The leading hypothesis is that Wyrms basically exist so they can make dragons that don't get benefits from Dragon support, because dragons are good, have lots of support, and there must be more dragons (obviously) but you can't make dragons too good.
worth noting that wyrm have a summoner monk and _two_ rotas without the level restriction, the generic one also having a mode that rummages without any loss of card advantage. if anything, it's the other way around - wyrms don't get a lot of support, but it's _pretty damn good_ for type support and it's keep from being a problem because _dragons_ don't get to benefit from it also, wyrms seem to have a lot more of a focus on grave manipulation and banishing, which may not _sound_ like the case because of what decks are prominent between the types, but wyrms have quite a bit of support and a decent chunk of their archetypes based around it, whereas dragons only really have chaos dragons and dragon rulers with little leaking out of those areas. there's also the theme of self-destruction, which is actually pretty interesting with how few prominent pendulum wyrms there are ( which itself is its own kind of interesting, given the type debuted in the arc-v era ) oh, and there's also the whole theme of using dragons _and_ wyrms, most prominent with dracocension. i think there's actually a really interesting archetype concept there, since the actual relationship between the types has been kinda stuck behind generic support nobody uses
There's a joke in Seven in the episode, where Asana (wyrm user) duels for the first time. Seeing design of her monsters, main co assume they are dragons and ask Luke (dragon user) what he thinks. He corrects them saying it's not dragons, but wyrms. Everyone then asks what's the difference and he replies: "No idea" with dead serious face.
And as far as it's relatively scarcity, I actually DO think it's just down to the newness of the type. Yes it's not the newest, but it's the 2nd newest after Cyberse. And Cyberse was SO heavily promoted as a new type (being closely associated with the Vrains anime and Link summoning in general) that it's only natural that the number of Cyberse cards quickly surpassed the number of Wyrms.
In case no one has said it yet, in the ocg, Fairy is Angel and Fiend is Demon. They got changed due to localization not wanting to imply religion in the game, which is also why Monster Reborn's art was changed
You’re also forgetting sea serpent originally be sea dragon (which feels like the most redundant change but even so both of the distinctions feel bad and should probably just be “ Sea monsters” )
I'd love to see a wind zombie archetype. That just seems like a really surreal combination. They could do a sky pirate skeleton archetype, that would be fun, but I'd love to see one that's like a culty-spiritualist-ritualistic themed archetype. I'd call it the "Temple of Carrion" archetype
Wooooowww, I would love a FIRE FISH deck, blazing sharks with fire power whales and crimson sharks, fishes and whales... And a Sincro archtype, like a combination of Shark's water xyz deck with Jack Atlas Fire theme sincro. It would be soooo amazing
Moby Dick archetype. Double edge sword of fish hunting fish in the deep mantle of the earth with a whale hunter who has become consumed by the hunt to the point of becoming one himself.
that's actually pretty impressive. i mean imagine a fiery fish with bond so hot that they become the coolest archtype in the game. i suppose we can call them brotherhood of fire fish! a'ight imma sign out.
The entire reason for Wyrms existing is because Konami wanted to keep making dragons, without making dragons. The game is already dominated by dragons, and sometimes it's hard to do something new and interesting with them without making it overpowered by giving them access to dragon support. The wyrm type exists purely as a game balancing mechanic.
I think the main reason for the random inclusion of "Wyrm" as a type in YGO is bc they kept wanting to print cool dragons and dragon support cards but doing so would break the game since they're so bountiful, so they handicapped the type by separating certain potential dragons into Wyrms instead.
Yu-gi-oh! OC - These Don’t Exist (As an Archetype, there MIGHT be a single monster...) EARTH Winged-Beast WIND Reptile WATER Pyro FIRE Thunder LIGHT Fish DARK Aqua EARTH Fish WIND Pyro WATER Insect FIRE Aqua LIGHT Sea-Serpent DARK EARTH Sea-Serpent WIND Rock WATER Fiend FIRE Fish LIGHT Pyro DARK EARTH Pyro WIND Fiend WATER Zombie FIRE Insect LIGHT Aqua DARK Fish EARTH WIND Zombie WATER FIRE Beast LIGHT Fish DARK EARTH WIND WATER FIRE Rock LIGHT Zombie DARK Is EVERY Tyranno a LIGHT Dinosaur?!
@@Ramsey276one Here I go, I will go by the listed ones given by attribute. EARTH Winged-Beast Easy, an archetype of what are long-legged, generally terrestrial birds. Ostriches, Secretary Birds, Flamingos, etc. With the secretary bird, we can connect this to a secondary theme, and make it an archetype of "business birds" which further emphasizes why they're Earth - they spend most of their time in the office. Fish Desert sharks! Sea-Serpent Sea Serpent is tough in general because it's so vaguely defined, but I think it could be done. There's a mythological Scottish monster known as the Nuckelavee, that dashes out of the ocean and causes drought. So let's say that the theme of the archetype is that we look at supernatural creatures from the British isles, like the Selkie, the Glaistig, the Pooka, etc. and they cause drought. Pyro First thought is "magma," but one might consider that to be more like a FIRE Rock-Attribute. However, magma is something that is more "earthy" and when I get to FIRE Rock, I think there's another very good concept to work with. So, the EARTH Pyro archetype is a bunch of magma creatures. Lava Golem is a FIRE Fiend but I'm thinking something similar to that. A possible gimmick that I think could be neat is if they worked like anime Carboneddon and had GY effects that activated if a certain number of cards in the GY were "above" them - the idea being similar to the GY being a "volcano" and they burst out of it when pressure has built up. WIND Reptile Plenty of lizards who could be made into air-themed but I say we go with the central idea of the entire archetype being frilled lizards. They're lizard kites, with their frills being extravagant and colorful. As an aside, for some reason Balloon Lizard is EARTH attribute. Rock I'm going to take inspiration from two similar archetypes here. The first is Aroma - their Aroma Jar is a WIND Rock type, and so the idea I'd go for is that the archetype is based on minerals being used to make scents. The first thing that comes to mind on that note, of fragrant minerals, is smelling salts - which are associated with athletes. We already have both boxing and sports archetypes, but how about an archetype of GOLEM athletes? They could be based on different fragrant minerals, and they'd have floating effects since when they get destroyed they leave behind their scent. Pyro There is no point of reference for what sort of monster would be a WIND Pyro, so I decide to look to folklore. I'm thinking of the Djinn of the Middle East - now, we have a few genies in the game and they aren't Pyro type, nor are they WIND attribute, but in the original sources, jinn are said to be spirits of both fire and air - and a WIND Pyro would capture that perfectly. If we're going for a more accurate set of Djinn, they would not be inherently good or evil, so having "morally neutral" types instead of Fairy, Fiend, LIGHT, DARK (etc.) makes more sense. Fiend Diskblade Rider is the card I'd look to as the primary inspiration for this one. Demonic motorcycle gang. I thought it was neat that in some of the video games, you could go up in a tag duel against him and Chaosrider Gustaph (who is a warrior instead of a fiend for some reason) and they both had decks filled with Traps/Spells respectively. Fiend motorcyclists, with a Spell and Trap lineup to support them, and they banish cards from the GY to get boosts. Zombie Honestly, I think it's a little weird how despite being one of the most famous monsters in Japanese lore that tengu are so underrepresented in Yugioh. The ones we have vary in type from Winged Beast to Beast-Warrior to Fiend but there are a couple in Mayakashi. Here's a way we can make them Zombie-type: Tengu used to be associated with war, but that association has faded. Let's make this archetype be the spirits of these older tengu who died in the wars. FIRE Thunder Not that tough, honestly it's weird that only one monster of this combination exists and it's a Magikey. Thunder represents electricity, so how do we get it on fire? Live wires, I'd say. Let's make it an archetype of goofy electricians, but, like, really incompetent ones. They're FIRE attribute because they constantly get into accidents and cause fire hazards, and they get fired. Aqua This one already exists in Suship. Fish We really could just make it an archetype of fish who are on fire, and their fire is so powerful that it even burns underwater. Sometimes, simple works. Maybe their archetype gimmick is that they play around negation? Insect I'm leaning towards army ants, but, like, a literal army. Technically we have tended to place military-themed cards in EARTH, but not if we choose to make them fire ants. Beast This one is almost too vague, "take animals and put them on fire," technically it has already been done with stuff like Fire Fist. You can really do anything you want with the archetype as long as they're Beastly and also on fire. Rock I mentioned in EARTH Pyro that magma comes to mind for this combination.... But how about METEORS? WATER Pyro Here we're in completely unknown territory since we're dealing with the "diametrically opposed" combination. But, let's give it a little leeway - Suship also was given leeway. How about oil monsters? They aren't Aqua-type since they are on fire, but they aren't FIRE attribute because their bodies are liquid? Alternatively, we could make them not oil but they could be, dudes who oil up their bodies and then light themselves on fire, inspired by