If anyone is trying this build, please consider Melee Afflictions. Heavy attacks on these Nikanas will lift enemies and afflict one Slash proc guaranteed, which means Afflictions adds 6 more, for 7 total Slash procs that came from an Orange or Red Crit. This, of course, means insane amounts of damage. And no need for Galv Elementalist, because the Slash proc is guaranteed (and the regular mod gives 90% instead of 80%, not that it really matter). With this, you do not need Glad Might so, just like MC said, use Spring-Loaded Blade instead. Also, if you don't care about the Attack Speed the Pennant gives you, use the Azothane instead. That weapon is insane!
Pennant has my favourite weapon design in the game. It's like they said, you know whats better than a big nikana? A big nikana with a railjack engine at the back. Anyways great video as always. Have a good day.
As others have said, Melee Afflictions is the number 1 arcane to run on heavy attack heavy nikanas. It's prerequisite can be satisfied in 1 attack and also triggers on the same attack. Heavy Nikanas lift on heavy attacks, as well as slash proc, so every heavy attack applies 7 stacks of slash. This also works on tonfas and scythes.
Kullervo makes a nice combo with Pennant. His 1 will trigger Pennants passive for attack speed and if you have Melee Exposure for melee corrosive since his 1 is both ability AND heavy attack it triggers the melee arcane. Plus the critical chance from 1s ability you may opt to use Galvanized Steel for the critical damage rather than Sacrificial Steel.
Pennant's also great for Tennokai builds, you'll get the free heavies to stack up the passive to make light attacks faster, which in turn builds up to your free heavies faster. Love it paired with Discipline's Merit for the consistent Tennokai and Melee Afflictions for the arcane.
Base elementalist ould have been a better call on this one, since the pennant just doesn't have enough status chance to really warrants it tbh, you'd get more from the super fast wind up of silliness
I'll take a bunch of extra crit damage over 55% extra crit chance, especially for a lot less capacity because then you don't need to use either sacrificial mod.
What makes you think it's only 55% extra crit chance? The two sacrificial mods together get you 275% crit chance. x2 for heavy attacks and this is a heavy build, so that's 550% extra crit chance. The Pennant has a 32% base crit chance, so with this combo, heavy attacks are gonna have a 209.6% crit chance. Galvanized Steel gives you 110% crit chance. x2 for heavy, so 220%. The Pennants 32% chance plus 220% crit chance and you have a crit chance of 102.4% on heavy attacks. In this set-up, you literally get more than double the final crit chance out of the Sacrificial Set compared to Galvanized Steel. On average, you're gonna get yellow crits on Galvanized and orange crits on Sacrificial. The Pennant has a heavy attack damage of 1200 and a base crit modifier of 2.40x and we're also running Gladiator Might for another 60% crit damage and Amalgam Organ Shatter for 84% crit damage. At maximum stacks, a heavy attack with Galvanized is gonna deal 1200 damage x (2.4 x 1+264%) = 1200 x (8.736) = 10483.2 damage. A heavy attack with the full Sac Steel bonus is gonna deal 1200 x [1+2 x (2.4 x 1+145% -1)] = 1200 x [1+ 2 x 5.88-1] = 1200 x [1+2x4.88] = 1200 x (10.76) = 12.912 In other words, as long as you have at least some extra crit damage on your build, pushing the Pennant into guaranteed orange crits is actually more valuable than the added crit from Galvanized Steel because orange crits cause the crit bonus to be applied twice. Your main argument should be that it's a waste of a mod slot since Sac Pressure is kinda shit. Though then again, there's an argument to be made to just skip on Sac Pressure, since you're still sitting at like 170% crit chance with just Sac Steel, plus another like 15% or so final crit chance from Gladiator Might combined with your initial combo set-up from Galvanized Reflex so you'll still be orange critting on almost every heavy without the sacrificial set bonus boost, so you can then still fit in CO and run a primer.
He didn’t though. He brought it up briefly and said he prefers the extra large amount of crit chance over the extra crit damage. Which I personally agree with him with the exception of builds that specifically utilize blood rush in a light attack build.
@@zaburinoakashi It is absolutely uncontested as a replacement for Gald Might, yes but with an Asterisk. You can't run it AND Sac Steel, and for Heavy spam builds, 550% CC wins over 120% if you use any form of external CD like Tenacious Bond or Archon Shard. Even without them, it is close enough to be largely a matter of preference. For combo building light attacks (with Blood Rush), it's an easy slot in, but for heavy spam it's different.
