Step 1: Don't stand in the fire. Step 2: Don't stand in the fire *again*. The later is more important! Thanks for your videos, I'm gonna save this series for after I've had my fill of Oxygen Not Included!
For those of us who've never seen or played Factorio, could you please fill in the little things we need to know about the various mechanics and details during the voiceover for the next episode? You did this for Rimworld and it made it really easy to follow along.
As a fan of games like Prison Architect, Oxygen Not Included, and Rimworld, I find Factorio so complex that it took me TEN HOURS just to finish the first level. Nossir.
I believe killing biters also causes them to evolve. By the way, I loved your story in your channel update about starting in the desert and remembering that old game that forced you to adapt. I admit, watching your videos has made me a more honest player and I enjoy the extra challenge so much more (I used to save scum Rimworld ALL the time). Thanks for the vids, cheers!
The more fun you can squeeze out of a game the better. I think that is why I like the types of games I do. You going to try a nomadic tribal run? It's fun :)
@@FrancisJohnYT my last playthrough was pretty close. We were definitely tribal wizards, but I had a base team and a mobile strike team. I'm taking a break for a bit, and then I think the next playthrough will be For the Empire, where I MUST take all Empire quests, even if it kills me 😀
so i finally started getting less embarrassing at ONI now you throw another base building game at me. Its going to be a while before i see my wife and kids again.
@@tomsan45 I dont know man i fire up ONI in the afternoon and next thing i know my wife is walking up to me to say goodnight at 1am. That game is a literal time machine.
so refreshing seeing you play man, as nice and satisfying the min/max, efficiency players are to watch its nice to see some chaotic 'ill just build that there' energy! :)
Don't mean to worry you but at some point I'll have to start getting more efficient. But this early on after so long away, I just want to have some fun.
I gotta say that it's so nice seeing someone play this game who doesn't have books full of blueprints and all of the ratios memorized. I've been watching Factorio vids since 2015 or 16, and I've never gotten too far into the game myself because I always get overwhelmed trying to keep up with "the experts on TH-cam." I know FJ will far outdo anything I can do, too, but at least it's nice to see how he's learning to do it. Thank you FJ!
I first found you on your first ONI terra base, and its wonderful to see how much your channel has grown since then, and to see you branching out to other games that you enjoy as well! Your videos are really entertaining, and I hope it just keeps growing!
@@FrancisJohnYT That automatically enables itself once you launch a rocket. So you can see it as a upgrade you can unlock. (If you used the default settings)
Cheers, Francis. Looking forward to seeing the growth of this factory into an absolute monster. :) PS: I quite like to watch these as I drift off to sleep, so sudden loud music at the end is a bit of a jolt. Maybe that's just me, though. :)
Dear Francis, I know that oxygen not included was you more popular series. I admire and encourage your decision to move to a new title, and I sincerely hope that you do not see a terrible reduction in viewership. As it is: I’ll still be here. I like the start of this new series. Good luck Francis. Thank you for entertaining us. You’re good at it.
@@FrancisJohnYT To be fair, I nearly unsubscribed when you announced the end of your ONI play. The butthurt is real, although I do understand the feeling that you've done it all. Thanks for many hours of enjoyment, from someone with "only" 700-ish hours of play. I do hope you'll pull ONI off the back burner when the DLC comes out, if only for a moment. All of that being said, seeing your Factorio videos made me itch, so I bought it. I should have bought it a long time ago, but the timing was never quite right to be able to shut off the real world for a couple weeks. I'm willing to bet that Wube is seeing a huge uptick in sales this week, and scratching their heads. To put it another way: The thing is dead; long live the thing! Looking forward to seeing all the frenetic Francis action I've come to know and love over the past many months; thanks for sharing with us.
i played 100 hours of ONI and left for whatever reason but I came back and filled its play time to 700 hours thanks to Francis' wonderful videos the catch is.. i also played Factorio for 100 hours since my last play,,, ,,, ,,,
something i learned watching a stream of this is that mobs will prioitize military building first so you can just place a few walled in outposts with some turrets in them and you wont have to worry about mobs getting to your base....i like to make a box with 4 turrets and a chest with some extra ammo in the middle then surround it with a double layer wall. at least until your ready to go wipe them out later. this set up can hold till you get to late game where you would have to add some flame turrets to keep this up but clearing out stuff is better at that point. also you can just create a line of science buildings with inserters moving packs from one to the next. consolidates a bit of space and lets you easily have dozens of science buildings with only one belt access point
I like to put a radar in the middle of the pillbox. When you chain labs, don't go more than 5 or 6 deep in the chain, or you'll start interrupting research as the science packs are pulled. You can watch the labs and see some of them going idle despite a good flow of science packs.
