This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Love the tutorials. Helps with learning the program. It was always a challenge to find good tutorials for Moho but now its here and its free. Good stuff
I have to congratulate for the amazing work the Team has done with Moho 14. I also find that to have high quality tutorials right at hand without having to pay for additional courses is a a very strong selling point. I do not mind pay for courses, but there are so many basic tutorials on Moho. I hope someone create an advance course focusing on creating a professional full animation of a couple of minutes, exploring the more advance staff in depth. Well done Team !
I should have invested in this program a long time ago. The rigging is by far so much more simple that other programs I’ve used. Also the training/tutorials are really clear and easy to understand. Looking forward to the 30 day trial.
Yes! We also think it's a great feature 😃 Now, something interesting is that with version 14 you can also use Curvers to get a similar result with more joints and the possibility of animating the overall shape and curvature. You can see it in action in this webinar (around 40:40) th-cam.com/video/87OBcOWObhk/w-d-xo.html
Moho seems to only be able to import a PSD with less than 10 layers, heck just mouth shapes for different sounds in my psd was more than 10 layers. I wasn't able to tell if this is just a short fall of the software, or if this is gated for a 'pro edition' which then become a shortfall of the company. But everyone should be aware that they need to keep their psds super clean and with very few (less than 10!) layers if they expect to follow along on these tutorials. I'm currently stuck trying to trick the software into letting me import multiple psds and then assemlbe them in moho again manually. Fantastic.
PSD layers import is a Pro feature. Since version 14, you can also use it with Debut, but it is limited to 10 layers. You can find the full features comparison on our web: www.mohoanimation.com
@mohoanimation Can't complete this tutorial, because my version isn't pro, and has limitations in layer count for importing. You should talk about that in tutorial, and provide a fit psd file example (10 layers or less)
I need help. When I import my PSD, nothing shows up on the screen besides the red box. All of the layers show up, but nothing on the screen. I can’t find anything about this online and I already contacted Moho 😭 please help
How do I link bones in Moho 12 at 15:12 or smooth bones pair at 16:41? Im trying to rig a characters arm that has 3 bones. ( I recently bought Moho in a Humble Bundle and had no idea that there was major differences in software versions 😭)
@@suburbanview I had the same problem at first, and after several tests, I noticed that the bones must be aligned to use this command. My guess is, when you design your character, make sure that the limbs where you'll use the smooth joint are straight to begin with.
Hello!) Got trouble with PSD + Moho. If you've got PSD from PS & you are trying to add folder + layer in it, Moho adds only layer without folder (in "online" mode). The only way to fix it is to reimport entire PSD file but if you've done the animation it's impossible. How to fix it? Cause if I have a "puppet" and i want to add a new switch layer in it for example I got to make folder in moho instead PS cause Moho do not see it! (only when you reimport file(((((((
I'm sure I'll work this out as I progress through tutorials but the bit I missed/didn't understand was why the pupils wouldn't move on frame 0 using the Transform Bone tool but would on frame 6. Assume the tools work differently when in the "actual timeline" but in frame 0 its for rigging only? An explanation could help others as they learn
Hi! Yes, since frame zero is the frame where you build and rig the character, some tools act differently on it compared to the rest of the frames. When you make changes on frame zero, you are modifying the design/rig itself. When you make changes on frame one or higher, you are animating that design/rig.
@@mohoanimation Thanks! I had this same problem on this tutorial and undid a lot of stuff trying to figure out where I went wrong. Oh well, practice with doing it a 2nd time eh?
when i rigging the ear like your tutoriar, the parent bone below moving with them. i have to hold ALT and it not any more movement, i don't see you press any button when do that, so i do anything wrong?
So all the rigging technically worked. I just learned the part that flexi-bonding is the same as link bones, but should I have made all these into vector layers? They're moving some of my lines from other layers in ways it shouldn't. Like part of the leg moves off with the arm, even though I'm quite sure it's all bonded correctly to the right parts.
Any idea why Moho 14 crashes each time I try to import a psd file? It crashes when I import it, then I re-open then import again and it works. But without fail it will crash for every time I try to import a file for the first time
Hello Sir, I have made a rig in Photoshop CS3 but when i try to import the same in moho 13 it says the Photoshop document contains layer information this application can not import individually. Could you please help
Hm. Telling that this is the ONE comment so far that gets no ❤ from the channel... Does the layer contain anything special? Like a smart object or a font?