Turkish Oil Wrestling but way more hardcore. So they are less liquidy. Insect Lots of aquatic insects, it's a bit weird that they're so uncommon as it is. Let's follow Pokemon's cue and make the insects have a sort of "alien" look to them, where they encase themselves in bubbles like space suits. Fiend Plunder Patroll does it, but I suppose we can say that they include non-WATER so they don't count. Ice demons are something that could easily be an archetype. As an aside, in Dante's Inferno, the deepest circle of Hell is actually portrayed as extremely cold. Zombie This is going to get WEIRD, but I would say make them an archetype based on CLASSIC POETRY. Why? Well, there's a lot of references that could be made here, to poems by people like Shakespeare, Edgar Allen Poe, Emily Bronte... Robert FROST. Why are they Zombie type? They're ghost writers! LIGHT Fish I kind of enjoy the lore that Yugioh has extremely rare fish that are very desirable that people would risk their lives to get them, such as Terrorking Salmon and Seven Colored Fish (though they seem to have domesticated Seven Colored Fish if they can sell it in the market). Let's make that concept into an archetype, perhaps the fish are literally adorned with precious metals. Sea-Serpent So, you know Abyss Dweller? It's an aquatic dragon with bioluminescence. Well, technically Abyss Dweller is still a WATER attribute, but that's the idea I'd go with for a LIGHT Sea Serpent archetype. They live deep in the ocean and are based on horrific monsters that are vaguely draconic, they are LIGHT because of their glowing bodies. Zombie Technically this is Eldlich but the archetype is one monster and a bunch of Trap Monsters. I'd count it. Pyro The only real LIGHT Pyro we have is the Helios series. But that gives a perfectly good idea to work with: stars. And this gives a springboard: there are a classification of stars that are dwarf stars. Dwarves, in Norse mythology, are the greatest of blacksmiths. Meteors were associated with amazing weapons in ancient history because they could house very pure iron. Yep, this is fitting together in an EXTREMELY satisfying manner. Aqua Jellyfish are Aqua-type, and often sting so you can make electric jellyfish. DARK Aqua There's the obscure, very bad monster Mucus Yolk that is a DARK Aqua and the design is that it's a bacteria. I say make an entire archetype of this type, oriented around Traps. Specifically, they will support the Virus cards - similar to Traptrix, they will search and recur your viruses, and I'd say give them a field spell that negates the effects of monsters in the GY while a Virus effect is lingering as their gimmick. Fish Do something involving eels. They're aquatic predators and stealthy, they can be made DARK. How about for fun we make it a "whip" archetype, where it's actually a bunch of people using eels as weapons? Or, that gives a better idea - an archetype of fish-themed assassins. You could have an eel, a puffer fish, an angler, a marlin etc.
FIRE Fish would make for a great Attribute/Type combo. Just imagine a whole archetype of fish monsters that swim in lava. Magma Sharks! Lava Piranhas! Burning Axolotls! How creepy would that be to see the smiling face of an axolotl that's on fire as it bursts from a volcano? Konami, we need Burning Axolotls!
Heh. I was waiting for you to whip out your Raigeki, but I guess it’s better make your own chum, huh? Now that I’ve tossed Volcafin Moby and Volcafin Sinbad overboard, I can activate the Spell Card, Volcafin Fusion! By banishing Volcafin monsters from my Graveyard, I can fish up infernal power beyond your reach. So I’ll banish Moby and Sinbad…and begin my fusion! Relentless hunter of behemoths, song resonating through the earth… Seeker of treasures, flames burning everything in your way… Resonate and explode! Rise from the infernal depths, and uphold the world itself! *Fusion Summon!* Tectonic Volcafin Bahamut!
cyberse had an entire anime series dedicated to just that type, where like over half of the important characters had decks that were purely cyberse type and no other, including the protagonist. so it makes sense that it's more represented than wyrms even though they're newer
Fire Fish sounds like a classic inverse like Light Fiend and Dark Fairy, so hopefully this combo will bite someday. Suships were on a lot of people's minds, but it sadly went another direction.
Yeah, I think they went fire-aqua to avoid all the good generic water and machine support, as one would expect a naval archetype would be water-machine.
@@Kylora2112 Aqua, Fish, Sea Serpent has a bit of shared support, unsure if any of that stuff still works well. Sharks has mostly Fish iirc. Since these were stuff like roe and prepared fish cuisine, I get the basis for dodging machines, but Aqua over Fish is a bit of a "they picked that one just because".
I could imagine a "steamfish" archetype of fire-fish attribute. Maybe it's an archetype that doesn't have a ton of OTK possibilities, but is easy to summon in large numbers and they do passive direct damage on turn change when on the field and could have spell or trap protections to stop them from being wiped out by opponents abilities forcing an opponent to grind through them.
I could definitely see "Fire-Breathing Fish" being the name of an old school one-off. Does it make sense for a fish to breathe fire? No. Could it have been something Konami printed two decades ago? Definitely.
Since firefish sounds lazy and hellfish would need censoring, how about Hotwater as the archetype name? Also, Hotwater can allude to the phrase "you're in real hot water now" and refer to its Attribute/Type combination. Hotwater's gimmick could center on burn damage via banishment (burnishment?) as they swim in and out of the abyss.
probably because lavals, and a decent chunk the pyro type as a whole, already fill most of the design space that comes with it i suppose there isn't much, if any, representation of for pyromancy _proper_ - i.e. the use of fire for _divination._ and, hell, rekindling the attribute wouldn't turn its nose up towards a sylvan-esque deck that can set up the grave with proper deck manipulation
Zoroa, the Magistus of Flame is alone among his Magistus buddies who all have their own archetypes, so watch this space! (Do not watch this space I am desperate for more magistus and magistus-related cards)
I'm sure that someone has probably said this already, but in Japanese, the Sea Serpent type is actually "Sea Dragon". So that is probably why there aren't a lot of water dragons.
Earth, in my opinion, isn't weird for Wyrms as Wyrms are typically limbless dragons who travel along the ground like snakes do, at least that's what I've heard
Because in OCG wrym type is named "Phantom dragon" type which i think referring to Eastern dragons (Dragons that have long body like serpent and has 4 legs. It kinda similar to wyrm except they can fly instead of traveling under the ground and most of them are good dragons and sacred dragons because in most of Eastern cultures, dragon is the sacred being and instead of bringing destruction like Westen dragons, they bringing rain, blessing and protection.)
Wyrm can be many things depending on the author world building. In dark sun they were fake dragons since in that world becoming a dragon is a major feat of sorcery and requires sacrifice
@@livanbard there's also the genelogical tree of dragons. Which contains dragons, wyvern, drake, amphthere, lyndwyrm, wyrm. Which destinctly defines each one. So you're right. It's up to the author's creativity and their cultural upbringing.
My guess is some relation to Kamen rider, the bad guys in the older series are known as "Shocker" and usually their MO is cybernetic implants and that sort of thing.
lavalval chain has to be the loneliest '.' both banned & in a category of it's own, & worse it used to be popular in many decks, so may feel being alone most acutely, at least the subterror has an archetype it's rarely played in & golden flying fish has the commons box xP
Something I think I might add - Your observations on Thunder being a "type incarnation" are semi-correct, if misled. Yu-Gi-Oh! originally had *_11_* Attributes as opposed to its current 7, with those 4 not making the cut being the natural types of Forest and Thunder, and the magical types of Demon and Illusion. Forest was largely repackaged into Earth, Thunder into Light and Demon into Dark - Illusion being the outlier with its members somewhat evenly split between the Light and Dark attributes. I find it a shame, personally, as had these Attributes not been cut the most common, thus most dominant, thus most overpowered and overpopulated 3 types would have had a lot more variety to them. 11 Attributes struck a much nicer balance with how broad each category was - but actually what contributes arguably more to that than anything is the complete lack of any "Neutral" attribute. Imagine if every colourless card in Magic had been forced into a section of the color pie - it'd lead to some pretty ineligant results, and also cut out some design space creativity. The same is true here in Yu-Gi-Oh!, where everything that has no apparent elemental alignment gets dropped into Earth predominantly, and sometimes Light or Dark, leading to EVEN FURTHER type oversaturation.
So THAT'S why GBA era Yugioh games have forest, thunder, shadow, and dream attribute monsters! The elemental rock-paper-scissors was annoying at times.
The Light-Thunder correlation actually makes a lot of sense since Light is used to represent electricity in a few other places; The one that springs to mind for me is Sparkman from the Elemental Heroes.
Light-Electricity is also just a common association in Japanese games. In a lot of games with elemental magic, the light element is often the one giving you your lightning attacks, like in Chrono Trigger, for example.
@@Celestia282 Not only that, In the Dragon Quest series, the Main hero, who usually is associated with the light or just general goodness, usually is the one who has access to the Zap (the lightning/thunder based spells) spell line in those games! A lot of times they exclusively have access to it even!
