Funny enough, the Duel Director for Vrains said in an interview that it was awfully hard to make Soulburner lose because his deck was just TOO good for him to be able to make him get to a losing position and even then, he thought of ways Soulburner could beat the opponent with just 1 good card.
That clearly didn't stop them from bullshitting a way for Soulburner to win against Trickstars. If they can bullshit a win, they can make a loss believable.
My headcannon is that the reason Bohman doesn't have any Light Hydradrives is because Lightning didn't give him any in case he got any ideas of overthrowing him. Don't know why he didn't give him any Dark Hydradrives, though,
It's honestly impressive that Hydradrives are a fusion of the worst aspects of every other Dynasty archetype. That takes some truly impressively bad cards and writing.
@@Bezaliel13 Perfectron would literally be a staple 5K beatstick that has destruction protection in most decks if it's not Erratumed, dude's really easy to summon.
I would say it's weird that Vrains presented the boss that the entire series was working up to as a guy who loses repeatedly to the protags but then I remembered that Darkness (counting Trueman and brainwashed Fubuki) and Otes have pretty abysmal records (Otes at least has a reason) and that counting mind control Yugi does beat Marik twice before their final duel.
'Yugi does beat Marik twice before their final duel.' As far as I remember Yugi and Marik dueled 4 times in the series: Yugi won twice (Strings and the final duel) 1 did not finish (Bandit Keith) and 1 Draw (Joey) So when did Yugi beat Marik a second time before the final duel?
TI answer your Yusei question, he's a good character as the mentor, not as the hero, in his story. He's less about personal growth and more about pushing other peoples growth, ala Jack and Aki, and some of the minor characters.
That was more of an indirect mockery to Yusei fan boys that always say the same thing. Especially those that pull the Philosophy card. JCD/Jada has indirectly mocked both Yusei and many of his nonsensical cards that do not work in a real duel. A tier list which no longer exist she has made. She put Yusei so low in the tier lol. My favorite was Top 10 situational anime cards. 3 of them were Yusei cards. She even stated you can make the list with nothing but Yusei cards. I love her more for that.
I agree to an extent, but yusei does go through a classic character arc of learning to trust and rely on others again instead of going solo all the time, its more Suttle while everyone else gets much more dynamic and obvious Character arcs and growth, except Aki who only got half way before she was dropped Harder than that box i dropped on my toe at work yesterday but small details.
@@vollied4865 She did get screen time during the end of the final Arc. Unfortunately that's the only time after the dark signer arc where the majority of her lines is just "Yusei"
Even years later, this video is still great. Though I have to ask: why are there 3 Dragrids in the thumbnail? That’s way more stars than this archetype deserves.
Nail from Sevens had a better Cyberse Deck than Bohman. The Denomination theme was much stronger with the little main deck monsters being a draw engine to get to Yggdrasil which was a better boss monster than any of the Hydradrive Links. Bohman's deck is all over the place and i have no idea who he really was as a character. First he was a low level grunt, then he said he was the real Yusaku left behind in the Lost Incident tragerdy and our Yusaku was a clone. Then he went on about quantum mechanics are free-will and lastly it was him being the perfect being worthy of absorbing all of humanity into him.
For an archetype named HYDRAdrives, you’d think there would be more, you know… Hydras. At least could’ve given the non-Dragrids multi-head armor aesthetics
in hindsight, narratively, it would make more sense for the hydradrives to have ALL 6 ATTRIBUTES from the beginning. Like "a Hunter already having all the materials and weapons needed to hunt their prey". it would make more narrative sense
The anime: Playmaker can't possibly beat this dude. Me who plays code talkers irl: man be a shame if I just u-linked and ran his ass over with the greatest of ease.
I run Code Talkers as well, and without anime bullshit, the deck would absolutely BTFO Hydradrives since the deck has no counters to light and dark, and guess what the most commonly played Code Talker is? That's right, it's Accesscode Talker, a DARK attribute monster that would pop everything this deck tries to summon before proceeding to pummel it into the earth.
And even if Yusaku would need 2 copies of Salamangreat Baelynx and 1 copy of Salamangreat sanctuary ro complete the combo, he could just get them from Homura. Anyone with a competent deck would curb stomp Hydradrives let alone full power Code Talkers.
Funny you say that, because Yusaku could've just gone into Powercode Talker on his last turn by using gadget, Coder and Encode. Powercode could negate Perfectrons effects and he can tribute the token to double Powercode's attack to 4600. So the dude was flexing during the finale.
@@puppetmon9687 I know this is old but this statement is extremely incorrect because at the start of the story she lost to playmaker with A normal cyver deck . People need to learn that characters don’t win because they are intrinsically more skill or have a better deck . It’s because of plot no matter which character. Simply looking at an instance of it happening where you dislike and going “ this is just bullshit plot armor” Shows you were completely unaware you were watching a fictional show literally controlled by plot
Yeah I agree but I'd also add it would be great if they maintained focus on the Ignis and didn't introduce Bohman to single handedly being this arc into an uninteresting drag, they could have replaced half of his duels with a bunch of others like him and his brother instead of him showing up every 5 episodes to start a boring af duel
When It says “summon” it usually means normal and is a translation error. Like on MD, the quest for “summon monsters” is only counting your normal summons, and not specials, so it’s probably like that.
Reminder this particular problem is clarified for official OCG/TCG cards. "when/if this card is summoned" effect could be triggered on Normal, Special, or Flip Summon (example Swap Frog). For that mission on MD, could be a bug
@@MVAS-mp9oo it probably is just a TL mistake as it’s been in the game since launch and they have had various fixes on stuff like “dark spellian” instead of dark magician and stuff like that
@@shulker7442 for this matter, i already said this is clarified for OCG/TCG card. For example Swap Frog Special Summoned from deck via Gigantic Splight will trigger it's foolish effect just like if you Normal Summoned or Flip Summoned Swap Frog. Dark Magician still named Dark Magician.
I like Vrains because it's the only series to feel like it actually represents how the modern game is played (relevant monster effects, actual combos, consistency effects) but yea, Hydradrives were objectively boring as shit.
I like the idea they counter attributes specifically, showing how the archetype is meant to be used against the ignis, but that is the only thing good about them. Besides that a bunch of their card effects are just coioncedentally useful for the situation Bohman was in that he wanted to get out off, like the monster that lets him reuse continuous trap cards against blue maiden, or the zone switching card against soulburner
Genes is pretty fucking terrible. There are a few shiny cards out of that set, and damn, is it’s pretty freaking inconsistent in design choices. Genes, R-Genex, and Genex Allies really needed help.
The biggest problem of hydradrive I noted in the anime is they relied heavily on judgement arrows to turn them into a beat-stick with effect negation. Which can be easily dealt with by countless number of method. MSR, twin twister, magic jammer etc... It always baffles me how none of the main character thought of adding effective spell negate to neutralize judgement arrows.
You want to know what the funniest thing is? This deck, in the anime at least, is canonically beter than fucking Salamangreats. Yeah! The writers shit the bed so hard trying to sell Salamangreat that they ruined the story to do so. To the point where the only way to """"""fix"'""""" having a Gary Stu character was to have them lose to both this deck and Appliancers.
@@Bezaliel13 They're saying that the writers shit the bed so hard with Soulburner being an obvious Gary Stu with busted cards their only idea for how to fix the issue was to have him lose to Hydradrives and Appliancers.
@@UrLeingod If the issue was on Soulburner being to unbeatable before the inevitable "needs to lose for the villain to move the plot" defeat, this might not have been the best context for it, especially when it was "FIRE Attribute deck" lost to the "Anti-Attribute" archetype. Huh, that complaint about this being a "better deck" does not work after thinking of it that way. Not to mention a video on this archetype not providing any information on all the duelists Soulburner beat.
