Factorio : Never enough infrastructure : Railworld 2

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 175

  • @it8954
    @it8954 4 ปีที่แล้ว +20

    I have been watching your videos since you had less then a 1000subs and I'm so happy that you're getting the recognation you deserve.
    You are humble, funny, and a glorius mess maker. Thank you.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +11

      You forgot inconsistent, forgetful and slow to learn any editing skills :) Hope your enjoying the ride I know I am.

    • @it8954
      @it8954 4 ปีที่แล้ว +1

      @@FrancisJohnYT yea, but when you let the ocean in the magma biome I knew you're gonna improve greatly

  • @dickdailey3333
    @dickdailey3333 4 ปีที่แล้ว +2

    Your videos are the first gameplay I've seen of Factorio. I gotta say I don't think I would enjoy playing it from what I've seen, but I enjoy watching your videos so much that I continue watching anyway. Keep up the good work.

    • @ronburgundy9771
      @ronburgundy9771 4 ปีที่แล้ว

      If you're new to Factorio, I would suggest Katherine of Sky as well. Her videos are a bit more ... "complete" for lack of a better word
      Mr. John here tends to skip over a lot of the boring stuff, which is very much appreciated for people like myself who have played and watched a lot of Factorio. But for someone new to the game, it might be skipping some vital information that I take for granted.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +4

      Also the demo is free.

  • @JohnSmith-eu2dt
    @JohnSmith-eu2dt 4 ปีที่แล้ว +11

    Love your editing and explanatory style. Also looking forward to a crazy, game breaking ONI playthrough once the new expansion comes out.

  • @notyou2353
    @notyou2353 4 ปีที่แล้ว +40

    Francis John: "I don't like that there aren't any trees around my starting base so I'm moving next to this forest."
    Also Francis John: "I don't like this forest next to my new base so I'm going to destroy it."
    Me: O.o

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +33

      Trust me, this is normal behavior for Factorio.

    • @Descolata
      @Descolata 4 ปีที่แล้ว +4

      @@FrancisJohnYT The TREES, they're plotting against you. I'm waiting on the mass production of tree-be-gone.

    • @tejing2001
      @tejing2001 4 ปีที่แล้ว +4

      You want trees between you and the biters to absorb pollution, but as soon as they're in the way of your base building, they're no longer worth it. So you find a place with lots of trees around, then core out a section for your base. (Also, trees don't absorb pollution indefinitely. In the later game, the trees you're destroying have generally already died from the pollution anyway, though by that point you generally also aren't afraid of angering the biters because you have powerful automated defenses for them to uselessly throw themselves at)

    • @Jules_Diplopia
      @Jules_Diplopia 4 ปีที่แล้ว +1

      And trees make useful slowdown areas for biters. Later you might need to replace them with dragon teeth, but for now use what you have.

    • @jasonfen77
      @jasonfen77 4 ปีที่แล้ว +1

      Bots (especially) and cliff explosives.... things that take so much time to get to, and change the game completely afterwards.

  • @erayk96
    @erayk96 4 ปีที่แล้ว +8

    I've watched a lot of your Oxygen Not Included videos and loved them. I'm very exited to see that you're making videos on Factorio which is my favorite game. Keep it going :)

    • @Shakrii
      @Shakrii 4 ปีที่แล้ว +1

      Its a terribly wonderful game that is the bane of my existence.

  • @TheYukihoshi
    @TheYukihoshi 4 ปีที่แล้ว +16

    "Yukihoshi now owns Factorio." "Yukihoshi played Factorio for the first time."
    You. You did this to me.

    • @Ozmundas
      @Ozmundas 4 ปีที่แล้ว +1

      So ... here I am downloading Factorio to my computer for the first time ... he's a horrible human being isn't he ! :)

    • @Turalcar
      @Turalcar 4 ปีที่แล้ว

      The factory must grow

  • @davidsalisbury1688
    @davidsalisbury1688 4 ปีที่แล้ว +7

    22:10 "As long as it works, even if it's stupid, it doesn't matter." The Engineer's Code 😀

  • @shroomer3867
    @shroomer3867 2 ปีที่แล้ว +1

    I've bought and played Factorio because of these explanatory videos you've made! What I usually do is play by myself and try to figure everything out and when I move to a new milestone I check how you did it. It always surprises me how much easier and efficient you seem to do things.
    That's the beatuy of Factorio I guess, as long as it works, it's good. Even though I don't think running my copper wire on a treadmill is that great now considering the mall idea you have.

