I am a Super Mario Bros. 3 speedrunner, and have tried running every US version of the game that exists. There are plenty of differences between the US NES version and either All-Stars or Advance 4 to be noted, as well. All-Stars manages to make very few notable changes to the game, none of which significantly impact how you actually play the game; though the NES and All-Stars versions basically feel identical to play, some cosmetic changes cost speedrunners some extra time for wanting to play a prettier version of Mario 3: > All-Stars added a "Mario Start!" designation to the beginning of each stage (these were kept in SMA4). A cute cosmetic that hurts nothing casually, but wastes time in a speedrun. > In N-Spade in the NES version, you can move again immediately after making a match. In SNES/GBA, you must wait for the celebration to end before you can move the cursor again. > For some reason, 4-4 has been changed in All-Stars (and kept in SMA4) to have a lower waterline. This looks significant at first glance, but actually doesn't manage to change either casual or speedrun strats very much. (Just to note here, yes you can still do clips in All-Stars. Those didn't get patched until GBA.) Advance 4 (as the GBA Mario games tend to do) changes the most about the game, and in ways that make the GBA version both the most annoying casually, and the slowest version of the game to speedrun by FAR: > Advance 4 changes several stages to move higher-up blocks down so you can see them immediately on the GBA's screen, which has a closer-to-widescreen aspect ratio (which makes sense, but can still mess with your head occasionally). One such example is in 7-3, though I'm sure there are others not immediately coming to mind. > Advance 4 adds a cutscene in Boom-Boom rooms showing the room being sealed off for absolutely no reason whatsoever (it's not like you can go anywhere from a Boom-Boom room anyway). This is nothing but a time-wasting annoyance no matter who you are. > Advance 4 (unlike All-Stars) constantly pesters you to ask if you want to save (after fortresses and castles). This makes sense as it's a portable game, and is a welcome change casually (especially if you're a casual playing on an actual GBA), but again, in a speedrun, this just manages to waste more time. > Advance 4 patched clipping. You cannot perform any clips anymore, though perhaps the most famous example would be that the 7-1 clip can't be done anymore. This means speedrunners have to actually do 7-1 properly on this version of the game. > Advance 4 patched Bowser's hitbox, making it his entire body. Advance 4 players can't just duck under Bowser, and must totally juke his entire body. This changes one's approach to the Bowser fight SIGNIFICANTLY. (Your mileage for whether you get along with Advance 4's addition of voice acting or whether it annoys the heck out of you [as it does me] may vary.)
5:00, the changes between the kings room also includes an obvious pallet swap between the walls on the top and within the text boxes. Also, the staircase wasn't lengthened, rather moved to the left more, as now the rightmost pillars bottom is exposed.
If you want to know about one other major change that is between the NES and the GBA version is the phrase "Oh, thank heavens" in the NES was changed to "Oh, splendid, splendid" I read somewhere that the change was made as someone at Nintendo felt as if too many people would be offended by the possible religious connection. I still prefer the NES version. I'll have to search for my SMB3 cart and see which version I have.
The world names are also different in the remakes. The All-Stars version uses the landless names, except World 3 (Ocean Side) is changed to Sea Side. As for the GBA version, it uses the names from the All-Stars versions, except World 8 (Castle of Koopa) has been changed to Bowser’s Castle.
Toad actually went from being grammatically wrong to being semantically wrong - "miss twice and you're out" and "you can only miss twice" do not mean the same thing. The former correctly implies that one miss is okay but a second one will end the game, whereas the latter (erroneously) suggests you can actually miss twice and keep playing!
Well, I guess _technically_ you can "miss twice". You'll just be booted out once you've missed the second time, making it impossible to miss any more times. But that's misleading.
What happened was that with the message on the original releases - "miss twice and your out!" - there was no more room in the size of the text box to change "your" to "you're," so the sentence was simply rewritten on the later issues of SMB3.
I swear I honestly couldn't choose one version but the Nes version has a special place in my heart. The nostalgia and childhood memories is just unexplainable. I can remember a 5 year old me running around dressed up as Mario. Sigh, SMB 3 will forever be my #1 video game of all time! ;')❤❤❤❤❤
The Japanese version also had a cheat, if you went into the item storage bar, and hit "B", you could scroll through every item in the game, even if you had no items at all.
A lot of NES games had special chips? Try ALL of them! The system was actually designed to depend on the cartridge to complete a circuit in the PPU, so every game basically got to decide what speed it wanted to be able to load graphic data, as well as a number of other qualities that take longer to explain. It was actually a very ingenious design that is part of why the NES had such a long lifespan. The MMC3 chip that Mario 3 used was easily the most popular chip in NES games because it offered a good amount of power without too much cost. On the other hand, the MMC5 enhanced the graphic capability of the NES so much that it could have separate palettes for each 8x8 background tile, instead of the 16x16 sections that defined level design on the NES. But it was rarely used because it was a very expensive chip, and the MMC3 could do *most* of what the MMC5 could do. A lot of companies developed their own chips, too. Most notably, Sunsoft did this. They had a chip that rivaled the power of the MMC5, which they used in Batman: Return of the Joker, which let them use special background scrolling effects that almost looked like something seen on Super NES.