Paradox hydradrive Atlas can potentially summon another copy of itself and then you have a set of monsters that cannot be affected by your opponent's card effects and prevents your opponent from attacking at all if they're the only monsters on your side of the field Oh wait, this lock is broken by SUBMARINEROID
dude literally skipped a line reading rousing's effect and said it doesn't have any negation and completely did not mention the change to 0 atk effect?
Some changes I would make to try and improve hydradrives to at least a rouge meta tier For dragrid and perfectrorn I would make it have the condition of 3+ monsters of the archetype and add two effects (1 for each and a shared effect) if this link Monster leaves the field (including being returned to the extra deck or banished face down) summon five draghead tokens declaring the element of each with the following type link/dragon/token and the following effect this token is treated as a link two monster with an up and a down arrow but this token can only be used for the summon of a hydradrive link monster and a towers level immunity to everything but destruction by battle. For perfectron I am adding the following effect if this card was properly summoned and is destroyed with zero counters on it you can special summon 1 hydradrive link monster for each token you used during the turn of it lts destruction (plus the chaos max effect for good measure to make a terrible deck at the very least whilst not meta releavent at least a good rogue option) And for the shared effect for all link hydradrive monsters when this card is used for the summon of a hydradrive extra deck monster you gain life points equal to this cards link arrows X 200 this effect is not once per turn in any way (this effect basically gives them a sort of I refuse to die stance) and for new cards I would add the following hydradrive paradise (field spell) Whilst this card is on the field hydradrive monsters are treated as having the light and dark attributes on top of there already existing attributes and whenever a hydradrive link monster is summoned place 1 property counter on this when this card is removed from the field return 1 hydradrive card to the deck from either the field graveyard or banished zone per Counter this card had and then special summon (this is treated as a link summon) any number of hydradrive link monsters so long as there total link rating is equal to the number of counters that were on this card and then your opponent draws 1 card for each monster summoned by this effect. hydradrive library ( normal spell) Add 1 hydradrive card from deck to hand and then if you control a hydradrive link Monster draw 1 card. Perfection of the hydradrive's Both players reveal there extra decks you may then vanish upto 5 cards from your deck in order to add 1 hydradrive perfect replica token per banished card to your extra deck and declare 1 card in the extra deck for each token added it then gains the effects and name (in the format of name of the declared monster followed by hydradrive perfect replica token) of the declared card but it's summoning condition/requirements is replaced with the following depending on its type Link it is changed to need 1+ hydradrive link monsters Synchro 2+hydradrive link monsters with there combined link rating being equal to the synchros level XYZ 2+hydradrive monsters if link monsters are used there link rating is treated as a level Fusion 2+hydradrive monsters with the same attributes as the fusion monster(yes this could copy and cheat dragoon) This Should be enough to render it viable for rogue play
@@Bezaliel13 technically yes tokens don't work like that unless you take into account the fact that card text can override game mechanics so if a card says it does something then even if the rules normally say no the card effect makes it a yes because the card says it does something than it does it (though I doubt any of them would be printed even if they did exist in the anime)(and the draghead floating effect is based on a die role with only 2 out of the 6 results existing so if you fail your 2 in 6 chance of getting anything out of it the tokens summoned effectively act as a consolation prize that if it's your turn can also immediately be used to just try and summon another since it's a full board of tokens (which I realise know I forgot to specify have an attack line of 1000/????(and due to being tokens treated as link monsters can't go in defence mode) All though if you wanted to instead you could have it flip five unique monsters in the extra deck face up and change there names, effects and statlines to each of the upto five targeted declared monster's in the opponent's extra deck
@@sebay4654 Maybe just have them be *treated* as Links for a Link summon. Knowing Konami, they would probably roll the other two into Dragrid if they release it instead of the extra cards, probably by just changing its Attribute by the die, but it would be wacky if they made the other four from scratch, like how Cosmic Blazar Dragon was originally just a name. Anyway, with at least five Links in GY to bring it out, maybe a mass revive would be better.
Best way to handle the Link-1s in the OCG/TCG would be to make them all 1 monster that takes on the Attribute of the monster used as Link Material and can attack directly while your opponent controls a monster of the same Attribute. BAM, 12-18 Extra Deck monsters condensed down to 3!
It was very funny to find out that Bohman 's biggest enlightenment was including dice in his boss monster, it did solve the light dark problem though if I recall, if you're lucky enough, of course
Ah yes...Hydradrives... And the uses who uses them: boring AF duelist and Waste of time and space I actively dislike Bohman as a character. Why was he replaced by revolver? Revolver Sama best rival in VRAINS Although that's not that hard...Since we had Revolver, an AI created by an AI that dueled and cheated, and a jockstrap so butthurt about losing to Playmaker, he actively killed himself with ethically QUESTIONABLE personal choices...yes i'm talking about Goukidouche
@@Caelus32 I know he 'redeemed' himself. But he wasn't mind controlled. He wanted to beat Playmaker so badly he became...a surfing corpse. All because like Kaiba he couldn't handle losing to a kid
@@LightingbladeShen When I said "mind controlled" I ment Sol took advantage of that and got him to do their dirty work.... perhaps I should have used a different term
Having in mind that Vrains is such a mess of a series, the (anime) logic for Hydradrives being the way are: -They lack DARK and LIght because Ai was the only Ignis that didn't regroup with the other, and Lightning, probably, didn't want his creation to be stronger than him until the time he only merge with Bohman. That said, it is possible that if Bohman dueled against any mono DARK or LIGHT attribute opponent (like Aoi's trickstars or Revolvers's Rokkets) the writers would create a one time use card to counter them (the cycle trap kind of does this with Trident, for example); -The deck can lack it's consitency because of the magic poker equation that a lot of Yugioh characters, especially villains, have. Pretty sure the dice rolls were this plus a little manipulation of Bohman knowing the result before hand (?) (but in this case, take it away, and the deck indeed becomes useless). With that said, it was still really bad implematation and sometimes made less sense in universe ( example: Atlas has 0 ATK, but was the monster that destroyed th Ignis word? having those Vampire Bram's shield 0 DEF vibes). At the end of the day, Bohman, despie being a threat as a villain (by Yugioh anime logic), was a really more of a plot device than a actual developed character. They tried doing the whole "honor" deal that was also inconsitent (taking Jin and Specter data only after Revolver giving up the winning move anyone) making him, like his archtype, a contrived tool for the story (I know Vrains was rushed by several production problems, but they could've done a better job working around those).
I know this might seem petty but one thing that's bothered me about how the dice rolls is how the attributes are assigned to the numbers. It should have been opposite elements being on opposites of the dice like how the numbers on opposite sides of the dice always add up to 7. So the dice numbers should have been: 1 - Fire 2 - Earth 3 - Light 4 - Dark 5 - Wind 6 - Water. Or something similar.