This thing remains my most devastating melee weapon, which is good because I did a lot of grinding for it (I had 13 Quellors before I had a Pennant blueprint). I workshopped the new Galv mods for it with mixed results. The Reflex is a nice alternative to Corrupt Charge, but the Elementalist is a bit more situational and I didn't find the extra status damage was necessarily worth getting rid of the Primed Fever Strike I had on my heavy build, at least at the high end of Steel Path.
A few things: - Galvanized Steel will give you higher crit damage than Sacrificial, which ultimately will let you deal more damage even without the Orange Crits. You can drop the Gladiator mod or Organ Shatter for more Range or Corrupt Charge for reaching 6x. - Use Focus Radon / Energy to reach 90% Efficiency for spamming the 5/6x multiplier over and over again. - Arcane Afflictions will inflict 7 total Slash ticks on enemies, which is guaranteed to kill pretty much anything in one hit, even without ramp-up.
You'd be getting a lot more milage out of investing in the crit damage a bit more. If you use gavanized steel with primed pressure point, the damage gets to be absolutely stupid levels even in acolytes. Additionally, using regular elementalist and organ shatter gets you a much harder bleed proc without compromising your heavy wind up speed. Since pennant's bleed proc is *forced* on heavy attack, you're getting nothing but a damage increase at actually no compromise with this change alone. If you're that worried about your crit chance between the different steel mods, you can swap out gladiator might for blood rush and you'll still see red crits easily hitting in the millions.
Oh, will you accept some advice from a dedicated pennant user? The reason you're not one shotting (one whacking?) acolytes is the damage before crit multipliers. Now that acolytes don't have elemenal weakness, primed fever strike plus whatever 90 mod you're in the mood for does the job. Most of the time, the only reason I hit acolytes a second time is that it's a bit faster than letting the slash tick all the way through. And aftertryingit for a while, I quickly realised that I prefer Melee Elemenalist to Galvanised Elemenalist on the pennant. I figure I don't need status chance as the elements are just there to make the initial hit bigger, and status chance doesn't help when the slash is force proc'd. But the heavy attack wind up speed on Melee Elemenalist and Killing Blow let's me drop Amalgam Organ Shatter for the regular one, and get the higher crit damage.
you can add radiation to Harold for priming for CO effects with one melee mod, also heat, in this case youre not using CO, but youre have missing potential on the good boy
Setups like this make me wish we had a mod or arcane for increased follow through. Like, we have melee influence nuking rooms. Is it too much to ask that we can mod for our melee weapons to hit like they used to in the before time?
Could you take a look at the prisma Skana, since it just got a really cool new skin? Also as for galvanized steel vs sacrificial steel. Sacrificial steel in your final build's crit chance multiplies your damage by over 12x. Galvanized steel would multiply it by 7x. This would however make it so you could replace sacrificial pressure for condition overload, allowing for much higher potential damage if harold does his job. Also with galvanized steel you could run melee duplicate reliably.
Try replacing gladiator with a focus mod, then you'll do 5x combo hits on all hits, even with faster weapons. This works even better on incarnon melees with initial combo like the ceramic dagger
One annoying drawback to its unique trait is that DOT kills do not count, you have to kill enemy with upfront damage. Otherwise it is solid big *clem* nikana.
They dont differ that much in stats, Azothane was better with building the combo with light attacks due to better attack speed before using but since we have galv reflex its a non-issue now. Tatsu prime should work the same too.
Regular elemtalist is better on pennant bec it has only 10% status and you can use regular organ shatter instead of amalgam to save on points and get 5% crit since regular elemtalist gives wind up speeed
Haaank! You need to put in Arcane Affliction for bonus slash procs on lifted enemies, the heavy lifts enemies anyway and gives you 1.7mln damage slash procs on 0 combo. It's also not a heavy only weapon, 4 hit tennokai will let you spam heavies every 2s for free at 12 combo once it ramps up, it makes base combo mods useless! Haaaank! The Pennant gang in the comments seems to agree the build in the video lacks the Krabby Patty secret formula.
As everyone else, im SHOCKED you missed melee afflictions, which literally makes this setup do 7x the damage. Also, on some setups, galva steel would be better, if you can get crit chance from any other source, the 120% crit dmg (!) is so strong, and a much harder to come by stat. I see this video getting remade really soon already lol.