Nice video. Sorry there are no more new ones. I would like to see more version differences, especially to help me to decide on getting into Japanese imports. Thanks.
0:51 some? Nearly all! Without any cartridge hardware, a game was limited to 40KB total. With a high end mapper IC, such as the MMC5, this limit was increased to 1MB. (also, by the way, diagonal scrolling IS possible without a mapper. So is split screen (i.e. scrolling the play area but not the status bar), although mapper chips make it a LOT easier.) Some other features added by cartridge hardware: - Extra sound channels (notable examples: Nintendo MMC5 (used in Castlevania III), Konami VRC7 (Lagrange Point), Namco N163 (King of Kings), and Sunsoft 5B (Gimmick!)). Fun Fact: Expansion audio is only audible on a Famicom without modification. A front-loading NES can be modified to play it without removing any screws by connecting pins 3 and 10 of the expansion port on the bottom with a resistor (the exact value doesn't matter, although higher resistor values = quieter sound). - Bankswitching. Among other things this can be used for parallax scrolling, although its primary purpose is cramming more data into the 32KB address space by switching out which 32KB out of the however-much ROM is visible to the NES hardware at a time. - Scanline IRQ. Bit of background: frames are rendered from top to bottom, and a scanline is a single row of pixels. Ordinarily, in order to scroll the top part of the screen but not the bottom, the CPU tells the PPU what scanline it wants to stop at, and then has to constantly ask it "are you there yet? are you there yet?" until it says yes, and then changes the scroll register. This is inefficient because the CPU can't do anything else while it's waiting for that scanline to come around. With a scanline IRQ (which stands for Interrupt ReQuest), the CPU tells the mapper what scanline to look for and goes about its business, and when the mapper detects that scanline it basically says to the CPU "hey, it's the scanline you asked for, stop whatever you're doing and change the PPU registers".
The GBA port of Mario 3 has a different ending messge from Peach when you rescue her (completely removing the 'princess is in another castle' joke...not sure why, maybe they thought it would upset people?) and also plays a completely different (and crappier) tune over the end credits if you beat all of the stages without skipping any.
Kuppa was the king, not the kingdom. Koopa Troopa overthrew Kuppa, which is the romaji version of クッパ, literally "kuppa", but NA changed it to "Koopa", and his minions are the "Koopa Troopa", a take on troops for an army, Koopa's troops, or Koopa Troopa.
I don't know what version I had growing up. Based on this video, I always remembered each world with "land" at the end so maybe that was mine. The main thing I noticed is that on my version if I got two warp whistles in world 1, and used it I'd go to the line to transport to world 2 3 and 4. If I used the whistle on that line is just go to the line with 5 6 7. I had to go to world 2, teleport from there to line 5 6 7, then go into world 7 and use the second whistle to get to world 8. When I started watching speed runs I would see people go from warp zone 2 3 4 and go straight to the line for 8 and hop in. HUGE ADVANTAGE FOR THEM!
For those who don't know, the reason in the European version the letter is sent from a Koopa Troopa, is a mistranslation. As in Japan, Bowser was referred to as "King Koopa" or Kuppa, which was interchangeable back in the day. (Which why it's "Castle of Kuppa" in Japan) But I guess somewhere down the line the misinterpreted it as it being sent by a Koopa Troopa, and called it that.
The kings that are transformed back after you beat the respective Koopaling also change. In All-Stars version, the transformed versions are enemies from the western Mario Bros 2 (Doki Doki panic). I don't know which other versions of the game feature the changed transformations however.
Some guy who's living in Japan here. I know the video was uploaded two years ago, but whatever. TH-cam thought I'd finally want to watch it today. A few notes that may be of interest, if you don’t already know: 8:01 Koopa, Kuppa… It's pronounced “koopa,” but if I want to type it in Japanese, クッパ, I have to type “kuppa.” So, whoever wrote it in alphabet in Japan didn't know how people abroad will pronounce it. Also, the name and the appearance comes from the ”kappa,” a weird turtle-like creature in Japanese mythology. (Josh DeSeno of Justin.tv, now Twitch, is a huge fan of Japanese mythology. Hence all the Kappas on there.) 8:30 Yeah, in Japan, it's okay to not only drink in public, but also get drunk in public. You can drink alcohol practically everywhere you want here, inside and outside (including parks, trains, etc.). So, people here are more lax when it's about drinking, and they're not hiding it. 9:07 Guess some English-speaking person at Nintendo's office was just asked to write the text and no one bothered to correct it. That's sadly too common here, as they tend to think, “Well, we just write in English to look cool. It’s not like anyone can understand it that well.” 9:45 Like you said, Kuribo is what Goombas are called in Japan. It comes from “kuri,” meaning “chestnut.” The developers of the original Super Mario Bros. game wanted to save on design time and make an “evil mushroom.” They copied the shape of the Super Mushroom, made it brown, and some guy said, “Hey, that looks like a chestnut.” The kept the idea of a bad mushroom for the Japanese “Super Mario Bros. 2,” in which you have poisonous mushrooms.