I like how you’re playing factorio like how you play oxygen not included. You just focus on the current problem and don’t fuss over possibly messing something up for yourself later. Hard to imagine that in a factory building game
Everyone seems to approach this game a little differently. It's really interesting to see you tackle it since I'm so familiar with how you do ONI, and I can see the parallels, but it's still fresh and surprising, especially since I can honestly see the way you think more clearly in factorio just because I'm so familiar with the game. (I just checked my steam hour count for factorio... god, that's frightening... 4472 hours... not all of that was with me at the keyboard, but still...) All around, I'm really looking forward to this series, especially after watching this first episode. Have fun with it, and I'm sure we all will too. :-)
hi FJ! Research Cues are in the options. And regarding green circuits: just do 1-1. 'next tier' assembler is about 50% faster then the old one, so when u get blues do blue wire and gray plate, and yellow vs blue. When u get production modules, the yellows have 40% productivity, i.e. about 50% faster :D I got a great 'tileable' setup for u if u want :D
Queuing up research is a setting at map generation. By default it is set to "when the game has been won" - i.e. the first rocket has launched. An alternative option available is "Always" which would have let you queue research from the beginning. As far as I know, it cannot be altered after starting to play the map, so you won't be able to queue anything in this game until you launch.
just played the 10 hour tutroial DEMO of this game, holy shit the amount of content just in the tutorial is amazing, now i know why they call this game cracktorio
If you think this is complicated boy oh boy do i have news for you: this game is highly moddable. There is one mod pack that took me like 9 hours just to automate red science
Having just bought Factorio, I am very, very glad you mentioned how much of a hump the early game is. I can put up with it a bit longer if I know it will get better!
Like most factory games they really only open up when you stop needing to do any crafting yourself. But be careful, Factorio gets super deep if you let it.
Electric miners have a mining radius one tile bigger than their model so you can leave two spaces between each electric miner and still hit all the ore
I've been playing factorio wrong all along. Damn I want the next episode soon so I see the playstyle. I tend to settle in the starting area and make the mess progressively worse until nobody can tell how anything works anymore. But this explore around once you get cars thing is awesome.
You can never settle into your first base, you don't have the tools to make it work right from the start. The first one is just to lay the ground work for the real base. Though in all fairness you can go a lot further than I did before moving.
@@FrancisJohnYT I tend to build all the infrastructure there then when the resources run out I make trains to bring everything there, until it becomes a massive mess.
Queueing research might be a world creation option... You can also shift-click the items in the research menu to start them or add them to the queue (if it was available) You can turn off player names on the map too!
This games insane I lived off of factorio during the lockdown I just couldn't stop playing it I can't wait until Satisfactory gets done its gonna blow this away 🤪
after 1200 hours of cracktorio i thought i am done with the game. now i am getting hyped AF. i have binge watched all of your ONI Lets plays and i am geting seriously addicted to this kind of playstyle. PLS go all out and make a Base that will melt my PC. (BTW at some point i was doing 2,6k SPM with about 40k bots on vanilla) so please kind sir show me the way to Spagettiheaven. JK Love you and all your content, thumbs up. best regards a Fan ;)
When I was a kid maybe 8 I got an electric motor out of an old washing machine, I took the wires and jammed them into a plug socket, the motor jumped half a foot in the air and so did I from the electric shock. 20 seconds later I'm trying it again to see if it does the same thing :) Thankfully the circuit breaker switch had tripped.
I was going though the youtube music data base searching for factory/industry and that song showed up. It's got an 80s synth vibe and I though it suited factorio.
Oooh you beat me buddy. I've got a only 608h XD Oh and if I'm not mistaken, queueing research is an option when you create the map, and is disabled by default, for some odd reason.
Francis - _Plays Railworld so people who have never played Factorio will read Rimworld at first glance_ Also, screw you. Somehow I thought this game was more factory...y than it is (I thought it was kind of like that potion building game, whatever it's called). Now that I've researched it a bit, and I kind of really want it. YOU DID THIS.
