One possible minor updated to volitive stormdrake is casting it on an empty board because, unlike guilded drake, the ability fizzles and you just keep it. A 3/2 flier with protection for 2 isn’t bad if your opponent is playing a creature light deck.
An empty board isn't even the always time its usable, you can play it while you're holding up any instant-speed removal or bounce, put the Stormdrake's ability on the stack, remove your opponent's creature, then the ability fizzles, exchanges only happen if both targets are legal and you keep Stormdrake (This method works even if they control other creatures)
Possibly devastating effects on the Modern format aside, I’ve loved the limited environments for these sets and look forward to this one. I will never forget flipping five heads in a row in my MH2 prerelease.
I kinda think you're wrong about Volatile Stormdrake. The fact that, unlike Gilded Drake, it doesn't sac itself if you don't trade it off means that it's just a really scary 2-drop on the play a lot of the time and in energy decks I don't think you're going to have that much trouble keeping the thing you steal to make a favorable trade in the later game.
I wish Nizza would display the card’s letter grade while he’s talking about it rather than flashing it quite briefly at the end. It would make navigating the video quickly a lot more convenient.
2:15 See, I thought the same as I was listening to the audio but then I read the card and calling it 'It's Raining Frogs' is completely nonindicative of its function whereas 'Amphibian Downpour' could also equally mean a rain that turns things into frogs as the art is showing, so the design team takes the W here. Shark Typhoon doesn't turn creatures into Sharks after all.
A good way to think about the second sun enchantment is like having Wildreness Reclamation and a monarch. Interesting interaction though will be with sagas. If i'm not mistaken, sagas will add a lore counter, since you had an extra draw step. That will probably confuse lots of people.
Hot take: "Second Sun" cards would be MORE confusing if the additional beginning phase happened immediately upon resolution of the trigger. I feel alone in thinking that Sphinx and Shadow are perfectly templated. It's just how triggered abilities work! It's not confusing, it's just feel-bad.
After the "beginning post combat main phase" resolved, would it still continue into the second main phase before end step? The postcombat main phase still has to be completed and shouldn't be bypassed through shadow of the second sun effect. Very confusing 😅
"Beginning of the post combat main phase" is the trigger condition. After it resolves nothing happens, you get your main phase like normal. Once you end your main phase the additional stuff happens.
I wouldnt bet on it. They will have plenty of spawns laying around and there are 3 2 drops that generate colorless (the manarock, the blue bad mandork and the green great mandork)
Kosileks unsealing in eldezi looks disgusting. Creates board presence, Ramps and draws cards. Keeps you alive and fuels you. Going to be a tough one to beat.
Why didn’t they just say “at the end of enchanted players post combat main phase there is a beginning phase”? Why does the card text sound like a double negative type of wording
I'm pretty sure the answer is simple: "there is no such thing as the end of a main phase." 'At end of combat' makes sense, for example, because the combat phase has a series of steps, so has an end step, 'end of combat.' Main phases on the other hand don't have steps and end when all players pass priority. As such, the only ability triggers that make sense within the main phases which happen as a result of phase changes are those which trigger at start of main. I could be mistaken, but I'm oretty sure no "at end of main" triggers exist or could reasonably exist, especially since the comprehensive rules make no allowance for them (such as e.g. forcing the main phase to end the moment the stack with those abilities empties).
there are Snow Wastes in the packs. There are 13 types of colorless-producing Lands: 10 common 3-color Landscapes representing all 10 3-color combos, 2 uncommons one of which is Snow Waste, and the mythic Ugin's Labyrinth. there are also several colorless mana dorks/rocks and of course myriad ways to generate the Spawn Tokens. Across all colors and rarities I've found 3 common mana dorks (one blue one green one simic) and 1 uncommon mana rock which is itself colorless. So not counting spawn producers (which are plentiful) there are 17 different colorless mana sources in packs.
