WHAT IF HOLLOW KNIGHT WAS FULLY ANIMATED IN SMASH BROS?

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  • เผยแพร่เมื่อ 27 พ.ค. 2024
  • I animated a Smash inspired moveset for The Knight from Hollow Knight. I think it's pretty cool. Please watch the video :)
    #HollowKnight #SuperSmashBros #Animated
    Follow me on Twitter for updates about art, animation, and other stuff!
    ► / aranocean ◄
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    ---------------------------------------------------------------------------------------------------------------------------------
    0:00 Intro
    03:05 The Basics
    04:12 Normals
    07:03 Aerials
    09:41 Specials
    15:32 Grabs & Throws
    16:19 Taunts
    17:40 Final Smash
    19:09 Kirby
    19:52 Outro
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 3.7K

  • @AranOcean
    @AranOcean  3 ปีที่แล้ว +510

    Hey guys! Thanks for the support on this video! I figured I'd just clarify a few things about the moveset.
    - Crystal Dash works in the air, and has no hitbox.
    - Focus works in the air, but it takes twice as long (around 3ish seconds) for the charge to finish
    - After thinking about it, I agree that the Focus that's presented in the video does too much healing. I'd reduce it to about 10% per heal.
    - Yes, I know the Shade Lord or "The Void Given Focus" exists, but decided against using it because most people consider the "Dreams No More" ending to be the true ending and The Knight takes the "Void Given Form" in that ending.
    - I learned after making this video that The Knight actually has no gender! Sorry about that!

    • @hollowcookie9648
      @hollowcookie9648 3 ปีที่แล้ว +6

      Good job, man! Earnt a new sub

    • @canjifire7308
      @canjifire7308 3 ปีที่แล้ว +1

      Bro that's amazing

    • @justinsan2559
      @justinsan2559 3 ปีที่แล้ว

      whats his neutral bair?

    • @deadspace2595
      @deadspace2595 3 ปีที่แล้ว +4

      I personally think the POH ending is just an alternative. Dream no More is the main one

    • @aliced.3799
      @aliced.3799 3 ปีที่แล้ว

      I have a question, I don’t know if I just missed it, but what was Up B? I feel really dumb and tried looking back around again I couldn’t find it, what was it?

  • @unfunny2386
    @unfunny2386 3 ปีที่แล้ว +3096

    "If I had a Geo for every time I killed a God of Light, I would have 2 Geo, which isn't much, but its strange that it happened twice."
    -the Knight.

    • @erikpinto12
      @erikpinto12 3 ปีที่แล้ว +122

      Bitch i fought my brother to reach another god of light, you cant stop me, and you know why? Im fucking adorable and hollow

    • @taccarrowilson9342
      @taccarrowilson9342 3 ปีที่แล้ว +35

      Phineas and Ferb reference!

    • @pancakecommanderandbowser2279
      @pancakecommanderandbowser2279 3 ปีที่แล้ว +21

      @@taccarrowilson9342 sorry it was a cory in the house reference

    • @taccarrowilson9342
      @taccarrowilson9342 3 ปีที่แล้ว +18

      They did the same joke in both shows

    • @pancakecommanderandbowser2279
      @pancakecommanderandbowser2279 3 ปีที่แล้ว +10

      @@taccarrowilson9342 did they I've never watched Cory in the house I just say it as a joke whenever someone talks about a reference anyways have a great day

  • @driftermorshu5397
    @driftermorshu5397 3 ปีที่แล้ว +5464

    the final smash is him equiping the wayward compass charm

    • @homerlol9058
      @homerlol9058 3 ปีที่แล้ว +231

      Insta win

    • @165hy9
      @165hy9 3 ปีที่แล้ว +348

      Chill how would they make it fair

    • @glitchyboi2065
      @glitchyboi2065 3 ปีที่แล้ว +132

      @@165hy9 they can’t

    • @165hy9
      @165hy9 3 ปีที่แล้ว +109

      @@glitchyboi2065 I know he’s asking for something impossible to balance

    • @Jay_def
      @Jay_def 3 ปีที่แล้ว +24

      Perfect

  • @GrizzlyPlaysYT
    @GrizzlyPlaysYT 2 ปีที่แล้ว +2026

    crying every day that this isn't reality

    • @Sorstil
      @Sorstil 2 ปีที่แล้ว +11

      same

    • @oogamcbooga3636
      @oogamcbooga3636 2 ปีที่แล้ว +8

      Nice forearms
      Nicer staff

    • @minitobi6577
      @minitobi6577 2 ปีที่แล้ว +10

      I just got the game and now im crying too 😭

    • @saltboy2807
      @saltboy2807 2 ปีที่แล้ว +2

      Rivals of Aether

    • @chaoticglitched
      @chaoticglitched 2 ปีที่แล้ว

      same

  • @chabri2000
    @chabri2000 ปีที่แล้ว +439

    I love how seamless his gameplay in the original game translates to smash.
    I would add him a taunt where he sits on bench and relax

    • @lesserevil8136
      @lesserevil8136 ปีที่แล้ว +16

      I’d do down B and you slowly heal more and more the longer you hold down b

    • @artisttreestudio5989
      @artisttreestudio5989 ปีที่แล้ว +18

      maybe a taunt were he does the challenge animation

    • @openarmsasmr4939
      @openarmsasmr4939 ปีที่แล้ว +9

      Him resting on a bench would probably be a victory animation.

    • @eldritchcupcakes3195
      @eldritchcupcakes3195 ปีที่แล้ว +2

      @@lesserevil8136 I feel like that might be hard to balance

    • @cosmiccomet_2705
      @cosmiccomet_2705 ปีที่แล้ว +7

      @@artisttreestudio5989 That could be his entry animation; like how he appears at the start of each match

  • @josias2510
    @josias2510 3 ปีที่แล้ว +2439

    I will say it again and again:
    The Knight is perfect for Smash.

    • @prosperosmoon
      @prosperosmoon 3 ปีที่แล้ว +98

      He really is. I'm just praying for the day he's added.

    • @matthewtran950
      @matthewtran950 3 ปีที่แล้ว +5

      @@prosperosmoon same

    • @bird0933
      @bird0933 3 ปีที่แล้ว +49

      If he's added I'll cry all my soul

    • @prosperosmoon
      @prosperosmoon 3 ปีที่แล้ว +4

      @@bird0933 I would too man

    • @pandabanaan9208
      @pandabanaan9208 3 ปีที่แล้ว +46

      He does fit in perfectly, but hollow knight doesn't have as big of a fandom as other characters that where added, byleth and min min have the excuse that they where Nintendo characters, if he does get in then I'll be really happy(even if it's just as a mii costume)

  • @maxhamm5942
    @maxhamm5942 3 ปีที่แล้ว +3585

    This mad man even animated landing lag for the aerials. Phenomenal stuff.

    • @AranOcean
      @AranOcean  3 ปีที่แล้ว +429

      I didn't even think anyone would notice the landing lag on the aerials LMAO

    • @annon4861
      @annon4861 3 ปีที่แล้ว +23

      Ik nice work but what would his neutral special in the air be?

    • @cristomaster8
      @cristomaster8 3 ปีที่แล้ว +9

      @@annon4861 could be an short spin nail art

    • @AranOcean
      @AranOcean  3 ปีที่แล้ว +53

      @@annon4861 Neutral Special in the air would still be Focus, but it'd take twice as long to complete the charge

    • @albertmarichalar5737
      @albertmarichalar5737 3 ปีที่แล้ว +1

      @@AranOcean We should show this to the creator of smash!

  • @robjones535
    @robjones535 ปีที่แล้ว +453

    This really is a perfect representation for the knight. This knight even has a full charm load out:
    Thorns of Agony - 1 charm notch (neutral air)
    Defenders Crest - 1 charm notch (side taunt)
    Sharp Shadow - 2 charm notches (dash attack)
    Spell Twister - 2 charm notches (all spells cost less than a focus)
    Weaver Song - 2 charm notches (all throws and up taunt)
    Dream Shield - 3 charm notches (back air)
    When added together, the total charm notch cost is 11, the exact amount of charm notches the night has in the game after the Grimm update.

    • @earthUSOA7705
      @earthUSOA7705 ปีที่แล้ว +5

      Hello there

    • @origamingmagic3571
      @origamingmagic3571 ปีที่แล้ว +19

      What abt Shape of Unn?

    • @earthUSOA7705
      @earthUSOA7705 ปีที่แล้ว +7

      @@origamingmagic3571 that sucks

    • @earthUSOA7705
      @earthUSOA7705 ปีที่แล้ว +5

      Knight*

    • @origamingmagic3571
      @origamingmagic3571 ปีที่แล้ว +12

      @@earthUSOA7705 yeah, but the downtilt is the shape of Unn, which is a charm costing 2 notches. I’m not calling you dumb or anything, I’m just pointing out a mistake.

  • @Definitely_Not_an_Alien
    @Definitely_Not_an_Alien 2 ปีที่แล้ว +376

    if you're playing with a single stock (or anything equivalent) the soul meter gains the steel soul look to it
    and have shade lord be the final smash, everything's the same but with shade lord for cool points

    • @RushWheeler
      @RushWheeler 2 ปีที่แล้ว +25

      It should have the Steel soul look during a stamina match.

    • @RushWheeler
      @RushWheeler 2 ปีที่แล้ว +13

      And when Ghost loses, it explodes into void. If it wins, it would absorb the other characters

    • @drewwilson9938
      @drewwilson9938 2 ปีที่แล้ว +13

      @@RushWheeler and in classic mode, it could look like the godseeker emblem

    • @robjones535
      @robjones535 ปีที่แล้ว +5

      these are some amazing thoughts

    • @AgonyQQ
      @AgonyQQ ปีที่แล้ว +6

      If the knight turns into the shade lord then the space off the map should turn into void tendrils

  • @Eyedonutno
    @Eyedonutno 3 ปีที่แล้ว +1252

    For one of his taunts he should’ve done his challenge stance.

