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I just wish this expansion would come to other platforms besides Steam. Kind of feels like the rest of are getting screwed over, it's weird that it's not on Stadia considering SS4 was a Stadia exclusive.
@@jadedheartsz On one hand the stadia has been so violently mismanaged by google that maybe croteam just thought it wasn't worth the effort, on the other hand its weird since its probably not that much effort to just throw the game into the platform considering that what little userbase the service has left would absolutely grab the dlc after the main game. There's the off chance that google themselves didn't have the interest but, as seriously as sam is, i doubt it.
Im currently playing SS4. It feels much better now than when it launched. And I cant even quite put a finger on it why. Maybe even personal taste somehow.
Yea and let croteam go back to philosophical puzzle games, I would love a game like Talos Principle again, because it was the best experience I've had with a piece of media.
After SS4, a remake of SS2 will be in the works. Croteam has LONG since talked about their dislike for SS2 and have stated very openly that they're going to remake it sometime.
Living the entirety of my life in Siberia, I confirm that things really look like that here. Fun fact about "replacing health kits with bottles of vodka": vodka (with pepper) is really concidered to be a cure for the common cold here. Even though it probably doesn't help.
@@Gatorade69 like Black pepper. I was given a bottle as a Gift and its really Good with a meat Dish. Works quite well against a throat ache aswell. Though the latter goes for vodka in general..
@Alexander TM-290 Ну Сталкер и Метро другого калибра шутеры, Атмосфера, Сюжет и Реализм. Сэма больше можно сравнить с Думом, Аркадный, Наполненный врагами, Взрывной боевик.
Yo Gman, that Serious Sam 4 moment where you drive for 10 minutes and hit a dead end actually has an Easter egg. In the ruined tunnel there’s a radio that’s plays the Croteam theme. Of course after the song ends enemies spawn in. Maybe it wasn’t in pre-release versions of the game?
@@jackmcmorrow9397 Well, in level 1 or the first ever Serious Sam starts beside a giant desert in the opposite direction of the objective and if you traverse it for 1-2min a bunch of rocket launching enemies appear while you have 2 basic pistols to survived xD I admit that _10 minutes_ is a little too much, but the series is filled with pranks like this
That icy lake fight sequence is actually an obvious reference to the infamous historical event called "Battle of Lake Peipus" that took place 800 years ago and is a common thing that is taught in schools of Russia and CIS countries
@@ihatethatyoutubedisplaysyo8106 Commonwealth of independent states. Basically a commonwealth that consists of countries that gain independence from the soviet union.
@DG int Содружество Независимых Государств is the official name. I'm not the one giving it's name. It officially and literally have "commonwealth" in it's name. Source - Wikipedia, History class.
@Brupcat At this point i don't think anyone would object to the idea of croteam pulling a Valve and straight up hiring the timelock team permanently to continue working on future sam games
Company full of suits whos main interest is making money and setting deadlines, makes sequel: It's a mess. Company hires the modding community to make sequel DLC: It's actually a good game. Bethesda: WRITE THAT DOWN! WRITE THAT DOWN!
Bethesda just relies on modders to add new content to their games. Fallout 4 was a huge drop in the amount of weapons and apparel compared to New Vegas. They put the most barebones content in the game so people will buy the DLC's and use the in-game mod menu and the Creation Club which is just paid mods
@@finkamain1621 Well that and fixing their game. Point is they should maybe scout out for the good modders and hire them to make their game for them. How many of those good modders do you think would have gone: You know what, 3 ways to say yes and one way to say maybe later DOES sound exactly like what fallout needs for most conversations.
@@finkamain1621 on one hand, IMO Bethesda's Fallout 4 & 76 is good from a balance of movement and player handling weapons. on the other hand, why the frak were the arsenals lowered? you could have had Junk weapons(pipe weapons(but specific versions for pistol and SMG calibers, revolvers, Combat and Battle rifle and of course junk shotguns as well as junk Gatling guns, grenade &rocket launchers) where it is obvious someone with lots of scrap metal and barely basic understanding of firearms made it and Makeshift weapons where someone with loads of scrap metal and LOTS of understanding of firearms made it(I would make the Makeshifts have better damage and accuracy, plus give it Makeshift Lasers and Plasma weapons)) Manufactured and Faction specific weapons. Hell even 3d printed guns and 3d gun parts would have been good for early game as a feature in the 1950'ties advanced Fission powered Americana, but no Bethesda dropped the ball there. For the RPG system, a easy fix for Fallout 4(FO76 is a MMO lite, so RPg mechanics need to be balanced for that) is Classic(Fallout 3 and New Vegas reputation and Karma systems as well as the Traits, Skills and perks) and Casual(what FO4 launched with) as options. People even made Classic Mode in the Nexus mods.
