RANKING ALL DPS TOWERS (WORST TO BEST) -Tower Defense Simulator
ฝัง
- เผยแพร่เมื่อ 27 ก.ย. 2024
- There are plenty of powerful late game DPS towers, but which one is the best?
In this Tower Defense Simulator video, I rank every DPS tower from worst to best, looking into their values, max DPS, capabilities, and more.
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#tower #roblox #tds #towerdefensesimulator #towerdefense #comparison #blueheadmafia
#DPS #damage #dps #accelerator #engineer #ranking #worsttobest #lategame #late #game
Sorry about how long it took for me to make this video, I was very busy with finals. But it's summer break now, so I should be back to my old upload schedule :)
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Bruh same, the plushies didn’t taste that good tho. I don’t know how you keep doing it, but every time I buy ur plush you forget to season it ):
aye did u pass?
I really love your voice, it's so amusing.
Where is swarmer it can reach 250 dps without commander
Also accel reaches less than 380 dps cause recharge cool and dmg cap
The engineer was made to stand its ground without any support. It is a good all-rounder tower for any stage or any type of zombies. I would say, if sentries could see hiddens, it would be one of the best dps towers to pick
When supports are forced meta, that advantage is moot. You are always going to be bringing a support, and once you do engis inability to be buffed by them shows.
That's what I like about the engineer, you got a jack of all trades for just one slot which comes really handy in solo and duo
Still I don't like that it looks nothing like a hardcore tower compared to mister ray of doom
@@israelmateo2050 But its to overpriced for what it can do, plus, and idc that her sentry cannot be stunned, if you want to counter stuns, just bring medic.
@@brendanliew9598 I agree, I believe medic is also very forced into the meta, and needs a rework
I respect you're opinion but i disagree but its still cool to love a tower and have you're own opinions for it
9:39 the thing about accels chargeup (assuming it's max) is that, if it's in the absolute worst case scenario (attacking glitches on a straight path) it will still be able to get them. and only attacking late into the range shouldn't matter much as the dps will shred the fast enemies, and by the time errors are spawning, you should have several max level accels which will kill them faster than they run.
Unless the acels target a high hp boss and let enemies past lol
@@cyberlord645 True but it's usually not a issue especially when it comes to errors
@DracozNest I need your targeting then because if I play I always have that problem it's why I used to run ranger engi before engi got a debuff lol
@@cyberlord645 Nice, when I solo fallen I also get some max rangers then I get the accels but a max Dj can help target the errors
@@DracozNest Bro ive been playing tds for over 5 years and i didnt know a max dj solos errors
It's kinda bad when you realize that if the units from the military base couldn't move at all, it'd be more cost efficient and deal more dps than the TURRET. I'd honestly love if this were a glitch. It isn't game-breaking like slowing down all enemies severely and doing 1200 damage PER TICK, but it still shows that the military base while usually D Tier, can occasionally be GODLY.
This is an actual glitch that was covered in an elite video
i dont understand
@@AkuLovesCats There was a glitch that if you had a military base and high amounts of lag the military base would be basically invincible. Thus dealing 1200 dmg per tick. If you had a god pc and somehow lag and still get high tps (maybe 40). Then you would get 1200 dps × 40/tps. 1200×40=48000 dps. I remember in a vid it soloed the fallen king in 2 seconds. Possibly 75k dps at its finest.
then they;d be stuck at the back of the track and never get in range
good point tho.
By the way, forgot to mention, accel's dps at max lvl with cta is NOT 443.7, its actually around 366.7, bc of the fact that Accel overheats a lot faster with commander's cta buff. Accel doesn't actually fully benefit from Commander, but it still benefits more than engineer
it is fully affected by commander just because it makes it reload quicker doesn’t make it any less affected by commander
@@femurbreaker0o they’re right. It’s damage per second, not damage per burst window. Which means that for most of the CTA buff, it’s not performing at all, due to its overheat and recharge.
@@femurbreaker0 Previous comment explains almost everything. This isn't pre-reworked Accel, where the overcharge is based on time and not total damage dealt, where Accel can fully benefit from CTA.