    • @crazy338866
      @crazy338866 3 ปีที่แล้ว +117

      Definitely up-taunt material

    • @gabbisan360
      @gabbisan360 3 ปีที่แล้ว +3

      Agreed

    • @Darvobek
      @Darvobek 3 ปีที่แล้ว +80

      That's just his challenge stance. Same as when he challenges the mantis lords.

    • @strixx_-4483
      @strixx_-4483 3 ปีที่แล้ว +3

      that’s what i was thinking

    • @lechse4648
      @lechse4648 3 ปีที่แล้ว +47

      That could be his stage entrance

  • @martinbardales6153
    @martinbardales6153 2 ปีที่แล้ว +1422

    I think it would be cool if when the Knight gets past 75% of it’s health, the Vengeful Spirit/Desolate Dive/Howling Wraiths, transforms into Shade Soul/Descending Dark/Abyss Shriek.

    • @andymcclurg9916
      @andymcclurg9916 2 ปีที่แล้ว +119

      Nah, if the Vessel has a full soul gauge they can unleash those spells, we don't need more comeback mechanics

    • @jj2hostetler108
      @jj2hostetler108 2 ปีที่แล้ว +138

      I would just make so you you have to charge them. Howling Wraiths turns into Abyss Shriek once up smash is fully charged. Hold B for 3 or 4 seconds when you start a forward special to charge Vengeful Spirit into Shade Soul and after you've charged it you're free to move again(like DK) until you use forward special again at which point Shade Soul is released. Charging Shade soul could also turn Desolate Dive into Descending Dark, otherwise Idk how else you get Descending Dark.

    • @taffles7498
      @taffles7498 2 ปีที่แล้ว +11

      @@jj2hostetler108 yeah thats what i was thinking it makes sense but for dive, when u charge it, it holds u in mid air

    • @fion3il258
      @fion3il258 2 ปีที่แล้ว +9

      This but every attack does like 50% more damage, but costs 1 more gauge then normal. meaning they are beefier but also used sparingly

    • @ronanleonard8180
      @ronanleonard8180 2 ปีที่แล้ว

      That would be cool

  • @cheezzyyy3598
    @cheezzyyy3598 2 ปีที่แล้ว +38

    That final smash truly is a work of art. One thing I would add is that if the Knight is above the 100% instakill threshold you mentioned, instead of the normal void entity emerging from the Knight's shell, the Knight would instead transform into the terrifying Shade Lord that appears when you defeat the Absolute Radiance in the Pantheon of Hallownest (it also makes sense because the Shade Lord straight up kills the Absolute Radiance instead of just letting the void pull her down like what happened with the normal Radiance).

    • @rock21611
      @rock21611 6 หลายเดือนก่อน

      I don't think that quite works, unfortunately, since that threshold is calculated _after_ the damage done by the final smash itself, not before, so triggering a different animation at the start isn't feasible.

  • @potentpotassium5776
    @potentpotassium5776 ปีที่แล้ว +73

    For the costumes, you could give them a red cloak as a reference to Hornet, The protector of Hallownest and the Knights half-sibling.
    A light grey cloak with orange eyes as a reference to The Hollow Knight, the Knights sibling and vessel for The Radiance.
    A frowning mouth and one slightly shorter horn as a reference to Invincible, Fearless, Sensual, Mysterious, Enchanting, Vigorous, Diligent, Overwhelming, Gorgeous, Passionate, Terrifying, Beautiful, Powerful Grey Prince Zote the strongest character in Hollow Knight.
    A pale brown cloak, white body and yellow eyes to represent The Radiance, the games main antagonist and the god(goddess? Idk) of dreams.
    A black cloak with a red body and a line going vertically through each eye to represent Troupe Master Grimm, the leader of The Grimm Troupe and vessel for The Nightmare Heart.
    A gold cloak, steel grey body and a gold shell to represent The Godseeker, who seeks to Attune to the gods of Hallownest (and also hijacks the entire plot)
    And finally pure black with very intricate horns and 8 white eyes to represent Bill/The Shade Lord, the final form of the Knight, taken on during the godmaster endings.

    • @Dungeon_Dunce2011
      @Dungeon_Dunce2011 ปีที่แล้ว +1

      I see you are a fellow mossbag veiwer

    • @potentpotassium5776
      @potentpotassium5776 ปีที่แล้ว +1

      @@Dungeon_Dunce2011 hehe bill

    • @HumanoidDerpling
      @HumanoidDerpling 11 หลายเดือนก่อน +7

      In my opinion:
      Hornet deserves her own character
      Pure Vessel deserves its own character
      Zote doesn't deserve anything better than a slow, painful death of dehydration, trapped in Deepnest.
      A Radiance, Godseeker, Bill or Grimm skin or character would be very out of place
      If there were to be skins for the Little Vessel they should be little changes. Stuff like the horn variations the siblings have.

    • @The_og_moonwalker
      @The_og_moonwalker 9 หลายเดือนก่อน

      Hornet should just be an outfit and not just a refrence

    • @-us3rn0tf0und-
      @-us3rn0tf0und- 9 หลายเดือนก่อน

      We can also do the Pale Kings cloak as an outfit on The Knight and even have Shade as an full outfit

  • @macnamaryb7773
    @macnamaryb7773 3 ปีที่แล้ว +351

    This was essentially EXACTLY how I would do it, except if the knight has full soul, the next spell he uses would use two notches, and be upgraded to their shade version.
    Amazing video

    • @robertadamsx2
      @robertadamsx2 3 ปีที่แล้ว +37

      The only thing I would change is the soul attacks. The specials can be charged. When fully charged, they turn into shade versions of themselves. It would definitely benefit the down special since the hit box is a lot larger (especially vertically), and it grants a lot of invincibility frames. When shade soul and descending are used instead of the normal specials, it will use two notches.
      Edit: I forgot about making it so they can do their jab and move at the same time like Mega Man and Steve.

    • @furydrack
      @furydrack 3 ปีที่แล้ว +2

      I had the same idea !! It would be great
      I hope that Hornet or The Knight get in smash !

    • @zhengwenyu1587
      @zhengwenyu1587 3 ปีที่แล้ว +8

      @@furydrack This is just my pipe dream but I want BOTH of them to get in. Imagine the trailer for The Knight playing and then suddenly, a needle thread appears and Hornet zips right in and reveals to be ANOTHER playable character.

    • @furydrack
      @furydrack 3 ปีที่แล้ว +6

      @@zhengwenyu1587 wow it would be amazing

    • @ejirokirishima874
      @ejirokirishima874 3 ปีที่แล้ว +2

      The only thing i would change would be for the Dash attack to be the Dash-Slash, make the neutral special the vengeful spirit, down special on the ground be focus, down special in the air be desolate dive, and the side special be sharp shadow dash

  • @combo_4234
    @combo_4234 3 ปีที่แล้ว +389

    Switch online chat one year from now:
    “Hey bro who do you main”
    “The knight”
    “Cool, i main rayman”

  • @adreamtmonochrome
    @adreamtmonochrome 2 ปีที่แล้ว +165

    Really great video here! Personally, I only thought of two alternatives; I thought the void tendrils could have been incorporated into one of his throws somehow, and that one of his taunts could have been the "CHALLENGE" pose that he strikes when facing the Mantis Lords and the Radiance.
    Other than that, this was really cool to watch. Even in a non-official form, the presentation was really well done and made it feel real.

    • @Museko
      @Museko ปีที่แล้ว +11

      I came to the comments to suggest the challenge taunt too. That would be make this complete.

  • @johnsmith-hg1sn
    @johnsmith-hg1sn 2 ปีที่แล้ว +140

    Could try having his spells transformed to the upgraded versions once he reaches 100% or so? Could increase spell damage by 1.5x and change the animations to the dark versions

    • @honque2490
      @honque2490 ปีที่แล้ว +12

      or it could be that when you input them like a smash attack they charge up a bit and then do the stronger version if the attack. (sort of like samus side special.)

  • @jeeb2230
    @jeeb2230 3 ปีที่แล้ว +578

    i love how when you try to use a spell with no soul the knight looks at you like "boy wyd”
    on another note, holy hell man! The amount of effort put into this is nuts!

    • @malcolmfarris6874
      @malcolmfarris6874 3 ปีที่แล้ว +15

      yeah Galeem is just an overwhelming powerful god with a light motif
      nothing the knight isn't used too

    • @GreenEyedPsycho
      @GreenEyedPsycho 3 ปีที่แล้ว +1

      Malcolm Farris of anything he’s already prepared for it

  • @OrangeCreamsicle
    @OrangeCreamsicle 3 ปีที่แล้ว +651

    "He is a literal bug. What could he poss-?" Galeem, shortly before getting obliterated by a shaman stone shade soul

    • @trickytreyperfected1482
      @trickytreyperfected1482 3 ปีที่แล้ว +9

      I don't think the vessels are technically bugs.

    • @folmhaigh039
      @folmhaigh039 3 ปีที่แล้ว +29

      @@OrangeCreamsicle well the white lady isn't a bug, she's a plant, a root, the pale king is a bug though, both are 'higher beings'

    • @OrangeCreamsicle
      @OrangeCreamsicle 3 ปีที่แล้ว

      @@folmhaigh039 Yeah I know

    • @icaruswindrune7116
      @icaruswindrune7116 3 ปีที่แล้ว +9

      @@folmhaigh039 Pale king was a Wyrm (all he did was shed his original form and take on an appearance similar to the bugs), at least that is what I remember. So he technically isn't a bug. The Vessels also probably would not be bugs for that matter.

