Build a beautiful 3D open world in 5 minutes | Unity
ฝัง
- เผยแพร่เมื่อ 31 พ.ค. 2024
- Let's make a beautiful open world in just 5 minutes! In this tutorial, we make a 3D world in Unity from scratch using the built-in terrain system.
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Unity Asset Store Links:
Modular First Person Controller: assetstore.unity.com/packages...
Lowpoly Environment - Nature Pack Free: assetstore.unity.com/packages...
Fantasy Skybox FREE: assetstore.unity.com/packages...
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Project Files: github.com/spaderdabomb/Beaut...
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Patreon: / spaderdabomb
Subscribe: / @spaderdabomb
Join our Discord: / discord
Twitter: / spaderdabomb
Twitch: / spaderdabomb
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Chapters:
0:00 Intro
0:33 Terrain setup
1:40 Textures and grass
2:40 Lighting and effects
3:27 Trees and objects
5:32 Final project
5:42 Outro
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Want to support me a little? Wishlist Zen Fisher, a game I'm developing on steam! store.steampowered.com/app/2552170/Zen_Fisher/
you ever play runescape once upon a time? you like runecrafting?
@@Fivestar5000 lmao yeah, I still play OSRS sometimes =p
My unity takes 10mins to open
😂😂😂
One time, mine took 30 minutes to open
1 hour in 4gb ram
Cuz it's very buggy and slow. Unity used to crash 24/7 on 2019 and 2020 and 2021
Yes, and it reminds me when as a kid I used to load a tape on my Commodore 64. It's honestly embarassing it happens in 21st century!
I swear 5 min vids like this teach me so much more than 4 years of my game design course.. So much value
Not even close. This is the first 5 minutes of class.
In my 2nd year and I gotta agree, but this is just game development, and we go through all this in literally like 20 mins then move on to the next topic. Thats why im watching this vid rn
@@thepsychicpeach8425 this does not sound like a good program. There are not many. You know what, you guys are right. Most programs are taught by amateurs who have not watched these TH-cam videos.
This blew me away. I thought it would just be a timelapse but this was actually real time and super dense with useful tips. Love it.
The idea is to show every part of how I build up the world without skipping any steps, but there are parts where I obviously speed up the texturing/terrain painting from real-time
I've been using unity for 2 years. And I didn't even you could displace trees like this amazing tutorial
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
Hell, even after 5 or 10 years or 50+ years you'll still discover stuff and learn new things: Unity is a huge product built by thousands of devs at more than one company (yep, they collab with other companies and adopt 3rd party tech), so don't feel bad! I've been in the industry for nigh on 17 years and I think I still spend most of my "free" time learning new stuff -- lately it's been a lot of SideFx Houdini + Unity integration and procedural content stuff ...
Unity is full of rich secrets ... for example, did you know that tags and layers are actually _very_ powerful and kind of necessary for big games? A tag doesn't have to be a simple string, they can be nested/grouped. You simply use the "/" char to make sub-categories like:
"Car/Engine", "Car/Wheels", "Car/Chassis", "Car/Default" ... or "Gun/Magazine" and "Gun/Optics" and so forth ...
Also, you can duplicate an object say 100 times and you have 100 copies all in exactly the same position, right? You can spread them out with "placement expressions" right in the transform X, Y, Z fields in inspectors! It supports spacing/spreading them out, even stuff like math equations ... so you can use trigonometry and place objects with a sine wave 〰️ ... duplicate a bunch of cubes or spheres and try writing R(0, 10) or L(0, 5) into a field for an X, Y or Z value 😮
Okay that was actually an amazing video. Straight to the point, quick and simple, easy to follow, lots of experience in a few minutes, very well done
i agree
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational.
that was kind of random
@@user-tu7ug2kx7t
Of every tutorial I’ve ever taken for every game engine, I’ve only been able to follow yours to completion. Too many tutorials get too complicated. You kept it short sweet and to the point. I appreciate that! Earned a sub from this girl here! On to the next!
bro i cant believe you havent blown up, this is one of if not the MOST helpful and straight to the point tutorial ive ever seen
Just starting this channel out! Will definitely be posting a lot more tutorials in the coming weeks
Exactly, one of the best, most no-nonsense, straight to the point videos I've seen
@@spaderdabomb dropping a comment to say I liked the vid, and you got a sub from me by it...looking forward to future content...Keep creating...~~Just me, RD
Normally, it would have taken me a YEAR to build a scene like this. No one else explains it so well. Usually, when I click and drag any kind of terrain height, I get mountains that go to the clouds and I have to fix each one to look natural.