Could be a life point benefitting archetype maybe? Like everytime they attack or are summoned you get life point gains but then also have normal other effects, would make them pretty good and for once make a life point gaining strategy more viable since it’s a side benefit of the archetype while also doing something to hurt the opponent. Maybe even could be you gain some points and at the same time the opponent loses those points
It really just feels like they made too many monster types in the beginning and just can't quite bring themselves to remove some entirely. About a third of them feel redundant and the less-used ones are often full of monsters that look like they belong in completely different types. Sea serpent should really just be split up between fish, dragon, or aqua for example. Beast and Winged Beast really don't feel like they need separated at all and could just use the elemental attributes for the distinction. Wyrm feels like it exists because you can only print so much dragon support before it reaches critical mass and you have to ban hundreds of cards because there's just too many interactions that could allow for first-turn kills. Cyberse just feels odd because it all feels like it belongs under machine more than the actual machines tend to.
I think it's worth talking about how many of the Reptile types are actually extraterrestrials - both the Alien and Worm archetypes. I have no clue why they're Reptiles, except as some sort of joke about the Reptilian conspiracy theory, which makes no sense because most of them don't LOOK reptilian. (or Reptilianne). I think they could have been Psychic, if anything? But they weight the Reptile type in a weird way.
If you look at the majority of the Alien archetype, they all have very lizard like features with a few exceptions here and there. Worms are really all over the place in terms of their visual design, I feel that in this case since they are extraterrestrials they just lumped them into the Reptile typing like Aliens to keep type synergy with itself.
Psychic type didn't exist when Worms were made so they had to put them somewhere. Reptile was very underdeveloped so they felt it was a good fit that could help fill out an attribute.
I don't think people are talking about your script enough. It was really nicely thought out and presented! A great video essay on a topic that I otherwise would probably not care about. Well done!
It feels like Wyrm is where they put stuff that is either a Chinese dragon, a god that they refuse to use DIVINE/Divine Beast on for flavor reasons, or both.
Outside of atreibutes and types, there was that vanilla dog monster which says that his Master told him to wait here until he comebacks, but in reality he got abandonned and he starved but his skeletton is still waiting there alone
The dog wasn't really abandoned, in where arf thou artwork you can see the boy actually looking for him but they missed each other. Fortunately, skull servant family took care of maroon after it died and turned into skull dog.
You know, I saw the video thumbnail and channel name and IMMEDIATELY knew you were going to be my new favourite TH-camr. Sure enough, you're knowledgable, well-spoken, have a soothing voice, and are, of course, card-game centric. Thank you for making more analytical content in the genre. It's something that's sorely needed and that I personally often crave.
It's interesting that you sometimes count Rush Duel cards, but sometimes omit them (for example, no mention of Rush Duel archetypes). For example, the five Rush Duel exclusive fusion types are not mentioned here (eg. Cyborg), and if Galaxy becomes a thing soon, perhaps other Rush Duel exclusive typings are on the horizon. (Then again, all Rush Duel exclusive typings are sparsely populated as it is.) It would also be interesting to see a breakdown between the different YGO formats to see how diverse different types are. For example, a common meme is that Pyro gets more diverse cards in Rush Duel compared to Master Duel; it would be interesting to see if that is true.
A fire fairy archetype cold revolve around True Angels, with a focus on the hierarchical order. They find go into links or Xyz with stronger, more alien creatures. The primary mechanic could involve "Judgement" or stunlock effect, with swarming and searching in Trumpeteers. Heck... A good name is Judgments or Angelarchy?
It's worth noting that the Japanese version of Sea Serpent is actually Sea Dragon, which nicely explains some of why the type has so many dragonfly monsters.
18:15 Shun's fault too! Also great explanation, It would be sick if you do something according to the different summon methods in the game (Ritual, Fusion, Synchro, XYZ, Pendulum and Link).
@@tcgtheory1147 There could be a lot of things, For instance, I would suggest explaining each summoning concept, like the ones we saw in the anime, Or easiest to hardest summoning methods, Anyway just seeing something related to that, But you can do anything related to YGO.
@@tcgtheory1147 honestly a correlation between different monster types and typings would be nice. I think it’s safe to say that most fusions are warriors, dragons are most xyz and synchro, Pendulum would probably be spellcasters, Links dominated by cyberse and probably fairys for ritual
This video is really well put together and very interesting. The visual appeal of adding graphs to showcase type and attribute combinations was great. Good stuff!
To simply say Holactie is the loneliest since it's the only Creator God is kind of a cop-out answer. I like the in-depth look at everything that went on in the vid instead of just giving us Holactie
Like the first time today I've been glued to every word in a TH-cam video- and I've done nothing but watch youtube all day. Great writing prevails once again!!
13:21 This is something I noticed for some monsters like machine, rock, and other mineral/artificial stuff: If it's "Alive" by some sort of magical means likes the Scrap archetype, they have it's type as something alive, like beast, dragon, etc. but if it's not alive, like some programable mech, it's a machine, like Cyber Dragon.
Wait scraps are magical, this entire time I thought they were just machines trying to pretend to be living things ~~ I got that impression from the scrap scarecrow, as the The scarecrow‘s job is to be as real looking as possible the rest of the scraps do the same~~ but I guess this technically doesn’t have to be true Since it’s only one card I based this thought on
@@DaShikuXI funny enough I have a theory for those specifically, The theory being they are actually war mech suits and the red Raptors true a parents are in their spell/trap artwork (specifically the glowing white bird that constantly appears) that being the truth forms
@@empireyouth5791 They are just srap parts held together by magic, the typing might refer to the soul of the animal being used to hold all those scraps together, the ffects of "when destroyed get some scraps from the gy or deck, is just you recovering the trash left to infuse it with another being
I think they introduced wyrm because dragons are so popular that the density of dragon type was reaching critical point in which some crazy synergy could accidentally happen and it could have impacted future card designs. It might be a fun exercise to deck build under a "what if", where you just replace all insances of "wyrm" with dragon, and all instances of "cyberse" with "machine" and see what broken combos can be made up.
This was a very informative watch actually. This must have taken a decent chunk of time to research, let alone edit a video on. Thank you for your service!
your spreadsheet is very epic, not even the yugioh wikia has one so clean and with the monsters and attributes so easily accessable and orderly, thanks!
I feel like fire fish could possibly fit some deep sea creatures, specially those that have bioluminescence. Imagine angler fish with a literal lantern However, it would probably be quickly filled with aquas (siphonophore lanterns and fireworks jellyfish) as that tends to happen I kinda want to see an archetype with an aesthetic for a deep sea fireworks festival now, the art could be gorgeous. I mean, unless I’m just completely missing something that already exists There are so many cards and I’ve been out the loop long enough to be so s o lost
You seem like someone who got their degree in Biology and wanted to find a way to incorporate it into their niche hobby, and that's awesome. Subbing immediately.
I still really wished that suships were fire fish or water pyro because for they were gonna use fire Aqua they could have used a less represented archetype to really show how strange they are supposed to be
23:33 Fish and Sea Serpent almost don't exist 😭 They're the ones that i like the most, even the artwork is dope for Mermail Abyss for example Great video btw
Fire Kraken was Fire Aqua And there is a Gemini Crab that is a Fire Aqua And how i discovered this is because Gunkan Suships were Fire Aquas And looking back, We couldve have a Fire Fish, with the Kraken and Crab, but alas they are Aquas, (which are Fire)
This was a really fun video to just hang out and listen in on while working. I popped off when you were discussing warriors, I actually homebrewed that D&D Warrior page example you showed so my hype spiked real quickly LOL. Great work on this!
Wyrm type basically represents the oriental viewpoint of dragon like creatures. For examples, yangzing, vw, swordsouls and tenyi are all inspired by chinese or japanese folklores, depicted as the manifestation of nature rather than those fire-breathing magic creatures we commonly see.
While this is true the main hypothesized reason of wyrm’s existence was to explore this while not making dragons and dragon related monsters too strong by giving it more support as dragons are undeniably one of the strongest supported archetypes. That is why most new dragon support cards are rare and archetype specific.
i know everyone talking about wyrms being the "dragons too good" type, but, with illusion being added soon id like to see more offshoot typing. like make phsycics more intune with machine support. fish and aqua are part of the same also and we have beast warrior and warrior and beasts all together already also .
really loving the usage when talking about warrior, and the "warrior class of dungeon and dragons." fighter, your thinking of fighter, the page you pull up is a final fantasy 14 homebrew, whitch in and of itself has "warrior" as a fairly long running class.