Nice! Missed out lately because I was kinda done with ONI. And now you're doing Factorio! Looks like Francis John TH-cam videos are back on the menu! Having seen your brutal efficiency on ONI and Rimworld, I'm kinda curious how you'll go about Factorio. (Yes, I have seen your old Factorio clips, but you've come a long way since then, as a youtuber.)
I absolutely LOVE what you have done to the thumbnail design, is that going to be how it's done just for Factorio, or will it translate over to other series as well.
I used some of my free time to learn how to use GIMP, well I have started learning how to use GIMP. Takes me to long to do a special one for each video but I'll play around and see what I can manage.
Did you know that turrets have a buff on ammo damage? So with no upgrades you could not damage a lvl 2 biter but a turret could (with standard ammo) Also i had a good laugh when i saw your playtime. Yeah factorio does that to people.
I'm guessing that grenades will be in the near future, since that's usually what gets researched by now, and since they're great for quickly clearing out large Biter Nests at around this point in the game (until nests get so large and crowded that you can't afford to get within Grenade-chucking distance, and would have to rely on longer-ranged Rockets instead)? Anyways, if you don't mind waiting for long periods of time for basic resources to be processed into more complex items further down the supply chain, and if you aren't strapped for space (which you shouldn't be this early in the game, and with such a wide open map), then I believe that lots of basic yellow belts will offer you the most cost-effective means of transporting bulk goods, even more so than the more costly fast (red) and express (blue) belts (both of which would likely see some use cases for when space is at a premium), and even more than trains for all but the longest of distances I believe. (Admittedly, I'd find this to be akin to a massive traffic-jammed superhighway, as opposed to the much more narrow rail system, but hey, at least resources on conveyer belt highways don't necessarily have to worry about arriving on time, right?) Regardless of which transportation options you decide to pursue, throughput (and thus belt width) could probably be further reduced by crafting some of the more basic commonly-used items further down the supply chain (such as gears, steel, copper wire, green electronics, and plastics to name a few) more locally, that is, closer to where resources (such as iron and copper) are being extracted and refined. Oh, and like with belts, if you have lots of room to spare, you could possibly get away with alot of your industry consisting of lots of sprawling low-tech assembling machines, inserters, etc., which might not only be much cheaper to build in terms of resources for the amount of production you'll get from them, but assuming that they're all running all the time (like, say, they're being used as part of a production chain for science packs), they might also have lower pollution generation rates per production rate (either directly, or through reduced electrical consumption). The only notable exceptions would be that steel furnaces produce less pollution per production rate than basic stone furnaces, and the most basic of assembling machines is unable to process fluids, whereas tier 2 assembling machines can. (Modules can help improve the efficiency and/or productivity of higher-tier assembling machines to help make up for the lack of efficiency over lower-tiered assembling machines, but they're all quite expensive, and chances are that you'd have already been set for end-game.)
i was a bit sad about no more ONI for now but after watching this first vid of factorio seems pretty fun after you learn a bit, maybe you could give away a copy of factorio to promote the new series
I don’t have the game yet... but this is right up my alley, and I plan to get it later this winter. I hear Francis talking about the troubles of the desert and other talking about cliffs... what should a noob like me do as far as settings and a seed?
Neither is anything to worry about. Cliffs are actually great, they form choke points and let you wall things off easier, and you can blow them up with explosives when you need to flatten the area. Idk what everyone talking about cliffs is on, it must be a meme or something. Deserts aren't that big a deal, you just put down a few turrets around your buildings and it'll take care of the tiny amount of biters that do attack your base. You don't need to go clear out biter bases that are miles away from your factory, what francis is doing here is pure overkill.
Oh god no... if someone else hadn't made me get back at cracktorio a few weeks ago I'd be angry at you from reviving my addiction. But it's already back. So....
Yea backing items up even in buffer chests are super useful especially once trains are unlocked. My first few maps sucked because my trains would often take ages loading because they have to wait for materials to be transported by belts and bots...
One thing you may want to do for this series is install the "Afraid of the Dark" mod. Not for you, necessarily, but to make it easier for the audience to see what's happening at night.
Water is slightly worse than sand. Grass is only 50% better, what makes grass much better than desert is that there are more trees on grass. A single full leaf tree is equivalent to 133 tiles of grass.
Francis: "Aaaaaand where back to Dupes and Pawns not Included" /s
Factorio is a little bit lonely all right.
