Underrated Modern Horizons 3 Cards | Commander Clash Podcast 152

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 397

  • @MTGGoldfishCommander
    @MTGGoldfishCommander  7 หลายเดือนก่อน +47

    (Seth) Since we recorded this podcast I've played with Arena of Glory a bunch in Modern and Timeless and I was wrong. The card is really good. You don't activate it very often, but when you do its incredibly powerful.

    • @ianleggett8429
      @ianleggett8429 7 หลายเดือนก่อน +6

      Now does it get even better if you just bounce land it back to your hand after you exert it. Get Richard on it.

    • @mjkuhnke
      @mjkuhnke 7 หลายเดือนก่อน +5

      I actually just came here from the podcast to say Seth's take on arena of glory is downright bizarre.
      Worst case it's just a mountain.
      When something comes up for it though. Potentially two hasted creatures at no cost during the turn you're trying to make a big play with the haste.
      Almost certainly not using it on a solemn simulacrum...

    • @orpheos9
      @orpheos9 7 หลายเดือนก่อน +6

      Shows how much people still underrate haste.

  • @thedoritoviking
    @thedoritoviking 7 หลายเดือนก่อน +384

    Next podcast challenge: Richard can't say Farewell

    • @grizum4420
      @grizum4420 7 หลายเดือนก่อน +14

      I know right what are these takes? In Richard’s mind Farewell is like Relentless Rats

    • @Chiavica
      @Chiavica 7 หลายเดือนก่อน +15

      Farewell is not that good, it gets removed by doom blade

    • @totakekeslider3835
      @totakekeslider3835 7 หลายเดือนก่อน +6

      Yeah, it didn't even make sense to mention it in the discussion on Copy Land because you don't have to worry about it getting swept up by Farewell. In this magical world where everyone always has Farewell, you're playing blue, so you always have a counterspell.

    • @stephenandolino
      @stephenandolino 7 หลายเดือนก่อน +3

      💯

    • @scruz07
      @scruz07 7 หลายเดือนก่อน +2

      Take a shot.

  • @discoviolenza1984
    @discoviolenza1984 7 หลายเดือนก่อน +320

    "What about Farewell?" Is not a good reason to keep cards out of your deck.

    • @zacharyenglish2904
      @zacharyenglish2904 7 หลายเดือนก่อน +8

      I don’t know if I necessarily agree with that. I think “what about farewell” is an extremely valid reason to put cards *in* your deck, so I think the argument isn’t entirely unreasonable

    • @d.a.d.-ohgosh
      @d.a.d.-ohgosh 7 หลายเดือนก่อน +44

      "Dies to removal" (or sweeper in this case) is a common argument and it's often not applied properly and it isn't being applied properly here. It's a good argument against cards that don't generate immediate value or have a high mana cost. An example would be that you'd never tell someone to not run a Spirited Companion (aka the Richard special) because Farewell can sweep it up by choosing enchantment. That's because you already would've drawn a card and it only cost 2. That's not including other forms of value you could've gotten off it (blink, chump block before the Farewell, equip, enchantress stuff, etc.). Copy Land is 3 mana, and gets you immediate value most of the time. It's a land you can tap for mana, and you could copy a land with an etb like Mystic Sanctuary. Same principle applies to mana rocks. If your rocks get swept up that certainly sucks, but chances are you already generated meaningful value/progress off of them by the time they get wiped.

    • @andyspendlove1019
      @andyspendlove1019 7 หลายเดือนก่อน +28

      “But this dies to Farewell” is literally equivalent to saying “but this is printed on cardboard.”

    • @DieJG
      @DieJG 7 หลายเดือนก่อน +9

      @@zacharyenglish2904 But at the end of the day it is the basic fallacy pf "Dies to Doom Blade"

    • @Thoughtmage100
      @Thoughtmage100 7 หลายเดือนก่อน +1

      I know what you mean, but hear me out. If you're scared of Farewell, it might not be a good idea to put a Mycosynth Lattice in your deck unless you want all your lands exiled.

  • @Nobody2989
    @Nobody2989 7 หลายเดือนก่อน +79

    Richard on Atraxa: "I mean, the card is okay, big body, lots of keywords, draws you some cards. But it's just gonna draw removal and get you killed, am I wrong?!" Laughs

    • @wedgearyxsaber
      @wedgearyxsaber 7 หลายเดือนก่อน +15

      "spend 7 whole mana for a huge creature just for it to get farewell'd"

    • @andyspendlove1019
      @andyspendlove1019 7 หลายเดือนก่อน +4

      @@wedgearyxsaber*laughs*

    • @user-if1gh4xl5h
      @user-if1gh4xl5h 7 หลายเดือนก่อน

      happened to me. this just like first 5c nivmiz, right? sold early on before it spiked

  • @PalPlays
    @PalPlays 7 หลายเดือนก่อน +106

    I love the adjectives the crew use as catchphrases.
    Tomer: "This card is bananas."
    Seth: "This card is busted!"
    Richard: "This card is doodoo."
    Crim: "This card is The Truth."

    • @samogburn2662
      @samogburn2662 7 หลายเดือนก่อน +8

      Oh my god you're so right

    • @brendans1983
      @brendans1983 7 หลายเดือนก่อน +6

      Nailed it, I can actually visualise each one of them as they say it too.

    • @gator-li1ls
      @gator-li1ls 7 หลายเดือนก่อน +5

      richard :"dies to farewell"

    • @d.a.d.-ohgosh
      @d.a.d.-ohgosh 7 หลายเดือนก่อน

      I would like this comment but I can't ruin the very nice number of likes it has 👌

    • @JeremiahWalker-n8j
      @JeremiahWalker-n8j 7 หลายเดือนก่อน

      This is true

  • @jeffe2267
    @jeffe2267 7 หลายเดือนก่อน +116

    It was so sad to see Seth's disappointment with Shadow of the Second Sun lol. It felt like telling a kid that Santa Claus doesn't exist.

