@@KeldorGamingwhere do you find the RNG numbers for the types of packs, like how you said the 1 in 500 vs the 1 in 10k thing? Or are they your personal findings
Number one piece of advice from me is DO NOT SELL YOUR SUPER SHINY CARDS. 13,000$ Seems like a good deal, but getting it back will make you wish you didn't. Trust! I Sold 2 and I still cry in the shower most nights, allegedly.
One questions. Should I be keeping my white and black ghost cards word $400-200 or get rid of those ones. I have 11 ghost cards and only one being above $10,000 that I will always keep?
If you sell a card you only have one of that card is no longer in your collection book, meaning when they start the actual card game you may be missing meta cards!
Okay. Dispelling the myth of boxed vs single was what I needed to hear. Lots of good info here, thanks. I understand that the tables are bad, but I'll leave them in just until I've reached the top Tier of, what, 2500 players or so. Then they're gone.
Also, JFC! I just switched part of my store from the (32) shelves to the (48) ones, and the difference in income was enormous! As a bonus, I have zero employees and am debating going all the way without ever hiring. No mods, no employees, the closest thing to "hard mode". The shorter (48) shelves let you place boxes on top, serving as a mini-warehouse for fast restocks (again, I have no Stocker, I do almost all store business before 8AM opening...I spend more game time frozen at 8AM than actually running the store). I will be switching the rest of my shelves, at least the ones backed to a wall, as soon as I can afford it. Whenever I have a spare 10 seconds from the register, I jump off and stock. I also do all my card rips before 8AM opening, as the electric bill appears to keep counting after 9PM closing.
@@cyberd7648 I believe it may vary per Game/player. I've seen Destiny Rare boxes with $100 profit on some videos for instance, when in my game I only profit $70 or so. So there's some RNG between game worlds. Whatever is cheaper, yes, use that. I was referring to the idea that the boxed packs had a greater % chance of rare finds vs the loose packs. They don't.
I personally prefer to keep 1 or 2 tables around just for the tournament effects. I've been running the fire cup for a while and it has boosted the revenue from all early game plushies significantly. Surprisingly, it also boosts the price of cleaner. It doesn't make as much money yet as selling only boxes does but it does help push the price of whichever you choose to specialize in higher over time. Though I haven't yet tested if you even need tables to run a tournament.
I think you might be wrong about the mechanics of card tables, though not necessarily their impact. Theres a steam guide with a lot of good info derived from the code and my observations jive with what the guide says. It seems that the card table is treated like an 'addon' purchase. In other words, they come in for something else whether thats to play, to buy something at random or to buy a specific thing and have a percent chance to go to the card table as well, if it exists. Customers that you see only buying singles came in for another specific item that you didnt have and instead of going home empty handed, they bought a card (or three). The reason why you are still correct about the impact of these customers is that instead of walking in, looking at a shelf, doing the shuffle move where they look at the same shelf a few times maybe (most noticeable when you only have one) they will instead meander to the card table and then maybe back to the shelf (random chance after scanning a location to give up). If anywhere along they way they got ahold of something, like a card, they are now queueing to check out instead of just leaving. This delays the spawn of a new customer who might just walk in and buy the one thing you do sell, thereby slowing down overall sales. Best case scenario as you have observed, no tables of either sort. Keep the customer expectations low. They may walk in and out if they are looking for a specific item, but that just frees up their spot more quickly. Personally i look forward to the day where market saturation is a factor and you need to diversify your goods.
If your customers are sitting down at a table, that means they aren't leaving. If they don't leave because they are on a playing table, then they are taking up a population slot that would have been filled by a customer with a fresh wallet that wants to spend money. This video is focusing on speed-running money and XP. It is not focused on an immersive card shop. You can't speedrun money/XP and have a good looking shop.
I think you are correct that they are add-ons that bring a few people in and make a small profit. I noticed that the card players will come in and play, leave and 50% or so will purchase something on their way out. Other card players will come in and purchase something, then play. It adds a small income through the tournaments, seems to potentially replace a few customers. I still like having a few tables, profits be damned.🙃
heres a better tip on the handheld spray, have a shelf behind you at the counter and have spray there. this way as soon as you see one walking up you dont have to hunt down the spray and then them. i also put what ever pack of cards im opening there.
There is one scenario when it's better to buy the boxes to open cards instead of the packs. I've been picking up some base cards just to get cheap XP and to make bulk boxes. Sometimes when I go into the app to order cards, it's cheaper to buy a case of boxes than it is to order cards, sometimes by up to $20 a case. 🍍
There's one thing I feel that's really important to know from the start - the basic cost of all products has a certain randomness to it for each game start. Every time you restart, therefore, different products might have a different cost and amount of profit they make. (In my current game, the rare cards make twice as much profit than the epics. In my previous game, cleanser made three times the profit it currently does etc.)
i'd like there to be a feature for either the card table to automatically refill with duplicates, rather than always having to restock them manually; or kinda mixing that with the tetramon base bundle boxes with the workshop (reminiscent of cent-machine gachapons for trading cards)
@@hans-r3h yeah there's tons of great QoL and other mods on Nexus. AutoStocker, AutoSetPrices and AutoLightSwitch being just a few of the very useful ones. Also got a mod that converted my entire store theme to Dragonball Z, which is cool 🙂
Depends how you want to play it - i personally enjoy having a nice looking, neat shop and just taking the game as a slow and steady grind. Since it's only in early access i'm in no rush to 'beat' the game yet and would rather just enjoy the rp experience.