Man this video would be really enjoyable with a little bit of maybe low volume background music. Still a great video and something I didn't even question before, keep it up
Really cool and insightful video, not something I was expecting tbh, also I'd like to add that as some people have already pointed out, a lot of types are created specifically just so other types aren't extremely overpowered while having the possibility of expanding the horizons of both archetypes and mechanics in yugioh. If all cyberse or psychic monsters were machines, machines would have been extremely overpowered maybe even close to dragon or warrior. There's also the fact that sometimes they'll have to make certain cards that would seem obvious in both type and attribute an odd mix between the two just so a certain archetype doesn't have an extremely overpowered card, an example of this would be mermail abyssteus, the best mermail support printed at that type be an aqua monster instead of a sea serpent to neuter the deck's synergy with Atlanteans. This can happen with text too, where they'll purposefuly make a card have a different name from the archetype so it's not as easily searchable or overpowered, another example being Luna Light Perfume in the lunalight archetype.
This is amazing! However, in data visualization there is almost no scenario where you want to use pie chart over a simple bar chart. Human mind is not made to deal with area and angle comparison easily, thus viewers will have difficulties to see if one attribute has more monsters than another if the difference is small and they need to read the numbers
I think there's some potential for a "Lava Fish" archetype of Fire attribute Fish monsters. Like all their artwork shows them swimming in a volcano or something.
When I clicked the video, I was prepared to hear another sad story about Skull Dog Marron. Was not expecting such a detailed video about card types - great work! PS: Just imagine a Fish type based archetype about oceanic creatures living either in a sea of lava or in a underwater city with floating rivers of magma. It would make such an unique and interesting concept!
I actually like this video. Trivial or not. The literal conclusion is funny since the day i heard of golden flying fish, and how nice its effect actually is, i always wanted to make a deck with it, but there are no other light attribute fish monsters. At the same time, Fish types heavily rely on their attribute as well, so golden flying fish was really hard to incorporate in fish reliant decks due to having 1700 atk and NON-WATER. The idea instantly fell under as a result despite having such a powerful effect.
I love how there is only one FIRE Sea Serpent. It’s like they printed Lavalval Chain, assumed all other cards with that combination would be broken, and said “Never again”.
Watching this made me think of the 4 archetypes I made when I was in my young teens. The first one I made was for my brother, which was a mess of types and attributes forming a beatdown strategy with the common theme that they were fighters from across the timeline that were pulled through portals to fight together. The second was initially also for my brother but I claimed them as mine later; it was a mess of types with the dark attribute that all had effects that allowed them to attack their owner directly to grant massive effects and it's the one I'm most proud of. Next was an antogonist archetype to my first one, where it was a series of fiend type monsters with various attributes that were also pulled through time, except they were forced to work together by their tyrant boss card and relied on destroying enemy monsters to feed off of their corpses. The final was an antogonist archetype to the second archetype that used a strong toolbox of lockdown mechanics from mostly sea-serpents of various attributes to drown them Now I have the urge to recreate them for a few reasons. Firstly, the first archetype could have all of it's typing mess cleaned up now that I remember that Beast-Warrior is actually a type. Second, a lot of the cards I use are archtype-specific reflavourings of pre-existing cards, such as "X Piece Golem"s, "Double Cyclone", and "Magic Cylinder". Limiting myself to 20-30 cards per archetype instead of 70+ could really help to highlight the most important cards and strategies. Third, I feel like the cards are far too splashable if they were real - most of the monster cards from my last deck would be banned if they really existed because they're floodgates that completely stop specific actions with easy methods of recovering them. I'm quite excited to see how I fix these Have you ever made your own fake archetype? What was it like? Does it follow the trends of official card in type and attribute?
@@OnEiNsAnEmOtHeRfUcKa so it’s not a creature description rather it is an additional descriptor of non-specificity Subtype ~~ like flip, toon, Spirit,Union, tuner, Gemini, pendulum etc.~~
The leading hypothesis is that Wyrms basically exist so they can make dragons that don't get benefits from Dragon support, because dragons are good, have lots of support, and there must be more dragons (obviously) but you can't make dragons too good.
worth noting that wyrm have a summoner monk and _two_ rotas without the level restriction, the generic one also having a mode that rummages without any loss of card advantage. if anything, it's the other way around - wyrms don't get a lot of support, but it's _pretty damn good_ for type support and it's keep from being a problem because _dragons_ don't get to benefit from it
also, wyrms seem to have a lot more of a focus on grave manipulation and banishing, which may not _sound_ like the case because of what decks are prominent between the types, but wyrms have quite a bit of support and a decent chunk of their archetypes based around it, whereas dragons only really have chaos dragons and dragon rulers with little leaking out of those areas. there's also the theme of self-destruction, which is actually pretty interesting with how few prominent pendulum wyrms there are ( which itself is its own kind of interesting, given the type debuted in the arc-v era )
oh, and there's also the whole theme of using dragons _and_ wyrms, most prominent with dracocension. i think there's actually a really interesting archetype concept there, since the actual relationship between the types has been kinda stuck behind generic support nobody uses
I figured it was mainly an excuse for Konami to print even more dragons without worrying about oversaturating the type.
There's a joke in Seven in the episode, where Asana (wyrm user) duels for the first time. Seeing design of her monsters, main co assume they are dragons and ask Luke (dragon user) what he thinks. He corrects them saying it's not dragons, but wyrms. Everyone then asks what's the difference and he replies: "No idea" with dead serious face.
And as far as it's relatively scarcity, I actually DO think it's just down to the newness of the type. Yes it's not the newest, but it's the 2nd newest after Cyberse. And Cyberse was SO heavily promoted as a new type (being closely associated with the Vrains anime and Link summoning in general) that it's only natural that the number of Cyberse cards quickly surpassed the number of Wyrms.
Well dragons are the best mythical creature given their wide adaptability and shear coolness
In case no one has said it yet, in the ocg, Fairy is Angel and Fiend is Demon. They got changed due to localization not wanting to imply religion in the game, which is also why Monster Reborn's art was changed
You’re also forgetting sea serpent originally be sea dragon (which feels like the most redundant change but even so both of the distinctions feel bad and should probably just be “ Sea monsters” )
@@empireyouth5791 i actually didn't know that one. Thank you random stranger
Which is bizarre, since the game launched in the West with multiple cards explicitly named "Angel."
To be honest I think that change was for the better it made archetype not inherently angel or demon based make more sense with the typing.
Japan has the far superior names for types. Sea Serpents are called Sea Dragons and Wyrms are called Phantom Dragons, if I remember right.
So, what you're saying is that sometime this year we'll get the first printing of "Brotherhood of the Fire Fish"?
Who knows for sure? It would be interesting to see what direction they do take for a fire attribute fish type, I can say that much
Suship should've been the FIRE Fish deck since sushi is literally carved-up fish.
Underwater Volcano type fish might be Fire attribute, Fish that swim in Lava can also be a Fire.
Mermagma maybe a new archetype
if this works with volcanics payne would go wild if this arctype gets released
Mako sumani: shut up and take my money
I'd love to see a wind zombie archetype. That just seems like a really surreal combination.
They could do a sky pirate skeleton archetype, that would be fun, but I'd love to see one that's like a culty-spiritualist-ritualistic themed archetype. I'd call it the "Temple of Carrion" archetype
I was also thinking about a drowned zombie archetype, like the mobs in Minecraft.
I hate that the first concept that comes to mind for this combo for me is "Corpse Balloons"
@@PinesOfChaos hehe that would be fun to see too
Fart ghost archetype Konami please...
Windy ghosts, like LOTR's army of the dead. It could work.
Wooooowww, I would love a FIRE FISH deck, blazing sharks with fire power whales and crimson sharks, fishes and whales... And a Sincro archtype, like a combination of Shark's water xyz deck with Jack Atlas Fire theme sincro. It would be soooo amazing
Squaleruption (Squalid Eruption)
Tuning Squaleruption Hammertone with Squaleruption Tiger
Synchro Summon! Squaleruption Megalotonne!
Moby Dick archetype. Double edge sword of fish hunting fish in the deep mantle of the earth with a whale hunter who has become consumed by the hunt to the point of becoming one himself.
It's awesome we have fire attribute aqua.
Suship (twice as awesome is the fact there fun imo)
that's actually pretty impressive.
i mean imagine a fiery fish with bond so hot that they become the coolest archtype in the game.
i suppose we can call them brotherhood of fire fish!
a'ight imma sign out.
i also like Sincro's
The entire reason for Wyrms existing is because Konami wanted to keep making dragons, without making dragons.
The game is already dominated by dragons, and sometimes it's hard to do something new and interesting with them without making it overpowered by giving them access to dragon support.
The wyrm type exists purely as a game balancing mechanic.
But IT DIDN’T F***ing Work now Did It!
The loneliest card is Gren Maju because he wants everyone to banished for him to defeat everything
I think the main reason for the random inclusion of "Wyrm" as a type in YGO is bc they kept wanting to print cool dragons and dragon support cards but doing so would break the game since they're so bountiful, so they handicapped the type by separating certain potential dragons into Wyrms instead.
