Creating Realistic Water in Blender 4.2
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- Here's a short tutorial on creating realistic water within Blender. Just as a note, you don't have to use the value node to animate the water. If you prefer, you can just use keyframes by pressing i on the nodes.
Check out more of my tutorials and asset on Patreon
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Also Check out my Gumroad!
willurquhart3d...
And all in eevee.. truly impressive!
Thank you! It works great in eevee and looks even better in cycles! Win win haha!
This scene looks incredibly real !
Thanks so much!
Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.
When I saw the thumbnail.. I actually thought this was a real image..
Then this tutorial is the best tutorial I've seen about making water and making a river or lake..
Hello Will! Liked and Subscribed. This video is absolutely fantastic. Thanks for sharing! Cheers man
Thank you for sharing, Scene looks ultra realistic
This is amazing! Thanks for the tutorial Will!
Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍
@@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!
@@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too.
One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc.
Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)
verry cool dude I've always struggled with water for some reason but you made it make since thanks a bunch.
Damn bro just saw you in insta I really love the content will you plz post more tutos it's really helpful
More tutorial coming soon!
thank you Will for this video tutorial
This is incredible
Thanks for the tutorial 🙌🏼
cool, thx!
ok, I subscribe! Nice! The animated scene is great!!!
@@aminuteofhappiness6852 thanks so much!
Super tut and outstanding final result. As an aside...LOTR forever. :-)
Your videos are great 👌
Thank you!
Greet tutorial thank you 😊😊
how do you figure out this man thanks it is really helpfull i hope i can learn procedural shading here
@@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!
smells like ian hubert patreon tutorial 🙃
great video :D the way around the wave texture at the end of the vid seems to not be working for blender 4.0
Hmm. I hadn’t tested it before 4.2 so there’s probably some functionality changes unfortunately.
where do you learn it? can u tell me someone can teach this? I need long turorial plss
@@40.nguyenvu74 a longer tutorial than this one?
Where can I get those floating houses 3D Models?
Check my Gumroad! I have almost everything from the scene for download!
th-cam.com/video/Hc9U3XcL8DM/w-d-xo.html que video tan similar
@@GriffithDMeruem-fy6bh son similares claro
@@willurquhart3D lo reportaras
that looks ugly, cheers!
@@ff4598w thanks