    • @REWASDFGHJ
      @REWASDFGHJ 7 หลายเดือนก่อน +9

      I think they discounted it too quickly. It's great for U/x decks that play on opponents turns. It always replaces itself. If you have flash heavy things, it's a recurring extra turn spell. Otherwise it's just a bad howling mine.

    • @hermodnitter3902
      @hermodnitter3902 7 หลายเดือนก่อน +4

      Card is better than they think. Perfect for commanders with mana sinks for example. Draws and extra card and for these types of deck nearly doubles the mana. I'm already putting it into two of my decks.

    • @peewee0224
      @peewee0224 7 หลายเดือนก่อน +2

      Idk why. The card is busted most blue decks are good at playing both instant speed and tapping out for good cards like rhystic study concentrated sphinx etc. then being able to cast those and hold up counter magic all while drawing an extra card

    • @tau.r.u
      @tau.r.u 6 หลายเดือนก่อน

      I was a little surprised with the confusion, since it's the same effect as on Sphinx of the Second Sun (obviously, hence the name reference), which I thought is basically the meme of biggest misunderstood and misplayed card in recent memory. I know I definitely misplayed that card and was similarly disappointed when I found out I shouldn't have won that game. At least not that way. I think it's still a fine, fun card, but it's a far cry from busted or even very powerful.

  • @zeroisnine
    @zeroisnine 7 หลายเดือนก่อน +79

    It's funny how according to Richard removing a player from the game is like a game action you can just take.
    Seth: I play Argent Dais. Pass.
    Richard: Untap, Upkeep, Draw. Precombat Main Phase, I'm just gonna take the "remove player from game action" targeting Seth.
    Seth: Well, I got no response to that. Good game, Richard.

    • @jeffe2267
      @jeffe2267 7 หลายเดือนก่อน +8

      It's moreso that Commander players have a reputation of irrationally tunneling (and continuing to tunnel) when anyone does anything targeted against them and/or has a "loaded gun" on the table.

    • @gdmikester4302
      @gdmikester4302 7 หลายเดือนก่อน +3

      @@jeffe2267 So Richard is a bad player, is what I'm hearing.

    • @Botanick13
      @Botanick13 7 หลายเดือนก่อน +16

      @@gdmikester4302 Actually other way around, Richard is really good in redirecting heat and point out other "threats" which is basically player removal.

    • @laytonjr6601
      @laytonjr6601 7 หลายเดือนก่อน

      Well, when you have 3 people targeting you unless your deck is of a higher power than everyone else you die in 2 turns (starting from when you play the scary permanent) if you fail to combo off

    • @JeremiahWalker-n8j
      @JeremiahWalker-n8j 7 หลายเดือนก่อน +1

      ​@@jeffe2267 your the guy that featured on their "mean comments" video, good to know your still commenting

  • @d.a.d.-ohgosh
    @d.a.d.-ohgosh 7 หลายเดือนก่อน +67

    Oh Richard. Copy Land is so good. Dies to sweeper/removal is not a good argument against an enchantment land. That's as durable as a dual card type gets. Also Richard! You should see how good this is more than anyone. It can come down and copy Mystic Sanctuary which we know you love.

    • @peewee0224
      @peewee0224 7 หลายเดือนก่อน

      It’s a perfectly fine argument it’s 3 mana ramp which is already not good. It gets hit by enchantment sweepers which is a ton of the most played sweepers in the format. It has a cute upside of being able to copy busted lands but most times you are just going to play it turn 3 copying a basic or dual

    • @d.a.d.-ohgosh
      @d.a.d.-ohgosh 7 หลายเดือนก่อน +4

      @@peewee0224 hard disagree. It being 3 mana is a valid argument against it but that's irrelevant to the sweeper argument. There aren't a ton of sweepers that hit enchantments. That's just not true. There are some good ones and they see play. It's upside happens to be controllable. Point is that it's an argument but not a good one. Dies to sweeper needs to be applied to cards that will realistically be hit before getting any value. That's where that along with the broader "dies to removal" becomes a valid argument. If Farewell for example was a valid reason to not play cards that it hits, I wouldn't be playing any non-land non-planeswalker cards. I also wouldn't be using my graveyard.

    • @peewee0224
      @peewee0224 7 หลายเดือนก่อน

      @@d.a.d.-ohgosh so no the argument isn’t a dies to removal argument it’s a it’s not as safe as green land ramp. It’s more akin to manascape refractor and literally nobody plays that card.

    • @burnsboy101
      @burnsboy101 7 หลายเดือนก่อน +4

      @@peewee0224of course it’s not as safe as green ramp, it’s blue, that’s why it’s good

    • @d.a.d.-ohgosh
      @d.a.d.-ohgosh 7 หลายเดือนก่อน +3

      @@peewee0224 getting swept up is absolutely a dies to removal argument. That's the very nature of it. This board wipe exists. It removes the card. Therefore the card is susceptible to being removed. Also referring to green as better ramp is a mute point. Of course it is. Not all decks are green. That does nothing to dismiss the viability of a card. With that logic we'd never play decks that exclude green because ramp in Commander is so valuable. I'm open to arguments against it but not the argument that it gets swept up by Farewell. That applies to literally every permanent type other than battles, planeswalkers and lands. I'm not going to stop running creatures or any other permanent type because of Farewell. That doesn't make any sense at all.

  • @gdmikester4302
    @gdmikester4302 7 หลายเดือนก่อน +27

    Richard is never going to give up the dies-to-removal argument. At some point, cards are either so good that they are worth the attention it draws (rhystic study) or innocuous enough in effect on board state that it will do work (propaganda). Sometimes you have to test a card before you write it off entirely, because it is not wise to predict table behavior/reaction to a card you have never played against or with.

    • @douglassmith8069
      @douglassmith8069 7 หลายเดือนก่อน +6

      He'll never give up the dies to removal argument but he'll also never play removal

    • @Crunchatize_Me_Senpai
      @Crunchatize_Me_Senpai 7 หลายเดือนก่อน +2

      @@douglassmith8069Hey, that’s not true, he gives up the “dies to removal” argument all the time!…when _he’s_ high on a card.

