Great memories of playing this as a teen. Don't think I ever stayed on the road and finished the course....just always took off into the mountains and hills to see what kind of crashes I could experience. Thanks for posting, I subscribed!
1990 everybody without a computer was still playing the original NES. Full 3D polygons, rearview mirror and weather effects just blew anybody away that seen this game...
Because of this game when I was a kid I had thought driving cars is SO hard ) Was a nice surprise that driving cars in real life like 1000 times easier)
@@AchtungBaby77 Hard drivin' didn't have truly open maps. You still felt like you were stuck on a 'course'. But otherwise they did pioneer a lot of this.
Technical impressive game for it's time. Pretty cool rain effects, back mirror, crash effects and the music is catchy. But the engine sounds like a bee. ^^
Lmao, engine does sound like a pissed-off bee haha. This was one of the things I hated most that with the brilliant SID chip that the C64 had they couldn't create better engine sounds.
7:42 - the worst thing that can happen to you in this game. You see a computer car coming the other way... That's when you know you've been going the wrong way, lol.
I remember roleplaying this beauty on a pc my grandma had, moody rain driving turning off lights and wipers in tunnel to wait out for the rain to pass . so many memories
Amazingly, this iteration of Test Drive wasn't made by Distinctive Software like the previous two, but rather by Accolade in-house. Then the Test Drive franchise would be dormant until the release of the fourth game in 1997, which was made in Newcastle, UK by Pitbull Syndicate!
i remember thinking that 1997 games are the highest peak of realism, for example mortal kombat was photorealistic and i couldn't even think of something more. same with test drive. or duke nukem 3d
I remember back in '94, I had a passing thought about the future of gaming. I imagined a time of somewhat realistic graphics where majestic mountains weren't just 2D parallax bitmaps, but places that you could reach and explore in real-time 3D. The thought was thrilling, then I just mentally bookmarked the thought and carried on with life. Within a decade, gaming was basically there.
I have faint memories of playing this game on an XT pc (altought it was REALLY slow). Altought I definetely played it on a 386 DX33. Nevertheless I recall watching the intro and the pic at 0:20 and asking my brother "Wow... This looks soo realistic! why the game graphics can't be like this?" He answered that it would have been impossible. Ok, fair thing. Nowadays games have surpased that image quality by several orders of magnitude.
I was always torn by this game. The snazzy polygon graphics, happy tunes and ability to use headlights and windscreen wipers was all quite compelling. The vehicle handling? Not so much.
The midi music and annoying synth engine sounds are exactly how I remember it. Perhaps the game you played used a different sound card system? Which reminds me. I have fond memories of playing a DOS game called 'Ski or Die' at a relative's house in the 90's. The sound was PC speaker, but still had really cool renditions of hard rock/metal Van-Halen-esque guitar solos, but the solo would literally be a solo instrument with no drums or rhythm guitar, as it was all the basic PC speaker could handle. Fast forward to when I discovered on YT many years later that the game supported sound cards all along. I finally got to hear those tunes in all their full-band ensemble MIDI glory, it blew me away haha.
Great memories of playing this as a teen. Don't think I ever stayed on the road and finished the course....just always took off into the mountains and hills to see what kind of crashes I could experience. Thanks for posting, I subscribed!
Waiting the night to use the lights and the rain to press W
Remember the chicken
Same! and also running straight into the lakes and rivers lol
I'd drive into a railway crossing and drive along the railroad tracks until I met a train head on lol 😂
1990 everybody without a computer was still playing the original NES. Full 3D polygons, rearview mirror and weather effects just blew anybody away that seen this game...
Nah it was still garbage😂
This game was ahead of its time. I played this game a lot in my youth.
Hell I remember playing this in 93, I was 6. Such good memories.
Because of this game when I was a kid I had thought driving cars is SO hard ) Was a nice surprise that driving cars in real life like 1000 times easier)
Yeah... It was waaay too easy to fly off the road and off a mountain in this game. Replaying all the crashes was cool, though.
Full 3D graphics and large open maps in 1990 is really wow
Not to mention the digitized images in the intro and menus and digitized interiors. Those were eye-popping in 1990.
Hard Drivin' by Atari managed to pull it off in '89, and that game featured instant replays as well.
@@AchtungBaby77 Hard drivin' didn't have truly open maps. You still felt like you were stuck on a 'course'. But otherwise they did pioneer a lot of this.
And don't forget the weather effects.
Remember the Code Disc to be able to play the game? Took me longer to find that around the computer desk than playing it. Great Video!