Farm for this thing is kinda ridiculous spend 2 or 4 days farming for it not a single part was dropping for me so I said screw it and just straight up bought it.
I see your logic with the 2 sacrifical mods however the galvanized crit chance mod is still better because if you're talking priming most people will end up using condition overload for the massive amount of stacked damage you come out with which ends up being worth more than sacrificial pressure and also the galvanized crit chance mod while being 220% on a heavy attack you gotta take the crit damage you get from both amalgam organ shatter and the galvanized mod which is a nasty bit of crit multi and also using the galvanized mod results in more flexibility with the setup which most will opt for the bane mod for even more damage TLDR: the sacrificial setup is good but the galvanized mod will work just as good if not better because of bane mods and condition overload if you go the route of priming
Melee Afflictions! FFS. Instead of one forced slash proc, you'd get *seven*! And four on Acolytes, killing them much, much faster than what you were doing here. MA would take this tepid (albeit formerly staple) build into something only exceeded by a Melee Influence build. With Melee Afflictions, this build can kill level 200 SP heavy gunners with one attack. From a cold start, no priming, no wind up. The arcane is also useful at non-max rank, and also incredibly easy to farm. So there's really no reason to not be using it here.
try syam with new galvanized mods and melee influence on the heavy attack projectile that has insane range. Also obligatory day 92823023236075 of asking for Tenet flux rifle, kuva quartakk and nagantaka prime
Melee Afflictions make it fire-and-forget
If anyone is trying this build, please consider Melee Afflictions. Heavy attacks on these Nikanas will lift enemies and afflict one Slash proc guaranteed, which means Afflictions adds 6 more, for 7 total Slash procs that came from an Orange or Red Crit. This, of course, means insane amounts of damage. And no need for Galv Elementalist, because the Slash proc is guaranteed (and the regular mod gives 90% instead of 80%, not that it really matter).
With this, you do not need Glad Might so, just like MC said, use Spring-Loaded Blade instead. Also, if you don't care about the Attack Speed the Pennant gives you, use the Azothane instead. That weapon is insane!
I second your opinion on the azothane. Once you go azothane, you dont go back
I decided to try out affliction and for some reason I get 13 slash procs which is hilarious. The passive also works well with disciplines merit.
Please take a look at Syam again. With the new galvanized mods and elemental rework, you can get a really silly heavy attack build.
I have a syam riven, what should i roll for?
@@cavemanpretzel9520same things as usual, but if ya get any heavy attack ones is p good too
gas and electricity with influence, chef's kiss
@@cavemanpretzel9520 critical damage/chance heavy attack efficiency/wind-up speed or damage are all good.
@@Asterionfu I mix it up with blast some times.
Melee Afflictions breaks two handed nikanas, the forced slash proc and lift makes every heavy attack apply 7 forced slash procs.
I always get 13 so I assume it always procs twice as 1 + 6 + 6
Pennant has my favourite weapon design in the game. It's like they said, you know whats better than a big nikana? A big nikana with a railjack engine at the back. Anyways great video as always. Have a good day.
YES bro its like the rocket powered greatsword from monster hunter world rockets just make everything cooler
you said glavies an there was an audible ding in my head
Melee affliction is the only arcane choice
As others have said, Melee Afflictions is the number 1 arcane to run on heavy attack heavy nikanas. It's prerequisite can be satisfied in 1 attack and also triggers on the same attack. Heavy Nikanas lift on heavy attacks, as well as slash proc, so every heavy attack applies 7 stacks of slash. This also works on tonfas and scythes.
Kullervo makes a nice combo with Pennant. His 1 will trigger Pennants passive for attack speed and if you have Melee Exposure for melee corrosive since his 1 is both ability AND heavy attack it triggers the melee arcane. Plus the critical chance from 1s ability you may opt to use Galvanized Steel for the critical damage rather than Sacrificial Steel.
Pennant's also great for Tennokai builds, you'll get the free heavies to stack up the passive to make light attacks faster, which in turn builds up to your free heavies faster. Love it paired with Discipline's Merit for the consistent Tennokai and Melee Afflictions for the arcane.
Ah yes, a build video about my favorite melee weapon in the game that will help me break through my limits. I sincerely thank you for the video.