Since this is reworked Accel, it now overcharges based on damage dealt. The higher the dps, the faster it'll overcharge. The faster it'll overcharge, the more often Accel won't attack. The more often Accel won't attack, the lesser the potential dps he could've gotten. This applies with Commander's cta, it still buffs the Accel quite a lot, but only about 30% instead of the stated 55% (its still better than pre-reworked Accel's dps with cta and pursuit)
@@2fps_man The formula for firerate boosting is ((Original Firerate-Firerate Bug Increase) ÷ (1+Firerate Boost)) + Firerate Bug Increase, Or if you dont know how to use these formulas. firstly get the firerate boost. for example 38%, Now get the firerate and Divide it by 1,+firerate boost for example 26% firerate boost you divide the number by 1,26 or 1,38 just like i gave an example 1,38. The firerate boost is supplied in decimal form (Did this comment due to the way you said on how much firerate boost it gives thinking maybe you didnt know it) But yea it's around 30% firerate boost.
does this mean engi with commander still has more dps then accel with commander
This guy is so chill, posts amazing informative videos. Subscribed!
You forgot green scout but i will get past it
my bad
Dead meme
😐
This shit isnt funny anymore
Nah he forgot to add the, Golden Freezer
btw corso, the pursuit's bullets can damage lead enemies, so it can deal with lead balloons as well as the ranger
thank you for actually telling everyone about the pursuit bcs it was so underrated before
Solid ranking. The ranking was right, but the thing you got wrong is that Accel with CTA does only about 359. Cause, you have to factor into the DPS eq. that having a higher DPS will reach the 3,000 overcharge threshold faster.
More DPS = more down time = diminishing returns
Overcharge doesn’t make a difference at all bc let’s say accelerator does 4 overcharges every wave, with the commander buff it can do 5 overcharges bc it’s fills up it’s overcharge much faster thus making it pump out more value and damage
😅😅😅😅😅😅😅😊😊😮😮😢😢😢🎉😂😂😂😮😮😮😅
got confused when i saw engineer at number 4 but then i scrolled down to see this video is 1 year ago
Gfreezer is a great dps tower that has a freeze ability that matches the sledger overall S+ tower
it does like few million dps, definitely rank 0
omg omg this tower can oneshot the void reaver1!!111!!!1!1!!1!!1!!!!11!1
@@The_Annihilator123 actually, it 2 shots the void reaver because it shoots only every second.
🤓
hopefully it does not get removed but dang the power scale
Now max ranger does 1000+ DMG per shot 😂😂
so what it's 7 second reload
@@thisisnotachannel15with cta it's actually not bad
Id recommend not getting a lot of max level rangers though, its not really worth the slight ddps boost for more than 30k cash
That one 10 hp zombie about to receive 10k damage from my ten max level rangers
@@thisisnotachannel15 but it still does 170 dps
I come from the future to say rsnger now deals 1k damege p shoot
0:01 bro nuclear monster
One of the new updates made it cost more but it does about 1000 dmg
Just saying, accelerator is only partially buffed by commander. Commander only buffs its firerate and not its overcharge, charge up, or cooldown. This gives it a dps of approximately 380 dps. Because the accelerator is only attacking for around 3.9 seconds out of 7.9 seconds(4 seconds for charge up and cool down), this more than halves its dps compared to when it is attacking
Correct. Though i dont think he reads comments that much, if we want him to know about the mistake he did on calculations we'll may need to find another way i think... also did you include rof bug?
@@joaofrancisco-zq4tf they fixed that A LONG time ago
@@joaofrancisco-zq4tf the rof bug
@@N-thinghappeninghere rof bug still exists just a little 0.008
@@bingkoiE hm ok
The best gold mini dps is level 3 after the buff and its jacked
oh no I don't understand this, grilled cheese obama sandwich.
My heart cant take this damage
i have been watching for only 4 days and i already love your vids also i subscribed! keep up the great work Corso🎉🎉!
glad you enjoy my videos!