@@illustreightr2630 thank you for noticing kind Sir, there were no smart objects and text so to speak. I tried to make a blank document and pasted all the layers hoping this would work. But it didn't work either, it wasn't for professional work but more of personal practice so I gave up on it. Other files easily get imported without any difficulty. Must be some underlying problem, thanks again for a helping hand 👌
@@ajay3dStill, this intrigues me. No filters? No layer effects of any kind? No HIDDEN layers? Maybe save a copy and try to pinpoint WHICH layer is giving you the issue by deleting one layer at a time and reimporting? Anyway, hope your other projects are being more fruitful than this one apparently was…
@@illustreightr2630 yes that's a great solution to find the culprit. It will take a little time but yes eventually we can see the cause of the problem 👌 thank you so much 👍 I really appreciate your time and interest in this and providing a solution. Do you have a channel of your own?
Great video, but I only have the basic version of Moho. I've got a 10 layered PSD that doesn't enable bones when I right-click. And when I assign bones on the layers' parent folder (via the layers palette), I still have no way of assigning bones to the any layer! Any thoughts?
Hello. If you are working with Debut, the convert group to bone option is not available. Instead, you will need to create a new bone layer, select all the PSD layers and drag them inside of the bone layer. After that, you will be able to create bones and link layers to them.
You may have mentioned this, though I didn't catch it, when flexing binding, it seems that the bone strength can't be set to zero, otherwise it wouldn't work.
Hi I am a newbie to Moho and being retired and a hobbyist I found Adobe products such as Photoshop and Animate too expensive and I recently bought a cheap version of Debut 13.5 thinking if it didn't work out - little to lose. Now I have done a Tutorial for beginners for Debut 13.5 and it was really good but using your tutorial I( was not able to import a psd file - being the psd file via your link. Now this is a minor observation and I would have thought that maybe this previous lesson and this lesson would have been better kicked off down the track and maybe more of a focus of the drawing package cause with my issue of Debut 13.5 no able to do psd imports, that is a major hiccup on following the lessons but I would think that the majority of your subscribers would be x Adobe users and I was also under the impression that Moho would have the necessary cohones to do all your animation needs and I would think that maybe the lesson where a reference drawing gets imported and more focus of the drawing capabilities of moho and creating a layer character in moho bottom up would be a better fit for a beginner lesson at this juncture
Hi. In order to work, the bones need to be as straight as possible. For this kind of questions, feedback and other help, we recommend you to join our official forum and Discord server: www.lostmarble.com/forum & www.lostmarble.com/discord
you need to grab and drag the layer with your character, (or any image you want to animate) on a bone layer, then you select the bone layer and add the bones ) you do all of that on frame 0.
@@khaika1834 Link Bones is only available on version 14 or higher. If you are using an older version, look for Bone -> Use selected bones for flexi-binding
Hi! Thanks for the tutorial, what is the right condition to have the "Create a Smooth Joint for Bone Pair" available? I am Unable to click it. (I am using Moho Pro 14)
I am unable to.use it on the right arm. Works on the others. I think it helps to highlight just where the two bones meet. But I cannot get it to work on the right arm. Started over 3 times.
Can't "Create Smooth Joint for Bone Pairs" and "Link Bones to Layer" work together? I've bound three bones to a leg and foot through "Link Bones to Layer". But when I apply "Create Smooth Joint for Bone Pairs" to two upper bones linked to the leg, the action inadvertently results in the third bone, which is bound to the foot, becoming unlinked.
"Link Bones to layer" can use as many bones as you want, but "Smooth joint for bone pair" only works with two bones. For a similar result using more bones, you can attach your layer to a Curver and then use bones to move the Curver. The technique is explained in this webinar, (around 40:40) th-cam.com/video/87OBcOWObhk/w-d-xo.htmlfeature=shared
After watching the webinar, the Curver is absolutely awesome! But in the case of "Link Bones to layer" and "Smooth joint for bone pair", I wonder if we can improve their relationship in the next version to make them work together (one binds any bones, one smooths any two adjacent bones), rather than only applying one or another. It'll become a simpler, cleaner and faster way of binding bones and smoothing the movement. @@mohoanimation
my pupil is not go left and right, it rotate relative to pupil bone instead, i follow and repeat ten times, still the pupils is rotate to the pupil bone
Tried to use: BONE Create smooth joint... Didnt work! The option is not highlighted I followed every step: select the layer, no bone is selected, then I used Select Bone(B), then selected the bones, but nothing happened
Have yall tried this tutorial with someone who is new? Ive done it 3 times and i cant get the r arm to link and i cant get the pupils to work at the end. They worked at one point. Seems like this needs to be broke down into smaller parts.
