Haven't got to do one of these in awhile but am glad I finally got to! I'm still getting used to the new microphone so expect the audio to only get better from here! Thanks for watching and as always my favorite comment in this video will appear at the end of the next! On to Penta!
@@EravinVT another good alternative when you are too close to enemies that detection is guaranteed during the drop is instantly using Stun grenades. Throw them everywhere around. They will hit you too but you can still shoot through them and hopefully dispatch all the small enemies before they can start a bot drop
It's also the SOP of the SAS (and I would assume all special forces) after helo infil behind enemy lines. I read the book about the Bravo Two Zero mission where the author and team leader described how they all hit the desert floor, covering all directions, and just scouted, not moving a muscle, for something like 20 minutes. 😊 (That said, I guess there will be exceptions.)
My takeaway: #1 Go prone or get boned! #2 Die another day, run away! #3 Smoking is good for you! #4 Red herrings are best when shooting bots in a barrel. #5 Gunship Fabs are the worst and you'll need every trick in the book and Liberty's blessing to make it out alive. Fuck gunships.
@@JasonNukeLegend or a laser cannon; the lack of all recoil and reloading/ammo makes the weapon so useful against gunships where you literally are supposed to shoot at them while also running.
I've been running stealth on Helldive thanks to your videos. It really makes you feel like a true professional when your quick play team is on the other side of the map struggling with a couple of outposts while you clear the majority of the map quietly and alone.
Just did a ghost diver style mission tonight with my friends and I figured out the tip about pushing objectives during bot drops on my own from your 10 tips video about the cool down timer! Using the smaller bases to achieve this is gonna enhance the strategy though for sure! Ghost diving really is the way to play on Helldive difficulty!
you should do a video that does a more in depth look at volume detection because youre the only person thats brought it up lol sometimes i notice that my firing might be influenced whether im standing or crouching/prone, but theres no info out there to help determine that
A full video on sound profiles in Helldivers 2 is planned but i'm waiting for suppressed weapons to be introduced so I have the full story to work with!
Huh. I'm surprised to find this comment, because I was going to comment this exact same comment. I've been noticing this for my Jar-5 & Spear. It does seem like it reduces the sound profile, but I'm not sure. I was thinking it's possible I shoot enemies that are further away when I Crouch/Prone, and I'm just tricking myself. What weapons have you been using to find this?
@@carlweiscorcher, energy weapons are "quieter" but it feels kind of random when i get detected, theres so many variables to take into account distance, sight lines, weather/time of day, weapon volume, stance, etc so sometimes when im prone, at a distance, landing a one shot kill, no one notices even with other bots in the immediate vicinity. other times, they immediately detect me and fire at my exact location. sometimes they just run towards me. the biggst factor in these scenarios i think are if other bots see the target die or take damage, but again, it feels kind of random
Pro tip: Always check which grenades you have equipped. Nothing better than holding a HE nade next to your face while sneaking. Double pro tip because I'm nice today: have
Something i like to do is to choose any of the direct fire sentries (like gatling or normal) to distract enemies from my escape. A big chunk of enemies are pursuing you? Throw down a sentry and run away while all enemies focus on the now deployed sentry that serves its purpose of cannonfodder well, allowing you to escape unscathed most of the time.
I have been running smoke grenades for a long time now because they're just so versatile against the bots. Need to cover an escape? Need to expand the cover of the tiny rock you're hiding behind while being blasted by 10 Heavy Devastators? Need to hide the Hellbomb, or control terminal while you operate it? Want to provide some cover to your teammates when the Pelican lands and bullets are flying from every direction to keep you from escaping? It does it all!
I disagree lol. Feels like you have to use your entire stock to get a proper screen. It's more like a radar jammer irl. It doesn't make you invisible it just tells the enemy to mag dump that tiny cloud. Imo orbital smoke is kinda mid compared to the wider eagle smoke. Both the orbital and grenade should get a stupid buff even if it logically can't fit that much smoke irl
I think you might've placebo'd yourself into thinking they are useful. Most of these problems can be solved with an impact or a stun grenade at what's threatening you. I'd agree that maybe smoke has a place, but then you have to consider that if you're not solo, someone's going to fucking shoot through it and ruin your stealth
@@ExValeFor Considering they basically count as a brick wall (strictly in terms of blocking line of sight), I find them to be incredibly effective and faster to use than the bubble shield. I don't usually take the personal shield either so having it as a defensive tool helps me to stay alive and create cover on the fly.
