Nah they COOKED with the generations modern sonic stages, I literally went and got a chest for unlimited lives just to replay those stages over and over and perfect my runs
I mentioned this on my own channel before but Shadow Generations is kinda combining elements of each boost game Longer levels like Unleashed, power ups similar to Colors, level design (and also the UI and general concept) similar to Generations, mid level QTEs like Forces, and honestly you could say this is like a Frontiers 2 with the similar ish controls to Cyberspace, open zone, Titan inspired boss fights, and the levels filling the role of Cyberspace by that logic, so yeah, it’s like they combined EVERYTHING
@@UltraSTHBecause it has power-ups like Colors is not a good thing. The Wisps were nothing but tedious, wasteful minigames for collectathlon or extra score, padding out the meagre core gameplay and blocky 2D. And that's the vibe I'm getting from Doom Wings and Morph. They're just arbitrary nonsense. On the other hand, it's gonna be hilarious comparing this game, with long, open, fully 3D stages with actual alternate routes, Chaos powers, to the basic and barebone OG Generations, with its super short stages, pointless 2D sections and meagre moveset of just jumping and boosting.
6:38 This level theme is called “Eternal Highway” As for the title’s question, I think it very well could, but to me, it looks like a combination of Sonic Forces and Sonic Frontiers Cyber Space. It may not feel anything like those games, but I get vibes from them whenever I see any Shadow Generations footage. As you said, only time will tell if this is what we’ve been waiting for all these years. Whatever we get, though, I think I’ll be able to find enjoyment in it. I just want a game that I can have a lot of great memories playing.
from the footage of space colony ark act 1, it can't be a combination of forces and cyberspace because There's significant differences in the alternate pathways, extra shortcuts that require skill to access and also change up the gameplay more significantly (the different paths in space colony ark act 1 for instance), also fadel of gamescage's speedrun is about 4 and a half minutes... and that's just act 1. It also has more frontiers controls rather than forces controls given you can turn after jumping again
What I think both this game and Sonic Frontiers’ Cyberspace stages are doing is blurring the line between the boost and adventure formulas, proving that faster mechanics can coexist with more complex level design.
@@yrooxrksvi7142 they weren’t perfect, but it didn’t feel like they were supposed to be. It felt like they were supposed to be a demo for what’s to come.
Unleashed and Gens focus on Reations and fluidity, with a fair about of exploration. And honerable mention to Unwiished, which is about Control mastery, drifting and Boost Management on it's Racecar track type levels. Shadow Gens feels like Exploration and creativity are the main Focus, similar to Colours, where you could save a wisp to use in a seperate section rewarding level knowlage differently to Gens/Unleashed. The Chaos Control meter, and any other possible systems like that, add a management system that will factor into the playstyle, as long as it isn't free to build; There may be Slower paths that reward more Chaos energy, to do a big skip later for example. My start being with Sonic Rush, where boosting and Ranks are tied to the Trick system, makes me feel Management systems are integral to make Sonic pathing more involved than a yes or no Binary choice in the obstacle course. 3D boost games have the issue where if you're not boosting, its only because it's too dangerous to, there's never a point where it would be advantagous to boost but you can't due to boost management, except colours which has the oppisite problem of being too restrictive of a boost. Sonic games now, are made with spectacle as a focus, this makes the devs design for everyone to experience "doing the cool thing", the issue is "the cool thing" being free lessens it's value: Boosting is basically free( it's infinite in frontiers), The Special attacks in frontiers are all free and spamable and the Frontiers Parry being 10+ seconds. My only worry with chaos control is that the Ark Act 1 throws so many Chaos boxes in front of the setpeices, and i dont want it to just be free for intended paths.
Of course! Fadel’s incredible! I should have specified that because it was a first time gameplay and that game journalists struggle in general (not Fadel, he plays so much better than Game Journalists obviously), I expect as you get better at the level the time will be quicker
Hey! I got to play the demo at Gamescom this year. I just wanted to let everyone know that the game feels AMAZING to play. It's very open, it's extremely fast paced, it's a perfect blend of boost and adventure gameplay. The bossfight against the biolizard is such a hard hitter aswell. Really enjoyed it. :)
@@brennovinkHonestly, you're not missing out. It's a bundle of an overrated, barebone nostalgia rehash with a Frontiers 1.5 sequel that happens to have bit more open 3D stages and Chaos powers.
I never played forces, but what boost gameplay excels in is perfecting your timing to shave down your timing by seconds. Yeah you cna beat generations' Green Hill zone by holding boost. But you could play again and shave your time down by jumping at the right time? Hitting the homing attacks at the perfect moment etc.
In the same footage you can see the same guy playing green hill act 2 the same way, and he gets through just fine. Being easy and simple is fine in a first stage
@@brickzoneanimations8395but wouldn't it would be a better showcase of the product if they show the game being played at it's best or at the very least at the same level as the average person that would make the game look more exciting
breh games cage isn't journalist level, he's a pro sonic fan, he speed ran the level, even attempted rail jumping too skip parts but wasn't able to, but even when he did take shortcuts his time still was roughly 5 mins
@@zoruathefox LOL yeah I should have clarified. No hate to GAMESCAGE. That was his first playthrough. I was mostly saying game journalists/first time players will take around 5-6 minutes. GAMESCAGE is goated 💪
Can confirm! I too speedran the level at gamescom. Gameplay took me 4 minutes, 4 seconds minimum. I played it thrice over the gamescom weekend, and that was my shortest time. Longest was 5 mins, 30 secs.
I’m actually looking forward to Shadow Generations a lot. If the levels are all long and have more open areas to them like Space Colony Ark act 1, then it’s going to be a lot of fun. I believe in Sonic Team. Look at The Final Horizon in Frontiers. All the Cyberspace stages in that update are really good imo. They’re all longer than the base game, have a lot more paths to take, and are just generally better than the base game stages.