Exactly why I made this tutorial, terrain manipulation is often taught/learned wrong. Taking a coarse pass then finer passes tends to produce much better terrain :)
out of all the tutorials on terrain i've seen this one is the best for simplicity and speed
holy shit, finally a tutorial that is actually good and straight to the point. glad I found you because I've been struggling so hard with this step but all the tutorials I found were so unnecessary bloated. keep it up!
Wow you’ve done what 5 hour tutorials do in 5 mins, this is so helpful 👏
This was an absolutely incredible video! You deserve so much more subs!
Dude this is hands down the best tuorial I've watched!
Man......Your work is awesome. I Loved the tutorial. Many Unity teachers make us lose time...yo go strait to the point...Tks bro...
Great video I spent 2 days trying to find out how to do stuff since i'm new to unity and this is the only one i understood and its not boring like almost every other video.
Damn, nice formatting! I had the info I needed at 1:20, no time wasted on redundant info - great video!
This is a game changer, I was manually putting individual tiles object until I chanced upon this!
Super amazing tutorial man, I am new to 3d environments and didn't know where to start but now I do, thanks to u
Dayum, so many tips in so little time! Keep up the good work! 😊
Was trying to get into unity development and this helped me grasp lots of great concepts! I'm so far away from being able to make a full game but I'm now building a world that's moon themed. Really good video.
Awesome! Building games is extremely hard, don't let anybody tell you otherwise. Worth it though!
Very cool tutorial, would be great to add a little variance to the prefabs when placing (rotation, size etc). Going to give this a go thanks!
literally the best tutorial ive ever seen!
im trying to make games but i did no research so i quickly realized my mistake, so i started watching tutorials like these and i can actually help my team out instead of being just the idea maker for me and my friends. but this tutorial did help a lot.😁
That was awesome! Thank you. So well done. A great way to start the game dev learning journey.
your not a human. dude thta really awesome, its easy to understand
Very nice! I've been using Procedural Worlds Gaia for a new project. I didn't realise there was so much already built in to Unity.
Thank you for making such a easy to follow video!
Tis helped me out a lot.
Hit subscribe two minutes in. This is a freaking amazing format
Amazing work! Thank you for sharing.
I’m officially teasing part 2 of this tutorial series! What do you guys want me to cover in future videos?
Occlusion Culling :)
how to make grass move when touch.....will be helpful:)
water!! i guess, its one of the most important features.
@@dunko302 part 2 is out and I included water! check the channel =p
bro modular first person controller is a time saver thanks for the info
Incredible tutorial thanks!
this is crazy simple and good!
omg???? THANK YOU!!! I hate building terrain since it always felt so hard, now thanks to you, I have everything in like one hour (yeah I do still play a bit with it but it is way easier) and also the player controller saved me a lot of work. Thanks!
np =)
Amazing tutorial! Ty soo much
Great video, love it.
For all people that feel throw the terrain when start playing, just remove the firstpersoncontroller und add it again. it will work then
Impressive 🔥
Thank you!
This was awesome!
amaging work bro, Really helpful video
wow, you're a hidden gem dude
Amazing..thank u
Very cool. Thanks for the tut.
That was awesome! Thank you very much!
It was interesting to see how everything came together. On the other hand following your steps was almost impossible. Never in my life have I ever needed another person watching the same video over & over to explain where and what to click and still being as confused and lost. A few times you would say one thing but on the program it would show something else. Remind me never to ask you for directions. 😂😂
i saw this video and thought hey this could help me make my game and honestly, it has so far but i am still learning the brush to get the first zone good i dont know if i will do it where it is more flatter and less hills or more hills but thank you for this video it has helped me
this was suprisingly a lot easier than i thought
Hey thank you, this was fun! Took a bit longer, but that's mostly because of loading time. Was fun to do :)
U saved my life bro, thanks a lot!
Cool quick vid bro
This was spectacular dude. Wow. You simplified so much for me just now in 5 mins
Thanks a lot, beginner, you help me a lot ;) Great work.
