This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
These tutorials are great but I wish there were some better continuity between individual videos. The last video, you told us not to bother making the hand a separate layer from the arm, and yet here it is already so.
Hi, Chad. Great tutorials! By the way, I'm working in Moho 12.5. As the "link bones" button is a no show in this older version, what's the recommended solution for linking multiple bone chains to a vector shape?
There are different methods of binding: Flexi-Binding, Point Binding and Layer Binding. A single rig can use and mix all of them. Usually, Flexi-Binding works for soft shapes that bend smoothly. Layer Binding works for binding entire layers to a single bone, like a mouth switch layer, for instance. Point Binding works well when you want one or more points to follow a specific bone, but keeping the rest using Flexi-binding.
I'm curious ... what exactly is the purpose of "Linking" bones? I've seen it mentioned on more than one video - but I've yet to see any explanation of why I should do it.
By default, all the layers inside of a bone layer will be affected by all the bones. This means, for example, that if you rotate the bone of the head, the arm is going to move too. With Link bones, you select the arm layer, for example, then select the bones related to the arm and then link them. By doing that, you are telling the software the arm is going to move only when the arm bones move, ignoring any other bone.
I was wondering why you didn't just layer bind the hand in the vector image, but then you acknowledged doing that would have netted the same result as the point binding you did.
@@Mrpaul20 I had the same issue - Make sure you are selecting the bones you wish to apply the smooth joint to AND the layer in the layers panel associated with the bones and the option should now be clickable
For that option to work, the bones need to be as extended as possible. If you can't do that with your illustration, try the Link layer to bones option instead
@@reemopeidafriends please be sure the vector/image layer is inside of the bone layer. For questions like this, we recommend you to join our forum and Discord server ☺
hi, i'm curious if a bitmap based rig needs to be rigged differently than a vector based one? also, are there pros and cons to bitmap/vector besides the fact that vector can be scaled up without becoming blur, and the auto boiling?
Yes. The transformations over bitmap affect the pixels, so they won't be as flexible as vectors. Now, using bones, meshes and curvers you can do a lot over images! Be sure to check the rest of this course to know more ☺
I downloaded this tutorial and it has some project and source files which is helpful. However this lessons project file isnt included which isnt so helpful ad it would be good to follow along in moho (as indicated in the tutorial). Can you include this file in the download?
Also the next lesson (23) jumps from drawing the character to a fully rigged character where you have to correct some arm issues. Its a great course so far all the same.
This button is only available on version 14. If you are using an older version, you can try with Use selected bones for flexi-binding, under the Bone menu
This is the video 22 of 38. Be sure to check the full playlist in order to learn and apply all the concepts ☺ th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html&feature=shared
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Chad youre the man i just bought all your moho courses on udemy
Great tutorial Chad, Thank you man!
These tutorials are great but I wish there were some better continuity between individual videos. The last video, you told us not to bother making the hand a separate layer from the arm, and yet here it is already so.
🤩🤩😍😍😍😍 this software is like my dream came true.
Hi, Chad. Great tutorials! By the way, I'm working in Moho 12.5. As the "link bones" button is a no show in this older version, what's the recommended solution for linking multiple bone chains to a vector shape?
That option was called "Use selected bones for flexi-binding" in older versions. You can find it under the Bone menu
@@mohoanimation Thanks! Appreciate the speedy reply :)
The manual made it seem like Point Binding is a little outdated: Is there a reason to use it instead of bones that use region binding?
There are different methods of binding: Flexi-Binding, Point Binding and Layer Binding. A single rig can use and mix all of them.
Usually, Flexi-Binding works for soft shapes that bend smoothly. Layer Binding works for binding entire layers to a single bone, like a mouth switch layer, for instance. Point Binding works well when you want one or more points to follow a specific bone, but keeping the rest using Flexi-binding.
I'm curious ... what exactly is the purpose of "Linking" bones? I've seen it mentioned on more than one video - but I've yet to see any explanation of why I should do it.
By default, all the layers inside of a bone layer will be affected by all the bones. This means, for example, that if you rotate the bone of the head, the arm is going to move too.
With Link bones, you select the arm layer, for example, then select the bones related to the arm and then link them. By doing that, you are telling the software the arm is going to move only when the arm bones move, ignoring any other bone.
@@mohoanimation Ahhh... this makes sense. Thanks for the quick response.
I was wondering why you didn't just layer bind the hand in the vector image, but then you acknowledged doing that would have netted the same result as the point binding you did.
7:48 at this im not getting the create smooth joint option selected for some reason could you help me out
@@Mrpaul20 I had the same issue - Make sure you are selecting the bones you wish to apply the smooth joint to AND the layer in the layers panel associated with the bones and the option should now be clickable
Oh...I just realised this is a really old comment lol, sorry this is a tad late in response lol
This file wasn’t included in tutorial project downloads.
7:48 at this im not getting the create smooth joint option selected for my image
For that option to work, the bones need to be as extended as possible. If you can't do that with your illustration, try the Link layer to bones option instead
@@mohoanimation I tried but still not get the output you did in the video
Please guide me it was an insane feature I loved it in moho 14
when i try to link or bind bones and I go to the layer I want to bind or link the bone too I see no bone thing to bind it too
@@reemopeidafriends please be sure the vector/image layer is inside of the bone layer.
For questions like this, we recommend you to join our forum and Discord server ☺
@@mohoanimation Hmmmm if i can get my store to be open maybe I will join soon
@@mohoanimation and thanks for the fast reply!
hi, i'm curious if a bitmap based rig needs to be rigged differently than a vector based one? also, are there pros and cons to bitmap/vector besides the fact that vector can be scaled up without becoming blur, and the auto boiling?
Yes. The transformations over bitmap affect the pixels, so they won't be as flexible as vectors. Now, using bones, meshes and curvers you can do a lot over images! Be sure to check the rest of this course to know more ☺
so whats the conclusion? SHOULD I USE BITMAP or vector?
@@FoxenVoxen it depends on what is the result you want to achieve. Moho gives you tools to work with vectors, bitmaps or both together
I downloaded this tutorial and it has some project and source files which is helpful. However this lessons project file isnt included which isnt so helpful ad it would be good to follow along in moho (as indicated in the tutorial). Can you include this file in the download?
Also the next lesson (23) jumps from drawing the character to a fully rigged character where you have to correct some arm issues. Its a great course so far all the same.
when i just drew out the bones it was moving only the bones not the arms! what am i doing wrong?
Be sure the arm is inside of the bone layer and that the bones have enough strength
i dont get it.
I don’t have the link bones button aaaa
This button is only available on version 14. If you are using an older version, you can try with Use selected bones for flexi-binding, under the Bone menu
Chad 💪
These tutorials suck, dude just uses shortcuts that us beginners don’t know
This is the video 22 of 38. Be sure to check the full playlist in order to learn and apply all the concepts ☺
th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html&feature=shared