Really glad you put this one out. It’s frustrating sometimes to run D 7/8/9 bots with Rambo’s who use up all reinforcements in the first 5 mins. Thanks!!
@@EravinVT Thank you for uploading them :) what do you think of the nerfs? I think the eruptor one was uncalled for, also I was wondering if it's possible to add you / play with you? You seem lots of fun to hang ot with
8:44 I can confirm this strategy works, just I tend to end up skipping the bot drop baiting and w keying the entire thing with clusters and an autocannon since I am not in in fact, a "ghost diver". Still effective even when I make it twice as hard as it has to be. Also on a side note, your best options against dropships are laser cannon, autocannon, anti material rifle, quasar cannon, and if you have a cooperative teammate, recoilless rifle .
And on a side note, I don't advise running quasar cannon against bots unless you're very confident in your ability to clear devestators and multiple gunships in a timely manner
Surprized how many of these I already implement, the only one I haven't used is smoke on terminals, cause I don't carry smokes (already carrying stun nades and emp mortar). As a LC user, I usually prone, then after making sure the area is clear (or there is a fab nearby) summon in a Lc safely asap just in case of gunships.
@@bigmcthankiesfrommcspankie612 Hello hello. Welcome to the deep dive of Eravin's youtube channel. lol There's some good stuff here and the ghostdiver community has been great for my enjoyment of helldivers!
@@bigmcthankiesfrommcspankie612 Hello Hello! I'm a big fan of this particular video because it is one that I am in. :) Still a very big fan of the "vibe check" lol
Something I’ve noticed about the gunships is that they’re not omnipotent, just hypersensitive. They spawn in with the alerted status, but can be lost with some difficulty and no small amount of luck. I’ve had fabricators spawn ships up 170m away, which is actually good, because most enemies spawn at 140m, so you can spawn the first wave, destroy them, and only then advance on the facility, so the guards won’t exist to catch the alert. Also, I find that splitting up is often the best way to bring facilities down. One or two people hang back and cover the sky, while the rest move in to plant the bomb. The Spear is actually a great choice for the AA support position, as you almost always have a clear line on the ships and one shot them no matter where the rocket hits. This is even more true in a less coordinated squad, as you can be doing something else 200m away and still support that one teammate who went in without the rest of you. I find that this alone is usually not a good enough reason to take the Spear, but in a blitz mission where the Spear can also carry the objective and you might not have time for a coordinated assault, it’s highly useful. One other thing about gunships, they seem to be alerted to the players building the most heat, regardless of location. I had allies halfway across the map getting into a massive firefight while I snuck towards the gunship facility, and every ship that spawned beelined toward them. Funnily enough, the distance was so great that they despawned before reaching those allies.
@@EravinVT hm, I usually don’t have a problem with it, especially if I’m not the one getting hounded. I do hate when it has an aneurysm for no apparent reason and just doesn’t work, that is pretty annoying.
@@EravinVT I've had a situation where it took down 3 gunships in ~20 seconds, since you can lock on while reloading and if you hold left click the whole time it will fire instantly once the reload is done. I think the lock is affected by smoke and weather though
My stealth trick: dropping a weapon or resupply hellpod on a bot fabricator often destroys it without revealing your location (contrary to most red-beam stratagems). Thus, an EAT pod is equivalent to a stealth Precision Strike!
I never knew that the detection range affected the bot's pursuit chance. I've never really been a full stealth kinda guy but I do aggresively initiate tactical movement so I'll have to give the scout armors another shot
Fun fact, stratagems like EAT-17 or say sacrificial sentry will act as a poorman's smoke. For EAT-17 they'll attack the hellpod and forgor 💀 about you. If you can't see them in the generic map fog they can still see you just fine. Also I wouldn't recommend light recon armor unless you're all running light armor in general. Being able to get to something 5 seconds faster vs being able to shrug an extra hit isn't worth it to me. There's only one medium recon armor I can think of and honestly you probably only need one person to wear it to scout locations. While the others can bring extra stims, grenades, ect. Lastly if you don't need samples you can actually speed run some missions if you ignore everything but main. To do daily orders (like yesterday with the 200 stalward kills) I could play a couple level 1s in the time it would take to play a single level 9.
we always full clear 9 always, just how it is it's what we enjoy. We play self sufficient and split up regularly as it's the most efficient way to get stuff done on Bots 9, so we rarely have each other on screen during an Operation. 20 minutes in out full clears is what we do
Lasor cannon is honestly the most efficient anti gunship support weapon also as a side note Gunships seem to be the ONLY target the Spear locks on too without issue.