Honestly the game looks fun but I don’t think the game will have level design on par with Gens/Unleashed. Main problem is there’s a lack of chaotic energy in the basic level geometry compared to unleashed and gens. In those games you’re constantly twisting/turning/drifting in addition to the platforming/set pieces/multiple paths and the camera is dynamically zooming in and out of the frame. So far from the gameplay we’ve seen basic level geometry is just a straight line with no crazy twists/turns/drifts to make the level more interesting so they need to resort to platforming/set pieces to make it more fun. Don’t get me wrong it still looks fun but there’s definitely something missing
Cyberspace in sonic frontiers actually has a lot of original levels i.e. all the levels from ouranos except for 4-1 and they are actually really good in terms of level degsin
Basically my thoughts. Its a shame that shadow generations isnt as fast as unleashed or even base generations. But im hoping the wider areas will allow for more interesting exploration and platforming
I remember Kishimoto saying something along the lines of moving on from the boost, so in a way I can see this game being a final swan song for the boost before they move on to the next mainline game where they'll remove it for something else. But if that's not the case I'll be fine with it because so far Shadow Generations is looking great, I can't wait to see what the gameplay in the open-zone white space looks like cause I'm super interested in that
As a new sonic fan that started with sonic mania and sonic colors ultimate, thanks to your tutorial of red rings, I 100% it. Now I'm playing Sonic forces and I noticed how sometimes the levels get really good then end, and the ranking system in forces is kinda annoying, like I'm WINNING LMFAO, I keep getting S ranks on hard mode when I didn't even collect one red ring. one thing I wanted the sonic devs to always implement is a more complex system for drifting, and to have full 3D stages, if I wanted a 2D Sonic game I got plenty made by SEGA, I also saw in your video you talked about sonic unleashed alot I wanna get into it once I get a cheap PS3.
@@GeneBodem Yo! Glad I could help with my guides 🙏🏻 Yeah haha, Forces is very easy. I don’t think it’s as bad as everyone makes it out to be, just painfully mediocre Complex drift could be cool. I definitely want the 3D games to be fully 3D as well. Ideally if not for how difficult the boost formula is to make levels for when at insanely high speeds Unleashed/Generations style, all the levels end up full 3D. But I do feel for the developers Unleashed during the Day is fantastic! Highly recommend picking it up on Xbox 360 or PS3! If you have the extra money, definitely go for a Series S
Shadow Gens looks to be doing exactly what I was hoping they’d do with the boost after Frontiers. Bring back that sense of exhilarating speed and quality that Unleashed and Generations had while also mixing it with more Adventure era styled platforming design. This is looking like it could be one of the best Sonic games ever, and that is sayin something. I just hope they keep up this quality of level design throughout the whole game and are able to bring some decent challenge by the end of the game!
If they manage to combine Adventure Formula with Boost Formula, we can finally get a 3D game that can attract all Sonic fans, and if we go further, they can even make the classic games more similar to this new style of gameplay, since the Adventure Formula has the "M word" just like the Classic Formula, and we can finally get consistent games in both 3D and 2D, just like Mario, this would really help new people to play Sonic games.
I love the gimmick and level design from sonic colors. But they should bring back the level design from sonic 06 in future titles. We already have the building block from Sonic Frontiers ( referring to the open zone ) for a potential adventure style/boost game
i liked the original three boost games cuz they kind of felt like sonic was a racecar, he turned slow when running fast. im a bit worried with shadow generations trying to merge boost and adventure cuz i dont really feel that speed in the adventure games
Anything that is backing to the gameplay for adventure era is a win. No more straight line, no more boost until the end of stage...I want a full control of my character so i can pull xtreme moves and break the game like Adventure one.
I would like to say that 2D in unleashed was implemented the best. It never feels like it’s added in as an afterthought but rather to engage the player in another style of play that doesn’t break the fluidity or challenge of the game. A lot people don’t realize how well Unleashed boost levels played.
So you're telling me, that Shadow Generations is taking cues from every 3D Sonic game? (Exluding Lost world of course) this game is a literal Godsend bro, Sonic Team COOKED 🔥🔥🗣️🗣️
Except it's still a nostalgia rehash and some elements are still questionable, like 2D nonsense and some of the Doom powers looking like Wisps knock-offs.
@@yrooxrksvi7142 ah, I see. Another person legit mad that people are hyped for the game. 1. THAT'S THE POINT. It's purpose is to revisit, retell, and celebrate the story of Shadow the hedgehog. It would make no sense not to rehash old ideas and. 2. 2D =! Bad. I'm pretty sure Stickman Guides says there is a reason Sonic Team had to introduce 2D into 3D Sonic. It takes a lot of effort and resources to make any Sonic level. With him going so fast now, they had to slow him down without breaking the pace so they could make these levels at a sustainable pace. 3. What is wrong we with revisiting old ideas? The spindash in Frontiers and Lost World was a "knock-off" of the original, but it was received _very_ well in the latter game. Is it that you dislike the wisps? If so, I can understand. But the Doom powers are improved versions of it. Please, at least give the power up idea another chance. I suggest you watch @GDubA's video on it. Explains it better than I can here. 4. It's okay if you aren't as excited as I am. But why do you have to rain on my parade?
@@sikosonix901 Another whiner who can't take no for an answer 1. HOW MANY TIMES DO WE NEED TO "REVISIT" ? That ship has sailed, we've had NOTHING but nostalgia rehashes in any shape or form since 2010. Sick and tired of old stages for the billionth time.... 2. 2D = Pointless. If Mania, Superstars and Origins exist, what's the purpose of shoehorning 2D sections still ? They sucked in Colors, they sucked in Gens, they sucked Forces and they sucked in Frontiers. It's just a lazy padding, so don't give me any of that "time and effort" bs. 3. What is right with doing it for 13 years in a row ? The Spindash in SLW and Frontiers is just a broken endless Boost, the Wisps are garbage to pad the shallow Boost gameplay with collectathlon. Doom Powers are shaping up to be a mixed bag : Spears and Blast are okay, albeit redundant, but Wings and Morph are straight up Wisps bs. Surf is just an arbitrary gimmick. 4. Point is, I'm not excited at all. I'm apathetic, I don't care, I don't have expectations because I don't care for the OG Generations (as I hate it) nor do I care for Frontiers 1.5 starring Shadow.
@@yrooxrksvi7142 if you don't care, why are you watching these videos??? Why are you commenting on them? I'm excited for this game, am I not allowed to because you aren't? Like, just leave me be! This has GOT to be rage bait 💀🙏
Idk why people are still comparing sxsg to forces, shadow gens FIRST stage is peak already, extremely long and multiple paths and some we havent even discovered, the game hasnt released yet but im sure when it does everyone will love it, even ign, youll see, jee we had the same thing with frontiers where they showcased it worse and people thought it was another06 and now its alot of people favorites and even got non sonic fans hooked, so my hopes are high with sxsg, sonic tean WILL cook, and they will cook even more with frontiers 2 “hopefully”
Personally gameplay wise all I really want/need is a higher feelin of speed, a WORKIN sidestep(been broken since frontiers & it seems to be the case here too), & a FUNCTIONIN drift mechanic pls(works fine in Amy's boost mode in frontiers so I don't understand Y it's still not in normal play.