I love Serious Sam so much. One of the first true FPS games I experienced on PC as a kid. Regardless of the quality of new entries, it just warms my heart that he is still around spilling guts many years later.
I remember downloading the demo for it and it running at around 6 fps but looked so good. It was one of the first games I installed when I built my first computer.
Saame. Man, I remember my uncle installed serious sam the second encounter on my first pc back in 2011-2012. I was a very small kid and couldn't really play this game properly because I was dumb, but my mother and other uncle always were helping me. And now seeing that SS is doing pretty well just feels heartwarming. I really appreciate Croteam for doing this fps masterpiece.
I like how everyone reviewing Serious Sam 4 and this DLC just lists a dozen bad things about it or which were done wrong and then ends review with "I liked it, want more and wish more games nowadays were like this":D
@@gojizard704 SS4 is a raging clusterfuck of a game. Even without the bugs, it's still a catastrophic failure. Completely messed up weapon switching via mouse wheel (random weapon order and also switching through items, wtf?!), levels that offer practically 0 exploration and if there is something tucked away, it's a trap that spawns enemies, the new enemies are mostly lame and annoying to fight, the characters in the story are even more annoying and cringe to top it off, the performance of the engine is plain bad, the loading times are insane even on an SSD, the graphic design is a mess that makes it hard to impossible to tell enemies apart from the level (in stark contrast to how great it was in SS1 + 2), dual wield without being able to fire both with a single button causing fingers to cramp, powerups that are barely possible to use as using them slows you down and makes you highly vulnerable, melee kills that do not make you invulnerable and are thus completely counterproductive.... And that was just off the top of my head.
@@thesheeepjd if you learn to switch weapons from the Numbers above wasd you'll improve greatly your performance in Sam games you Just have to memorize what button Is associated with a weapon and Will be mucho faster to switch and also your combat Will also be more flexible
so yes the game says ak74 but keep in mind the ak's shoot different ammo the ak in the game is either a ak47 or a akm because of its magazine the way the mags are made for each weapon is very noticeable if you want to know the difference between the two guns you can't run 5.45 in those steel ak mags the mag is too curved for it to run which means its using 7.62 meaning its an ak47 an ak74 uses these slightly angled polymer mags you are right there is a difference between the two guns but the model of the gun in game is still a regular 7.62 ak so no he's not wrong learn the difference before commenting
I finished my first playthrough of the game last night and just watched this review. I think I can agree with everything you've said, and it's nice that we actually like the game. I just find it a bit weird to say "do you want to play something like this in 2022?" because hell yes, I do. It's simple gameplay with pure action.
@@sirgs5662 They should have just stuck with that and by making everything more cartoony, it'd be easier on GPU's so you'd be able to have even more things on screen
You had me at everything but the end. I love that serious Sam hasn't changed. It's one of the few "classic" fps still around and I hope it stays that way! Keep all that enhanced mobility, light rpg mechanics, and other junk out of serious Sam
I know I'm late to the party but I was just about to write exactly this. Most of these new "mechanics" that newer games introduce are absolute bullshit. Am I playing a skateboard/parkour game or an FPS game? I hope the SS franchize never changes. Because that's what FPS games are known for - kicking ass, shooting guns and having fun while doing so! The whole "we want it to be like playing a chess game/needing to move like a monkey on LSD + speed to play efficiently" is not what the soul of FPS games is about.
@@gerouchkunov5377 The issue I have with this statement is that there's a reason that "movement shooters" are considered a subgenre. The appeal of a movement shooter is that the entire environment suddenly becomes a playground. Movement shooters often have a parkour system, with wallrunning, walljumping, momentum, grappling hooks, etc, allowing you to pull off some fucking insane movemnent. Are you getting cornered? There's a wall right next to you, go up it. Do you need a flank on an entrenched enemy? Fling yourself like a boomerang on crack around a setpiece to fly through the window right next to them. And as shown with Doom 2016, you don't have to make everything a movement shooter. I don't disagree that not every game has to have a slew of mobility options, but I will say that a sequel has to *expand* on the previous game or *change* something about the formula, or else it isn't a sequel, but rather an overpriced expansion pack that brings nothing new to the table (the CoD series as of late).