Hi. If you need help or have questions, we recommend you to join our forum and Discord server. There are many talented users and animators there willing to help and give feedback ☺ lostmarble.com/forum lostmarble.com/discord
When I add the bone connected to the head for the eye, the eye bone does not move. If the eyebone is not connected to the head, the eyebone can move. What is the problem? help please
Try using the Transform Bone tool. You can drag the little circle at the bottom of the bone to translate it, the circle at the top to scale it and the bone itself to rotate it.
The same problem arose, it turns out that for some reason it is impossible to move the point bone by transformation on the zero frame, but at any other point in the time interval it is possible, so at first it was misleading, I thought I was doing something wrong, but everything is great))
whaaat? from min 12 on it gets to complicated for me. I mean there are quite some layers and underlayers open, and then you bind, then you link then you create smooth joint for bone pair. I watched it now about 15 times, but still dont get it. I move on with the next videos and hope it will make sense...
@@rizkydharma8373 Hi! Be sure you are on frame zero. For this kind of questions, we recommend you to join our forum and Discord server: lostmarble.com/forum & lostmarble.com/discord
@@Abdullah_the_Palestinian The tools available change depending on what layer you have selected and, in some cases, on what frame you are. If the bone tools don't appear when you select the image, then maybe the image is not inside of the bone layer. If that is the case, be sure to drag it inside
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Love the tutorials. Helps with learning the program. It was always a challenge to find good tutorials for Moho but now its here and its free. Good stuff
just a quick big thank you for Moho 14 and the new super helpful tutorials, these are perfect in every way. And Moho 14 is wonderful, too! 👍
I have to congratulate for the amazing work the Team has done with Moho 14. I also find that to have high quality tutorials right at hand without having to pay for additional courses is a a very strong selling point. I do not mind pay for courses, but there are so many basic tutorials on Moho. I hope someone create an advance course focusing on creating a professional full animation of a couple of minutes, exploring the more advance staff in depth. Well done Team !
I should have invested in this program a long time ago. The rigging is by far so much more simple that other programs I’ve used. Also the training/tutorials are really clear and easy to understand. Looking forward to the 30 day trial.
Thank you very much. It was an honor to meet you and learn with you. Thank you very much 😊❤
I love the "Smooth Joint for Bone Pair". I had to read the Manual though to get a complete understanding on how it works and why it's amazing.
Yes! We also think it's a great feature 😃 Now, something interesting is that with version 14 you can also use Curvers to get a similar result with more joints and the possibility of animating the overall shape and curvature. You can see it in action in this webinar (around 40:40) th-cam.com/video/87OBcOWObhk/w-d-xo.html
P
@@mohoanimation I'll check that too thanks!
Where in the manual you find that info. I cant find it anywhere, Thanks
@@suburbanview page 460 I guess..? Sorry I'm not at home right now and can't check
lostmarble.net/Manuals/Moho%20Users%20Manual_HQ.pdf
This one is very good! This really tied together how the bone structures work to isolate movement
I use Moho 13 and the "Link bones" button is missing. I guess its new feature in Moho 14 but what is the equivalence for that in Moho 13?
You can go to the menu Bone -> Use selected bones for flexi-binding
@@mohoanimation thank you so much!
Good refresher for me 🙏
it was so satisfing to finally move the pupils
im using Moho 12, and i dont have the "Link Bones" ( 15:45 ). Does this version just not have it? is it hidden somewhere? are 3 bones too many bones?
On version 12 you can go to the menu Bone -> Use selected bones for Flexi-Binding
@@mohoanimation huge help! thank you!
Moho seems to only be able to import a PSD with less than 10 layers, heck just mouth shapes for different sounds in my psd was more than 10 layers. I wasn't able to tell if this is just a short fall of the software, or if this is gated for a 'pro edition' which then become a shortfall of the company. But everyone should be aware that they need to keep their psds super clean and with very few (less than 10!) layers if they expect to follow along on these tutorials. I'm currently stuck trying to trick the software into letting me import multiple psds and then assemlbe them in moho again manually. Fantastic.