It is...Sad that I've made better versions of this big ol' boss (Hydradrive Chimera) as a damn TOON. Chimera Hydratoon Dragrid Attribute: EARTH Cyberse/Toon/Link/Effect ⬅️ ↙️ ⬇️ ↘️ ➡️ Requires 5 different Toon Monsters with different attributes ATK: 4000 When this monster is link summoned from the Extra Deck, declare an Attribute and banish all monsters from your hand and your opponent's hand with that attribute, placing 1 Hydradrive Counter on this card for each monster banished. Once per turn (Quick Effect): You can remove 1 Hydradrive Counter from this card; roll a six-sided die. Special Summon one "Draghead" monster from the Extra Deck with the Attribute that corresponds to the result on any unoccupied arrow. ● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK Chimera Hydratoon Draghead - Flare Attribute: FIRE Cyberse/Toon/Link/Effect ↖️ ⬆️ ↗️ ➡️ ↘️ ATK: 2000 If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Frostbite": Destroy all non-FIRE monsters on the field, except those that are linked to this card, while increasing the ATK of any linked FIRE Monster by 1000. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Frostbite" from the Extra Deck. Chimera Hydratoon Draghead - Frostbite Attribute: WATER Cyberse/Toon/Link/Effect ↗️ ⬆️ ↖️ ⬅️ ↙️ ATK: 2000 If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Flare": Destroy all non-WATER monsters on the field, except those that are linked to this card, while increasing the ATK of any linked WATER Monster by 1000. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Flare" from the Extra Deck. Chimera Hydratoon Draghead - Flashbang Attribute: LIGHT Cyberse/Toon/Link/Effect ↖️ ⬅️ ↙️ ⬇️ ↘️ ATK: 2000 If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Blackout": Destroy all non-LIGHT monsters on the field, except those that are linked to this card, while allowing linked LIGHT Monsters to attack directly. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Blackout" from the Extra Deck. Chimera Hydratoon Draghead - Blackout Attribute: DARK Cyberse/Toon/Link/Effect ↗️ ➡️️ ↙️ ⬇️ ↘️ ATK: 2000 If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Flashbang": Destroy all non-DARK monsters on the field, except those that are linked to this card, while allowing linked DARK Monsters to attack directly. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Flashbang" from the Extra Deck. Chimera Hydratoon Draghead - Earthquake Attribute: EARTH Cyberse/Toon/Link/Effect ⬆️ ➡️️ ↙️ ⬇️ ↘️ ATK: 2000 If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Hurricane": Destroy all non-EARTH monsters on the field, except those that are linked to this card, while allowing linked EARTH Monsters to inflict Piercing Damage. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Hurricane" from the Extra Deck. Chimera Hydratoon Draghead - Hurricane Attribute: WIND Cyberse/Toon/Link/Effect ⬆️ ⬅️ ↙️ ⬇️ ↘️ ATK: 2000 If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Earthquake": Destroy all non-WIND monsters on the field, except those that are linked to this card, while allowing linked WIND Monsters to inflict Piercing Damage. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Earthquake" from the Extra Deck.
Wanna see my Paradox Atlas? 2 + Hydradrive Monsters Hydradrive Paradox Atlas Cyberse/Link/Effect Atk: 0 Earth Atribute When this card is special summoned place 5 Hydradrive counters in this card then this card gains 1000 attack for each Hydradrive counter. Once per turn you can banish any number of Hydradrive Link monster from your graveyard then you can special summon from your extra deck a Hydradrive Link monster with equal or less Link ratings than the bsnished monster(s). Once per turn (Quick effect): You can banish a Hydradrive link monster from your graveyard then this card gains the effects of the banished monster until the end Phrase. You can only use each effect of Hydradrive Paradoxo Atlas once per turn
Of course can make a better version of a boss monster you already see I know the Flaws off. here’s a more difficult task do the same but also have a design to where it could be used in the show and show all the heads but still lose to playmaker. Then all this will actually be impressive instead of a 16 year olds first custom card
also judgment arrows more of a armatos legio card than it is a hydradrive. and if you u dont believe me.... ehm lightning had 2 cards that specificly had judgment arrows in there effects
Automatically assuming that Dragrid can only win on 2/6 dice rolls just because they didn't show the heads bothers me. The heads must exist, they just weren't shown because all of Vrains was rushed.
The worst part is that since the archetype is meant to be a bunch of one sided Skill Drains when they eventually do get printed they'll either remain shitty or be broken af.
Something that could kinda save this deck could be well, of course, light and dark support, and a field spell that made so that whenever you roll a dice for an Hydradrive card, you can make the result any number up to 6, but maximum equal to the different attributes are on the field
I’m usually willing to look past an archetype with bad aesthetics/art if they’re at least competitive. I mean, Prank-Kids became one of my favorite decks of all-time and they’re about as dumb as it gets minus Battle Butler and Roaster who look kinda cool. But I would absolutely pass Royal Cookmates up even if it was tier 0.
How to fix hydrodrives, pretend they don't exist. I will add more to this comment later with actual ideas to help these guys I'm back, the biggest change is give him a light and dark link one with the same thing as the other link ones named prisum and shade hydrodrive. Next as another link 2, I present duo hydrodrive paladin. A link 2 that points up and down with the same summon condition and attack as knight with the effect that let's you sacrifice it to special summon a link 3 or higher hydrodrive link monster. And speaking of the link 3 and higher monsters, make there summon condition 2 plus and 3 plus and let you choose witch attributes they become like with cubic lord and include light and dark. Make draghead and dragon negate the attributes of five different attributes of your choice and take away that stupid gambal effect on draghead. For element, let's buff it to say that if this is the only monster on your field, you can send this card to the grave amd special summon up to four link 1 monsters of different attributes. These are starter ideas, please help out and make these guys somewhat decent
I think the best fix for the link 1s would be to have them combined into one that declares an attribute based on the ones in your graveyard and becoming that attribute
For dragrid and perfectrorn I would make it have the condition of 3+ monsters of the archetype and add two effects (1 for each and a shared effect) if this link Monster leaves the field (including being returned to the extra deck or banished face down) summon five draghead tokens declaring the element of each with the following type link/dragon/token and the following effect this token is treated as a link two monster with an up and a down arrow but this token can only be used for the summon of a hydradrive link monster and a towers level immunity to everything but destruction by battle. For perfectron I am adding the following effect if this card was properly summoned and is destroyed with zero counters you can special summon 1 hydradrive link monster for each token you used during the turn of it lts destruction (plus the chaos max effect for good measure to make a terrible deck at the very least whilst not meta releavent at least a good rogue option) And for the shared effect for all link hydradrive monsters when this card is used for the summon of a hydradrive extra deck monster you gain life points equal to this cards link arrows X 200 this effect is not once per turn in any way (this effect basically gives them a sort of I refuse to die stance) and for new cards I would add the following hydradrive paradise (field spell) Whilst this card is on the field hydradrive monsters are treated as having the light and dark attributes on top of there already existing attributes and whenever a hydradrive link monster is summoned place 1 property counter on this when this card is removed from the field return 1 hydradrive card to the deck from either the field graveyard or banished zone per Counter this card had and then special summon (this is treated as a link summon) any number of hydradrive link monsters so long as there total link rating is equal to the number of counters that were on this card and then your opponent draws 1 card for each monster summoned by this effect. hydradrive library ( normal spell) Add 1 hydradrive card from deck to hand and then if you control a hydradrive link Monster draw 1 card. Perfection of the hydradrive's Both players reveal there extra decks you may then vanish upto 5 cards from your deck in order to add 1 hydradrive perfect replica token per banished card to your extra deck and declare 1 card in the extra deck for each token added it then gains the effects and name (in the format of name of the declared monster followed by hydradrive perfect replica token) of the declared card but it's summoning condition/requirements is replaced with the following depending on its type Link it is changed to need 1+ hydradrive link monsters Synchro 2+hydradrive link monsters with there combined link rating being equal to the synchros level XYZ 2+hydradrive monsters if link monsters are used there link rating is treated as a level Fusion 2+hydradrive monsters with the same attributes as the fusion monster(yes this could copy and cheat dragoon) This Should be enough to render it viable for rogue play
@@nightshroud9671 what about the direct attack and the token summon, what about the opponent can't use effect of monsters with the same attribute as the link 1
@@sebay4654 Nah fk you, leave Perfectron alone, or just make its counters reliant on the total sum of link arrows of the link monster(s) used for its summon at best. It would be a great generic staple beatstick up there with Accesscode and Borrelsword while being easily used by its own Archetype too.