About to start the game from watching Case. He’s terrible at business but fun to watch and I love sim. I’m glad you can confirm my thoughts where he has proved unable besides being an example of what NOT to do!🍍
For the early game I put the normal speed register employee(Terence) on the register and stocking. I would work the register for the morning rush and just jump in whenever the register gets backed up. For me it made the game a lot more enjoyable to be able to focus most of the day on building up assets and ripping cards. 9:49
It seems like a massive oversight that shops are being way more profitable selling only a single item than shops with actual variety of products. Surely this will be fixed in the future?
I love this game, im on day 200 but the XP is such a grind to unlock the newer items. Id also like a stock manager for the store so they can deal with ordering the items im low on. My store is built around having space for every item like a real store. I made enough money to just rip packs all day but i sink a lot of time in to going to the storage, seeing whats low, ordering more of that item and making sure i dont overstock on other items then ive got to display singles for sale, manage store layout etc etc and it just drains the fun out of it. at a certain point just let us hire someone to deal with the laborious things so we can rip packs. On the subject of packs, can we get an option to hold the box and rip direct from the box instead of 8 in the hand, rip, pick up 8 more, rip and on and on
Unfortunately it takes too much time opening packs if compared to the odds of finding superrare cards, i 'm not having fun anymore . IMHO This game needs at least two things 1- one clik open a 65 booster packs box, no animation, a simple screen with the new cards ( if any ) 2- an "online" virtual shop that let you buy single cards you are missing, even at 10 times market price ( having a lot of money is useless ) letting you dream about an endgame ) or 2- the possibility to trade cards with other ( real ) people
I agree I had to add a mod to hold more packs because you have to open so many just to even get to 2500 cards. My first ghost foil was at like 14k packs and my first 5 I had 2 duplicates.... I found out that if you can hold more packs all you have to do is hold down the button open packs, then you hit shift tab and they will continue to open until complete even after disengaging the button. After many days of that while I worked and played other games I finally hit 2500 and I hit level 93. The grind is too much and at this time there's not enough content to make the grind worth it.
@@bartturner3327 Well most seem to be lucky even getting a ghost foil card, i am already at level 61 and about to hit 2k cards in my collection and i havent even gotten 1!!! ghost foil card, and i only got 17 ghost cards so far. . . and i am opening basicly only Destiny packs x) and i am not using any mods for the game cause mods take out the fun for me very fast. oh and so far i only pulled 1 card that is a little over 5k$ worth. . . .i am insanely unlucky i guess lol
@@bambirival3716 From the streams I've been in and from what I've read most people don't fall into that category. I don't know what level I was when I got the foil but it was after level 55. I was getting very discouraged. I had many other high value cards though. Mods do make the game unfun, but so is opening card packs after awhile. The mod just allows me to hold 1023 packs instead of the default. I wanted to try to fill out the collection for when cards are playable and just to look in awe :). You have been very unlucky. Do you know how many packs you've opened? When I talk about my additional ghost foils and the dupes keep in mind this after dozens of hours of opening 1k card pack stacks mostly Destiny. I think in total I have about 14 ghost foils I'd have to check. The grind is real to hit the 2500 card mark if you want the achievement. It gets to the point where you may not see a new card after like 2k packs :(. Enjoy the game though I know I have and I cant wait until they add new cards and make cards playable!
the stuff about the card tables and singles table makes me a bit sad to hear someone say, i've been to a few cards shops like that before and they are some of the worst places you can go, so even if it's a major hit to profit i would rather have a more casual slow shop then make my shop into a place like the Necropolis that was just stock and cards that where so expensive just touching them decreased the value
I’ve just checked the most recent update, XP from high value/level items sales has drastically increased! Selling only base destiny singles, my daily XP has tripled. From a single day I gained 13286 XP, when I’d usually get about 4k.
I've got 30 hours in, and I was making decent money but stagnating around level 35. I watched this video and realized I was doing almost everything wrong. Time to rework my (entire) shop.
Thanks for the info... Too bad it's too late for me... Sold a Ghost card for $300 then opened duplicates of a $3.2k card... Sold all of them...😢 Just started the money farming at level 21 and will switch the shelf I use now. 🍍 Thanks again!
It is such a bummer that the playing tables are so bad, it is a nice addition to the game and creates a nice atmosphere in the store. I hope that they will be profitable in the future. Great vid btw🍍
Agreed, they were fine all the way through for me and now they bring in pretty close to as much income as item purchases (not cards, that value fluctuates based on pulls) now that I'm on the last one for the holos. I've been autonomous for a while too, just cranking packs in the corner like a goblin while my employees work.
When you hit enter to end your day do it looking at the closed sign. As soon as day 1 swaps to day 2 just left click during the black screen and it instantly spawns the shop with customers
@shaggywithabaggy5200 Man I don't know how you guys aren't getting them. I got all 3 of my ghost at level 23 out of four 32 pack boxes of Basic Epic Rare. Good luck to you guys!!
