if you want to make your party, respec gale as a cleric and make him chonky with constitution, the Tough feat, and the amulet that makes him take max healing. use him to put Warding Bond on every character you want in your party and leave him at camp, since he self heals whenever he takes damage while in camp.
I just started my first Honor mode try. Fifth play-through. First was Middle of road, last 3 were Tactician mode. I decided to go with 1. Duergar Ranger 5 Gloomstalker/3 Rogue Ass/4 Fighter Champ. Party face started with 17 char/16 dex. 2. Gail as 8 Lighting Sorc/2 Temp Cleric/2 Evo Wizard. 3. Lazeal as 3 Rogue thief/ 9 open hand monk 4. Karlach as 12 Eldrich Knight Thrower Only going to have 2 levels of cleric for Sanctuary, and Guidance at least. Use a camp cleric, love that idea from a poster down below on having Gail as a chunky death ward camper. Im going to do that, and get a potion caster hireling. Im in the middle of act 1 right now going through the Goblin camp and just dinged L5.
"Because if you give enemies ability to cast legendary actions on honor mod, it will be death for your party" But I wanna see those actions... I guess, to enjoy spectacular fights we need OP tank and/or summoner builds.
graceful cloth is great for monks in the earlier game, but i would actually recommend the vest of soul rejuvenation in the later game. +2 AC clothes, lets you make an unarmed attack as a reaction against anyone that misses you, which would pair well with some other ac-boosting or disadvantage-imposing actions or gear.
On the subject of strength elixirs, Auntie Ethel's stock also refills on level up, something that I assume applies to all merchants though that might be wrong. So remember to check in every time you level up as well.
I'm doing an undead play through right now and I am just using an Oathbreaker, a Necromancer, a Cleric, and a Spore druid. Raise army of undead, use aid (and heroes feast when available). It is really powerful without having to do any crazy builds. All of my characters are purely leveled in one class each and I never seem to run out of undead. Combine with Black Hole tadpole powers and Cloudkill for easy battles. I can't wait to see what other insane stuff there can be.
@@Lokataturr you'd still have to spend about half an hour minimum on the fight before the Brain which is what I'm assuming you were referring to. If you're suggesting he use the netherbrain itself as a means of testing the builds, why? That fight is meant to function solely as a DPS check, of course his builds can do it. It's far more interesting and true to form to see a "typical" combat encounter play out.
I love your videos, you’re my favorite bg3 content creator and I always use your builds. I would love to see a new video on a Sorcadin; it’s been a while since I found any recent videos on it. The last one I found from any channel on youtube was months ago.
This exact build is based around potions, but you can just allocate points into str+wis with around 10-12 Dex and 12-14 con, it will be completely fine, but weaker than min-maxed potion version
Hi, i would leave a suggestion on how to do even more damage. Just before reaching the end of Act 2, while in Mind Flayer Colony, look for Resonance Stone and hold it in your inventory to gain its buff while also making you radiant it's effect to 9m/30ft around you. What it does, gives advantage on physical checks and dissadvantage on mental saving throws but, it makes enemies weak to PSYCIC damage where you can turn you psycic dmg buff and deal even more dmg.
@@LordSStorm just use script extender window and use the TemplateAddTo command to spawn any item in any quantity u want, that's what i do to avoid buying hill giant strength or crafting them cuz in my 19th playthrough i cba anymore :) but you can spawn weapons/armor/quest items and whatever else u want
The drakethroat glaive, I've wondered about this, can you cast the elemental weapon that it gives you on a different weapon by dropping a different weapon on the ground, then targeting the weapon on the ground with the spell?
Uneqiup pacted weapon, select it with other item (cntrl+click) and right-click -> add to wares. Then just press on "sell wares" in trade menu as much as you wish
no, sometimes talking things out makes combat more difficult when you inevitably fuck a roll. BG3 is a risk reward assessment game. The players who have finished Honor mode have whittled all the avoidable RNG down to a nub, which makes Inspiration and other sources of rerolls and advantage even more OP it will seem like you NEVER fail rolls
you can do that, but you will need a dedicated "speaker" with expertise in the 3 chat skills (persuasion, deception, intimidation). Not to mention Guidance, Friends, Bardic inspiration and similar other spells at your disposal. You also need to know the game all too well and know how and where to farm inspirations for each party member (remember, each one can have up to 4 inspirations - unmodded). So you need to farm inspiration carefully . In Honor, it seems that you roll at -5 usually (not shown on dice, but it feels like almost all chat rolls are way more difficult compared to tactician). But... the greatest skill in Honor is to know how to run away from a battle, to save yourself from TPK, thus loosing your honor run
@@kzar99 eh i disagree about having to know routes and whatnot, though it does help immensely and you should know the game deeply before trying honor mode anyway. Also saying taking guidance, bardic inspiration and whatnot is necessary as a "negative" of what is just the basic game design for a party face to excel in dialogue seems a bit weird, it's a tradeoff of using your known/available spells resource for dialogue vs combat or utility. If you can skip significant portions of combat or convince what would otherwise be neutral/hostile enemies to help you or remove themselves from the equation entirely that's just as viable as building a hyper combat focused party that can steamroll the encounter as murder hobos.