wastes are in packs, but rare. The main source of colorless will be from spawns and the landscape cycle (they function as wastes if you don’t want to fetch)
The designer pitched Petrifying Meddler as “flying, but only on your opponents’ turns”, like a mirror image of how Signal Pest attacks like a flyer but can’t block flyers. Part-time flying should be okay in a blue color identity, since blue normally gets normal flying. Then they noticed that “flying when it’s blocking” would attack and block the same way as a creature with reach, so they decided that it would be less confusing to use reach. It doesn’t die to Plummet like it would if they had written out the original idea of part-time flying, but effects that care about the difference don’t happen that often in practice. The upshot seems to be that reach can occasionally show up in any color that gets flying if the flavor works out.
It's not really that with upside, though. Since you don't keep it. Your opponent always gets it. If they have a worse creature it is useless and if they have a better creature it's awful removal.
About "consign to memory", almost all Eldrazi are not just colorless but they have triggered abilities when casted too, so for 2 manas you stop both.
One possible minor updated to volitive stormdrake is casting it on an empty board because, unlike guilded drake, the ability fizzles and you just keep it. A 3/2 flier with protection for 2 isn’t bad if your opponent is playing a creature light deck.
An empty board isn't even the always time its usable, you can play it while you're holding up any instant-speed removal or bounce, put the Stormdrake's ability on the stack, remove your opponent's creature, then the ability fizzles, exchanges only happen if both targets are legal and you keep Stormdrake (This method works even if they control other creatures)
Possibly devastating effects on the Modern format aside, I’ve loved the limited environments for these sets and look forward to this one. I will never forget flipping five heads in a row in my MH2 prerelease.
The artwork for this set has this classic charming spread of pretty awesome to incredibly derpy :D
Wouldn't be surprised if Tamiyo ended up being the biggest bomb in the set. Just seems so consistently good
I kinda think you're wrong about Volatile Stormdrake. The fact that, unlike Gilded Drake, it doesn't sac itself if you don't trade it off means that it's just a really scary 2-drop on the play a lot of the time and in energy decks I don't think you're going to have that much trouble keeping the thing you steal to make a favorable trade in the later game.
Volatile stormdrake is insane on turn 2 if opponent doesn't have a creature.
Yeah. It doesn’t have the clause to sacrifice itself if no exchange is made like gilded drake does.
brainsurge is in the order you choose, not a random order
That card is cracked for 3.
@@nicolicarpathia318 you should see what you can get for 1
I wish Nizza would display the card’s letter grade while he’s talking about it rather than flashing it quite briefly at the end. It would make navigating the video quickly a lot more convenient.
2:15 See, I thought the same as I was listening to the audio but then I read the card and calling it 'It's Raining Frogs' is completely nonindicative of its function whereas 'Amphibian Downpour' could also equally mean a rain that turns things into frogs as the art is showing, so the design team takes the W here. Shark Typhoon doesn't turn creatures into Sharks after all.
A good way to think about the second sun enchantment is like having Wildreness Reclamation and a monarch.
Interesting interaction though will be with sagas. If i'm not mistaken, sagas will add a lore counter, since you had an extra draw step. That will probably confuse lots of people.
8:48, Don't forget that this Dreamtide Whale can proliferate when your OPPONENT tries to play 2+ cards! It can really slow them down!
Can sage of the unknowable's activated ability work on "devoid" cards with color mana costs
Yes. Devoid cards are colorless at all times.
Corrupted Shapeshifter is a yoked up Primal Clay
Hot take: "Second Sun" cards would be MORE confusing if the additional beginning phase happened immediately upon resolution of the trigger. I feel alone in thinking that Sphinx and Shadow are perfectly templated. It's just how triggered abilities work! It's not confusing, it's just feel-bad.
After the "beginning post combat main phase" resolved, would it still continue into the second main phase before end step? The postcombat main phase still has to be completed and shouldn't be bypassed through shadow of the second sun effect. Very confusing 😅
"Beginning of the post combat main phase" is the trigger condition. After it resolves nothing happens, you get your main phase like normal. Once you end your main phase the additional stuff happens.