    • @folmhaigh039
      @folmhaigh039 3 ปีที่แล้ว +7

      @@icaruswindrune7116 you realize that wyrm was just what they were called, we even see the pale kings old form, which looked like a WORM which is still a bug, it was just a far too large one to inhabit something the bugs could use, the vessels however, are void inside a bugs shell, at the very least they are inhabiting a bug corpse, but no definitely not, their shell grows with them, if they were not a bug but instead 100% void the shells would not grow at all, ala: The Hollow Knight, the actual one not the player.

  • @MunkleMoment
    @MunkleMoment ปีที่แล้ว +39

    The charms the knight was using: Sharp shadow (2), Shape of Unn (2), Thorns of agony (1), Dream shield (3) , Weaversong (2), and Defender's crest(1) . in total 11 charm notches, nice attention to detail about how many charms the play can have at once
    Edit: Nvm just found out it has spell twister

    • @silentchips1379
      @silentchips1379 ปีที่แล้ว +1

      What about spell twister? Since spells cost less than the focus

    • @the_downloader
      @the_downloader ปีที่แล้ว +2

      He's overcharmed

    • @MunkleMoment
      @MunkleMoment ปีที่แล้ว +2

      @@silentchips1379 did not realize that :/

  • @ArcienPlaysGames
    @ArcienPlaysGames 2 ปีที่แล้ว +29

    That final smash is absolutely incredible. The detail of the Knight waking up after the fact is just so SO good

  • @RainIncorporated
    @RainIncorporated 3 ปีที่แล้ว +1149

    His final smash is literally just
    “YOU ARE GOING TO BRAZIL!”

    • @chaoticfisherman373
      @chaoticfisherman373 3 ปีที่แล้ว +77

      Imagine seeing some tentacles coming out of the void and hears The Knight saying "You're going to Brazil"

    • @noobsunleashed9703
      @noobsunleashed9703 3 ปีที่แล้ว +10

      no wyoming (it's a chunk error)

    • @PrimitiveAspid
      @PrimitiveAspid 3 ปีที่แล้ว +7

      Me playing as UNO Deck box: no u

    • @PrimitiveAspid
      @PrimitiveAspid 3 ปีที่แล้ว +4

      The Man Who Touch A Lämp lol

    • @wiliamutsch3932
      @wiliamutsch3932 3 ปีที่แล้ว +9

      In Brazil, we stole ALL geo, a Brazilian talking LMAO

  • @frezomereseraphim9164
    @frezomereseraphim9164 2 ปีที่แล้ว +27

    I was anxiously waiting for the dreamnail to get introduced, i LOVE this moveset idea. But maybe with the spells, if you charge them up they become their stronger version. Shade Soul, Desending Dark, and Abyss Shriek

  • @aura4382
    @aura4382 2 ปีที่แล้ว +11

    This is the most dedication I have ever see to wanting a character in smash and the animation is insanely clean, if only this could be a reality

  • @retro6575
    @retro6575 3 ปีที่แล้ว +235

    5:12
    "I found it a bit strange that characters in Hollow Knight only swing their nail"
    Hornet: SHAW

  • @robertadamsx2
    @robertadamsx2 3 ปีที่แล้ว +1409

    The knight is by far the most talked about and movement theorised moveset character i have seen for smash. I'm really hoping they get it.
    Edit: that intro was amazing

    • @robertadamsx2
      @robertadamsx2 3 ปีที่แล้ว +24

      @@AshenDust_
      I've been playing hollow knight for about 2 or 3 years now. I absolutely love the game. It ties with two other games for my most favorite game.

    • @robertadamsx2
      @robertadamsx2 3 ปีที่แล้ว

      @@AshenDust_
      No worries.

    • @monito8823
      @monito8823 3 ปีที่แล้ว +14

      Hollow Knight is my favorite indie and one of my top 5 favorite games! I'm glad he did this animation. But, imagine if instead of the spiders in his throws, he would use Grimm's son.

    • @robertadamsx2
      @robertadamsx2 3 ปีที่แล้ว +5

      @@monito8823
      I was thinking about grimchild when he started talking about the weaver's as well. I love Grimm child

    • @luckyclubs1658
      @luckyclubs1658 3 ปีที่แล้ว +2

      What about WAHluigi???
      WAH

  • @staci80
    @staci80 2 ปีที่แล้ว +10

    I love this!! I also adore the little detail of the knight readjusting their nail and coat after the great slash. I imagine other moves have something similar but it's so fast it's hard to tell! That amount of animation must have taken FOREVER. This is amazing

  • @lunaakuma5044
    @lunaakuma5044 2 ปีที่แล้ว +22

    This is very well thought out! The fact you made all the animations and took inspiration from various charms and spells is great!
    The only thing that bothers me slightly is that the "notches" you use to indicate soul are health points in the original game. So someone well versed in HK could get confused very quickly about losing health

    • @Yuzuki1337
      @Yuzuki1337 9 หลายเดือนก่อน

      Huh? Extra soul is denoted with little white blobs, health is masks o_O

  • @TheMacroShow
    @TheMacroShow 3 ปีที่แล้ว +2987

    This is so incredible! I wish this was real 😭

  • @PRDGL_WindyBW
    @PRDGL_WindyBW 3 ปีที่แล้ว +185

    Plot twist: *Zote fumbles his way in!*

    • @MrLegendofLP
      @MrLegendofLP 3 ปีที่แล้ว +30

      Zote sounds like a fantastic assist trophy. He flails around the stage and acts like a moving bumper, knocking foes away without doing any damage.

    • @raptorzpackgaming8860
      @raptorzpackgaming8860 3 ปีที่แล้ว +2

      @@MrLegendofLP he’s described as the
      T E N N I S B A L L

    • @coolbark4376
      @coolbark4376 3 ปีที่แล้ว +1

      Good skin for the knight along with the hollow knight and lost kin

    • @neotheshadowwarrior4082
      @neotheshadowwarrior4082 3 ปีที่แล้ว +7

      @@MrLegendofLP Imagine being killed from Zote bruh

    • @bbwizard2941
      @bbwizard2941 3 ปีที่แล้ว +3

      Better to have hornet as assist thropy and zote as an skin

  • @momsaccount4033
    @momsaccount4033 2 ปีที่แล้ว +24

    Fairly tight idea for the moveset, nice animation overall. I love how cool the Final Smash looks without directly spoiling a specific event as the Vessel turning into black tendril thingy isn’t exactly important to the plot plus the Radiance nor the Hollow Knight ever show up. One minor nitpick I have is that the animation for the up smash doesn’t have much impact. The charge animation beforehand adds a little oomph but it doesn’t save the animation for me. The movement of the Vessel (which is how I refer to the “Knight” slash “Ghost” slash “Runaway child of the Pale King” cough cough spoilers) feels too slow for the action that they are performing. As for the soul attack itself, I am fine with making it smaller than how it appears from source given that accounting for game balance is important. That said though, given the way the attack looks visually ignoring size, the way the attack functions, and just seeing that with the size of the attack just does not feel right. Perhaps make it as big as how it looked from source, have it to lots of knockback but not too much damage, as if it is the screaming of the souls that is deterring the enemy. We can also have this move have a quick release but loads of end lag. After all, playing as the Vessel (the way I see it) is all about being aggressive when you can and deciding on the spot how you manage your tactics supply (and by that I mean managing Soul and damage). Wow, I talked a lot all over just one nitpick. I have to say it though or else my OCD symptoms will be screaming at me for like the next five minutes and that is a bit of mental agony I am not willing to give myself despite how trivial it would be to just, decide not to send this comment lmao. Besides that minor nitpick though, I like the moveset and the animation is great overall, but I also want to contribute some of my own ideas, since I’ve recently picked the game up again after unintentionally abandoning it before I got to complete most of the game.
    The idea for Soul as a mechanic in this moveset does sound interesting and developed enough, but if I were the one making this moveset, I wouldn’t stop here. Let’s say that somehow, Nintendo sent me an email one day and said that I would be 100% in charge of designing the moveset for the Vessel. I wouldn’t want to stop at just essentially copy pasting the same core mechanic Hollow Knight used. While it is definitely the most simplest and more surefire way of making sure that the Vessel feels similar to how they play from the source game, I wanted to take it a step further and add some creative liberties. I mean, come on, what kind of Mario game has Mario play the same way he does in Super Smash Bros? What kind of Seamus doesn’t spam missiles at every opportunity? I mean yeah they are literally the oldest designed characters and the Smash team never bothered to change their movesets since Mario Link and Seamus sort of establish the three main fighter archetypes we have in the game *cough* the Miis. There are plenty of other characters, mostly villain characters that take creative liberties, mostly because they’re not playable in their source games, but who is to say that you cannot do this with a protagonist character? Well, the Vessel is less of a protagonist and more so just a window to allow us puny mortal humans to gaze upon a slice of this fantasy world. The Vessel has no complex goals or motivations, they are simply just… compelled. By the Radiance? By the Hollow Knight itself? Something in Hallownest called to the lost Vessel, beckoning it back into it’s mysterious depths. Why am I going on a tangent about this game? I’m sorry. Smash moveset, right. Firstly, I want to remove the jab animation for the side tilt. While I do agree that it is a bit odd that you would use a pointy object in order to slice side to side, it is a matter of fact that the Vessel primarily if not only uses slices to attack enemies. It is how they perform all of their actions with the nail and I do not want to lose that “animation quirk” over some common sense. It is not a bad idea for a side tilt by any means, it is just not how I would do things. Nintendo did theoretically hire me to make this character after all, and all of a sudden I am starting to think that I am being scammed by a fake Nintendo… Uhh, anyways, sunk cost fallacy, I am finishing making this moveset. Up, down, forward air attacks, same idea, don’t need to talk about them. I kind of want to limit the usage of charm abilities that the Vessel uses. I want to make it feel like that we took the Vessel when they are in the middle of their journey in Hallownest, so they are not guaranteed to have any one specific charm, especially when most of them are locked behind secret rooms or spike pogo challenges or small platforms above spike pits that flying enemies annoyingly spawn around. So for their back air attack, instead of the dream shield (which is a really cool idea for a back air but I am sticking to my rules), I’ll give them a creative liberty move where the Vessel turns around to slice whoever is behind them (turning towards the camera. So if it did the attack while facing right, it would turn to their right to perform the attack) before turning in the direction they were spinning in back into idle, or rather, their falling animation since it is an air attack.
    Now we get to the fun part… in the reply section because I wrote too much to put into one comment