@@FrancisJohnYT That will change, you're on a desert.
@@FrancisJohnYT all you need are some robots and a little spider :D
@@FrancisJohnYT only until you get a swarm of bots going lol
@@FrancisJohnYT you could do a multiplayer event? it's quite chaotic usually but the speed at which you can expand can be amazing!
The dream come true finally! Also your editing is really good. I liked how fast paced it is compared to others playthrough.
Only thing I'm missing in the ability to bookmark map locations.
Exactly @ParsleY! On some other people's channel this would be at least 1:30h video hahaha
Here for the first time, never heard of this channel before, and I completely agree. Sick of seeing faction you tubers going over EVERY LITTLE DETAIL.
Welcome to the community@@Inflamarie! Stick around, you're not gonna be disappointed hahaha
In a game that goes into extreme detail .Francis: hmm I wonder if Fire hurts you
I had to be sure.
For science!
@@FrancisJohnYT Every game requires this same investigation.
Step 1: Don't stand in the fire.
Step 2: Don't stand in the fire *again*.
The later is more important! Thanks for your videos, I'm gonna save this series for after I've had my fill of Oxygen Not Included!
For those of us who've never seen or played Factorio, could you please fill in the little things we need to know about the various mechanics and details during the voiceover for the next episode? You did this for Rimworld and it made it really easy to follow along.
Seconded
This is why I love this comment section. The support goes where it counts. Thanks guys!
As a fan of games like Prison Architect, Oxygen Not Included, and Rimworld, I find Factorio so complex that it took me TEN HOURS just to finish the first level.
Nossir.
oh yes please. for like 20 minutes i was wondering what this mysterious pollution cloud was for
Seconded. Third'd. Fourth'd. Infinity'd. I'm very surprised Francis did NOT start out explaining the basics.
The most fun part about this game, to me, looks to be building ever better walls against the enviromentalist threat.
I believe killing biters also causes them to evolve. By the way, I loved your story in your channel update about starting in the desert and remembering that old game that forced you to adapt. I admit, watching your videos has made me a more honest player and I enjoy the extra challenge so much more (I used to save scum Rimworld ALL the time). Thanks for the vids, cheers!
The more fun you can squeeze out of a game the better. I think that is why I like the types of games I do. You going to try a nomadic tribal run? It's fun :)
@@FrancisJohnYT my last playthrough was pretty close. We were definitely tribal wizards, but I had a base team and a mobile strike team. I'm taking a break for a bit, and then I think the next playthrough will be For the Empire, where I MUST take all Empire quests, even if it kills me 😀
so i finally started getting less embarrassing at ONI now you throw another base building game at me.
Its going to be a while before i see my wife and kids again.
Please extend my apologies to your family :)
factorio is another kind of devil my friend. stay at ONI..
Factorio is more forgiving than ONI, imo XD
@@tomsan45 I dont know man i fire up ONI in the afternoon and next thing i know my wife is walking up to me to say goodnight at 1am. That game is a literal time machine.
Oh sweet summer child, if you think ONI was a time sink we have news for you about Factorio.
21:10 "this base is just here to supply our basic needs." Dear Francis. Order is a basic need. And that does indeed gives me nightmares.
Have you ever seen a house full of kids? I put it to you that order is not necessary for life to thrive :)
I love that you didn't look at any map previews first, going in blind is the way to do it :D
Always!
so refreshing seeing you play man, as nice and satisfying the min/max, efficiency players are to watch its nice to see some chaotic 'ill just build that there' energy! :)
Don't mean to worry you but at some point I'll have to start getting more efficient. But this early on after so long away, I just want to have some fun.
I gotta say that it's so nice seeing someone play this game who doesn't have books full of blueprints and all of the ratios memorized. I've been watching Factorio vids since 2015 or 16, and I've never gotten too far into the game myself because I always get overwhelmed trying to keep up with "the experts on TH-cam." I know FJ will far outdo anything I can do, too, but at least it's nice to see how he's learning to do it. Thank you FJ!
I'll stay away from pre made stuff, well except for maybe a mall they are a nightmare to design. I prefer to design my own abominations.
I first found you on your first ONI terra base, and its wonderful to see how much your channel has grown since then, and to see you branching out to other games that you enjoy as well! Your videos are really entertaining, and I hope it just keeps growing!