When it comes to old school shooter, I prefer people who actually understand the design of old school shooter to review the game like Gman and other individual channel than mainstream media. I hope to see more variation of theme and settings like SS2, but gunplay element from SS4. Probably an actual sequel to finish Mental once for all
I'm not even gonna lie. The last time I had played a serious sam game was like 12 years ago and I had written the franchise off. After watching this I picked up the Siberian Mayhem DLC and the First encounter HD. I have found one of my favorite franchises. These games are fantastic. Thanks for making me wanna give it a second chance!!
Now all we need is a comeback from the king duke and our favorite gunslinger caleb and all would be good even shadow warrior 3 is another reboot and it looks good that comes out march 1st
@@irishcreamconnoisseur Maybe Microsoft can buy Duke from greasy Randal S Bitchford III. I'm sure he wouldn't mind getting some more money for some hookers and blow
Picked this up and bought it for all of my friends. Had mixed feelings about some of the experiences, but I think the main thing is it was fun for everyone. The COD friends got what they wanted with ADS, friends who just. wanted to blow stuff up flew around in tanks, explorers puzzled their way around the maps (though compared to older entries I wish there was more puzzles in this entry). I personally preferred to hop out the tanks and punch at the 5x horde of enemies we were facing on foot. But the best thing is, this is our second run. They keep updating it. The Christmas update and Christmas Gates were an absolutely amazing addition to the franchise (all the enemies are Christmas models in some way and there's a secret gate which gives you random buffs like HxH Crazy Slots). If you haven't played it recently, I'd go check out some of the 'Christmas Gate' content on TH-cam real fast. Long live Sam, long live Croteam. I like that serious sam doesn't diverge from being a boomer shooter in the same way other games did with quick time events and adding lots of 'features'. I think Sam is a homage to an FPS purist formula that stands the test of time, because it's not about being the best or being engaged constantly, it's just about exploring environments and having goofy dumb fun with all the weird bullshit that Croteam throws at you, and I hope for many many more years to come, he stays goofy, and stays dumb.
Man, it's sort of weird to see out of all the OG FPS gang, Sam is the one to make it out alive, I always bet on Duke making a comeback one day, but yeah.
Uh, Doom? Doomguy made it out alive and the best so far. We just need Duke and Caleb. Fps characters are doing okay, it's the stealth game characters that all burned alive together.
This is for those who expect Sam to not be Sam and expect him to create some innovative gameplay formula. Let Sam be Sam, really holds true for all games with a good core gameplay idea. It's fine to try and experiment to see if something works and fits, but play other games instead which have that what you want. Don't complain that games that don't have it that they should.
Really pleased to see Serious Sam back to what made is so great. I've always had a soft spot for this series ever since I picked up the first game on release. I was sad to see all the problems with SS4 and it was the first game in the series I did not pick up but after seeing this I think I will pick it up and this expansion.
Get the expansion only, it's standalone. SS4 just has terrible design all-around, independent of the bugs. This expansion does inherit some of that due to the engine, but at least the levels and encounters are now fun.
So, here's a serious question (pun intended) that I have: do we really *need* Serious Sam to change all that much other than fighting hordes of enemies while constantly strafing? I really do love many of the new twitch shooters we've been getting, but I do sometimes feel like they're going a little over the top in terms of how many mechanics they're including into the gameplay just for the sake of "standing out". One of the reasons why I loved Ion Fury is because of how easy it is to pick up and play, it doesn't try to reinvent the wheel, it's just classic oldschool FPS fun. And it's also why I can always get into Serious Sam games (the main entries, not including spinoffs, though the spinoffs are fun too) and have fun with them. I think the inclusion of skill points as they did in SS4 was great, even if it wasn't done as well as it could have been in that game, but I'm not sure if we really need all that much else. I could maybe think of some things that could be cool to include like a grappling hook for moving around, maybe crouch sliding, and I do agree that each new game in any franchise should strive to improve from its predecessors... But I also ultimately want Serious Sam to do what it does best, which is shooting enormous numbers of aliens with an enormous arsenal of weapons. I don't want to be racking up combos or having to be constantly dashing/ground slamming/this and that because those mechanics are somehow required to be effective. There are other games for that kind of thing.