    • @momsaccount4033
      @momsaccount4033 2 ปีที่แล้ว +5

      The main thing about Hollow Knight combat is it’s tactical resource management. Unlike games where you collect a stockpile of items and use them when needed, Hollow Knight sort of has a “in the moment” management system where you have to decide on the spot whether or not to go on the offensive or defensive while at the same time finding the best place to do those things while weaving through enemy attacks. Despite everything else, this core idea is the main thing I want to keep true no matter what creative liberties I make. So, what’s the gimmick then? Well, y’know how Soul works in the original game? Some abilities have a utility purpose. Desolate Dive can be used to access entrances to areas and Focus is useful for obvious reasons. But at the same time, I sort of see these abilities as panic button abilities. They are well-designed in the context of the gameplay of Hollow Knight, but if you want a harder challenge, you can forsake using most of your Soul attacks. If you are in a pinch, you can deplete Soul in order to get you out of certain situations. Vengeful Spirit is basically your only long-ranged offensive tool and Desolate Dive gives you invincibility frames after you successfully use it. However, if I brought these moves over to Smash Bros, there isn’t that much of a reason to not use your Soul attacks whenever you have the chance to right? This is a no bars player versus player game where you are using all the tools available to you to smash your opponent out of the screen. At that point, the gauge is the only thing stopping you from using your Soul attacks. Well what is wrong with that you may ask? Well, it is not that interesting in my opinion. It doesn’t fully reflect the gameplay loop of Hollow Knight despite the exact same moveset and mechanics being carried over, which makes sense because we are trying to bring these mechanics over into a completely different game, but I want to make changes so that this moveset ends up feeling even more like Hollow Knight. The Vessel isn’t a raging demon of seething… rage. While aggression is an important part of their toolset, it is not all that they do. Like I said, tactical resource management. This tactical part of their playstyle is given to them because of the way the original Hollow Knight f-ing works. Platforming, spike pitfalls, reading your enemies and not in the way that you do in Smash. You’re not thinking about what move the enemy will do based on their position and situation, you’re trying your best to put yourself in the best position to react to their next telegraphed attack. Obviously, that is not how things work in Smash, so I am going to provide the Vessel a new mechanic that doesn’t pull from any specific gameplay mechanic from their source game but still gives them what I think would be the feeling of playing Hollow Knight. I am going to give the Vessel, the Void Meter (name is a work in progress). This isn’t your traditional Soul Meter and it doesn’t look like the Soul Meter you see in the source game. I mean, it’ll be difficult to fit that ghastly thing with all of the slick UI you see in Smash. Blegh. The Void Meter looks more like your standard bar that fills in each time you attack an enemy, so it does function as a meter that stores your Soul Attacks. What is the difference besides the different name? Well, you might be wondering what Void has anything to do with this at all if it functions like a Soul Meter. That, my loyal reader, comes when the Vessel ends up reaching maximum capacity with their meter. Reaching maximum capacity will be indicated with all of white bars inside the meter turning black as Void violently seeps out from the meter bar. At this point, your next Soul Attack will be transformed into a deadly Void Attack, which depletes the entire gauge in exchange for a super move, replacing Vengeful Spirit, Desolate Dive, and Howling Wraiths with Shade Soul, Descending Dark, and Abyss Shriek. These Void Attacks are extremely powerful, and they aren’t easy to predict or punish either. They come out quickly, they hit hard, and the Vessel can move about freely not long after. Even with the charge time, isn’t that a little too broken for Smash? You see my friend, this isn’t where the story ends. You see, there is another layer to this gimmick. Any collected Soul that the Vessel has obtained will not be lost upon the loss of a stock. It simply depletes and replenishes by the actions of whoever is controlling the Vessel. But here is the thing. If your Soul has been converted into Void, aka, your entire meter is filled, all of this Void will in fact be lost once the Vessel gets smashed off the stage. If ya think that is a doozy, I’ll be the first to tell you that there is more! If you get smashed when your meter is a normal Soul Meter, you get smashed as per usual. BUT if you get smashed with a Void Meter at hand, the Vessel will leave behind a Shade. An eerie representation of what lies underneath the shell of every one of the Pale King’s children that have been cast into the Abyss. This Shade will roam about the stage starting from the point that the Vessel got smashed at, meaning it’ll usually first appear at the edge of the blast zone, from which it will float towards the stage. The Shade, unlike how it acts in the source game, is unobstructed by obstacles. They can be dealt damage to by, well, anything that can deal damage without specific requirements (I mention this because water technically can deal damage, just only specific to Charizard, Incineroar, and Inkling because fire type Pokémon and Inklings dissolve in water. Water will not deal damage to the Shade). The Shade will primarily follow the Vessel that it originated from and will do various attacks to it. The Shade has access to nail attacks as well as Shade Soul, Descending Dark and Abyss Shriek. These attacks deals damage to literally everyone, the Vessel included, especially the Vessel. The original Vessel will take more damage from attacks dealt from their Shade more than every other character on screen. This means that the Vessel the Shade is attached to is the one that is most threatened by the Shade’s presence, but the Shade will not ignore others if they end up impeding it whether it is via body hit box collision or attacks. If the Shade ends up dying, the Vessel will absorb all of it’s essence back into itself and replenish all of it’s meter, gaining back the ability to use Void Attacks once more. One thing I should mention is that the Vessel can replenish Soul even when the Shade is out, though attacking the Shade itself will not grant the Vessel any Soul, like how it is in the source game. The Vessel can also get back Void Meter even if the Shade is still roaming and the presence of the Shade is unaffected by the acquirement and usage of a new Void Meter, so if the Vessel defeats it’s Shade with a refilled meter, practically nothing happens. Defeating a Shade will override any Soul that the Vessel has collected in the meantime, immediately filling the gauge all the way up as normal. If the Vessel loses a stock while the Shade is still out, the original one will disappear. Of course, a new one would take it’s place if the Vessel gets smashed with a new Void Meter. Unlike the source game, the Shade that appears has a set time limit for how long it can last, which is indicated by the Shade itself slowly dissipating, losing it’s features and opaqueness. Though this effect isn’t drastic, it is still noticeable and reliable enough to use as a timer to keep track of how long until the Shade disappears. Once the Shade disappears, things are back to normal.
      The Final Smash is still the same because 1: it is thematically appropriate with my new gimmick and 2: it is f-ing cool.