I like this video just the part when you start showing the past videos it got a little confusing but other than that loved your personality keep up the good work
I think Rousing is an interpretation of destiny by bohman so thats why its random, so as he evolves he becomes more aware of the chaos of life and so destiny and his way to become more human so accept destiny is to add dice eff on his boss monster OR its just a shity boss a dk
Season 2 Vrains is a trashfire of nonsense that I'd call filler because the animation budget was trashed and the only thing it provides of merit is the backstory of the AIs (and the duel between the generic Honoi guy and Yusaku's classmate where they bluff for 12 minutes around bricked hands) because the mere existence of Bohman makes Ai being the primary villain and his motivations in Season 3 dumber than shit cause it's just him performing a self-fulfilling prophecy. If you went from Season 1 to Season 3 though it'd fix a lot of the plotholes imo....still not great for being a modern representation of the IRL game and thus EXTREMELY BORING to watch cause of summon chains, but you know...better. Also people that relate to Playmaker because muh autism and introvert are the same people who think Heero Yuy is the best Gundam protagonist yet hate Mikazuki from Iron Blooded Orphans, and they all need to commit jump in gorge in minecraft.
Man, how do you make an archetype centered around the mythical creature, the nine headed snake, the Hydra, so lame? Oh and to add onto this, Hydras regrow two heads when one is cut off.
You know I’m no expert on yugioh, but I assume that the reason why break Hydradrive doesn’t work on Kaiju’s is because they instantly summon themselves to the field, while Break requires them to activate their effects to summon them in order to interrupt it, (if that makes sense) but with that being said does this mean it works on Nibiru, The primal being
The last Dynasty of the Useless JCD/Jada made was Appliancers. Not sure if she'll edit it out some things but who knows. Also still want more Dynasty of the Useless.
Sam Black would be offended by that chin comment. XD Either way, nice job on this video (even though it's inevitable that Hydradrives will get cards one day... hopefully with retrained effects). Also, the only remotely BAD thing about VRAINS is that it has the Sonic Adventure 2 sound mixing.
As much as I like Perfectron Hydradrive Dragon, you'd be better off just making a link-4 like Apollousa or Accesscode (especially the latter, since its atk gain effect gives it almost as or even more atk than this card's effect).
I archived a lot of JCD/Jada's old dated videos. Even ones from from 2017 back when many of those videos were back when Cross Anime tournament was a thing back then. I will not share those old videos without her consent. She has them unlisted/deleted for a reason.
Still technically better than Alchemy Beasts I'd say lol, but I guess if we're solely looking at it's quality for it's time...It still might be as good as Alchemy Beasts. Regardless, it's pretty clear looking at this video why Konami would print the @ignister cards only used in the short final season over a deck used every-other episode in the longest season. Heck, it's almost like @ignister are just better versions of Hydradrives. I can see why someone might have misgivings about Vrains if they focused solely on the dumpster fire that is Bohman, but Lightning is definitely carrying season 2's antagonists on his back. Also to note: Vrains and 5Ds are purposefully similar like Zexal is meant to be for DM and Arc-V to GX. So when I heard the snark against Playmaker and Yusei I can't help but think that there's a correlation.
I never understood the hydradrives being a thing anyway it just made no sense once Bowman lost several times over and then come back as the final feeling it just didn't make no sense I was just like really this seems stupid they could have easily created a better villain with a better deck than this and it's so illogical that it makes absolutely no sense. I know Series 7 is terrible too if the Vrains is terrible to you then Series 7 on that same bullshit too
Hydradrives seem like they would be op at first, especially those who negate the effects of the monsters with the same attributes as the materials used for it. But.... Yeah it ain't really good without J U D G E M E N T A R R O W S which will never be printed
Funny enough, the Duel Director for Vrains said in an interview that it was awfully hard to make Soulburner lose because his deck was just TOO good for him to be able to make him get to a losing position and even then, he thought of ways Soulburner could beat the opponent with just 1 good card.
That's why Paradox Hydradrive Atlas was so overpower.....
Paradox Atlas is bad. It's effects are only there to counter Salamangreat Shrine's effect, and that card itself isn't good.
That clearly didn't stop them from bullshitting a way for Soulburner to win against Trickstars.
If they can bullshit a win, they can make a loss believable.
@@RGA301092 And they had him win against Robbobi only because Robbobi started to malfunction hard.
My headcannon is that the reason Bohman doesn't have any Light Hydradrives is because Lightning didn't give him any in case he got any ideas of overthrowing him. Don't know why he didn't give him any Dark Hydradrives, though,
He didn't have AI, the dark ignis. That's what I assume.
@@wolfgod6443 Ignis. Dark Ignis, not Signer.
@@darkknight5541 There we go, thanks.
@@wolfgod6443 No problem, though it would've been cool to see the Dark Signers in VRAINS.
@@wolfgod6443 But he had coolant and burn hydradrives before he absorbed flame and aqua so that doesn't really make sense
Let's be positive: the more Konami wait to release Hydradrives, the more they'll get buffed.
Copium
Hydradrive HYPERCUBE
The next DUELTAINING!
XD
hydracopium
That's not how konami works
Maybe.
It's honestly impressive that Hydradrives are a fusion of the worst aspects of every other Dynasty archetype. That takes some truly impressively bad cards and writing.
"Writing?"
Anyway, really hope they release these, for I wonder how they would work.
@@Bezaliel13 Perfectron would literally be a staple 5K beatstick that has destruction protection in most decks if it's not Erratumed, dude's really easy to summon.
@@fg009letyrds8
Be cool to have Link-4 actually be usable for Link climbing.
They made an element deck with a "hydra" theme, they finally give it a hydra. And they only give it 2 heads.
I would say it's weird that Vrains presented the boss that the entire series was working up to as a guy who loses repeatedly to the protags but then I remembered that Darkness (counting Trueman and brainwashed Fubuki) and Otes have pretty abysmal records (Otes at least has a reason) and that counting mind control Yugi does beat Marik twice before their final duel.
'Yugi does beat Marik twice before their final duel.'
As far as I remember Yugi and Marik dueled 4 times in the series:
Yugi won twice (Strings and the final duel)
1 did not finish (Bandit Keith)
and 1 Draw (Joey)
So when did Yugi beat Marik a second time before the final duel?
Marik without bs shenanigans lost every personal duel
Yes even to mai, she had ra damnit
@@guythat779 I think he beat Bakura legit.
@@wolfgod6443 oh yeah fair, the one duel he got I just tend to forget it
Well technicaly those were only the Big boss lackeys not themselves in physical form
TI answer your Yusei question, he's a good character as the mentor, not as the hero, in his story. He's less about personal growth and more about pushing other peoples growth, ala Jack and Aki, and some of the minor characters.
That was more of an indirect mockery to Yusei fan boys that always say the same thing. Especially those that pull the Philosophy card.
JCD/Jada has indirectly mocked both Yusei and many of his nonsensical cards that do not work in a real duel.
A tier list which no longer exist she has made. She put Yusei so low in the tier lol.
My favorite was Top 10 situational anime cards. 3 of them were Yusei cards. She even stated you can make the list with nothing but Yusei cards. I love her more for that.
I agree to an extent, but yusei does go through a classic character arc of learning to trust and rely on others again instead of going solo all the time, its more Suttle while everyone else gets much more dynamic and obvious Character arcs and growth, except Aki who only got half way before she was dropped Harder than that box i dropped on my toe at work yesterday but small details.
@@vollied4865 She did get screen time during the end of the final Arc. Unfortunately that's the only time after the dark signer arc where the majority of her lines is just "Yusei"
Even years later, this video is still great. Though I have to ask: why are there 3 Dragrids in the thumbnail? That’s way more stars than this archetype deserves.
Look at him
To be fair, it is the only cool-looking one
Can't beat machine 5 headed dragon
Nail from Sevens had a better Cyberse Deck than Bohman. The Denomination theme was much stronger with the little main deck monsters being a draw engine to get to Yggdrasil which was a better boss monster than any of the Hydradrive Links.
