Kurt started walking to the Far Lands when I had just started high school, and I started watching around then too. I am now almost done with my PhD, graduating in early-mid 2025. My goal is to finish my PhD before Kurt reaches the Far Lands.
In beta 1.7.3, the game tries to generate up to 64 pumpkins per patch: It picks a 15x7x15 volume, chooses 64 random positions with a linear bias towards the center of the volume, and generates a pumpkin in every position that's air and has grass below it. Every chunk has a 1/32 chance of generating a patch. In the rare chance that 4 adjacent chunks all generate a patch and the RNG only picks valid and non-overlapping positions, it's theoretically possible to have a Frankenstein's patch of 256 pumpkins. If those patches happen to be in the shared corner of the chunks, it would completely cover the ground in pumpkin. This is based on the source code :)
Been a long time since I watched this series but I'm back. Gotta say I kinda miss the shorter episode format but its incredible your sticking in there. Gonna try and be a regular watcher from now on and give a like for the almighty algorithm.
Games measure position with a 32 or 64 bit number, that means there's a limit to the precision. Say for example the game uses a 3 digit number, from positions 0 to 9 it can measure at an 0.01 block precision. 0.35, 8.92. But from 10 to 99 it can only measure at an 0.1 block precision because it needs 2 digits for the whole number, 56.1, 73.2. And past 100 blocks in our example the game could only measure distance in increments of whole blocks. The same thing is happening in this video but in smaller increments, He's so far out from the spawn point that in the direction he's been walking in the game can only calculate distances in large fractions of a block.
@@FNB-ih8cc thank you for your answer. would the game behave like this in current versions too, at such a distance? Also, does the "far lands" still exist in the age of version 1.20?
Kurt started walking to the Far Lands when I had just started high school, and I started watching around then too. I am now almost done with my PhD, graduating in early-mid 2025. My goal is to finish my PhD before Kurt reaches the Far Lands.
In beta 1.7.3, the game tries to generate up to 64 pumpkins per patch: It picks a 15x7x15 volume, chooses 64 random positions with a linear bias towards the center of the volume, and generates a pumpkin in every position that's air and has grass below it.
Every chunk has a 1/32 chance of generating a patch. In the rare chance that 4 adjacent chunks all generate a patch and the RNG only picks valid and non-overlapping positions, it's theoretically possible to have a Frankenstein's patch of 256 pumpkins. If those patches happen to be in the shared corner of the chunks, it would completely cover the ground in pumpkin.
This is based on the source code :)
That's my secret, Kurt: I always have my woof ready.
So how far is he? Does he ever show his coords? Or is it just a guess
Are you winning bro?
CAKE!
Been a long time since I watched this series but I'm back. Gotta say I kinda miss the shorter episode format but its incredible your sticking in there. Gonna try and be a regular watcher from now on and give a like for the almighty algorithm.
cookies!
Hi. I just found your channel. Why is the video stuttering, what is the purpose of this? What causes it?
World generation.
he is so far out that the game doesn't work properly
Games measure position with a 32 or 64 bit number, that means there's a limit to the precision. Say for example the game uses a 3 digit number, from positions 0 to 9 it can measure at an 0.01 block precision. 0.35, 8.92. But from 10 to 99 it can only measure at an 0.1 block precision because it needs 2 digits for the whole number, 56.1, 73.2. And past 100 blocks in our example the game could only measure distance in increments of whole blocks. The same thing is happening in this video but in smaller increments, He's so far out from the spawn point that in the direction he's been walking in the game can only calculate distances in large fractions of a block.
@@FNB-ih8cc thank you for your answer. would the game behave like this in current versions too, at such a distance? Also, does the "far lands" still exist in the age of version 1.20?
@@fatperson1152 thank you for your answer