I remember the first time I played Super Mario Bros. 3. It was the GBA remake, because I wasn't born when the NES or SNES were still kicking. I wish the title music had made it into the original game, something I REALLY missed when I got it on the Wii Shop Channel.
I don't know if I remember ever noticing that the shadow behind the 3 on the title screen was a raccoon suit shadow. I might have, but it's been too long ago to remember if I knew about it.
'One of the Mario games that started it all' what Super Mario Bros 3! Isnt it about the tenth game Mario stared in and about 7-8 years into the run of Mario games?
@@Sarah_Gravydog316 he was the protagonist in four versions of Donkey Kong, two of donkey Kong Jr, ok we arn' t counting them. How about Mario's cement factory, Mario's bombs away, Mario bros (three versions) Mario's bros special, punch ball Mario, about 6 'vs' games, super Mario bros, super Mario bros 2? He was again the protagonist in all of them!
Homer Chu when I was younger, I couldn't tell the difference between Bowser Jr. And Baby Bowser apart because they're so similar. It's likely that Bowser kidnapped a past version of himself to raise as his own son because he didn't grow up with any parents, only Kamek. And if Peach really was his mother, he would have some features that Peach has.
There are a few more differences in the all-stars version. The most obvious being that they changed up the art for the kings and the creatures that they were transformed into. The very first king in the all-stars version, for example, is turned into a spider instead of a dog.
It gives me a reason to play it that's why I don't play the extra stuff when they bring it out from Mario I play for a little while but then I get tired capturing all of the coins
I played a version where you had unlimited suits/power ups (Fire, Frog, Hammer, P-Wing, etc), it belonged to a cousin who lent it to me for a couple of weeks, so when I purchased my own copy of the cartridge I was "dissapointed" that mine didn't have all the suits available from the beginning. I've also never found a ROM of SMB3 with such a mod/feature, nor the explanation of it.
But, you are logically wrong as well! Super Mario 3 isn't baseball and 'Miss twice and you're out.'(as in its correct grammar) may be a derivation from a baseball saying 'Strike three, you're out!'. Those who don't know baseball will treat 'Miss twice and you're out' as a direct guide. Otherwise, 'Miss twice and you're out' is treated as a pun that definitely means the same thing only with different limits(2 is the limit rather than 3 in baseball) as applied in Super Mario 3.
hobbified No, "you can only miss twice" clearly intends to convey that there are two instances *before* something different/bad happens. "You can only miss once" is the efficient and correct way to put it. There is no point in adding information you don't need and may confuse you. The first miss is way different to the second miss so you cannot treat them implicitly as equals in the same sentence.
There is another level change. It's one of the water levels, 4-4 I think, where you have some underwater area with pipes that have bubbles coming out. There is one near the beginning of the level that blocks you from getting past it. If you drift from just the right height at the power up block you can get past the bubbles 100% of the time. But in the later carts like all stars, the water height has changed to be lower so it doesn't work the same!
There was a SMB3 arcade version. I believe it was called Super Mario Racoon Chase. Only saw it once back in the day at Knott's Berry Farm. They had two machines there. It must have been something Nintendo released and then quickly changed their mind on. I can't believe there's absolutely no info on it.
@@casualvanilla This was a stand alone unit that I saw. Similar to the original SMB. Gameplay was like the original smb on steroids with smb3 game mechanics and co-op gameplay. The Mario Kart arcade game is an example of an exclusive to arcade game like that, that Nintendo would make sometimes.
I loved the P-Wing bonus for beating the game in the USA port. I would speed-run the game just to get them in the inventory, then marathon it. With emulators and the NES Classic Edition (essentially a licensed emulator), I can just do a save state. Love this item system!
The GBA version varies actually kinda wildly from the original US version, in that some enemies are swapped out (fire-eating piranha plants are replaced with regular ones), and there's a lot more coins.
I remember as a kid in France (PAL region), Bowser's name was often erroneously listed as Koopa Troopa. The mistake became rampant for a few years. Since at the time games in France were not translated into French (we got English), I assume this was the case for most of Europe?
+MissourHanzai America has plenty of countries, like Canada, USA, Mexico, Argentina, Brazil, Peru, etc... The games that were sold at Asia were NTSC-J.
Mario 3 wasn't the first game to have diagonal scrolling. The Legend of Kage was ported to the NES in 1986 and it featured fast paced multi-directional screen movement
On your e-reader / amiibo cards comparison: While they are the same basic concept, at least the amiibo cards don't require owning 2 individual systems to use.
9:15 Technically that isn't grammatically correct, either. The word "only" should be in front of the word "twice", not "miss". It's a misplaced modifier.