    • @momsaccount4033
      @momsaccount4033 2 ปีที่แล้ว +4

      Now with all of that explained, what the *fuck* is my reasoning for this overly complex overly overpowered overly broken shit? XD. Well, given how powerful I ended up making the Void Moves, there is now incentive to save using your Soul Attacks in order to unleash a much more powerful move instead, the multiple downsides being 1: the Shade 2: you can only do 1 Void Attack every once in a while as opposed to Soul Attacks that can be used more frequently. 3: the Shade 4: did I mention the Shade. Unlike the Source game, you can’t just pogo your inner demons twice or thrice with your bonking bat and be on your merry way. The Shade is a much more prevalent threat this time with more health and uh the DAMAGE. The main weakness of the Shade is that it is not controlled by a player, it is controlled by an AI that runs on more basic commands. What I am trying to say is that the Shade is very slow and very fucking dumb lmao. Like how the Shade operates inside the source game, you have to account for the Shade while also maneuvering around your surroundings, either on your way to the Shade or in your attempt to hit the damn thing and get your money progress back, which in Smash, translates to your tactical progress which just so happens to have the theme of edgy inky black water stuff which the Shade is conveniently made out of so thematically it makes sense BOW DOWN TO THE ONE WHO HAS ASCENDED BEFORE YOU *I AM GORB* ahem…
      I would like to talk about the miscellaneous now because why the heck not
      So, the animation. Everything about Hollow Knight is made from 2D assets. The background is art, the interactable objects are art, the hazards are art the animated enemies are art the animated side characters are art the animated player character is art the music is art the game is art I am art you are art the world is art nothing is real and the point I am trying to make is that Super Smash Brothers Ultimate for the Nintendo Switch, Switch Lite and Switch OLED models is that it is a 3D platformer. . . . . . I have a solution to this problem. So, hear me out, *have you ever heard of 3D anime?* Jokes aside, you can make it so that you can use 3D assets while at the same time giving said assets an effect that makes it look like a 2D drawing come to life. This has been done with a variety of artstyles and I am sure it can also be used to bring the Vessel into the realm of 3D without drastically changing their original appearance. The reason why I bring this up is that 1: there is a reason why fan models for the Vessel obviously look like fan models and 2: Hollow Knight canonically exists in a three dimensional world despite what the art style implies YEAH THAT IS RIGHT THE CHARACTERS HAVE DEPTH! SUCK IT MR. GAME AND WATCH. Speaking of whom, porting over the original artstyle of Hollow Knight one to one 2D assets and all like how Game and Watch does wouldn’t exactly make sense as if we were to do that, it cannot be hand-waved in the world of Smash Bros. Canonically, Game and Watch is an actual two-dimensional being. He is literally perceived as having no depth by the other characters in Smash Bros, only length and width. If we did that to the Vessel, well, there would be issues, despite the lack of new Palutena’s Guidance dialogue for DLC characters in this game. I am in charge of a triple A game here folks, I wanna keep this as authentic as I see fit. So, 2.5D, whatever you wanna call it, that is how we’re gonna have the Vessel stand next to Mario, Kirby, Wolf, Mewtwo, Banjo-Kazooie, King K. Rool, Sephiroth, and Sora… in our dreams that is.
      So, uh, no such thing as a battle without a battlefield right?
      I remember seeing one suggestion for a stage in the comment section being the City of Tears, the main capitol of Hallownest. Personally, I can’t see it. I mean, can you imagine a Smash Bros remix of Dung Defender (original by Christopher Larkin) playing over the depressing atmosphere of *LITERAL NEAR-ENDLESS RAIN FALLING FROM THE CAVERN CEILING* … But seriously, a Smash remix of Dung Defender would be so epic it would be the only thing I’d be listening to for the rest of the week once I have access to it. But, back to the stage. I think my suggestion isn’t something many people have thought about… what if it took place inside the dream realm? Y’know, the place you go to for the Dream Nail re-fights and the place you go to put the Dreamers to rest and break the seals? I believe it is also the same realm that the Godseekers use for the hall of gods, the place you can fight the Ascended version of bosses. Why do I suggest the dream realm of all places to represent Hollow Knight? Well you see, that is because the dream realm is going to be representing all of Hallownest. By finding power by attuning to the mystical powers that govern the world of Smash, the Godseekers have found a way to attune to the memories of all of the bugs of Hallownest, granting them the power to perfectly recreate any part of Hallownest that a bug has been to. When the fight begins, the background will be pitch black and the central big platform takes the form of the floor of the boss arenas the Godseekers use idfk what it is called I haven’t played the DLC for this game. As the announcer says “Ready?”, particle effects are already morphing the background by covering it with a bright white light. Not long after the announcer says “GO!”, the background changes to one of the various explorable locations of Hallownest. Dirtmouth/Forgotten Crossroads, Greenpath, Crystal Peak, Mantis Village/Fungal Wastes, and occasionally the background will shift to be the boss arena governed by the Godseekers themselves. And what better way to present this stage that travels through Hallownest’s memories than with a Smash original medley appropriately titled “Elegy for Hallownest”? The song would have a fairly somber tone, more so that most tracks used in Smash Ultimate. The song would include many of the motifs that you would hear across the multiple areas of the game, even of areas that the stage doesn’t get to show off. That is about the most I can say, it is very hard to describe a song that doesn’t even exist, which is to say, I am just spouting ideas. If the Vessel ends up playable in a future port of Smash Ultimate, DUNG DEFENDER HAS TO BE A REMIXED TRACK IT IS ONE OF THE BEST SONGS IN THE GAME IT DESERVES TO BE EPICIFIED BY THE SMASH TEAM. Ahem…
      I have written way too much so here is your abrupt end to my list of ideas goodbye ehe

    • @ojaskumar521
      @ojaskumar521 2 ปีที่แล้ว +3

      Man....
      This is just too much knowledge for my peanut brain

  • @redtomato4903
    @redtomato4903 2 ปีที่แล้ว +3

    I just noticed that when the knight does the desolate dive attack at 12:26 the music in the background is perfectly timed with that switching to the soul master part of the soul sanctum ost! Very clever

  • @zhengwenyu1587
    @zhengwenyu1587 3 ปีที่แล้ว +633

    Here are some ideas:
    Intro: The Knight teleports onto the stage via his Dream Nail, referencing the teleport animation when he enters a dream or traveling through Dreamgates.
    Victory screens:
    The Knight absorbs the essence similar to what he does to Hollow Knight and the Dreamers
    The Knight rests on the bench that acted as the Safe Havens and save points in the game
    The Knight swings his nail and ends with the "challenge" pose when fighting the Mantis Lords and the Radiance.
    His clapping animation... he doesn't clap, just stares like the emotionless thing he is.
    The skins are based on characters and themes of Hollow Knight:
    Red: Based on Hornet
    Green: Based on Greenpath/Queen's Garden
    Orange: Based on the Infection
    White: Based on the Pale King
    Bronze: Based on the Godseeker
    Black Red: Based on Grimm
    Pure Vessel: Mask changes to resemble the Pure Vessel
    The stage for Hollow Knight should be Godhome, where the environment and hazards will constantly be shift by Godseeker like in Godmaster.
    Classic Mode will be called Pantheon of Smash based on Pantheon of Hallownest, where the enemies will represent the bosses in the games like a Giant Metal Dedede representing False Knight. The ending picture will be based on the Knight sitting with a Swordfighter (maybe Marth) on a beach, referencing Quirrel at the Blue Lake.

    • @ridori7376
      @ridori7376 3 ปีที่แล้ว +58

      Better intro: The Knight comes riding in on the Old Stag

    • @zhengwenyu1587
      @zhengwenyu1587 3 ปีที่แล้ว +29

      @@ridori7376 Yeah, that works too. Although, I'm more for either Dream Nail teleportation or Falling from the sky as a reference to the intro of the game.

    • @parils1607
      @parils1607 3 ปีที่แล้ว +1

      Woe

    • @brianchrabascz7318
      @brianchrabascz7318 3 ปีที่แล้ว +13

      I have an interesting idea for the stage, so it's standard triplat, the setting is city of tears, crystal peak, and coliseum of fool's. City has normal platforms, the peak has platforms with spikes under that flip when something steps on em but can be hit to change back, and coliseum has platforms that fall on contact. The areas change randomly/on a set timer with the godseeker effect, and the initial stage is random. Maybe dependant on music?
      No hazards/battlefield randomly selects a variant that stays the same for the whole match (like one of the FE stages)

    • @Stormfire152
      @Stormfire152 3 ปีที่แล้ว +19

      one of the skins should be his shade, not just a skin but a slightly changed model too

  • @foxboydragon9608
    @foxboydragon9608 3 ปีที่แล้ว +667

    "Everyone only slashes with their nail"
    Mantis Lords, The Hollow Knight, and Hornet: Am I a joke to you?
    Edit: Forgot this comment existed, but finally got a notif bringing me back. Some enemies I forgot to mention were: Hive Knight, Markoth, and technically The Radiance, if you consider their horizontally/vertically moving projectiles as nails.
    Another clarification is that I'm specifically talking about nail users that do things other than slashing WITH THEIR NAILS. Spinning counts as slashing as you're just slashing in a circle.
    Hopefully that makes things clear :p

    • @monochrome3168
      @monochrome3168 3 ปีที่แล้ว +76

      Hornet has a needle not a nail

    • @themockingdragon135
      @themockingdragon135 3 ปีที่แล้ว +28

      @@monochrome3168 close enough.

    • @frostyvoid827
      @frostyvoid827 3 ปีที่แล้ว +3

      Also PV

    • @instnct_banhs540
      @instnct_banhs540 2 ปีที่แล้ว +14

      @@frostyvoid827 PV is basically THK tho

    • @alexanderlee5045
      @alexanderlee5045 2 ปีที่แล้ว +11

      @@instnct_banhs540 PV is the hollow knight just twice as strong

  • @miguel_Ass
    @miguel_Ass 2 ปีที่แล้ว +6

    It could have an "Void bar" that charges up whenever u take dmg, and when its fullfilled u can do "Extra charged specials" just like: "Abys shriek" "Shadow soul" and "Descending dark". that can do extras hits (when u land it correctly) just like in the game, also descending dark could still make u invencible for few seconds when u hit the ground

  • @wyatt_thepals4882
    @wyatt_thepals4882 2 ปีที่แล้ว +6

    Even though this was a year ago, I feel like some good alternate costumes could be Zote, the Pure Vessel armour and the knight wearing red instead of grey as a reference to Hornet!

  • @vesey986
    @vesey986 3 ปีที่แล้ว +208

    I love how you essentially incorporated the soul management aspect of combat from hollow knight. A big part of the combat in the original game is about making the best use of your soul by deciding whether to focus, use a spell, or maybe get in a nail art when you have the opportunity. This would be a really cool feature if the knight was ever added to smash!

    • @bestaround3323
      @bestaround3323 2 ปีที่แล้ว +4

      Nail arts don't take soul

    • @xylenox6112
      @xylenox6112 2 ปีที่แล้ว +1

      @@bestaround3323 yeah, but you can't focus or use spells while charging one so it's still a tradeoff

  • @chewy5651
    @chewy5651 3 ปีที่แล้ว +82

    Here are some stages they could add:
    Colosseum of fools (it could have platforms moving during the fight like in the colosseum of fools)
    City of tears (could be in the area either the fountain and have the elevator on the left)
    And dirtmouth (just dirtmouth)

  • @lukedufour
    @lukedufour 2 ปีที่แล้ว +29

    Great video! The one thing I would add is having The Knight's shell as his shield. Kinda like how yoshi has his egg as his shell and I think that would be such a great unnecessary addition but oh so great :D

    • @Tredenix
      @Tredenix 2 ปีที่แล้ว +6

      or how about the Baldur Shell charm?

    • @austinkepler1912
      @austinkepler1912 2 ปีที่แล้ว

      absolutely agree, I second that motion.

    • @flockofwingeddoors
      @flockofwingeddoors 2 ปีที่แล้ว +2

      Baldur Shell as shield would be PERFECT

    • @RushWheeler
      @RushWheeler 2 ปีที่แล้ว +4

      I think Dreamshield as the shield animation with the shield slowly shrinking would be awesome.

  • @toasterbomber1037
    @toasterbomber1037 2 ปีที่แล้ว +11

    I love this! The knight would fit perfectly into Smash Bros. Even if they just got a Mii Costume I would be super excited!