Some great info here! dont think I'll be setting up a farm like that personally, but still good stuff to know. Its a bit slow starting, but I'm having WAY too much fun with it. Just got my 2nd Foil Borderless and 2nd Ghost today. Trying to get one of everything is taking a while. Heres to hoping I can get there before they add more packs!
I have my first shop as a showcase of all items, and a second shop of pure profits. I will die on the hill that Small Cabinets are the best thing in the game. They may not have the capacity of a Wide Shelf, but four of them have more capacity, a similar footprint, and cost only $600 vs a single $3000 shelf. Absolutely goated shelving, and aside from using wide shelves in open areas for aesthetic purposes, will never consider anything else. 🍍
Dude your tips are AMAZING~!! There isn't fluff to extend things and it's not all obvious information. Especially knowing the shelf spacing and not just going off of what visually looks cool. Such as right now, I find myself wasting time with the basic card display putting down $5 cards because they keep getting sold out, and it explains why I would be cashier and seeing only people only by cards and none of my items. This makes SO much sense, thank you for this! :D
Fun tip i figured out :) In setting u can change your currency to many other options. Canadian Currency has toonies which make the employees count even faster
@@OSENEROthere ain't nothing wrong with our money! Our loonies and toonies are the shiznit! Imagine, we only got rid of the 1 cent coin like less than 8 years ago, LMFAO
The earth/fire/whatever tournaments modify price of cards. Would it be profitable to open packs, then have 2 tournament weeks, then have 4 days of single sales, or does pack sale outperform this strategy?
One thing about the rarity of cards: every card is calculated by card not by pack so an EX card by example is 1 in 2000 CARDS But a ghost card is different it is calculated by pack so in basic packs it would be 1 in 1000 Packs…
thank you for the informative video! its nice to know what i can do to optimize profits! however, after watching this, this has made me more comfortable with not building for profit. as 90s kid, these card shops were fun because of the tables and card tournaments. this has made me come to decision to play the game for the joy of building a card shop the way id wouldve like to 1999. That being said maybe ill min/max profits and then at some point revamp the whole store to the way id like my shop to look and run. games like this, for me at least...serve a purpose for nostalgia, not the idea of earning and maximizing profits. its however you wanna enjoy your game.
lol i pulled 2 full art epic foils from opening my first 5 epic packs of the day this morning, didnt know they were that rare. They were only worth 1872 and 1806 tho
do you think it effects the game if you just use literally one type of item for simplicity what if all my shelves are packed with rare card packs do you think some customers are coming in for certain things , my way of thinking is it is easier to stock one item faster and get people to buy one thing that is easier to scan at the counter as well
This definitely could be a fun thought experiment! I would definitely like to see a rework to the way customers work / how to most efficiently make profits. The current min-max methods that I use & showcase are pretty lame gameplay-wise, despite being optimal
I love this game so much, but what annoys me is there is no benefit yet to having a realistic store with a diversified product line. All of the “optimal” builds i’ve seen on yt are these ridiculous single product stores that aim for the highest profit margin as the epitome of min/maxing with no consequences of market saturation or poor reviews. No hate for people who do it, because they care more about the actual card collection, but I hope they come out with some updates that take these factors into account.
Cheers for the advice. I'd seen others say not to expand shop because it raises rent, didnt realise it increased customers which therefore makes rent rise a non issue. Time to pour cash into expanding. How much does pricing affect customers and purchases, do you know? I've seen most ppl say stick to 10%, but at 20% stuff still seems to sell with no complaints so I don't fully understand why 10 is the recommended. Does 20 lower the potential buyers even when no one is complaining about price? (oh also pineapple emoji)
Depends on the item & the difference between its average purchase price / market value. There's a chart in a Steam Guide I believe showing how it works
In my game it is cheaper to buy the etb and open them then the single boxes. it's not a big difference. At one point it was .25 per pack difference. So etb where 2 dollars cheaper per 8 packs. Just min maxing but yea.
what is the chance of pulling a ghost card in the first 2 packs you get, I got one and sold it.. Edit: I didn't realise ghost cards are that rare.. I got my first one in the first hour of playing
regarding shelves, it seems that the wide shelf is "better" for card boxes. is there a meta or best efficiency for every product type? the new update occurred today that includes comic books - so i'd be interested to know what is the "best" shelf to place each product unit
They should make a hard mode to the game, i really like the challenge and the tension of might going bankrupt if i make a huge mistake. So a Normal/ Hard mode would be really cool and i balive not that hard to make sinse all they would need is to raise the bills on hard, make the market more punishing from time to time and if you do not have the money for your bills for 7 acumulated days it's game over, so you need to know when it's the right time to expand the shop.
I'm curious if its better to sell packs or boxes of cards? As you said it rolls a random number at a shelf. So if it better to sell only boxes of cards rather than having normal small card packs on the shelves?
Ah, I may have forgotten to mention in the video (I'm sorry), but there is a max number that can be rolled regardless of how many items are on a shelf. I do not remember the exact number, but if you check out LoddZee's Customer's Guide on Steam it may be hidden in there somewhere ^^
Great content, you mentioned the importance of number of items per shelf with wide shelves the best; are there any producst that using the single side shelf would be ideal? I would love to see a video showing which products would ideally be on which type of display! 🍍
@@scottsinterests9558 Ideal? No. It is always better to use shelves with more space. However, it is usually okay to put items like card packs on smaller capacity shelves. As long as you can fit 14+ on the shelf, then it is fine to do so, although not optimal for restocking reasons
For the people asking if today's update change the single-item method, the answer is no. Not only is the answer no, but my method has actually been buffed. New video coming today on how to make $100,000+ per day in game.
