Logo Reveal with Colorful Sand Cinema 2024 Rigid Body Simulation
ฝัง
- เผยแพร่เมื่อ 6 ต.ค. 2023
- Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.
Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
Check out my patreon for more of the good stuff:
/ 3dbonfire
And this is me on instagram
/ markusgonser3d
Best,
Markus
This was brilliant, thanks Bonfire. Auf Wiedersein
Thank you! Auf Wiedersehen
Beautiful result!
Thanks for this ! i subbed btw
VERY COOL!
Thank you 👍
Great work brother! It's a bit disapointing to note that until now Maxon hasn't added a reliable particle system to Cinema 4D.
Thanks bro💪👍. True, it would be great to have a powerful native particles system, but until then, I will use Insydium's great tools
I've just run a simulation like this with 1 million particles and multi-instance, and it works great, so of course it's not as fast as with xparticle, and there are fewer possibilities. But for a native thing, it works well.
45 minutes to cached 240 frames.
My spheres are 6-sided
Nice! Yes, sure. I also think its powerful🔥
🖤
Please, can you tell me how to move the Redshift node editor from the C4D Atributes in the Right bottom corner?
I think I use the old Layout and you can set this Up in the preferences for redshift, I think...
@@3DBONFIRE thanks :)
best
can you make the same Tutorial with new c4d particle system?
In Cinema 4d version 2024.1.0, Attractor does not have Filed. WHY??? 😥😥
SAME
Couldn’t this render faster if you use a rs tag and use the particles there?
I think, I tested the capabilities of real rigidbody dynamics here. this is different to particles, which only calculate collisions based on a particles radius parameter.
But in such a scenario you are right, a simple particle Simulation based on particleradius, would definitely make more sense and will be faster👍
Great but why insydium XP clickbait
I guess I should have put the rigidbody simulation renders on the Thumbnail👍
@@3DBONFIRE it's your business man, great video tho
a lot of my spheres are just going through my bowl :(