Why you show all builds test on low level enemies? I know that this builds works, but your lvl 12 character versus lvl 1 enemies? Even with bare fists is easy... It close to be a adult bully in kindergarten...
if you want to make your party, respec gale as a cleric and make him chonky with constitution, the Tough feat, and the amulet that makes him take max healing. use him to put Warding Bond on every character you want in your party and leave him at camp, since he self heals whenever he takes damage while in camp.
But this is brain dead mode with no risk whatsoever. Having resistance to everything in a game that just isn't that difficult is almost too boring.
So in other words ... cheese. 🙄
I just started my first Honor mode try. Fifth play-through. First was Middle of road, last 3 were Tactician mode. I decided to go with 1. Duergar Ranger 5 Gloomstalker/3 Rogue Ass/4 Fighter Champ. Party face started with 17 char/16 dex.
2. Gail as 8 Lighting Sorc/2 Temp Cleric/2 Evo Wizard.
3. Lazeal as 3 Rogue thief/ 9 open hand monk
4. Karlach as 12 Eldrich Knight Thrower
Only going to have 2 levels of cleric for Sanctuary, and Guidance at least. Use a camp cleric, love that idea from a poster down below on having Gail as a chunky death ward camper. Im going to do that, and get a potion caster hireling.
Im in the middle of act 1 right now going through the Goblin camp and just dinged L5.
its so nice that for once cleric isnt just another light domain build
Yeah, enough light clerics :)
"Because if you give enemies ability to cast legendary actions on honor mod, it will be death for your party"
But I wanna see those actions... I guess, to enjoy spectacular fights we need OP tank and/or summoner builds.
Yeah, did it on my second playthrough. Necro+ spore druid and barbarian to heal and throw stuff :)
Justo enter with only one character
graceful cloth is great for monks in the earlier game, but i would actually recommend the vest of soul rejuvenation in the later game. +2 AC clothes, lets you make an unarmed attack as a reaction against anyone that misses you, which would pair well with some other ac-boosting or disadvantage-imposing actions or gear.
Quality BG3 content here! Great work!
On the subject of strength elixirs, Auntie Ethel's stock also refills on level up, something that I assume applies to all merchants though that might be wrong. So remember to check in every time you level up as well.
Video 4 of asking for an OP necromancer build... one day. one day😌
There's only one way to build Necromancers and only a handful of items that "synergize" with a minion heavy style of play. It literally builds itself
It should be after next week...but just for you I'll move it for next :)
@@TheSpudKing Bro you the best🙏
Doesn't really exist. They're meat shields at best due to low damage, health and attack rolls. Mods help summoning a bit, but yeah it'll never be "OP"
I'm doing an undead play through right now and I am just using an Oathbreaker, a Necromancer, a Cleric, and a Spore druid. Raise army of undead, use aid (and heroes feast when available).
It is really powerful without having to do any crazy builds. All of my characters are purely leveled in one class each and I never seem to run out of undead.
Combine with Black Hole tadpole powers and Cloudkill for easy battles.
I can't wait to see what other insane stuff there can be.
I Sugguest to test the builds on act3 battle, because we cannot see the true range of the build with weak enemies
@@Lokataturr asking someone to play through that atrocious slog of a fight 3 times for a build video is crazy.
@@amishtechwizard5540 just load a finished game or a advance game xD
@@Lokataturr you'd still have to spend about half an hour minimum on the fight before the Brain which is what I'm assuming you were referring to. If you're suggesting he use the netherbrain itself as a means of testing the builds, why? That fight is meant to function solely as a DPS check, of course his builds can do it. It's far more interesting and true to form to see a "typical" combat encounter play out.
@@amishtechwizard5540 no, I'm refferring any act3 combat. Not the final boss.
If you are going Tiger Barbarian you NEED to sacrifice a teammate to get Boooal’s Benediction for permanent advantage on bleeding targets!
I love your videos, you’re my favorite bg3 content creator and I always use your builds. I would love to see a new video on a Sorcadin; it’s been a while since I found any recent videos on it. The last one I found from any channel on youtube was months ago.
Is the Monk build viable Without the Strength potion ? Or is it mandatory to have them ?
This exact build is based around potions, but you can just allocate points into str+wis with around 10-12 Dex and 12-14 con, it will be completely fine, but weaker than min-maxed potion version
Hi, i would leave a suggestion on how to do even more damage.