Didn’t they say the smelly customers don’t actually affect other customers? Also why does using the card tables and selling the singles make you lose money? There are quite a lot of customers that will play at the table and buy stuff still. Also depending on the event you’ve got going on, some customers pay quite a bit of money to play at the table which could be a lot more money than they’d spend buying items.
$0.01-$1.00 makes white box, sells for the least, $1.00-$3.00 makes yellow box, sells for mid range price, and $3.00-$5.00 cards makes red box that sells for the most :)
Almost all my customers come play at the table and buy something after, or buy something then go play. But yeah it's fun either way! Well noted about the shelves I don't like the basic $150's look so I went for the other style and it probably did slow me down
I also hate the tables. Feel like most customers come in to play at the tables and if they’re full they will just walk out and shake their head lol. You also just don’t make much money off of them. I feel like I was making lot more sales before buying them and having this card table out constantly and having low cards on it. Most the time you have customers that come in and grab one card off the card table and then buy it and leave , not wanting to buy other stuff, guess that’s just how the mechanics are. Kinda boring tho
Maybe a small guide on what the upgrades/expansion actualy do cus only thing for me is only more place to put products down. I have been on like 90 customers since upgrade 8/9
Not to dog on other TH-camrs but you’re probably the only one who told me shit that is actually worth something thank you so much
@@jenesis8078 appreciate you
How much has this stuff changed?
@@KeldorGamingwhere do you find the RNG numbers for the types of packs, like how you said the 1 in 500 vs the 1 in 10k thing? Or are they your personal findings
@@jenesis8078 Data miner LoddZee wrote a guide on Steam showing all of his findings from digging through the games code
Number one piece of advice from me is DO NOT SELL YOUR SUPER SHINY CARDS. 13,000$ Seems like a good deal, but getting it back will make you wish you didn't. Trust! I Sold 2 and I still cry in the shower most nights, allegedly.
Why would you want to keep it and not just sell it
One questions. Should I be keeping my white and black ghost cards word $400-200 or get rid of those ones. I have 11 ghost cards and only one being above $10,000 that I will always keep?
What do yo do with it then?
@@imposter6302 They're just cool to collect. By the end you have plenty of money but they're still really difficult to come by.
If you sell a card you only have one of that card is no longer in your collection book, meaning when they start the actual card game you may be missing meta cards!
Okay. Dispelling the myth of boxed vs single was what I needed to hear. Lots of good info here, thanks. I understand that the tables are bad, but I'll leave them in just until I've reached the top Tier of, what, 2500 players or so. Then they're gone.
Also, JFC! I just switched part of my store from the (32) shelves to the (48) ones, and the difference in income was enormous! As a bonus, I have zero employees and am debating going all the way without ever hiring. No mods, no employees, the closest thing to "hard mode". The shorter (48) shelves let you place boxes on top, serving as a mini-warehouse for fast restocks (again, I have no Stocker, I do almost all store business before 8AM opening...I spend more game time frozen at 8AM than actually running the store). I will be switching the rest of my shelves, at least the ones backed to a wall, as soon as I can afford it. Whenever I have a spare 10 seconds from the register, I jump off and stock. I also do all my card rips before 8AM opening, as the electric bill appears to keep counting after 9PM closing.
I don’t get this. I did the math and buying the box for packs is cheaper per pack 🤔
@@cyberd7648 I believe it may vary per Game/player. I've seen Destiny Rare boxes with $100 profit on some videos for instance, when in my game I only profit $70 or so. So there's some RNG between game worlds. Whatever is cheaper, yes, use that. I was referring to the idea that the boxed packs had a greater % chance of rare finds vs the loose packs. They don't.
I personally prefer to keep 1 or 2 tables around just for the tournament effects. I've been running the fire cup for a while and it has boosted the revenue from all early game plushies significantly. Surprisingly, it also boosts the price of cleaner. It doesn't make as much money yet as selling only boxes does but it does help push the price of whichever you choose to specialize in higher over time. Though I haven't yet tested if you even need tables to run a tournament.
@@BattleshipSailorBB63 I just turn the lights off and keep opening packs lol.
I think you might be wrong about the mechanics of card tables, though not necessarily their impact. Theres a steam guide with a lot of good info derived from the code and my observations jive with what the guide says. It seems that the card table is treated like an 'addon' purchase. In other words, they come in for something else whether thats to play, to buy something at random or to buy a specific thing and have a percent chance to go to the card table as well, if it exists. Customers that you see only buying singles came in for another specific item that you didnt have and instead of going home empty handed, they bought a card (or three).
The reason why you are still correct about the impact of these customers is that instead of walking in, looking at a shelf, doing the shuffle move where they look at the same shelf a few times maybe (most noticeable when you only have one) they will instead meander to the card table and then maybe back to the shelf (random chance after scanning a location to give up). If anywhere along they way they got ahold of something, like a card, they are now queueing to check out instead of just leaving. This delays the spawn of a new customer who might just walk in and buy the one thing you do sell, thereby slowing down overall sales.