Base elementalist ould have been a better call on this one, since the pennant just doesn't have enough status chance to really warrants it tbh, you'd get more from the super fast wind up of silliness
Yay now I want to pull out my own pennant. Thank you internet man.
Such a swing animation and heavy attack build just screams for kullervo's helminth.
0:27 I got my Pennant from completing the Railjack star chart.
Normal elementalist is much better because it has heavy attack speed on it
Normal elementalist is for heavy attack setups, Galv is for light attacks spreading dots and status
@@souleater4242564kodd yeah but this is a heavy attack build that relies on a force proc so those points dont make sense
It's fine for the Pennant since the heavy attack wind up speed are very short anyway.
I'll take a bunch of extra crit damage over 55% extra crit chance, especially for a lot less capacity because then you don't need to use either sacrificial mod.
What makes you think it's only 55% extra crit chance?
The two sacrificial mods together get you 275% crit chance. x2 for heavy attacks and this is a heavy build, so that's 550% extra crit chance. The Pennant has a 32% base crit chance, so with this combo, heavy attacks are gonna have a 209.6% crit chance.
Galvanized Steel gives you 110% crit chance. x2 for heavy, so 220%. The Pennants 32% chance plus 220% crit chance and you have a crit chance of 102.4% on heavy attacks.
In this set-up, you literally get more than double the final crit chance out of the Sacrificial Set compared to Galvanized Steel.
On average, you're gonna get yellow crits on Galvanized and orange crits on Sacrificial.
The Pennant has a heavy attack damage of 1200 and a base crit modifier of 2.40x and we're also running Gladiator Might for another 60% crit damage and Amalgam Organ Shatter for 84% crit damage.
At maximum stacks, a heavy attack with Galvanized is gonna deal 1200 damage x (2.4 x 1+264%) = 1200 x (8.736) = 10483.2 damage.
A heavy attack with the full Sac Steel bonus is gonna deal 1200 x [1+2 x (2.4 x 1+145% -1)] = 1200 x [1+ 2 x 5.88-1] = 1200 x [1+2x4.88] = 1200 x (10.76) = 12.912
In other words, as long as you have at least some extra crit damage on your build, pushing the Pennant into guaranteed orange crits is actually more valuable than the added crit from Galvanized Steel because orange crits cause the crit bonus to be applied twice.
Your main argument should be that it's a waste of a mod slot since Sac Pressure is kinda shit. Though then again, there's an argument to be made to just skip on Sac Pressure, since you're still sitting at like 170% crit chance with just Sac Steel, plus another like 15% or so final crit chance from Gladiator Might combined with your initial combo set-up from Galvanized Reflex so you'll still be orange critting on almost every heavy without the sacrificial set bonus boost, so you can then still fit in CO and run a primer.
@@darthplagueis13 You're right, I totally forgot about the x2 for heavy being on the sac set too.
Kullervo: I need this!
i use incarnon ceramic dagger on mine. ...hes a monster
Love your videos! Can you do [Vitrica] next Pls?
Ohhh havent used that one in games! Surely the new mods can push it a lot further than before!
The Edun actually hits pretty hard now with the new galv mods and melee animosity
Bro casually overlooked Galv steel's whopping 120% crit damage.
He didn’t though. He brought it up briefly and said he prefers the extra large amount of crit chance over the extra crit damage.
Which I personally agree with him with the exception of builds that specifically utilize blood rush in a light attack build.
@@BamaMophi but the crit that we get from Galv Steel is 2x on heavy so more than enough to offset the gladiator. WAY WAY MORE.
@@zaburinoakashi It is absolutely uncontested as a replacement for Gald Might, yes but with an Asterisk. You can't run it AND Sac Steel, and for Heavy spam builds, 550% CC wins over 120% if you use any form of external CD like Tenacious Bond or Archon Shard. Even without them, it is close enough to be largely a matter of preference. For combo building light attacks (with Blood Rush), it's an easy slot in, but for heavy spam it's different.
Yeah, I'll use galv steel more than sac steel especially with wrathful advance builds (then organ shatter for crit damage stacking)
This thing remains my most devastating melee weapon, which is good because I did a lot of grinding for it (I had 13 Quellors before I had a Pennant blueprint). I workshopped the new Galv mods for it with mixed results. The Reflex is a nice alternative to Corrupt Charge, but the Elementalist is a bit more situational and I didn't find the extra status damage was necessarily worth getting rid of the Primed Fever Strike I had on my heavy build, at least at the high end of Steel Path.