Bohman's deck is all over the place and i have no idea who he really was as a character. First he was a low level grunt, then he said he was the real Yusaku left behind in the Lost Incident tragerdy and our Yusaku was a clone. Then he went on about quantum mechanics are free-will and lastly it was him being the perfect being worthy of absorbing all of humanity into him.
Too bad that deck is stuck in Rush Duels..
For an archetype named HYDRAdrives, you’d think there would be more, you know… Hydras. At least could’ve given the non-Dragrids multi-head armor aesthetics
in hindsight, narratively, it would make more sense for the hydradrives to have ALL 6 ATTRIBUTES from the beginning. Like "a Hunter already having all the materials and weapons needed to hunt their prey". it would make more narrative sense
Can't wait for jada to become ceo of edo and put in all the hydradrive main deck monsters
The anime: Playmaker can't possibly beat this dude.
Me who plays code talkers irl: man be a shame if I just u-linked and ran his ass over with the greatest of ease.
If you can make U-link, you might as well give him first turn and teach him the human feelings called Fear and Desperation.
I run Code Talkers as well, and without anime bullshit, the deck would absolutely BTFO Hydradrives since the deck has no counters to light and dark, and guess what the most commonly played Code Talker is? That's right, it's Accesscode Talker, a DARK attribute monster that would pop everything this deck tries to summon before proceeding to pummel it into the earth.
And even if Yusaku would need 2 copies of Salamangreat Baelynx and 1 copy of Salamangreat sanctuary ro complete the combo, he could just get them from Homura. Anyone with a competent deck would curb stomp Hydradrives let alone full power Code Talkers.
Funny you say that, because Yusaku could've just gone into Powercode Talker on his last turn by using gadget, Coder and Encode. Powercode could negate Perfectrons effects and he can tribute the token to double Powercode's attack to 4600. So the dude was flexing during the finale.
This deck feels like it would’ve done wonders as a part of the Clear World archetype!
Im still wrapping my head on how the fuck this shit deck beat full power Marincess & Salamangreats?! Aside from plot needing to happen!
Imagine if she was still using Trickstars.
If Aoi still played Trickstars, she would have wrecked Bohman
@@puppetmon9687 I know this is old but this statement is extremely incorrect because at the start of the story she lost to playmaker with A normal cyver deck .
People need to learn that characters don’t win because they are intrinsically more skill or have a better deck . It’s because of plot no matter which character. Simply looking at an instance of it happening where you dislike and going “ this is just bullshit plot armor” Shows you were completely unaware you were watching a fictional show literally controlled by plot
Vrains would have been greatly improved if Ignis just kept killing enemy duelists.
Yeah I agree but I'd also add it would be great if they maintained focus on the Ignis and didn't introduce Bohman to single handedly being this arc into an uninteresting drag, they could have replaced half of his duels with a bunch of others like him and his brother instead of him showing up every 5 episodes to start a boring af duel
Bohman should’ve became a Good Guy midway and Lightning should’ve been the final boss of Season 2.
When It says “summon” it usually means normal and is a translation error. Like on MD, the quest for “summon monsters” is only counting your normal summons, and not specials, so it’s probably like that.
Reminder this particular problem is clarified for official OCG/TCG cards. "when/if this card is summoned" effect could be triggered on Normal, Special, or Flip Summon (example Swap Frog). For that mission on MD, could be a bug
@@MVAS-mp9oo it probably is just a TL mistake as it’s been in the game since launch and they have had various fixes on stuff like “dark spellian” instead of dark magician and stuff like that
@@shulker7442 for this matter, i already said this is clarified for OCG/TCG card. For example Swap Frog Special Summoned from deck via Gigantic Splight will trigger it's foolish effect just like if you Normal Summoned or Flip Summoned Swap Frog. Dark Magician still named Dark Magician.
@@MVAS-mp9oo it probably is a tl mistake as they have quite a few
I like Vrains because it's the only series to feel like it actually represents how the modern game is played (relevant monster effects, actual combos, consistency effects) but yea, Hydradrives were objectively boring as shit.
I like the idea they counter attributes specifically, showing how the archetype is meant to be used against the ignis, but that is the only thing good about them. Besides that a bunch of their card effects are just coioncedentally useful for the situation Bohman was in that he wanted to get out off, like the monster that lets him reuse continuous trap cards against blue maiden, or the zone switching card against soulburner
@@jackofaces107 also the dice rolls to beat soul burner, since they really needed that to beat him.
Is that why it felt like a bland computer simulation instead of actual duels? I rather take Duel Kingdom's loose rules over that.
I'm ten minutes in and I noticed this episode is LONGER THAN LEGACY OF THE WORTHLESS GENEX
Grab ya popcorn
Genes is pretty fucking terrible. There are a few shiny cards out of that set, and damn, is it’s pretty freaking inconsistent in design choices.
Genes, R-Genex, and Genex Allies really needed help.
@@danielramsey6141 genex gets to be better than hydradrives because they can work unlike hydradrives Where you have to be lucky to win
The biggest problem of hydradrive I noted in the anime is they relied heavily on judgement arrows to turn them into a beat-stick with effect negation. Which can be easily dealt with by countless number of method. MSR, twin twister, magic jammer etc... It always baffles me how none of the main character thought of adding effective spell negate to neutralize judgement arrows.
You want to know what the funniest thing is? This deck, in the anime at least, is canonically beter than fucking Salamangreats. Yeah! The writers shit the bed so hard trying to sell Salamangreat that they ruined the story to do so. To the point where the only way to """"""fix"'""""" having a Gary Stu character was to have them lose to both this deck and Appliancers.
How does this archetype sucking fit with the Gary Stu complaint?
@@Bezaliel13 They're calling Soulburner a Gary Stu, not Bohman.
@@UrLeingod
That's why I question how they relate, because this wasn't "Gary's" archetype.
@@Bezaliel13 They're saying that the writers shit the bed so hard with Soulburner being an obvious Gary Stu with busted cards their only idea for how to fix the issue was to have him lose to Hydradrives and Appliancers.
@@UrLeingod
If the issue was on Soulburner being to unbeatable before the inevitable "needs to lose for the villain to move the plot" defeat, this might not have been the best context for it, especially when it was "FIRE Attribute deck" lost to the "Anti-Attribute" archetype. Huh, that complaint about this being a "better deck" does not work after thinking of it that way. Not to mention a video on this archetype not providing any information on all the duelists Soulburner beat.
Dragrid when he doesn't roll Water or Fire: my main goal is to blow up
0:40
8:06
31:52 actually we don’t see the other heads, we don’t know what they do
Paradox hydradrive Atlas can potentially summon another copy of itself and then you have a set of monsters that cannot be affected by your opponent's card effects and prevents your opponent from attacking at all if they're the only monsters on your side of the field
Oh wait, this lock is broken by SUBMARINEROID
dude literally skipped a line reading rousing's effect and said it doesn't have any negation and completely did not mention the change to 0 atk effect?
Some changes I would make to try and improve hydradrives to at least a rouge meta tier
For dragrid and perfectrorn I would make it have the condition of 3+ monsters of the archetype and add two effects (1 for each and a shared effect) if this link Monster leaves the field (including being returned to the extra deck or banished face down) summon five draghead tokens declaring the element of each with the following type link/dragon/token and the following effect this token is treated as a link two monster with an up and a down arrow but this token can only be used for the summon of a hydradrive link monster and a towers level immunity to everything but destruction by battle.