PSD layers import is a Pro feature. Since version 14, you can also use it with Debut, but it is limited to 10 layers. You can find the full features comparison on our web: www.mohoanimation.com
@@mohoanimation oh ;--;
@mohoanimation Can't complete this tutorial, because my version isn't pro, and has limitations in layer count for importing. You should talk about that in tutorial, and provide a fit psd file example (10 layers or less)
I need help. When I import my PSD, nothing shows up on the screen besides the red box. All of the layers show up, but nothing on the screen. I can’t find anything about this online and I already contacted Moho 😭 please help
How do I link bones in Moho 12 at 15:12 or smooth bones pair at 16:41? Im trying to rig a characters arm that has 3 bones.
( I recently bought Moho in a Humble Bundle and had no idea that there was major differences in software versions 😭)
The software has an amazing feature that allows for smooth joint pairing. It is particularly well-suited for developing 2D games.
Why when I select 2 bones and want to smooth joint them, the options is not highlighted? Yes I followed all the steps of the tutorial
@@suburbanview I had the same problem at first, and after several tests, I noticed that the bones must be aligned to use this command. My guess is, when you design your character, make sure that the limbs where you'll use the smooth joint are straight to begin with.
this is a very well explained tutorial thank you very much
If you count how many times he said the word "Bone" in this video. Then there's something wrong with you 😂
lovley simple steps and esy thank you sir
Hello!) Got trouble with PSD + Moho. If you've got PSD from PS & you are trying to add folder + layer in it, Moho adds only layer without folder (in "online" mode). The only way to fix it is to reimport entire PSD file but if you've done the animation it's impossible. How to fix it? Cause if I have a "puppet" and i want to add a new switch layer in it for example I got to make folder in moho instead PS cause Moho do not see it! (only when you reimport file(((((((
I'm sure I'll work this out as I progress through tutorials but the bit I missed/didn't understand was why the pupils wouldn't move on frame 0 using the Transform Bone tool but would on frame 6. Assume the tools work differently when in the "actual timeline" but in frame 0 its for rigging only? An explanation could help others as they learn
Hi! Yes, since frame zero is the frame where you build and rig the character, some tools act differently on it compared to the rest of the frames. When you make changes on frame zero, you are modifying the design/rig itself. When you make changes on frame one or higher, you are animating that design/rig.
@@mohoanimation Thanks! I had this same problem on this tutorial and undid a lot of stuff trying to figure out where I went wrong. Oh well, practice with doing it a 2nd time eh?
How do you do that in moho debut
when i rigging the ear like your tutoriar, the parent bone below moving with them. i have to hold ALT and it not any more movement, i don't see you press any button when do that, so i do anything wrong?
So all the rigging technically worked. I just learned the part that flexi-bonding is the same as link bones, but should I have made all these into vector layers? They're moving some of my lines from other layers in ways it shouldn't. Like part of the leg moves off with the arm, even though I'm quite sure it's all bonded correctly to the right parts.
I just cancelled After Effects and this is very helpful as I get a handle on Moho.
Any idea why Moho 14 crashes each time I try to import a psd file? It crashes when I import it, then I re-open then import again and it works. But without fail it will crash for every time I try to import a file for the first time
When i rotate lower chest bone.. everything moves but jacket remains in its place..what is the problem
moving the eyes in moho 14 doesnt work like the one in the video, kindly assist
I thought I was the only one i spent a whole dat figuring out there is something wrong in the video
Hello Sir,
I have made a rig in Photoshop CS3 but when i try to import the same in moho 13 it says the Photoshop document contains layer information this application can not import individually.
Could you please help
Hm. Telling that this is the ONE comment so far that gets no ❤ from the channel...
Does the layer contain anything special? Like a smart object or a font?
@@illustreightr2630 thank you for noticing kind Sir, there were no smart objects and text so to speak. I tried to make a blank document and pasted all the layers hoping this would work. But it didn't work either, it wasn't for professional work but more of personal practice so I gave up on it. Other files easily get imported without any difficulty.
Must be some underlying problem, thanks again for a helping hand 👌
@@ajay3dStill, this intrigues me. No filters? No layer effects of any kind? No HIDDEN layers? Maybe save a copy and try to pinpoint WHICH layer is giving you the issue by deleting one layer at a time and reimporting?