Technical impressive game for it's time. Pretty cool rain effects, back mirror, crash effects and the music is catchy. But the engine sounds like a bee. ^^
Lmao, engine does sound like a pissed-off bee haha. This was one of the things I hated most that with the brilliant SID chip that the C64 had they couldn't create better engine sounds.
In all fairness, every racing game sounded like that over the pc speaker... It's not like we were rich enough for a sound card and speakers.
Let's all be honest here! As kids, we all thought driving and controlling a car in real life was as difficult as cars in this game 😁
I'd kill for a sourceport that increases the draw distance and a bump to the resolution for this and Vette!
7:42 - the worst thing that can happen to you in this game. You see a computer car coming the other way... That's when you know you've been going the wrong way, lol.
I remember roleplaying this beauty on a pc my grandma had, moody rain driving turning off lights and wipers in tunnel to wait out for the rain to pass . so many memories
I wonder how hard it was to develop this
Whoa, this brought me back!
Amazingly, this iteration of Test Drive wasn't made by Distinctive Software like the previous two, but rather by Accolade in-house. Then the Test Drive franchise would be dormant until the release of the fourth game in 1997, which was made in Newcastle, UK by Pitbull Syndicate!
i remember thinking that 1997 games are the highest peak of realism, for example mortal kombat was photorealistic and i couldn't even think of something more. same with test drive. or duke nukem 3d
I remember back in '94, I had a passing thought about the future of gaming. I imagined a time of somewhat realistic graphics where majestic mountains weren't just 2D parallax bitmaps, but places that you could reach and explore in real-time 3D. The thought was thrilling, then I just mentally bookmarked the thought and carried on with life. Within a decade, gaming was basically there.
Dude, you need to press W for wipers.
Didn`t know about that! Thanks
@@rustedshowAnd H for headlights.
I really like the 3D graphic style.
Dude, why didn't you turn on headlights and the wipers on 2nd stage?
I have faint memories of playing this game on an XT pc (altought it was REALLY slow). Altought I definetely played it on a 386 DX33. Nevertheless I recall watching the intro and the pic at 0:20 and asking my brother "Wow... This looks soo realistic! why the game graphics can't be like this?" He answered that it would have been impossible. Ok, fair thing. Nowadays games have surpased that image quality by several orders of magnitude.
Test Drive 3 required 386.
only got to play this on the ibm ps/2 model 30s they had at my high school, I had Amiga & Commodores at home but Accolade never made TD3 for them.
Press the W key to activate the windshield wipers.
12 FPS but still playable
以前細個想有車又未能資格考車牌等,就玩這game當自己有車。。
El motor suena como un mosquito, no conocía este título, el primer test drive que conocí fue el 4 de ps1
Comentarios más arriba dicen que suena como abeja jajajaajja.
Hi. How do you resize the Winuae display to ideal proportions for a TH-cam video?
Hi, I did it after recording in Adobe Premiere
I miss untextured polygons
2:05 Nice crash lol.
Looks like you are playing this on a .286! a 386 SX33 mhz ran it fine...
Nice footage. Can I use some of it in a video sir?
Thanks! You can, no problem!
Thank u a lot!
In this game you fan use wipes!
Esse jogo mega conseguiria portar tranquilamente com seu chip SVP
「あなたのコンテンツはとても感動的です」、
お疲れさまでした。
so, are you chinese or japanese?
@@glowiever No, I`m European)
как управлять ладой под воздействием водки
Sounds like C 64 ;)
Soundblaster 16...
almost impossible to control
14:32 Best TIme [0: 08.0] ???? WTF
Lol
Duke Nukem in a Ferrari
Radio channels with different music was cool, but it's still, hands-down, worst driving game on PC ever. Technology just wasn't there yet.
No sh*, Sherlock. Video game technology was still in its early stage in 1990. 😒
WTF?
I was always torn by this game. The snazzy polygon graphics, happy tunes and ability to use headlights and windscreen wipers was all quite compelling. The vehicle handling? Not so much.
I think the sound is awful!
the soundeffects are bad yes, but some of the music themes are cool! 😀
It sounds different from what I remember. But it has been over 20 years since I last played it. A friend of mine had it for the PC back in the day.
The midi music and annoying synth engine sounds are exactly how I remember it. Perhaps the game you played used a different sound card system?
Which reminds me. I have fond memories of playing a DOS game called 'Ski or Die' at a relative's house in the 90's. The sound was PC speaker, but still had really cool renditions of hard rock/metal Van-Halen-esque guitar solos, but the solo would literally be a solo instrument with no drums or rhythm guitar, as it was all the basic PC speaker could handle.
Fast forward to when I discovered on YT many years later that the game supported sound cards all along. I finally got to hear those tunes in all their full-band ensemble MIDI glory, it blew me away haha.