Katie, in case you didn't realize: to swap the torpedoes out in this version, you have to take the Tali up and fire all six of the existing ones, then go equip the new ones from inventory/storage. You can't just swap them out. We saw this happen in 3.21 (I think?) and then they fixed it in 3.22 (again, I think). Then broke it again. Or maybe this is how they intend for it to be. Either way, return to base with an empty Tali and do NOT reload. Store the Tali and then re-arm it with the Seekers (because that's what you want, really).
oh wow that is super helpful thank you! I would never in a million years have guessed that :D i think its gotta be a bug right? i really hope so anyway because that seems really inconvenient as a way to outfit torpedos :D
It isn't clear that they intended this. Like I said, we had to do that in an earlier spin of code (I think it was .22 or .21, can't remember) and then they changed it back so you could load different torpedoes without the ship being empty. But we seem to be back to "broken"? Just bear it in mind while you're on CRU purchasing the Seekers from the showroom. Make sure the Tali's torp bays are spent.
It's more than likely that this is a bug because we all have to remember the cervera has an FPS issue and if the FPS is too low the server will not perform correctly. Plus we have to remember server meshing isn't 100% right now and until it's 100% we're still going to run into these bugs. In addition, I would never think that CIG would make this an intended issue because it seems stupid and downright foolish just to have in the game. Their employees at CIG are a lot smarter than us and I wish people would stop saying that this is a intended feature when we all seem to forget this game is still heavily alpha base and is still heavily in development.
As I play solo 90% of the time, I shouldn't take such a submarine with a capital-size crew requierement. However, I love both the interior and exterior. Sure the interior needs a lot of adjustment, but if the NPC crew/blade wasn't still a mystery today, I wouldn't hesitate to take this ship. I'm actualy torn if I take it or not !
Some advice for any gunship Captains..or any citizens tbh Alt +1, Alt + 2, Alt + 3... pins and marks a target. For the whole crew. Anyone (turret gunners included) pressing 1, 2, or 3 will target said pinned ship
Ultimate demonstration for interested individuals/parties; this should be featured on the pledge page of the Tali in a "check it out in-action from other perspectives" kind of carousel (along with a bunch of other videos from this crew, for respective ships).
I don't have time to watch this video until tomorrow, but I just had to drop a comment about that insanely cool thumbnail. I want that as my desktop wallpaper.
One way to down big ships easier is to sub-target their components with R. A lot of people have been complaining that Master Modes is too hard (ironic given that beforehand a lot were complaining it made the game too easy), but this is because CIG has a placeholder for armour in on larger ships. So for ships like the Starfararer (or really, any mid to large MISC ship) sub-targeting components makes it a lot easier to disable them. I learned this the hard way when I was in my Inferno and just was peppering the cross-sections and wasn't getting a pop, until I watched some videos about the sub-targeting and precision targeting, and found it was pretty easy to get the pop even in the Anvil Hawk by simply focus firing on specific components.
Minni Hammerhead. A place for cargo is not bad, personal storage box, some loot SCU crates, and later ammo crates. Its planned that the ship will have access and can reload from cargo if special ammo crates are on the ship. That makes bigger ships with cargo running ballistics much more viable. Also nice to see that you are a S71 enjoyer just like me. My personal favourite. Such an effective rifle.
Citizen Kate another enjoyable and awesome video you do and I love your camera work the music that you use and so much more. You are a true artist and a great game player and I look forward to seeing your channel grow even more. As far as the bug or some people are dropping out of the back turret in the retaliator has me wondering if some of this might be a connection issue problem since we both know that the game uses a lot of bandwidth. I've learned over time that it is important to start up the game first and have it running then start up discord afterwards and make sure the discord is running administrator access as well. Because if you run it discord first and then Star Citizen your PC for some odd reason gives more priority to discord and less to SC which just starts creating more problems for the game to run. This is something you may want to test with you and your people just to make sure if what I'm saying is correct because I could also be wrong too. Also Citizen Kate we haven't talked with each other for some time and I would like to hopefully one day have a conversation with you because I have a few things I would like to discuss and a few ideas that I have and I would love to hear your thoughts on them. I will try to remember to DM you sometime on discord to see if we can set up a time and just talk when you are free.