For perfectron I am adding the following effect if this card was properly summoned and is destroyed with zero counters on it you can special summon 1 hydradrive link monster for each token you used during the turn of it lts destruction (plus the chaos max effect for good measure to make a terrible deck at the very least whilst not meta releavent at least a good rogue option)
And for the shared effect for all link hydradrive monsters when this card is used for the summon of a hydradrive extra deck monster you gain life points equal to this cards link arrows X 200 this effect is not once per turn in any way (this effect basically gives them a sort of I refuse to die stance)
and for new cards I would add the following
hydradrive paradise (field spell)
Whilst this card is on the field hydradrive monsters are treated as having the light and dark attributes on top of there already existing attributes and whenever a hydradrive link monster is summoned place 1 property counter on this when this card is removed from the field return 1 hydradrive card to the deck from either the field graveyard or banished zone per Counter this card had and then special summon (this is treated as a link summon) any number of hydradrive link monsters so long as there total link rating is equal to the number of counters that were on this card and then your opponent draws 1 card for each monster summoned by this effect.
hydradrive library ( normal spell)
Add 1 hydradrive card from deck to hand and then if you control a hydradrive link Monster draw 1 card.
Perfection of the hydradrive's
Both players reveal there extra decks you may then vanish upto 5 cards from your deck in order to add 1 hydradrive perfect replica token per banished card to your extra deck and declare 1 card in the extra deck for each token added it then gains the effects and name (in the format of name of the declared monster followed by hydradrive perfect replica token) of the declared card but it's summoning condition/requirements is replaced with the following depending on its type
Link it is changed to need 1+ hydradrive link monsters
Synchro 2+hydradrive link monsters with there combined link rating being equal to the synchros level
XYZ 2+hydradrive monsters if link monsters are used there link rating is treated as a level
Fusion 2+hydradrive monsters with the same attributes as the fusion monster(yes this could copy and cheat dragoon)
This Should be enough to render it viable for rogue play
Pretty sure Tokens cannot work that way, and why would you want to Token spam instead of just floating into a Draghead?
@@Bezaliel13 technically yes tokens don't work like that unless you take into account the fact that card text can override game mechanics so if a card says it does something then even if the rules normally say no the card effect makes it a yes because the card says it does something than it does it (though I doubt any of them would be printed even if they did exist in the anime)(and the draghead floating effect is based on a die role with only 2 out of the 6 results existing so if you fail your 2 in 6 chance of getting anything out of it the tokens summoned effectively act as a consolation prize that if it's your turn can also immediately be used to just try and summon another since it's a full board of tokens (which I realise know I forgot to specify have an attack line of 1000/????(and due to being tokens treated as link monsters can't go in defence mode)
All though if you wanted to instead you could have it flip five unique monsters in the extra deck face up and change there names, effects and statlines to each of the upto five targeted declared monster's in the opponent's extra deck
@@sebay4654
Maybe just have them be *treated* as Links for a Link summon.
Knowing Konami, they would probably roll the other two into Dragrid if they release it instead of the extra cards, probably by just changing its Attribute by the die, but it would be wacky if they made the other four from scratch, like how Cosmic Blazar Dragon was originally just a name.
Anyway, with at least five Links in GY to bring it out, maybe a mass revive would be better.
Best way to handle the Link-1s in the OCG/TCG would be to make them all 1 monster that takes on the Attribute of the monster used as Link Material and can attack directly while your opponent controls a monster of the same Attribute. BAM, 12-18 Extra Deck monsters condensed down to 3!
I mean Bohman was specifically stopped from creating all the other heads.
It was very funny to find out that Bohman 's biggest enlightenment was including dice in his boss monster, it did solve the light dark problem though if I recall, if you're lucky enough, of course
I love how the destroyer of cyberse world has 0 attack
And when the world needed them most, they came back
I like the way that the link 1 hydra drives look and I wish the archetype was based on this
Imagine this becoming top tier in Duel Links :v
with some broken skill is will be sick 😂
Tbh, I missed the intro, do we have those?
No :)
@@JadaKaiser daw ;( oh well, video is still good
Hot Take: Vrains Season 2 derailed the entire series because of Boringman and his awful deck of Hydradrive.
I don't necessarily agree with the statement, but I love the nickname.
Ah yes...Hydradrives...
And the uses who uses them: boring AF duelist and Waste of time and space
I actively dislike Bohman as a character. Why was he replaced by revolver? Revolver Sama best rival in VRAINS
Although that's not that hard...Since we had Revolver, an AI created by an AI that dueled and cheated, and a jockstrap so butthurt about losing to Playmaker, he actively killed himself with ethically QUESTIONABLE personal choices...yes i'm talking about Goukidouche
That's amazing. I shall now only refer to him as Goukidouche so thanks for that. I've just been calling him Bootleg Majin Vegeta
You do realize that Go was essentially mind controlled right? He kinda went back to normal after season 2
@@Caelus32 I know he 'redeemed' himself. But he wasn't mind controlled. He wanted to beat Playmaker so badly he became...a surfing corpse. All because like Kaiba he couldn't handle losing to a kid
@@LightingbladeShen When I said "mind controlled" I ment Sol took advantage of that and got him to do their dirty work.... perhaps I should have used a different term
Wait a second,
They can't even summon the Link 5,
Because they don't have a light or dark link monster to use a material.
Which is why Element exists.
@@cyberend1863 which is a worse version of Symphonic Warrior Drumss.
18:25 you say that like its a bad thing. My main ocs custom deck has 7 boss monsters, and 1 high boss, none of which breaking the main Archtype.
Having in mind that Vrains is such a mess of a series, the (anime) logic for Hydradrives being the way are:
-They lack DARK and LIght because Ai was the only Ignis that didn't regroup with the other, and Lightning, probably, didn't want his creation to be stronger than him until the time he only merge with Bohman. That said, it is possible that if Bohman dueled against any mono DARK or LIGHT attribute opponent (like Aoi's trickstars or Revolvers's Rokkets) the writers would create a one time use card to counter them (the cycle trap kind of does this with Trident, for example);
-The deck can lack it's consitency because of the magic poker equation that a lot of Yugioh characters, especially villains, have. Pretty sure the dice rolls were this plus a little manipulation of Bohman knowing the result before hand (?) (but in this case, take it away, and the deck indeed becomes useless).
With that said, it was still really bad implematation and sometimes made less sense in universe ( example: Atlas has 0 ATK, but was the monster that destroyed th Ignis word? having those Vampire Bram's shield 0 DEF vibes).
At the end of the day, Bohman, despie being a threat as a villain (by Yugioh anime logic), was a really more of a plot device than a actual developed character. They tried doing the whole "honor" deal that was also inconsitent (taking Jin and Specter data only after Revolver giving up the winning move anyone) making him, like his archtype, a contrived tool for the story (I know Vrains was rushed by several production problems, but they could've done a better job working around those).
A single VFD can do more than HALF of this entire deck.
I know this might seem petty but one thing that's bothered me about how the dice rolls is how the attributes are assigned to the numbers. It should have been opposite elements being on opposites of the dice like how the numbers on opposite sides of the dice always add up to 7. So the dice numbers should have been:
1 - Fire
2 - Earth
3 - Light
4 - Dark
5 - Wind
6 - Water. Or something similar.
At first I felt bad for not watching Vrains. Now I'm glad.
I hope we get them soon, so we can have a new archtype to insult.
It is...Sad that I've made better versions of this big ol' boss (Hydradrive Chimera) as a damn TOON.