Serious Sam always had a solid gameplay foundation. The enemies and weapons all have their own individual properties and the gameplay was all about prioritizing enemies and weapons properly. You take this foundation and build upon it. Ground slams or shotgun meat hooks really don't work with the more horde shooter style of gameplay that Sam's going for. Games like doom eternal or ultra kill are more about fighting constantly spawing enemies in an enclosed space, which is what all these ground pounds or meat hooks are designed around. They would be extremely redundant in Serious sam which is all about fighting massive hordes of enemies on huge open arenas. Hell, getting close to enemies would actually get you killed very easily simply because of the sheer number of enemies. I think having more power ups around crowd control like air strikes or nukes would be much better. We already had the Serious bomb in second encounter.
@@saisameer8771 eh i found doom eternal pretty crap in comparison to doom 2016. DE stopped the fast flowing combat too often with things like use the combo attack on the small guys so I have health/armour/ammo for big ones, while earlier it was just kill all the bad guys.
Sorry I don't want Serious Sam to introduce dash. What's next, verticality like in Doom with a grappling hook? Serious Sam has always been slower than some enemies and that is how it should be. They ruined Shadow Warrior with countless RPG like mechanics with weapons customizations that take "effort" and "thinking" and "planning" when they used to be stress free mindless shooters you can just pickup and play after enduring enough stress in school or work. If RPG bs isn't bad enough many games now are full of cutscenes that I can't even skip that constantly breaks immersion.
When you said the "tank has a dash move" at 15:43 I literally paused it and laughed so hard, I could hear my neighbor wife's queuing from the thought of it. I'm still laughing about this whole game and I'm not its core audience. The 4th game had me in a weird place like I was arriving at Godfather Part 3 if I had never seen 1 or 2. I would honestly never recommend anyone watch The Godfather Trilogy in reverse, because it's not an anime. In America, we read right to left.
This expansion sounds like everything Serious Sam 4 should have been. I'm sold! I was seriously disappointed with SS4, but this, this sounds exactly what we wanted!
Woah.. I had no idea this was a thing. I've been a Serious Sam fan since probably 2003-2004 when I purchased the big box "Serious Sam Gold" and was hooked on the gameplay loop. SS3 is still impressive today and it came out way back in 2011. I was pumped for SS4 but due to the bugs, poor performance, and then the false advertisement "legion" bs, I had enough and actually refunded it... so disappointed. But this, this actually looks like a labor of love. And at half the price (albeit im guessing half the length), might give this a go.
After TH-cam removed the dislike-counter, they should have added an option to hard-like/double-like a video if they want to make this a typical happy happy world with unicorns and rainbows. This video deserves doubles. :D
Gman: "Is this really the sort of game you want to be playing in 2022?" Me: HELL YEAH !!!!!!!!!!!!!!!!!! Proper, old-school FPS action - this is without a doubt the best game release since Doom Eternal!
If people are saying this is fun I'll still give it a shot But I really didn't like 3 or 4. I tried and tried to get into them but they're both such a restrictive slog compared to the OG games If this one gets you into combat with a bunch of weapons sooner and isn't filled with some half assed story it tried to make you care about... I'm down
Don't try frequently in a short span, you'll never change your mind that way. I found the classics, 3 and 4 all equally likable. You should try 3 and 4 again maybe after a few years.
@@zerotactix5739 I tried to play them when they came out, I just find they're trying a gameplay design that's drastically different than the first couple The first game gives you weapons at a steady pace but doesn't make you wait too long to get a good variety. And it immediately just tosses you into the combat encounters which are the meat and potatoes of the game already I feel like three and four are trying to be modern linear shooters for too long.
@@adamdavis1737 there's nothing modern about 3 and 4, and 4 is undoubtedly the most open ended game among all Sams. The classics were linear shooters in every sense of the word.