For pretty much all the rare type/attribute combinations, you could make a really cool archetype.
or just print more dragons
Yu-gi-oh! OC - These Don’t Exist
(As an Archetype, there MIGHT be a single monster...)
EARTH Winged-Beast
WIND Reptile
WATER Pyro
FIRE Thunder
LIGHT Fish
DARK Aqua
EARTH Fish
WIND Pyro
WATER Insect
FIRE Aqua
LIGHT Sea-Serpent
DARK
EARTH Sea-Serpent
WIND Rock
WATER Fiend
FIRE Fish
LIGHT Pyro
DARK
EARTH Pyro
WIND Fiend
WATER Zombie
FIRE Insect
LIGHT Aqua
DARK Fish
EARTH
WIND Zombie
WATER
FIRE Beast
LIGHT Fish
DARK
EARTH
WIND
WATER
FIRE Rock
LIGHT Zombie
DARK
Is EVERY Tyranno a LIGHT Dinosaur?!
Made this for brainstorming fanfic archetypes
@@Ramsey276one Here I go, I will go by the listed ones given by attribute.
EARTH
Winged-Beast
Easy, an archetype of what are long-legged, generally terrestrial birds. Ostriches, Secretary Birds, Flamingos, etc. With the secretary bird, we can connect this to a secondary theme, and make it an archetype of "business birds" which further emphasizes why they're Earth - they spend most of their time in the office.
Fish
Desert sharks!
Sea-Serpent
Sea Serpent is tough in general because it's so vaguely defined, but I think it could be done. There's a mythological Scottish monster known as the Nuckelavee, that dashes out of the ocean and causes drought. So let's say that the theme of the archetype is that we look at supernatural creatures from the British isles, like the Selkie, the Glaistig, the Pooka, etc. and they cause drought.
Pyro
First thought is "magma," but one might consider that to be more like a FIRE Rock-Attribute. However, magma is something that is more "earthy" and when I get to FIRE Rock, I think there's another very good concept to work with. So, the EARTH Pyro archetype is a bunch of magma creatures. Lava Golem is a FIRE Fiend but I'm thinking something similar to that. A possible gimmick that I think could be neat is if they worked like anime Carboneddon and had GY effects that activated if a certain number of cards in the GY were "above" them - the idea being similar to the GY being a "volcano" and they burst out of it when pressure has built up.
WIND
Reptile
Plenty of lizards who could be made into air-themed but I say we go with the central idea of the entire archetype being frilled lizards. They're lizard kites, with their frills being extravagant and colorful. As an aside, for some reason Balloon Lizard is EARTH attribute.
Rock
I'm going to take inspiration from two similar archetypes here. The first is Aroma - their Aroma Jar is a WIND Rock type, and so the idea I'd go for is that the archetype is based on minerals being used to make scents. The first thing that comes to mind on that note, of fragrant minerals, is smelling salts - which are associated with athletes. We already have both boxing and sports archetypes, but how about an archetype of GOLEM athletes? They could be based on different fragrant minerals, and they'd have floating effects since when they get destroyed they leave behind their scent.
Pyro
There is no point of reference for what sort of monster would be a WIND Pyro, so I decide to look to folklore. I'm thinking of the Djinn of the Middle East - now, we have a few genies in the game and they aren't Pyro type, nor are they WIND attribute, but in the original sources, jinn are said to be spirits of both fire and air - and a WIND Pyro would capture that perfectly. If we're going for a more accurate set of Djinn, they would not be inherently good or evil, so having "morally neutral" types instead of Fairy, Fiend, LIGHT, DARK (etc.) makes more sense.
Fiend
Diskblade Rider is the card I'd look to as the primary inspiration for this one. Demonic motorcycle gang. I thought it was neat that in some of the video games, you could go up in a tag duel against him and Chaosrider Gustaph (who is a warrior instead of a fiend for some reason) and they both had decks filled with Traps/Spells respectively. Fiend motorcyclists, with a Spell and Trap lineup to support them, and they banish cards from the GY to get boosts.
Zombie
Honestly, I think it's a little weird how despite being one of the most famous monsters in Japanese lore that tengu are so underrepresented in Yugioh. The ones we have vary in type from Winged Beast to Beast-Warrior to Fiend but there are a couple in Mayakashi. Here's a way we can make them Zombie-type: Tengu used to be associated with war, but that association has faded. Let's make this archetype be the spirits of these older tengu who died in the wars.
FIRE
Thunder
Not that tough, honestly it's weird that only one monster of this combination exists and it's a Magikey. Thunder represents electricity, so how do we get it on fire? Live wires, I'd say. Let's make it an archetype of goofy electricians, but, like, really incompetent ones. They're FIRE attribute because they constantly get into accidents and cause fire hazards, and they get fired.
Aqua
This one already exists in Suship.
Fish
We really could just make it an archetype of fish who are on fire, and their fire is so powerful that it even burns underwater. Sometimes, simple works. Maybe their archetype gimmick is that they play around negation?
Insect
I'm leaning towards army ants, but, like, a literal army. Technically we have tended to place military-themed cards in EARTH, but not if we choose to make them fire ants.
Beast
This one is almost too vague, "take animals and put them on fire," technically it has already been done with stuff like Fire Fist. You can really do anything you want with the archetype as long as they're Beastly and also on fire.
Rock
I mentioned in EARTH Pyro that magma comes to mind for this combination.... But how about METEORS?
WATER
Pyro
Here we're in completely unknown territory since we're dealing with the "diametrically opposed" combination. But, let's give it a little leeway - Suship also was given leeway. How about oil monsters? They aren't Aqua-type since they are on fire, but they aren't FIRE attribute because their bodies are liquid? Alternatively, we could make them not oil but they could be, dudes who oil up their bodies and then light themselves on fire, inspired by Turkish Oil Wrestling but way more hardcore. So they are less liquidy.
Insect
Lots of aquatic insects, it's a bit weird that they're so uncommon as it is. Let's follow Pokemon's cue and make the insects have a sort of "alien" look to them, where they encase themselves in bubbles like space suits.
Fiend
Plunder Patroll does it, but I suppose we can say that they include non-WATER so they don't count. Ice demons are something that could easily be an archetype. As an aside, in Dante's Inferno, the deepest circle of Hell is actually portrayed as extremely cold.
Zombie
This is going to get WEIRD, but I would say make them an archetype based on CLASSIC POETRY. Why? Well, there's a lot of references that could be made here, to poems by people like Shakespeare, Edgar Allen Poe, Emily Bronte... Robert FROST. Why are they Zombie type? They're ghost writers!
LIGHT
Fish
I kind of enjoy the lore that Yugioh has extremely rare fish that are very desirable that people would risk their lives to get them, such as Terrorking Salmon and Seven Colored Fish (though they seem to have domesticated Seven Colored Fish if they can sell it in the market). Let's make that concept into an archetype, perhaps the fish are literally adorned with precious metals.
Sea-Serpent
So, you know Abyss Dweller? It's an aquatic dragon with bioluminescence. Well, technically Abyss Dweller is still a WATER attribute, but that's the idea I'd go with for a LIGHT Sea Serpent archetype. They live deep in the ocean and are based on horrific monsters that are vaguely draconic, they are LIGHT because of their glowing bodies.
Zombie
Technically this is Eldlich but the archetype is one monster and a bunch of Trap Monsters. I'd count it.
Pyro
The only real LIGHT Pyro we have is the Helios series. But that gives a perfectly good idea to work with: stars. And this gives a springboard: there are a classification of stars that are dwarf stars. Dwarves, in Norse mythology, are the greatest of blacksmiths. Meteors were associated with amazing weapons in ancient history because they could house very pure iron. Yep, this is fitting together in an EXTREMELY satisfying manner.
Aqua
Jellyfish are Aqua-type, and often sting so you can make electric jellyfish.
DARK
Aqua
There's the obscure, very bad monster Mucus Yolk that is a DARK Aqua and the design is that it's a bacteria. I say make an entire archetype of this type, oriented around Traps. Specifically, they will support the Virus cards - similar to Traptrix, they will search and recur your viruses, and I'd say give them a field spell that negates the effects of monsters in the GY while a Virus effect is lingering as their gimmick.
Fish
Do something involving eels. They're aquatic predators and stealthy, they can be made DARK. How about for fun we make it a "whip" archetype, where it's actually a bunch of people using eels as weapons? Or, that gives a better idea - an archetype of fish-themed assassins. You could have an eel, a puffer fish, an angler, a marlin etc.
@@Zetact_ Did you see the Fire Shark comment, by any chance?
Fella got me inspired in a minute!
XD
@@Ramsey276one WATER Pyro could easily be steam-powered animals akin to Dinomist.
I don't know when you started editing this video, but Cyberse monsters got an icon in Master Duel. It's basically just a pixelated Linkuriboh
Interesting I will have to get that image for next time I talk about type.