Streamline the process of MORE
How much more? More.
regarding research queue: you gain access after launching a rocket, otherwise it's a flag when generating the map
Can also be enabled with a console command if you don't care about achievements.
You go away for a couple of years and they change everything :) In all fairness I don't think it was even an option back then.
@@FrancisJohnYT That automatically enables itself once you launch a rocket. So you can see it as a upgrade you can unlock. (If you used the default settings)
You can also enable when setting up your map. If you forget then you must use the console or launch a rocket.
@@FrancisJohnYT Correct. It was added in 0.17.0 (2019-02-26)
Absolutely love this series! Ima watch the whole thing now. Great pace though, not too boring, not too fast.
So good to know that, like riding a bike, Factorio is something that you never forget how to do.
I'm still very rusty but the general idea's are coming back to me.
3200 hours here and still not bored of playing and watching
Perfect game for your channel.
Cheers, Francis. Looking forward to seeing the growth of this factory into an absolute monster. :)
PS: I quite like to watch these as I drift off to sleep, so sudden loud music at the end is a bit of a jolt. Maybe that's just me, though. :)
I'll have to tweak the ambient machine noises and the credits music. First time using them both.
Dear Francis, I know that oxygen not included was you more popular series. I admire and encourage your decision to move to a new title, and I sincerely hope that you do not see a terrible reduction in viewership. As it is: I’ll still be here. I like the start of this new series. Good luck Francis. Thank you for entertaining us. You’re good at it.
I expect a drop in viewers but such is life. All that really matters at the end of the day is that everyone involved is having fun.
@@FrancisJohnYT To be fair, I nearly unsubscribed when you announced the end of your ONI play. The butthurt is real, although I do understand the feeling that you've done it all. Thanks for many hours of enjoyment, from someone with "only" 700-ish hours of play.
I do hope you'll pull ONI off the back burner when the DLC comes out, if only for a moment. All of that being said, seeing your Factorio videos made me itch, so I bought it. I should have bought it a long time ago, but the timing was never quite right to be able to shut off the real world for a couple weeks.
I'm willing to bet that Wube is seeing a huge uptick in sales this week, and scratching their heads.
To put it another way: The thing is dead; long live the thing!
Looking forward to seeing all the frenetic Francis action I've come to know and love over the past many months; thanks for sharing with us.
FINALLY you play factorio. Love it!
i played 100 hours of ONI and left for whatever reason but I came back and filled its play time to 700 hours thanks to Francis' wonderful videos
the catch is.. i also played Factorio for 100 hours since my last play,,, ,,, ,,,
Hey, nice start to the series! And thanks for the tips on biters - I've found them a challenge to deal with.
something i learned watching a stream of this is that mobs will prioitize military building first so you can just place a few walled in outposts with some turrets in them and you wont have to worry about mobs getting to your base....i like to make a box with 4 turrets and a chest with some extra ammo in the middle then surround it with a double layer wall. at least until your ready to go wipe them out later. this set up can hold till you get to late game where you would have to add some flame turrets to keep this up but clearing out stuff is better at that point.
also you can just create a line of science buildings with inserters moving packs from one to the next. consolidates a bit of space and lets you easily have dozens of science buildings with only one belt access point
I like to put a radar in the middle of the pillbox.
When you chain labs, don't go more than 5 or 6 deep in the chain, or you'll start interrupting research as the science packs are pulled. You can watch the labs and see some of them going idle despite a good flow of science packs.
Francis plays Factorio.
The sheer gloriesness of it!!!
Factorio Oh My! The factory must grow. I cant wait to see what this becomes.
I like how you’re playing factorio like how you play oxygen not included. You just focus on the current problem and don’t fuss over possibly messing something up for yourself later. Hard to imagine that in a factory building game
Ah the smell of industry! Keep them coming Francis, also for the algorithm
Factorio looks like a cross between the original Fallout, ONI, and Rimworld. Cool mix!
As a Factorio nut, and an Irishman who misses the accents of home, I am greatly looking forward to this series
Everyone seems to approach this game a little differently. It's really interesting to see you tackle it since I'm so familiar with how you do ONI, and I can see the parallels, but it's still fresh and surprising, especially since I can honestly see the way you think more clearly in factorio just because I'm so familiar with the game. (I just checked my steam hour count for factorio... god, that's frightening... 4472 hours... not all of that was with me at the keyboard, but still...)
