Creating Realistic Water in Blender 4.2

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • Here's a short tutorial on creating realistic water within Blender. Just as a note, you don't have to use the value node to animate the water. If you prefer, you can just use keyframes by pressing i on the nodes.
    Check out more of my tutorials and asset on Patreon
    / willurquhart
    Also Check out my Gumroad!
    willurquhart3d...

ความคิดเห็น • 66

  • @neodidi
    @neodidi 5 หลายเดือนก่อน +10

    When I saw the thumbnail.. I actually thought this was a real image..
    Then this tutorial is the best tutorial I've seen about making water and making a river or lake..

  • @PhilFlock
    @PhilFlock 6 หลายเดือนก่อน +17

    This scene looks incredibly real !

    • @willurquhart3D
      @willurquhart3D  6 หลายเดือนก่อน +2

      Thanks so much!

    • @fus3n
      @fus3n 5 หลายเดือนก่อน

      Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.

  • @VSystem_
    @VSystem_ 5 หลายเดือนก่อน +5

    And all in eevee.. truly impressive!

    • @willurquhart3D
      @willurquhart3D  5 หลายเดือนก่อน +1

      Thank you! It works great in eevee and looks even better in cycles! Win win haha!

  • @Noble5Consultants
    @Noble5Consultants 5 หลายเดือนก่อน +1

    Thank you for sharing, Scene looks ultra realistic

  • @KennyPhases
    @KennyPhases 6 หลายเดือนก่อน +2

    This is amazing! Thanks for the tutorial Will!

    • @atharwadeodhar5937
      @atharwadeodhar5937 4 หลายเดือนก่อน +1

      When Kenny compliments you, you've done something real good mate, hats off

  • @littlenotlarge
    @littlenotlarge 6 หลายเดือนก่อน +1

    Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍

    • @willurquhart3D
      @willurquhart3D  6 หลายเดือนก่อน +1

      @@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!

    • @littlenotlarge
      @littlenotlarge 6 หลายเดือนก่อน

      @@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too.
      One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc.
      Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)

  • @Flying_golden_monkey
    @Flying_golden_monkey 6 หลายเดือนก่อน +2

    Thanks for the tutorial 🙌🏼

  • @michaelangeloibasco0503
    @michaelangeloibasco0503 6 หลายเดือนก่อน +1

    thank you Will for this video tutorial

  • @darkstormfx
    @darkstormfx 6 หลายเดือนก่อน +1

    verry cool dude I've always struggled with water for some reason but you made it make since thanks a bunch.

  • @yt_bharat
    @yt_bharat 6 หลายเดือนก่อน +1

    This is incredible

  • @JimmyRugby
    @JimmyRugby 5 หลายเดือนก่อน +1

    Hello Will! Liked and Subscribed. This video is absolutely fantastic. Thanks for sharing! Cheers man

  • @MONTOUTE-STUDIO
    @MONTOUTE-STUDIO 8 วันที่ผ่านมา

    It would be great to see the water interacting with an object.- flowing around rocks etc.

    • @willurquhart3D
      @willurquhart3D  8 วันที่ผ่านมา +1

      I have to make a solution for that. Static effects are easy around objects, but flowing around objects is tough with a shader unless you only want to flow around a single object. At that point I might as well use fluid sims!

    • @MONTOUTE-STUDIO
      @MONTOUTE-STUDIO 8 วันที่ผ่านมา

      @@willurquhart3D Ah! Got it.

  • @ana-fx2gh
    @ana-fx2gh 6 หลายเดือนก่อน +2

    Your videos are great 👌

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 6 หลายเดือนก่อน +2

    ok, I subscribe! Nice! The animated scene is great!!!

    • @willurquhart3D
      @willurquhart3D  6 หลายเดือนก่อน +1

      @@aminuteofhappiness6852 thanks so much!

  • @craigwall6071
    @craigwall6071 6 หลายเดือนก่อน

    Super tut and outstanding final result. As an aside...LOTR forever. :-)

  • @athinasdesigns
    @athinasdesigns 6 หลายเดือนก่อน +1

    Greet tutorial thank you 😊😊

  • @neokortex_neokortex
    @neokortex_neokortex 2 หลายเดือนก่อน

    Thank you champ!

  • @Naman_2005
    @Naman_2005 5 หลายเดือนก่อน +2

    Damn bro just saw you in insta I really love the content will you plz post more tutos it's really helpful

    • @willurquhart3D
      @willurquhart3D  5 หลายเดือนก่อน +1

      More tutorial coming soon!

  • @olso2023
    @olso2023 5 หลายเดือนก่อน

    cool, thx!

  • @pravinrenders
    @pravinrenders 6 หลายเดือนก่อน

    smells like ian hubert patreon tutorial 🙃

  • @Arrdei
    @Arrdei 3 วันที่ผ่านมา

    Amazing tutorial, wonder why my cycles water doesn't look the same a the EEVEE preview... is there something i've missed ?

  • @lemondeinformatique2477
    @lemondeinformatique2477 6 หลายเดือนก่อน +2

    how do you figure out this man thanks it is really helpfull i hope i can learn procedural shading here

    • @willurquhart3D
      @willurquhart3D  6 หลายเดือนก่อน +1

      @@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!

