3D Car Polygon Modeling Timelapse Part2

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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    3ds max Mercedes S-Class 3D car modeling recording by Ali Ismail: www.ebalstudio...
    HDRI / Reflection maps now on gumroad: gum.co/jlvkd
    An important read if you want to understand the technique and limitations of polygon modeling better: www.ebalstudio...
    Primer video: • 3D Modeling Primer
    Yes, this video doesn't have any sound, thank you for watching.

ความคิดเห็น • 38

  • @hac83
    @hac83 8 ปีที่แล้ว

    Thanks a lot. This was mind blowing after trying to get nice accurate surfaces with edge by edge techniques.

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว

      You are more than welcomed! really glad you found this technique useful.

  • @modelllichtsysteme
    @modelllichtsysteme 7 ปีที่แล้ว +1

    awesome!!!! :)

  • @adihammer7861
    @adihammer7861 6 ปีที่แล้ว +1

    Thank you for this tutorial mate!

  • @cekuhnen
    @cekuhnen 6 ปีที่แล้ว

    very nice work - great to see a fellow person knowing sub-d and NURBS well.

    • @Aliismail3D
      @Aliismail3D  6 ปีที่แล้ว

      Thank you Claas.

    • @cekuhnen
      @cekuhnen 6 ปีที่แล้ว

      I see from your website you are aware of other apps (MOI Fusion) too. Currently at school we explore low poly count surfacing and then we add the details (cuts etc) via NURBS tools. Works pretty predictable too. Only problem is that T-Splines often makes mess NURBS patches ;)
      But this is more enjoyable than Alias for the students.

    • @Aliismail3D
      @Aliismail3D  6 ปีที่แล้ว

      So many tools out there, but it's interesting that at your classes you use adding details via cut. I guess it's always good to survey many techniques before picking what works best and I can imagine it's more enjoyable than Alias :D

    • @cekuhnen
      @cekuhnen 6 ปีที่แล้ว

      It comes out of necessity. Alias wire models while achieving high quality are very static and labor intensive to adjust and sub-d modeling can be equally tough for new students. Fusion and Blender is more an experiment to teach the concepts but give the student tools that are manageable at their level.
      Some of my graduates at Ford use Speedflow now instead of Maya.

  • @ikramhossainofficial
    @ikramhossainofficial 3 ปีที่แล้ว

    Really halpful

  • @timur6359
    @timur6359 5 ปีที่แล้ว +1

    15:50 - 2nd pass detail - Convert to poly

  • @wladimymouraCG
    @wladimymouraCG 6 ปีที่แล้ว +3

    part 3?

  • @Draginev3D
    @Draginev3D 4 ปีที่แล้ว

    Hi! a splendid tutorial from you!
    I wonder if I could email you so I could show you my car in which I had trouble with and if there is you could point out?
    If no emails, I can elobate my problem here. When my side panels is curved from front fender to back fender. You basically get a curved reflective map but in real life car model the reflective map is straight on sidepanels, what went wrong?

  • @cyberforce4995
    @cyberforce4995 7 ปีที่แล้ว

    Could you answer me on some question:
    1. What is your configuration of PC (hardware, cpu, ram and gpu) I need becouse I want see which one 3ds max to install....
    2. How much polygons have this Mercedes model :) (I am impressed with your work and tutorial! ) ..
    You deserve more! God bless you. Thanks

    • @Aliismail3D
      @Aliismail3D  7 ปีที่แล้ว +1

      1.At the time modeling that car, I had i7, 16 GB ram and an old ATI 5870 (computer specs do not matter as much when you are starting out. When rendering, cpu is of course important, but if you are doing stills only; it can still be managed)
      2.without adding subdivision the car model with wheels and very basic interior is about 1.5 million polygons and you probably only need one level of subdivision to get it looking good at close-ups rendered in HD.
      Thanks for watching, hope it helps.

  • @mrazik45
    @mrazik45 5 ปีที่แล้ว +1

    I like your studio name ''Ebal Studios'' what does that mean

    • @Aliismail3D
      @Aliismail3D  5 ปีที่แล้ว +3

      Ebal is the name of a mountain in my hometown of Nablus.
      And for Russian speakers, the correct translation of Ebal is Айбаль!

