SOP Solver - Houdini For MoGraph Ep0010
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- PROJECT FILES NOW LIVE HERE: drive.google.c...
New Portfolio Site is www.farout.studio Learn how to use the Solver at the SOPs level in Houdini.
Project Files: www.lovedo.tv/...
Portfolio: jndonatelli.com/
Instagram: / jndonatelli
Thank you for making these! Helps make the switch to Houdini for mograph an easier experience.
This is really awesome. It's given me the strength to dive into using the solver node more often! Cheers man
Short... Meaningful... And clear.
Thanks a lot for sharing your knowledge.
Truly appreciated
simple yet EPIC explanation! THANK YOU.
thanks for the clear explanation and short practice piece.
This is the Solver SOP, the SOP Solver is actually a DOP node. Small but important difference when searching for tutorials!
Happy to start your tutorials
Loved it as well Subscribed too😊
Thanks on behalf of the Houdini community
Great content, would you mind to also make the tutorials part of how you get this nice light and shading renders and textures
Really epic. So simple and so great
Interesting and succinct tutorial. I have a question though, is it actually SOP Solver or Solver SOP? As far as I scarcely know Houdini it is Solver SOP (because works in SOP context). But the SOP Solver is what you create inside DOP Networks (which works as if you were in SOP context). It would be great if you shed light onto this misconception. Thank you and create more!
thats soo cool 🙌
\COOOOLLL
Thanks .. great tips :)
Thanks
Thanks for this. It was really helpful. I tried to make mine by scattering points on a surface but i am currently stuck at how i would move/rotate the points individual on the surface. Do you know how i can achieve that with sop, vex or vops. Moving individual points on a surface?. I would appreciate. Thank you
There are a lot of ways, but a quick way would be adding noise to the position with an animated offset, then use the "ray" sop set to "shortest distance" to keep it on the surface.
Could you please explain how you are giving the deformed points a different material
You can use the same attribute we used to move the geo. Bind that into a material builder, and you can use the attribute in the "alpha" input of a layer mix node to mix 2 materials. (I used redshift using a node called "Material Blender" which does the same thing)
@@FarOutStudio thanks a lot for your reply... I would still appreciate it if you could by any chance do a short tutorial on that....
Kinda new to this 🙄
@LoveDo how do you get the material do fade like the color ? I'm using Redshift
in the redshift material builder, you can use the nodes "user integer data, user vector data, or user scalar data" to bring in an attribute you make. Then use that as the mix amount in a material blender to change between the 2
@@FarOutStudio ok thanks man
@@FarOutStudio oh is it just one material builder ?
@@ninjarts9034 yep! 1 material builder, 2 materials, and one material blender with an attribute plugged into the blend color
I am not able to find Promote Parameter option in Houdini Apprentice.
same here- that was confusing. You have to click on it with the middle mouse to get that option