Soundscripts Are Fun

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  • เผยแพร่เมื่อ 7 ก.พ. 2025
  • I like the funny sound! I have a new microphone so I wanted to test that too.
    Links mention:
    My Guide on multiple custom hit sounds - steamcommunity...
    Cooper’s physics sound pack - gamebanana.com...
    pl_casserole- steamcommunity...
    Music used:
    Ultrakill- Cybergrind
    Wagyan Paradise - Roller Coaster
    Half Life - Drums and Riffs
    Card Master - Rooks
    Terranigma - Prime Blue
    Check out my other stuff here!
    Webzone: whomobile.neoc...
    Tumblr: / whomobile
    Bluesky: bsky.app/profi...
    Second Channel: / @2moe2beel
    Steam Workshop: steamcommunity....
    Gamebanana: gamebanana.com...
    Music to Helicopter Your Weiner to: • Music to Helicopter Yo...

ความคิดเห็น • 111

  • @PoochiPachy
    @PoochiPachy 7 วันที่ผ่านมา +216

    Playing MvM with multiple killsounds is the music to my ears.

  • @elementw74
    @elementw74 7 วันที่ผ่านมา +143

    2:02 It's about the sound file's samplerate; Source caches information about audio it knows may play at some point (see the HL2 commentary nodes about this during the trainstation escape) and doesn't clear/refresh this cache when switching maps, resulting in e.g. a 22kHz voice sound file (original) being played at 11kHz (overriden by your map), so twice as slow.

    • @supahmehrio9059
      @supahmehrio9059 7 วันที่ผ่านมา +11

      @@elementw74 This is also why custom soundpacks usually break sounds on sv_pure 1 servers; it's the exact same issue.
      L4D2 also loads it's own sound cache, but it's workshop implementation doesn't allow mods to have their own cache -- resulting in sound mods needing to match the original sample rate and length of sounds to play correctly.

  • @DudeTheNinja
    @DudeTheNinja 7 วันที่ผ่านมา +113

    A custom soundscript is how I added the custom voicelines to the "Capture The Civilian" mod I made. You can, in an animation, call for a soundscript sound to play on a certain frame. Make a custom soundscript entry in a new file and add the new file to the game_sounds_manifest and you can make it compatible with mods that change the vanilla soundscript files (so long as they don't change game_sounds_manifest)!

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +12

      fuck that is so cool

    • @Lunascaped
      @Lunascaped 6 วันที่ผ่านมา

      Oh wow that's impressive

    • @akumaking1
      @akumaking1 3 วันที่ผ่านมา

      @@Whomobile how do you install mods properly? I keep trying to download an Ed Edd n Eddy hit sound mod.

  • @Whomobile
    @Whomobile  7 วันที่ผ่านมา +79

    Subtitles appear a bit broke, working on it, (edit: should be fixed now)
    Fun fact, Breadspace uses the sound replacement method I tried in Casserole! You can load it up in a single player session, load a new pl map and any Bread Space lines that played will transfer over and play instead of the announcer lines, doesn't seem to effect multiplayer, however.

  • @Coombesy2185
    @Coombesy2185 7 วันที่ผ่านมา +26

    Whomobile sounds like a dope bloke, I'd invite him to my Birthday!

  • @xinus2286
    @xinus2286 7 วันที่ผ่านมา +46

    music to helicopter my what to...

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +16

      weiner

    • @Feras_Alghamdi
      @Feras_Alghamdi 7 วันที่ผ่านมา +7

      @@Whomobile peiner

    • @jacplac97
      @jacplac97 7 วันที่ผ่านมา

      Cockonut

    • @rajinselalu8796
      @rajinselalu8796 7 วันที่ผ่านมา

      ​@@Feras_Alghamdinoodlener

    • @Doctor-NOOOOOOOOOOO
      @Doctor-NOOOOOOOOOOO 6 วันที่ผ่านมา +2

      @@Feras_Alghamdi kleiner

  • @lostforwar5619
    @lostforwar5619 7 วันที่ผ่านมา +5

    holy god you have NO IDEA how much i've needed a tutorial on changing the announcer nobody would help me

  • @000marioshi000
    @000marioshi000 7 วันที่ผ่านมา +10

    Hey, someone else figured out the glory of multiple custom hitsounds! I'm glad the process seems to be much simpler than back in the day when I wrote my own guide. From experience, you need a frequency of 44100 hz and a 1411 bitrate to get the best results for sound quality. And sometimes, you also need to reset you sound cache by dragging your custom folder in the vpk exec in the bin folder. But otherwise, yeah, it's quite fun! It was tedious to get my 400+ hitsound set working, but boy was it worth it! Have fun, everyone!