Melee Affliction would absolutely get faster kills by multiplying the forced slash procs.
A few things:
- Galvanized Steel will give you higher crit damage than Sacrificial, which ultimately will let you deal more damage even without the Orange Crits. You can drop the Gladiator mod or Organ Shatter for more Range or Corrupt Charge for reaching 6x.
- Use Focus Radon / Energy to reach 90% Efficiency for spamming the 5/6x multiplier over and over again.
- Arcane Afflictions will inflict 7 total Slash ticks on enemies, which is guaranteed to kill pretty much anything in one hit, even without ramp-up.
You'd be getting a lot more milage out of investing in the crit damage a bit more. If you use gavanized steel with primed pressure point, the damage gets to be absolutely stupid levels even in acolytes. Additionally, using regular elementalist and organ shatter gets you a much harder bleed proc without compromising your heavy wind up speed. Since pennant's bleed proc is *forced* on heavy attack, you're getting nothing but a damage increase at actually no compromise with this change alone. If you're that worried about your crit chance between the different steel mods, you can swap out gladiator might for blood rush and you'll still see red crits easily hitting in the millions.
Ah, the pennant. The moment I saw Galvanised Reflex I knew it was going in my pennants (I have 2 to make modding and configs eaiser.)
Yes galvanized reflex is indeed really good for glaives!
Oh, will you accept some advice from a dedicated pennant user? The reason you're not one shotting (one whacking?) acolytes is the damage before crit multipliers. Now that acolytes don't have elemenal weakness, primed fever strike plus whatever 90 mod you're in the mood for does the job. Most of the time, the only reason I hit acolytes a second time is that it's a bit faster than letting the slash tick all the way through.
And aftertryingit for a while, I quickly realised that I prefer Melee Elemenalist to Galvanised Elemenalist on the pennant. I figure I don't need status chance as the elements are just there to make the initial hit bigger, and status chance doesn't help when the slash is force proc'd. But the heavy attack wind up speed on Melee Elemenalist and Killing Blow let's me drop Amalgam Organ Shatter for the regular one, and get the higher crit damage.
literally just finished building this thing after letting the BP sit in my foundry for months, crazy coincidence :D
Melee afflictions!!
can you update the paracesis build pls, i just got it and i have no idea what to do with it after all the new changes
Beautiful build. All you need is the MIGHTY SEER for added power
I am always a fan of heavy attack builds, I tried it with hespar, and it is glorious
This with tatsu prime goes hard
This has been my go to melee ever since I rolled a 200% crit chance and +2m range riven for it. Wonder if we'll ever get a primed version.
you can add radiation to Harold for priming for CO effects with one melee mod, also heat, in this case youre not using CO, but youre have missing potential on the good boy
With the heavy attack force procing slash and knock up it should be melee afflictions for oneshot damage
I made a Nikana zaw that gets millions of damage per slash tick, I highly recommend it because on boss enemies you can only stack 1 or 4 slash procs
Mate, I just put this in Kullervo's hands and everything evaporated, what have you done XD
Setups like this make me wish we had a mod or arcane for increased follow through. Like, we have melee influence nuking rooms. Is it too much to ask that we can mod for our melee weapons to hit like they used to in the before time?
How about taking a look at the euphona prime? Its fun to use but the ammo economy and the reload can be really annoying
I would personally slot in Condition Overload instead of Primed Reach, as I would take extra damage over longer Range
Harmony is right there man
Would you be able to do vitrica next?
Please look at Tenet Agendus with magnetic. Galvanized Reflex made it my new favorite melee.
Could you take a look at the prisma Skana, since it just got a really cool new skin?
Also as for galvanized steel vs sacrificial steel. Sacrificial steel in your final build's crit chance multiplies your damage by over 12x. Galvanized steel would multiply it by 7x. This would however make it so you could replace sacrificial pressure for condition overload, allowing for much higher potential damage if harold does his job. Also with galvanized steel you could run melee duplicate reliably.
pennant spotted
this thing is my babygirl and i will 100% be stealing this build thank you
How about doing one of these on the Hate with its new Nightwave augment mod?
bro wake up mc just posted
Try replacing gladiator with a focus mod, then you'll do 5x combo hits on all hits, even with faster weapons. This works even better on incarnon melees with initial combo like the ceramic dagger
How about a galvanized KULSTAR
you could go with melee afflictions, since tehheavy lifts enemies it would work wouln't it?