LOL. I think that was my Nursa. I haven't seen anyone driving one with the Lynx's Moonrise paint. I hit a DC on Hurston with my 600i and my Nursa but when I got back in to drive to my ship _something_ was bugged and the drivetrain wouldn't turn on. I didn't play around with it, I just jogged back to my ship and left. But I left it just outside the main building. So, either someone else is driving a Moonlight Nursa, or someone found mine, drove it inside, then left it for others to enjoy. Overall, I'm loving 3.23.
As interesting as the ship's modularity may be, I obtained this ship with the name bomber Now my ship cannot bombard anything unless I purchase another piece of it Therefore, I believe that those who bought it, like myself, as a bomber, should at least receive the torpedo modules without any additional cost
I really am hoping for more modules in the future beyond the ones already announced - actually bombs? Medbay? Snub hanger? Large missile racks for multiple smaller missiles? I'm not fussy, I'd just love the Tali to be the multi crew multirole repurposed bomber I want it to be
If you turn off weapon power for the pilot, the "p" key by default, the upper turret will operate correctly. The pilot will still have torpedo control. Also, don't enter or exit turrets while moving. You may still fall out when still, but at least you can get back into the ship.
Does using turret gimbals help with the aiming on the bugged turrets? Also with the current changes to torps, it's best to close to minimum range to give targets the mi9nimum amount of time to try to shoot the torps down. ]
I'm not 100 percent certain but i did try cycling through the modes pressing G when i was testing it and as far as i could tell in that session at least it didnt seem to have any effect. I was not targeting anything at the time though so definitely needs more testing :)
I think they should link the top turrets to 1 control and bottom control to one. It has a bit high crew requirements in my opinion. But its a beauty. And i basically never hit any target with a torp no matter its size and even if it standas still.
I assume the slow torpedo speeds were from when CIG drastically reduced their speeds for testing purposes. The speeds should have been buffed since then.
Expect them to be slow, or slower than missiles. Because they are powerful and heavy. They will also not be as maneuverable as here. I expect this because Wing Commander had this difference, for the reason that they are powerful and heavy. But also, to give the other side a chance to shoot them down. This is the balance of torpedoes in CRs world, and it makes sense.
That change was on PTU, pretty sure this was captured on live? no PTU text on the bottom, the stock torps are slow, there are other options that are faster though. Consult Erkul
I've always loved the Retaliator as a torpedo boat. I also like the idea of modularity. I don't mind the cargo modules, but I don't understand why CIG didn't just add elevators to the "empty" Tally to make it cargo. The only viable function of the habitation modules - in my opinion - is to make the Tally a well-armed command & control boat. I don't see the Retaliator being a good drop ship at all. It's just too big of a target.
Looking at the Retaliator in Spectrum, it seems like a lot of hate, or dislike. I have only used mine solo, picking up my refined ore, to sell at TDD so far. But i am enjoying flying it. Really excited to see cargo elevators come in soon.
Unrelated, but have you tried to catch a falling wreck from a VHRT or ERT and retrieve the cargo from it by bringing an SRV or Vulture to the active battlefield?
I'd have to look at the numbers again online, but last I checked, ballistics are in a horrible state in the current patch, you want to use laser cannons if you want to do any serious damage... or mass drivers, I guess.
I haven't seen a freelancer spin that fast since EVA bumping a ship could cause it to spin out of control back in 2.5 to 2.8 I feel like people probably don't give the devs enough credit it's unsung but imagine getting it to act so ships were more solid and have their larger mass not affected by players bumping into them probably wasn't easy to implement in the initial stages! I remember the retaliator had this awful flashing light in it back then it was like strobe lighting inside glad they got rid of it, it hurt my photosensitive eyes!
It's lush to see a fully turreted Tali. It is a bit of a beast. I was so hoping they'd rework the turrets to be less, but bigger and better placed. Sadly they kept the moronic shoulder turrets :/
My friend is very upset about this update because he had the variant that didn't give you free torps. Also apparently all 6 size 2 shields are lower in "health" than a single size 3?