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา

      From the Source deve wiki: Source supports uncompressed 8-bit and 16-bit PCM sample rates at 11025 Hz, 22050 Hz, and 44100 Hz.
      I use that as a base

  • @Gemarald
    @Gemarald 7 วันที่ผ่านมา +44

    A whole minute before TH-cam recommended me this?? What a travesty.

  • @drunkchey9739
    @drunkchey9739 7 วันที่ผ่านมา +4

    cool to see some actual documentation on this, was contemplating writing some myself after reverse engineering this system for a custom modpack a while back haha

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +2

      Yeah! One of the reasons I made this video is the lack of information on sound scripts and what they can do, I've already had a few comments adding more things I didn't even know about!

  • @White-Kagura
    @White-Kagura 7 วันที่ผ่านมา +6

    3:45 Half-Life Pre-release Moment

  • @1KiloDepartment
    @1KiloDepartment 7 วันที่ผ่านมา +4

    You should definitely make a video on how to do the same with particle effects!
    Just in case though, here is a quick tutorial. You will need a program to open vpk files, and a way to find the file path of any particle effect included in TF2 that you wanna use.*
    - Copy someone else's vpk file, such as one of those that replace explosions with a spark from the explosions of a Spy's sapper.
    - Open it and learn how it is structured, and find where it replaces the effect (it looks very similar to how the soundscripts work)
    - Replace any particle effect paths with those you want to use instead
    I found this most useful in 100 servers, due to the sheer amount of smoke explosions create. But most people use it for overall less cluttered screens, which may help especially as Sniper.
    There are some very cool effects you could try, like the shockwave that accompanies explosions (which has 2 variations, one that faces you and one that faces up). But I settled with the flare gun flare's explosions, since it doesn't generate smoke, and it still gives me an idea of where an explosions happened if I'm not directly looking at it!
    *I used VPKEdit and Garry's Mod with the addon Advanced Particle Controller, though just for the reason of Linux support and because I already had Garry's Mod :P

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +3

      Never touched particle effects so I'm not as familiar with that system, thankyou for the quick guide, I'll look into it when I can

  • @callmememe1308
    @callmememe1308 7 วันที่ผ่านมา +7

    Whenever I see anything that changes TF2's default voice lines, I'm always reminded of that remake/port of Watchpoint Gibraltar from Overwatch that IIRC replaces all of the Merc's voicelines with their Overwatch equivalents (Scout's lines replaced with Tracer's, Medic with Mercy, etc).

  • @piggo5
    @piggo5 6 วันที่ผ่านมา

    Very nice video. Shows how wonderful and fun modding can be. Replacing music/sounds in source game is one of my favorite parts of modding just right behind replacing the models. But when you combine the two, you get something truly magestic...

  • @Myahster
    @Myahster 7 วันที่ผ่านมา +5

    I want a sound script that plays "[class] is dead!" when a teammate dies. Similar to how death callouts work in MvM.
    But have that work in regular matches.

  • @2kata
    @2kata 6 วันที่ผ่านมา

    You can change weapon shoot sounds through the weapon script files, and it works everywhere. You can also change the explosion particle effect and the bullet tracer effect, (to the capper laser), which also work everywhere. Decently well known, well atleast the explosion particle effect part.

  • @mugtoast
    @mugtoast 7 วันที่ผ่านมา +5

    MEUDIC, MEUDIC, DOC COME ON MAN!, MEUDIC

  • @robotortoise
    @robotortoise 7 วันที่ผ่านมา

    This is an excellent tutorial! I remember back when TF2 had the server store soundscripts, I would change the soundscripts so the conga music was replaced by custom music, and the Spy's voice lines for high fives were replaced with "slap my ass! Do it now!"

