In my 2nd year and I gotta agree, but this is just game development, and we go through all this in literally like 20 mins then move on to the next topic. Thats why im watching this vid rn
@@thepsychicpeach8425 this does not sound like a good program. There are not many. You know what, you guys are right. Most programs are taught by amateurs who have not watched these TH-cam videos.
Everyone is so mad in your comments and all you were saying is how incredible the free value is online lol. They need ways to justify their money spent on school even though we're all here watching the same video... for free
The idea is to show every part of how I build up the world without skipping any steps, but there are parts where I obviously speed up the texturing/terrain painting from real-time
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational.
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
Hell, even after 5 or 10 years or 50+ years you'll still discover stuff and learn new things: Unity is a huge product built by thousands of devs at more than one company (yep, they collab with other companies and adopt 3rd party tech), so don't feel bad! I've been in the industry for nigh on 17 years and I think I still spend most of my "free" time learning new stuff -- lately it's been a lot of SideFx Houdini + Unity integration and procedural content stuff ... Unity is full of rich secrets ... for example, did you know that tags and layers are actually _very_ powerful and kind of necessary for big games? A tag doesn't have to be a simple string, they can be nested/grouped. You simply use the "/" char to make sub-categories like: "Car/Engine", "Car/Wheels", "Car/Chassis", "Car/Default" ... or "Gun/Magazine" and "Gun/Optics" and so forth ... Also, you can duplicate an object say 100 times and you have 100 copies all in exactly the same position, right? You can spread them out with "placement expressions" right in the transform X, Y, Z fields in inspectors! It supports spacing/spreading them out, even stuff like math equations ... so you can use trigonometry and place objects with a sine wave 〰️ ... duplicate a bunch of cubes or spheres and try writing R(0, 10) or L(0, 5) into a field for an X, Y or Z value 😮
@@spaderdabomb dropping a comment to say I liked the vid, and you got a sub from me by it...looking forward to future content...Keep creating...~~Just me, RD
Normally, it would have taken me a YEAR to build a scene like this. No one else explains it so well. Usually, when I click and drag any kind of terrain height, I get mountains that go to the clouds and I have to fix each one to look natural.
Exactly why I made this tutorial, terrain manipulation is often taught/learned wrong. Taking a coarse pass then finer passes tends to produce much better terrain :)
Of every tutorial I’ve ever taken for every game engine, I’ve only been able to follow yours to completion. Too many tutorials get too complicated. You kept it short sweet and to the point. I appreciate that! Earned a sub from this girl here! On to the next!
holy shit, finally a tutorial that is actually good and straight to the point. glad I found you because I've been struggling so hard with this step but all the tutorials I found were so unnecessary bloated. keep it up!
Great video, love it. For all people that feel throw the terrain when start playing, just remove the firstpersoncontroller und add it again. it will work then
The best use for this asset pack Is using bloom post processing you will have totally different result since the rocks and trees has an emission which seems to be more cool like a fantasy effect
Was trying to get into unity development and this helped me grasp lots of great concepts! I'm so far away from being able to make a full game but I'm now building a world that's moon themed. Really good video.
Great video I spent 2 days trying to find out how to do stuff since i'm new to unity and this is the only one i understood and its not boring like almost every other video.
omg???? THANK YOU!!! I hate building terrain since it always felt so hard, now thanks to you, I have everything in like one hour (yeah I do still play a bit with it but it is way easier) and also the player controller saved me a lot of work. Thanks!
Yo guys! If your trees are hanging above the ground, DONT PICK THE PT_Pine_Tree_03_green_Cut BUT THE PT_Pine_Tree_green !!! It's probably a mistake in the video, as the cut tree is probably used when importing harvesting mechanics. Peace !
Thanks. I'm just beginning to use this software and have never done graphic arts before. At least, I can review this over and over to learn how you did it. Thanks again.
i love this video! very helpful for me, because i don’t make games that look like this. i make retro 2.5D games. i wanna make a game using this tutorial, but id feel like an imposter because i didn’t model my own stuff
It was interesting to see how everything came together. On the other hand following your steps was almost impossible. Never in my life have I ever needed another person watching the same video over & over to explain where and what to click and still being as confused and lost. A few times you would say one thing but on the program it would show something else. Remind me never to ask you for directions. 😂😂
i saw this video and thought hey this could help me make my game and honestly, it has so far but i am still learning the brush to get the first zone good i dont know if i will do it where it is more flatter and less hills or more hills but thank you for this video it has helped me
For a couple years I've had this idea for a game in my head. And what really made a mental barrier for me was building the world in unity. I built my first town with free-fabs in 30 minutes after watching your video. I feel like the rest is gonna be a cake walk. Amazing content, dude.