  • @eleSDSU
    @eleSDSU 4 ปีที่แล้ว +4

    My friends always mess up my beautiful symmetric perfectly tidy electrical grids and there are no words to express the fury within me so I have turned to actions I will do such things, what they are, yet I know not; but they shall be the terrors of the earth.

  • @JfkNeedsWindWall
    @JfkNeedsWindWall 4 ปีที่แล้ว

    Watched this when released and had no idea what you were setting up. Played about 15 hours now and this series is much more enjoyable a second time.

  • @acheron16
    @acheron16 4 ปีที่แล้ว +7

    Some tips if you want them:
    - Try completely cover an ore deposit with miners, to ensure you mine all of it at the same time
    - Choose early if you're gonna only build on one side of the belt or on both sides, to avoid headaches
    - You can increase the number of quickbars in the options menu
    - I dunno if you use blueprints and I understand you won't be using blueprints for this basic vanilla run, but you can save designs for later playthroughs this way
    - Since you disabled bug expansion, don't be afraid to polute, it will save you a lot of time. Blue assemblers are much faster than the basic ones and can take modules.
    - Steel furnaces have double speed, but also produce double the pollution.
    - Use simple automation wires in your mall to ensure you have a minimum of items in each box IE: restricting the red belt inserter to not take yellow belts until you have a minimum of say, 200 belts in the box.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +2

      Oh we are going to pollute like crazy, first I just need a tank. So right after oil, plastic and red circuits.... so about episode 4.

  • @grayhill6728
    @grayhill6728 3 ปีที่แล้ว

    So happy I found your channel! I like your style of editing for Factorio.

  • @JaRyCu
    @JaRyCu 4 ปีที่แล้ว +17

    0:55 I wonder how long it takes FJ to notice the missing inserter. :)
    5:52 And there even more missing ones. Maybe a shot for each inserter he misses?

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +10

      Hey... that sounds like a very very dangerous game. I missed about five with the red science alone, your going to end up with liver failure. What about inserters facing the wrong way?

    • @JaRyCu
      @JaRyCu 4 ปีที่แล้ว +1

      @@FrancisJohnYT We all gotta die somehow, and drinking to your mistakes is a lot more fun than most ways I can think of. Awesome video again today!

    • @cojav9811
      @cojav9811 4 ปีที่แล้ว +1

      how about take a shot every time he says Cog instead of Gear

    • @Turalcar
      @Turalcar 4 ปีที่แล้ว

      @@FrancisJohnYT you're going to end up...

  • @Majromax
    @Majromax 4 ปีที่แล้ว

    It's always remarkable to me how players' different Factorio styles lead to different "obvious" designs.
    The 10-tile main bus setup in this video surprised me. In my games, while I do adore beaconed production I almost always use beacon+bot layouts, with segregated logistics grids to properly manage the throughput. In turn, that translates very nicely to remote production with train-supply, such that in my current game (100spm, working towards 1kspm) I have only used yellow transport belt.

  • @crashgaming8289
    @crashgaming8289 4 ปีที่แล้ว +5

    I’m part of the conveyor bus gang. Screw ratios, I like to throw more resources and faster belts at the problem.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +2

      We have only just begun using belts, soon the river will become a stream.

  • @Soul-Burn
    @Soul-Burn 4 ปีที่แล้ว +18

    The ratio for pump:boiler:engine is actually 1:20:40, so 20 boilers per pump, not 10 as you said.

    • @NoOne56488
      @NoOne56488 4 ปีที่แล้ว +1

      err.. It use to be 1:8:20 so what has changed with the game?

    • @Soul-Burn
      @Soul-Burn 4 ปีที่แล้ว +3

      It changed to be 1 : 20 : 40 over 3 years ago.

    • @pisuoxide
      @pisuoxide 4 ปีที่แล้ว +2

      Factorio calculator ftw

    • @thenikola1995
      @thenikola1995 4 ปีที่แล้ว

      @@NoOne56488 isn't 1:8:20 for nuclear

  • @XconeArtist
    @XconeArtist 4 ปีที่แล้ว

    Interesting tree placement tactics in the end-credits. Tip: You can throw grenades while in the car.
    As for the mall where you ended the gear belts, what I usually do, is change to only half-belts of gears, and the other half for pipes. And for my next run I'm contemplating switching to only 1 belt for gears/pipes, and the other belt red/green circuits.