Laser cannon like the constant damage one? Noted. Queso launcher isn't **bad** at it but that wind up during a double gunship base would probably be too much vs going ham with auto cannons
#Quickplay tip : when dropping on planet, just steer your drop pod as far as possible from ally dropzone then get prone. Sometimes I was able to push all objectives in less than 10min while they were still fighting on drop site. xD
I knew smokes hid players, but Hellbombs too? Okay, at first I was curious. But you really got my attention there. Thermites are going to get phased out of my solo play into smokes now. Thank you kindly
@@EravinVT I could be wrong but I am pretty sure that Geological Survey mission objectives force a bot drop to spawn on the objective regardless of whether or not there is an active drop or if it's on cooldown.
Here's a question. Say there's 4 divers. 3 are assaulting, 1 hasn't shot and is in scout armor. They are all next to each other, but let's say the scout hasn't been line of sighted yet. Are enemies aware of the scout?
@@EravinVT From what I've heard, if you are within 50m of a teammate I think, if your teammate engages bots then disengages and breaks line of site, bots auto alert to your position even if you haven't been spotted correct?
I have a Eruptor breakdown video on my channel, in that series I test every weapon against every enemy and report the findings! Eruptor can infact 1 shot a gunship however it's maximum range of 125m and muzzle velocity makes this very challenging
Cool stuff. How viable is it to support the team from stealth with something like thr AMR? I presume there is a safe distance from which you can fire the AMR without drawing aggro. I typically use the jetpack with my AMR for quick escapes, but extrene range and stealth could be a viable way to both play split and also assist one another.
Plasma Scorcher is the quietest primary so it's a staple. I have a video titled the Ultimate Stealth Loadout, as well as talk about sound profiles briefly in one of the other stealth tips videos. Recommend given em a look!
Question, how effective are smoke strategems compared to smoke grenades (notably, do they cause initial aggro when they enter the field like most other strategems?)
they do cause aggro like any red stratagem, Smoke will cause aggression like any grenade but only if thrown on an enemy so they are a more precise tool
I cover them individually in my weapon breakdowns, however I do not have a complete list as a video yet, I'm waiting for suppressed weapon variants to be in the game so I have the full story and can cover it thoroughly
How do you figure this all out? I get testing something like detection range, but how do you figure out things like the game running checks on pursuit when LoS is broken?
By spending an absolute ton of time playing Helldivers 2 with a low profile on the battlefield and testing enemy pursuit breaks an absurd amount over time. Until I was able to determine the science behind it
Honestly I just play them pretty straight up and shoot em dead, They are more difficult to stealth around, but far easier in direct combat. We still split up and bait breaches, but overall we take alot more fights
Ya no thanks. For one, playing this game solo is boring AF, and number 2, I would not find it fun to be sneaking and crawling around a huge map. How about stop being cowards, turn your mics on, and try playing the game as intended.
Haven't got to do one of these in awhile but am glad I finally got to! I'm still getting used to the new microphone so expect the audio to only get better from here! Thanks for watching and as always my favorite comment in this video will appear at the end of the next! On to Penta!
I particularly like this one. Hitting the floor as soon as you drop sounds like a great way to avoid those spiraling hot drops.
The Vibe check is a tried and true method of infiltration
@@EravinVT another good alternative when you are too close to enemies that detection is guaranteed during the drop is instantly using Stun grenades. Throw them everywhere around. They will hit you too but you can still shoot through them and hopefully dispatch all the small enemies before they can start a bot drop
Tbh it’s a little frustrating that it’s so uncommon. It should be the first thing you do about 90% of the time
I do this alot lately
It's also the SOP of the SAS (and I would assume all special forces) after helo infil behind enemy lines. I read the book about the Bravo Two Zero mission where the author and team leader described how they all hit the desert floor, covering all directions, and just scouted, not moving a muscle, for something like 20 minutes. 😊
(That said, I guess there will be exceptions.)