I was expecting this video
7:38 Let me correct your mistake @CORSO, the pursuit can detect leads on lvl 3 with the machine gun, so pursuit can still be better than ranger in that aspect, because he can deal damage both crowd and single target
lvl1*
But it targetting still horrible so no
@@darkblades9206 I said pursuit "can still" be better, I am not affirming it
I will never understand why engineer can see hiddens but the sentries cannot
Probabbly bc engi's sentries only shoot the enemy tht has heat and hidden doesnt have it so its very obvious
I disagree with the accelerator being first, mainly because of the overcharge mechanic. The accelerator can only do a set 3600 damage before charging up, so if you buff it with commander, the accelerator is basically still going to do the same amount of damage, just in a shorter period of time.
thus more dps
@@MaanBluefr
the charge isnt even that bad at max lvl
@@MaanBlue but the charge time stays the same
This was a year ago man things change
Everyone forgot shotgunner AKA (by me) highest damage at early defense and militant AKA (by also me) a good tower that can change minigunner at early defense
But they don’t do good late game dps which all the towers on this list do
hidden detection doesn’t really matter for dps towers, because you only have 2 hidden enemies and your early game towers which nearly every single one besides paintballer and demo have hd and can handle hiddens but other then that good vid
it kinda does in hardcore though
@@TheLethal hardcore is a completely different book, plus pyro tends to be the go to for souls anyways
@@ChickenKing_Ice soul bosses
True! Everyone keeps thinking hiddens are so major in late game while in reality they're just filler (yes, including hardcore).
@@TheLethal My turret existing (or ace pilot):
ranger is like accel for begginer or middle leveled players to use and beat bosses.ranger is one of my fav towers with minigunner.both bc is useful.ranger for main damage mini for extra help to kill hiddens.
Tds is a very good game i just have one thing i wanna say.. i hate the hardcore grind ik they're powerful towers but for people like me who don't have alot of time to grind hardcore because of school it's a bit sad even now i still don't have accel
I think ranger will always be the best tower due to how insane it’s range helps it a lot and that’s why it’s so strong it can always do the same dps but it hits the entire map plus it’s has insane versatility and it becomes deadly with commander
Nah, it will never be the best tower
accel is 10x better cope
@@kalzoik shut up I was sharing my on opinion
@@NameMeAL it still is the best tower it been the best tower since the buff it plus it’s the only lower on the list that always been used in every event due to how much versatility it got Ranger or outlaw will still be the best option
@@kennedy9773 it's dps is beaten by a lot of towers, it os very expensive, it doesn't even see hiddens, it is only used in hardcore because of metal balloons, and for other gamemodes just use mortar, it is very good, has great splash and cluster bombs
I would see the Golden Minigunner as the 'constant-fire' alternative to the Accelerator. While Accelerator does deal extreme amounts of damage, it still pauses at times whenever it overheats. The Golden Minigunner is notably weaker, but has no placement limits and it constantly fires.
Corso you realise that pursuit can also detect flying and has lead penetration right?
Ranger still can handle the job more easier
ranger with dj booth can have full map range if you place it on top of the vulprint bouilding in cyber city wich is insaen for speedy bosses and so much more💀
I think Militant deserve an honorable mention, it has pretty good dps for player who just started the game.
I agree honestly
pretty sure he meant dps towers for people with all towers so yknow, militant is redundant
Pretty sure he meant highest dps towers in game not by whether or not it was for a certain game leght like early mid ect. Though it is good it just doesen't compare to the others
@@Lemon------------Dude-929 I honestly disagree. Militant can be good but it just isn’t as good enough as the ace pilot, which cost less in the shop.
I agree with the rankings, but I feel number 2 and 3 could go either way.
also a few corrections:
1. gold mini lv 3 is actually the lv with the best cost to dps value, doing 5.2 dps per 1000$
2. pursuit lv 1 is actually the lv with the best cost to dps value, doing 7.95 dps per 1000$. For lv 2 to have a higher dps than lv 1, the rockets would have to hit at least 2 enemies. I also want to mention that lv 1 gives you lead penetration and because it flies, it can also attack flying enemy. The only difference with ranger is that it has crap targeting which is why I said number 2 and 3 could go either way depending how much you value the pursuit's 400 extra dps vs ranger's good targeting.