Isn't there difference on the box side of the box the screenshots of Super Mario Bros 3. I long since disgarded my SMB3 box some 25+ years ago but I do remember seeing a world that did not exist, it had depicted beetles with wings, and another screenshot shown the world map of World 1 have Level 3 to Level 4 plotted different than in the game. Does anyone else remember seeing this?
You have to wonder why they bother to make most of these changes. "Ok, we have to take that one pillar out!" "But sir, why?" "REASONS! Also move Mario over slightly and change the color of the chair while you're at it."
In the NES version, the coin collection is a dollar sign, but in the SNES Mario All-Stars has it as coin symbol instead.
Kyle Halat, they actually just portrait SMB3 to the Super Famicon.
I am a Super Mario Bros. 3 speedrunner, and have tried running every US version of the game that exists. There are plenty of differences between the US NES version and either All-Stars or Advance 4 to be noted, as well.
All-Stars manages to make very few notable changes to the game, none of which significantly impact how you actually play the game; though the NES and All-Stars versions basically feel identical to play, some cosmetic changes cost speedrunners some extra time for wanting to play a prettier version of Mario 3:
> All-Stars added a "Mario Start!" designation to the beginning of each stage (these were kept in SMA4). A cute cosmetic that hurts nothing casually, but wastes time in a speedrun.
> In N-Spade in the NES version, you can move again immediately after making a match. In SNES/GBA, you must wait for the celebration to end before you can move the cursor again.
> For some reason, 4-4 has been changed in All-Stars (and kept in SMA4) to have a lower waterline. This looks significant at first glance, but actually doesn't manage to change either casual or speedrun strats very much.
(Just to note here, yes you can still do clips in All-Stars. Those didn't get patched until GBA.)
Advance 4 (as the GBA Mario games tend to do) changes the most about the game, and in ways that make the GBA version both the most annoying casually, and the slowest version of the game to speedrun by FAR:
> Advance 4 changes several stages to move higher-up blocks down so you can see them immediately on the GBA's screen, which has a closer-to-widescreen aspect ratio (which makes sense, but can still mess with your head occasionally). One such example is in 7-3, though I'm sure there are others not immediately coming to mind.
> Advance 4 adds a cutscene in Boom-Boom rooms showing the room being sealed off for absolutely no reason whatsoever (it's not like you can go anywhere from a Boom-Boom room anyway). This is nothing but a time-wasting annoyance no matter who you are.
> Advance 4 (unlike All-Stars) constantly pesters you to ask if you want to save (after fortresses and castles). This makes sense as it's a portable game, and is a welcome change casually (especially if you're a casual playing on an actual GBA), but again, in a speedrun, this just manages to waste more time.
> Advance 4 patched clipping. You cannot perform any clips anymore, though perhaps the most famous example would be that the 7-1 clip can't be done anymore. This means speedrunners have to actually do 7-1 properly on this version of the game.
> Advance 4 patched Bowser's hitbox, making it his entire body. Advance 4 players can't just duck under Bowser, and must totally juke his entire body. This changes one's approach to the Bowser fight SIGNIFICANTLY.
(Your mileage for whether you get along with Advance 4's addition of voice acting or whether it annoys the heck out of you [as it does me] may vary.)
Make more of these
How has no one seen or liked your comment
What are you doing here
@Pranav Chavan no it isn't
e
he quit
I just now noticed that the 3 on the title screen has a tail like the powerup leaf
Corvax and ears. The shadow is the raccoon suit. I've never noticed it, either.
The shadow has both a tail and ears!
Kuppa is pronounced Koopa in the Japanese language
I'm aware of this. I did forget to explain it though. My bad.
Truth be told, I could really go for a Kuppa Castle right about now. 😋
It is everywhere.
"kuupa", not kuppa.
Just like "tanooki" is taNOOki not "tannoki" 😎
And in Poland people says kupa
5:00, the changes between the kings room also includes an obvious pallet swap between the walls on the top and within the text boxes. Also, the staircase wasn't lengthened, rather moved to the left more, as now the rightmost pillars bottom is exposed.
If you want to know about one other major change that is between the NES and the GBA version is the phrase "Oh, thank heavens" in the NES was changed to "Oh, splendid, splendid"
I read somewhere that the change was made as someone at Nintendo felt as if too many people would be offended by the possible religious connection.
I still prefer the NES version. I'll have to search for my SMB3 cart and see which version I have.
"World 8: Castle of Kuppa/Koopa" becomes "World 8: Bowser's Castle" in Super Mario Advance 4: Super Mario Bros. 3.
nice pic
That's because Koopa was now Bowser so they updated that plus were not talking about the remix, just the original.
I always called that last world "Hell".
The world names are also different in the remakes.
The All-Stars version uses the landless names, except World 3 (Ocean Side) is changed to Sea Side.
As for the GBA version, it uses the names from the All-Stars versions, except World 8 (Castle of Koopa) has been changed to Bowser’s Castle.