I kind of doubt they will innovate much with just this game. Knowing SEGA they really like to play it safe when it comes to Sonic in general these days. They very rarely do anything out of the usual for the boost/classic formula nowadays. Most likely due to how limited they are as a third-party company. Sonic Frontiers probably made a lot of money that allows them to take more risks now, but I doubt we will see anything out of the ordinary for this game. It will most likely be a pretty good standard boost game with some new gimmicks here and there with cool animation. I'm still awaiting the return of the Adventure games as hinted by some of the interviews we got from the devs back when Frontiers was announced.
It sounds kinda weird but honestly the biggest thing the boost games are missing are gimmicks gens and unleashed are basically the same game with different levels yes there's classic sonic and the werehog but different gameplay styles are not the same thing as a gimmicks the modern/daytime stage gameplay is practically the same with only slight changes with things like physics. Colours, forces, and cyberspace have the sane problem. Shadow generations actually has a gimmick to differentiate it from the other boost games with doom powers
@@StickmanGuides Im not gonna lie i completely forgot about the wisp when i made thiscomment for some reason💀But for the most part my point still stands, kirby games have a simular issue where all the games from return to dreamland to star allies are basically the same mechanically, he had most of the same moves, the same (or so simular that you cant tell the difference) physics, a lot of the same copy abilities ect. But the difference is that every game had a diffrent gimmick, rtdl had super abilities, trippld deluxe had super nova, planet robobot had the robobot armor and star alies had the friend hearts, yes in some cases those gimmicks didnt really changed the gameplay that much but it still helps differentiate between them
If Sega keeps on taking notes from their previous good games and continue to learn from their past game development mistakes, and continue to delay their games a bit more often to put more time and effort into them we'll finally have an amazing Sonic game. 1:20-1:26 I read an article that Elon Musk is closing down Twitter headquarters soon. Now you can finally escape from its wrath.
Shadow Generations is everything Hedgehog Engine 2 should have been since it was introduced in Forces a Hybrid between Adventure and Boost style gameplay a Boost but with the physics of a spin dash from SA1!
@@snakey888 Well like Frontiers have the OP spin dash but it had a limit in Shadow Generations we have a boost but with good momentum like the spin dash from SA2
one thing i always disagreed with is that Generation's modern gameplay is worse than Unleashed, what sets it apart os the level design, but the controls over all got worse: -the Boost is more rigid and more impossible to turn with -the Boost ring magnet is ridiculous in Generation -the jump is a momentum and flow killer -the Air Boost isn't as good, it being mearly more than a burst of speed compared to Unleashed that could hold the altitude -the Air Dash (homing attack without enemies) range and speed are... dead, Unleahed already made it more a Momentum killer compare to the Adventures games, but Generations is straight up horrible -it was the first game that removed the momentum in Sonic'c stomp, which in Generation and onwards just makes it weightless and stops the Flow (and Flow is what makes Sonic feels good to play, look at Frontiers painful Homing Attack) -the Light Dash, well i can only remember having 2 usage in Generations and is just straight up a non-move the only thing I will give Generations Boost gameplay credit for is that it doesn't confuses the Air Dash and Homing Attack with the Air Boost, and gives a better Drift (even though i don't like the ball aesthetic of Generation's Drift, but that's not gameplay) but that's it All that to say that I disagree whenever someone says "Generations refines the controls of Unleashed," the level design got better, not necesseraly the controls.
A lot of pretty solid points, but honestly I personally think with the way the level design is in gens, the control is a lot more refined still. I prefer the momentum-less stomp cause you could be boosting as fast as you want and instantly accurately land on small platforms! The same thing goes for the Air Dash. It being slower & momentum killing is another great way to get a quick boost onto smaller platforms. Precise platforming in Unleashed was brutal, but luckily its level design didn't really require it. The light dash wasn't used as much definitely sucks, but I don't think that has anything to do with the controls, that's more move-set related.
The mid level transition from The Ark to Radical Highway was especially mind blowing, never been done in a boost game to this scale. Cyberspace looking control & feel will help bring it back to the Adventure feel as well. Idk I personally think it has a lot of potential to redefine the boost formula
Although I consider Frontiers with the third DLC to be almost on par with Unleashed as the best Sonic game, I really hate the Cyberspace levels due to them portraying Sonic being very slow in comparison to other boost games. In addition, the physics of the entire game is even stiffer than Forces, which seriously needs to be fixed before I start pulling my hair off. As for the Shadow Generations level design, it does incorporate everything you mentioned in this video and I just love it. I’d still be very pissed because the developers figured they just use Forces animations, which are worse than the Unleashed/Generations animations, even though it’s bundled with a remaster of Sonic Generations, but I’m still hyped for the release of the game
I think the main reason it looks so much like forces is because of the camera. It’s very focused and doesn’t have the cinematic quality of what they used in the earlier boost games.
@@areakastudios6704 ikr? It doesn’t shift frequently; sometimes it zooms in and sometimes zooms out in Unleashed and Generations whereas in Forces it is mostly focused on one frame
This game isn't going to challenge anything. But the funniest part is having OG Generations, an overrated, basic, extremely barebone game where all you do is jump and boost through some laughably shotlrt stages, where the oh-so praised level design consists of stage dressing clutter, as most of the "alternate routes" either bottleneck into the main one or are tedious wastes of time (i.e. the Turtle path in Modern Seaside Hill), the average stage takes less than 2 minutes to end, there's no incentives to explore, and there's loads of blocky, tedious 2D sections that go on forever (Modern Crisis City). Whereas the Shadow portion has these long, open, fully 3D stages, where alternate paths ACTUALLY branch out to different points, Shadow's moveset includes his Chaos powers and new Doom powers (which are admittedly a mixed bag). It's gonna be night and day, and MAYBE people will realize just how overrated Generations is. That said, I'm not gonna buy it, because I have no interest in more nostalgia pandering.
not yet...i exactly don't trust sonic team to pull sa3 off...just yet even if sonic X shadow generations was a massive hit i would like to see what would they do with sonic frontiers 2 and if sonic frontiers 2 was a success aswell by the fact that the sequel will have a bigger budget...if sonic frontiers 2 is going to be a success then i think they are ready for sa3 because right sonic X shadow generations is an important game not only it's going redefine the boost formula but redefine the open zone if they succeed here they are ready for bigger hits and success in the future. because remeber sonic adventure 3 is really big!! like really big even the title will be a power house they need to make sure to get this one right if..they are ever planning to make one of course..because if this flop it will be a massive worse than sonic 06's flop i refuse to believe...that sega and sonic team don't know that sonic adventure 3 isn't a big deal...