  • @bingoviini
    @bingoviini 3 ปีที่แล้ว +91

    *No mind to think*
    *No will to break*
    *No voice to cry suffering*
    *Born of God and void*
    *You are the vessel*
    *You are the hollow knight*
    *You made an amazing job with the animation*

    • @xthax9718
      @xthax9718 3 ปีที่แล้ว

      “No will to *brake*”
      Not to be mean but its break

    • @bingoviini
      @bingoviini 3 ปีที่แล้ว +4

      @@xthax9718 I has bad english

  • @nathanlasart226
    @nathanlasart226 3 ปีที่แล้ว +827

    I think there was a slight missed opportunity to include Grimmchild and the Glowing Womb Hatchlings into his other throws instead of just the Weaverlings.
    Also, his entrance animation should be him rolling up his map and hopping off of a bench.
    Also also, City of Tears should be the stage. Perhaps based around the Hollow Knight memorial statue.

    • @jgames5fun503
      @jgames5fun503 2 ปีที่แล้ว +67

      Grimmchild grab should launch the enemy in a random arch thats different everytime and misses 33% of the time.

    • @SuperNova-so2cj
      @SuperNova-so2cj 2 ปีที่แล้ว +28

      city of tears or the abyss

    • @roberttrotman1554
      @roberttrotman1554 2 ปีที่แล้ว +12

      I agree that there should be more variety with his throws using different charms.

    • @alexanderlee5045
      @alexanderlee5045 2 ปีที่แล้ว +11

      What about a stage where you battle in front of the archives, and oomas appear around the arena

    • @youraftermyrobotbee
      @youraftermyrobotbee 2 ปีที่แล้ว +13

      Nah, fam. *Godhome.*

  • @chavezraul6879
    @chavezraul6879 ปีที่แล้ว +2

    For the classic mode, we could have the Mantis Lords added as a boss. It would be awesome to see and the battle would work for all characters as well.

  • @mackpeters9916
    @mackpeters9916 2 ปีที่แล้ว +3

    Personally for the first taunt I think instead of a Weaverling, a hatchlings could pop up and fly above the knight’s head and the knight could watch them for like a quick second.

  • @rogerphone481
    @rogerphone481 3 ปีที่แล้ว +167

    "Let's take this down a *notch"*
    I see what you did there.

    • @glitchyboi2065
      @glitchyboi2065 3 ปีที่แล้ว +2

      Oh I see now

    • @Rafelandroid2
      @Rafelandroid2 2 ปีที่แล้ว +3

      fact: wayward compass is the best charm. it increases your health to 20 masks and 101% more damage.

  • @robertadamsx2
    @robertadamsx2 3 ปีที่แล้ว +383

    His shield could be baldur shell. Another cosmetic is blue coming out of the knight in stamina battle for life blood.

    • @TheTrueBongoKnight
      @TheTrueBongoKnight 3 ปีที่แล้ว +11

      Another detail: When the Knight gets knocked down to 1 stock, the Soul Gauge becomes the Steel Soul Gauge.

    • @robertadamsx2
      @robertadamsx2 3 ปีที่แล้ว +8

      @@TheTrueBongoKnight
      Probably when it's on the last stock as steel soul is once you're dead, you don't come back. (Edit i missed the part where you said one stock. Nvm). But you did remind me that instead of smoke coming off the knight like any other fighter over 100%, it could be void particles.

    • @0megazeero
      @0megazeero 3 ปีที่แล้ว +4

      well this could work like steve: when he perfect shields, baldur shell appears

    • @robertadamsx2
      @robertadamsx2 3 ปีที่แล้ว +3

      @@0megazeero
      Oh shoot, you right.

    • @BeefBosssu
      @BeefBosssu 3 ปีที่แล้ว

      @@TheTrueBongoKnight if there was a God home skin for him, his soul could be the godmaster Guage

  • @theconchinator2680
    @theconchinator2680 ปีที่แล้ว +1

    I think a cool idea would be that when you die, your darkness(?) Would be on stage, and your soul meter will be broken, and capped at like half, and all soul previously owned is lost, except when the darkness gets damaged enough or is ko'd, then your soul is regained, and meter fixed.

  • @thespoopyghost4729
    @thespoopyghost4729 ปีที่แล้ว +1

    He deadass could be in smash with his super versatile movement and arsenal

  • @Ksanthecat
    @Ksanthecat 3 ปีที่แล้ว +456

    Missing: LORD OF SHADES WOULD DO A PERFECT SMASH.
    VOID SPELLS ARE PERFECT AS WELL.

    • @gabriel4350
      @gabriel4350 3 ปีที่แล้ว +17

      the knight uses the shade cloak and if it hits it will play an animation where void fills the screen
      then the character at the receiving end of the final smash turns back to see the shade lord standing there before slashing the screen

    • @Stryfe52
      @Stryfe52 3 ปีที่แล้ว +27

      @@gabriel4350 I say Dreamnail is a better trigger(Accurate, still a lot of range if we’re making it like the original game’s Dreamnail range). The Knight’s mask breaking and releasing Shade Lord should get included as well

    • @phatcat-st4gb
      @phatcat-st4gb 3 ปีที่แล้ว +8

      Void spells after a certain percentage

    • @Stryfe52
      @Stryfe52 3 ปีที่แล้ว +2

      @@phatcat-st4gb Max soul, same with getting Shade Lord for FS(Don’t know if it should be exclusively cosmetic or not though)

    • @justadude8297
      @justadude8297 3 ปีที่แล้ว +2

      Maybe have those for a skin change idk

  • @PrizMatex
    @PrizMatex 3 ปีที่แล้ว +93

    The fact you fully animated the entire movesets while explaining has earned you my respect. First time I actually found a "What If" video actually enjoyable.

    • @MrLegendofLP
      @MrLegendofLP 3 ปีที่แล้ว +3

      I’ve enjoyed the “What If They Were in Smash” series by BrawlFan1 because he has solid visuals, usually drawings of the moves. Plus the writing is pretty good too. But this? This is a WHOLE new level of effort and polish.

    • @andymcclurg9916
      @andymcclurg9916 3 ปีที่แล้ว

      @@MrLegendofLP I concur. I fervently loathe his writing and his jokes, but he has decent ideas. This guy seems more natural with his script.

    • @MrLegendofLP
      @MrLegendofLP 3 ปีที่แล้ว

      @@andymcclurg9916 I don't think we really do concur. I enjoy BrawlFan1's content quite a lot. If you loathe his writing and jokes, I think you need to reassess your priorities. I do agree with you that AranOcean is better.

  • @caolanochearnaigh9804
    @caolanochearnaigh9804 2 ปีที่แล้ว +1

    That failing animation at 11:35...
    The Knight: "Are you kidding me?"

  • @deltaboi9014
    @deltaboi9014 2 ปีที่แล้ว +3

    This was very impressive and entertaining. The animation was phenomenal, and that final smash left me speechless. It would be awesome if they actually added this in another DLC

  • @awesomemantroll1088
    @awesomemantroll1088 3 ปีที่แล้ว +204

    For the taunts, you could have done "Challenge," like when the Knight challenges the Mantis Lords or the Radiance.

    • @mickery
      @mickery 3 ปีที่แล้ว +2

      I was hoping for this one too!

    • @simpletonproductions
      @simpletonproductions 3 ปีที่แล้ว +6

      Or the one I like to call...
      Bench boi...
      He sits on a bench...
      _Thats it_

    • @Funstun-yk7oo
      @Funstun-yk7oo 3 ปีที่แล้ว

      @@simpletonproductions he did do the map

    • @simpletonproductions
      @simpletonproductions 3 ปีที่แล้ว

      @@Funstun-yk7oo my bad, I’ll just delete the comment

    • @julien827
      @julien827 3 ปีที่แล้ว

      @@simpletonproductions that would be an amazing win animation too

  • @circlexc908
    @circlexc908 3 ปีที่แล้ว +123

    "characters in hollow knight only swing their nails"
    The Hollow Knight: Am I a joke to you?

    • @LumiOfFrost
      @LumiOfFrost 3 ปีที่แล้ว +3

      Most bosses:

    • @blackjovian9414
      @blackjovian9414 3 ปีที่แล้ว +6

      Brooding Mawlek,Uumuu,Nosk,fucking Radiance,etc.: *Am I a joke to you?*

    • @PrimitiveAspid
      @PrimitiveAspid 3 ปีที่แล้ว +2

      Husks, mantises, mosskin, mawleks, flies, Aspids, infection, Soul Sanctum bugs: am I a joke to you?

    • @Nicknock-rw4go
      @Nicknock-rw4go 3 ปีที่แล้ว +1

      Hornet: is my needle a joke to you?

    • @PrimitiveAspid
      @PrimitiveAspid 3 ปีที่แล้ว

      Nicknock Play's and reviews the guy said nails, not needles

  • @Lume_thecat
    @Lume_thecat หลายเดือนก่อน +1

    Honestly I think the final smash should be called “Embrace the void”

  • @Blank-pz5zy
    @Blank-pz5zy ปีที่แล้ว +3

    The bench should have been a taunt

  • @Brandonford1_4life
    @Brandonford1_4life 3 ปีที่แล้ว +161

    They added Steve from Minecraft. We can only hope they add the Knight

    • @kerrybarneyiii1202
      @kerrybarneyiii1202 3 ปีที่แล้ว +16

      *sigh* and then cry as he gets the Trophy Treatment like Shovel Knight 😔😤

    • @DiegoGates7x
      @DiegoGates7x 3 ปีที่แล้ว +2

      Just imagine how cool it would be if they add the Knight, Hornet, Pure Vessel and Lost Kin

    • @erikpinto12
      @erikpinto12 3 ปีที่แล้ว +4

      @@DiegoGates7x i can see hornet in the game once silksong releases

    • @Stryfe52
      @Stryfe52 3 ปีที่แล้ว

      @@DiegoGates7x Lost Kin doesn’t have a lot to work with, Pure Vessel would be the biggest character in Smash if he were added

    • @arcticsky2991
      @arcticsky2991 3 ปีที่แล้ว

      If steve, the terraforming master that was once a completely unknown game from mojang, can go in smash im pretty sure the knight has a pretty good chance... especially since team cherry is starting to have pretty good recognition from nintendo now

  • @monsterno.definablenever.3484
    @monsterno.definablenever.3484 3 ปีที่แล้ว +147

    "I've killed you before, Radiance, I'll do it again!"