    • @ticiusarakan
      @ticiusarakan 3 ปีที่แล้ว

      @@Aliismail3D ну теперь понятно)))

  • @Advection357
    @Advection357 8 ปีที่แล้ว

    I'm not sure how that reflection map is helping you with the surface accuracy...
    Unless there's something I'm missing.. but to me it looks like it hinders more than it helps...

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว

      You are correct, the reflection is not to help with surface accuracy; the reflection map is about getting continuous smooth reflections (as much as possible in polygons),

    • @Advection357
      @Advection357 8 ปีที่แล้ว

      ***** I mean when you are modelling and you enable that map... it hides the surface and distorts/disables light shading on it.. so it's more difficult to see if the surface is accurate or not..

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว +1

      Of course! Thats why I only use it for reflection check, please just check the article tutorial and you will get an idea what I mean.

    • @Advection357
      @Advection357 8 ปีที่แล้ว

      ***** Oh wow that's quite an elaborate tutorial! I'll sit down and go through it soon enough, it's bookmarked thanks! Interesting technique I must say, never seen anyone else use it.. again thank you ;D

  • @sheikjaze8849
    @sheikjaze8849 7 ปีที่แล้ว

    Asalam alaikum sir. how to apply realistic texture in modeling maya and 3dsmax

  • @dariushsafari1286
    @dariushsafari1286 7 ปีที่แล้ว

    hi i can no make assign flow pleas learned that thanks

  • @ivosucur2613
    @ivosucur2613 8 ปีที่แล้ว

    hi Ali, cool workflows, thumbs up!!.. One question, is that a script for showing "zebra" geometry flow or native max stuff. I am modeling boats and this could be really handy tool for tracking the geometry "tension" in max.. Can you reveal the secret?... Thanks in advance!!

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว

      Thanks Ivo, it's just a standard max material with a reflection map viewed in the viewport, please just check my first reply to Rodrigo Maldonado ;)

    • @ivosucur2613
      @ivosucur2613 8 ปีที่แล้ว

      Ups.. ..i´ve miss that! Thanks!!

  • @weedprospain3813
    @weedprospain3813 5 ปีที่แล้ว

    and where is the part 3?

  • @rodrigomaldonado2895
    @rodrigomaldonado2895 8 ปีที่แล้ว

    amazing tutorial!!!. One question. Wich plugin is for make the Assign FLOW?

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว +2

      +rodrigo maldonado Thank you Rodrigo, the flow check I am using is only a reflection map viewed in the viewport.
      To download the map used, or see how to enable viewing reflections in the viewport for max and maya; please check the tool tip section over here:
      www.ebalstudios.com/blog/modeling-cars-polygons#horror
      Note: the assign flow button you see me using, is only a short script that assigns a material to the mesh.

  • @RomboutVersluijs
    @RomboutVersluijs 6 ปีที่แล้ว

    What i dont get is that you hammer on perfect edge spacing, but yet then you cut into it and make horrible edge flows???

    • @Aliismail3D
      @Aliismail3D  6 ปีที่แล้ว

      Maybe there are other ways of doing but from practice, this was the best compromise i could get away with. I don't know if you've checked this one, but this tutorial should help explain the principles behind my workflow www.ebalstudios.com/blog/modeling-cars-polygons

  • @amremad2715
    @amremad2715 8 ปีที่แล้ว

    can you show us how to make the mirror please ??

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว

      Hi Amr, here is the modeling progression of the mirror www.aliismail.com/tutorials/carModeling/mirror2.jpg

  • @Aliismail3D
    @Aliismail3D  7 ปีที่แล้ว +1

    A tutorial on the reflection map you see used here and how to use it in the viewport: th-cam.com/video/mIpJq9y_Qic/w-d-xo.html

  • @zihnipeker9873
    @zihnipeker9873 8 ปีที่แล้ว

    Hi nice work but why you are working ortagrapic its make your eyes so bad make perpectif

    • @Aliismail3D
      @Aliismail3D  8 ปีที่แล้ว

      :D just yesterday my colleague at work was asking the exact same thing! it is a bad habit I picked up from viewport Zbuffer issues when handling large scenes in 3dsmax. only now I realized how painful it might be for some to use this view, lots of improvements in any next video :) next time all perspective :)