Can you do an updated vasto prime build pls?
Why not animosity? Also corrupt with gav reflex gives like 7x base always.
One annoying drawback to its unique trait is that DOT kills do not count, you have to kill enemy with upfront damage. Otherwise it is solid big *clem* nikana.
If you want absurd slash procs, verdilac is top choice, along with Karyst Prime
So how is it when you put a forma on a weapon and it goes to unranked you still have 70 mod points?
Forced slash proc with the burning hate mod, since the Hate already has some hurty slash on heavy attacks. Just need primer like Harold or helstrum.
How about the azothane?
They dont differ that much in stats, Azothane was better with building the combo with light attacks due to better attack speed before using but since we have galv reflex its a non-issue now. Tatsu prime should work the same too.
can i get a big boy speed setup? Something like the tipedo or prisma obex built for speed and status
Sup
Sup
Hmm galv reflex with zenistar Hmm yes disc
please do updated big boy shockwave setup with syam next
Melee affliction?
do a Zenistar video with the new Galvanized Reflex that gives 80 initial combo counter
Just saying, galvanized reflex on zenistar should be nostalgic if it works properly
Regular elemtalist is better on pennant bec it has only 10% status and you can use regular organ shatter instead of amalgam to save on points and get 5% crit since regular elemtalist gives wind up speeed
Galvanized orvius
Haaank! You need to put in Arcane Affliction for bonus slash procs on lifted enemies, the heavy lifts enemies anyway and gives you 1.7mln damage slash procs on 0 combo. It's also not a heavy only weapon, 4 hit tennokai will let you spam heavies every 2s for free at 12 combo once it ramps up, it makes base combo mods useless! Haaaank!
The Pennant gang in the comments seems to agree the build in the video lacks the Krabby Patty secret formula.
Oh boy, oh boy. Time to grind some Arbitrations for a bit/a while/a whole day.
As everyone else, im SHOCKED you missed melee afflictions, which literally makes this setup do 7x the damage. Also, on some setups, galva steel would be better, if you can get crit chance from any other source, the 120% crit dmg (!) is so strong, and a much harder to come by stat. I see this video getting remade really soon already lol.
Now do a 3rd.Sampotes slam build with galvanized reflex
Very nice
Not using Melee Afflictions on this is a crime...
Tenora Prime pleeeeease, would make my day(just had surgery)
Oh man think of that set up on the azothane. Just think about it people. I'm just saying.
yayyyy
Farm for this thing is kinda ridiculous spend 2 or 4 days farming for it not a single part was dropping for me so I said screw it and just straight up bought it.
I see your logic with the 2 sacrifical mods however the galvanized crit chance mod is still better because if you're talking priming most people will end up using condition overload for the massive amount of stacked damage you come out with which ends up being worth more than sacrificial pressure and also the galvanized crit chance mod while being 220% on a heavy attack you gotta take the crit damage you get from both amalgam organ shatter and the galvanized mod which is a nasty bit of crit multi and also using the galvanized mod results in more flexibility with the setup which most will opt for the bane mod for even more damage
TLDR: the sacrificial setup is good but the galvanized mod will work just as good if not better because of bane mods and condition overload if you go the route of priming
Run afflictions then they will fly with MEGA SLASH DAMAGE
Galvanised steel is good alongside blood rush instead of a crit damage mod. It's not for heavy attack builds.
this weapon has too little of a drop chance from fleet commanders.
Where are your credits mr youtubeman? :D
Melee Afflictions! FFS. Instead of one forced slash proc, you'd get *seven*! And four on Acolytes, killing them much, much faster than what you were doing here. MA would take this tepid (albeit formerly staple) build into something only exceeded by a Melee Influence build. With Melee Afflictions, this build can kill level 200 SP heavy gunners with one attack. From a cold start, no priming, no wind up.
The arcane is also useful at non-max rank, and also incredibly easy to farm. So there's really no reason to not be using it here.
I have a hard time chosing between galvanized steel and sacrificial steel.
Day 12 of asking for Cinta/Daikyu build
and.... azothane? 😂
I still really hate the stance and the heavy looks so stupid
Tenet Livia is better.
try syam with new galvanized mods and melee influence on the heavy attack projectile that has insane range. Also obligatory day 92823023236075 of asking for Tenet flux rifle, kuva quartakk and nagantaka prime