Chimera Hydratoon Dragrid
Attribute: EARTH
Cyberse/Toon/Link/Effect
⬅️ ↙️ ⬇️ ↘️ ➡️
Requires 5 different Toon Monsters with different attributes
ATK: 4000
When this monster is link summoned from the Extra Deck, declare an Attribute and banish all monsters from your hand and your opponent's hand with that attribute, placing 1 Hydradrive Counter on this card for each monster banished. Once per turn (Quick Effect): You can remove 1 Hydradrive Counter from this card; roll a six-sided die. Special Summon one "Draghead" monster from the Extra Deck with the Attribute that corresponds to the result on any unoccupied arrow.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
Chimera Hydratoon Draghead - Flare
Attribute: FIRE
Cyberse/Toon/Link/Effect
↖️ ⬆️ ↗️ ➡️ ↘️
ATK: 2000
If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Frostbite": Destroy all non-FIRE monsters on the field, except those that are linked to this card, while increasing the ATK of any linked FIRE Monster by 1000. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Frostbite" from the Extra Deck.
Chimera Hydratoon Draghead - Frostbite
Attribute: WATER
Cyberse/Toon/Link/Effect
↗️ ⬆️ ↖️ ⬅️ ↙️
ATK: 2000
If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Flare": Destroy all non-WATER monsters on the field, except those that are linked to this card, while increasing the ATK of any linked WATER Monster by 1000. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Flare" from the Extra Deck.
Chimera Hydratoon Draghead - Flashbang
Attribute: LIGHT
Cyberse/Toon/Link/Effect
↖️ ⬅️ ↙️ ⬇️ ↘️
ATK: 2000
If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Blackout": Destroy all non-LIGHT monsters on the field, except those that are linked to this card, while allowing linked LIGHT Monsters to attack directly. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Blackout" from the Extra Deck.
Chimera Hydratoon Draghead - Blackout
Attribute: DARK
Cyberse/Toon/Link/Effect
↗️ ➡️️ ↙️ ⬇️ ↘️
ATK: 2000
If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Flashbang": Destroy all non-DARK monsters on the field, except those that are linked to this card, while allowing linked DARK Monsters to attack directly. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Flashbang" from the Extra Deck.
Chimera Hydratoon Draghead - Earthquake
Attribute: EARTH
Cyberse/Toon/Link/Effect
⬆️ ➡️️ ↙️ ⬇️ ↘️
ATK: 2000
If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Hurricane": Destroy all non-EARTH monsters on the field, except those that are linked to this card, while allowing linked EARTH Monsters to inflict Piercing Damage. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Hurricane" from the Extra Deck.
Chimera Hydratoon Draghead - Hurricane
Attribute: WIND
Cyberse/Toon/Link/Effect
⬆️ ⬅️ ↙️ ⬇️ ↘️
ATK: 2000
If this card is Special Summoned by the effects of "Chimera Hydratoon Dragrid" or "Chimera Hydratoon Draghead - Earthquake": Destroy all non-WIND monsters on the field, except those that are linked to this card, while allowing linked WIND Monsters to inflict Piercing Damage. At the end of either player's turn, return this card to the Extra Deck, and Special Summon a "Chimera Hydratoon Draghead - Earthquake" from the Extra Deck.
Wanna see my Paradox Atlas?
2 + Hydradrive Monsters
Hydradrive Paradox Atlas
Cyberse/Link/Effect
Atk: 0 Earth Atribute
When this card is special summoned place 5 Hydradrive counters in this card then this card gains 1000 attack for each Hydradrive counter. Once per turn you can banish any number of Hydradrive Link monster from your graveyard then you can special summon from your extra deck a Hydradrive Link monster with equal or less Link ratings than the bsnished monster(s). Once per turn (Quick effect): You can banish a Hydradrive link monster from your graveyard then this card gains the effects of the banished monster until the end Phrase. You can only use each effect of Hydradrive Paradoxo Atlas once per turn
Of course can make a better version of a boss monster you already see I know the Flaws off.
here’s a more difficult task do the same but also have a design to where it could be used in the show and show all the heads but still lose to playmaker.
Then all this will actually be impressive instead of a 16 year olds first custom card
@@empireyouth5791 I'd agree too.
But anime Ra was simply OP while the actual Ra is a 3-Note Joke.
also judgment arrows more of a armatos legio card than it is a hydradrive. and if you u dont believe me.... ehm lightning had 2 cards that specificly had judgment arrows in there effects
Would love to see how Konami would make these cards real if they ever get printed.
The question is, did you take your own advice and watch Sevens, dear Jada?
Nope! :)
@@JadaKaiser Fair enough.
@@JadaKaiser you should it's pretty good
As far as I've seen Sevens is really good.
@@BramLastname It's over.
I like the Vrains OST...
i still like how soulburner had such a good deck it was hard for the writer to put soulburner in bad positions.
Automatically assuming that Dragrid can only win on 2/6 dice rolls just because they didn't show the heads bothers me. The heads must exist, they just weren't shown because all of Vrains was rushed.
The cards don't exist, so if they were ever to be actually made in EDOPro, there would be nothing to go off of. Therefore, we can only say it's a 1/3.
The worst part is that since the archetype is meant to be a bunch of one sided Skill Drains when they eventually do get printed they'll either remain shitty or be broken af.
Can someone explain why Break wouldn’t work on Kaijus?
Because Kaijus tribute for cost,
Which means the card misses timing.
@@BramLastname nah. They are inherent summons so you cannot chain anything to them IN GENERAL.
@@NoirEmperor18 sure,
But that's effectively the same,
As you can still respond to the summon.
@@BramLastname but there is not an effect activating to trigger the effect of break, it's just the cost of the summon
@@monkeyismadd1825 that's what I said
Kind of a shame my comment from the original video is gone since I think I did have some decent ideas on how to fix them......
Something that could kinda save this deck could be well, of course, light and dark support, and a field spell that made so that whenever you roll a dice for an Hydradrive card, you can make the result any number up to 6, but maximum equal to the different attributes are on the field
I’m usually willing to look past an archetype with bad aesthetics/art if they’re at least competitive. I mean, Prank-Kids became one of my favorite decks of all-time and they’re about as dumb as it gets minus Battle Butler and Roaster who look kinda cool. But I would absolutely pass Royal Cookmates up even if it was tier 0.
IT'S HERE!
20:34 Not wrog konami property, Kaiba sais it in Duel Links
How to fix hydrodrives, pretend they don't exist.
I will add more to this comment later with actual ideas to help these guys
I'm back, the biggest change is give him a light and dark link one with the same thing as the other link ones named prisum and shade hydrodrive. Next as another link 2, I present duo hydrodrive paladin. A link 2 that points up and down with the same summon condition and attack as knight with the effect that let's you sacrifice it to special summon a link 3 or higher hydrodrive link monster. And speaking of the link 3 and higher monsters, make there summon condition 2 plus and 3 plus and let you choose witch attributes they become like with cubic lord and include light and dark. Make draghead and dragon negate the attributes of five different attributes of your choice and take away that stupid gambal effect on draghead. For element, let's buff it to say that if this is the only monster on your field, you can send this card to the grave amd special summon up to four link 1 monsters of different attributes. These are starter ideas, please help out and make these guys somewhat decent
I think the best fix for the link 1s would be to have them combined into one that declares an attribute based on the ones in your graveyard and becoming that attribute
For dragrid and perfectrorn I would make it have the condition of 3+ monsters of the archetype and add two effects (1 for each and a shared effect) if this link Monster leaves the field (including being returned to the extra deck or banished face down) summon five draghead tokens declaring the element of each with the following type link/dragon/token and the following effect this token is treated as a link two monster with an up and a down arrow but this token can only be used for the summon of a hydradrive link monster and a towers level immunity to everything but destruction by battle.