  • @weltraumvogel2
    @weltraumvogel2 4 ปีที่แล้ว +1

    With Level one Assembler being a thing since 1.0 you can do a 1:1 ratio for green circuits. 1 Level 2 for copperwires, 1 Level 1 for circuits

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว

      Yes, but you save 1 space for a machine and sacrifice all that crafting speed for the circuits. Not worth it. Also complicates the building since you need to carry both machines.

  • @S_Black
    @S_Black 4 ปีที่แล้ว +4

    Blueprints still mess up power wires because so far they aren't stored in blueprints. There is a mod to fix it and make them a perfect grid afterwards.
    It's easier to have two mall sections. And in one section have a pipe/gear belt. Since you need pipes for quite a few things. Also makes it less long, so you don't have to run so far to the end

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +2

      You don't have to put absolutely everything in it. Once you get requester chests you can make very compact production of all materials. Many things that you need before requester chests but are rare can easily be hand crafted. You don't have to completely stop hand crafting once you get assembling machines.

    • @ExtraSteps
      @ExtraSteps 4 ปีที่แล้ว

      The developers just announced in FFF 362 that the power wire issue with blueprints will be fixed in 1.1.

  • @MrClunkers
    @MrClunkers 4 ปีที่แล้ว +1

    I can't wait to see how you utilize tree cutting blueprints and robots xD the amount of improvements from 0.1.16 is considerable

  • @aleks6331
    @aleks6331 4 ปีที่แล้ว +12

    17:38 why not just use Splitter with filter set to stone? That feature was not there 2y ago though :-D

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +5

      Dammit..... will have to correct that next episode.

    • @carterhero
      @carterhero 4 ปีที่แล้ว +1

      Thought the same thing.

    • @Jules_Diplopia
      @Jules_Diplopia 4 ปีที่แล้ว +1

      @@FrancisJohnYT Sometimes the old ways are still the best... later on splitters are the new bane of UPS

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +2

      There is absolutely nothing wrong with using undergrounds. Sometimes they are better. Undergrounds give you an option to switch sides and they are often easier to fit. In this case in particular I'd say the undergrounds are better, because they are quicker to build than placing a splitter and setting filter. No reason whatsoever to use a splitter here.

  • @josephwade8593
    @josephwade8593 4 ปีที่แล้ว

    video end music is on point 10/10

  • @GasMaskGarage
    @GasMaskGarage 4 ปีที่แล้ว +1

    I've been wanting to play this game! Thanks for doing this!

    • @maikstegeman9223
      @maikstegeman9223 4 ปีที่แล้ว +1

      One bad thing about factorio tho
      I have 1200 hr in it and i can tell you to say goodbye to your social life
      Homework? No the factory must grow
      Party? No the factory must grow
      School? No the factory must grow

    • @GasMaskGarage
      @GasMaskGarage 4 ปีที่แล้ว +1

      @@maikstegeman9223 oh yeah, I imagine. Gotta wait till after this semester, don't need another distraction.

  • @_V1LKA5_
    @_V1LKA5_ 4 ปีที่แล้ว +1

    I find this game to be more addictive than all the drugs of the world combined.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      The demo is free. They let you get the first taste for free, they know you will be back.

    • @_V1LKA5_
      @_V1LKA5_ 4 ปีที่แล้ว +1

      @@FrancisJohnYT Too right!

  • @endoflame3874
    @endoflame3874 4 ปีที่แล้ว +1

    Hey Francis, your 3rd layer of cog producers on your conveyor and grabber mall aren't connected to iron plates.

  • @MascotCoding
    @MascotCoding 4 ปีที่แล้ว +1

    Steel furnace eats half the coal and achieve the same production if you don't upgrade to red belt. It can help with pollution early on!
    Oh I love this "I don't care" style you have in the early game.

  • @basiek358
    @basiek358 4 ปีที่แล้ว

    KoS have updated blueprint. You can use splitter to filter stuff to one side. And I suggest checking Nilaus his factorio version of your ONI. Good luck 😃

  • @isaacsanchezsancho2306
    @isaacsanchezsancho2306 4 ปีที่แล้ว +4

    Where are you going to put your oxygen production and kill box???

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      In railworld you don't build walls, your walls are the ring of bugs bases that came to close to your factory.

    • @Majromax
      @Majromax 4 ปีที่แล้ว +1

      @@FrancisJohnYT Unless you forget there's a 'rail world' setting and tweak the resource generation on the standard map -- which keeps biter expansion enabled. Then your walls become remote-delivery of artillery shells to mining outposts, followed by another, rapid delivery of those artillery shells into biter bases.

