[Rimworld] Timelapse of old Multirace colony

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

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  • @Phoebe457
    @Phoebe457 7 หลายเดือนก่อน +13

    wow, that is some really nice terrain for a spawn.

  • @ЮрийМухтасипов
    @ЮрийМухтасипов 7 หลายเดือนก่อน

    I really love that timelaps and game!

  • @nekoythebest
    @nekoythebest 7 หลายเดือนก่อน +5

    This.....map has to be edited...right? There no way that can happen. That kind of terra is like impossible to spawn.

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน +2

      Map designer and Map Preview was used when picking up the starting spot. Basically designer prevented spawn of smaller mountains over left side, keeping more open space. Then I just went through many tiles on map till preview showed something interesting. Still kinda surprised how it generated hole in mountain like that.

  • @thomashyam316
    @thomashyam316 7 หลายเดือนก่อน +1

    hi just so you know that having issues with new big updates is super common and you can go back versions by right clicking on the game and going to proptertys, then go to beta and beta partisapation and select 1.3 because thats what you was probs playing on

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน

      Ye, familiar with it. While the update itself is not a problem, since you can go back. The problem was that some mods getting updated and some of them no longer worked with save, even if reverse game version back. Plus steam itself updating the mods files without asking. Was trying to keep local copies of all mods to continue playing even after such, but it also had downsides, that compatability between mods start to break. So while on small modpack such approach working, but on big ones it easily can die out during big updates.
      When I rolled back basically some mods stopped working and game started go with too low fps and crash to often.

    • @thomashyam316
      @thomashyam316 7 หลายเดือนก่อน

      @@Mr.Hydralisk i mean if you saved the game I'm the new version then yeah it would fully break it

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน

      That's not what I meant. When you load old save it will use mods that got already updated and some just breaks backward compatability with it own saves.

    • @thomashyam316
      @thomashyam316 7 หลายเดือนก่อน

      @@Mr.Hydralisk it shouldnt i have been playing on 1.3 for years with like 200mods

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน

      But sadly it could. It takes only few mods to get updated without compatability with older saves and it can be gone. I playing with 300-400 mods I combine between different walkthroughs since alpha 18, if that's smh even important. I happy for you, if you will never had unluck to encounter such. It not always happen after all. Mods that change gameplay too much usually can cause such.

  • @anpro1019
    @anpro1019 7 หลายเดือนก่อน

    how can change stone floor into growing soil bro??

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน

      Simply Soil mod. You find a spot to dig soil from, then plant it as floor where you need.

  • @vincenzomonster5136
    @vincenzomonster5136 7 หลายเดือนก่อน

    Anything saved on the colonies demographics by the end?

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน

      All starting colonists was able to survive till the end, plus I think I more or less collected at least one colonist from each race I had mod for. Few pawns died to mechanoids, while others living on other outposts around the colony. If I got the question right.

  • @CrackSniver
    @CrackSniver 7 หลายเดือนก่อน

    what seed is this?

    • @Mr.Hydralisk
      @Mr.Hydralisk  7 หลายเดือนก่อน

      Should be Seed fond Tile 252379, if I getting it right from progress render.

    • @CrackSniver
      @CrackSniver 7 หลายเดือนก่อน

      @@Mr.Hydralisk Thx

    • @CrackSniver
      @CrackSniver 7 หลายเดือนก่อน

      @@Mr.Hydralisk subbed