Please do another one of these as alot of them got reworked, and necromancer got added
actually lvl 3 golden mini is the most cost efficient because max as dps of $225 for 1 dps while lvl 3 has a dps of $195 for 1 dps
7:39 pursuit can do the same thing
the ranger's range doesnt matter on small maps and you don't even need that much of the map to maximize its potential
As bad as I want to say Pursuit is better, it still can't target crap
technically, accel can down the molten boss (without charging OR cooldown) in somewhere 20 seconds
but with charging and cooldown, we can say something like more than 30 seconds, great overall, but one problem is the damage overload, if we still had the seconds charge, it could have done great dps.
What about Mortar? It's pretty darn good. It also has slightly better hidden detection than Ranger because it has Splash DMG
It has worse single target dmg how are you goona take out fallen king *with 4 mortars?☠☠☠*
@@goldenk405 noone is gonna use it to kill a boss just for crowd control
@@Berlinh2 That's why it shouldn't be on the list
@@HallowStealth yeah but if we count it's splash dmg it could enter on the list if is just a single dps list than yeah hes not getting in
@@goldenk405 Thats exactly why you have 4 other tower slots
Ranger does not deserve second. Although he has high damage and high range he is really only good for shredding bigger bosses which towers like accel, pursuit, and engineer do almost just as good at. Almost forgot to mention the fact ranger has no hidden detection on top of that. Ranger just isn't worth it for his high cost, really only comes in handy in hardcore sometimes.
yes he does. he can see the whole map, so he can attack twice as long
@@nooseloverr yeah but for his high cost, low dps, placement limit, cliff placement, and no hidden detection... ranger isn't great and is rarely used by higher level players.
@@SmellyGamerChair forgot about no hidden detection, my bad
Common W Corso
W chain
W
W
W
W
who renembers pursuit having hidden detection?
R.I.P engineer 400 DPS 🪦
I think the best dps is
1accelerator combine with commander coa it will overheat faster and does insane dps that can kill major bosses
2 golden mini you can spam him
3 ranger with those high dmg can kill major bosses a lot fast
4 engineer the explosion of sentries does a lot of dmg but it will ran out and it cannot get buffed by commander and dj
Noting that the golden mini has a 100% strength boost, it should have way more than 103.45 dps, and with max commander chain, it would do 20 damage per 0.06 seconds, so that is roughly 320 dps rather than 103.45.
It only do 14 damage bozo
Plus the buff is already there when you equipped the golden perk
Very good video! Definitly helped me, to choose best towers and make better ecnomic decisions in BTS, Now i will save money for better and higher efficiency tower instead of weaker and less efficient towers, Very good video btw!
Sniper is the only Cliff tower with hidden detection
but, usually mortar hits hidden enemy's because of it's splash damage while sniper is useful on wave 13 and 15, the mortar is good for wave 24, with enemies that aren't hidden.
Ace pilot mains explaining why your statement is false and why every single tower has hidden detection:
@@Sivves well, that is true, but I am talking about having hidden detection for the whole wave
You need to make an updated version! Golden Minigunner, Ranger, and Engineer have been changed a lot since this video came out
To people who say mortar didn't came in the list your wrong because hes a crowd control tower he only has 4 placement limit
Why no swarmer :( isn't it a DPS tower too tho
200-256 DPS with the stacking bug
Anyways nice video
My rating: overall it was EXTREMLY good bro, everything was right (almost), but i have 3 things i wanna say, 1st, the maximum of an tower you can play won't matter that much, because the higher the maximum is the more you need to spend on it to get it to maximum, so the turret and the engi should be ranked atleast 1 higher,2nd thing,the ranger can do very good damage to enemies with high health, but it struggles ALOT while dealing with breakers,if you spend too much on rangers and too ,ow ampunts into stuff that can handle breakers or crowds, you are basically dead,3rd, the accelorator is really expensive too, and if you play fallen or smth with alot of stuns and u dont have medic, you will do MUCH less damage because after the accelorators are free'd from being stunned they need a little bit of time to load their "laser canon" or idk what that is, done.