Oh The Retaliator... She is.....Something. I had many things happen to me throughout my now 2 month. The top 2 are me loosing my gear in Seraphine Station as i stored it in scu8 and those in a C1. 2 and a half days!!! LATER!!!! My boxes fall on me... In ACRORP!!! Yea and the time we where in a tally, starting quantum and 3 out of 3 People, Pilot include literally sat at the spot where the tally started the jump. It was so comedical... there was a moment of like 2 or 3 seconds of silence... and than loughter
Katie, in case you didn't realize: to swap the torpedoes out in this version, you have to take the Tali up and fire all six of the existing ones, then go equip the new ones from inventory/storage. You can't just swap them out. We saw this happen in 3.21 (I think?) and then they fixed it in 3.22 (again, I think). Then broke it again. Or maybe this is how they intend for it to be. Either way, return to base with an empty Tali and do NOT reload. Store the Tali and then re-arm it with the Seekers (because that's what you want, really).
oh wow that is super helpful thank you! I would never in a million years have guessed that :D i think its gotta be a bug right? i really hope so anyway because that seems really inconvenient as a way to outfit torpedos :D
It isn't clear that they intended this. Like I said, we had to do that in an earlier spin of code (I think it was .22 or .21, can't remember) and then they changed it back so you could load different torpedoes without the ship being empty. But we seem to be back to "broken"? Just bear it in mind while you're on CRU purchasing the Seekers from the showroom. Make sure the Tali's torp bays are spent.
It's more than likely that this is a bug because we all have to remember the cervera has an FPS issue and if the FPS is too low the server will not perform correctly. Plus we have to remember server meshing isn't 100% right now and until it's 100% we're still going to run into these bugs. In addition, I would never think that CIG would make this an intended issue because it seems stupid and downright foolish just to have in the game. Their employees at CIG are a lot smarter than us and I wish people would stop saying that this is a intended feature when we all seem to forget this game is still heavily alpha base and is still heavily in development.
Last patch I just removed them in the mobi, saved and then reopened the mobi and equipped the ones I wanted
As I play solo 90% of the time, I shouldn't take such a submarine with a capital-size crew requierement.
However, I love both the interior and exterior. Sure the interior needs a lot of adjustment, but if the NPC crew/blade wasn't still a mystery today, I wouldn't hesitate to take this ship. I'm actualy torn if I take it or not !
Some advice for any gunship Captains..or any citizens tbh
Alt +1, Alt + 2, Alt + 3... pins and marks a target. For the whole crew. Anyone (turret gunners included) pressing 1, 2, or 3 will target said pinned ship
really fun seeing those torps fly off, great job as always!
Great video as always Kate. I love how you narrate your episodes. The editing keeps getting better too.
Looked like a nice adventure, with some leg-breaking fun.
the hill turned out to be MVP :D
Ultimate demonstration for interested individuals/parties; this should be featured on the pledge page of the Tali in a "check it out in-action from other perspectives" kind of carousel (along with a bunch of other videos from this crew, for respective ships).
I don't have time to watch this video until tomorrow, but I just had to drop a comment about that insanely cool thumbnail. I want that as my desktop wallpaper.
I love your videos Kate. Reminds me of watching a cool documentary due to great video angles and your commentary! Keep it up!
One way to down big ships easier is to sub-target their components with R. A lot of people have been complaining that Master Modes is too hard (ironic given that beforehand a lot were complaining it made the game too easy), but this is because CIG has a placeholder for armour in on larger ships. So for ships like the Starfararer (or really, any mid to large MISC ship) sub-targeting components makes it a lot easier to disable them. I learned this the hard way when I was in my Inferno and just was peppering the cross-sections and wasn't getting a pop, until I watched some videos about the sub-targeting and precision targeting, and found it was pretty easy to get the pop even in the Anvil Hawk by simply focus firing on specific components.
Loving the crew adventures!
In the last 3 days i was searching for a Video just like that !!! Thank u so much !!!
3:49 guy grabs his but when shot in the back 🤣
haha i never noticed that! what a fun little detail :D
Minni Hammerhead. A place for cargo is not bad, personal storage box, some loot SCU crates, and later ammo crates. Its planned that the ship will have access and can reload from cargo if special ammo crates are on the ship. That makes bigger ships with cargo running ballistics much more viable.