If a recall correctly Llinkuriboh as a cyberce icon was implemented in Duel Links back in 2020 when the type icons where implemented
Actually master duel redrew every single type icon from previous games
@@ScarletDeclan the old type icons from the PS1 era needed some work specially the dragon and dinos
@@livanbard I definitely agree. And the new master duel ones are fun. I especially like the aqua one being just revival jam haha
FIRE Fish would make for a great Attribute/Type combo.
Just imagine a whole archetype of fish monsters that swim in lava.
Magma Sharks! Lava Piranhas! Burning Axolotls! How creepy would that be to see the smiling face of an axolotl that's on fire as it bursts from a volcano?
Konami, we need Burning Axolotls!
Heh. I was waiting for you to whip out your Raigeki, but I guess it’s better make your own chum, huh?
Now that I’ve tossed Volcafin Moby and Volcafin Sinbad overboard, I can activate the Spell Card, Volcafin Fusion! By banishing Volcafin monsters from my Graveyard, I can fish up infernal power beyond your reach. So I’ll banish Moby and Sinbad…and begin my fusion!
Relentless hunter of behemoths, song resonating through the earth…
Seeker of treasures, flames burning everything in your way…
Resonate and explode! Rise from the infernal depths, and uphold the world itself!
*Fusion Summon!*
Tectonic Volcafin Bahamut!
@@mistletoecanary God damn it 4Kids!
Lavasioth.
or cooked fish
@@mistletoecanary I really should have scrolled through the comments note the first time I saw this video
cyberse had an entire anime series dedicated to just that type, where like over half of the important characters had decks that were purely cyberse type and no other, including the protagonist. so it makes sense that it's more represented than wyrms even though they're newer
I still dont get what Slaamangrrat is suppose to be
@@eavyeavy2864 Great Salamanders.
Fire Fish sounds like a classic inverse like Light Fiend and Dark Fairy, so hopefully this combo will bite someday.
Suships were on a lot of people's minds, but it sadly went another direction.
Yeah, I think they went fire-aqua to avoid all the good generic water and machine support, as one would expect a naval archetype would be water-machine.
@@Kylora2112 Aqua, Fish, Sea Serpent has a bit of shared support, unsure if any of that stuff still works well. Sharks has mostly Fish iirc. Since these were stuff like roe and prepared fish cuisine, I get the basis for dodging machines, but Aqua over Fish is a bit of a "they picked that one just because".
I could imagine a "steamfish" archetype of fire-fish attribute. Maybe it's an archetype that doesn't have a ton of OTK possibilities, but is easy to summon in large numbers and they do passive direct damage on turn change when on the field and could have spell or trap protections to stop them from being wiped out by opponents abilities forcing an opponent to grind through them.
I could definitely see "Fire-Breathing Fish" being the name of an old school one-off. Does it make sense for a fish to breathe fire? No. Could it have been something Konami printed two decades ago? Definitely.
Since firefish sounds lazy and hellfish would need censoring, how about Hotwater as the archetype name? Also, Hotwater can allude to the phrase "you're in real hot water now" and refer to its Attribute/Type combination. Hotwater's gimmick could center on burn damage via banishment (burnishment?) as they swim in and out of the abyss.
15:22 A pyromancer archetype would be extremely cool, I wonder why we still don't have one.
probably because lavals, and a decent chunk the pyro type as a whole, already fill most of the design space that comes with it
i suppose there isn't much, if any, representation of for pyromancy _proper_ - i.e. the use of fire for _divination._ and, hell, rekindling the attribute wouldn't turn its nose up towards a sylvan-esque deck that can set up the grave with proper deck manipulation
Zoroa, the Magistus of Flame is alone among his Magistus buddies who all have their own archetypes, so watch this space! (Do not watch this space I am desperate for more magistus and magistus-related cards)
Is it too much to want to set my heart ablaze? Also Pyromancers just scream burn decks but I don’t care as spellcasters are lit
they can't come up with a clever pun for it yet
@@jamesaditya5254 pyrotechnics is fine
I'm sure that someone has probably said this already, but in Japanese, the Sea Serpent type is actually "Sea Dragon". So that is probably why there aren't a lot of water dragons.
Earth, in my opinion, isn't weird for Wyrms as Wyrms are typically limbless dragons who travel along the ground like snakes do, at least that's what I've heard
Qiulin and Jiao are great examples
Because in OCG wrym type is named "Phantom dragon" type which i think referring to Eastern dragons (Dragons that have long body like serpent and has 4 legs. It kinda similar to wyrm except they can fly instead of traveling under the ground and most of them are good dragons and sacred dragons because in most of Eastern cultures, dragon is the sacred being and instead of bringing destruction like Westen dragons, they bringing rain, blessing and protection.)
Till you bring up lyndwyrm
Wyrm can be many things depending on the author world building. In dark sun they were fake dragons since in that world becoming a dragon is a major feat of sorcery and requires sacrifice
@@livanbard there's also the genelogical tree of dragons. Which contains dragons, wyvern, drake, amphthere, lyndwyrm, wyrm. Which destinctly defines each one. So you're right. It's up to the author's creativity and their cultural upbringing.
"Jinzo Ningen Psyco Shocker" simply means "Artificial Human Psyco Shocker", with "Psycho Shocker" being most likely his proper name, or a nickname.
In the anime they only refer to him as Psycho Shocker so yes
@@AlexTCGProYT So it's a Shocker
My guess is some relation to Kamen rider, the bad guys in the older series are known as "Shocker" and usually their MO is cybernetic implants and that sort of thing.
@@AlexTCGProYT they said his full name on his very first summon
Psycho shocker was supposed to be what he does.
lavalval chain has to be the loneliest '.' both banned & in a category of it's own, & worse it used to be popular in many decks, so may feel being alone most acutely, at least the subterror has an archetype it's rarely played in & golden flying fish has the commons box xP
Something I think I might add - Your observations on Thunder being a "type incarnation" are semi-correct, if misled. Yu-Gi-Oh! originally had *_11_* Attributes as opposed to its current 7, with those 4 not making the cut being the natural types of Forest and Thunder, and the magical types of Demon and Illusion. Forest was largely repackaged into Earth, Thunder into Light and Demon into Dark - Illusion being the outlier with its members somewhat evenly split between the Light and Dark attributes. I find it a shame, personally, as had these Attributes not been cut the most common, thus most dominant, thus most overpowered and overpopulated 3 types would have had a lot more variety to them. 11 Attributes struck a much nicer balance with how broad each category was - but actually what contributes arguably more to that than anything is the complete lack of any "Neutral" attribute. Imagine if every colourless card in Magic had been forced into a section of the color pie - it'd lead to some pretty ineligant results, and also cut out some design space creativity. The same is true here in Yu-Gi-Oh!, where everything that has no apparent elemental alignment gets dropped into Earth predominantly, and sometimes Light or Dark, leading to EVEN FURTHER type oversaturation.
So THAT'S why GBA era Yugioh games have forest, thunder, shadow, and dream attribute monsters! The elemental rock-paper-scissors was annoying at times.
IIRC in Duelist of Roses we have this attributes
I think you can argue psychic was originally meant to be a type too, what with espa roba.
The Light-Thunder correlation actually makes a lot of sense since Light is used to represent electricity in a few other places; The one that springs to mind for me is Sparkman from the Elemental Heroes.
Lmao I was thinking sparkman before I finished reading that 😂
Light-Electricity is also just a common association in Japanese games. In a lot of games with elemental magic, the light element is often the one giving you your lightning attacks, like in Chrono Trigger, for example.
@@Celestia282 Not only that, In the Dragon Quest series, the Main hero, who usually is associated with the light or just general goodness, usually is the one who has access to the Zap (the lightning/thunder based spells) spell line in those games! A lot of times they exclusively have access to it even!
And Blue-Eyes White Dragon, of course!
@@Celestia282 also a common association in at least the english language considering the word 'lightning' literally has 'light' in its name.
The Cybeverse type is exactly that. Creatues created from digital code. It's also the only type form in anime lore to be created by AI beings.
So basically they're digimon.
@@Hynotama
Pretty much
Waiting for Yggdrasil to make an appearance and rival Holactie
I have long wanted a line of FIRE Thunder monsters based on the sun gods of various mythologies, or some other kind of plasma entities.
Always thought FIRE Thunder would be a badass combo
Fire fish should be seafood, and have alternate win conditions aside from bringing your opponent's life points to zero.
This is a good idea, and it's a shame that the only seafood archetype is RAW seafood.
they could've made suships fire fish
Could be a life point benefitting archetype maybe? Like everytime they attack or are summoned you get life point gains but then also have normal other effects, would make them pretty good and for once make a life point gaining strategy more viable since it’s a side benefit of the archetype while also doing something to hurt the opponent. Maybe even could be you gain some points and at the same time the opponent loses those points
It really just feels like they made too many monster types in the beginning and just can't quite bring themselves to remove some entirely. About a third of them feel redundant and the less-used ones are often full of monsters that look like they belong in completely different types. Sea serpent should really just be split up between fish, dragon, or aqua for example. Beast and Winged Beast really don't feel like they need separated at all and could just use the elemental attributes for the distinction. Wyrm feels like it exists because you can only print so much dragon support before it reaches critical mass and you have to ban hundreds of cards because there's just too many interactions that could allow for first-turn kills. Cyberse just feels odd because it all feels like it belongs under machine more than the actual machines tend to.