Best case scenario as you have observed, no tables of either sort. Keep the customer expectations low. They may walk in and out if they are looking for a specific item, but that just frees up their spot more quickly.
Personally i look forward to the day where market saturation is a factor and you need to diversify your goods.
As someone enjoying all of the different products on display with all the colors, I agree that the diversity of goods should have an upside.
From gameplay, it looks like this is true too. Customers will come in, checkout at the register, and then go sit down in a table.
Yeah most of my Table Players end up buying stuff either before or after they start playing, so I'm not sure this is accurate
If your customers are sitting down at a table, that means they aren't leaving. If they don't leave because they are on a playing table, then they are taking up a population slot that would have been filled by a customer with a fresh wallet that wants to spend money.
This video is focusing on speed-running money and XP. It is not focused on an immersive card shop. You can't speedrun money/XP and have a good looking shop.
I think you are correct that they are add-ons that bring a few people in and make a small profit.
I noticed that the card players will come in and play, leave and 50% or so will purchase something on their way out. Other card players will come in and purchase something, then play. It adds a small income through the tournaments, seems to potentially replace a few customers. I still like having a few tables, profits be damned.🙃
The only USEFUL "Everything I wish I knew" guide on this game. The other youtuber's are showing basic tips people learn on their own lmao
heres a better tip on the handheld spray, have a shelf behind you at the counter and have spray there. this way as soon as you see one walking up you dont have to hunt down the spray and then them. i also put what ever pack of cards im opening there.
exactly what I do :)
There is one scenario when it's better to buy the boxes to open cards instead of the packs. I've been picking up some base cards just to get cheap XP and to make bulk boxes. Sometimes when I go into the app to order cards, it's cheaper to buy a case of boxes than it is to order cards, sometimes by up to $20 a case. 🍍
This is just bleeding profit
There's one thing I feel that's really important to know from the start - the basic cost of all products has a certain randomness to it for each game start. Every time you restart, therefore, different products might have a different cost and amount of profit they make. (In my current game, the rare cards make twice as much profit than the epics. In my previous game, cleanser made three times the profit it currently does etc.)
i'd like there to be a feature for either the card table to automatically refill with duplicates, rather than always having to restock them manually; or kinda mixing that with the tetramon base bundle boxes with the workshop (reminiscent of cent-machine gachapons for trading cards)
There is a mod that will auto restock the card tables and you can set the price of them based on a % of market price. Super handy
where is that mod, found nothing on steam
@@hans-r3h Nexus
@@hans-r3h yeah there's tons of great QoL and other mods on Nexus. AutoStocker, AutoSetPrices and AutoLightSwitch being just a few of the very useful ones. Also got a mod that converted my entire store theme to Dragonball Z, which is cool 🙂
Boxing the card tables is absolutely meta... the thought never occurred to me.
Enjoy the newfound strategy heh
Bro took the fun out of the game and just made it about the grind
☝️🤓 "bro took the fun out of the game"
Sometimes minmaxing is the fun
I love that you feel you have to start all your sentences with the word "bro"
Depends how you want to play it - i personally enjoy having a nice looking, neat shop and just taking the game as a slow and steady grind. Since it's only in early access i'm in no rush to 'beat' the game yet and would rather just enjoy the rp experience.
Im grinding right now like this because it works. But when im satisfied about level 50 imma convert it to a comic shop. Idk alot of ideas.
throwing playing table was personal 😭
LMFAO YES THANK YOU FOR CATCHING THAT IT WAS INTENTIONAL
@@KeldorGaming 💀
About to start the game from watching Case. He’s terrible at business but fun to watch and I love sim. I’m glad you can confirm my thoughts where he has proved unable besides being an example of what NOT to do!🍍
Most informative video I've seen on this game. Great commentary, humor, and tips. New sub here.
For the early game I put the normal speed register employee(Terence) on the register and stocking. I would work the register for the morning rush and just jump in whenever the register gets backed up. For me it made the game a lot more enjoyable to be able to focus most of the day on building up assets and ripping cards. 9:49
It seems like a massive oversight that shops are being way more profitable selling only a single item than shops with actual variety of products. Surely this will be fixed in the future?
I love this game, im on day 200 but the XP is such a grind to unlock the newer items. Id also like a stock manager for the store so they can deal with ordering the items im low on. My store is built around having space for every item like a real store. I made enough money to just rip packs all day but i sink a lot of time in to going to the storage, seeing whats low, ordering more of that item and making sure i dont overstock on other items then ive got to display singles for sale, manage store layout etc etc and it just drains the fun out of it. at a certain point just let us hire someone to deal with the laborious things so we can rip packs. On the subject of packs, can we get an option to hold the box and rip direct from the box instead of 8 in the hand, rip, pick up 8 more, rip and on and on
Worth mentioning they've changed the action limit on play- and card tables since this update, so that customers can do multiple actions :)
yes but unfortunately tables are still really bad :(
Unfortunately it takes too much time opening packs if compared to the odds of finding superrare cards, i 'm not having fun anymore . IMHO This game needs at least two things
1- one clik open a 65 booster packs box, no animation, a simple screen with the new cards ( if any )
2- an "online" virtual shop that let you buy single cards you are missing, even at 10 times market price ( having a lot of money is useless ) letting you dream about an endgame )
or
2- the possibility to trade cards with other ( real ) people
I agree I had to add a mod to hold more packs because you have to open so many just to even get to 2500 cards. My first ghost foil was at like 14k packs and my first 5 I had 2 duplicates.... I found out that if you can hold more packs all you have to do is hold down the button open packs, then you hit shift tab and they will continue to open until complete even after disengaging the button. After many days of that while I worked and played other games I finally hit 2500 and I hit level 93. The grind is too much and at this time there's not enough content to make the grind worth it.