All around, I'm really looking forward to this series, especially after watching this first episode. Have fun with it, and I'm sure we all will too. :-)
Glad you're doing some Factorio! Loved your Oxygen Not Included tutorials!
Nice to see Factorio on this channel !
hi FJ!
Research Cues are in the options.
And regarding green circuits:
just do 1-1. 'next tier' assembler is about 50% faster then the old one, so when u get blues do blue wire and gray plate, and yellow vs blue.
When u get production modules, the yellows have 40% productivity, i.e. about 50% faster :D
I got a great 'tileable' setup for u if u want :D
Queuing up research is a setting at map generation. By default it is set to "when the game has been won" - i.e. the first rocket has launched. An alternative option available is "Always" which would have let you queue research from the beginning. As far as I know, it cannot be altered after starting to play the map, so you won't be able to queue anything in this game until you launch.
Can be altered with following consol command: /c game.player.force.research_queue_enabled = true
This will disable achievements though...
Favourite youtuber with favourite game... Huge thumbs up!
just played the 10 hour tutroial DEMO of this game, holy shit the amount of content just in the tutorial is amazing, now i know why they call this game cracktorio
I am Afraid that my potato brain might explode with so much complexity
At least it won't hurt for long then...
The joy of factorio is it starts small and before you know it you are orchestrating environmental Armageddon.
@@FrancisJohnYT My potato brain did explode but my mashed potato brain has over 2000 hours.
If you think this is complicated boy oh boy do i have news for you: this game is highly moddable. There is one mod pack that took me like 9 hours just to automate red science
I normally don't care for Factorio LP's...but applying your video style from ONI/RW makes it a lot more interesting to watch.
I can't stand Factorio lets plays, don't get me wrong Factorio is great but their is a lot of dead time in between chores.
Excellent video, started watching your channel for ONI but I really enjoy all your content. Now time to start playing factorio 😂
Great game, glad you're doing a run now that 1.0 is out!
It's weird being back after so long away, but the old habits are starting to come back.
Having just bought Factorio, I am very, very glad you mentioned how much of a hump the early game is. I can put up with it a bit longer if I know it will get better!
Like most factory games they really only open up when you stop needing to do any crafting yourself. But be careful, Factorio gets super deep if you let it.
YES DUCKING YES
THANK GOD YOU ARE PLAYING THIS
I wanted to get into this game! Watching you play, hopefully I'll learn some stuff
Electric miners have a mining radius one tile bigger than their model so you can leave two spaces between each electric miner and still hit all the ore
as always thanks for the video :) - looking forward to you playing factorio.
I've been playing factorio wrong all along. Damn I want the next episode soon so I see the playstyle.
I tend to settle in the starting area and make the mess progressively worse until nobody can tell how anything works anymore.
But this explore around once you get cars thing is awesome.
You can never settle into your first base, you don't have the tools to make it work right from the start. The first one is just to lay the ground work for the real base. Though in all fairness you can go a lot further than I did before moving.
@@FrancisJohnYT I tend to build all the infrastructure there then when the resources run out I make trains to bring everything there, until it becomes a massive mess.
Never played factorio but since you started me on the road to pure chaos known as rimworld, I think I'll have even less time for family now
Francis back on Factorio? Yes mate can't wait for this
Queueing research might be a world creation option... You can also shift-click the items in the research menu to start them or add them to the queue (if it was available)
You can turn off player names on the map too!
Was wondering when Factorio was going to be a series. The factory must grow! :D
oh yes more cracktorio, now just need to add Satisfactory to be in the full building hell
This games insane I lived off of factorio during the lockdown I just couldn't stop playing it I can't wait until Satisfactory gets done its gonna blow this away 🤪
Desert sucks, because you cant feed your alpaca police squad. :D
Now I want them to mod in alpaca companions that fetch stuff for you and nibble on biters.
@@FrancisJohnYT
Reskin the Spidertron als Alpacatron
@@FrancisJohnYT request a mod to replace all logistic bots with alpacas, and combat drones with squirells
ingame sound is a biiiit loud! but im excited for this series! :D
Will have that fixed for the next episode.
I have no clue what's happening cause I've never played this but I'm loving this video!
after 1200 hours of cracktorio i thought i am done with the game. now i am getting hyped AF. i have binge watched all of your ONI Lets plays and i am geting seriously addicted to this kind of playstyle. PLS go all out and make a Base that will melt my PC. (BTW at some point i was doing 2,6k SPM with about 40k bots on vanilla) so please kind sir show me the way to Spagettiheaven.