My takeaway:
#1 Go prone or get boned!
#2 Die another day, run away!
#3 Smoking is good for you!
#4 Red herrings are best when shooting bots in a barrel.
#5 Gunship Fabs are the worst and you'll need every trick in the book and Liberty's blessing to make it out alive. Fuck gunships.
A contender for my favorite comment for sure, did laugh out loud, good take away!
Pray you have a teammate with an autocannon and an eye to sky to deal with them when youre goin to push to things
@@JasonNukeLegend or a laser cannon; the lack of all recoil and reloading/ammo makes the weapon so useful against gunships where you literally are supposed to shoot at them while also running.
#5 is why I bring LC these days. :P
gun ships are easy. i hear a slight skill issue in that point
I've been running stealth on Helldive thanks to your videos. It really makes you feel like a true professional when your quick play team is on the other side of the map struggling with a couple of outposts while you clear the majority of the map quietly and alone.
Glad it’s been helping you out, gotta love when a mission comes together under a few good distractionary teammates
#6 don't lose your support weapon halfway across a map when soft locked
Good Tip!
stealth isnt about not going loud entirely, its about going loud when you need to
in and out and misdirection
Me
Friends, Haha gun go Brrrtrrrtrrrtrrrt!
Vibe check failed
Then they die and I sneak away
Just did a ghost diver style mission tonight with my friends and I figured out the tip about pushing objectives during bot drops on my own from your 10 tips video about the cool down timer!
Using the smaller bases to achieve this is gonna enhance the strategy though for sure!
Ghost diving really is the way to play on Helldive difficulty!
Glad I could help! and GL out there Ghost Diver
you should do a video that does a more in depth look at volume detection because youre the only person thats brought it up lol
sometimes i notice that my firing might be influenced whether im standing or crouching/prone, but theres no info out there to help determine that
A full video on sound profiles in Helldivers 2 is planned but i'm waiting for suppressed weapons to be introduced so I have the full story to work with!
Huh. I'm surprised to find this comment, because I was going to comment this exact same comment. I've been noticing this for my Jar-5 & Spear. It does seem like it reduces the sound profile, but I'm not sure. I was thinking it's possible I shoot enemies that are further away when I Crouch/Prone, and I'm just tricking myself.
What weapons have you been using to find this?
@@EravinVTbless your soul, love your videos
@@carlweiscorcher, energy weapons are "quieter" but it feels kind of random when i get detected, theres so many variables to take into account
distance, sight lines, weather/time of day, weapon volume, stance, etc
so sometimes when im prone, at a distance, landing a one shot kill, no one notices even with other bots in the immediate vicinity. other times, they immediately detect me and fire at my exact location. sometimes they just run towards me.
the biggst factor in these scenarios i think are if other bots see the target die or take damage, but again, it feels kind of random
Coincidentally, I was just looking for this kind of content, and this just dropped! Much props, enjoy your vids!
Guess I have good timing!
Pro tip: Always check which grenades you have equipped. Nothing better than holding a HE nade next to your face while sneaking.
Double pro tip because I'm nice today: have
lool
Something i like to do is to choose any of the direct fire sentries (like gatling or normal) to distract enemies from my escape.
A big chunk of enemies are pursuing you? Throw down a sentry and run away while all enemies focus on the now deployed sentry that serves its purpose of cannonfodder well, allowing you to escape unscathed most of the time.
Gotta love the hit boxes though. These bullets could probably fly through fingers, how sharp you gotta be.
Great video as always! Thank you for promoting a stealth environment in a game that literally tells players to shout "Freedom!" and charge head in!
It's my preferred style so I am all here for it
I have been running smoke grenades for a long time now because they're just so versatile against the bots. Need to cover an escape? Need to expand the cover of the tiny rock you're hiding behind while being blasted by 10 Heavy Devastators? Need to hide the Hellbomb, or control terminal while you operate it? Want to provide some cover to your teammates when the Pelican lands and bullets are flying from every direction to keep you from escaping? It does it all!
I disagree lol. Feels like you have to use your entire stock to get a proper screen. It's more like a radar jammer irl. It doesn't make you invisible it just tells the enemy to mag dump that tiny cloud.