Can bespoke battlewagon tap for energy the turn it comes out? Vehicle rules are different, and it is not a creature unless activated.
Yep, it can, as long as it isn't crewed
Bucket list for MH3 limited: side in harbinger of the seas against a colorless deck and keep them from making colorless :D
I wouldnt bet on it. They will have plenty of spawns laying around and there are 3 2 drops that generate colorless (the manarock, the blue bad mandork and the green great mandork)
Kosileks unsealing in eldezi looks disgusting. Creates board presence, Ramps and draws cards. Keeps you alive and fuels you. Going to be a tough one to beat.
We love U Nizz
I dont like how Corrupted Shapeshifter is a variant of Primal Clay not a new take on Shapeshifter.
COME ON! "It's Raining Frog-Men" is a much better name.
Ehhhhhhhhhhhhhhhh
Maybe for Hearthstone
It's a missed opportunity is what it is.
Why didn’t they just say “at the end of enchanted players post combat main phase there is a beginning phase”? Why does the card text sound like a double negative type of wording
The only thing I can think of is to prevent it from triggering if you cast it in postcombat main
I'm pretty sure the answer is simple: "there is no such thing as the end of a main phase." 'At end of combat' makes sense, for example, because the combat phase has a series of steps, so has an end step, 'end of combat.' Main phases on the other hand don't have steps and end when all players pass priority. As such, the only ability triggers that make sense within the main phases which happen as a result of phase changes are those which trigger at start of main. I could be mistaken, but I'm oretty sure no "at end of main" triggers exist or could reasonably exist, especially since the comprehensive rules make no allowance for them (such as e.g. forcing the main phase to end the moment the stack with those abilities empties).
I guess the New to Modern reprints will also have their own video?
Yes, they are the bonus sheet
What happened to kappa cannoner? Did he skip it on purpose
It's from the bonus sheet which gets its separate video
@2424Lars thank you I got really confused since the cards are all together
are there wastes in the packs? how many sorcec for colorless mana are there overall?
there are Snow Wastes in the packs. There are 13 types of colorless-producing Lands: 10 common 3-color Landscapes representing all 10 3-color combos, 2 uncommons one of which is Snow Waste, and the mythic Ugin's Labyrinth.
there are also several colorless mana dorks/rocks and of course myriad ways to generate the Spawn Tokens. Across all colors and rarities I've found 3 common mana dorks (one blue one green one simic) and 1 uncommon mana rock which is itself colorless. So not counting spawn producers (which are plentiful) there are 17 different colorless mana sources in packs.
wastes are in packs, but rare. The main source of colorless will be from spawns and the landscape cycle (they function as wastes if you don’t want to fetch)
Why is Petrifying Meddler the only mono-blue creature with reach in the entire game? Is blue getting reach from now on?
Nuh uh it's colorless XD
The designer pitched Petrifying Meddler as “flying, but only on your opponents’ turns”, like a mirror image of how Signal Pest attacks like a flyer but can’t block flyers. Part-time flying should be okay in a blue color identity, since blue normally gets normal flying.
Then they noticed that “flying when it’s blocking” would attack and block the same way as a creature with reach, so they decided that it would be less confusing to use reach. It doesn’t die to Plummet like it would if they had written out the original idea of part-time flying, but effects that care about the difference don’t happen that often in practice.
The upshot seems to be that reach can occasionally show up in any color that gets flying if the flavor works out.
Wow I got here before the bots!
Tami-ow!
Frankly, I hope you are wrong about Utter Insignificance. You might not be though.
❤
volatile storm drake is a 2 mana 3/2 flyer with up side that is at least a C
It's not really that with upside, though. Since you don't keep it. Your opponent always gets it. If they have a worse creature it is useless and if they have a better creature it's awful removal.