About sonic generations and unleashed speed. They are the same. I saw a video where the unleashed projoect got compared with unleashed and the speed feels the same. I think unleahsed just feels faster
@@StickmanGuides yes true but cant u get faster on gens too by collecting rings or getting skills like the blast off one? sorry i never played gens before only unleashed
@@Einfabio I think the skills do help make you quicker in Generations you’re right. It always feels like Unleashed is almost uncontrollably fast to me. Wish I knew exactly haha
I haven't played some of the more recent 3D sonic games, so I don't know if they already addressed this. The thing I didn't like the most about Generations and that kind of movement is how you can land from jumping sections and completely lose your momentum. Then you boost immediately to go fast. I wish there was something like a "tech" you could do in smash bros, so that when you land you already are at full speed. And it is a skill kind of move. In Sonic Mania, I think they ended up getting there with being able to prep a spindash when you land. If you stop moving in a Sonic game, it should be because you choose to stop to make some platforming easier, or you made a mistake and hit an enemy. Otherwise, there should be ways to preserve your momentum. Ideally, a speedrun should involve you going at full speed the entire time.
My brain didn't even register the item boxes in Shadow Generations as such; I just perceived them as Wisp capsules. That's how used to having those damned aliens shoehorned into every new 3D Sonic game I've become.
My brother gave up on sonic unleashed because it was too hard. He then proceeded to beat sonic forces in a single day case and point of one of the biggest reasons i dont like it. Too easy, i know its a children's game. But come on even mario and zelda games are harder.
And then there is me who thinks the werehog is just way more interesting than generations classic sonic Classic sonic to me goes completely under against boost sonic while the werehog can stand on its own because its so different
That’s fair! I prefer Classic Sonic over the Werehog, but I don’t actually hate the Werehog. I think it’s a really cool gameplay style with a lot more depth than people give it credit for.
I gotta disagree about Colours, wisps are just mostly boring, only a couple of them are fun and for the most part, they ruin stage pacing. Colours is just kinda mid, ost and awsthetic design is good though
A lot of the modern 3d level design feels pointless when there's flying enemies that you can just homing attack your way through. Its why modern Sonic gameplay is so fundamentally flawed
After nearly 13 years of either bad or mediocre, with 1 good game total (that's not even made by sonic team). You're gonna have to forgive me if I don't believe Sonic x Shadow will be good. We'll see when it comes out, but I just think people are caught up in the Sonic cycle once again. The new assets (NEW, can you believe that?!) look good and the music sounds good, those are the positives for me so far.
The boost style of unleashed is the best to date, it's the only game that really manages to make the player feel the true speed of Sonic, something that no other Sonic game has managed to replicate, epicity, speed feeling, level design, everything is impeccable. honestly the games after unleashed are a step backwards in terms of boost formula.
Sonic x shadow isnt doing anything new its the same boost gameplay we been playing since unleashed only difference shadow can slow down time and shadow being playable after many years.
I think this has aged well 😎
Unleashed daytime stages are still the best 3d boost levels to date. Whatever the developers were smoking back in those days, bring it back.
@@Zenos71 every level apart from planet wisp's tower of boredom
Maybe if you haven't played generations idk
**ahem** GENERATIONS MODERN STAGES
Nah they COOKED with the generations modern sonic stages, I literally went and got a chest for unlimited lives just to replay those stages over and over and perfect my runs
@That_Guy- yeah I was disappointed in planet wisp as well. Wasted opportunity
I mentioned this on my own channel before but Shadow Generations is kinda combining elements of each boost game
Longer levels like Unleashed, power ups similar to Colors, level design (and also the UI and general concept) similar to Generations, mid level QTEs like Forces, and honestly you could say this is like a Frontiers 2 with the similar ish controls to Cyberspace, open zone, Titan inspired boss fights, and the levels filling the role of Cyberspace by that logic, so yeah, it’s like they combined EVERYTHING
@@UltraSTH Yup, exactly! I didn’t even mention the Open Zone too, so the Frontiers 2 comparison may genuinely be closer than we think
@@StickmanGuides yep, I think we could be getting our first look at a Frontiers 2 (I think of Shadow Generations as a Frontiers 1.5 as of right now)
@@UltraSTHBecause it has power-ups like Colors is not a good thing. The Wisps were nothing but tedious, wasteful minigames for collectathlon or extra score, padding out the meagre core gameplay and blocky 2D. And that's the vibe I'm getting from Doom Wings and Morph. They're just arbitrary nonsense.
On the other hand, it's gonna be hilarious comparing this game, with long, open, fully 3D stages with actual alternate routes, Chaos powers, to the basic and barebone OG Generations, with its super short stages, pointless 2D sections and meagre moveset of just jumping and boosting.
6:38 This level theme is called “Eternal Highway”
As for the title’s question, I think it very well could, but to me, it looks like a combination of Sonic Forces and Sonic Frontiers Cyber Space. It may not feel anything like those games, but I get vibes from them whenever I see any Shadow Generations footage. As you said, only time will tell if this is what we’ve been waiting for all these years. Whatever we get, though, I think I’ll be able to find enjoyment in it. I just want a game that I can have a lot of great memories playing.
Ah I do remember hearing that somewhere actually
& Agreed!
from the footage of space colony ark act 1, it can't be a combination of forces and cyberspace because There's significant differences in the alternate pathways, extra shortcuts that require skill to access and also change up the gameplay more significantly (the different paths in space colony ark act 1 for instance), also fadel of gamescage's speedrun is about 4 and a half minutes... and that's just act 1. It also has more frontiers controls rather than forces controls given you can turn after jumping again
i mean, yeah all 3 games are hedgehog engine 2 LMAO ofc they look the same
@@kaobunn I'm glad I made you laugh 👍
What I think both this game and Sonic Frontiers’ Cyberspace stages are doing is blurring the line between the boost and adventure formulas, proving that faster mechanics can coexist with more complex level design.
Nah, Frontiers' Cyberspace was complete trash. Tiny chunks of previous Boost levels with worse physics ? Please....
@@yrooxrksvi7142 but there were also chunks of adventure levels. Frontiers felt like a way to test this concept out.
@@XxROTSA2xX I know, SA2 to be specific. But they just just don't feel right with those kind of controls and physics.
@@yrooxrksvi7142 they weren’t perfect, but it didn’t feel like they were supposed to be. It felt like they were supposed to be a demo for what’s to come.
@@XxROTSA2xX And they failed, because they sucked. The end.
It certainly could. In fact it will and I am SO HYPED MAN!
Feel like I haven't been this hyped for a new Sonic game in forever!
Rare footage of NeedleMouse being hyped to play Sonic Generations
Unleashed and Gens focus on Reations and fluidity, with a fair about of exploration.
And honerable mention to Unwiished, which is about Control mastery, drifting and Boost Management on it's Racecar track type levels.
Shadow Gens feels like Exploration and creativity are the main Focus, similar to Colours, where you could save a wisp to use in a seperate section rewarding level knowlage differently to Gens/Unleashed. The Chaos Control meter, and any other possible systems like that, add a management system that will factor into the playstyle, as long as it isn't free to build; There may be Slower paths that reward more Chaos energy, to do a big skip later for example.