    • @isidoreaerys8745
      @isidoreaerys8745 6 หลายเดือนก่อน

      I agree. If a card fits nicely in my curve and has synergy with my deck, the fact that it is bait for removal is even better becausel that’s one less removal spell waiting for my commander.

  • @Bluejayount1
    @Bluejayount1 7 หลายเดือนก่อน +24

    I cant believe Richard would let his son wander the streets unattended

  • @lVideoWatcherl
    @lVideoWatcherl 7 หลายเดือนก่อน +29

    For the mana-base idea, why not have a basic structure of about 45 cards or something, and then you can add both the ramp package and the lands you'd put into that specific deck?

    • @Red-Tower
      @Red-Tower 7 หลายเดือนก่อน

      Additionally/alternatively, avoid a deck with green and white, since those are the main colors that actually land ramp anyways.

    • @lVideoWatcherl
      @lVideoWatcherl 7 หลายเดือนก่อน

      @@Red-Tower That wouldn't actually solve the issue, considering all the mana rocks that you'd just want to play instead.

  • @_Nyokin
    @_Nyokin 7 หลายเดือนก่อน +6

    One thing I think that is being missed about Arena of Glory against the other haste enabling lands is that it doesn't leave a window to respond if you're hasting in a creature with a tap ability. The other lands mentioned require you to give up priority by targeting the creature to give it haste while Arena gives it haste and you can immediately activate it without getting blown out.

  • @Crunchatize_Me_Senpai
    @Crunchatize_Me_Senpai 7 หลายเดือนก่อน +4

    Richard looking super captivated while Tomer explained how good Arena of Glory is in his Myra deck was great

  • @CommanderCompanion
    @CommanderCompanion 7 หลายเดือนก่อน +9

    Not putting Amphibian Downpour on this list hurts the soul but I get it they only have so many slots. Not only is amphibian downpour good for enchantress decks, it is a mini board wipe/ potentially time walking your opponents in your favor. If someone casts 2 to 4 spells on their turn, you then cast amphibian downpour frogify all your opponent's commanders and 1 or 2 value creatures. Let them attack their frogs into each other and recast their commanders.

    • @Blacklodge_Willy
      @Blacklodge_Willy 7 หลายเดือนก่อน +2

      My vote for the most underrated card of the set.

  • @ProgramIncomplete
    @ProgramIncomplete 7 หลายเดือนก่อน +20

    Shadow of the Second Sun is Wilderness Reclamation on steroids. It does the same thing as Wilderness Reclamation except you get to untap all your permanents, you get an additional draw step and you get additional upkeep triggers. Maybe not a staple but very good in blue control decks.

    • @silomurphy4451
      @silomurphy4451 7 หลายเดือนก่อน +2

      It is perfect for rashmi

    • @dariocampanella7992
      @dariocampanella7992 7 หลายเดือนก่อน +3

      Also good in blue aggro: Bring able to untap yor creatures and your mana is nice

    • @hermodnitter3902
      @hermodnitter3902 7 หลายเดือนก่อน +1

      Straight into my Zedruu and Rashmi decks. Probably more as well as I build more decks. Just ordered 5 copies for 1$ each. People sleeping on this...

    • @surfinggarchomp2820
      @surfinggarchomp2820 7 หลายเดือนก่อน

      6 is a lot of mana

    • @dariocampanella7992
      @dariocampanella7992 7 หลายเดือนก่อน +2

      ​@@surfinggarchomp2820but then you untap that mana, you still can attack on that turn and your creature have pseudo-vigilance

  • @TheCommandSphere
    @TheCommandSphere 7 หลายเดือนก่อน +28

    Btw, pain lands are great for colorless sources in 4-5 color decks

    • @andyspendlove1019
      @andyspendlove1019 7 หลายเดือนก่อน +11

      Pain lands are lowkey S+ tier dual lands. They’re superior to every other non-fetchable dual land

    • @zztzgza
      @zztzgza 7 หลายเดือนก่อน +9

      Filter dual lands are also fantastic in 4-5 color decks that give colorless mana and come into play untapped

  • @joshuajordan6632
    @joshuajordan6632 7 หลายเดือนก่อน +12

    You guys gotta step outside your own edh sphere sometimes :D Imagine Abtruse Apporpriation exiling their The One Ring and now you get a second one for your deck

  • @STS-qi1qy
    @STS-qi1qy 7 หลายเดือนก่อน +12

    I mean if you're losing your Copy Land to Farewell you're losing your mana rocks too. So I don't think 'just run a mana rock' is really a proper response to it. Enchantments aren't invulnerable, sure, but I agree with Seth that they're *less* vulnerable in general than artifacts. There's more 'end the game' artifacts than 'end the game' enchantments and even with the latter people are saving enchantment removal for *those* not Copy Land unless you copied a broken-in-context land and *made* Copy Land an 'end the game' enchantment.

    • @TheCatHerder
      @TheCatHerder 7 หลายเดือนก่อน

      I agree with your general point that artifacts are more powerful, but I've definitely seen more enchantments that specifically say "You win the game" on them. Darksteel reactor is the only artifact I can think of that does that.

    • @STS-qi1qy
      @STS-qi1qy 7 หลายเดือนก่อน +1

      @@TheCatHerder It was more meant as in terms of being part of combos and whatnot as opposed to alternate win conditions. Cards that, if left on the table, mean that player is going to come out on top.

  • @thenerdwithoutfear8378
    @thenerdwithoutfear8378 7 หลายเดือนก่อน +3

    Richard be like: "Yeah playing your Commander sounds nice but what if the next player just Farewells?!?!"

  • @Alecations
    @Alecations 7 หลายเดือนก่อน +10

    “What about farewell”
    Bruh this seems like trolling at this rate. What about “Dies to apocalypse”?