Anyway, hope your other projects are being more fruitful than this one apparently was…
@@illustreightr2630 yes that's a great solution to find the culprit. It will take a little time but yes eventually we can see the cause of the problem 👌 thank you so much 👍 I really appreciate your time and interest in this and providing a solution. Do you have a channel of your own?
Great video, but I only have the basic version of Moho. I've got a 10 layered PSD that doesn't enable bones when I right-click. And when I assign bones on the layers' parent folder (via the layers palette), I still have no way of assigning bones to the any layer! Any thoughts?
Hello. If you are working with Debut, the convert group to bone option is not available. Instead, you will need to create a new bone layer, select all the PSD layers and drag them inside of the bone layer. After that, you will be able to create bones and link layers to them.
I used Flexi-bind even though my Moho Version is 14.1 bought 2 days ago. Will see if that works the same
You may have mentioned this, though I didn't catch it, when flexing binding, it seems that the bone strength can't be set to zero, otherwise it wouldn't work.
You are right. When you Link bones to a layer, the layer will use the Bone strength of those bones, ignoring the strength of the rest of the bones.
Hi I am a newbie to Moho and being retired and a hobbyist I found Adobe products such as Photoshop and Animate too expensive and I recently bought a cheap version of Debut 13.5 thinking if it didn't work out - little to lose. Now I have done a Tutorial for beginners for Debut 13.5 and it was really good but using your tutorial I( was not able to import a psd file - being the psd file via your link. Now this is a minor observation and I would have thought that maybe this previous lesson and this lesson would have been better kicked off down the track and maybe more of a focus of the drawing package cause with my issue of Debut 13.5 no able to do psd imports, that is a major hiccup on following the lessons but I would think that the majority of your subscribers would be x Adobe users and I was also under the impression that Moho would have the necessary cohones to do all your animation needs and I would think that maybe the lesson where a reference drawing gets imported and more focus of the drawing capabilities of moho and creating a layer character in moho bottom up would be a better fit for a beginner lesson at this juncture
Hey dude... I'm following instructions but I think eyelids layer is not in the source file (psd)
Hi, sorry for the issues. Please download the files again from the link in the description. We updated Copper.psd yesterday.
@@mohoanimation great! Thank you 😊
When I select the leg bones and leg layer, the creath smooth joint... option is not active. what would be the reason? Thank you 😇
Hi. In order to work, the bones need to be as straight as possible.
For this kind of questions, feedback and other help, we recommend you to join our official forum and Discord server: www.lostmarble.com/forum & www.lostmarble.com/discord
smooth joint pair is not working for left leg, why?
How do I rig in mojo debut? I can use the bone tools, but my problem is how to connect it to the character/psd
you need to grab and drag the layer with your character, (or any image you want to animate) on a bone layer, then you select the bone layer and add the bones ) you do all of that on frame 0.
At 15:40 I don't see "Link Bone"
@@khaika1834 Link Bones is only available on version 14 or higher. If you are using an older version, look for Bone -> Use selected bones for flexi-binding
Hi! Thanks for the tutorial, what is the right condition to have the "Create a Smooth Joint for Bone Pair" available? I am Unable to click it.
(I am using Moho Pro 14)
I am unable to.use it on the right arm. Works on the others. I think it helps to highlight just where the two bones meet. But I cannot get it to work on the right arm. Started over 3 times.
For me too,left leg working,but for right leg it is not working
The link to the course files doesn't work for me. I just get an empty white page.
Sorry. The link was a automatic download link. I got the files.
Thanx.
why you link bones with ears but create smooth with arms and legs?
It just depends of the results you want. The Link bones options is the most usual
Can't "Create Smooth Joint for Bone Pairs" and "Link Bones to Layer" work together?
I've bound three bones to a leg and foot through "Link Bones to Layer". But when I apply "Create Smooth Joint for Bone Pairs" to two upper bones linked to the leg, the action inadvertently results in the third bone, which is bound to the foot, becoming unlinked.
"Link Bones to layer" can use as many bones as you want, but "Smooth joint for bone pair" only works with two bones. For a similar result using more bones, you can attach your layer to a Curver and then use bones to move the Curver.