Is it bad I'm reading this in JC Denton's voice?
8:01 In Finnish 'kuppa' means syphilis. :D In Super Mario All-Stars the Kuribo's Shoe error continues...
In portuguese it almost means ass
It's Kuppa because in Japanese "oo" is a long O sound, so there's a U instead, this eventually changed
11:15 Good, I'm not the only one who does that....
nickmett why did they change it
Best. Ending. *EVER.*
.
LOL
Everyone trying to get credit "oh i do that too" i see that shit all the time. Be ORIGINAL children.
Toad actually went from being grammatically wrong to being semantically wrong - "miss twice and you're out" and "you can only miss twice" do not mean the same thing. The former correctly implies that one miss is okay but a second one will end the game, whereas the latter (erroneously) suggests you can actually miss twice and keep playing!
Well, I guess _technically_ you can "miss twice". You'll just be booted out once you've missed the second time, making it impossible to miss any more times.
But that's misleading.
What happened was that with the message on the original releases - "miss twice and your out!" - there was no more room in the size of the text box to change "your" to "you're," so the sentence was simply rewritten on the later issues of SMB3.
@@ClassicTVMan1981X I'm pretty sure we all watched the video, guy...
I swear I honestly couldn't choose one version but the Nes version has a special place in my heart. The nostalgia and childhood memories is just unexplainable. I can remember a 5 year old me running around dressed up as Mario. Sigh, SMB 3 will forever be my #1 video game of all time! ;')❤❤❤❤❤
Nes version has better level music
@@Awesomeness4627 That's so true!❤️
11:15, Huh. Nice remix!
I love that Koopa wirting the letter, he acts like he owns everything. I want an entire spin-off title based on him.
Thumbs up for the Peach/Koopa joke. :P LOL
I love the water world theme,so relaxing,huh??
Sammy Lane Yeah, more relaxing than the actual water levels, that's for damn sure...😂
I've never tried to replay the game instantly after beating it, so I did not know you could get a full inventory of P-wings.
The Japanese version also had a cheat, if you went into the item storage bar, and hit "B", you could scroll through every item in the game, even if you had no items at all.
A lot of NES games had special chips? Try ALL of them! The system was actually designed to depend on the cartridge to complete a circuit in the PPU, so every game basically got to decide what speed it wanted to be able to load graphic data, as well as a number of other qualities that take longer to explain.
It was actually a very ingenious design that is part of why the NES had such a long lifespan.
The MMC3 chip that Mario 3 used was easily the most popular chip in NES games because it offered a good amount of power without too much cost. On the other hand, the MMC5 enhanced the graphic capability of the NES so much that it could have separate palettes for each 8x8 background tile, instead of the 16x16 sections that defined level design on the NES. But it was rarely used because it was a very expensive chip, and the MMC3 could do *most* of what the MMC5 could do.
A lot of companies developed their own chips, too. Most notably, Sunsoft did this. They had a chip that rivaled the power of the MMC5, which they used in Batman: Return of the Joker, which let them use special background scrolling effects that almost looked like something seen on Super NES.
Nice video. Sorry there are no more new ones. I would like to see more version differences, especially to help me to decide on getting into Japanese imports. Thanks.
I wonder if the King Koopa change in the PAL version was over political sensitivities to the villain being a king?
Matthew Carlson to the pal version? Royalty isn't exactly unheard of there...
I think what he's saying is because so many monarchies are in Europe, they removed the "king" title, so not to upset any country who has/had a king.
+Jack Son I'm from the UK and I wouldn't say that there are any particular sensitivities about that in Europe.
Matthew Carlson sounds like a translation error.
Matthew Carlson aaa
6:59 also on the top left, Mario kinda... pops out of the ceiling? *WHERE'S THE PIPE NINTENDO!?*
Awesome idea for a series friend! I really enjoyed this and I can't wait to watch all of them.
I’ve also noticed that in the All Stars version of SMB3, the kings are transformed into different creatures then in the NES and Famicom versions.
This is my favorite video of all time nice 1 thank you very much Josh Kall.👍👍😎🎮🏆
Congratulations on getting almost 10,000 subscribers and 1,200,000 worldwide views!!
0:51 some? Nearly all!
Without any cartridge hardware, a game was limited to 40KB total. With a high end mapper IC, such as the MMC5, this limit was increased to 1MB.
(also, by the way, diagonal scrolling IS possible without a mapper. So is split screen (i.e. scrolling the play area but not the status bar), although mapper chips make it a LOT easier.)
Some other features added by cartridge hardware:
- Extra sound channels (notable examples: Nintendo MMC5 (used in Castlevania III), Konami VRC7 (Lagrange Point), Namco N163 (King of Kings), and Sunsoft 5B (Gimmick!)). Fun Fact: Expansion audio is only audible on a Famicom without modification. A front-loading NES can be modified to play it without removing any screws by connecting pins 3 and 10 of the expansion port on the bottom with a resistor (the exact value doesn't matter, although higher resistor values = quieter sound).