JK Love you and all your content, thumbs up. best regards
a Fan ;)
The base must grow.
god i am soooo looking forward to the angel+bob tech overhaul that im currently playing, it is such a mess, a glorious mess
Damn, just in Episode 1 you are already ahead of where I am in this game ... lol.
I may have a few hours of experience under my belt already :)
Perfect game for the channel!
every youtuber - starts game "does fire hurt us? ow ow ow yes it does"
When I was a kid maybe 8 I got an electric motor out of an old washing machine, I took the wires and jammed them into a plug socket, the motor jumped half a foot in the air and so did I from the electric shock. 20 seconds later I'm trying it again to see if it does the same thing :) Thankfully the circuit breaker switch had tripped.
Im looking forward to watching you learn how to play this game again, and make some really crazy things.
yaaaay! thank you Francis playing Factorio !
This would be something cool to do some base lovin on
Never played Factorio so that was mostly confusing. Definitely getting it now though
Can't wait to see how this goes.
Francis: "Aaaaaand where back with some more Oxygen not included" /s
How about Pollution is included?
I was expecting the old ending music, wtf was the super electro piano that we were given there!
I was going though the youtube music data base searching for factory/industry and that song showed up. It's got an 80s synth vibe and I though it suited factorio.
18:15 You don't take collision damage from terrain, i.e. cliffs and shoreline. Running into entities still causes damage.
Oooh you beat me buddy. I've got a only 608h XD
Oh and if I'm not mistaken, queueing research is an option when you create the map, and is disabled by default, for some odd reason.
I have factorio since 29 august, 403 hours played
Omg EXACTLY WHAT I NEEDED
This is going to be epic. I am hyped.
I actually prefer desert because I'd rather kill bugs than cut down trees all day.
Trees are the real enemy.
Trees are only there for hand grenades, just like cliffs are for cliff explosives. 11/10 will have tree go boom again
Finally, Oil Not Included!!!!
Francis - _Plays Railworld so people who have never played Factorio will read Rimworld at first glance_
Also, screw you. Somehow I thought this game was more factory...y than it is (I thought it was kind of like that potion building game, whatever it's called). Now that I've researched it a bit, and I kind of really want it. YOU DID THIS.
One of us, one of us, one of us.
Hey FJ. There is an achievement for crafting less than 111 items upon completion so that is why people don't like pocket crafting.
Nice! Missed out lately because I was kinda done with ONI. And now you're doing Factorio! Looks like Francis John TH-cam videos are back on the menu! Having seen your brutal efficiency on ONI and Rimworld, I'm kinda curious how you'll go about Factorio. (Yes, I have seen your old Factorio clips, but you've come a long way since then, as a youtuber.)
It's been two years since I played, lets see what I can remember. Though the science packs have all changed again.
@@FrancisJohnYT for the better, I daresay. The jump to blue science used to be huge back in 0.16, now it's just big.
I absolutely LOVE what you have done to the thumbnail design, is that going to be how it's done just for Factorio, or will it translate over to other series as well.
I used some of my free time to learn how to use GIMP, well I have started learning how to use GIMP. Takes me to long to do a special one for each video but I'll play around and see what I can manage.
You can setup the research queue with a console command once the world is created. It's a world gen option I think.
Did you know that turrets have a buff on ammo damage? So with no upgrades you could not damage a lvl 2 biter but a turret could (with standard ammo)
Also i had a good laugh when i saw your playtime. Yeah factorio does that to people.
I'm guessing that grenades will be in the near future, since that's usually what gets researched by now, and since they're great for quickly clearing out large Biter Nests at around this point in the game (until nests get so large and crowded that you can't afford to get within Grenade-chucking distance, and would have to rely on longer-ranged Rockets instead)?
Anyways, if you don't mind waiting for long periods of time for basic resources to be processed into more complex items further down the supply chain, and if you aren't strapped for space (which you shouldn't be this early in the game, and with such a wide open map), then I believe that lots of basic yellow belts will offer you the most cost-effective means of transporting bulk goods, even more so than the more costly fast (red) and express (blue) belts (both of which would likely see some use cases for when space is at a premium), and even more than trains for all but the longest of distances I believe. (Admittedly, I'd find this to be akin to a massive traffic-jammed superhighway, as opposed to the much more narrow rail system, but hey, at least resources on conveyer belt highways don't necessarily have to worry about arriving on time, right?)