  • @Swagenstein
    @Swagenstein 6 วันที่ผ่านมา

    This is very interesting to me because Minecraft has a very similar approach to this. I used basically the same method as shown in the beginning to replace certain nether ambience tracks with the OG Fortnite lobby music.

  • @khirnera
    @khirnera 7 วันที่ผ่านมา

    Oh I could have used this months ago, I was trying to change all of the hit sounds to minecraft skeleton damaged sounds and just couldn't get it to work. I at least got my custom kill sound to work (a bunch of bowling pin crashing sounds played over eachother with the wii bowling announcer yelling "Strike!"). Awesome guide!

  • @UsernameDoesntCare
    @UsernameDoesntCare 7 วันที่ผ่านมา +1

    I didn't know this was possible and now that I do, god that is so goofy.

  • @Minefnafer22
    @Minefnafer22 7 วันที่ผ่านมา

    Love me a nerdy type source video. I've used soundscripts to change my portal gun firing sounds to gel related sounds in Portal 2. It's very cool

  • @CongaYT
    @CongaYT 6 วันที่ผ่านมา

    I set my player kill soundscript to have a 1% chance to play the wilhelm scream

  • @orangy57
    @orangy57 6 วันที่ผ่านมา

    I did this with an ed edd n eddy sound effect pack last year after finding one of those 100+ hitsounds mods, nobody ever talks about this!!!! Also turns out that multiple hit/killsounds are possible in MVM too but you just need to separately edit the mvm_level_sounds.txt

  • @bobsalami
    @bobsalami 6 วันที่ผ่านมา +1

    Ahh, i know a classic tf2 video when I see one

  • @TheBillinator3000
    @TheBillinator3000 7 วันที่ผ่านมา +1

    Okay, now replace every sound in Team Fortress 2 with your own voice.

  • @sgas
    @sgas 5 วันที่ผ่านมา

    really good paint visualizations

  • @Uncleharkinian
    @Uncleharkinian 6 วันที่ผ่านมา

    My hit sounds is will from afar “you are in the beam” saying “hit” and my kill sound is him saying “you killed him”

  • @MassimoMxswat
    @MassimoMxswat 2 วันที่ผ่านมา

    Wow, this is quite cool!

  • @Lunascaped
    @Lunascaped 6 วันที่ผ่านมา

    Appreciate the captions!!

  • @SiFWolf
    @SiFWolf 7 วันที่ผ่านมา +2

    I've been trying to totally not torture myself with MvM unused sounds with goldsrc sounds and iirc it was because source really wants that 44100 wav audio.
    Use audacity or something, maybe you wouldn't hear literal statics.

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +1

      I use Wavosaur mostly for sounds, Audacity is good but I find it's better for music/vo stuff while Wavosaur is better for small clips of sound

  • @BlackMesaEmployee
    @BlackMesaEmployee 7 วันที่ผ่านมา +4

    neato

  • @auratus-corvus
    @auratus-corvus 4 วันที่ผ่านมา

    Gonna change the sound of the bomb going off to Wario getting in a car crash.

  • @yrop6188
    @yrop6188 3 วันที่ผ่านมา

    thank u so much, my hungarian mod is very broken i thought cuz the overwriten sounds are longer than the original, but yea, that's the point, for real, thanks ^^

  • @ikalpo
    @ikalpo 6 วันที่ผ่านมา

    When I did my hitsound pack for every voiceline from sonic adventure, I made a .bat script to do all the copy/pasting for me.

  • @sdgx0
    @sdgx0 3 วันที่ผ่านมา

    cool i keep this in mind

  • @Ang3lUki
    @Ang3lUki 2 วันที่ผ่านมา

    Thank you!

  • @felinecatgirl
    @felinecatgirl 4 วันที่ผ่านมา

    setting the decloak sound to be really loud metal pipe noise

  • @arlwiss5110
    @arlwiss5110 6 วันที่ผ่านมา

    yooo you made pl_casserole? i love that weird thing!