@@zerotactix5739 bigass disagree Both 3 and 4 are very clearly aping the modern military shooter structure. You have ADS on a lot of weapons now. And they funnel you down the same fucking brown corridors and streets we've seen since the opening of CoD 4 It takes far too long for the game to actually feel like Serious Sam Restrictive is the issue. Not linearity in and of itself. The old games are arena shooters. They funnel you to each open arena for combat encounters 3 and 4 just pad you through basic ass levels that are very restrictive
I remember failing my drivers lisence test back in 2006 because I had spent all night playing serious sam 2 instead of studying for the test. Good times. My parents were pissed.
Brendan Fraser and Mel Gibson are back doing movies. Charlie Sheen will be back doing TV shows. And now Sam Serious Stone is back, defending earth from an alien invasion all by himself. Now Duke has to return and the world will find peace and balance.
Its the levels Thats what they are missing. The first SS always had cool weird levels that either looked good or did insane things. these later SS have recovered the good shooting from the originals but are missing the levels.
Siberian Mayhem is my first Serious Sam experience and I gotta say.. I’m absolutely loving it. It’s overwhelming, some enemies/sequences are cheesable, and the game doesn’t take itself seriously. I’ve been smiling a lot playing this game
I really loved Serious Sam 4 and had a blast with it. I recommend people check it out again, because the devs polished it further, and added more content, including steam workshop functionality. Some really great mods there. Glad we're getting another game in this engine.
SS4 is fundamentally broken beyond having had a buggy release. From another reply I did here: Completely messed up weapon switching via mouse wheel (random weapon order and also switching through items, wtf?!), levels that offer practically 0 exploration and if there is something tucked away, it's a trap that spawns enemies, the new enemies are mostly lame and annoying to fight, the characters in the story are even more annoying and cringe to top it off, the performance of the engine is plain bad, the loading times are insane even on an SSD, the graphic design is a mess that makes it hard to impossible to tell enemies apart from the level (in stark contrast to how great it was in SS1 + 2), dual wield without being able to fire both with a single button causing fingers to cramp, powerups that are barely possible to use as using them slows you down and makes you highly vulnerable, melee kills that do not make you invulnerable and are thus completely counterproductive....
@@thesheeepjd We'll have to agree to disagree, I explored a shit ton, found the enemies fun to fight, and while the engine doesn't always perform the best, I had a pretty smooth experience on my end overall, had a great time fighting enemies, and I didn't have an issue with how dual wielding was handled either. My only complaints is that the upgrade system takes too long to get to the good stuff, and I do agree that enemies spawn too often. Other than that, I love the game and what it offered. Would play again.
I actually played this on serious. As someone who casually plays Serious Sam on serious, this one here kicked my ass in some areas. I like the new enemies and weapons. I just wished they gave us more weapons a bit earlier, but overall good stuff. Especially Level 3 and 4 are just so outstanding and atmospheric. 9:14 btw this Enemy type is not new, they appear already in Serious Sam 4. I wish you would do an updated review on this one too ^^
second encounter or serious sam 2 ? 2 was released after second encounter and is the cartoonish one. I wish they took some things from 2 since it had genuine improvements.
@@vroiderantas The second encounter not 2. I've never played 2 and have no idea how the game actually is. Reviewers mostly seem to think it's mediocre.
@@512TheWolf512 Making art and making profits are not mutually exclusive. If your only goal is to "make art" i.e., weird nonsense that appeals only to you, then do that on your own time and your own dime. When you're hired to create a product to see a return on investment, the only responsible choice is to pursue profit. No such thing as a free lunch. If you're not making profit, you're taking losses. Sad but true. The people who say "make art, not profits" are the same kind who demand to have their lives subsidized via government handouts stolen from people who actually ran profitable companies and made fiscally responsible life choices.
@Shade Draws yeah there needs to be a compromise between the two. By all means make art instead of a pure cash grab, but you also have to tweak it a bit to be an actual profitable endeavor. Pure art is a money pit with no return, and cash grabs are soulless messes that people will reject because they're nothing more than a scam
I think Croteam went through some serious developer drama during SS4's development (apparently, it was enough to cause one of the key devs to leave). I have no idea why though. As far as I could see, it was going great after the release of The Talos Principle. That's always been one of Croteam's major problems though. They really SUCK at communicating. I didn't even know this expack was out until GMan posted this video. Like, what the fuck?
It's cool that you can knock a couple dollars off the price if you purchase as just the bundle item. Even though it is a standalone game, Steam is still offering it with a bundle item discount if you already have SS4 in your library.