    • @TheCatHerder
      @TheCatHerder 7 หลายเดือนก่อน

      Every card is bad because it dies to worldfire, shut it down 😆

    • @Blargonia
      @Blargonia 6 หลายเดือนก่อน

      Next podcast's challenge: Richard can't say anything trolling, difficulty level impossible

  • @polywannakraken8839
    @polywannakraken8839 7 หลายเดือนก่อน +12

    Y'all (with the exception of Phil) are sleeping on Volatile Stormdrake. The card is a blue staple, but only the cEDH crowd and energy players are looking at it.

    • @d.a.d.-ohgosh
      @d.a.d.-ohgosh 7 หลายเดือนก่อน +2

      I'm with ya. It's solid. Gilded Drake is amazing. Volatile Stormdrake is probably slightly worse. I mean, a card can be much worse than a slightly worse version of an existing phenomenal card. I've tried it and so far I've got nothing but good things to say.

    • @marsultor878
      @marsultor878 7 หลายเดือนก่อน +2

      To be fair I think it might be stronger than Gilded Drake because if you don't pay the energy you get to sacrifice the permanent. Which is great against stax pieces, whereas Gilded Drake just gives you the stax piece which usually won't help you because it effects everyone.

  • @TheCommandSphere
    @TheCommandSphere 7 หลายเดือนก่อน +40

    Believe it or not I do play commanders sphere

    • @WarpstonePainting
      @WarpstonePainting 7 หลายเดือนก่อน +9

      If 3 mana ramp is too slow for casual EDH in 2024 I'm at the wrong table.

    • @guico33
      @guico33 7 หลายเดือนก่อน +2

      @@WarpstonePainting it's more there's a lot of 2-mana alternatives. Commander sphere isn't bad but is it worth running over other cards?

    • @WarpstonePainting
      @WarpstonePainting 7 หลายเดือนก่อน +4

      @@guico33 That's my point though.

    • @guico33
      @guico33 7 หลายเดือนก่อน +1

      @@WarpstonePainting so you were saying 3 mana rocks are fast enough or too slow? Not sure I'm following.

    • @WarpstonePainting
      @WarpstonePainting 7 หลายเดือนก่อน +3

      @@guico33 They've been dead, and the printing of Arcane signet is what killed them. It's sad to see that even low power EDH is about optimizing. That's not what the format was intended to be about.

  • @REWASDFGHJ
    @REWASDFGHJ 7 หลายเดือนก่อน +6

    Arena of Glory: This is neutral mana cost
    Flamekin Village costs -"2" mana, not -1.
    Hall of the Bandit Lord is a tapland and costs 3 life. But it's neutral mana.
    Hanweird Battlements isn't a tapland, but is colorless and also costs -"2" mana.
    Slayer's Stronghold is -"3" mana, but gives power and vigilance as well. Colorless.
    The backside of Dowsing Device is the best for violence+haste, but it's -"4" mana.
    Arena of Glory is great if you are casting multiple creatures in a turn.

  • @jeffe2267
    @jeffe2267 7 หลายเดือนก่อน +12

    Abstruse Appropriation is pretty sick against The One Ring. Exile removal and lets you get the cast trigger.

    • @shayneweyker
      @shayneweyker 7 หลายเดือนก่อน +5

      Also in metas that play sol ring hitting sol ring and immediately casting the ring is excellent ramp in black/white.

  • @shundo8460
    @shundo8460 7 หลายเดือนก่อน +12

    Find yourself a partner that thinks as much about you as Richard thinks about lands

  • @StrangesouthFL
    @StrangesouthFL 7 หลายเดือนก่อน +11

    Richard logic: it dies to board removal= bad card
    Also Richard logic: birds are great, boompile works, durdling = great game play.
    What timeline has Richard fallen into because this is the avengers level threat we really need to worry about

    • @DieJG
      @DieJG 7 หลายเดือนก่อน +4

      I kind of get his idea: why play strong cards that get you killed, when you can play a small Tribe that does not get you killed and others use their answers and not you?
      EDIT: But still, commander is to play the cards you want. even if they don't always get to perform that well.

  • @gingrsnap1951
    @gingrsnap1951 7 หลายเดือนก่อน +33

    Enchantments are waaaay harder to get rid of aha

    • @MTGGoldfishCommander
      @MTGGoldfishCommander  7 หลายเดือนก่อน +4

      Yeah, I see cards like Vandalblast that blow up all artifacts regularly, I almost never see cards like Back to Nature that blow up all enchantments.

    • @MTGGoldfishCommander
      @MTGGoldfishCommander  7 หลายเดือนก่อน +5

      @@MTGGoldfishCommander If you want to spend a targeted removal spell to blow up my Copy Land, I think that's fine. I imagine most people won't bother.

    • @alexkulis7295
      @alexkulis7295 7 หลายเดือนก่อน +3

      @@MTGGoldfishCommander I think it's a card that you play in land based decks that have strong utility lands that want to be copied. It comes in the Omo precon which has cards like Cloudpost and as you guys mentioned in the podcast, you can play it with Cabal Coffers/Urborg. It feels like it's an extra Vesuva in those types of decks. I certainly wouldn't jam it into every blue deck, but ones that are built around land strategies I think would want to have this.

  • @LuKo3x5066
    @LuKo3x5066 7 หลายเดือนก่อน +36

    Copy (fetch)land is not blown by any enchantment removal :P

    • @Shimatzu95
      @Shimatzu95 7 หลายเดือนก่อน +1

      I thought about this one before but there is a 3drop artifact called manascape refractor that essentially does the same if used with fetches and was simmilarily hyped but it doesn't realy perform great either. Its about 1$ now to give perspective.

    • @devan9197
      @devan9197 7 หลายเดือนก่อน

      @@Shimatzu95 that one enters tapped but yeah I don't know if this is that much better

    • @Shimatzu95
      @Shimatzu95 7 หลายเดือนก่อน

      ​@@devan9197either way, unless you have recursion on them, like a muldrotha or something, i doubt they are gonna be much better than regular manarocks. That said, they are certainly more interesting and have a heigher cieling so we will see.

    • @devan9197
      @devan9197 7 หลายเดือนก่อน

      @@Shimatzu95 I think it's definitely better than most mana rocks. It is still a land so it doesn't get swept up in any of the non land board wipes. I think that makes it better than most 3 mana rocks but not two mana rocks.