  • @therealaxzalex
    @therealaxzalex 6 หลายเดือนก่อน +1

    great video :D the way around the wave texture at the end of the vid seems to not be working for blender 4.0

    • @willurquhart3D
      @willurquhart3D  5 หลายเดือนก่อน

      Hmm. I hadn’t tested it before 4.2 so there’s probably some functionality changes unfortunately.

  • @olenadziura3456
    @olenadziura3456 10 วันที่ผ่านมา

    Thanks for the tutorial! I have a question. Can I somehow loop the water flow using that method?

    • @willurquhart3D
      @willurquhart3D  10 วันที่ผ่านมา

      It's a little bit tough considering it is a procedural texture. The procedural texture will be infinitely looping, but if you want it to loop after a certain frame range (like 100 frames) you may have to do a bit of extra work. I'd look up how to loop procedural textures, or I'd bake the animation to a movie file, and look up how to loop movie files seamlessly.

  • @AlphaNiraj-s8d
    @AlphaNiraj-s8d หลายเดือนก่อน

    it was pretty Easy

  • @ikaluana
    @ikaluana 6 หลายเดือนก่อน +1

    Where can I get those floating houses 3D Models?

    • @willurquhart3D
      @willurquhart3D  6 หลายเดือนก่อน

      Check my Gumroad! I have almost everything from the scene for download!

  • @40.nguyenvu74
    @40.nguyenvu74 5 หลายเดือนก่อน +1

    where do you learn it? can u tell me someone can teach this? I need long turorial plss

    • @willurquhart3D
      @willurquhart3D  5 หลายเดือนก่อน

      @@40.nguyenvu74 a longer tutorial than this one?

  • @sxbxe
    @sxbxe 4 หลายเดือนก่อน

    How to make it so it reflects anything not the base scene?

    • @willurquhart3D
      @willurquhart3D  4 หลายเดือนก่อน

      What do you mean?

    • @sxbxe
      @sxbxe 4 หลายเดือนก่อน

      @@willurquhart3D sorry for being unclear, I’m making a scene with a Japanese building overlooking a lake, and was wondering if there is a way to make objects (in my case the building) reflect in the water naturally?

  • @thesmann
    @thesmann 3 หลายเดือนก่อน

    Great but to fast for my brain lol

    • @willurquhart3D
      @willurquhart3D  3 หลายเดือนก่อน

      Oof I never know the speed I should go. I always feel like I’m going too slow lol

  • @GollesFpv
    @GollesFpv 4 หลายเดือนก่อน

    how can i make it loop, i got 25fps and 500 frames ?

    • @willurquhart3D
      @willurquhart3D  4 หลายเดือนก่อน

      I’d have to look into that. Looping procedural textures is difficult because they’re somewhat randomly generated. But if you baked out a still frame of a procedural texture such as the wave texture then made it seamless and used that instead to drive the waves, it would be easier to loop. Otherwise you’re relying on differing variables out of your control

  • @clray123
    @clray123 2 หลายเดือนก่อน

    After all the modifications the shader looks worse than the basic effect. A water surface does not have random still holes in it.

    • @willurquhart3D
      @willurquhart3D  2 หลายเดือนก่อน

      It does tho. I lived on a bay most of my life, different wind patterns create different effects on the water, some of which were essentially still looking.

  • @nurb2kea
    @nurb2kea 4 หลายเดือนก่อน

    That's what's missing on your gumroad...

    • @willurquhart3D
      @willurquhart3D  4 หลายเดือนก่อน

      What is?

    • @nurb2kea
      @nurb2kea 4 หลายเดือนก่อน

      @@willurquhart3D This node setup on gumroad! 🙂 Because to follow is hard and no final image of all nodes. So would be nice to have those setups too.
      But I managed to do it on my own. But good tutorial with nice tricks.

  • @1754DhairyRokad
    @1754DhairyRokad 4 หลายเดือนก่อน

    Does not work in Cycles

    • @willurquhart3D
      @willurquhart3D  4 หลายเดือนก่อน

      It should, the water was rendered in cycles in the render at the beginning of the video. Which part doesn't work in cycles?

  • @GriffithDMeruem-fy6bh
    @GriffithDMeruem-fy6bh 6 หลายเดือนก่อน

    th-cam.com/video/Hc9U3XcL8DM/w-d-xo.html que video tan similar

    • @willurquhart3D
      @willurquhart3D  5 หลายเดือนก่อน

      @@GriffithDMeruem-fy6bh son similares claro

    • @GriffithDMeruem-fy6bh
      @GriffithDMeruem-fy6bh 5 หลายเดือนก่อน

      @@willurquhart3D lo reportaras

  • @НинаПотасканова
    @НинаПотасканова หลายเดือนก่อน

    everything was still going fine until minute 11. What the hell are you doing that everything is disappearing for me? Why do you need so much stuff? the water was already normal at minute 3, then you're wasting your time

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      The water looks ok at minute 3, but it’s just a musgrave texture. Nothing realistic, but it does imitate water well enough for a far away shot. If you want water that looks semi realistic, the water at minute 11 is the way to go. Large surfaces of water have different wind patterns, distortions, flows and other factors that cause a bunch of differing effects such as small ripples, big ripples or almost no ripples. The reason I have so much stuff is to imitate that effect

  • @ff4598w
    @ff4598w 6 หลายเดือนก่อน +2

    that looks ugly, cheers!