Also nice to see that you are a S71 enjoyer just like me. My personal favourite. Such an effective rifle.
The "Mountain Rescue" part at the end was cool.
You now making me want a retaliator
Citizen Kate another enjoyable and awesome video you do and I love your camera work the music that you use and so much more. You are a true artist and a great game player and I look forward to seeing your channel grow even more.
As far as the bug or some people are dropping out of the back turret in the retaliator has me wondering if some of this might be a connection issue problem since we both know that the game uses a lot of bandwidth. I've learned over time that it is important to start up the game first and have it running then start up discord afterwards and make sure the discord is running administrator access as well. Because if you run it discord first and then Star Citizen your PC for some odd reason gives more priority to discord and less to SC which just starts creating more problems for the game to run. This is something you may want to test with you and your people just to make sure if what I'm saying is correct because I could also be wrong too.
Also Citizen Kate we haven't talked with each other for some time and I would like to hopefully one day have a conversation with you because I have a few things I would like to discuss and a few ideas that I have and I would love to hear your thoughts on them. I will try to remember to DM you sometime on discord to see if we can set up a time and just talk when you are free.
18:44 - nice capture of one of your victims. I'm ready to test those personal hangars! - Orphanbird
The distributions centers are so cool to do missions on
The cargo modules will allow you to take more ammo.
LOL. I think that was my Nursa. I haven't seen anyone driving one with the Lynx's Moonrise paint. I hit a DC on Hurston with my 600i and my Nursa but when I got back in to drive to my ship _something_ was bugged and the drivetrain wouldn't turn on. I didn't play around with it, I just jogged back to my ship and left. But I left it just outside the main building. So, either someone else is driving a Moonlight Nursa, or someone found mine, drove it inside, then left it for others to enjoy. Overall, I'm loving 3.23.
That happen to me when I was in Qt on my Connie Tarus, I was walking and I just fell through the ship lol.
Great episode 👏 👍🏻
I like the idea of a pocket sized hammer head
As interesting as the ship's modularity may be, I obtained this ship with the name bomber Now my ship cannot bombard anything unless I purchase another piece of it Therefore, I believe that those who bought it, like myself, as a bomber, should at least receive the torpedo modules without any additional cost
You can split weapons on a turret. One ballistic, one energy. Provides hard hitting ballistics, but the turrent isn't useless when the ammo runs out.
My favorite ship.
I love the retaliators look. Wish they had a smaller similar one for 1-2 people
Vanguard harbinger?
@@MrButuz lol, ya true! Love the vanguard. I meant more of it's interior layout and overall design, haha
The slower torps honestly made it a bit more fun because you had to consider turret placement on ships when using them
Love my retaliator, but hope they do something about the torps not working so many times.
10:41 anyone get kerbal space program vibes from the turrets? all i can imagine are Kerbals with a oh "O" face
I really am hoping for more modules in the future beyond the ones already announced - actually bombs? Medbay? Snub hanger? Large missile racks for multiple smaller missiles? I'm not fussy, I'd just love the Tali to be the multi crew multirole repurposed bomber I want it to be
Looks great watching this video makes me more disappointed that they don't have the drop module already available.
If you turn off weapon power for the pilot, the "p" key by default, the upper turret will operate correctly. The pilot will still have torpedo control. Also, don't enter or exit turrets while moving. You may still fall out when still, but at least you can get back into the ship.
Overkill? What's that? I'm here for the torps Citizen Kate! Thanks for the wonderful videos. o7
Does using turret gimbals help with the aiming on the bugged turrets? Also with the current changes to torps, it's best to close to minimum range to give targets the mi9nimum amount of time to try to shoot the torps down.
]
I'm not 100 percent certain but i did try cycling through the modes pressing G when i was testing it and as far as i could tell in that session at least it didnt seem to have any effect. I was not targeting anything at the time though so definitely needs more testing :)
also thanks for the tip on using torps! can definitely see the sense in what you say
I think they should link the top turrets to 1 control and bottom control to one. It has a bit high crew requirements in my opinion. But its a beauty. And i basically never hit any target with a torp no matter its size and even if it standas still.