Just before reaching the end of Act 2, while in Mind Flayer Colony, look for Resonance Stone and hold it in your inventory to gain its buff while also making you radiant it's effect to 9m/30ft around you.
What it does, gives advantage on physical checks and dissadvantage on mental saving throws but, it makes enemies weak to PSYCIC damage where you can turn you psycic dmg buff and deal even more dmg.
How are you spawning late game items on patch 7? Or are you running older version?
What? you don't have Baldurans Giantslayer in act one?
It's patch 7. Everything works good(mods) its not official mods
@@dylanpage7436 I mean technically because I used the spawn items mod from patch 6 and im still on that playthrough.
@@TheSpudKing can you point me to where to get them? I used to use spawn items mod from nexus but 7 broke my game so i had to remove them.
@@LordSStorm just use script extender window and use the TemplateAddTo command to spawn any item in any quantity u want, that's what i do to avoid buying hill giant strength or crafting them cuz in my 19th playthrough i cba anymore :) but you can spawn weapons/armor/quest items and whatever else u want
But how are you going to assure getting boals benediction if you can’t save scum in honor mode?
The drakethroat glaive, I've wondered about this, can you cast the elemental weapon that it gives you on a different weapon by dropping a different weapon on the ground, then targeting the weapon on the ground with the spell?
Yes, and also you can do it with sorcerer twinspell to target 2 weapons same time
carry resonance stone from act2 then use manifestation of mind (psychic)
You literally are saitama at this point
It doesn't have to be those characters right?
Not at all nope. Karlack makes for the best monk in the game with her soul coins though
Pact weapon vendor trick didn't work for me. I guess the weapon has to be worth more than the amount of good they have.
Sell weapon for money, not barter
can you explain a little more trick with packt of the balde and merchant, it doesn't work for me
Nvm, i was using eldrich knight instead of warlock. Great bug for replacing backpack one
Uneqiup pacted weapon, select it with other item (cntrl+click) and right-click -> add to wares. Then just press on "sell wares" in trade menu as much as you wish
@@TheSpudKing
When does he go into detail about the missing ability point for BARBARIAN ? getting it from 19 to 20 strength?
It's from auntie ethel, or just keep it 18
Btw auntie ethel hair used on who?
I would drop on monk
how do you have 20 cloud of giants exilir in act 1
dude waiting for team compostions for 7th patch excels in your discord
Oh yeah... DROPING IT RIGHT NOW ! :) ty
@@TheSpudKing Thanks alot this helps so much
@@TheSpudKing Thank you broo
Amazin Dragon Age Origins openin music
surely just talking your way out is the most overpowered for honor mode?
No, some DC is alot higher, and you eventually roll 1 few times
no, sometimes talking things out makes combat more difficult when you inevitably fuck a roll. BG3 is a risk reward assessment game. The players who have finished Honor mode have whittled all the avoidable RNG down to a nub, which makes Inspiration and other sources of rerolls and advantage even more OP it will seem like you NEVER fail rolls
you can do that, but you will need a dedicated "speaker" with expertise in the 3 chat skills (persuasion, deception, intimidation). Not to mention Guidance, Friends, Bardic inspiration and similar other spells at your disposal. You also need to know the game all too well and know how and where to farm inspirations for each party member (remember, each one can have up to 4 inspirations - unmodded). So you need to farm inspiration carefully . In Honor, it seems that you roll at -5 usually (not shown on dice, but it feels like almost all chat rolls are way more difficult compared to tactician). But... the greatest skill in Honor is to know how to run away from a battle, to save yourself from TPK, thus loosing your honor run
@@kzar99 eh i disagree about having to know routes and whatnot, though it does help immensely and you should know the game deeply before trying honor mode anyway. Also saying taking guidance, bardic inspiration and whatnot is necessary as a "negative" of what is just the basic game design for a party face to excel in dialogue seems a bit weird, it's a tradeoff of using your known/available spells resource for dialogue vs combat or utility. If you can skip significant portions of combat or convince what would otherwise be neutral/hostile enemies to help you or remove themselves from the equation entirely that's just as viable as building a hyper combat focused party that can steamroll the encounter as murder hobos.
@TheSpudKing Harry Lotter says "hi".
Why you show all builds test on low level enemies?
I know that this builds works, but your lvl 12 character versus lvl 1 enemies? Even with bare fists is easy... It close to be a adult bully in kindergarten...
Im not testing, im showing great builds that work so players can try and have fun with them.
❤
Game of the year! Here you can rob a merchant even without the ability to steal! RPG of the highest quality! Sarcasm? Possibly.
With this build i just destroyed grim and ethel in the same rest.