That was amazing
Thank you for the video man.
Omg subscribed, time to start using unity
Took me 48 minutes, but I got it! thank you!
i love this video! very helpful for me, because i don’t make games that look like this. i make retro 2.5D games. i wanna make a game using this tutorial, but id feel like an imposter because i didn’t model my own stuff
great video
holly you just saved me so much time
Thank you very much!
Amazing.
Amazing video! helped me a lot to make a game. thanks a lot and much support..
love the of the trees beanie
My favorite comment ❤️
Thank you for this. I have been waiting for a lowpoly tutorial that uses dimple assets. Will be using this to create my new world
That low poly nature pack is awesome for getting open world projects started, GL!
Subbed! Thankyou so much 🤘😁
Amazing! This asset pack is for those who wants to create an anime style game
Amazing
love it😀
I genuinly beleived that the terrain tool only gives bad results, this video changed my mind
Wow!
best video ever!!!
this is gonna help me make my MMORPG
cool video)
Instantly subbed. This format is gold.
The best use for this asset pack Is using bloom post processing you will have totally different result since the rocks and trees has an emission which seems to be more cool like a fantasy effect
Great tip, I’ll have to play around with that!
Thanks. I'm just beginning to use this software and have never done graphic arts before. At least, I can review this over and over to learn how you did it. Thanks again.
good stuff
That was some condesend content my sir, took me some time to understand and do everything but I finished
thank you 🤜🤛👌
This was really nice, best tutorial I have found thanks.
Bro this a one of if not the easiest and most beautiful tutorials I have ever seen! Earned a sub
Society would be so advanced if every tutorial was like this
that was too good
Yo guys! If your trees are hanging above the ground, DONT PICK THE PT_Pine_Tree_03_green_Cut BUT THE PT_Pine_Tree_green !!!
It's probably a mistake in the video, as the cut tree is probably used when importing harvesting mechanics.
Peace !
Thank you man, hope you don't mind if I specifically mention you in part 3 when we fix this =)
@@spaderdabomb holy crap I did not see your answer ! Dude I'm IN THE VIDEO I LOVE IT! THANK YOU SO MUCH!
not sure what yall believe in just wanted yall to know Jesus loves yall if yall did not already know that come to Christ repent non denominational
Holy shit this is so good ..
Can anyone tell me why my lower left panel isn't showing grass or terrain, just like a generic brown earth and blue sky?? Everything up top looks good, but stuck at sampling the colors. They aren't there.
How can I overcame the use of "Nature/Soft Occlusion" shader warning?
Ahhh, thank you! I was looking for just this. I love the way you explain things, so easy to follow. Please make more! 🤟🏼🤟🏼🤟🏼
Part 2 dropping today!
Can you please help Unity keeps telling me LOD groups are not supported. I tried removing the LOD group but that doesn't work. However if I place the prefab in my hierarchy I am able to place it on the terrain although using that method would take horrendously long
Never knew outro also exist!
epic
Thank you. Can you make more short videos like this please?
For sure! Working on some now =)
Amazing!!!!!!1 ,TYSM!!!!!!!!!11!!
np =)
i'll never do it but it was nice to see
Are the tree leaves polygons or uses shaders to save resources
Im speechless defo gonna watch this 1000000 times and add it to my game thanks A LOT
hi, when i place the rocks they are allot smaller then yours, i think it might be coz only the top is showing but i can't see anywhere to move there position and adjusting the tree height doesn't make a difference, any tips?
also with this setup nothing has collsion, which is fine for the plants and small rocks but i can walk straight through the trees. the player has a collider though, as does the trees so i don't understand why it phases through
You can increase the size of the rocks by changing the scale prefab. Think I used a scale of 5 for those rocks.
Part 3 of the series goes over adding collisions :).
wow
Hello! I have a question - what if I wanted the terrain to be a sphere or other basic mesh shape instead of a plane? I like the idea of map design in a sphere so that everything is contiguous and I don't have to build artificial borders.
I’ve never tried to do a sphere with the built in terrain system, but you can definitely do this with a custom mesh. Search up Sebastian Lague on TH-cam and you’ll find all you need about building custom procedural meshes of all shapes
I dont seem to have that green ground layer texture, should it have imported with the asset set you downloaded?
Yeah it should have. Make sure u download AND import