- Bankswitching. Among other things this can be used for parallax scrolling, although its primary purpose is cramming more data into the 32KB address space by switching out which 32KB out of the however-much ROM is visible to the NES hardware at a time.
- Scanline IRQ. Bit of background: frames are rendered from top to bottom, and a scanline is a single row of pixels. Ordinarily, in order to scroll the top part of the screen but not the bottom, the CPU tells the PPU what scanline it wants to stop at, and then has to constantly ask it "are you there yet? are you there yet?" until it says yes, and then changes the scroll register. This is inefficient because the CPU can't do anything else while it's waiting for that scanline to come around. With a scanline IRQ (which stands for Interrupt ReQuest), the CPU tells the mapper what scanline to look for and goes about its business, and when the mapper detects that scanline it basically says to the CPU "hey, it's the scanline you asked for, stop whatever you're doing and change the PPU registers".
5:21
*8 Diffrences.
The pillar on the far right in INT is touching the ground while in JPN,it's touching the stair platform
@8:30: LOL. Great video keep it up!
Implied drunken buttsecks
The GBA port of Mario 3 has a different ending messge from Peach when you rescue her (completely removing the 'princess is in another castle' joke...not sure why, maybe they thought it would upset people?) and also plays a completely different (and crappier) tune over the end credits if you beat all of the stages without skipping any.
If you save Peach but don't complete every level, she will do the original "Princess is in another castle" joke in the GBA version.
I remember as a kid looking at the back of the box and wondering where that level was because it wasn't in the US release.
4:20 The red shoe wad painted green.
LOL I CRACKED UP AT THE NAME DIFFERENCES!
LOL I CRACKED UP AT THE DIFFERENCES LAND!
li6ms Why?
Great channel - love the series!
SMB3 was the first game in my life i got new. Dad gave it to me for christmas.
Very interesting video, a lot of this was news to me :D
Koopa Troopa is the new king of Kuppa
Kuppa was the king, not the kingdom. Koopa Troopa overthrew Kuppa, which is the romaji version of クッパ, literally "kuppa", but NA changed it to "Koopa", and his minions are the "Koopa Troopa", a take on troops for an army, Koopa's troops, or Koopa Troopa.
First video of yours that I'm seeing, but I loved it.
So I'm subscribing!
(Also, I loved the song at the end in Mario Maker). XD
Thanks, glad you enjoyed.
*S H O E G O O M B A*
shoegoomba with no space makes shoemaker in auto correct.
Showrooms is what my autocorrect made
Shoomba
i dont use autocorrect
Shoe Goomba
They had to change Desert Hill to Desert Land because SEGA tried to sue them for predicting Sonic Forces.
I don't know what version I had growing up. Based on this video, I always remembered each world with "land" at the end so maybe that was mine. The main thing I noticed is that on my version if I got two warp whistles in world 1, and used it I'd go to the line to transport to world 2 3 and 4. If I used the whistle on that line is just go to the line with 5 6 7. I had to go to world 2, teleport from there to line 5 6 7, then go into world 7 and use the second whistle to get to world 8. When I started watching speed runs I would see people go from warp zone 2 3 4 and go straight to the line for 8 and hop in. HUGE ADVANTAGE FOR THEM!
Such a cool series!
For those who don't know, the reason in the European version the letter is sent from a Koopa Troopa, is a mistranslation.
As in Japan, Bowser was referred to as "King Koopa" or Kuppa, which was interchangeable back in the day. (Which why it's "Castle of Kuppa" in Japan)
But I guess somewhere down the line the misinterpreted it as it being sent by a Koopa Troopa, and called it that.
The kings that are transformed back after you beat the respective Koopaling also change. In All-Stars version, the transformed versions are enemies from the western Mario Bros 2 (Doki Doki panic). I don't know which other versions of the game feature the changed transformations however.
Did anyone else notice those "letters from the princess" when you finish a level are mostly out of order?
Some guy who's living in Japan here. I know the video was uploaded two years ago, but whatever. TH-cam thought I'd finally want to watch it today. A few notes that may be of interest, if you don’t already know:
8:01 Koopa, Kuppa… It's pronounced “koopa,” but if I want to type it in Japanese, クッパ, I have to type “kuppa.” So, whoever wrote it in alphabet in Japan didn't know how people abroad will pronounce it. Also, the name and the appearance comes from the ”kappa,” a weird turtle-like creature in Japanese mythology. (Josh DeSeno of Justin.tv, now Twitch, is a huge fan of Japanese mythology. Hence all the Kappas on there.)
8:30 Yeah, in Japan, it's okay to not only drink in public, but also get drunk in public. You can drink alcohol practically everywhere you want here, inside and outside (including parks, trains, etc.). So, people here are more lax when it's about drinking, and they're not hiding it.