Honestly sometimes games don't need to innovate. Its nice to have a simple arcadey game like this around. Doesn't need to try to be something it isn't.
if you pause and scroll between @5:11 and @5:16 it's unbelievably impressive how well the lost coasts graphics have held up, they practically compete with Siberian Mayhem and that was released way back it 2005... whaaaat!?
Hey Gman you may want to do a "revisit" video about Sam 4. 2 years later the game changed a lot and it is as great as Siberian Mayhem.It still has optimization issues but most glitches and bugs were fixed and now the game is playable and its objectively the best ss after Tfe and Tse.
Wonderwhy so many people call it an AK-47 when its modeled and literally named ingame as the AK-74MX, the real life successor to the AK-47 (Atleast as far as being named the AK-74M, I think the X was added to make it sound more future sounding)
I finally picked up SS4 on sale in excitement for this. The stigma on the initial release put me off at first but after playing it, it's become one of my favourite in the series. Glad that this one is shaping up nicely too!
_Really_ enjoying my time with 4. About 90% of 3's issues are solved in 4, and the combine harvester set piece was just *perfect.* Thank you, Game Pass.
1:50 this is not quite right. Igor Ledov is actually a reference to popular russian punk rocker Egor Letov (his line "Вечность пахнет нефтью" from song Русское поле экспериментов is used as title for the first level). And Ivan just looks like a stereotypical russian man. He reminds me a bit of man from Russian Cyberfarm
Honestly, we could have a great Duke Nukem game if someone hired good ol' JSJ and made a few hours long campaign for Serious Sam 4, and reskinned Sam. It would probably turn out better than DNF did anyway
This is why Gman rules the roost. Enough info about gameplay to help me know the fun factor and no book reporting the plot for watch time, great editing, etc. Thanks, dude!
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I just wish this expansion would come to other platforms besides Steam. Kind of feels like the rest of are getting screwed over, it's weird that it's not on Stadia considering SS4 was a Stadia exclusive.
Please review Jedi Fallen Order in preparation for its sequel and the FPS from the same devs that’s coming out.
@@jadedheartsz On one hand the stadia has been so violently mismanaged by google that maybe croteam just thought it wasn't worth the effort, on the other hand its weird since its probably not that much effort to just throw the game into the platform considering that what little userbase the service has left would absolutely grab the dlc after the main game.
There's the off chance that google themselves didn't have the interest but, as seriously as sam is, i doubt it.
xdxd
Very s*xy vid man. Solid A+
seeing gman not being disappointed in it after ss4 somehow made me smile
Kinda makes me wish he updated his review on that game. I have heard it got patched and polished.
@@angelem5960 I played it through gamepass and to be honest, not much has changed
@@deathdogfanboy1970 true
@@angelem5960 it seemed very polished to me when I played it a few months ago.
Im currently playing SS4. It feels much better now than when it launched. And I cant even quite put a finger on it why. Maybe even personal taste somehow.
They really should just let this team make Serious Sam 5.
xd
Yea and let croteam go back to philosophical puzzle games, I would love a game like Talos Principle again, because it was the best experience I've had with a piece of media.
Dude every day I pray for another game that makes me feel like the talos principle does
Hell yeah serious sam 5 would be awesome 👌
After SS4, a remake of SS2 will be in the works. Croteam has LONG since talked about their dislike for SS2 and have stated very openly that they're going to remake it sometime.
Living the entirety of my life in Siberia, I confirm that things really look like that here.
Fun fact about "replacing health kits with bottles of vodka": vodka (with pepper) is really concidered to be a cure for the common cold here. Even though it probably doesn't help.
It sure helps forget about the cold
With pepper ? Like black pepper or spicy peppers (like cayenne) ?
@@Gatorade69 like Black pepper. I was given a bottle as a Gift and its really Good with a meat Dish. Works quite well against a throat ache aswell. Though the latter goes for vodka in general..
Alcohol and hot pepper raise your body temperature which helps fight the cold.
@@XpMonsterX It actually does the opposite.
The part about Russians being fans of Serious Sam, is not even exaggeration. Actually it's a fact.
@Alexander TM-290 Я думаю что в общем в СНГ Серьёзный Сэм очень популярен.