Engi is sometimes overrated and sometimes underrated
Gmini buff go crazy doe
My top
1.accelerator
2.engineer
3.reworked gold mini
4.pursuit
5.turret
6.reworked ranger
I thought the Pursuit has hidden detection at lvl 5. However I never checked out the rework so maybe they changed it?
with the new ranger update, it’s insane. pls make a pt 2, since a lot of towers have been either reworked or buffed.
POV: the militant being sad because it is the cheapest and most reliable dps tower in the shop because of its range, no charge up, cheap cheap and also can be used as a all rounder. It is also my favourite tower because it helped solo molten for the first time.
ngl the Ace pilot is absolutely op, If u can use it correctly u can solo fallen into wave 32 only using farm+ ace
(one of the best early-mid, also good for bosses bc of the high burst dmg) and aoe from missiles for hordes
You should make a early game tower tier list
A mistake you said is when you said engineer, pursuit and ranger are unable to do hiddens. Engineer does see hiddens, but she is just terrible against hiddens.
She isn't called a Jack of All Trades tower for no reason, she's good at early game.
4:00 he says only the sentries can’t see hiddens
I respect this guy for using frost ranger instead of the anime one, best frost skin, and looks swag
Fun fact: The pursuit can also kill lead balloons
3:06 actually 292 DPS because build time
I don't think that accel is fully buffed by commander cuz it will overheat faster and lose a lot of time reloading. That means that the dose of a time he actually shooting will decrease providing less reliable and decreasing dps
That’s completely wrong
Bro if he overheat he will attack again
So he will attack more
That's correct Except for the fact that it does NOT decrease dps. I've done calculations and if you see commander makes towers shoot faster which means over time they do more damage and that means the accel will do the 3k damage to overheat Faster. If you calculate dps (check wiki for formula) It'll be 360 dps Which means the commander does not fully buff it. Also if you do calculations you may say this is wrong but this may be Due to you using wrong firerate boost formula, Instead of decreasing by 55% you use this formula: Original Firerate ÷ (1+Firerate Boost), OR ((Original Firerate-Firerate Bug Increase) ÷ (1+Firerate Boost)) + Firerate Bug Increase With firerate bug. If you didn't understand the formula if you have bing you can ask the ai, i think chatgpt also works, but i also can tell how, you simply divide a number by 1,(Firerate-Boost) for example a 40% boost you decrease firerate by 1,40, The firerate boost is in decimal form.for exempla 10% boost is 0.1 more to divide. That's a mistake he did and that will bring misinformation... Also even if you did use the old firerate boost formula it actually would still have more dps than without commander (443 dps)
@@Bacon546 He meant overheating quicker resulting in a less effective boost from commander.
Accelerator charge can be slightly helped by Sledger if you have it by its freeze ability works even better with commander max sledger and commander gives it a insane attack speed.
I saw you ingame earlier today and said hi, you probably remember me
👋
@@CORSOBLOX 👋
now max ranger literally does more than 1k dmg ngl
This entire video was made by *Chat GPT*
Prolly
HI AND BTW I LOVE YOUR VIDEOS
pov: you spent hours on hours grinding hardcore just to realize that golden mini and ranger with good placements outclass pretty much every other combo
now would be a nice time to do another ranking of dps towers with the ranger, accelerator, and minigunner rework
I’m kinda surprised cause I expected pursuit is gonna rank low because of the targeting issue and no hidden detection
Please make an updated version of this video I want to know what dps towers to get!!!
Also accel locks on to an enemy meaning if it locks on to a slow enemy a fast enemy can pass by making that also disadvantage
You really forgot something.
Accelerstor CAN'T be fully buffed by commander because charge up and overcharge can't be buffed by commander. The only thing which is buffed by commander is his cool down to 3k dmg, without commander it is 6 seconds and with commander it is 4.5 seconds.