    • @rnggaming1060
      @rnggaming1060 3 ปีที่แล้ว +2

      =(

    • @monsterno.definablenever.3484
      @monsterno.definablenever.3484 3 ปีที่แล้ว +4

      @@rnggaming1060 stop controlling minds. I've imprisoned the Rek'shalla and freed its slaves, and I'll put you away too if I have too.

    • @samuelkerr4912
      @samuelkerr4912 3 ปีที่แล้ว +1

      Nice

  • @owenliboiron3762
    @owenliboiron3762 ปีที่แล้ว +2

    I feel another cool thing is if the fully charged up smash would be replaced with the Abyssal Shriek, perhaps costing more soul but doing hella damage

  • @thedoomnegotiator9693
    @thedoomnegotiator9693 2 ปีที่แล้ว +2

    The Final Smash was exactly like I imagined it would be. This was all fantastic work!!

  • @MK_Dany
    @MK_Dany 3 ปีที่แล้ว +124

    The intro is EXACTLY like I imagined the trailer for him. Also some moves are really unique and original compared to other similar videos. Then the animation, the sound design, THAT BEAUTIFUL FINAL SMASH...
    I rarely comment on anything, but you absolutely deserve it. Keep it up, man!

    • @AranOcean
      @AranOcean  3 ปีที่แล้ว +11

      Thank you thank you!

  • @archetypeknight771
    @archetypeknight771 3 ปีที่แล้ว +113

    "Because I'm crazy. And stupid." I lol'd This guy's chill and talented, he deserves more subscribers.

    • @jcvaneg8108
      @jcvaneg8108 3 ปีที่แล้ว

      Too honest justifying this great video!

  • @funnygoose2146
    @funnygoose2146 2 ปีที่แล้ว +5

    I absolutely loved this! The intro and final smash were especially good

  • @matteob1115
    @matteob1115 ปีที่แล้ว +1

    This is one of the greatest smash character concept videos I have ever seen

  • @SonicHaXD
    @SonicHaXD 3 ปีที่แล้ว +806

    This is abasalutly AMAZING!! The Final Smash gave me goosebumps XD

    • @MazeColony
      @MazeColony 3 ปีที่แล้ว +3

      I thought after the enemy got dragged into the void, the void lord thing was going to come out

    • @mewsmeme
      @mewsmeme 3 ปีที่แล้ว +1

      Me when he said final smash its gonna be that scene and i was correct :D

    • @the_supern0va238
      @the_supern0va238 3 ปีที่แล้ว +1

      You should see the Godmaster endings. Absolutely insane.

    • @Maliketh_Montdore
      @Maliketh_Montdore 2 ปีที่แล้ว

      "abasalutly AMAZING!!"

  • @Nyandola
    @Nyandola 3 ปีที่แล้ว +132

    "i noticed that characters only swing their nails"
    says the man who told us to play hollow knight first before watching
    *sad hornet noise*

    • @tagu661
      @tagu661 3 ปีที่แล้ว +6

      Plus the nailmasters

    • @frostyvoid827
      @frostyvoid827 3 ปีที่แล้ว +5

      And THK and PV

    • @Kirokill1
      @Kirokill1 3 ปีที่แล้ว +11

      Hornet used a needle

    • @puckie643
      @puckie643 2 ปีที่แล้ว +3

      I can hear the SHAAAAAAWWW

    • @augustomoreira7441
      @augustomoreira7441 2 ปีที่แล้ว

      @@puckie643 ATIIIIIIIIRE!
      PANAMA!

  • @mdmatt2632
    @mdmatt2632 ปีที่แล้ว +4

    Man the animations were beautiful, please do the same for more characters, it’s an awesome concept

  • @Jeremy-fg4sz
    @Jeremy-fg4sz ปีที่แล้ว +2

    one of his taunts should definitely be the "challenge" animation from right before the Radiance boss fight, but looks pretty good otherwise

  • @idan1998
    @idan1998 3 ปีที่แล้ว +131

    Don't worry guys, no Godmaster spoilers, It's just the "Hidden Dreams" ending, You don't have to beat the fifth pantheon to watch this video

    • @alextheconfuddled8983
      @alextheconfuddled8983 3 ปีที่แล้ว +12

      Dream No More*
      Hidden dreams is one of the DLCs

    • @zeedop
      @zeedop 3 ปีที่แล้ว

      Thank you

    • @kenji4708
      @kenji4708 3 ปีที่แล้ว

      thx

    • @nos17
      @nos17 3 ปีที่แล้ว +1

      I was kinda hoping to see a godmaster reference somewhere, oh well

    • @jamesorozco8480
      @jamesorozco8480 3 ปีที่แล้ว +1

      I was honestly expecting the entity from godmaster to just rock up in the final smash but this one is fine too

  • @Katphishy
    @Katphishy 3 ปีที่แล้ว +107

    Imagine if his final smash was the knight gathering all of the grubs he saved and then made them attack there enemies

    • @erikpinto12
      @erikpinto12 3 ปีที่แล้ว +17

      I can see him becoming the dark form from the "true ending" or the monster from the PoH ending

    • @zenixvampirchik652
      @zenixvampirchik652 3 ปีที่แล้ว +5

      Huh. A bit different smashes with lil costume variations? Like cloud have.

    • @thecommentguy9380
      @thecommentguy9380 3 ปีที่แล้ว +4

      Call upon its kins from the abyss

    • @justinquintela3369
      @justinquintela3369 3 ปีที่แล้ว +3

      Too bad they got eaten

    • @asbuilt0017
      @asbuilt0017 3 ปีที่แล้ว +1

      I imagine he turns into the shade lord the thing you see him kill the radiance with in the godseeker ending

  • @master_mega
    @master_mega 2 ปีที่แล้ว +1

    The knight is the size of a bug as that is what the hollow knight game is. A story of a mysterious bug who travels to a fallen kingdom of bugs that has many higher beings including a slug that made plant/bugs with only their MIND, a wyrm that shines a bright light and a moth god aka the literal SUN who was beaten by the WYRM

  • @drabbitzgo2377
    @drabbitzgo2377 5 วันที่ผ่านมา

    I NEED THIS. I didn't know how much I needed this but now I know and I need it NOW

  • @mr.sd2092
    @mr.sd2092 3 ปีที่แล้ว +137

    AranOcean: I've always found it a bit strange that hollow knight characters only swing there nail to attack.
    Hornet: Am I a joke to you?

    • @bqonm742
      @bqonm742 3 ปีที่แล้ว +18

      Hornet has a needle

    • @Aquahouse_
      @Aquahouse_ 3 ปีที่แล้ว +7

      @@bqonm742 exactly. She doesnt swing her nail.

    • @mr.sd2092
      @mr.sd2092 3 ปีที่แล้ว +8

      ​@@bqonm742 You have a fair point, but what's a needle except a really thin nail?

    • @smothmoongazer
      @smothmoongazer 3 ปีที่แล้ว +15

      @@mr.sd2092 needle stabby nail swingy

    • @TidepodTodcycle
      @TidepodTodcycle 3 ปีที่แล้ว

      Funny thing, I was actually watching that part when I saw this comment-

  • @skyemoore428
    @skyemoore428 3 ปีที่แล้ว +134

    I absolutely love how you animated him into the actual stages! Also that fs was insane! Kinda sad you didn’t include the shade soul, abyss shriek, or descending dark, but this was still awesome!

    • @ExileTwilight
      @ExileTwilight 3 ปีที่แล้ว +11

      Could take a point from some other the Knight ideas and have the stronger spells happen if you have full charge of soul

    • @maxsmith9595
      @maxsmith9595 3 ปีที่แล้ว +7

      Or perhaps if you tap the neutral specal the next spell will be charged and will use 2 notches.

  • @crayzfrogz4364
    @crayzfrogz4364 2 ปีที่แล้ว

    The grab with the knee kick is hilarious. Thank you

  • @MrSuperdude6
    @MrSuperdude6 2 ปีที่แล้ว +2

    I was hoping that would be his final smash. Well done! The moveset was really well thought out and really nicely animated. Let's hope we can get some modders on this!

  • @romilrh
    @romilrh 3 ปีที่แล้ว +19

    For the knight's grabs and throws, I always envisioned it as his void tendrils coming out of his cloak and yeeting the opponents. The weaverlings are a great idea though

  • @EcclesZero
    @EcclesZero 3 ปีที่แล้ว +178

    Unfortunately I'm one of those people that hasn't played Hollow Knight yet so I'm gonna have to come back to this one. But I wanted to say that the animated trailer at the beginning is so cool! I love seeing people imagine trailers for their favourite characters. Looking forward to seeing the rest!

    • @AranOcean
      @AranOcean  3 ปีที่แล้ว +15

      Reveal trailers are my favorite part of any new character inclusion, so I had to do the little bug man justice with one of his own! Thanks for checking out the video though!

    • @ionicman2908
      @ionicman2908 3 ปีที่แล้ว +1

      Play it, its really good, you will have a fun time

    • @I_mean_you_aint_wrong_but
      @I_mean_you_aint_wrong_but 3 ปีที่แล้ว +2

      Go play it. It is godly.