I think it's worth talking about how many of the Reptile types are actually extraterrestrials - both the Alien and Worm archetypes. I have no clue why they're Reptiles, except as some sort of joke about the Reptilian conspiracy theory, which makes no sense because most of them don't LOOK reptilian. (or Reptilianne). I think they could have been Psychic, if anything? But they weight the Reptile type in a weird way.
That's what I thought. Awesome. But Konami does have a game that gets us to SUMMON monsters. Tribute summon.. 😒 RITUAL summon 😱😱!!!
If you look at the majority of the Alien archetype, they all have very lizard like features with a few exceptions here and there. Worms are really all over the place in terms of their visual design, I feel that in this case since they are extraterrestrials they just lumped them into the Reptile typing like Aliens to keep type synergy with itself.
Reptiles are the SCP type
Psychic type didn't exist when Worms were made so they had to put them somewhere. Reptile was very underdeveloped so they felt it was a good fit that could help fill out an attribute.
Reptiles be like: "Aliens and snakes. Those are all the reptiles. Yup."
Ohhhh the psychic monster symbol is psychic shocker, I always thought it was a snail, for psychic Snail.
No one:
Sea Serpent icon: :D
I don't think people are talking about your script enough. It was really nicely thought out and presented! A great video essay on a topic that I otherwise would probably not care about. Well done!
I always thought cyberse type monsters were just digimon.
In concept they are.
I mean yeah, they’re digital monsters, so you’re not wrong :P
More like NetNavis
@@pn2294 ah, I see you’re a gamer of culture as well.
A theory said that Wyrm was created so that they could make support for the type without adding even more support for Dragons.
yeah that's def the case
It feels like Wyrm is where they put stuff that is either a Chinese dragon, a god that they refuse to use DIVINE/Divine Beast on for flavor reasons, or both.
Why is why it’s disappointing that they aren’t more prominent in the anime
They could’ve used it for the Dimension Dragons
Especially if you consider that Wyrm-type was released 1 year after Dragon Rulers, who just broke the game.
But it DIDN’T F***ing work now Did IT!
Outside of atreibutes and types, there was that vanilla dog monster which says that his Master told him to wait here until he comebacks, but in reality he got abandonned and he starved but his skeletton is still waiting there alone
In the skeleton timeline he got adopted but the Skull Servant family, so he's doing alright.
@@Excellsion ohhh I didn't know that yay ! :> happy doggo
@@Excellsion Skull Servants fill my heart with so much joy and happiness, it's incredible :) And now theres another reason to like them even more.
the dog is marron
The dog wasn't really abandoned, in where arf thou artwork you can see the boy actually looking for him but they missed each other. Fortunately, skull servant family took care of maroon after it died and turned into skull dog.
You know, I saw the video thumbnail and channel name and IMMEDIATELY knew you were going to be my new favourite TH-camr.
Sure enough, you're knowledgable, well-spoken, have a soothing voice, and are, of course, card-game centric.
Thank you for making more analytical content in the genre. It's something that's sorely needed and that I personally often crave.
Thank you!
It's interesting that you sometimes count Rush Duel cards, but sometimes omit them (for example, no mention of Rush Duel archetypes). For example, the five Rush Duel exclusive fusion types are not mentioned here (eg. Cyborg), and if Galaxy becomes a thing soon, perhaps other Rush Duel exclusive typings are on the horizon. (Then again, all Rush Duel exclusive typings are sparsely populated as it is.)
It would also be interesting to see a breakdown between the different YGO formats to see how diverse different types are. For example, a common meme is that Pyro gets more diverse cards in Rush Duel compared to Master Duel; it would be interesting to see if that is true.
A fire fairy archetype cold revolve around True Angels, with a focus on the hierarchical order. They find go into links or Xyz with stronger, more alien creatures.
The primary mechanic could involve "Judgement" or stunlock effect, with swarming and searching in Trumpeteers.
Heck... A good name is Judgments or Angelarchy?
i love how the monster type icons from as far back as forbidden memories on the ps1 are still used to this day by konami
also, this is a great video and an interesting topic
Thank you so much!
God a TH-camr without an annoying loud vocal inflection, love to hear it 👏🏻
I'm here for an archetype of Fire Fish that live in a big volcanic crater.
The sheer amount of warriors make generic non-specific support like ROTA so strong
*Ojama Lime has entered the chat*
It's worth noting that the Japanese version of Sea Serpent is actually Sea Dragon, which nicely explains some of why the type has so many dragonfly monsters.
18:15 Shun's fault too! Also great explanation, It would be sick if you do something according to the different summon methods in the game (Ritual, Fusion, Synchro, XYZ, Pendulum and Link).
What would you have in mind for talking about the different monster types?
@@tcgtheory1147 There could be a lot of things, For instance, I would suggest explaining each summoning concept, like the ones we saw in the anime, Or easiest to hardest summoning methods, Anyway just seeing something related to that, But you can do anything related to YGO.
@@tcgtheory1147 honestly a correlation between different monster types and typings would be nice. I think it’s safe to say that most fusions are warriors, dragons are most xyz and synchro, Pendulum would probably be spellcasters, Links dominated by cyberse and probably fairys for ritual
@@polaroideternalhaven8671 I'd imagine there's also correlations like, say, WIND-Synchro (Stardust, Speedroid), DARK-Fusion (HERO, Predaplant, Chimeratech, Dark Magician...), Cyberse-Link (Code Talker), etc =P
This video is really well put together and very interesting. The visual appeal of adding graphs to showcase type and attribute combinations was great. Good stuff!
To simply say Holactie is the loneliest since it's the only Creator God is kind of a cop-out answer. I like the in-depth look at everything that went on in the vid instead of just giving us Holactie
@S V holactie is a real card in the OCG
It's not a "cop-out" answer, it's the objectively correct answer.
Finally your channel is getting the recognition it deserves
I can tell you you put a decent amount of work into this video, and for that, you have my respect. I'm subbing, man. You deserve it.
Your channel IS UNDERRATED! I had so much fun watching it. Excellent job, dude!
Like the first time today I've been glued to every word in a TH-cam video- and I've done nothing but watch youtube all day.
Great writing prevails once again!!
The pyromancer/spellcaster archetype could come with some powerful pyro monster summons for some much-needed pyro support. I'd love one like that.
Pyro-type is so woefully undersupported.
This is really an awesome video. It's crazy that even with 10k+ cards there are new attribute combos coming out so often
13:21 This is something I noticed for some monsters like machine, rock, and other mineral/artificial stuff: If it's "Alive" by some sort of magical means likes the Scrap archetype, they have it's type as something alive, like beast, dragon, etc. but if it's not alive, like some programable mech, it's a machine, like Cyber Dragon.
Wait scraps are magical, this entire time I thought they were just machines trying to pretend to be living things ~~ I got that impression from the scrap scarecrow, as the The scarecrow‘s job is to be as real looking as possible the rest of the scraps do the same~~
but I guess this technically doesn’t have to be true Since it’s only one card I based this thought on
But then what about raidraptors? Those are winged beasts but they're clearly just big mech birds.
@@DaShikuXI funny enough I have a theory for those specifically, The theory being they are actually war mech suits and the red Raptors true a parents are in their spell/trap artwork (specifically the glowing white bird that constantly appears) that being the truth forms
Dinomist? 🤔
@@empireyouth5791 They are just srap parts held together by magic, the typing might refer to the soul of the animal being used to hold all those scraps together, the ffects of "when destroyed get some scraps from the gy or deck, is just you recovering the trash left to infuse it with another being
I think they introduced wyrm because dragons are so popular that the density of dragon type was reaching critical point in which some crazy synergy could accidentally happen and it could have impacted future card designs.
It might be a fun exercise to deck build under a "what if", where you just replace all insances of "wyrm" with dragon, and all instances of "cyberse" with "machine" and see what broken combos can be made up.
I’ve always loved the Sea Serpent icon. Just a happy lil guy goin :D
This was a very informative watch actually. This must have taken a decent chunk of time to research, let alone edit a video on. Thank you for your service!
your spreadsheet is very epic, not even the yugioh wikia has one so clean and with the monsters and attributes so easily accessable and orderly, thanks!
I feel like fire fish could possibly fit some deep sea creatures, specially those that have bioluminescence.
Imagine angler fish with a literal lantern
However, it would probably be quickly filled with aquas (siphonophore lanterns and fireworks jellyfish) as that tends to happen
I kinda want to see an archetype with an aesthetic for a deep sea fireworks festival now, the art could be gorgeous.