My start being with Sonic Rush, where boosting and Ranks are tied to the Trick system, makes me feel Management systems are integral to make Sonic pathing more involved than a yes or no Binary choice in the obstacle course. 3D boost games have the issue where if you're not boosting, its only because it's too dangerous to, there's never a point where it would be advantagous to boost but you can't due to boost management, except colours which has the oppisite problem of being too restrictive of a boost. Sonic games now, are made with spectacle as a focus, this makes the devs design for everyone to experience "doing the cool thing", the issue is "the cool thing" being free lessens it's value: Boosting is basically free( it's infinite in frontiers), The Special attacks in frontiers are all free and spamable and the Frontiers Parry being 10+ seconds. My only worry with chaos control is that the Ark Act 1 throws so many Chaos boxes in front of the setpeices, and i dont want it to just be free for intended paths.
Fadel is a Sonic fan, so he's not a shitty player, 7 minutes is the game journalist time
Of course! Fadel’s incredible! I should have specified that because it was a first time gameplay and that game journalists struggle in general (not Fadel, he plays so much better than Game Journalists obviously), I expect as you get better at the level the time will be quicker
Hey! I got to play the demo at Gamescom this year. I just wanted to let everyone know that the game feels AMAZING to play. It's very open, it's extremely fast paced, it's a perfect blend of boost and adventure gameplay. The bossfight against the biolizard is such a hard hitter aswell. Really enjoyed it. :)
Even tho I won't be able buy Sonic x Shadow Generations I am still hyped, it has so much potential!
Your not alone man but I still got the OG gens with me so I can still play that
It's going to be on ps4 and ps5. As well as the last and current xbox
Wait why can’t you buy it? Do you not have a pc or console?
@@JuliRocket I have a pc but it's too expensive, it's like 200 brl
@@brennovinkHonestly, you're not missing out. It's a bundle of an overrated, barebone nostalgia rehash with a Frontiers 1.5 sequel that happens to have bit more open 3D stages and Chaos powers.
It just took bringing back the old level designers.
did they? i thought they only brought back the old hud designers
@@math3us420Nah they legit rehired lead level designers from Sonic Generations
@@innocentzbat if only they could've kept them around for lost world and forces lmao
boost and adventure gameplay sound like a dream
I never played forces, but what boost gameplay excels in is perfecting your timing to shave down your timing by seconds. Yeah you cna beat generations' Green Hill zone by holding boost. But you could play again and shave your time down by jumping at the right time? Hitting the homing attacks at the perfect moment etc.
Nah here’s the issue with the footage shown. It just so basic. The player never boosted once and went the simple easy way around
In the same footage you can see the same guy playing green hill act 2 the same way, and he gets through just fine. Being easy and simple is fine in a first stage
Hey remember ign played it
That’s the point they are showing the product not their skill
@@brickzoneanimations8395but wouldn't it would be a better showcase of the product if they show the game being played at it's best or at the very least at the same level as the average person that would make the game look more exciting
@@TheLetterS_Rebooted because then you would not be able to see anything.
Its all about playing with the camera. The more sonic games feel like a roller coaster and a Reflex test the better
breh games cage isn't journalist level, he's a pro sonic fan, he speed ran the level, even attempted rail jumping too skip parts but wasn't able to, but even when he did take shortcuts his time still was roughly 5 mins
@@zoruathefox LOL yeah I should have clarified. No hate to GAMESCAGE. That was his first playthrough. I was mostly saying game journalists/first time players will take around 5-6 minutes. GAMESCAGE is goated 💪
Can confirm! I too speedran the level at gamescom. Gameplay took me 4 minutes, 4 seconds minimum. I played it thrice over the gamescom weekend, and that was my shortest time. Longest was 5 mins, 30 secs.
I’m actually looking forward to Shadow Generations a lot. If the levels are all long and have more open areas to them like Space Colony Ark act 1, then it’s going to be a lot of fun.
I believe in Sonic Team. Look at The Final Horizon in Frontiers. All the Cyberspace stages in that update are really good imo. They’re all longer than the base game, have a lot more paths to take, and are just generally better than the base game stages.
I love your content so much. Thanks for these amazing sonic videos. I can't wait to see your next videos. 😁
Hopefully we get some footage of someone that is very good at the game, so we can see if the levels still hold up. 👍
True!
So far the gameplay feels like they mashed the Boost gameplay and Adventure playstyle
@@vvx600 exactly! You see the vision
@@StickmanGuides the perfect vision
Honestly the game looks fun but I don’t think the game will have level design on par with Gens/Unleashed. Main problem is there’s a lack of chaotic energy in the basic level geometry compared to unleashed and gens. In those games you’re constantly twisting/turning/drifting in addition to the platforming/set pieces/multiple paths and the camera is dynamically zooming in and out of the frame. So far from the gameplay we’ve seen basic level geometry is just a straight line with no crazy twists/turns/drifts to make the level more interesting so they need to resort to platforming/set pieces to make it more fun. Don’t get me wrong it still looks fun but there’s definitely something missing
Cyberspace in sonic frontiers actually has a lot of original levels i.e. all the levels from ouranos except for 4-1 and they are actually really good in terms of level degsin
3-6 is also unoriginal, that's just chemical plant act 1 from generations
@@kaobunn3-6 is a DLC stage of unleashed
Basically my thoughts. Its a shame that shadow generations isnt as fast as unleashed or even base generations. But im hoping the wider areas will allow for more interesting exploration and platforming
I remember Kishimoto saying something along the lines of moving on from the boost, so in a way I can see this game being a final swan song for the boost before they move on to the next mainline game where they'll remove it for something else.
But if that's not the case I'll be fine with it because so far Shadow Generations is looking great, I can't wait to see what the gameplay in the open-zone white space looks like cause I'm super interested in that
As a new sonic fan that started with sonic mania and sonic colors ultimate, thanks to your tutorial of red rings, I 100% it.
Now I'm playing Sonic forces and I noticed how sometimes the levels get really good then end, and the ranking system in forces is kinda annoying, like I'm WINNING LMFAO, I keep getting S ranks on hard mode when I didn't even collect one red ring.
one thing I wanted the sonic devs to always implement is a more complex system for drifting, and to have full 3D stages, if I wanted a 2D Sonic game I got plenty made by SEGA, I also saw in your video you talked about sonic unleashed alot I wanna get into it once I get a cheap PS3.
hes learning
colors ultimate enjoyers
I would get a 360. Runs better and has better cisuals
@@GeneBodem Yo! Glad I could help with my guides 🙏🏻
Yeah haha, Forces is very easy. I don’t think it’s as bad as everyone makes it out to be, just painfully mediocre
Complex drift could be cool. I definitely want the 3D games to be fully 3D as well. Ideally if not for how difficult the boost formula is to make levels for when at insanely high speeds Unleashed/Generations style, all the levels end up full 3D. But I do feel for the developers
Unleashed during the Day is fantastic! Highly recommend picking it up on Xbox 360 or PS3! If you have the extra money, definitely go for a Series S
@@GeneralShaoMK1 Thanks for the info, I think it's easier for me to get a 360.