Imo orbital smoke is kinda mid compared to the wider eagle smoke. Both the orbital and grenade should get a stupid buff even if it logically can't fit that much smoke irl
I think you might've placebo'd yourself into thinking they are useful. Most of these problems can be solved with an impact or a stun grenade at what's threatening you. I'd agree that maybe smoke has a place, but then you have to consider that if you're not solo, someone's going to fucking shoot through it and ruin your stealth
@@ExValeFor that’s if playing with randoms. My stealth squad almost always use smoke for our missions and it works fine!
@@ExValeFor Considering they basically count as a brick wall (strictly in terms of blocking line of sight), I find them to be incredibly effective and faster to use than the bubble shield. I don't usually take the personal shield either so having it as a defensive tool helps me to stay alive and create cover on the fly.
Tnx I learnt all my Stealth Techniques from u for democracy
For Democracy!
Yeah i've been using the first tip since launch week of the game. It helps a ton.
vibe check ftw
Really glad you put this one out. It’s frustrating sometimes to run D 7/8/9 bots with Rambo’s who use up all reinforcements in the first 5 mins. Thanks!!
Love your videos, espacially the 40m long solo stealth missions and the breakdown of weapons
glad you like em and ty for watchin
@@EravinVT Thank you for uploading them :) what do you think of the nerfs? I think the eruptor one was uncalled for, also I was wondering if it's possible to add you / play with you? You seem lots of fun to hang ot with
Great vids, I appreciate the research. I share you on Reddit to divers who want to do stealth but feel they can't.
appreciated! thanks for watching!
RoboCop also knew this back in the 80s when he said "Come quietly or there will be ... trouble!"
8:44 I can confirm this strategy works, just I tend to end up skipping the bot drop baiting and w keying the entire thing with clusters and an autocannon since I am not in in fact, a "ghost diver". Still effective even when I make it twice as hard as it has to be.
Also on a side note, your best options against dropships are laser cannon, autocannon, anti material rifle, quasar cannon, and if you have a cooperative teammate, recoilless rifle .
And on a side note, I don't advise running quasar cannon against bots unless you're very confident in your ability to clear devestators and multiple gunships in a timely manner
I am and do so I do
Surprized how many of these I already implement, the only one I haven't used is smoke on terminals, cause I don't carry smokes (already carrying stun nades and emp mortar).
As a LC user, I usually prone, then after making sure the area is clear (or there is a fab nearby) summon in a Lc safely asap just in case of gunships.
the jump cut from street clothes eravin to ghost diver eravin is very nice lol. was not ready for it and it's great!
mocap is fun to play with xD
Hey, just checking through comments on this video, but you may recognize me, but I am BlitzMae.
@@bigmcthankiesfrommcspankie612 Hello hello. Welcome to the deep dive of Eravin's youtube channel. lol There's some good stuff here and the ghostdiver community has been great for my enjoyment of helldivers!
@@bigmcthankiesfrommcspankie612 Hello Hello! I'm a big fan of this particular video because it is one that I am in. :) Still a very big fan of the "vibe check" lol
Something I’ve noticed about the gunships is that they’re not omnipotent, just hypersensitive. They spawn in with the alerted status, but can be lost with some difficulty and no small amount of luck. I’ve had fabricators spawn ships up 170m away, which is actually good, because most enemies spawn at 140m, so you can spawn the first wave, destroy them, and only then advance on the facility, so the guards won’t exist to catch the alert. Also, I find that splitting up is often the best way to bring facilities down. One or two people hang back and cover the sky, while the rest move in to plant the bomb. The Spear is actually a great choice for the AA support position, as you almost always have a clear line on the ships and one shot them no matter where the rocket hits. This is even more true in a less coordinated squad, as you can be doing something else 200m away and still support that one teammate who went in without the rest of you. I find that this alone is usually not a good enough reason to take the Spear, but in a blitz mission where the Spear can also carry the objective and you might not have time for a coordinated assault, it’s highly useful. One other thing about gunships, they seem to be alerted to the players building the most heat, regardless of location. I had allies halfway across the map getting into a massive firefight while I snuck towards the gunship facility, and every ship that spawned beelined toward them. Funnily enough, the distance was so great that they despawned before reaching those allies.
You lost me at Spear, that thing never locks gunships for me just trolls on yellow
@@EravinVT hm, I usually don’t have a problem with it, especially if I’m not the one getting hounded. I do hate when it has an aneurysm for no apparent reason and just doesn’t work, that is pretty annoying.