I mean, unless I’m just completely missing something that already exists
There are so many cards and I’ve been out the loop long enough to be so s o lost
Unfortunately, anglerfish would more likely be classified as LIGHT. Still hoping for that FIRE Fish rep.
FIRE Fish would most likely be whatever lives next to deepsea volcanic vents.
@@OnEiNsAnEmOtHeRfUcKa Ooh, I love that idea!
@@OnEiNsAnEmOtHeRfUcKa or magma dwelling fish
just wanted to say how soothing your voice is - please consider an audiobook / sleepcast career
This is one of the most comprehensive video about yugioh i've ever seen. Great content.
This is very well done. 10/10 presentation
You seem like someone who got their degree in Biology and wanted to find a way to incorporate it into their niche hobby, and that's awesome. Subbing immediately.
I wasn't expecting this video to be outdated this soon since we just got Illusionist as a new type.
i enjoy every second of this video. Great video 👏
I think I just found a gem of a channel. Dude please keep making videos this was a good video.
This video gave me hella trey the explainer vibes, which I mean in the absolute best way possible, I’m definitely subbing
The art for older types is so simple and goofy, and then there's wyrm and cyberse showing gen z energy by being HD
great addition of the 3d element. it was really cool that you graphed it this way =)
Honestly, amazing work! Props for all the work put into this video
I still really wished that suships were fire fish or water pyro because for they were gonna use fire Aqua they could have used a less represented archetype to really show how strange they are supposed to be
This was fun to watch. Thanks for taking all the time to crunch this data and sharing it
What a great video this has to be my favorite Yu-Gi-Oh related video in along time so much attention to detail and clear amounts of research done
23:33 Fish and Sea Serpent almost don't exist 😭 They're the ones that i like the most, even the artwork is dope for Mermail Abyss for example
Great video btw
I'd have to say my favorite monster along these lines is Magikey Fiend - Transfurlmine. He's the only Fire Thunder monster in the game
And I would like to add that Thunder is insanely underrepresented as a type in general, making all Thunder monsters inherently lonely.
this is a really fun, well thought out and well realised video. the data aggregation and presentation are really on point fam
Fire Kraken was Fire Aqua
And there is a Gemini Crab that is a Fire Aqua
And how i discovered this is because Gunkan Suships were Fire Aquas
And looking back,
We couldve have a Fire Fish, with the Kraken and Crab, but alas they are Aquas, (which are Fire)
This was a really fun video to just hang out and listen in on while working. I popped off when you were discussing warriors, I actually homebrewed that D&D Warrior page example you showed so my hype spiked real quickly LOL. Great work on this!
A FIRE Fish monster finally exists: Fish Lamp!
Wyrm type basically represents the oriental viewpoint of dragon like creatures. For examples, yangzing, vw, swordsouls and tenyi are all inspired by chinese or japanese folklores, depicted as the manifestation of nature rather than those fire-breathing magic creatures we commonly see.
While this is true the main hypothesized reason of wyrm’s existence was to explore this while not making dragons and dragon related monsters too strong by giving it more support as dragons are undeniably one of the strongest supported archetypes. That is why most new dragon support cards are rare and archetype specific.
what a fantastic video!!! i had no idea there were that many machine monsters in the game omg
i know everyone talking about wyrms being the "dragons too good" type, but, with illusion being added soon id like to see more offshoot typing. like make phsycics more intune with machine support. fish and aqua are part of the same also and we have beast warrior and warrior and beasts all together already also .
Jinzo was released in an era that didn't have Psychic type monsters. With modern Jinzo monsters being retconned into Psychic type monsters.
Turned this on before bed. Passed out right away.
(*don't worry i rewatched it hahaha)
What a great original video idea ! Thank you for creating this
really loving the usage when talking about warrior, and the "warrior class of dungeon and dragons." fighter, your thinking of fighter, the page you pull up is a final fantasy 14 homebrew, whitch in and of itself has "warrior" as a fairly long running class.
The card that came to mind as pretty lonely is “Souleater” an Earth Fish type
Man this video would be really enjoyable with a little bit of maybe low volume background music. Still a great video and something I didn't even question before, keep it up
I had a lot of fun listening to this presentation of yours.
thank you for he chuckles.
Wow! I actually watched the entire video! Very informative and thanks for making this video!!🔥🔥🙏
Amazing video man! A good mix of educational stuff about creature design origins as well as a fun premise. Keep it up
"Mushroom man is a plant but not the sequel as he grew arms and became a warrior." 🤣
Really cool and insightful video, not something I was expecting tbh, also I'd like to add that as some people have already pointed out, a lot of types are created specifically just so other types aren't extremely overpowered while having the possibility of expanding the horizons of both archetypes and mechanics in yugioh. If all cyberse or psychic monsters were machines, machines would have been extremely overpowered maybe even close to dragon or warrior. There's also the fact that sometimes they'll have to make certain cards that would seem obvious in both type and attribute an odd mix between the two just so a certain archetype doesn't have an extremely overpowered card, an example of this would be mermail abyssteus, the best mermail support printed at that type be an aqua monster instead of a sea serpent to neuter the deck's synergy with Atlanteans. This can happen with text too, where they'll purposefuly make a card have a different name from the archetype so it's not as easily searchable or overpowered, another example being Luna Light Perfume in the lunalight archetype.
This is amazing! However, in data visualization there is almost no scenario where you want to use pie chart over a simple bar chart. Human mind is not made to deal with area and angle comparison easily, thus viewers will have difficulties to see if one attribute has more monsters than another if the difference is small and they need to read the numbers
I think there's some potential for a "Lava Fish" archetype of Fire attribute Fish monsters. Like all their artwork shows them swimming in a volcano or something.
When I clicked the video, I was prepared to hear another sad story about Skull Dog Marron. Was not expecting such a detailed video about card types - great work!
PS: Just imagine a Fish type based archetype about oceanic creatures living either in a sea of lava or in a underwater city with floating rivers of magma. It would make such an unique and interesting concept!
I'd been interested in watching this video for a while, I just never got around to it. Not the methodology I was expecting, but an interesting one.
I actually like this video. Trivial or not. The literal conclusion is funny since the day i heard of golden flying fish, and how nice its effect actually is, i always wanted to make a deck with it, but there are no other light attribute fish monsters. At the same time, Fish types heavily rely on their attribute as well, so golden flying fish was really hard to incorporate in fish reliant decks due to having 1700 atk and NON-WATER. The idea instantly fell under as a result despite having such a powerful effect.
I love how there is only one FIRE Sea Serpent. It’s like they printed Lavalval Chain, assumed all other cards with that combination would be broken, and said “Never again”.
Watching this made me think of the 4 archetypes I made when I was in my young teens. The first one I made was for my brother, which was a mess of types and attributes forming a beatdown strategy with the common theme that they were fighters from across the timeline that were pulled through portals to fight together. The second was initially also for my brother but I claimed them as mine later; it was a mess of types with the dark attribute that all had effects that allowed them to attack their owner directly to grant massive effects and it's the one I'm most proud of. Next was an antogonist archetype to my first one, where it was a series of fiend type monsters with various attributes that were also pulled through time, except they were forced to work together by their tyrant boss card and relied on destroying enemy monsters to feed off of their corpses. The final was an antogonist archetype to the second archetype that used a strong toolbox of lockdown mechanics from mostly sea-serpents of various attributes to drown them
Now I have the urge to recreate them for a few reasons. Firstly, the first archetype could have all of it's typing mess cleaned up now that I remember that Beast-Warrior is actually a type. Second, a lot of the cards I use are archtype-specific reflavourings of pre-existing cards, such as "X Piece Golem"s, "Double Cyclone", and "Magic Cylinder". Limiting myself to 20-30 cards per archetype instead of 70+ could really help to highlight the most important cards and strategies. Third, I feel like the cards are far too splashable if they were real - most of the monster cards from my last deck would be banned if they really existed because they're floodgates that completely stop specific actions with easy methods of recovering them. I'm quite excited to see how I fix these
Have you ever made your own fake archetype? What was it like? Does it follow the trends of official card in type and attribute?
Dude you put so much work on this video I love it 😀
Thanks !
If you included Rush Duel cards you should also at least mention: Celestial Warrior, Cyborg, High Dragon, Magical Knight and Omega Psychic
Those technically "don't count" by way of being *intentionally* one-of-a-kind, a-la Horakthy.
@@OnEiNsAnEmOtHeRfUcKa so it’s not a creature description rather it is an additional descriptor of non-specificity Subtype ~~ like flip, toon, Spirit,Union, tuner, Gemini, pendulum etc.~~
I thought at first that this video discusses the loneliest monster by card art and lore.
This is the third time My subscription to this Channel was removed. Im mad now, Cuz you deserve to be a bit more famous!