Love the new formula adventure formula really clicks with me more than boost
Shadow Gens looks to be doing exactly what I was hoping they’d do with the boost after Frontiers. Bring back that sense of exhilarating speed and quality that Unleashed and Generations had while also mixing it with more Adventure era styled platforming design. This is looking like it could be one of the best Sonic games ever, and that is sayin something. I just hope they keep up this quality of level design throughout the whole game and are able to bring some decent challenge by the end of the game!
I’m so excited, I already owned the game on Steam!
If they manage to combine Adventure Formula with Boost Formula, we can finally get a 3D game that can attract all Sonic fans, and if we go further, they can even make the classic games more similar to this new style of gameplay, since the Adventure Formula has the "M word" just like the Classic Formula, and we can finally get consistent games in both 3D and 2D, just like Mario, this would really help new people to play Sonic games.
I love the gimmick and level design from sonic colors. But they should bring back the level design from sonic 06 in future titles. We already have the building block from Sonic Frontiers ( referring to the open zone ) for a potential adventure style/boost game
i liked the original three boost games cuz they kind of felt like sonic was a racecar, he turned slow when running fast. im a bit worried with shadow generations trying to merge boost and adventure cuz i dont really feel that speed in the adventure games
It seems like a very redefined version of the cyberspace stages, I look forward to it.
Anything that is backing to the gameplay for adventure era is a win. No more straight line, no more boost until the end of stage...I want a full control of my character so i can pull xtreme moves and break the game like Adventure one.
Sa2 was more of a straight line than most games featuring the boost.
@@snakey888Eh, idk. Forces (aside from Mortar Canyon/Egg Gate & some of the Avatar levels) exists
@@StickmanGuides
Yeah, Forces is pretty much the only exception.
I genuinely think sonic x shadow generations will be the definitive sonic experience
@@GulpGang Lowkey kinda possible lol. Generations is Top 3 for me, & Shadow Generations looks very promising
As long as they don’t mess up Sonic Gens physics I’m happy
I would like to say that 2D in unleashed was implemented the best. It never feels like it’s added in as an afterthought but rather to engage the player in another style of play that doesn’t break the fluidity or challenge of the game. A lot people don’t realize how well Unleashed boost levels played.
Personally i think this is a new formula where it’s adventure like but with boost instead if spindash
This game could turn me into a sonic fan.
So you're telling me, that Shadow Generations is taking cues from every 3D Sonic game? (Exluding Lost world of course) this game is a literal Godsend bro, Sonic Team COOKED 🔥🔥🗣️🗣️
Except it's still a nostalgia rehash and some elements are still questionable, like 2D nonsense and some of the Doom powers looking like Wisps knock-offs.
@@yrooxrksvi7142 tf I do to you bro, you replied to my comment on TWO DIFFERENT VIDEOS 😭🙏
@@yrooxrksvi7142 ah, I see. Another person legit mad that people are hyped for the game.
1. THAT'S THE POINT. It's purpose is to revisit, retell, and celebrate the story of Shadow the hedgehog. It would make no sense not to rehash old ideas and.
2. 2D =! Bad. I'm pretty sure Stickman Guides says there is a reason Sonic Team had to introduce 2D into 3D Sonic. It takes a lot of effort and resources to make any Sonic level. With him going so fast now, they had to slow him down without breaking the pace so they could make these levels at a sustainable pace.
3. What is wrong we with revisiting old ideas? The spindash in Frontiers and Lost World was a "knock-off" of the original, but it was received _very_ well in the latter game. Is it that you dislike the wisps? If so, I can understand. But the Doom powers are improved versions of it. Please, at least give the power up idea another chance. I suggest you watch @GDubA's video on it. Explains it better than I can here.
4. It's okay if you aren't as excited as I am. But why do you have to rain on my parade?
@@sikosonix901 Another whiner who can't take no for an answer
1. HOW MANY TIMES DO WE NEED TO "REVISIT" ? That ship has sailed, we've had NOTHING but nostalgia rehashes in any shape or form since 2010. Sick and tired of old stages for the billionth time....
2. 2D = Pointless. If Mania, Superstars and Origins exist, what's the purpose of shoehorning 2D sections still ? They sucked in Colors, they sucked in Gens, they sucked Forces and they sucked in Frontiers. It's just a lazy padding, so don't give me any of that "time and effort" bs.
3. What is right with doing it for 13 years in a row ? The Spindash in SLW and Frontiers is just a broken endless Boost, the Wisps are garbage to pad the shallow Boost gameplay with collectathlon. Doom Powers are shaping up to be a mixed bag : Spears and Blast are okay, albeit redundant, but Wings and Morph are straight up Wisps bs. Surf is just an arbitrary gimmick.
4. Point is, I'm not excited at all. I'm apathetic, I don't care, I don't have expectations because I don't care for the OG Generations (as I hate it) nor do I care for Frontiers 1.5 starring Shadow.
@@yrooxrksvi7142 if you don't care, why are you watching these videos??? Why are you commenting on them? I'm excited for this game, am I not allowed to because you aren't? Like, just leave me be!
This has GOT to be rage bait 💀🙏
Idk why people are still comparing sxsg to forces, shadow gens FIRST stage is peak already, extremely long and multiple paths and some we havent even discovered, the game hasnt released yet but im sure when it does everyone will love it, even ign, youll see, jee we had the same thing with frontiers where they showcased it worse and people thought it was another06 and now its alot of people favorites and even got non sonic fans hooked, so my hopes are high with sxsg, sonic tean WILL cook, and they will cook even more with frontiers 2 “hopefully”
my dream would be if they did a ranking system similar to project 06
and obviously add a time attack mode for those who like time based ranks
imo after Sonic X Shadow Generations releases Sega should make a new Modern 2D sonic game like the rush or advance games
Yes! Absolutely agreed
I really hope they give sonic brand New levels as well in generations remasters
Me too! Maybe they can still add DLC levels. I expect Shadow to get most of the new levels
Personally gameplay wise all I really want/need is a higher feelin of speed, a WORKIN sidestep(been broken since frontiers & it seems to be the case here too), & a FUNCTIONIN drift mechanic pls(works fine in Amy's boost mode in frontiers so I don't understand Y it's still not in normal play.