Which mod?
@@bartturner3327 Well most seem to be lucky even getting a ghost foil card, i am already at level 61 and about to hit 2k cards in my collection and i havent even gotten 1!!! ghost foil card, and i only got 17 ghost cards so far. . . and i am opening basicly only Destiny packs x) and i am not using any mods for the game cause mods take out the fun for me very fast. oh and so far i only pulled 1 card that is a little over 5k$ worth. . . .i am insanely unlucky i guess lol
@@bambirival3716 From the streams I've been in and from what I've read most people don't fall into that category. I don't know what level I was when I got the foil but it was after level 55. I was getting very discouraged. I had many other high value cards though. Mods do make the game unfun, but so is opening card packs after awhile. The mod just allows me to hold 1023 packs instead of the default. I wanted to try to fill out the collection for when cards are playable and just to look in awe :). You have been very unlucky. Do you know how many packs you've opened? When I talk about my additional ghost foils and the dupes keep in mind this after dozens of hours of opening 1k card pack stacks mostly Destiny. I think in total I have about 14 ghost foils I'd have to check. The grind is real to hit the 2500 card mark if you want the achievement. It gets to the point where you may not see a new card after like 2k packs :(. Enjoy the game though I know I have and I cant wait until they add new cards and make cards playable!
Skill issue.
the stuff about the card tables and singles table makes me a bit sad to hear someone say, i've been to a few cards shops like that before and they are some of the worst places you can go, so even if it's a major hit to profit i would rather have a more casual slow shop then make my shop into a place like the Necropolis that was just stock and cards that where so expensive just touching them decreased the value
I’ve just checked the most recent update, XP from high value/level items sales has drastically increased!
Selling only base destiny singles, my daily XP has tripled. From a single day I gained 13286 XP, when I’d usually get about 4k.
THIS IS ACTUALLY HUGE NEWS
@@KeldorGaming I’ve done a few more days, and still frequently hitting 10-12k exp. I’ve gone from 25 to 29 in several days. So much better now!
I've got 30 hours in, and I was making decent money but stagnating around level 35. I watched this video and realized I was doing almost everything wrong. Time to rework my (entire) shop.
Thanks for the info... Too bad it's too late for me... Sold a Ghost card for $300 then opened duplicates of a $3.2k card... Sold all of them...😢 Just started the money farming at level 21 and will switch the shelf I use now. 🍍 Thanks again!
i started this game today and i looted that Card worth $400! :) was amazing and it sold straight away! :)
It is such a bummer that the playing tables are so bad, it is a nice addition to the game and creates a nice atmosphere in the store. I hope that they will be profitable in the future.
Great vid btw🍍
i really hope so too! ty for the comment ^^
They definitely are profitable. I had the second to last one which costs like 500 a day and I make 3K
Agreed, they were fine all the way through for me and now they bring in pretty close to as much income as item purchases (not cards, that value fluctuates based on pulls) now that I'm on the last one for the holos. I've been autonomous for a while too, just cranking packs in the corner like a goblin while my employees work.
@@Grizz1yAdams how much do you make per day, guarantee it's nowhere near as much lol
@@ghastlyanarchy1720 how much do you make per day with tables lol
2:57 I placed my packed furniture on the sidewalk outside, so far they haven't been lost/stolen/despawned by game etc.
Mic sounds great. Noticed it right away.
Tysm for the feedback
Everything I wish I knew before Everything I wish I knew ;). You're doing a good job. Keep up the great work!
When you hit enter to end your day do it looking at the closed sign. As soon as day 1 swaps to day 2 just left click during the black screen and it instantly spawns the shop with customers
I got a ghost card and it looked INSANE probably really really rare, and uh I sold it…because I didn’t know they increased in vslue
I can not seem to pull a ghost card over 1k. The struggle is real 😂. Love the video man. Thank you for all the information ❤
Level 39 day 79 before I got my first full art shiny ghost I know your struggles
Thanks for watching ^^
@@shaggywithabaggy5200 it definitely is a struggle but the game is a lot of fun. I look forward to future updates
Level 48 - still no ghost card over 1k :(
@shaggywithabaggy5200 Man I don't know how you guys aren't getting them. I got all 3 of my ghost at level 23 out of four 32 pack boxes of Basic Epic Rare. Good luck to you guys!!
Great video! I'm glad I watched it before getting too far in the game. 🍍🍍🍍
Some great info here! dont think I'll be setting up a farm like that personally, but still good stuff to know. Its a bit slow starting, but I'm having WAY too much fun with it. Just got my 2nd Foil Borderless and 2nd Ghost today. Trying to get one of everything is taking a while. Heres to hoping I can get there before they add more packs!