9:07 Guess some English-speaking person at Nintendo's office was just asked to write the text and no one bothered to correct it. That's sadly too common here, as they tend to think, “Well, we just write in English to look cool. It’s not like anyone can understand it that well.”
9:45 Like you said, Kuribo is what Goombas are called in Japan. It comes from “kuri,” meaning “chestnut.” The developers of the original Super Mario Bros. game wanted to save on design time and make an “evil mushroom.” They copied the shape of the Super Mushroom, made it brown, and some guy said, “Hey, that looks like a chestnut.” The kept the idea of a bad mushroom for the Japanese “Super Mario Bros. 2,” in which you have poisonous mushrooms.
If I'm not mistaken, the MMC3 chip was also used in Kirby's Adventure for the very same reason.
There is also one difference in the All Stars version in the credits where it has the landless names except in world 3 where it changes into Sea Side
I remember the first time I played Super Mario Bros. 3. It was the GBA remake, because I wasn't born when the NES or SNES were still kicking. I wish the title music had made it into the original game, something I REALLY missed when I got it on the Wii Shop Channel.
I just died in that part with Bowser JR.
lolll
1:14 It was when it came out though. It really was impressive.
one of my top 5 nostalgic games. link to the past, the first Zelda, and SMB3
I don't know if I remember ever noticing that the shadow behind the 3 on the title screen was a raccoon suit shadow. I might have, but it's been too long ago to remember if I knew about it.
They could have changed the "and" to a comma.
Miss twice and your out❢
Miss twice、you❜re out❢
『Miss twice,you're out!』
Yeah,you're right!
Good job.
English Skill Level 7 is required to do that kind of trick. XP
@@RoseTechServices i was just using the fullwidth text to demonstrate how much room the text takes in a monospace font. It is still aesthetic though.
How do you peple do that
What's funny is in the old Super Mario Bros 3 strategy guide the Shoe Goomba enemy was called Kuribo's Goomba. So basically Goomba's Goomba. XD
Fascinating video! Found my Mrs’ old game boy micro last week and it still worked! So ordered this for it off eBay!
Funny when you showed the Amiibo Card pic...
Also works with the figures!!! :)LOL
That was a very fun video. Thank you for all the hard work and light-hearted jokes.
this is a nice channel that you have here, dude :-)
'One of the Mario games that started it all' what Super Mario Bros 3! Isnt it about the tenth game Mario stared in and about 7-8 years into the run of Mario games?
no, because in the other games (Donkey Kong, for ex., Mario wasn't the star)
@@Sarah_Gravydog316 he was the protagonist in four versions of Donkey Kong, two of donkey Kong Jr, ok we arn' t counting them. How about Mario's cement factory, Mario's bombs away, Mario bros (three versions) Mario's bros special, punch ball Mario, about 6 'vs' games, super Mario bros, super Mario bros 2? He was again the protagonist in all of them!
Interesting video! You had a few good jokes in there too! Enjoyed it!
Peach thought that Bowser was Mario so that's how Bowser jr was made. And that's why in super Mario sunshine she does not remember
Homer Chu when I was younger, I couldn't tell the difference between Bowser Jr. And Baby Bowser apart because they're so similar. It's likely that Bowser kidnapped a past version of himself to raise as his own son because he didn't grow up with any parents, only Kamek. And if Peach really was his mother, he would have some features that Peach has.
There are a few more differences in the all-stars version. The most obvious being that they changed up the art for the kings and the creatures that they were transformed into. The very first king in the all-stars version, for example, is turned into a spider instead of a dog.
Most people probably know this, but if you use a warp whistle while in the Warp Zone, you will jump straight to World 8.
2:12 OOOOEEEEERRRRRR
r
r
O-ooooohhh...
or
"Time to reset the game"
😂
That unemotional enthusiasm
It Was Worth The Wait
It gives me a reason to play it that's why I don't play the extra stuff when they bring it out from Mario I play for a little while but then I get tired capturing all of the coins
2:13 "Oooooohhrrrr"
Eric Sandoval Australian accent.
VERY GOOD!!!
Nintenderr
+Phobos Anomaly I was guessing it was some kind of Australian dialect since Danger Dolan (who's an Aussie) has a similar quality to his accent.
you honestly deserve a lot more subscribers
I played a version where you had unlimited suits/power ups (Fire, Frog, Hammer, P-Wing, etc), it belonged to a cousin who lent it to me for a couple of weeks, so when I purchased my own copy of the cartridge I was "dissapointed" that mine didn't have all the suits available from the beginning.
I've also never found a ROM of SMB3 with such a mod/feature, nor the explanation of it.
The E-Reader cards actually contained new level data on the cards and didn't just unlock existing stuff on the cartridge like amiibo.
to this day... my favorite video game of all time, I love it
9:18 - Grammatically correct, but factually wrong. You're only allowed to miss once. (Miss twice and you're/your out.)
Yeah, so, you can only miss twice, because after the second miss you're not playing anymore :)
Good catch.