  • @ShawnHCorey
    @ShawnHCorey 4 ปีที่แล้ว +1

    GG. If it's stupid and it works, it's not stupid.

  • @der_schweizer_244
    @der_schweizer_244 4 ปีที่แล้ว

    minute 5 my jaw droped
    minute 10 my jaw hit the floor
    minute 15 my jaw crashed throu the floor into the basement
    minute 20 my jaw shatterd the floor of the basement and burried itself into the crust of the earth
    minute 24 my jaw is now at the center of the earth.
    holy fuck i didnt know that this is how you play it

  • @baldie1977
    @baldie1977 4 ปีที่แล้ว +8

    my power is out bc of a storm why dont they just fill the boiler already smh

    • @baldie1977
      @baldie1977 4 ปีที่แล้ว +5

      update: power is back on, they finally rotated the backwards inserter

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      I would hate to live on factorio world, can you imagine the pollution?

    • @eleSDSU
      @eleSDSU 4 ปีที่แล้ว +2

      @@FrancisJohnYT We would really need for Raid to step up their game.

  • @comodo1789
    @comodo1789 4 ปีที่แล้ว +3

    Yay more factorio

  • @pronkel
    @pronkel 4 ปีที่แล้ว

    as always thanks for the video :) - the one thing i am missing are the radars. every time i play with some friends i tend to run around and place radars everywhere, because i hate not being able to look at outposts from the map and my friends always forget to place them.

  • @suyogv8235
    @suyogv8235 4 ปีที่แล้ว

    francis feels the cracktorio its beautiful

  • @CaptainMisery86
    @CaptainMisery86 4 ปีที่แล้ว +1

    The early nanobots mod is so nice

  • @MCDesident
    @MCDesident ปีที่แล้ว +1

    We need more INFRASTRACTURE!!!!

  • @pairot01
    @pairot01 4 ปีที่แล้ว +1

    If it's stupid but it works, it's not stupid.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว

      I don't know, I have made some designs that technically worked but we still pretty dumb.

  • @locutos8397
    @locutos8397 4 ปีที่แล้ว +2

    KoS have her mall and other bps in a google drive, i think she adds the link in all of her videos
    and that gears assembler for red/green science, just add more inserters for input/output, no need for another one :D

  • @Genesis8934
    @Genesis8934 4 ปีที่แล้ว +1

    I normally have 2 main buses (when I do main buses). One for raw inputs, one for outputs. Each resource gets 4 belts with the load balancer. I've never really messed with beacons because that's just too much math for me :P

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +1

      The crafting speed of a 8 beacon row with full productivity modules is 5.5, and with the productivity bonus it is equivalent to 5.5*1.4=7.7. So you calculate the consumption times 5.5 and production times 7.7. Default is 1.25 for both. How is beaconed harder to calculate?

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      I don't do the math most times, I just use the online calculator, makes planning a base so much simpler.

  • @CannedHeatGaming
    @CannedHeatGaming 4 ปีที่แล้ว +1

    Can you please attach the savegame as with Oxygen Not Included ?

  • @jeffpetersen4706
    @jeffpetersen4706 4 ปีที่แล้ว +3

    Your top 3 Gear assemblers (Mall) are not connected to the plate belt :)

  • @themuffinfish2091
    @themuffinfish2091 4 ปีที่แล้ว

    11:51
    Just though i'd mention it, but the way I like play is having a main conveyor belt for everything. Solid wall of conveyors. If i need something, underground belts splitting off to the top and bottom.
    I find it works really well, although I soft automate a good chunk of useless things

  • @Turalcar
    @Turalcar 4 ปีที่แล้ว +1

    9:04 You could just output circuits with long inserters

  • @suborbitalprocess
    @suborbitalprocess 4 ปีที่แล้ว +5

    Pff, you call that a mall? Doesn't even have a damn Starbucks

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +2

      I have not got the Starbucks research done yet, would a Dunkin Donuts do?

    • @suborbitalprocess
      @suborbitalprocess 4 ปีที่แล้ว +1

      @@FrancisJohnYT ehh sure, so long as you put a frogurt stand next to your science

  • @DukePaprikar
    @DukePaprikar 4 ปีที่แล้ว +4

    11:00 "full half line" - is this some Imperial units thing?

    • @pisuoxide
      @pisuoxide 4 ปีที่แล้ว +2

      1 full half line equals 1 half full line

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      Nomenclature is a bit weird in this game and I may not have learned it. I think what I was going for is that it is not quite a half fully compressed belt.