I have my first shop as a showcase of all items, and a second shop of pure profits. I will die on the hill that Small Cabinets are the best thing in the game. They may not have the capacity of a Wide Shelf, but four of them have more capacity, a similar footprint, and cost only $600 vs a single $3000 shelf. Absolutely goated shelving, and aside from using wide shelves in open areas for aesthetic purposes, will never consider anything else. 🍍
Dude your tips are AMAZING~!! There isn't fluff to extend things and it's not all obvious information. Especially knowing the shelf spacing and not just going off of what visually looks cool. Such as right now, I find myself wasting time with the basic card display putting down $5 cards because they keep getting sold out, and it explains why I would be cashier and seeing only people only by cards and none of my items. This makes SO much sense, thank you for this! :D
i am glad that you enjoy the content ^^ appreciate the kind words
Play table sucks so bad
if i placed one
Nobody buy my card
but if i packed one
Every single card box gone reduced to atoms
the video sounds great! Love your content Keldor!
Thank you ^^ I love your comment!
Fun tip i figured out :)
In setting u can change your currency to many other options. Canadian Currency has toonies which make the employees count even faster
bro toonies does not sound like a real currency 😭
@@UnusGrunus Wait until you find out that the other part of that currency is loonies.
@@OSENEROthere ain't nothing wrong with our money! Our loonies and toonies are the shiznit! Imagine, we only got rid of the 1 cent coin like less than 8 years ago, LMFAO
The earth/fire/whatever tournaments modify price of cards. Would it be profitable to open packs, then have 2 tournament weeks, then have 4 days of single sales, or does pack sale outperform this strategy?
One thing about the rarity of cards: every card is calculated by card not by pack so an EX card by example is 1 in 2000 CARDS
But a ghost card is different it is calculated by pack so in basic packs it would be 1 in 1000 Packs…
thank you for the informative video! its nice to know what i can do to optimize profits!
however, after watching this, this has made me more comfortable with not building for profit. as 90s kid, these card shops were fun because of the tables and card tournaments.
this has made me come to decision to play the game for the joy of building a card shop the way id wouldve like to 1999. That being said maybe ill min/max profits and then at some point revamp the whole store to the way id like my shop to look and run.
games like this, for me at least...serve a purpose for nostalgia, not the idea of earning and maximizing profits. its however you wanna enjoy your game.
lol i pulled 2 full art epic foils from opening my first 5 epic packs of the day this morning, didnt know they were that rare. They were only worth 1872 and 1806 tho
best tip video ive seen yet for this game
Thanks for the useful info!
do you think it effects the game if you just use literally one type of item for simplicity what if all my shelves are packed with rare card packs do you think some customers are coming in for certain things , my way of thinking is it is easier to stock one item faster and get people to buy one thing that is easier to scan at the counter as well
@@magmaghost3410 i have videos on my channel about the 1-item method
@ ty
Yess the stinkmachine was the first thing I came up with 😂
Damn I got 3 ghost cards in one day out of four 32 pack boxes of Basic Epic Rare. I must be one of the lucky few with those odds.
on shelf/space efficiency, what about the double sided shelf? I was under the assumption that it's similar to the wide shelf
Man I’ve never hired Terence due to his slow restock speed
should i sell multiple items or just one?
early game 1, late game 8
@ ok ty
Is there anything not on the Roadmap that you would like to see added to the game? Might be a fun video idea too ❤
This definitely could be a fun thought experiment! I would definitely like to see a rework to the way customers work / how to most efficiently make profits. The current min-max methods that I use & showcase are pretty lame gameplay-wise, despite being optimal
I love this game so much, but what annoys me is there is no benefit yet to having a realistic store with a diversified product line. All of the “optimal” builds i’ve seen on yt are these ridiculous single product stores that aim for the highest profit margin as the epitome of min/maxing with no consequences of market saturation or poor reviews. No hate for people who do it, because they care more about the actual card collection, but I hope they come out with some updates that take these factors into account.
Very informative! Thanks 🍍
Excellent source of information! Thank you!🍍
yw 🫡
🍍 audio sounds great!
heck ya
sound is good and thank you for the good info
just bought the game and installed the pokemon mod! Having a blast so far, thanks for the tips!
Enjoy the game!
One thing I was curious of was whether having a wide variety of products affected anything. But I see you have only one...
I got 2 ghost foils from basic rare packs I had no idea how rare it was
What should i price things? And What early games produkts should i buy and What should i not but
sounds perfectly and ty for the tip for making money
I love your chaos! My house is like this, only not making money.
Have you tried offsetting the sprayers abit. I have one slightly infront of the other, havent had a stinky slip through the cracks in ages. -- _
can't wait for the game to have card grading and playable TCG, will wait for that update🍍
Hopefully it doesn't take too long 😔
Why don't you sell the legendary bulk packs instead of the epic bulk packs? Less XP?
Cheers for the advice. I'd seen others say not to expand shop because it raises rent, didnt realise it increased customers which therefore makes rent rise a non issue. Time to pour cash into expanding.
How much does pricing affect customers and purchases, do you know? I've seen most ppl say stick to 10%, but at 20% stuff still seems to sell with no complaints so I don't fully understand why 10 is the recommended. Does 20 lower the potential buyers even when no one is complaining about price?