    • @Daubeny_the_dubious
      @Daubeny_the_dubious 3 ปีที่แล้ว

      You gotta play it man it’s an absolute masterpiece FOR 15$
      FIFTEEN

    • @lucaslaska30
      @lucaslaska30 3 ปีที่แล้ว

      Hollow Knight is free this month on PS4 with PS Plus, I picked it up and I loved it very much, if you have a PS4 pick it up!

  • @justyz3648
    @justyz3648 2 ปีที่แล้ว +1

    This was INCREDIBLE. It's literally perfect. Such an amazing job man 😭🥰

  • @RandomDouglas
    @RandomDouglas 16 วันที่ผ่านมา

    Something that would be a cool final smash would be if they brought back transformation final smashes, it temporarily changes all of your spells to their void versions and maybe have the sporeshroom charm equipped or something to slightly buff focus.

  • @gen5fan293
    @gen5fan293 3 ปีที่แล้ว +111

    I love how everyone is doing smash speculation for the knight, maybe he has a chance >w

    • @HollowM0th
      @HollowM0th 3 ปีที่แล้ว +13

      I don’t even play smash but if they were added I would beg my parents to get smash

    • @gen5fan293
      @gen5fan293 3 ปีที่แล้ว +4

      I have smash, but if I didn’t have and he got in, I would do the same ~w~

  • @scordio2305
    @scordio2305 2 ปีที่แล้ว +294

    I think the moveset you created fits the character fantastically, you thought well about it and included such great references such as the dreamnail or the whole soul system, the knight really looks like a fun and balanced character. The Video is very good too and the animations are beautiful. I would suggest to make the dash slash his dash attack and the shadow dash his dodge besides that I think the moveset is perfect!
    Ps: I too often think about movesets for characters I want in smash and it‘s so nice to see that some one other puts such effort into making one.
    There is still one dlc fighter left, hopefully the knight will make his way into the game.

    • @Metakairi
      @Metakairi 2 ปีที่แล้ว +2

      I really hope he makes it aswell!

    • @smallertoast8806
      @smallertoast8806 2 ปีที่แล้ว +3

      I’m still sad that he didn’t include grimchild

    • @bradleystevenson8357
      @bradleystevenson8357 2 ปีที่แล้ว +1

      I completely agree

    • @thealchemistking4063
      @thealchemistking4063 2 ปีที่แล้ว +2

      Alas it was sora, a character i couldnt care less about like most of the roster unfortunately.

    • @amaterasumaster8781
      @amaterasumaster8781 2 ปีที่แล้ว +4

      @@thealchemistking4063 imo it's was a very nice sendoff to smash 5 cuz like Sakurai said, he was the most requested fighter. Made sense for him to be the last one. If he does another smash game, the lot of us HK fans have to request them.

  • @lavashark3974
    @lavashark3974 2 ปีที่แล้ว +2

    Personally, I believe that the shade lord would be a great final smash too. But this movement is already so perfect I've got basically nothing else to say about it, great work!

  • @TheInauspiciousOre
    @TheInauspiciousOre 2 ปีที่แล้ว

    I love how the intro has the knight doing the “challenge pose” to gleam

  • @nukboii
    @nukboii 3 ปีที่แล้ว +216

    "If I had one nickel for everytime I had to fight a godly light being that possesses people and looks like some kind of weird angel, I'd have two nickels, which isn't a lot, but it's weird that it happened twice"

    • @voidenterprises
      @voidenterprises 3 ปีที่แล้ว +2

      Same goes for this comment, its almost like you copied it

    • @nukboii
      @nukboii 3 ปีที่แล้ว +8

      @@voidenterprises or maybe two people just had the same idea

    • @voidenterprises
      @voidenterprises 3 ปีที่แล้ว +1

      @@nukboii Ah yes, a comment 1 week apart, with the top comment being nearly the exact same, i think, if you just use your brain, you can figure it out.

    • @nukboii
      @nukboii 3 ปีที่แล้ว +6

      @@voidenterprises or maybe that wasn't a top comment a week ago and I didn't see it and even then you're getting way too pressed about a youtube comment, get help

    • @voidenterprises
      @voidenterprises 3 ปีที่แล้ว +1

      @@nukboii yikes im already hit with the 'get help'. also, cmon man just because im making a deduction that makes sense doesnt mean im getting pressed (slightly hypocritical by the way man) .

  • @ridiculousvic6324
    @ridiculousvic6324 3 ปีที่แล้ว +35

    The Knight/Hollow Knight is getting a lot of love recently, and hopefully the guys at Nintendo notice.

  • @krishangarora9866
    @krishangarora9866 ปีที่แล้ว +1

    The knight doing his vengeful spirit in the start is such a good touch

  • @venti2569
    @venti2569 5 หลายเดือนก่อน

    FILLS THE VOID IS INCREDIBLE
    Also challenging an all powerful god is a regular Tuesday for the knight

  • @matthewjaehrlich2244
    @matthewjaehrlich2244 3 ปีที่แล้ว +138

    Maybe for one of his taunts it could be his challenge animation from when he challenges bosses

    • @amgdeg4897
      @amgdeg4897 3 ปีที่แล้ว +2

      I thought about the same thing

    • @areplayer
      @areplayer 3 ปีที่แล้ว +1

      @@amgdeg4897 same

    • @areplayer
      @areplayer 3 ปีที่แล้ว +3

      @Trevor Devonshire [Student] :0 that would be cute

    • @missimakesense8479
      @missimakesense8479 3 ปีที่แล้ว +3

      @Trevor Devonshire [Student] that would be amazing oml

    • @ahmadrafa9523
      @ahmadrafa9523 3 ปีที่แล้ว +6

      Or Hornet appears, says "Git Gud" and then dissappear

  • @IONATVS
    @IONATVS 3 ปีที่แล้ว +59

    as for the 7 alternate costumes, I’d have the knight wearing a simple mask shaped the same way as the dreamer’s masks, over his face, painted in the likeness of some character from hallownest, then simply recolor his wrappings. Or full remodels of head to go with the recolor, but even less likely than the Knight being in smash at all. The most obvious inspirations for costumes I see are Hornet, Zote, The Pale King, and the baby Hollow Knight we see in the hidden cutscenes, but others could be inspired by the dreamers Monomon, Herrah, & Lurien; prominent adventurers in the story like Quirrel, Cloth & Tiso; or the Five Great Knights Ze’mer, Isma, Dryya, Hegemol, and Ogrim. Or just other siblings whose shells we see scattered around, such as the Broken Vessel, the corpse in the background of the first Hornet fight, or any of the myriad of designs in the abyss.

  • @pixelator9002
    @pixelator9002 ปีที่แล้ว

    The amount of effort that went into this is unreal but it's quite clear as someone who loves both hollow knight and smash bros! This is awesome man I only wish this was reality. When you showed the dash attack I thought oh this would combo perfectly into uair or maybe fair/bair depending on their DI

  • @babsil3687
    @babsil3687 ปีที่แล้ว +3

    I was wondering how he was able to completely destroy Galeem with one Vengeful Spirit but then I realized that he had shaman stone equipped

  • @GungHoSourdough
    @GungHoSourdough 3 ปีที่แล้ว +87

    I’ve always imagined that the Knights introduction would be: “The Knight nails the competition!”

    • @glitchyboi2065
      @glitchyboi2065 3 ปีที่แล้ว +1

      @Aidan Fields sey

    • @WVulon
      @WVulon 3 ปีที่แล้ว +2

      ( ͡° ͜ʖ ͡°)
      (Sorry I had to....)

    • @quickfeather
      @quickfeather 3 ปีที่แล้ว

      sounds oddly sexual

  • @SirTowerOfZaid
    @SirTowerOfZaid 3 ปีที่แล้ว +345

    You forgot to make him kill in a horrible way Mario in his trailer.
    (Absolutely awesome video btw)

    • @crazy338866
      @crazy338866 3 ปีที่แล้ว +12

      Nah, Mario should probably die to false knight or something.

    • @SquidsINCIsABadYouTuber
      @SquidsINCIsABadYouTuber 3 ปีที่แล้ว +9

      @@crazy338866 no make mario die to gorb

    • @chainsawboy2388
      @chainsawboy2388 2 ปีที่แล้ว +11

      @@SquidsINCIsABadTH-camr nah zote destroys him with life-ender

    • @Sholver
      @Sholver 2 ปีที่แล้ว +2

      Make him die to Myla

  • @scurvy_dog
    @scurvy_dog ปีที่แล้ว +1

    I could watch that opening scene over and over again, it’s awesome!

  • @blacknight1234567
    @blacknight1234567 2 ปีที่แล้ว +1

    I love this! I was hoping for some alternate costumes but its fantastic regardless!

  • @bifur66
    @bifur66 3 ปีที่แล้ว +44

    I really want the knight or hornet in smash and I think this is very accurate to how he should be

  • @ElMaN_
    @ElMaN_ 3 ปีที่แล้ว +113

    This is crazy. This was exactly how me and my friends pictured it. Even the final smash was the same.
    Btw Would it be cool if you could upgrade your spells to like abyss shriek?

    • @John-lr3ix
      @John-lr3ix 3 ปีที่แล้ว +6

      Maybe above a certain percentage like lucarios aura

    • @TheDemoPanMain
      @TheDemoPanMain 3 ปีที่แล้ว +1

      @Ras Elclare yes just make it so you have to hold down the button to activate it the void versions.

  • @the_downloader
    @the_downloader ปีที่แล้ว

    You're not crazy, I saw a lot of videos talking about custom characters move sets, never watched them, because they were just fantasizing, now onto your video, that I will actually watch right now

  • @mondaiji679
    @mondaiji679 2 ปีที่แล้ว

    this was incredible. while the moveset is about what you would expect from the knight except a few very creative things! The effort you put into animating this was awesome. I loved the video!