For perfectron I am adding the following effect if this card was properly summoned and is destroyed with zero counters you can special summon 1 hydradrive link monster for each token you used during the turn of it lts destruction (plus the chaos max effect for good measure to make a terrible deck at the very least whilst not meta releavent at least a good rogue option)
And for the shared effect for all link hydradrive monsters when this card is used for the summon of a hydradrive extra deck monster you gain life points equal to this cards link arrows X 200 this effect is not once per turn in any way (this effect basically gives them a sort of I refuse to die stance)
and for new cards I would add the following
hydradrive paradise (field spell)
Whilst this card is on the field hydradrive monsters are treated as having the light and dark attributes on top of there already existing attributes and whenever a hydradrive link monster is summoned place 1 property counter on this when this card is removed from the field return 1 hydradrive card to the deck from either the field graveyard or banished zone per Counter this card had and then special summon (this is treated as a link summon) any number of hydradrive link monsters so long as there total link rating is equal to the number of counters that were on this card and then your opponent draws 1 card for each monster summoned by this effect.
hydradrive library ( normal spell)
Add 1 hydradrive card from deck to hand and then if you control a hydradrive link Monster draw 1 card.
Perfection of the hydradrive's
Both players reveal there extra decks you may then vanish upto 5 cards from your deck in order to add 1 hydradrive perfect replica token per banished card to your extra deck and declare 1 card in the extra deck for each token added it then gains the effects and name (in the format of name of the declared monster followed by hydradrive perfect replica token) of the declared card but it's summoning condition/requirements is replaced with the following depending on its type
Link it is changed to need 1+ hydradrive link monsters
Synchro 2+hydradrive link monsters with there combined link rating being equal to the synchros level
XYZ 2+hydradrive monsters if link monsters are used there link rating is treated as a level
Fusion 2+hydradrive monsters with the same attributes as the fusion monster(yes this could copy and cheat dragoon)
This Should be enough to render it viable for rogue play
The Link 1s also need a unique effect so its not just "Direct attack and float into a token upon death"
@@nightshroud9671 what about the direct attack and the token summon, what about the opponent can't use effect of monsters with the same attribute as the link 1
@@sebay4654 Nah fk you, leave Perfectron alone, or just make its counters reliant on the total sum of link arrows of the link monster(s) used for its summon at best. It would be a great generic staple beatstick up there with Accesscode and Borrelsword while being easily used by its own Archetype too.
The clear world field spell would love fucking with that link 4 monarch
This sounds like if elementsaber got link support
I only occasionally watched vrains to see what new archetypes they come up with 🤣
I like this video just the part when you start showing the past videos it got a little confusing but other than that loved your personality keep up the good work
And here I wanted to play Hydradrives. I mean I still want to, I really like the idea of the attribute manipulation.
I think Rousing is an interpretation of destiny by bohman so thats why its random, so as he evolves he becomes more aware of the chaos of life and so destiny and his way to become more human so accept destiny is to add dice eff on his boss monster OR its just a shity boss a dk
Season 2 Vrains is a trashfire of nonsense that I'd call filler because the animation budget was trashed and the only thing it provides of merit is the backstory of the AIs (and the duel between the generic Honoi guy and Yusaku's classmate where they bluff for 12 minutes around bricked hands) because the mere existence of Bohman makes Ai being the primary villain and his motivations in Season 3 dumber than shit cause it's just him performing a self-fulfilling prophecy. If you went from Season 1 to Season 3 though it'd fix a lot of the plotholes imo....still not great for being a modern representation of the IRL game and thus EXTREMELY BORING to watch cause of summon chains, but you know...better. Also people that relate to Playmaker because muh autism and introvert are the same people who think Heero Yuy is the best Gundam protagonist yet hate Mikazuki from Iron Blooded Orphans, and they all need to commit jump in gorge in minecraft.
Man, how do you make an archetype centered around the mythical creature, the nine headed snake, the Hydra, so lame? Oh and to add onto this, Hydras regrow two heads when one is cut off.
5:33 he may be a good protection against Nibiru though.
Really well done Jada! Also your profile picture is so bloody cute looking; nice to see you're doin stuff still so well!
Thank you so much! I wish I knew what to do with my current long hair haha 😄
I do hope they eventually get released as i want to build these.
You know I’m no expert on yugioh, but I assume that the reason why break Hydradrive doesn’t work on Kaiju’s is because they instantly summon themselves to the field, while Break requires them to activate their effects to summon them in order to interrupt it, (if that makes sense) but with that being said does this mean it works on Nibiru, The primal being
I wonder if you will cover Leo Akaba's Spirit monsters (the anime only archetype, not the monster type)
So, Hydradives are reverse Plunder
They surely are better than darkness... Right... Right...????
what’s the next anime only archetype ?
Ur mum
When Pot of Greed gets off the banlist
The last Dynasty of the Useless JCD/Jada made was Appliancers.
Not sure if she'll edit it out some things but who knows.
Also still want more Dynasty of the Useless.
😈😈😈😈😈
When we talkin about bonaparts toy deck??
Really hope the Armed Leigon (Lightning’s cards) fare much better when they are finally released
The Snyder cut
This was on a season antag too.
Now I guess you could run with Lightning taking up that role, but Bohman had the ultimate position and had this stuff.
Sam Black would be offended by that chin comment. XD Either way, nice job on this video (even though it's inevitable that Hydradrives will get cards one day... hopefully with retrained effects).
Also, the only remotely BAD thing about VRAINS is that it has the Sonic Adventure 2 sound mixing.
Ask for a name change 5 I think
Dynasty of disaster
As much as I like Perfectron Hydradrive Dragon, you'd be better off just making a link-4 like Apollousa or Accesscode (especially the latter, since its atk gain effect gives it almost as or even more atk than this card's effect).
I miss the original intro to this video.
I archived a lot of JCD/Jada's old dated videos. Even ones from from 2017 back when many of those videos were back when Cross Anime tournament was a thing back then.
I will not share those old videos without her consent. She has them unlisted/deleted for a reason.
@@soukenmarufwt5224 Lemme guess: PTSD?
Never share them please and thank you.
I love this series so much
Yeah. It is my dirty pleasure too.
I... I heard rance... not vrains... help me
Still technically better than Alchemy Beasts I'd say lol, but I guess if we're solely looking at it's quality for it's time...It still might be as good as Alchemy Beasts. Regardless, it's pretty clear looking at this video why Konami would print the @ignister cards only used in the short final season over a deck used every-other episode in the longest season. Heck, it's almost like @ignister are just better versions of Hydradrives. I can see why someone might have misgivings about Vrains if they focused solely on the dumpster fire that is Bohman, but Lightning is definitely carrying season 2's antagonists on his back.
Also to note: Vrains and 5Ds are purposefully similar like Zexal is meant to be for DM and Arc-V to GX. So when I heard the snark against Playmaker and Yusei I can't help but think that there's a correlation.
Shout out to the deck that ruined the series
So hydradrive is plunder patroll but bad
Hey Jada do you take requests cause I made added better newer effects to the Hydradrives that I want you to look over, and make a video of.
Some of those cards look like d-reaper rejects NGL
Did you say... Link 3 spell? H-how? What? The anime is weird, huh...
I actually kind of like this deck since it has a lot of cool gimmicks and designs. I honestly really hope they print this deck in real life.
Wait a second BREAK HYDRADRIVE STOPS NIBIRU?
rousing also reduces atk to 0
I just like vrains because they use technical good cards in most situations and the duels look cool
How come you are reuploading old videos, was it due to copyright strike or something else?
I never understood the hydradrives being a thing anyway it just made no sense once Bowman lost several times over and then come back as the final feeling it just didn't make no sense I was just like really this seems stupid they could have easily created a better villain with a better deck than this and it's so illogical that it makes absolutely no sense. I know Series 7 is terrible too if the Vrains is terrible to you then Series 7 on that same bullshit too
vehicroids am i right
how about looking at drons
Drones arent terrible
I feel like his a little too negative lol i thought it was a cool archetype and fun to watch
Hydradrives seem like they would be op at first, especially those who negate the effects of the monsters with the same attributes as the materials used for it.
But.... Yeah it ain't really good without J U D G E M E N T A R R O W S which will never be printed