Regardless of which transportation options you decide to pursue, throughput (and thus belt width) could probably be further reduced by crafting some of the more basic commonly-used items further down the supply chain (such as gears, steel, copper wire, green electronics, and plastics to name a few) more locally, that is, closer to where resources (such as iron and copper) are being extracted and refined.
Oh, and like with belts, if you have lots of room to spare, you could possibly get away with alot of your industry consisting of lots of sprawling low-tech assembling machines, inserters, etc., which might not only be much cheaper to build in terms of resources for the amount of production you'll get from them, but assuming that they're all running all the time (like, say, they're being used as part of a production chain for science packs), they might also have lower pollution generation rates per production rate (either directly, or through reduced electrical consumption). The only notable exceptions would be that steel furnaces produce less pollution per production rate than basic stone furnaces, and the most basic of assembling machines is unable to process fluids, whereas tier 2 assembling machines can. (Modules can help improve the efficiency and/or productivity of higher-tier assembling machines to help make up for the lack of efficiency over lower-tiered assembling machines, but they're all quite expensive, and chances are that you'd have already been set for end-game.)
i was a bit sad about no more ONI for now but after watching this first vid of factorio seems pretty fun after you learn a bit, maybe you could give away a copy of factorio to promote the new series
i hope most of your patreons will stay(and if not i am planing on becoming one soon)
No worries, I already have to much whiskey :)
YES RAILWORLD MY FAVE STREAMER AND MY FAVE FACTORIO WORLD SETTING!!! SO EFFIN EXCITED
Better watch out! This game eats ALL of your free time!
It's ok I don't have any free time already.
ONI, Rimworld, Cracktorio, Satisfactory update 3.5 is around the corner ;) (wink, wink)
...no way im watching francis play factorio right now.... LOL
I don’t have the game yet... but this is right up my alley, and I plan to get it later this winter. I hear Francis talking about the troubles of the desert and other talking about cliffs... what should a noob like me do as far as settings and a seed?
Neither is anything to worry about.
Cliffs are actually great, they form choke points and let you wall things off easier, and you can blow them up with explosives when you need to flatten the area. Idk what everyone talking about cliffs is on, it must be a meme or something.
Deserts aren't that big a deal, you just put down a few turrets around your buildings and it'll take care of the tiny amount of biters that do attack your base. You don't need to go clear out biter bases that are miles away from your factory, what francis is doing here is pure overkill.
@@obuw1 isn’t everything our guy does pure over kill tho? And thank you for the advice!
Oh god no... if someone else hadn't made me get back at cracktorio a few weeks ago I'd be angry at you from reviving my addiction. But it's already back. So....
My excuse is the patrons voted I do it, it's not my fault I'm back on the cracktorio :)
Darn. I see efficiency, I usually just do overkill on everything to have everything back up
In Factorio their is no such thing as overkill.
Yea backing items up even in buffer chests are super useful especially once trains are unlocked. My first few maps sucked because my trains would often take ages loading because they have to wait for materials to be transported by belts and bots...
if your builds are backing up it means you arent using everything fast enough
"we can snort up all those iron plates"
The biters are a lot tougher than they were in 0.16. Have fun!
Time to learn a new game from you :) Hopefully I won't get addicted when I decide to get it, but I doubt it.
One thing you may want to do for this series is install the "Afraid of the Dark" mod. Not for you, necessarily, but to make it easier for the audience to see what's happening at night.
Good call, I was trying to think of a way around that.
7:22 It's been a while, but I think water is now on par with desert, maybe worse.
Water is slightly worse than sand. Grass is only 50% better, what makes grass much better than desert is that there are more trees on grass. A single full leaf tree is equivalent to 133 tiles of grass.
Wow the game has changed so much since I last obsessed about it.
tech queue only active after launching rocket, unless you enable it in the menu before starting
Mmmm. 1.0's HD sounds are so nice to listen to.
You might make me get factorio.
Not a game I've played yet, we'll see how this series plays out.
they have a free demo of it on their site if you want to try it and see how it goes before buying - its is WELL worth it imo
Yay.. u cant get enough factorio series.. u watch em all