@Alexander TM-290 Ну Сталкер и Метро другого калибра шутеры, Атмосфера, Сюжет и Реализм. Сэма больше можно сравнить с Думом, Аркадный, Наполненный врагами, Взрывной боевик.
@@alpingu_ has, and then what? say something against it
Yo Gman, that Serious Sam 4 moment where you drive for 10 minutes and hit a dead end actually has an Easter egg. In the ruined tunnel there’s a radio that’s plays the Croteam theme. Of course after the song ends enemies spawn in. Maybe it wasn’t in pre-release versions of the game?
Thats kind of a shitty easter egg, ngl.
@@jackmcmorrow9397 lol
It definitely wasn't.
@@agbrenv Then that explains it.
@@jackmcmorrow9397
Well, in level 1 or the first ever Serious Sam starts beside a giant desert in the opposite direction of the objective and if you traverse it for 1-2min a bunch of rocket launching enemies appear while you have 2 basic pistols to survived xD
I admit that _10 minutes_ is a little too much, but the series is filled with pranks like this
That icy lake fight sequence is actually an obvious reference to the infamous historical event called "Battle of Lake Peipus" that took place 800 years ago and is a common thing that is taught in schools of Russia and CIS countries
Ah, the battle in the movie Alexander Nevsky.
Idk what CIS means so I'm gonna assume its the Confederacy of Independent Systems drom star wars
@@ihatethatyoutubedisplaysyo8106 Commonwealth of independent states. Basically a commonwealth that consists of countries that gain independence from the soviet union.
@DG int Содружество Независимых Государств is the official name. I'm not the one giving it's name. It officially and literally have "commonwealth" in it's name.
Source - Wikipedia, History class.
I thought it was just a nod to the last of fight from the 11th level of The Second Encounter...
This is a pleasant surprise!
Honestly its a relief to see serious sam take a turn for the better after SS4 being rather rocky overall.
@Brupcat At this point i don't think anyone would object to the idea of croteam pulling a Valve and straight up hiring the timelock team permanently to continue working on future sam games
@Brupcat it wasn't a different team, croteam worked with modders it's not Sonic mania thing where the modders made the game, it was a collaboration
@@agbrenv Well whichever way it goes i hope the new folks that worked on siberian mayhem are a permanent addition to the dev team
Company full of suits whos main interest is making money and setting deadlines, makes sequel: It's a mess.
Company hires the modding community to make sequel DLC: It's actually a good game.
Bethesda: WRITE THAT DOWN! WRITE THAT DOWN!
Bethesda just relies on modders to add new content to their games. Fallout 4 was a huge drop in the amount of weapons and apparel compared to New Vegas. They put the most barebones content in the game so people will buy the DLC's and use the in-game mod menu and the Creation Club which is just paid mods
@@finkamain1621 Well that and fixing their game. Point is they should maybe scout out for the good modders and hire them to make their game for them. How many of those good modders do you think would have gone: You know what, 3 ways to say yes and one way to say maybe later DOES sound exactly like what fallout needs for most conversations.
@@finkamain1621 on one hand, IMO Bethesda's Fallout 4 & 76 is good from a balance of movement and player handling weapons. on the other hand, why the frak were the arsenals lowered?
you could have had Junk weapons(pipe weapons(but specific versions for pistol and SMG calibers, revolvers, Combat and Battle rifle and of course junk shotguns as well as junk Gatling guns, grenade &rocket launchers) where it is obvious someone with lots of scrap metal and barely basic understanding of firearms made it and Makeshift weapons where someone with loads of scrap metal and LOTS of understanding of firearms made it(I would make the Makeshifts have better damage and accuracy, plus give it Makeshift Lasers and Plasma weapons)) Manufactured and Faction specific weapons. Hell even 3d printed guns and 3d gun parts would have been good for early game as a feature in the 1950'ties advanced Fission powered Americana, but no Bethesda dropped the ball there.
For the RPG system, a easy fix for Fallout 4(FO76 is a MMO lite, so RPg mechanics need to be balanced for that) is Classic(Fallout 3 and New Vegas reputation and Karma systems as well as the Traits, Skills and perks) and Casual(what FO4 launched with) as options. People even made Classic Mode in the Nexus mods.