Can you please help Unity keeps telling me LOD groups are not supported. I tried removing the LOD group but that doesn't work. However if I place the prefab in my hierarchy I am able to place it on the terrain although using that method would take horrendously long
Bro my guy kept falling through the terrain :/ EDIT: I deleted and re-placed the first person controller and it works beautifully. Thank you so much for the guide, bro :-)!
@@spaderdabomb problem is when you paint the terrain ground will not be flat anymore and the player always start from y,0 that means the player will start from under the ground, solution is to set the first person camera higher than the ground not on y,0
Maybe been mentioned before since this was 4 months ago, but in the video section of you talking, lower the camera so you are more central :) just a nice tip to make the video more professional looking
this was an awesome video! I got stuck on the grass though, when I place the grass on the ground, it paints each individual clump of grass, rather then the field of grass in your video. Do you know what I'm doing wrong?
Make sure in your grass settings you turn up your detail density (the higher the less clumpy). You could also try increasing brush strength if that doesn’t work.
Want to support me a little? Wishlist Zen Fisher, a game I'm developing on steam! store.steampowered.com/app/2552170/Zen_Fisher/
you ever play runescape once upon a time? you like runecrafting?
@@Fivestar5000 lmao yeah, I still play OSRS sometimes =p
you suck
Bro I created this terrain but trees are not collidable means to say I am going through trees please help bro
@@PrathmeshDhote-s7x check part 3 =)
I swear 5 min vids like this teach me so much more than 4 years of my game design course.. So much value
Not even close. This is the first 5 minutes of class.
In my 2nd year and I gotta agree, but this is just game development, and we go through all this in literally like 20 mins then move on to the next topic. Thats why im watching this vid rn
@@thepsychicpeach8425 this does not sound like a good program. There are not many. You know what, you guys are right. Most programs are taught by amateurs who have not watched these TH-cam videos.
You went to a horrible school. Ask for your money back.
Everyone is so mad in your comments and all you were saying is how incredible the free value is online lol. They need ways to justify their money spent on school even though we're all here watching the same video... for free
My unity takes 10mins to open
😂😂😂
One time, mine took 30 minutes to open
1 hour in 4gb ram
Cuz it's very buggy and slow. Unity used to crash 24/7 on 2019 and 2020 and 2021
Yes, and it reminds me when as a kid I used to load a tape on my Commodore 64. It's honestly embarassing it happens in 21st century!
This blew me away. I thought it would just be a timelapse but this was actually real time and super dense with useful tips. Love it.
The idea is to show every part of how I build up the world without skipping any steps, but there are parts where I obviously speed up the texturing/terrain painting from real-time
Okay that was actually an amazing video. Straight to the point, quick and simple, easy to follow, lots of experience in a few minutes, very well done
i agree
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational.
that was kind of random
@@CheloSanchez-s9z
I've been using unity for 2 years. And I didn't even you could displace trees like this amazing tutorial
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
Hell, even after 5 or 10 years or 50+ years you'll still discover stuff and learn new things: Unity is a huge product built by thousands of devs at more than one company (yep, they collab with other companies and adopt 3rd party tech), so don't feel bad! I've been in the industry for nigh on 17 years and I think I still spend most of my "free" time learning new stuff -- lately it's been a lot of SideFx Houdini + Unity integration and procedural content stuff ...
Unity is full of rich secrets ... for example, did you know that tags and layers are actually _very_ powerful and kind of necessary for big games? A tag doesn't have to be a simple string, they can be nested/grouped. You simply use the "/" char to make sub-categories like:
"Car/Engine", "Car/Wheels", "Car/Chassis", "Car/Default" ... or "Gun/Magazine" and "Gun/Optics" and so forth ...
Also, you can duplicate an object say 100 times and you have 100 copies all in exactly the same position, right? You can spread them out with "placement expressions" right in the transform X, Y, Z fields in inspectors! It supports spacing/spreading them out, even stuff like math equations ... so you can use trigonometry and place objects with a sine wave 〰️ ... duplicate a bunch of cubes or spheres and try writing R(0, 10) or L(0, 5) into a field for an X, Y or Z value 😮
@@CheloSanchez-s9zNot related
bro i cant believe you havent blown up, this is one of if not the MOST helpful and straight to the point tutorial ive ever seen
Just starting this channel out! Will definitely be posting a lot more tutorials in the coming weeks
Exactly, one of the best, most no-nonsense, straight to the point videos I've seen
@@spaderdabomb dropping a comment to say I liked the vid, and you got a sub from me by it...looking forward to future content...Keep creating...~~Just me, RD
I'm super broke right now, but as soon as I can I'm coming back to support your channel. This was awesome and I'm inspired just by this video.
