที่แล้ว

    Time for a new gear set that is Immune to injury (Jk)

  • @chillhour6155
    @chillhour6155 ปีที่แล้ว

    This season was a non season really

  • @Talon1508
    @Talon1508 ปีที่แล้ว

    I'm one of the five!!! 😅

  • @marjhuncantago9476
    @marjhuncantago9476 ปีที่แล้ว

    nerf is something like, reducing the value of your paid items.
    so NO, reduce the number of limited units being released each 3months, because it's becoming obvious that (netmarbleguy) being greedy a$$pack, instead of buffing or nerfing, why no re-work some units or old units?
    ban the reviews most pick unit per season, at least ban top 5 most pick unit per season and then goes rotation.

  • @ghosttuna2018
    @ghosttuna2018 ปีที่แล้ว

    As a moon bunny, navy captain landy ban believer i can comfirm i pick cilias a little bit.

  • @RaphaelMustang
    @RaphaelMustang ปีที่แล้ว

    I watched till the end so I'm the fifth?

  • @eugenin7929
    @eugenin7929 ปีที่แล้ว

    You are stale, granddad. Not the meta

  • @basedgod8636
    @basedgod8636 ปีที่แล้ว

    game is in a horrible state u are right. I actually was not logging in for days at a time but the guild needs me for AI

  • @richardchu3916
    @richardchu3916 ปีที่แล้ว

    You are right that "buffs dont pay the bills" but you end up going "that's fine" which is a naive take (I am being nice), if u look at the recent revenue report and Tsu's video, there's a concern. telling SG to make things excited without ways to increase earning is just not realistic.
    Also, we could have an awakening, but thanks to the "F2P BTW" terror truck squad, this exciting and potential revenue are dead.
    F2P dont want to spend money or let SG have any new ways of making money, that's the problem.

    • @mlgrrd4718
      @mlgrrd4718 ปีที่แล้ว

      I think everyone hated it because it would apply to NEWER units, not just the older ones. Plus CN hated it because they already have to deal with imprints locking key things from other CN games

  • @Cooowop
    @Cooowop ปีที่แล้ว +1

    FRICK SG FRICK E7