The technique is explained in this webinar, (around 40:40) th-cam.com/video/87OBcOWObhk/w-d-xo.htmlfeature=shared
Thanks! @@mohoanimation
After watching the webinar, the Curver is absolutely awesome!
But in the case of "Link Bones to layer" and "Smooth joint for bone pair", I wonder if we can improve their relationship in the next version to make them work together (one binds any bones, one smooths any two adjacent bones), rather than only applying one or another.
It'll become a simpler, cleaner and faster way of binding bones and smoothing the movement. @@mohoanimation
Why is it that when I right-click on the layer that I want to transform into bone, the option shown in the video does not appear?
Hi. If you are using Debut, then the option won't appear. Transforming groups into bone or switch layers is only available on Moho Pro.
@@mohoanimation What type of work is the moho debut suitable for then?
Please I can't "create smooth joint for bone pair " for the torso bones when I try the option becomes faded and unavailable
Can any one help
@@JASEMEDIA-TECHANDPUZZLES the bones need to be as straight as possible for this option to be available
my pupil is not go left and right, it rotate relative to pupil bone instead, i follow and repeat ten times, still the pupils is rotate to the pupil bone
nevermind, found it
Tried to use: BONE Create smooth joint... Didnt work! The option is not highlighted I followed every step: select the layer, no bone is selected, then I used Select Bone(B), then selected the bones, but nothing happened
I have the same problem and from what I understand in the comments it has to be the alignment of the bones(the bones should be aligned)
my problem is that it won't give me the option of individually. it'll only give me "composite" or "first 10 layers"
@@TotallyNotStudios_OFFICIAL Moho Debut can only import 10 layers individually. Moho Pro has no limit in that regard
thanks! also I'm used to replies days after so this was a bit surprising.
Have yall tried this tutorial with someone who is new? Ive done it 3 times and i cant get the r arm to link and i cant get the pupils to work at the end. They worked at one point. Seems like this needs to be broke down into smaller parts.
Hi. If you need help or have questions, we recommend you to join our forum and Discord server. There are many talented users and animators there willing to help and give feedback ☺
lostmarble.com/forum
lostmarble.com/discord
When I add the bone connected to the head for the eye, the eye bone does not move. If the eyebone is not connected to the head, the eyebone can move. What is the problem? help please
Try using the Transform Bone tool. You can drag the little circle at the bottom of the bone to translate it, the circle at the top to scale it and the bone itself to rotate it.
Oh yes. I had to do it with transform bone, not manipulate bones, and move forward in the timeline. thanks. I did it!@@mohoanimation
The same problem arose, it turns out that for some reason it is impossible to move the point bone by transformation on the zero frame, but at any other point in the time interval it is possible, so at first it was misleading, I thought I was doing something wrong, but everything is great))
I almost lost my mind. Thank you both for raising this question and Moho for answering!
The rig is simple: a person walking, the arms only have 2 bones. The arms are one piece of artwork from shoulder to wrist. Im on frame 0
whaaat? from min 12 on it gets to complicated for me. I mean there are quite some layers and underlayers open, and then you bind, then you link then you create smooth joint for bone pair. I watched it now about 15 times, but still dont get it. I move on with the next videos and hope it will make sense...
Hi, what if my binding tool is missing?
@@rizkydharma8373 Hi! Be sure you are on frame zero. For this kind of questions, we recommend you to join our forum and Discord server: lostmarble.com/forum & lostmarble.com/discord
why can't I import a PSD file with more than 10 layers?
With Moho Pro there are no limits. With Moho Debut you can import up to ten layers
thank u!!
@@mohoanimation
how am I supposed to make a rig if I only have debut ;--;
@@TotallyNotStudios_OFFICIAL Importing unlimited PSD layers is a Pro feature. Using Debut you can still import your images as PNG or any other format
@@mohoanimation oh ok
btw is animating an apocalyptic laser bot allowed? (I was SO HAPPY TO HEAR THAT I COULD USE PROCREATE)
thx!
it look like Hard to use it , adobe animate is more easy to use ,
The bone tools disappear when I select any layer. This is so infuriating
@@Abdullah_the_Palestinian The tools available change depending on what layer you have selected and, in some cases, on what frame you are.
If the bone tools don't appear when you select the image, then maybe the image is not inside of the bone layer. If that is the case, be sure to drag it inside
It doesn't work for me, I followed the guide step by step, but it looks like binding has no effect. Why is that? 🥲