  • @TriggerzConnors
    @TriggerzConnors 5 วันที่ผ่านมา

    I used that custom killsounds from gamebanana from Mönkey's video. Its funny as hell

  • @touhoutrash2436
    @touhoutrash2436 7 วันที่ผ่านมา

    The sounds scrips are very different on other maps!

  • @xeltre
    @xeltre 7 วันที่ผ่านมา +1

    There's also a way to utilize an edited soundscript to redirect certain sound files (such as sound/weapons) to something like (sound/vo/weapons) in a way that sort of works on (non-mvm) official servers. (custom sounds don't work when someone else fires a weapon, though there are some exceptions I found, such as the minigun.)
    Should be under "The sv_pure 1 Sound Utility Script" on Gamabanana, but a tutorial called "A Guide To Casual Compatible Soundmods" is what I followed.

  • @Voxelroguery
    @Voxelroguery 6 วันที่ผ่านมา +1

    Related: I wonder if its possible to replace "Medic!" voicelines with the VSH "We have no medic" lines when, well, you have no medic

  • @ihavenoideadanny
    @ihavenoideadanny 7 วันที่ผ่านมา +4

    as soon as i saw pl_casserole i immediately got flashbacks to Martin.

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +1

      He played the broken version :(

  • @gumbus3876
    @gumbus3876 6 วันที่ผ่านมา

    Ain’t that the guy who profiles people by what they wear?

  • @EddieBurke
    @EddieBurke 4 วันที่ผ่านมา +1

    Was that achievement_all, god I want a server running that again.

    • @Whomobile
      @Whomobile  4 วันที่ผ่านมา

      yep!

  • @whiz8569
    @whiz8569 4 วันที่ผ่านมา

    Ain't that the guy who makes them trolldier tutorials?

  • @Tuntor689
    @Tuntor689 6 วันที่ผ่านมา +2

    Isn’t Soundscripts that guy that plays trolldier a lot?

  • @stopidhoodleum3232
    @stopidhoodleum3232 7 วันที่ผ่านมา

    I love you bro

  • @Wapako
    @Wapako 7 วันที่ผ่านมา

    I'm gonna put every TF2 SiIvaGunner music in the game ! Less go !

  • @O_violet
    @O_violet 6 วันที่ผ่านมา

    Soundscripts? Like the youtuber with the funny hat and beard?

  • @oshy3385
    @oshy3385 7 วันที่ผ่านมา +1

    I made an Oshawott saying “Oshawott” my hit sound and listening to it in MVM is so lovely

  • @pixelplz
    @pixelplz 7 วันที่ผ่านมา

    I misread the title and though it was gonna about soundscapes :( when is the video about those

  • @bioticsla
    @bioticsla 7 วันที่ผ่านมา

    omg is this the real soundscripth tf2??

  • @Crunkriz
    @Crunkriz 7 วันที่ผ่านมา

    could soundscripts play hat stereotype videos

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา

      I mean, if it's the audio, I guess?

  • @pibisdotnet
    @pibisdotnet 7 วันที่ผ่านมา +1

    hoot6 mentioned 🔥🔥🔥

  • @lenship2
    @lenship2 7 วันที่ผ่านมา +2

    okay but can you draw a cool ascii horse?

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +12

      Let me try
      €----\
      {} _--------+\
      /_______/
      Sorry, looks more like a dragon

    • @SaintRedFox
      @SaintRedFox 7 วันที่ผ่านมา

      @@Whomobile thats actually very awesome i like dragons

  • @ChicoCreeper
    @ChicoCreeper 7 วันที่ผ่านมา +1

    I've been wondering if this is possible

  • @r.g.thesecond
    @r.g.thesecond 7 วันที่ผ่านมา +2

    5:03
    Why do some of them have a preceding closed-paren? I'm unfamiliar with Source.

    • @aqua8584
      @aqua8584 7 วันที่ผ่านมา +2

      i think it was for the part later where he showcases what to do when a sound doesnt work because the bracket makes it an invalid file path

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +1

      Yep, easier to fill in than forget

    • @henke37
      @henke37 7 วันที่ผ่านมา

      Special effect, spatial stereo sound.