    • @DukePaprikar
      @DukePaprikar 4 ปีที่แล้ว +1

      @@FrancisJohnYT was just messing with you :)

    • @eleSDSU
      @eleSDSU 4 ปีที่แล้ว +1

      It's kind of a Factorio units thing, since you have a line and the line has 2 sides and each can handle up to X items per second, if you have a full line, you have both sides fully compressed, a full half line would be one with one of the sides fully compressed and what Francis seems to have been saying is a partial half line, meaning a partially compressed belt only loaded on one side. I love the weirdness this game allows us :)

    • @DukePaprikar
      @DukePaprikar 4 ปีที่แล้ว +1

      @@eleSDSU Thanks. I'm a long time Factorio player. Like I said, I was just joking with Francis. Also, you might want to replace "line" in your comment with "belt". A line (or lane) usually means one side of a belt.

  • @ShadowWolfTJC
    @ShadowWolfTJC 4 ปีที่แล้ว

    Seems I'm mistaken in believing that the basic tier 1 assembling machines generated less pollution overall (both directly and indirectly through power requirements) than the higher-tiered assembling machines.
    For starters, the tier 1 assembling machine consumes the least amount of power for the rate of crafting they do. They consume just 75 KW of power each, whereas a boiler generates 1.8 MW of power through heat, meaning that a boiler can provide enough power to run 24 tier 1 assembling machines. However, each tier 1 assembling machine generates 4 pollution per minute, plus the boiler generates 30 pollution per minute, so each of those 24 tier 1 assembling machines are generating an additional 1.25 pollution per minute, for a total of 5.25 pollution per minute. With a crafting rate of 0.5, this all means that, for every crafting point you get out of a tier 1 assembling machine, you're generating 10.5 pollution per minute!
    When going up to tier 2 assembling machines, we see that they each consume 150 KW of power (meaning that a boiler can support 12 of them, meaning that they each generate 2.5 pollution per minute indirectly through power requirements), they each generate 3 pollution per minute directly (which means that they each generate 5.5 pollution per minute overall), and they each have a crafting rate of 0.75, which all means that, for every crafting point you get out of a tier 2 assembling machine, you're generating approximately 7.3333... pollution per minute.
    Finally, when going up to tier 3 assembling machines, we see that they each consume 375 KW of power (meaning that a boiler can support only 4.8 of them, meaning that they each generate a whopping 6.25 pollution per minute indirectly through power requirements), they each generate only 2 pollution per minute directly (which means that they each generate 8.25 pollution per minute overall), and they each have a crafting rate of 1.25, which all means that, for every crafting point you get out of a tier 3 assembling machine, you're generating only 6.6 pollution per minute!
    So yeah, upgrading assembling machines will seem to reduce your pollution footprint! Still, however, basic inserters are probably the least polluting inserters to use for the amount of resources they handle per minute, since all of the pollution that all kinds of inserters generate is from their increasing power requirements. Ironically enough, however, I have no information on how much pollution burner inserters generate, so are they unintentionally a pollution-free inserter to use?
    Oh, and when upgrading to steel furnaces when your belts can't handle it, feel free to scale back the amount of steel furnaces to keep production and pollution rates the same while also cutting coal usage in half. Upgrading to electric furnaces, however, seems kind of pointless until you've switched to solar or nuclear power, since electric furnaces generate the same amount of pollution as steel furnaces. (It's just that electric furnaces produce just 1 pollution per minute directly, and 3 pollution per minute indirectly through coal power requirements, which matches up with the 4 pollution per minute that steel furnaces produce.)

    • @mrShift_0044
      @mrShift_0044 4 ปีที่แล้ว

      electric furnaces can accept modules so you can have productivity bonus.

  • @Kjeldsen4
    @Kjeldsen4 4 ปีที่แล้ว +2

    Shooting down trees with hotkey c? Possible?

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      Yes you can, I do it sometimes.

  • @Genesis8934
    @Genesis8934 4 ปีที่แล้ว +2

    That R/G science isn't bad, imo :P

  • @kestergreen3844
    @kestergreen3844 4 ปีที่แล้ว

    I'm excited for your factorio series. Can you do your commentary while your building? At the moment all the action is cut out of your videos and we are only getting a commentary.

  • @custume
    @custume 4 ปีที่แล้ว

    The "there is no spoon" is the achievement that I try several times with no luck, my best time was 5 min late, you need a lot of planning or very proficient, I have no idea how they are able of doing it in 2 hours in speedruns

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว

      Practice and a really good pre selected map.