(oh also pineapple emoji)
Depends on the item & the difference between its average purchase price / market value. There's a chart in a Steam Guide I believe showing how it works
@@KeldorGaming Legend, thanks, i'll take a look.
i noticed a better pull rate from single packs vs the booster box packs, tested it pretty good and the singles def have better pulls!!!
0:06 doing a small booster opening ?? I usualy do them when the shop closes
In my game it is cheaper to buy the etb and open them then the single boxes. it's not a big difference. At one point it was .25 per pack difference. So etb where 2 dollars cheaper per 8 packs. Just min maxing but yea.
what is the chance of pulling a ghost card in the first 2 packs you get, I got one and sold it..
Edit: I didn't realise ghost cards are that rare.. I got my first one in the first hour of playing
Idk if you have a console but it will be nice to see a console series
What product was you selling in the video and does having a display case help at all?
I run a 3 register set up with Kash and employee 3.. I run the 3rd. It's very efficient
nice
Awesome video! 🍍
I just bought the game for myself on steam and it was worth it! Also your mic sound great no issues.
Thank you for the feedback ^^ appreciate you
"They cost 500 each not that much" imagine hearing that and not knowing the context
🍍
I think the audio is better compared to the last audio set-up you used.
🍍video sounds good. Good tips. I was looking how to min max without resorting to using mods
But what do the ghost foils look like with Pokémod?
regarding shelves, it seems that the wide shelf is "better" for card boxes. is there a meta or best efficiency for every product type? the new update occurred today that includes comic books - so i'd be interested to know what is the "best" shelf to place each product unit
the wide shelf is the best for everything
🍍 for the algo, also ur mic sounds good ima new viewer tho so idk what it was like b4
They should make a hard mode to the game, i really like the challenge and the tension of might going bankrupt if i make a huge mistake.
So a Normal/ Hard mode would be really cool and i balive not that hard to make sinse all they would need is to raise the bills on hard, make the market more punishing from time to time and if you do not have the money for your bills for 7 acumulated days it's game over, so you need to know when it's the right time to expand the shop.
The play tables also take up way too much space imo
would you recommend just buying things as you need them or make a storage space for them in the early game
I'm curious if its better to sell packs or boxes of cards? As you said it rolls a random number at a shelf. So if it better to sell only boxes of cards rather than having normal small card packs on the shelves?
Ah, I may have forgotten to mention in the video (I'm sorry), but there is a max number that can be rolled regardless of how many items are on a shelf. I do not remember the exact number, but if you check out LoddZee's Customer's Guide on Steam it may be hidden in there somewhere ^^
Great content, you mentioned the importance of number of items per shelf with wide shelves the best; are there any producst that using the single side shelf would be ideal? I would love to see a video showing which products would ideally be on which type of display! 🍍
@@scottsinterests9558 Ideal? No. It is always better to use shelves with more space. However, it is usually okay to put items like card packs on smaller capacity shelves. As long as you can fit 14+ on the shelf, then it is fine to do so, although not optimal for restocking reasons
Oooooh.... this explains why i am not making a lot of money
my first shop is full of playing tables lol :,3
For the people asking if today's update change the single-item method, the answer is no. Not only is the answer no, but my method has actually been buffed. New video coming today on how to make $100,000+ per day in game.
🍍watched this and I am gonna make some changes to my shop as soon as I get back on lol
Bruh almost anyone who walks in is dissatisfied but still buys stuff 😂
Great Video bro, keep it up 💪🏽🍍
Ty ty I'm tryin ^^
If I’m not going for achievements can I sell my single cards? (If it’s over 100$?)
My biggest gripe is why do I need two machines to spray they should sell it in a two pack or something
So is it better to only sale one type of an item instead of a variety?
sadly yes
Didn’t they say the smelly customers don’t actually affect other customers? Also why does using the card tables and selling the singles make you lose money? There are quite a lot of customers that will play at the table and buy stuff still. Also depending on the event you’ve got going on, some customers pay quite a bit of money to play at the table which could be a lot more money than they’d spend buying items.
For Ghost Cards, can you get every single one from Destiny packs? Or are they set dependant?
you can get every single one from any set!
Do you have any tips for the workbench and what we should be setting the settings to?
$0.01-$1.00 makes white box, sells for the least, $1.00-$3.00 makes yellow box, sells for mid range price, and $3.00-$5.00 cards makes red box that sells for the most :)
Almost all my customers come play at the table and buy something after, or buy something then go play. But yeah it's fun either way! Well noted about the shelves I don't like the basic $150's look so I went for the other style and it probably did slow me down
very pog
I also hate the tables. Feel like most customers come in to play at the tables and if they’re full they will just walk out and shake their head lol. You also just don’t make much money off of them. I feel like I was making lot more sales before buying them and having this card table out constantly and having low cards on it. Most the time you have customers that come in and grab one card off the card table and then buy it and leave , not wanting to buy other stuff, guess that’s just how the mechanics are. Kinda boring tho
Maybe a small guide on what the upgrades/expansion actualy do cus only thing for me is only more place to put products down. I have been on like 90 customers since upgrade 8/9
thanks for this, im 11 hrs in the game and im addicted lol
it really is an addicting game lmao
@@KeldorGaming there is a new update, can u make a vid about it heard there is a new deck