@@bluemew6457 Yeah it has never locked a gunship for me yet, and gotten me killed everytime I've taken it since gunships were introduced
@@EravinVT I've had a situation where it took down 3 gunships in ~20 seconds, since you can lock on while reloading and if you hold left click the whole time it will fire instantly once the reload is done. I think the lock is affected by smoke and weather though
My stealth trick: dropping a weapon or resupply hellpod on a bot fabricator often destroys it without revealing your location (contrary to most red-beam stratagems). Thus, an EAT pod is equivalent to a stealth Precision Strike!
Thats actually pretty insane EAT tech lol
I never knew that the detection range affected the bot's pursuit chance. I've never really been a full stealth kinda guy but I do aggresively initiate tactical movement so I'll have to give the scout armors another shot
Makes a huge dif for sure
Fun fact, stratagems like EAT-17 or say sacrificial sentry will act as a poorman's smoke. For EAT-17 they'll attack the hellpod and forgor 💀 about you.
If you can't see them in the generic map fog they can still see you just fine.
Also I wouldn't recommend light recon armor unless you're all running light armor in general. Being able to get to something 5 seconds faster vs being able to shrug an extra hit isn't worth it to me. There's only one medium recon armor I can think of and honestly you probably only need one person to wear it to scout locations. While the others can bring extra stims, grenades, ect.
Lastly if you don't need samples you can actually speed run some missions if you ignore everything but main. To do daily orders (like yesterday with the 200 stalward kills) I could play a couple level 1s in the time it would take to play a single level 9.
we always full clear 9 always, just how it is it's what we enjoy. We play self sufficient and split up regularly as it's the most efficient way to get stuff done on Bots 9, so we rarely have each other on screen during an Operation. 20 minutes in out full clears is what we do
@@EravinVTI'm aware but was over sharing my personal play style lol. Thanks for the response!
Lasor cannon is honestly the most efficient anti gunship support weapon also as a side note Gunships seem to be the ONLY target the Spear locks on too without issue.
Then I'd like your Spear, mine has never locked a gunship
Laser cannon like the constant damage one? Noted.
Queso launcher isn't **bad** at it but that wind up during a double gunship base would probably be too much vs going ham with auto cannons
#Quickplay tip : when dropping on planet, just steer your drop pod as far as possible from ally dropzone then get prone.
Sometimes I was able to push all objectives in less than 10min while they were still fighting on drop site. xD
True
I knew smokes hid players, but Hellbombs too? Okay, at first I was curious. But you really got my attention there. Thermites are going to get phased out of my solo play into smokes now. Thank you kindly
Not ideal but smokes can help civs wiggle through evac. But it's a double-edge sword since killing bots in the smoke could be a pain
My problem when holding smokes is the accidental shot afterwards.
I haven't had that happen before, might be some wackiness with your mouse doin that
@@EravinVT on ps5 and now that I think on it those probably where my last ones, since I have to switch back. Just memorable accidents 😅
I’m still practicing stealth and I’m slowly getting better
awesome, keep it up
Been running smokes for a good while, need to keep that bot drop tip in mind.
Can definitely come in clutch, especially on Geological Surveys!
@@EravinVT I could be wrong but I am pretty sure that Geological Survey mission objectives force a bot drop to spawn on the objective regardless of whether or not there is an active drop or if it's on cooldown.
Here's a question.
Say there's 4 divers. 3 are assaulting, 1 hasn't shot and is in scout armor.
They are all next to each other, but let's say the scout hasn't been line of sighted yet.
Are enemies aware of the scout?
Nope
@@EravinVT From what I've heard, if you are within 50m of a teammate I think, if your teammate engages bots then disengages and breaks line of site, bots auto alert to your position even if you haven't been spotted correct?
@@CMCFLYYY commenting on this for the reply
Have tried the Eruptor on Gunships? I was told it can oneshot them with lucky shrapnel spread but wasn’t able to test it yet.
I have a Eruptor breakdown video on my channel, in that series I test every weapon against every enemy and report the findings! Eruptor can infact 1 shot a gunship however it's maximum range of 125m and muzzle velocity makes this very challenging
They did cap the total spawns from the gunship fabs.