  • @tanvirrahman7339
    @tanvirrahman7339 7 หลายเดือนก่อน +8

    Richard's take on Spymaster's Vault has the same energy as his initial take on the surveil lands. For someone who likes utility lands, he has some really bad takes on them.

  • @wdeborde
    @wdeborde 7 หลายเดือนก่อน +6

    Im surprised Richard can bring decks every week when Farewell continues to exist.

  • @joshuajordan6632
    @joshuajordan6632 7 หลายเดือนก่อน +10

    Shadow of the Second Sun: You get to draw another card too.

  • @hanschristopherson8056
    @hanschristopherson8056 7 หลายเดือนก่อน +5

    Richard: everything is bad because farewell exists 😂

  • @ServbotNumba40
    @ServbotNumba40 7 หลายเดือนก่อน +27

    I feel like this episode should have been called, "Highly rated cards everyone is talking about, but we needed to make a catchy title"

    • @MTGGoldfishCommander
      @MTGGoldfishCommander  7 หลายเดือนก่อน +4

      The criteria was basically cards we didn't talk about during the best card podcast or MDFC podcast that we're excited to play with.

    • @ServbotNumba40
      @ServbotNumba40 7 หลายเดือนก่อน +1

      @@MTGGoldfishCommander so not underrated necessarily.

  • @TheForeverRanger
    @TheForeverRanger 7 หลายเดือนก่อน +3

    Note that Planar Nexus counts as a Locus so you can use it with Cloudpost as well as Tron.

  • @jollygreenjackson5787
    @jollygreenjackson5787 7 หลายเดือนก่อน +4

    I’m so glad I don’t live in the world Richard lives in where every card in everyone’s hand is a Farewell

  • @thork_tv
    @thork_tv 7 หลายเดือนก่อน +1

    31:30 hostage taler is a good analysis because both spells cost 4 and let you cast the exiled thing afterwards.
    Pros of appropriation: instad speed, hits anything, the opponent cant get it back
    Pros of taker: is an creature etb, an be flickerd

  • @stephenhall170
    @stephenhall170 7 หลายเดือนก่อน +1

    I think one thing that could make Shadow of the Second Sun sneaky good is that it also untaps your creatures, giving them pseudo-Vigilance and allowing them to use their tap abilities again.

  • @robomelon314
    @robomelon314 7 หลายเดือนก่อน +2

    Guide of Souls has been amazing for my Eowyn list. For a single mana it pumps a creature every turn, gains some life, and gives the deck some much-needed flying.
    It's also good enough that I started including the original Ranger of Eos, so I can grab some of the really good 1-drops.
    Mother of Runes
    Weathered Wayfarer
    Guide of Souls
    Reinforced Ronin
    Champion of the Parish
    (If you're playing it, Esper Sentinel, and it's probably objectively better than Champion)

  • @ianleggett8429
    @ianleggett8429 7 หลายเดือนก่อน +1

    PSA: the MTG Goldfish meta is not indicative of the overall Commander meta, and probably not your local meta either.

  • @another505
    @another505 7 หลายเดือนก่อน +2

    Seth getting shadow of the second sun wrong again... LOL

  • @thepdhpod
    @thepdhpod 7 หลายเดือนก่อน +8

    I figured it out.
    If Richard's talks about a card, he loves it.
    If you talk about a card, he hates it; unplayable. Dies to wipes.

  • @Mecal00
    @Mecal00 7 หลายเดือนก่อน +3

    Forget Copy Land, I play Annex. I go up a land, my opponent goes down a land. Seriously though, I do play Annex in my mono-blue Merfolk deck.

    • @hermodnitter3902
      @hermodnitter3902 7 หลายเดือนก่อน +2

      Annex is so underrated...

    • @jakecarlson3709
      @jakecarlson3709 7 หลายเดือนก่อน

      Honest question, how do you feel about territory forge? It feels very similar, but as an artifact in red, and your opponent’s land (or artifact) isn’t retrievable

    • @hermodnitter3902
      @hermodnitter3902 7 หลายเดือนก่อน

      @@jakecarlson3709 Territory Forge is ok. I play it in Chiss-Goria where it fits extra well.

    • @Mecal00
      @Mecal00 7 หลายเดือนก่อน

      @@jakecarlson3709 so red has Conquer, which is the original Annex. It also cost 5 mana.

  • @meant09
    @meant09 7 หลายเดือนก่อน +2

    Chittering dispatcher is so underrated. No one will counter it or kill it before you get your first attack in (though they should). For 2G you get 6 creature etbs and three colorless mana back. That’s the minimum. If you have advantageous attacks it only get better. If you are a clone/copy deck your ramping even more and artisticrats gets more ltbs for cmc than any other noncombo card. What’s not to love? Why aren’t more people talking about this?

  • @SterileSauce
    @SterileSauce 7 หลายเดือนก่อน +1

    I know everyone memes on the guys for bringing up Farewell when analyzing most cards, but to be fair, that is the meta that they play in. I will say at least for myself, my LGS doesn’t see many Farewells played because it’s generally a salty card that slows the game down rather than progressing the casters game plan. With that in mind, assuming most card shops are likely of a similar thought process, I think it’s safe to say that it’s detrimental to the objective analysis of a card to claim it’s bad or less-good because of it getting wiped to a Farewell. You guys could post a poll on how often players cast or see a farewell played to finally put a statistic to how important it is to judging the quality of a card.

  • @Diegesis
    @Diegesis 7 หลายเดือนก่อน +1

    Spymasters vault is insane. i'm even running it in modern and it's legit. don't forget cards like grave pact. you have like 2 guys die and all the sudden you can connive 8

  • @andyspendlove1019
    @andyspendlove1019 7 หลายเดือนก่อน

    One cool thing about Arena of Glory is you can theoretically give two different creature spells haste with the one activation, if you spend one of the R on one spell, float the other R, and cast another. Maybe more of a corner case but still upside over other haste lands like Hanweir Battlements

  • @PalPlays
    @PalPlays 7 หลายเดือนก่อน +1

    24:50 Sowing Mycospawn is also a reference to Mold Shambler.