    • @custume
      @custume 4 ปีที่แล้ว +1

      @@FrancisJohnYT right, heheheheheheh

    • @custume
      @custume 4 ปีที่แล้ว +1

      @@FrancisJohnYT is hard doing it in 8 hours, even if you blueprint all the stuff and use the same map (like pre build all the stuff and blue print it), doing it in 2 hours is insane

  • @tempy2440
    @tempy2440 4 ปีที่แล้ว +1

    ONI tier electrical grid

  • @Kato86
    @Kato86 4 ปีที่แล้ว +3

    Good to know KoS is everyone's* source for designs :D
    Also, I like medium poles but usually I like to use my steel for other stuff... also, small poles are the best way to show all those trees not to mess with you. Dang those barky obstacles.
    Also also, did you really kill all biters in range or are you just skipping over them annoying you?!

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว

      Inside pollution cloud range they are all dead, pretty sure I show the map at some point.

  • @jemsterr
    @jemsterr 3 ปีที่แล้ว

    16:00 you can tell this video is more than a couple months old now. ;)

    • @FrancisJohnYT
      @FrancisJohnYT  3 ปีที่แล้ว

      Wait they fixed this? How when?

    • @jemsterr
      @jemsterr 3 ปีที่แล้ว

      @@FrancisJohnYT With the 1.1 release, belts automatically go under obstacles.

  • @Kelarik
    @Kelarik 4 ปีที่แล้ว

    "I'm going to use a design I nicked off KatherineOfSky" Don't we all

  • @andrewzakrzewski41
    @andrewzakrzewski41 4 ปีที่แล้ว

    If you have the time, I would love a video of suggested factorio mods! I love the game, but I tend to get burned out quickly.

    • @kaldeathar3462
      @kaldeathar3462 4 ปีที่แล้ว +1

      what kind of mods are you looking for? QoL or other bigger game altering mods?

    • @andrewzakrzewski41
      @andrewzakrzewski41 4 ปีที่แล้ว

      @@kaldeathar3462 either would be great!

    • @kaldeathar3462
      @kaldeathar3462 4 ปีที่แล้ว +2

      @@andrewzakrzewski41 personally i use :
      QoL: Power Grid Comb, Squeak Through, Even Distribution, Blueprint flip and turn, Picker Atheneum, Picker Extended, Actual Craft Time and Enhanced Map Colors.
      For game changers Bob's and Angel's are the classic ones. Krasstorio 2 is another really good one. Industrial Revolution is a bit on the lighter side. Or if you want super complicated Pyanodon's is the most complex one out there as far as i know.

    • @andrewzakrzewski41
      @andrewzakrzewski41 4 ปีที่แล้ว

      @@kaldeathar3462 wow awesome, I'll need to look through these! Thanks much!

  • @MrTomyCJ
    @MrTomyCJ 4 ปีที่แล้ว +1

    19:01 if you end up using just 1 belt of stone and bricks, you could merge them before crossing the main bus. Also, 6 belts of iron? I wonder just how big are you planning to go!

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว

      We got the room for the full belt so no point skimping. This base will only go up to 500spm, well that is the plan right now.

  • @tobygerchcovich6511
    @tobygerchcovich6511 4 ปีที่แล้ว

    I know you're running Vanilla, but I recommend installing the FNEI mod which is a small little handy thing that gives you all the recipes in the game (how to make items, and what they are used for). Very handy if you're trying to remember things and saves you the hassle of alt-tabbing.

  • @cerbonface138
    @cerbonface138 4 ปีที่แล้ว +1

    Ah yes, belt fu

  • @AussieAwesome
    @AussieAwesome 4 ปีที่แล้ว +1

    I got the demo, gunna give it a try if it ever downloads 🙃

    • @AussieAwesome
      @AussieAwesome 4 ปีที่แล้ว

      I blew a usd... but it downloaded:)

  • @Idontknowwhattocallmyself
    @Idontknowwhattocallmyself 4 ปีที่แล้ว +2

    Yay more

  • @Beregorn88
    @Beregorn88 4 ปีที่แล้ว +1

    "Remember to put a limit, otherwise you end with way too much"
    I don't understand what it is this "way too much" you are talking about: is it something you eat?

  • @jacben13
    @jacben13 4 ปีที่แล้ว +2

    13:25 Ignoring proper ratios in Factorio? Pretty sure that's illegal

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +3

      Only if they catch you.