If Big is in every level, its enough
I kind of doubt they will innovate much with just this game. Knowing SEGA they really like to play it safe when it comes to Sonic in general these days.
They very rarely do anything out of the usual for the boost/classic formula nowadays. Most likely due to how limited they are as a third-party company.
Sonic Frontiers probably made a lot of money that allows them to take more risks now, but I doubt we will see anything out of the ordinary for this game.
It will most likely be a pretty good standard boost game with some new gimmicks here and there with cool animation.
I'm still awaiting the return of the Adventure games as hinted by some of the interviews we got from the devs back when Frontiers was announced.
I think you’re on to something about the next adventure game.🤔
I believe it will
Same
Gotta go fast.
Sonic x shadow generations looks good shadow has some good boost formula from what im seeing
I like dream and team sonic
It sounds kinda weird but honestly the biggest thing the boost games are missing are gimmicks gens and unleashed are basically the same game with different levels yes there's classic sonic and the werehog but different gameplay styles are not the same thing as a gimmicks the modern/daytime stage gameplay is practically the same with only slight changes with things like physics. Colours, forces, and cyberspace have the sane problem. Shadow generations actually has a gimmick to differentiate it from the other boost games with doom powers
The mechanics & moveset differ too. Plus Colors does have Color powers
@@StickmanGuides Im not gonna lie i completely forgot about the wisp when i made thiscomment for some reason💀But for the most part my point still stands, kirby games have a simular issue where all the games from return to dreamland to star allies are basically the same mechanically, he had most of the same moves, the same (or so simular that you cant tell the difference) physics, a lot of the same copy abilities ect. But the difference is that every game had a diffrent gimmick, rtdl had super abilities, trippld deluxe had super nova, planet robobot had the robobot armor and star alies had the friend hearts, yes in some cases those gimmicks didnt really changed the gameplay that much but it still helps differentiate between them
Sonic Rush always gets forgotten for starting the boost feature
I do remember and love it! Just didn’t wanna bring it up in this video cause it’s not a mainline Sonic game
10:00 COLORS PRAISE!!!! i win let’s gooooo
If Sega keeps on taking notes from their previous good games and continue to learn from their past game development mistakes, and continue to delay their games a bit more often to put more time and effort into them we'll finally have an amazing Sonic game.
1:20-1:26 I read an article that Elon Musk is closing down Twitter headquarters soon. Now you can finally escape from its wrath.
Shadow Generations is everything Hedgehog Engine 2 should have been since it was introduced in Forces a Hybrid between Adventure and Boost style gameplay a Boost but with the physics of a spin dash from SA1!
Like an unlimited boost
@@snakey888 Well like Frontiers have the OP spin dash but it had a limit in Shadow Generations we have a boost but with good momentum like the spin dash from SA2
@@brickzoneanimations8395
You mean spammable and broken?
@@snakey888 Sorta
1:35 nah how he beat that in 0.8 seconds what are these times
downloaded a 100% save file. That's not my time lol
@@StickmanGuideslazy ahh.
@@0n1c420 nah, just don’t like Forces lol
@@StickmanGuides still lazy ahh
How does Shadow Gens stack up against Dream Team?
They should Remake Unleashed, & give the gameplay to Knuckles.
one thing i always disagreed with is that Generation's modern gameplay is worse than Unleashed, what sets it apart os the level design, but the controls over all got worse:
-the Boost is more rigid and more impossible to turn with
-the Boost ring magnet is ridiculous in Generation
-the jump is a momentum and flow killer
-the Air Boost isn't as good, it being mearly more than a burst of speed compared to Unleashed that could hold the altitude
-the Air Dash (homing attack without enemies) range and speed are... dead, Unleahed already made it more a Momentum killer compare to the Adventures games, but Generations is straight up horrible
-it was the first game that removed the momentum in Sonic'c stomp, which in Generation and onwards just makes it weightless and stops the Flow (and Flow is what makes Sonic feels good to play, look at Frontiers painful Homing Attack)
-the Light Dash, well i can only remember having 2 usage in Generations and is just straight up a non-move
the only thing I will give Generations Boost gameplay credit for is that it doesn't confuses the Air Dash and Homing Attack with the Air Boost, and gives a better Drift (even though i don't like the ball aesthetic of Generation's Drift, but that's not gameplay) but that's it
All that to say that I disagree whenever someone says "Generations refines the controls of Unleashed," the level design got better, not necesseraly the controls.
A lot of pretty solid points, but honestly I personally think with the way the level design is in gens, the control is a lot more refined still. I prefer the momentum-less stomp cause you could be boosting as fast as you want and instantly accurately land on small platforms! The same thing goes for the Air Dash. It being slower & momentum killing is another great way to get a quick boost onto smaller platforms. Precise platforming in Unleashed was brutal, but luckily its level design didn't really require it. The light dash wasn't used as much definitely sucks, but I don't think that has anything to do with the controls, that's more move-set related.
“Redefine”
It’s a remaster of an existing boost game with Shadow having what looks like Unleashed controls. Not really redefining
I think the chaos powers & doom powers have colors level redefinition potential
The mid level transition from The Ark to Radical Highway was especially mind blowing, never been done in a boost game to this scale. Cyberspace looking control & feel will help bring it back to the Adventure feel as well. Idk I personally think it has a lot of potential to redefine the boost formula
It’s a new game attached to an old one
@@StickmanGuideskeep cooking
@@UltraSTH thanks bro 🙏🏻
I mean it might redefine the formula but that doesnt mean its better than what we had previously (sonic gens)
@@CatWarior22 yup, thats what I said in the first part of the video and the end
looks exactly like Sonic Unleashed so probably not really redefining anything
Although I consider Frontiers with the third DLC to be almost on par with Unleashed as the best Sonic game, I really hate the Cyberspace levels due to them portraying Sonic being very slow in comparison to other boost games. In addition, the physics of the entire game is even stiffer than Forces, which seriously needs to be fixed before I start pulling my hair off.
As for the Shadow Generations level design, it does incorporate everything you mentioned in this video and I just love it. I’d still be very pissed because the developers figured they just use Forces animations, which are worse than the Unleashed/Generations animations, even though it’s bundled with a remaster of Sonic Generations, but I’m still hyped for the release of the game
I think the main reason it looks so much like forces is because of the camera. It’s very focused and doesn’t have the cinematic quality of what they used in the earlier boost games.