No worries! Appreciate the comments and of course feel free to join our Discord community =)
Normally, it would have taken me a YEAR to build a scene like this. No one else explains it so well. Usually, when I click and drag any kind of terrain height, I get mountains that go to the clouds and I have to fix each one to look natural.
Exactly why I made this tutorial, terrain manipulation is often taught/learned wrong. Taking a coarse pass then finer passes tends to produce much better terrain :)
Wow you’ve done what 5 hour tutorials do in 5 mins, this is so helpful 👏
out of all the tutorials on terrain i've seen this one is the best for simplicity and speed
Of every tutorial I’ve ever taken for every game engine, I’ve only been able to follow yours to completion. Too many tutorials get too complicated. You kept it short sweet and to the point. I appreciate that! Earned a sub from this girl here! On to the next!
This is a game changer, I was manually putting individual tiles object until I chanced upon this!
holy shit, finally a tutorial that is actually good and straight to the point. glad I found you because I've been struggling so hard with this step but all the tutorials I found were so unnecessary bloated. keep it up!
If the grass doesn't look dense enough and you can still see the ground texture, increase detail density while adding the grass texture.
Thank youuuuu - I was searching for this exact fix
Excellent
Man......Your work is awesome. I Loved the tutorial. Many Unity teachers make us lose time...yo go strait to the point...Tks bro...
Dude this is hands down the best tuorial I've watched!
I was bored and downloaded unity for fun was gonna give up saw this and your video really helped. I will be subbing and watching, thanks man
I’m officially teasing part 2 of this tutorial series! What do you guys want me to cover in future videos?
Occlusion Culling :)
how to make grass move when touch.....will be helpful:)
water!! i guess, its one of the most important features.
@@dunko302 part 2 is out and I included water! check the channel =p
Abo is put Brother you are the Best🎉🎉🎉🎉
Great video, love it.
For all people that feel throw the terrain when start playing, just remove the firstpersoncontroller und add it again. it will work then
The best use for this asset pack Is using bloom post processing you will have totally different result since the rocks and trees has an emission which seems to be more cool like a fantasy effect
Great tip, I’ll have to play around with that!
Thank you for this. I have been waiting for a lowpoly tutorial that uses dimple assets. Will be using this to create my new world
That low poly nature pack is awesome for getting open world projects started, GL!
Was trying to get into unity development and this helped me grasp lots of great concepts! I'm so far away from being able to make a full game but I'm now building a world that's moon themed. Really good video.
Awesome! Building games is extremely hard, don't let anybody tell you otherwise. Worth it though!
Great video I spent 2 days trying to find out how to do stuff since i'm new to unity and this is the only one i understood and its not boring like almost every other video.
love the of the trees beanie
My favorite comment ❤️
Very cool tutorial, would be great to add a little variance to the prefabs when placing (rotation, size etc). Going to give this a go thanks!
Took me 48 minutes, but I got it! thank you!
omg???? THANK YOU!!! I hate building terrain since it always felt so hard, now thanks to you, I have everything in like one hour (yeah I do still play a bit with it but it is way easier) and also the player controller saved me a lot of work. Thanks!
np =)
Yo guys! If your trees are hanging above the ground, DONT PICK THE PT_Pine_Tree_03_green_Cut BUT THE PT_Pine_Tree_green !!!
It's probably a mistake in the video, as the cut tree is probably used when importing harvesting mechanics.
Peace !
Thank you man, hope you don't mind if I specifically mention you in part 3 when we fix this =)
@@spaderdabomb holy crap I did not see your answer ! Dude I'm IN THE VIDEO I LOVE IT! THANK YOU SO MUCH!
Bro this a one of if not the easiest and most beautiful tutorials I have ever seen! Earned a sub
Damn, nice formatting! I had the info I needed at 1:20, no time wasted on redundant info - great video!
your not a human. dude thta really awesome, its easy to understand
That was so crazy impressive. You = Rockstar
bro modular first person controller is a time saver thanks for the info
Instantly subbed. This format is gold.
Hit subscribe two minutes in. This is a freaking amazing format
is ur player controller falling thru the floor??
this was suprisingly a lot easier than i thought
That was awesome! Thank you. So well done. A great way to start the game dev learning journey.
Thanks. I'm just beginning to use this software and have never done graphic arts before. At least, I can review this over and over to learn how you did it. Thanks again.
i love this video! very helpful for me, because i don’t make games that look like this. i make retro 2.5D games. i wanna make a game using this tutorial, but id feel like an imposter because i didn’t model my own stuff
This was an absolutely incredible video! You deserve so much more subs!