  • @TokenChad
    @TokenChad 7 หลายเดือนก่อน

    To answer SaffronOlive's question @40:38, I have been molding my Sauron, Lord of the Rings deck to come in and hit hard and fast, potentially killing everyone in the same turn. So commanders you want to get in and tap/attack with immediately should LOVE this card.

  • @qwertz256
    @qwertz256 7 หลายเดือนก่อน +4

    Love Tomer's hair

  • @kylegrunn8644
    @kylegrunn8644 7 หลายเดือนก่อน +1

    People say Americans talk fast but the Canadian (Tomer) talks faster than anyone I have met.

  • @joshuajordan6632
    @joshuajordan6632 7 หลายเดือนก่อน +1

    Another + for mycospawn, it's a cast trigger. so even if they counterspell it for some reason, you still get the land.

  • @xxthevampirate
    @xxthevampirate 7 หลายเดือนก่อน +1

    Everyone should use the same commander and 49 cards and they finish the deck and add all the lands and mana sources/ramp.

  • @DavlinViari
    @DavlinViari 7 หลายเดือนก่อน

    34:24 As long as you don’t have access to green or white, I’d argue Steal Enchantment is very playable.
    People also play Feed the Swarm to get rid of enchantments and the way I see it, Steal enchantment is even better

  • @charlesbickford3151
    @charlesbickford3151 หลายเดือนก่อน +1

    Spymaster's vault plus bag of holding equals blacks best draw in edh

    • @charlesbickford3151
      @charlesbickford3151 หลายเดือนก่อน +1

      Shadow of the second sun plus Virtue of Persistence is crazy good (Mana intensive but solid)

  • @shadowmyst9661
    @shadowmyst9661 หลายเดือนก่อน

    Argent Dais is actually good for Boros Goad with Nelly Borca (the MKM Precon that people only remember as the Trouble in Pairs Precon). It’s actually a really fun deck for lower level games.
    Argent Dais pairs really well with other cards like Smugglers Share, Trouble in Pairs, and Smothering Tithe.

  • @marsrocks247
    @marsrocks247 7 หลายเดือนก่อน +1

    If a card says draw on it there is no downside that Seth will not ignore while jamming it in everything and then tutoring for it so he can slowly draw into what he should have tutored for.

  • @davidarmstrong3964
    @davidarmstrong3964 7 หลายเดือนก่อน +2

    Shadow of the second sun is great in any deck that wants to play at instant speed or has upkeep triggers.

    • @hermodnitter3902
      @hermodnitter3902 7 หลายเดือนก่อน

      Yup, and decks where the commander has an activated ability with a mana sink, and decks with a lot of counterspells (even of that falls within the instant speed category). Card is a house and is clearly being underrated by most it seems.

  • @ninjachico6771
    @ninjachico6771 7 หลายเดือนก่อน

    I also have a Venser Proliferate deck. I searched up Dreamtide Whale to see how it would feel in the deck. After it's first turn cycle, it had no less than 5 counters on it for the rest of the game, and gave other players incentive to help kill each other with poison.

  • @MrMartinSchou
    @MrMartinSchou 7 หลายเดือนก่อน +3

    Idea for a game you should play. Slightly different rules than normal commander.
    No ban list. BUT - apart from basic lands (Plains, Island, Swamp, Mountain, Forest, Wastes) every card in the deck has to start with the same letter as your commander.

    • @jaredwright1655
      @jaredwright1655 7 หลายเดือนก่อน +3

      They've played letter week. Seth won with a shadowborn combo with sir Conrad and surgical extraction

  • @ajaxender12
    @ajaxender12 7 หลายเดือนก่อน

    I'm with Seth on Argent Dais. Not every deck, but: a relatively aggressive creature deck to ensure it keeps getting counters (regardless what opponents do), that probably doesn't want expensive draw, that probably doesn't want to run tons of removal, and that has disposable permanents. Doesn't seem particularly niche; I'm trying it in Dogmeat.
    It also combos with the new bird in the Assassins Creed set, that can exile itself (so, exile it for 2 cards instead) and then returns to play attacking when a legendary creature you control goes unblocked.

  • @ethanhughes3515
    @ethanhughes3515 7 หลายเดือนก่อน +1

    I really like the hunger tide rises for 3 mana it makes a token each turn as a psuedo awakening zone then the 4th level you get to sac creatures to tutor a creature to the field. It’s not fast but in a long game of commander this can go under the radar. It’s perfect for golgari aristocrats and even in token strategy’s getting your important creature to end the game is worth sacrificing some extra tokens

    • @totakekeslider3835
      @totakekeslider3835 7 หลายเดือนก่อน

      It's a house in my Beledros Brawl deck on Arena.

  • @OGTahoe3
    @OGTahoe3 7 หลายเดือนก่อน +1

    The argument "gets board wiped, doesnt matter" so many things will be wiped. "Doesnt get wiped" is a better arugument to have

  • @reesercliff
    @reesercliff 6 หลายเดือนก่อน

    I think Shadow of the second sun is being incredibly slept on. In decks with a high volume of instant spells or flash. They forget wilderness reclamation only untaps lands this untaps everything including creatures and artifacts AND it replaces itself because you draw the turn you play it. Now you are untapped with blockers and mana for interaction on your opponents turns. I bought a bunch for around around a dollar as this is seedborn muse with card advantage on a much harder to remove on an enchantment than a creature.

  • @PALIGames
    @PALIGames 7 หลายเดือนก่อน +1

    A stand out for me is sage of the maze for gate decks. It is an absolutely powerful card in gate focused decks.