Why do torpedoes exist in game if they never hit their target
Which opcenter is that yall k eep running around in? Looks like a fun place to go load up on armor and weapons.
I assume the slow torpedo speeds were from when CIG drastically reduced their speeds for testing purposes. The speeds should have been buffed since then.
Expect them to be slow, or slower than missiles. Because they are powerful and heavy. They will also not be as maneuverable as here.
I expect this because Wing Commander had this difference, for the reason that they are powerful and heavy. But also, to give the other side a chance to shoot them down.
This is the balance of torpedoes in CRs world, and it makes sense.
That change was on PTU, pretty sure this was captured on live? no PTU text on the bottom, the stock torps are slow, there are other options that are faster though. Consult Erkul
I've always loved the Retaliator as a torpedo boat. I also like the idea of modularity. I don't mind the cargo modules, but I don't understand why CIG didn't just add elevators to the
"empty" Tally to make it cargo. The only viable function of the habitation modules - in my opinion - is to make the Tally a well-armed command & control boat. I don't see the Retaliator being a good drop ship at all. It's just too big of a target.
Looking at the Retaliator in Spectrum, it seems like a lot of hate, or dislike. I have only used mine solo, picking up my refined ore, to sell at TDD so far. But i am enjoying flying it.
Really excited to see cargo elevators come in soon.
A suggestion: Get the pilot to check everyone is secured before boosting out of the hangar 😂
I wonder if we will be able to just buy ammunation for ballistic ship guns and have a "reload" option in the future.
haha i would love that lol - a literal manual reloading mechanic :)
How did you install the torpedo module??? I can't find it in the local inventory.
Unrelated, but have you tried to catch a falling wreck from a VHRT or ERT and retrieve the cargo from it by bringing an SRV or Vulture to the active battlefield?
WoW, what mission is this 02:00 ??
I'd have to look at the numbers again online, but last I checked, ballistics are in a horrible state in the current patch, you want to use laser cannons if you want to do any serious damage... or mass drivers, I guess.
Guys. One question. If i bought the Retaliator in game. Can i still equip the moduls?
Cant wait for AI blades or NPC crew to be added in arround 5 years and the game running properly in arround 8-10 years.
Great ship,i need more friends,lol
Torp ships are now slow support - can't be main dish anymore :(
I haven't seen a freelancer spin that fast since EVA bumping a ship could cause it to spin out of control back in 2.5 to 2.8 I feel like people probably don't give the devs enough credit it's unsung but imagine getting it to act so ships were more solid and have their larger mass not affected by players bumping into them probably wasn't easy to implement in the initial stages!
I remember the retaliator had this awful flashing light in it back then it was like strobe lighting inside glad they got rid of it, it hurt my photosensitive eyes!
It's lush to see a fully turreted Tali. It is a bit of a beast. I was so hoping they'd rework the turrets to be less, but bigger and better placed. Sadly they kept the moronic shoulder turrets :/
My friend is very upset about this update because he had the variant that didn't give you free torps. Also apparently all 6 size 2 shields are lower in "health" than a single size 3?
I think a full constellation plus a medium fighter would smoke a full tali crew.
Tali best girl.
Kinda feels like ai are TOO good at shooting down torps maybe
An elite squad, the best of the best, Having just raided a drug operation with no casualties, was wiped because they all fell of a cliff....
torpedoes r all the same speed right now i think so there all slow as f right now
o7
Oh The Retaliator... She is.....Something. I had many things happen to me throughout my now 2 month. The top 2 are me loosing my gear in Seraphine Station as i stored it in scu8 and those in a C1. 2 and a half days!!! LATER!!!! My boxes fall on me... In ACRORP!!!
Yea and the time we where in a tally, starting quantum and 3 out of 3 People, Pilot include literally sat at the spot where the tally started the jump. It was so comedical... there was a moment of like 2 or 3 seconds of silence... and than loughter
Is this ship still a whale in atmosphere and space? Lol
This looks so bad. Is the AI broken? At least y’all having fun, I guess
yeah it is fun for sure :)