Yeah it's less oppressive then it was now
I was gonna comment "please make a discord" if you didn't have one by the end of this video LMAOOOOOOOoooooootysm
Yep! It’s been around as long as I have but I’m trying to promote it more
For the Ghost Divers 🙌
For Liberty!
wtf? I’ve never seen a fence in front of a Vault before
I had not either!
Cool stuff.
How viable is it to support the team from stealth with something like thr AMR?
I presume there is a safe distance from which you can fire the AMR without drawing aggro.
I typically use the jetpack with my AMR for quick escapes, but extrene range and stealth could be a viable way to both play split and also assist one another.
viable, but you should be working on your own towards the objective in a self sufficient manner over supporting
I can never get those pods to land on top of the rock i am hiding on
Thank you. You're very helpful 🎉
no problem thanks for watchin!
Superb content!
appreciated! thanks for watching
Sweet Liberty my arm!
New mic sounds good!
Yeah once I saw how good it looked in my editor I was sold it was a good investment. Big upgrade for sure!
Dude that mic sounds astronomically better
Want tricks in stealth vs bugs.
Hey there Eravin! :D
(I’m driving today but I still need to comment this every time)
What loadouts do you reccomend for stealth? I'm not sure what kind of weapons would help me try to solo stealth a helldive mission
Plasma Scorcher is the quietest primary so it's a staple. I have a video titled the Ultimate Stealth Loadout, as well as talk about sound profiles briefly in one of the other stealth tips videos. Recommend given em a look!
Question, how effective are smoke strategems compared to smoke grenades (notably, do they cause initial aggro when they enter the field like most other strategems?)
they do cause aggro like any red stratagem, Smoke will cause aggression like any grenade but only if thrown on an enemy so they are a more precise tool
Do you have any info on each weapons sound profile? How close you can fire without it alerting enemies with sound?
I cover them individually in my weapon breakdowns, however I do not have a complete list as a video yet, I'm waiting for suppressed weapon variants to be in the game so I have the full story and can cover it thoroughly
@@EravinVT suppressed weapons won’t be for a while, I suggest you make a premature list
Well, that explains why the railgun was nerfed...
How do you figure this all out? I get testing something like detection range, but how do you figure out things like the game running checks on pursuit when LoS is broken?
By spending an absolute ton of time playing Helldivers 2 with a low profile on the battlefield and testing enemy pursuit breaks an absurd amount over time. Until I was able to determine the science behind it
Oh yaaay more stealth for muwah?!?!
Always and forever! Love stealth content
Hi do you have tips on how to play stealth on bug maps? Or is it just impossible because of just how quick they reinforce and gap close.
Honestly I just play them pretty straight up and shoot em dead, They are more difficult to stealth around, but far easier in direct combat. We still split up and bait breaches, but overall we take alot more fights
Oh no, not the Railgun. How will I get by?
*has not used the Railgun in over 1 month*
That was the joke
3:09 What do you mean by "get soft locked" while trying to break pursuit?
covered in detail in the previous video! I go over all the forms of detection and statuses enemies can have
I'm running out of things to say to help in the algorithm...
understandable
Never mind I've got one, I'll use it on your next weapon breakdown.
You’re awesome
If the entire purpose of this game for me was not to blow everything to kingdom come, this would all be excellent advice.
"...that understand the importance of subtlety, and not firing at every enemy you see"
**Looks at trashpanda** hmmmmmmm
lol roasted
Reinforce baiting, what tag at the top of the screen?
The one that says Bot Drop Detected
So what is a "soft lock" in HD2?
refer to the video titled 5 Useful Tips for Stealth in Helldivers 2
Algorithm
appreciated!
TLDR: don’t get seen
XD "Subtly" ⬆️➡️⬇️⬇️⬇️
I've spent the last 20 minutes pondering how weird the world "Subtle" is. Thank you
lool
yw xD
I missed my 1 minute opportunity to be first
you were close!
Cant join discord
try again, it forced a captcha shut down when loads of people started joining
Not anymore. They just ruined solo play. EDIT: Spoke too soon. It's not as bad as I thought.
How?
How?
@@thatguywiththej7854 I spoke too soon. I'm still soloing, it's tough, but doable.
Smoke is our friend. o7
Ya no thanks. For one, playing this game solo is boring AF, and number 2, I would not find it fun to be sneaking and crawling around a huge map.
How about stop being cowards, turn your mics on, and try playing the game as intended.