  • @PaulissVegan
    @PaulissVegan 7 หลายเดือนก่อน

    Spymaster's Vault, I was really not hyped about this card at all but I will add it to Nymris and I can see lines like:
    It is turn 7 or 8, someone pulls off a board wipe and Nymris is still in the command zone. I have at least 7 untapped lands. Everything dies, let's say 12 creatures. In the End Phase of that turn, I flash in Nymris and activate the Spymaster's Vault to draw 12 cards + discard 12 filtering through tons of cards.
    2 Mana for this effect is very cheap since you can activate it whenever a critical number of creatures die.

  • @Wojtek36762
    @Wojtek36762 7 หลายเดือนก่อน

    Wild that Seth would rather pay mana on the same turn as the big creature spell for haste, rather than at literally any other time to tap out for a commander or other critical creature. If I wait to cast my Narset (the almost fair one from Aftermath, I’m not a monster) for a turn because I need a spare red to give her haste, I’m not only committing one mana for next turn like Seth is terrified to do, I’m committing to paying the 4 for her mana cost, too! It’s even better in Stella Lee, everybody knows I’m just finding the combos (wait, maybe I am a monster) so she’s got a big target on her head, and I want her to work right away.

  • @canoli62
    @canoli62 7 หลายเดือนก่อน +2

    I like the manabase podcast, but I'd say take it a step further. Make several. Do a mono color / 2 / 3 / 4 / 5 color. I think a good portion of the cards will repeat so you wouldn't have to talk about them over and over again. Mostly just focus on what changes. This week I sat down and did a generic mono blue one and with 37 lands, including MDFCs and spell that transform into lands, I found I was down to only 10 basics. This is WAY lower than I like because I use the janky blue "ramp" of refracted image / savor the moment and mitotic manipulation. Now I have to re-evaluate how effective these are with only 10 basics (down from 16) and perhaps adjust the utility lands to compensate.

    • @canoli62
      @canoli62 7 หลายเดือนก่อน

      Happy to see the Copy Land discussion. I think this is one of the best blue ramp spells, hands down. The vast majority of the time it is not getting removed. As far as board wipes that people actually play go, it gets hit only by Nev's Disc, Rift, Austere Command and Farewell; potentially also Bane of Progress and Cleansing Nova but I haven't seen either played in forever. So you have to ask yourself how often is someone going to target your enchantment land. This is controllable. If you only take reasonable lands, no one will ever target it. If you take coffers or Gaea's cradle, that's on you' you need to weigh the benefit of the broken land vs. the potential to get got.

    • @canoli62
      @canoli62 7 หลายเดือนก่อน

      As far as Shadow of the second sun goes, I think your discussion was hurt by the fact that you guys are not really blue players. This card is amazing in blue. Why? The eternal struggle with blue is "Do I cast a spell now or do I hold up mana?" This card negates that thought process. That's amazing. Imagine playing a Crim that not only is casting his annoying staxy things but then also has mana up every turn after doing it. It takes "Draw Go" and transforms it to "Draw, Play, Untap Go." It is so good.

    • @canoli62
      @canoli62 7 หลายเดือนก่อน

      The reason why Abstruse Appropriation is better than Steal Enchantment, or similar spells, is that it hits anything that can be targeted. Steal Enchantment can grab a smothering tithe, but it cant snag a One Ring. There are almost no steals spells that are not type dependent. It bothers me the card is Orzhov... but that's my personal issue. Also, steal enchantment is absolutely playable.

    • @MTGGoldfishCommander
      @MTGGoldfishCommander  7 หลายเดือนก่อน +1

      I think the plan is to do two or three different builds (maybe like mono-color, three color and five color). I'm not sure going through five would be reasonable on a single podcast, and I'm not sure there's enough difference between how I build four-color and five-color manabases to make it worth it. Should be an interesting cast!

  • @Woozychu
    @Woozychu 7 หลายเดือนก่อน +2

    Arena of glory won me a game right after I pulled it and threw it in my red deck on a whim, Seth is buggin 💀

  • @jbell2288
    @jbell2288 7 หลายเดือนก่อน

    Arena of glory can be crazy in legacy painter or commander decks running goblin engineer and goblin welder. Bringing two creatures in with haste for artifact manipulation is lovely.

  • @baconsir1159
    @baconsir1159 7 หลายเดือนก่อน +1

    Best proliferator probably is Evolution Sage imo

  • @skylarh9053
    @skylarh9053 7 หลายเดือนก่อน +1

    Maybe I missed it, but have you guys covered Talon Gate of Madara? Planar Nexus seems to have taken a lot of the attention away from this cracked land that also came in Tricky Terrain.

  • @silomurphy4451
    @silomurphy4451 7 หลายเดือนก่อน +1

    I think arena of glory is incredible. It works really well with the command tax too. You haste in your commander and immediately get value. If someone kills your commander because of command tax you will have to wait a turn to play it again anyway. By that point the arena is untapped and ready to go

  • @andrewjackson6933
    @andrewjackson6933 7 หลายเดือนก่อน +1

    Woohoo Goldfish MH3 spec tech, lets see all these cards go up in price in the next couple dayyyss

  • @ReignOfError
    @ReignOfError 7 หลายเดือนก่อน +1

    Oh good they brought the Sphinx of the Second Sun wording back.
    Still good, but way more niche.

  • @TyphosTheD
    @TyphosTheD 6 หลายเดือนก่อน

    37:02 Going to nominate Hall of the Bandit Lord for the actually best Haste enabling Land. You net positive 1 colorless, pay 3, and if you spend that mana on a creature the creature has Haste.

  • @Diegesis
    @Diegesis 7 หลายเดือนก่อน +1

    As a lands player in commander, pretty much the entire land cycle from MH3 is S tier for me

  • @knightofsapphire1601
    @knightofsapphire1601 7 หลายเดือนก่อน

    My two cents on Arena of Glory: One major downside is that when mana is not an issue, this card only gets you haste every other turn. If you have a commander attack deck and you're all ramped up, the other lands get you haste every turn.
    That said, I would still play AoG in most cases. Great video guys!

  • @Wojtek36762
    @Wojtek36762 7 หลายเดือนก่อน

    I’ve already seen the whale go off with the new energy commander who copies your creatures when you attack and lets you pay energy to keep the token. I was impressed enough that I might put it in Hakbal. Mothman might not double spell enough.