But, you are logically wrong as well! Super Mario 3 isn't baseball and 'Miss twice and you're out.'(as in its correct grammar) may be a derivation from a baseball saying 'Strike three, you're out!'. Those who don't know baseball will treat 'Miss twice and you're out' as a direct guide. Otherwise, 'Miss twice and you're out' is treated as a pun that definitely means the same thing only with different limits(2 is the limit rather than 3 in baseball) as applied in Super Mario 3.
hobbified No, "you can only miss twice" clearly intends to convey that there are two instances *before* something different/bad happens. "You can only miss once" is the efficient and correct way to put it. There is no point in adding information you don't need and may confuse you. The first miss is way different to the second miss so you cannot treat them implicitly as equals in the same sentence.
You can miss zero times, you can miss once and you can miss twice. However, it's impossible to miss three times!
There is another level change. It's one of the water levels, 4-4 I think, where you have some underwater area with pipes that have bubbles coming out. There is one near the beginning of the level that blocks you from getting past it. If you drift from just the right height at the power up block you can get past the bubbles 100% of the time. But in the later carts like all stars, the water height has changed to be lower so it doesn't work the same!
The strategy guide has even different names for the worlds.
The all stars version has the landless names
i grew up with this game. so thank you for the video. it was very interesting.
Note: The GBA version of the minigame textbox is the original but with the correct "you're"
I giggled during the slow motion effects.
There was a SMB3 arcade version. I believe it was called Super Mario Racoon Chase. Only saw it once back in the day at Knott's Berry Farm. They had two machines there. It must have been something Nintendo released and then quickly changed their mind on. I can't believe there's absolutely no info on it.
There were arcade machines with NES hardware, that is correct. I believe they had multiple games, Mario 3 wasn't the only one.
@@casualvanilla This was a stand alone unit that I saw. Similar to the original SMB. Gameplay was like the original smb on steroids with smb3 game mechanics and co-op gameplay. The Mario Kart arcade game is an example of an exclusive to arcade game like that, that Nintendo would make sometimes.
@@casualvanilla As it turns out Nintendo made 4 different exclusive to arcade Mario Kart games!
what about super mario bros. 1 2 and lost levels differences
Great video and narration!
I loved the P-Wing bonus for beating the game in the USA port. I would speed-run the game just to get them in the inventory, then marathon it. With emulators and the NES Classic Edition (essentially a licensed emulator), I can just do a save state. Love this item system!
Esentially a licensed emulator the nes and snes mini are straight nintendo proprietary emulation
The GBA version varies actually kinda wildly from the original US version, in that some enemies are swapped out (fire-eating piranha plants are replaced with regular ones), and there's a lot more coins.
the gba version was the first Mario game I've ever beat
Himeluigi64 Me too, like 12 years ago :')
SnakeEater10 I felt old 12 years ago when I discovered that it was released, having beaten the original games when they first came out.
I remember as a kid in France (PAL region), Bowser's name was often erroneously listed as Koopa Troopa. The mistake became rampant for a few years.
Since at the time games in France were not translated into French (we got English), I assume this was the case for most of Europe?
NTSC= Not the shitty cartridge!
lmao
NTSC= Never the same color.
National Television System Committee
dddemo... america and Japan are two different countries, should it be ITSC?
+MissourHanzai America has plenty of countries, like Canada, USA, Mexico, Argentina, Brazil, Peru, etc... The games that were sold at Asia were NTSC-J.
Mario 3 wasn't the first game to have diagonal scrolling. The Legend of Kage was ported to the NES in 1986 and it featured fast paced multi-directional screen movement
you forgot to mention that when you press select in the japanese version you can choose any item. That does not happen in the american version.
Was that an official version? I thought it was a hacked one lol I had it when I was little
it's true, my copy of SMB 3 on the gba is PAL, and the Unlimited P Wings happen when i restart the game (Virtual Console)
On your e-reader / amiibo cards comparison: While they are the same basic concept, at least the amiibo cards don't require owning 2 individual systems to use.
9:15 Technically that isn't grammatically correct, either. The word "only" should be in front of the word "twice", not "miss". It's a misplaced modifier.
Transitional Species my pp hard
Very interesting ! Thanks for the video !
great video bro
Isn't there difference on the box side of the box the screenshots of Super Mario Bros 3.
I long since disgarded my SMB3 box some 25+ years ago but I do remember seeing a world that did not exist, it had depicted beetles with wings, and another screenshot shown the world map of World 1 have Level 3 to Level 4 plotted different than in the game.
Does anyone else remember seeing this?
vh9network In sky world there was a level with the winged beetles.
Awesome video, i thought i knew everything about this game but theres still cool shit to learn
You have to wonder why they bother to make most of these changes.
"Ok, we have to take that one pillar out!"
"But sir, why?"
"REASONS! Also move Mario over slightly and change the color of the chair while you're at it."
Lol! You talk funny! It makes me happy! Subbed!
Really, really great video!