    • @kaldeathar3462
      @kaldeathar3462 4 ปีที่แล้ว +1

      There are some that consider it illegal - just like some consider sideloading illegal. As well as using only 1 underground to get belts to do what you want :P

  • @Hedning1390
    @Hedning1390 4 ปีที่แล้ว +4

    I personally am not fond of "bus" designs. I much prefer to take my items directly where they are needed instead of taking a detour to a "bus". Perhaps the most obvious example is blue circuits which will be consuming a large portion of total green production. Taking the greens to the "bus" to be balanced and rebalanced adds a lot of unnecessary infrastructure. It will be interesting to see how you are handling it.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +3

      They do make planning so much simpler though. It's why they are so popular.

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +2

      @@FrancisJohnYT Not sure I agree. Bus requires planning of bus width as well as how thick the branches are and how many branches you need of each item. Like say you build one branch of greens and discover that you need another, but you left no room for it. Now you must either build one at the end of the bus and take the belt backwards, kind of abandoning the idea of the bus, or move some other branch to make room. It will be interesting to see how you deal with it.

    • @kaldeathar3462
      @kaldeathar3462 4 ปีที่แล้ว +1

      @@Hedning1390 Bus width is handled by only building on one side of the bus so that if you do need more lanes you can add them on to the other side. So when you run out of green circuits you just add another branch of green production, and if you need more plate to feed it, theres room for those lanes on the bus

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +1

      @@kaldeathar3462 Where do you add the other green branch? At the end of the bus? And do you then take the green belt all the way back up the bus to join the first branch?
      Also if you only build on one side you will have a very long bus and all of your belts will have to travel very far to get to where they are needed. You will have to wait longer to upgrade the belts because such long belts will be expensive to upgrade. Even you as a player will feel that kind of distance in your legs.

    • @kaldeathar3462
      @kaldeathar3462 4 ปีที่แล้ว +1

      @@Hedning1390 you build the green at the end of the bus then tie it in with your existing green circuit lane. if you need more green circuit production, that means the belts that should have green circuits on them will be empty. the second branch just tops up the section of the bus that is lacking them.
      yea the bus will be long and the run is a bit long but you can use concrete to speed you up before you get power armor.
      upgrading the belts isnt a big deal once you get robots - you just upgrade planner your bus and lets the bots replace everything as its being made. plus you can bring all the replaced pieces back to your belt maker and recycle them into better belts, saving on costs on all subsequently produced belts

  • @LivingNihilism
    @LivingNihilism 4 ปีที่แล้ว +1

    You might want to call it episode 2, this kinda looks like its the game Factorio 2, wich may confuse some poeple.

  • @peterubis5890
    @peterubis5890 4 ปีที่แล้ว +2

    You have lvl1 and lvl 2 assemblers there is also lvl 3 if you want to move the miners and you need to make pumpjacks for oil.

    • @melananighthawk
      @melananighthawk 4 ปีที่แล้ว

      I was coming over to mention the pumpjacks too. Probably also need some pumps as well given how far away the oil is - which need engines, and those can be shared with making trains too. At which point there's then the choice of either bringing the oil to the oil refinery by pipe+pump or by train.

  • @ryszardlaskowski2688
    @ryszardlaskowski2688 4 ปีที่แล้ว +3

    Working on red belts so early in the game is somewhat of a waste of iron. I think they take 5x more iron to make and you don't get the benefits, as you mostly won't even utilize the higher throughput.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +4

      Very true, my eyes were a bit bigger than i want my pollution cloud to be right now. I only really needed the red undergrounds but I tend to get carried away.

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +1

      It's only a waste if all of your furnaces are working and other machines are getting starved. Otherwise it just saves time later when you don't have to upgrade.

  • @KaedysKor
    @KaedysKor 4 ปีที่แล้ว

    Erm...1 offshore pump can fuel *20* boilers, not 10. You're only running at half capacity on the new base.

  • @carterhero
    @carterhero 4 ปีที่แล้ว +1

    When you have played this game too much and you get use to your own personal type of spaghetti. It hurts so much to see someone else spaghetti. Under ground to split a belt? I wonder if there is something to split a belt??? Like a splitter with a filter on it? Food for thought.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      Last I played that did not exist, they have polished this game so much.

    • @Hedning1390
      @Hedning1390 4 ปีที่แล้ว +3

      Underground to take a lane is often better. I'm curios to know why you think the splitter would be better here?