@@areakastudios6704 ikr? It doesn’t shift frequently; sometimes it zooms in and sometimes zooms out in Unleashed and Generations whereas in Forces it is mostly focused on one frame
This game isn't going to challenge anything. But the funniest part is having OG Generations, an overrated, basic, extremely barebone game where all you do is jump and boost through some laughably shotlrt stages, where the oh-so praised level design consists of stage dressing clutter, as most of the "alternate routes" either bottleneck into the main one or are tedious wastes of time (i.e. the Turtle path in Modern Seaside Hill), the average stage takes less than 2 minutes to end, there's no incentives to explore, and there's loads of blocky, tedious 2D sections that go on forever (Modern Crisis City).
Whereas the Shadow portion has these long, open, fully 3D stages, where alternate paths ACTUALLY branch out to different points, Shadow's moveset includes his Chaos powers and new Doom powers (which are admittedly a mixed bag). It's gonna be night and day, and MAYBE people will realize just how overrated Generations is.
That said, I'm not gonna buy it, because I have no interest in more nostalgia pandering.
Bet their ready for sa3
not yet...i exactly don't trust sonic team to pull sa3 off...just yet even if sonic X shadow generations was a massive hit i would like to see what would they do with sonic frontiers 2 and if sonic frontiers 2 was a success aswell by the fact that the sequel will have a bigger budget...if sonic frontiers 2 is going to be a success then i think they are ready for sa3 because right sonic X shadow generations is an important game not only it's going redefine the boost formula but redefine the open zone if they succeed here they are ready for bigger hits and success in the future.
because remeber sonic adventure 3 is really big!! like really big even the title will be a power house they need to make sure to get this one right if..they are ever planning to make one of course..because if this flop it will be a massive worse than sonic 06's flop i refuse to believe...that sega and sonic team don't know that sonic adventure 3 isn't a big deal...
sonic x shadow will be good but forces still fun!
Don't forget forces have a lot of obsession with dash panel every single stage have dash panel
@@afhamdanish1957 absolutely. Forces was dash panel galore. There were more dash panels in the levels than I think I’ve ever seen in any Sonic game
@@StickmanGuides true
Sonic in 3d must forget about using 2d in the gameplay
I think it could be CyberCity
I hope not. Bring back Unleashed gameplay, engine, graphics, and shaders.
About sonic generations and unleashed speed. They are the same. I saw a video where the unleashed projoect got compared with unleashed and the speed feels the same. I think unleahsed just feels faster
Is it really the same? I would think Unleashed would be faster cause you could upgrade speed stats
@@StickmanGuides yes true but cant u get faster on gens too by collecting rings or getting skills like the blast off one? sorry i never played gens before only unleashed
@@Einfabio I think the skills do help make you quicker in Generations you’re right. It always feels like Unleashed is almost uncontrollably fast to me. Wish I knew exactly haha
It's a sega sonic game...don't get your hope up so much.
Like i am soryy but i just cannot stop to be skeptical about every upcoming release.
Im wondering if how many shadow generations stages are there.
That’s what I wanna know too. Hopefully it’s around the same length as Generations or just slightly shorter
@@StickmanGuides ngl if it was slightly shorter it will be just disappointing.
And yet I'm getting flashbacks of forces if it was slightly shorter.
I haven't played some of the more recent 3D sonic games, so I don't know if they already addressed this. The thing I didn't like the most about Generations and that kind of movement is how you can land from jumping sections and completely lose your momentum. Then you boost immediately to go fast. I wish there was something like a "tech" you could do in smash bros, so that when you land you already are at full speed. And it is a skill kind of move. In Sonic Mania, I think they ended up getting there with being able to prep a spindash when you land.
If you stop moving in a Sonic game, it should be because you choose to stop to make some platforming easier, or you made a mistake and hit an enemy. Otherwise, there should be ways to preserve your momentum. Ideally, a speedrun should involve you going at full speed the entire time.
My brain didn't even register the item boxes in Shadow Generations as such; I just perceived them as Wisp capsules. That's how used to having those damned aliens shoehorned into every new 3D Sonic game I've become.
My brother gave up on sonic unleashed because it was too hard. He then proceeded to beat sonic forces in a single day case and point of one of the biggest reasons i dont like it. Too easy, i know its a children's game. But come on even mario and zelda games are harder.
And then there is me who thinks the werehog is just way more interesting than generations classic sonic
Classic sonic to me goes completely under against boost sonic while the werehog can stand on its own because its so different
That’s fair! I prefer Classic Sonic over the Werehog, but I don’t actually hate the Werehog. I think it’s a really cool gameplay style with a lot more depth than people give it credit for.
I gotta disagree about Colours, wisps are just mostly boring, only a couple of them are fun and for the most part, they ruin stage pacing. Colours is just kinda mid, ost and awsthetic design is good though
I hope it actually has a story🙄😑I want story not just gameply
A lot of the modern 3d level design feels pointless when there's flying enemies that you can just homing attack your way through. Its why modern Sonic gameplay is so fundamentally flawed
Didn't the adventure games create the homing attack?
👎
@@kongthornton780 Yes and its extremely flawed there too
How do you redefine holding x to win nah instead of holding x Ur now holding r2😂😂😂
Yup! Talked about how the boost is on R2 for 17 minutes, you got me 😂
@@StickmanGuides jk lil bro U can hold x or r2 to win as much as U want
After nearly 13 years of either bad or mediocre, with 1 good game total (that's not even made by sonic team). You're gonna have to forgive me if I don't believe Sonic x Shadow will be good. We'll see when it comes out, but I just think people are caught up in the Sonic cycle once again.
The new assets (NEW, can you believe that?!) look good and the music sounds good, those are the positives for me so far.
Fair enough! Personally I’m really excited because I’m not really seeing any flaws yet
nah i think shadow gens is doing a lot right so far
The boost style of unleashed is the best to date, it's the only game that really manages to make the player feel the true speed of Sonic, something that no other Sonic game has managed to replicate, epicity, speed feeling, level design, everything is impeccable. honestly the games after unleashed are a step backwards in terms of boost formula.
Hopefully they would have the boost in future sonic games
No. Next.
Bare minimum
Hi
@@Gavin-l6l6 Hi 👋
@@StickmanGuides I have a question: how many stages are gonna be in shadow generations?
@@Gavin-l6l6more than 3 that’s all we know
No lol if they keep taking from frontiers/forces then they definitely won't
No
Yes
when is unleashed getting remastered
Good question. @SonicTeam / @SEGA please bring it back 🙏🏻
Boost Levels in Sonic games for me:
Worst: Frontiers
Very Bad: Forces
Bad: Colors
Awesome: Generations
Best: Unleashed
Respect that opinion!
To be honest, I always hated the boosts games
Sonic x shadow isnt doing anything new its the same boost gameplay we been playing since unleashed only difference shadow can slow down time and shadow being playable after many years.