  • @Diegesis
    @Diegesis 7 หลายเดือนก่อน +1

    Copy Land. people are forgetting how good lands like field of the dead stack

  • @johnwhite3215
    @johnwhite3215 7 หลายเดือนก่อน

    Dreamtide Whale was an all star in my prerelease deck. The combo with Guide of Souls was insane

  • @eon2330
    @eon2330 7 หลายเดือนก่อน

    Arena of glory exert can be bypasses by
    Bounce lands LoL. Untappers. Extra untaps.
    Can be buffed with mana doublers or enhancers. Its a win con land. It is amazing.

  • @ectro24
    @ectro24 7 หลายเดือนก่อน

    Copy Land is particularly interesting for Bant or UX enchantress decks where you can get non-artifact ramp and play stuff like stony silence and collector ouphe to punish artifacts

  • @AlexDuWaldt
    @AlexDuWaldt 7 หลายเดือนก่อน

    6:48 I've thought a lot about the comparison between the new planar genesis and growth spiral. In my scurry to learn the cards for draft format I briefly though that planar genesis was a "better" growth spiral, but it's kinda just different.
    I think you guys are getting too bogged down in the idea of "does the math work?"
    In commander the math will always work, considering they run a higher land percentage than in 60 formats where it's more like 1 fourth of the deck to commander where there are usually 33-37 lands in a 99 card deck.
    The question really is: what does your deck care about? If the answer is lands on board, untapped, as quickly as possible in order to cast 1 and 2 cost spells, perhaps at instant speed, then growth spiral is better. If your deck just wants pure value and perhaps a way to dig for a spell to cast late game then planar genesis offers more versatility while not compromising too hard on the early game ramp.
    Although technically growth spiral can allow you to play a land from your entire hand. So if you're playing with a lot of no max hand size stuff and draw then maybe growth spiral is the better card for you.
    Interesting card design. Far more nuanced than Nadu, speaking of simic.

    • @guico33
      @guico33 7 หลายเดือนก่อน

      For most casual games, planar genesis will be better I think. It's not as good early-game ramp (tapped land, small chance to whiff) but it's much better in late game where you can see 4 cards instead of drawing one.

  • @unsungjedi9545
    @unsungjedi9545 7 หลายเดือนก่อน

    Richard. Planar Genesis is on you. You allowed the entire community to swoon over Open the Way and now we see the effect in a more effective template.

  • @nicbuncephotography
    @nicbuncephotography 7 หลายเดือนก่อน +2

    Abtruse Appropriation steals Rhystic Study.
    How much fun would it be to ask the Blue player if They want to pay the 1 when you're not in Blue? 😁

  • @rocker1296
    @rocker1296 7 หลายเดือนก่อน

    So Arena of Glory could be comparable to the Shaman mechanic "Overload" in Hearthstone, so basically Overload says that you have X less mana on your next turn where X is the Overload, and having an Overload cost to give a creature haste (or charge in HS) seems 100% worth while in a generic sense, if I'm running a good amount of mountains in a deck I'd 100% run this.

  • @itsazombiethingsgaming1107
    @itsazombiethingsgaming1107 7 หลายเดือนก่อน

    Argent Dais is a perfect card in Eriette the Beguiler decks. They try to disenchant to get there creature back and you exile it and draw 2 cards. Perfect card for her

  • @evanelliott8231
    @evanelliott8231 7 หลายเดือนก่อน

    Crim: high level IQ control player.
    Also Crim: locks himself out of car, wanders streets of LA.

  • @Phearzmeh1
    @Phearzmeh1 7 หลายเดือนก่อน +1

    Is there a reason why the mtggoldfish crew doesnt play vedalken plotter? In a richard meta it can be a 1 mana for 2-3 mana land trade!

  • @3LimbedHero
    @3LimbedHero 7 หลายเดือนก่อน

    Tomer, I'm also torn with arena of glory. I run flamekin village in all my creature decks (usually comes in tapped cuz I don't have an elemental). Your explanation sold me, I'm ordering some arena of glory's

  • @lucascoutinho2441
    @lucascoutinho2441 7 หลายเดือนก่อน

    You guys forgot one of the mono blue ramp spells: Annex. Thank you for flipping the dagger!

  • @Gorbgorbenson
    @Gorbgorbenson 7 หลายเดือนก่อน

    I had argent dais in sealed and it was really good for removing stuff. Obviously its very different than 4 player commander, but I cannot imagine it wouldnt be good. The other thing is that even if it doesnt recharge the oil, it means your opponents arent attacking efficiently.

  • @memonk100
    @memonk100 7 หลายเดือนก่อน +3

    Seth doesn't like Arena of Glory but likes tap lands? makes no sense

  • @FuzzyDudeEnjoyer
    @FuzzyDudeEnjoyer 7 หลายเดือนก่อน

    Richard, seeing any good card: Ok, but what if your opponent just murders you?

  • @jamesstutts8016
    @jamesstutts8016 7 หลายเดือนก่อน +1

    Arena of glory + bounce lands just saying

  • @eon2330
    @eon2330 7 หลายเดือนก่อน +2

    Oh NOOOO SETH DID THE SECOND SUN thing.
    NO SETH. noooo

  • @kingjoey52a
    @kingjoey52a 7 หลายเดือนก่อน

    Dreamtime Whale is going to be amazing in my Mothman deck. You will always have rad counters!

  • @joeytuney4197
    @joeytuney4197 7 หลายเดือนก่อน +1

    Tomer lookin like google chrome

  • @Diegesis
    @Diegesis 7 หลายเดือนก่อน

    Abstruse appropriation. i play hostage taker all the time. stealing sol rings and one rings and any other type of ring is dope with that card. being able to flicker it is better but i still think that should guide how you feel about his card.

  • @mofomiko
    @mofomiko 7 หลายเดือนก่อน

    Drawing a card is bad, becaus orcish Bowmasters and Sheoldred exists, am i hearing this right? @7:04