  • @magnustheman524
    @magnustheman524 4 ปีที่แล้ว +1

    This game is the most beautiful work of art. I will never play it. I work for UPS.

  • @Jules_Diplopia
    @Jules_Diplopia 4 ปีที่แล้ว +1

    Great to see you doing this. But the KoS Mall? Oh well.

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +2

      It's a simple design and easy to use and expand, we will need some dedicated assemblers for some other projects later but for now it covers our needs.

  • @CatTheRoundEarther
    @CatTheRoundEarther 4 ปีที่แล้ว +2

    4:03 Wait I thought you where Irish not American?

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +1

      Other nationalities can appreciate grenades :) Never hear of grenade fish in a barrel? Much more efficient than shooting.

  • @justAdan
    @justAdan 4 ปีที่แล้ว +7

    Uhhh, first? Love the new series!

  • @BeardForge
    @BeardForge 4 ปีที่แล้ว +5

    Francis i love that you're getting into factorio, but please call it a Hub not a Mall... It's a logistics center not a shopping district.

    • @Jessica-tc1ug
      @Jessica-tc1ug 4 ปีที่แล้ว +4

      mall

    • @chazdomingo475
      @chazdomingo475 4 ปีที่แล้ว +4

      You need to take this up with KoS.

    • @daszveroboy
      @daszveroboy 4 ปีที่แล้ว +7

      Those who prefer Nilaus Hub VS KoS Mall arguing in Francis' comment section :P

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +3

      Oh god, what have I put my foot in. I just went with the name on the original blueprint. Play nice, no tactical nukes between friends :)

    • @ronburgundy9771
      @ronburgundy9771 4 ปีที่แล้ว +1

      But a hub is a place where you craft a few important items. This is a spot that crafts the mall.

  • @Conqueror933
    @Conqueror933 4 ปีที่แล้ว +1

    this madman builds 500 science/min bases BY HAND ...
    get some building bots...
    actually nevermind, play however you feel like

    • @mrShift_0044
      @mrShift_0044 4 ปีที่แล้ว +1

      he first need to research them, tho...
      You know... .he at red+green science now.. what are you expect, nuclear reactors?

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว

      Oh I want bots bad and they will be one of the first things we get under blue science.

    • @Conqueror933
      @Conqueror933 4 ปีที่แล้ว +1

      @@mrShift_0044 1. stop simping
      2. rush bots, make a simple starter base, get bots, make big base

    • @Conqueror933
      @Conqueror933 4 ปีที่แล้ว +1

      @@FrancisJohnYT construction bots are surprisingly early in the tech tree now, like green science or smth, or at least you can make a ghetto setup or handcraft what you need for them
      requester chests are just locked behind a ton of research, so no logistic base
      logistic bots are quite early aswell tho, for personal use

    • @mrShift_0044
      @mrShift_0044 4 ปีที่แล้ว +1

      @@Conqueror933 1. go offline and don't use the internet at least 1 day , please.
      2. that's mostly the plan, even tho i think Francis goes to a belt based base, so *robots are not the first priority* , also, hey, don't you think that any way to play this game is ok if you making progress? bot's not doing all the job and I've seen enough playtrhoughs with players JUST stamping blueprints all the time, like i know Zisteau made a good one a couple of years ago. Oh, and you know that using all trending words in a places where they don't really belong is cringe? please write comments more polite and be nice, otherwise you may be accused in simping for bots and being a hardbrained potato

  • @Anomynous
    @Anomynous 4 ปีที่แล้ว +2

    Who doesn't use KoS' mall bp's :-)

    • @FrancisJohnYT
      @FrancisJohnYT  4 ปีที่แล้ว +2

      I'v been out of the game for a couple of years, I just assumed things had changed. Glad to see I was wrong, first time I used a mall it was life changing.

    • @mrShift_0044
      @mrShift_0044 4 ปีที่แล้ว +2

      @@FrancisJohnYT Check out Nilause's 3x3 tiered mall blueprints they are super cool too!

  • @duplicantlivesmatter9083
    @duplicantlivesmatter9083 4 ปีที่แล้ว +1

    Comment

  • @civiere
    @civiere 4 ปีที่แล้ว +1

    Sadly this game just doesnt do it for me. Gonna try and pull thru for another couple episodes, hope you can make it interesting so i dont lose 1 of my fav tubers while your doing this crap 😁

    • @eleSDSU
      @eleSDSU 4 ปีที่แล้ว +2

      Maybe give it a try, there is a free demo. Hope you like it, I feel that way about Rimworld.