Hmmm, might go aceel + engi without Commander then if I just don't feel like COAing
I mean that's obvious since he does no damage during those stages, he's still easily the best dps
@@tpcito52 Though accel would still get dps buffs with COA, and commander
I think that they should bring back an old feature, on the old tower sentry there was a chance that a teddy bear would spawn on it, giving it hidden detection, or they can buff the engineers damage from 50 to 100 , so commander and dj would actually help it, and it would be better for hiddens and baloons
to give you an idea on how op accel is, me and my friends beat polluted FIRST TRY by spamming 32 accels and chaining. of course there were other towers but accel mainly did the dps
Raise your hand if you love corso!
✋
Ngl I know you put turret ot the bottom but imagine this, in polluted wasteland 2, the nuclear monster spawns a lot of zombies but because of turret’s high dps and range, the turret is able to take them down, oh and I tried this in polluted wasteland 2 and I won
I feel so good after aving for ranger and buying it rather than mini
Ain't no one gonna talk about the fact bro said " Making the ranger have a 'Two Hundred and Ninety Six' DPS per 1000 spent"?
I think that G mini is best when paired with accel so i would rank it above pursuit.
I would rank it above ranger even
g mini has dps of 103.45, ranger has 128.28, so not really better. also ranger has much bigger range, and while you can place as many g mini as u want, you can replace 10 of them with ranger, like instead of 40 g mini, use 30 g mini and 10 ranger, and in quad, use 10 g mini and 10 ranger, it’s better than placing all g mini. but yea g mini is still good
The reason engineer is so cheap to place is bc it’s designed for hardcore as it’s cheap and has good dps
No the price got increase since when she was nerf
No the price got decreased after nerf
Turret has never been bad, it just has always been overshadowed by accelerator, golden mini and mini
I swear to god smart gold scout is just ‘’YOU DIDNT HAVE TO TO CUT ME OFF’’🙏🏽
We NEED an update to this list after the accel, ranger and mini rework
I agree
If the engineer's sentry received a buff commander and dj:
Eng>acc
you forgot to mention the accels range because if it sees the fallen king it locks on and when it locked it lets everything pass buy
you usually have extra towers to defend that doesnt have accels tracking and besides your teammates would have atleast a tower that can kill the small fries that pass by. Though in solo it does get a bit complicated as you are gonna use a early defence tower to prevent the abnormals cheaping your base down, unless you have a huge amount of base health and used a sub-dps tower then no worries
Why is mini not on this list it Is a dps tower and this is a ranking ALL dps units
You should update these rankings or make a new vid since gold mini got buffed alot
Idk but raz said engi got her 4th sentry back but at max dps it's only 400 dps because war machine sentry damage became 9 instead of 12 but the missile deals 25 damage tho
I agree only problem is the turret even though it costs a lot is pretty reliable when you have it maxed out early game tho it is not so great because you can’t afford the upgrades you need to make it great
Yes
Why no one talk about that nuclear monster at first?
What about mortar it’s has very good dps and cluster bombs as well splash damage doing a whopping 250 damage at max per shot (not counting the cluster bombs) it’s kind of like ranger with splash damage
Place 4
nah 6th@@nulgathh
@@callum-o8j ur tripping
my fav loadout is:
farm engineer accel golden minigunner dj booth
How dare you calling tf2 engineer the worst skin in the thumbnail
I feel like the engineer is better because it’s has explosions from sentry’s and the commander makes it place more sentry’s faster
If Im correct, Turret's whole idea that its stun proof, and I believe it used to be stun proof before the new rebalance updates
accel has 500 dps without commander tho, it currently deals 50 dmg per 0.1 seconds, so 500 dps *WITHOUT COMMANDER*
i would put engi in the last place bcuz of its price ngl. I'd rather use a turret than grind my whole life for it
Sure, it's tedious to grind for the engineer, but it's price has nothing to do with it's performance in-game.
golden minigunner got buffed recently and its now able to damage lead enemies and can do alot more damage
Pursuit = high damage but targetting the last thing you want to die