    • @vxpdx
      @vxpdx 7 วันที่ผ่านมา

      adding to what henke37 already mentioned, when referencing sounds in Source you can use some special characters to tell the engine how to treat and playback some sounds

  • @davidleatherhoff9174
    @davidleatherhoff9174 7 วันที่ผ่านมา

    Your custom map looks neat and atmospheric, but don't you think that it got too much open angles for snipers?

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา

      It was a common critic when I released it, I included more cover in later versions but it is still quite open

  • @chdata
    @chdata 7 วันที่ผ่านมา

    wasn't there a tool for this

  • @BanjoGate
    @BanjoGate 7 วันที่ผ่านมา

    0:25
    Brother knows his audience.
    1:05 brother knows his audience too well. stop pls

  • @cheese1008
    @cheese1008 3 วันที่ผ่านมา

    Yeah but nobody uses voice lines anymore :(

  • @wonguyy
    @wonguyy 3 วันที่ผ่านมา

    I've followed the guide but it doesn't work in casual?

  • @fbiagentmiyakohoshino8223
    @fbiagentmiyakohoshino8223 6 วันที่ผ่านมา

    replace every sound with one sound

  • @Kujanx20
    @Kujanx20 7 วันที่ผ่านมา

    don't like the embargo one the match ending voice lines from both doesn't give the same urgency as the administrator. lost a couple of time and no one even started typing or voice chat to get on the cart.

  • @idarkstarx6939
    @idarkstarx6939 5 วันที่ผ่านมา

    Is there a text/more detailed tutorial on this, mayhaps?

    • @Whomobile
      @Whomobile  4 วันที่ผ่านมา

      For hit/kill sounds, I left a tutorial in the description. For using soundscripts in maps, I would ask around places like TF2maps. Theres a tool nowadays called Compilepal that automates rendering and packing stuff in maps that's' worth using if you're not already

  • @Kagawwy
    @Kagawwy 7 วันที่ผ่านมา +12

    Is there any way to disable custom announcers? The borderlands tier voices are annoying.

    • @mugtoast
      @mugtoast 7 วันที่ผ่านมา +12

      Nope, unless you replace the audio files if they're not packed in the bsp that is.

    • @tim14022000
      @tim14022000 7 วันที่ผ่านมา +3

      they can't get disabled and yeah these voices are really annoying. Don't fit with tf2 at all and taking the announcer away kinda takes away what makes tf2 so iconic

    • @abildamil
      @abildamil 7 วันที่ผ่านมา +7

      Ngl the Civilian from TF2Classic does a much better job with it in Open Fortress, it would fit the TF2 universe way more

    • @DrPenz
      @DrPenz 7 วันที่ผ่านมา +5

      borderlands tier? so they're good?

  • @shortyshortyvidoes
    @shortyshortyvidoes 7 วันที่ผ่านมา

    Does this work with other source games like left 4 dead 2......

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +1

      It should

  • @ragtag0
    @ragtag0 6 วันที่ผ่านมา

    witty comment

  • @mccraftingtablelmao6204
    @mccraftingtablelmao6204 7 วันที่ผ่านมา +1

    nice video, but can you be my wife?

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา

      later

  • @setoadhi9040
    @setoadhi9040 7 วันที่ผ่านมา

    lmao

  • @amimirmimir512
    @amimirmimir512 7 วันที่ผ่านมา

    really low sample rate scout voice

  • @GoEatATowel
    @GoEatATowel 7 วันที่ผ่านมา +1

    How do I mute the VAs on Embargo please tell me

    • @Whomobile
      @Whomobile  7 วันที่ผ่านมา +10

      embrace the embargo

    • @GoEatATowel
      @GoEatATowel 7 วันที่ผ่านมา

      @Whomobile imma enact tariffs in two seconds if my ears have to bleed more

    • @sharp14x
      @sharp14x 7 วันที่ผ่านมา

      Just don't play Embargo. It was the worst map in the update anyway, and its permanent addition a tragedy.

  • @Astyl_
    @Astyl_ 2 วันที่ผ่านมา

    I hate all the announcers that aren't the administrator, it ruins the charm and breaks immersion, doesn't fit at all.