Amazing! This asset pack is for those who wants to create an anime style game
Hey thank you, this was fun! Took a bit longer, but that's mostly because of loading time. Was fun to do :)
I genuinly beleived that the terrain tool only gives bad results, this video changed my mind
Incredible tutorial thanks!
literally the best tutorial ive ever seen!
It was interesting to see how everything came together. On the other hand following your steps was almost impossible. Never in my life have I ever needed another person watching the same video over & over to explain where and what to click and still being as confused and lost. A few times you would say one thing but on the program it would show something else. Remind me never to ask you for directions. 😂😂
Society would be so advanced if every tutorial was like this
Dayum, so many tips in so little time! Keep up the good work! 😊
U saved my life bro, thanks a lot!
Wow dude, this is seriously nuts :D
i saw this video and thought hey this could help me make my game and honestly, it has so far but i am still learning the brush to get the first zone good i dont know if i will do it where it is more flatter and less hills or more hills but thank you for this video it has helped me
Amazing work! Thank you for sharing.
wow, you're a hidden gem dude
Thank you very much!
Thank you for making such a easy to follow video!
Tis helped me out a lot.
thank you for posting this tutorial.
Super amazing tutorial man, I am new to 3d environments and didn't know where to start but now I do, thanks to u
awesome tutorial !
holly you just saved me so much time
For a couple years I've had this idea for a game in my head. And what really made a mental barrier for me was building the world in unity.
I built my first town with free-fabs in 30 minutes after watching your video.
I feel like the rest is gonna be a cake walk.
Amazing content, dude.
It’s so helpful to have that foundation when creating something of your own. Good luck!
this is crazy simple and good!
Very well job brother.
Very nice! I've been using Procedural Worlds Gaia for a new project. I didn't realise there was so much already built in to Unity.
This was spectacular dude. Wow. You simplified so much for me just now in 5 mins
you're crazy. thank you!
amaging work bro, Really helpful video
Im speechless defo gonna watch this 1000000 times and add it to my game thanks A LOT
Cool quick vid bro
Thanks a lot, beginner, you help me a lot ;) Great work.
Can you please help Unity keeps telling me LOD groups are not supported. I tried removing the LOD group but that doesn't work. However if I place the prefab in my hierarchy I am able to place it on the terrain although using that method would take horrendously long
Omg subscribed, time to start using unity
Thank you!
This was awesome!
That was some condesend content my sir, took me some time to understand and do everything but I finished
Great tutorial bro, i just subscribed.
Never knew outro also exist!
this is gonna help me make my MMORPG
MY TREES ARE FLOATING
Amazing tutorial! Ty soo much
This was really nice, best tutorial I have found thanks.
That was amazing
This looked 100x easier than learning C++ with unreal engine
This is a great thing to know when your a 10 yr. old kid that is in 5th grade and trying to learn trigonometry and calculus to code games
Bro my guy kept falling through the terrain :/
EDIT: I deleted and re-placed the first person controller and it works beautifully. Thank you so much for the guide, bro :-)!
Any idea what happened the first time? I know a few people with this problem but I don’t really understand why it happens
@@spaderdabomb Honestly man, I'm a total noob. I'd love to know what happened, but I hope that I'll understand it in time :-).
@@spaderdabomb problem is when you paint the terrain ground will not be flat anymore and the player always start from y,0 that means the player will start from under the ground, solution is to set the first person camera higher than the ground not on y,0
That was awesome! Thank you very much!
Impressive 🔥
Thank you!
Amazing..thank u
Maybe been mentioned before since this was 4 months ago, but in the video section of you talking, lower the camera so you are more central :) just a nice tip to make the video more professional looking
Thanks man, somebody has mentioned that to me before, I think I've been doing better about it lately =p
Thank you for the video man.
Amazing.
Very cool. Thanks for the tut.
bro this is madd cool,danggggggg im amazed
imma start making my own soon
Ahhh, thank you! I was looking for just this. I love the way you explain things, so easy to follow. Please make more! 🤟🏼🤟🏼🤟🏼
Part 2 dropping today!
this was an awesome video! I got stuck on the grass though, when I place the grass on the ground, it paints each individual clump of grass, rather then the field of grass in your video. Do you know what I'm doing wrong?
Make sure in your grass settings you turn up your detail density (the higher the less clumpy). You could also try increasing brush strength if that doesn’t work.
Amazing..
Amazing
Holy shit, thanks a ton. Great information for a beginner like me.
great video
Amazing video! helped me a lot to make a game. thanks a lot and much support..