On my opinion Serious Sam 4 wasn't a mess but whatever, I really liked it
@@theindestructibleone483 I found it pretty underwhelming ngl
I love Serious Sam so much. One of the first true FPS games I experienced on PC as a kid. Regardless of the quality of new entries, it just warms my heart that he is still around spilling guts many years later.
I remember downloading the demo for it and it running at around 6 fps but looked so good. It was one of the first games I installed when I built my first computer.
Saame. Man, I remember my uncle installed serious sam the second encounter on my first pc back in 2011-2012. I was a very small kid and couldn't really play this game properly because I was dumb, but my mother and other uncle always were helping me. And now seeing that SS is doing pretty well just feels heartwarming. I really appreciate Croteam for doing this fps masterpiece.
I remember my great-pop playing it on his computer when I was a wee lad too young to know anything about 'em. Didn't stop me playing tho :'3
My 1st sam was next encounter. I love 1st and second encounder along with bfe. But next encounter is still my favorite.
I like how everyone reviewing Serious Sam 4 and this DLC just lists a dozen bad things about it or which were done wrong and then ends review with "I liked it, want more and wish more games nowadays were like this":D
Expansion*
@@enemy1191 no one asked bro
@@enemy1191 I'll even call Night of the Raven a DLC to piss you off even more if you want;)
@@wyatt4790 same about your comment
@@TheArklyte im not mad, i just simply corrected it ... but from which game is that one you mentioned?
it makes me so happy to see sam getting treated right
Serius sam 4 wasnt bad tho just a bit buggy
@@gojizard704 its like saying cyberpunk isn't bad, it's just buggy
@@gojizard704 SS4 is a raging clusterfuck of a game. Even without the bugs, it's still a catastrophic failure. Completely messed up weapon switching via mouse wheel (random weapon order and also switching through items, wtf?!), levels that offer practically 0 exploration and if there is something tucked away, it's a trap that spawns enemies, the new enemies are mostly lame and annoying to fight, the characters in the story are even more annoying and cringe to top it off, the performance of the engine is plain bad, the loading times are insane even on an SSD, the graphic design is a mess that makes it hard to impossible to tell enemies apart from the level (in stark contrast to how great it was in SS1 + 2), dual wield without being able to fire both with a single button causing fingers to cramp, powerups that are barely possible to use as using them slows you down and makes you highly vulnerable, melee kills that do not make you invulnerable and are thus completely counterproductive....
And that was just off the top of my head.
@@thesheeepjd ;-; well i guess i have to hate it then...because apparently nobody else but me likes the game...so i must be wromg
@@thesheeepjd if you learn to switch weapons from the Numbers above wasd you'll improve greatly your performance in Sam games you Just have to memorize what button Is associated with a weapon and Will be mucho faster to switch and also your combat Will also be more flexible
Serious Sam will always be as it is. Man how time flies it’s like seeing that nostalgic shortcut icon on a must have on the early 2000 desktop.
I wonder he's so serious! He gets to kill all those monsters with just his fists
A huge wave of Kamikaze mutants run with their droning screams, 'BFG Division' intensifies.
At 8:25 it's not an AK-47 but an AK-74 which is a huge difference. And yeah, Siberia is not really in Eastern Europe (11:13) 😏😏
There's a small part that's still Europe but if you'll run 700m to the east you'll be in Asia :)
Welcome to the channel. You'll find that he's wrong about most things.
so yes the game says ak74 but keep in mind the ak's shoot different ammo the ak in the game is either a ak47 or a akm because of its magazine the way the mags are made for each weapon is very noticeable if you want to know the difference between the two guns you can't run 5.45 in those steel ak mags the mag is too curved for it to run which means its using 7.62 meaning its an ak47 an ak74 uses these slightly angled polymer mags you are right there is a difference between the two guns but the model of the gun in game is still a regular 7.62 ak so no he's not wrong learn the difference before commenting
I'm downloading the game right now. Will watch this after my first playthrough. Good to see the positive title.
I finished my first playthrough of the game last night and just watched this review. I think I can agree with everything you've said, and it's nice that we actually like the game. I just find it a bit weird to say "do you want to play something like this in 2022?" because hell yes, I do. It's simple gameplay with pure action.
Instantly recognized that Ozzy - Crazy Train reference at 18:27, gj devs!
i thought i was the only one who noticed, it caught me by suprise
They still haven't quite nailed what Sam is supposed to look like and now he's just some Create-A-Wrestler dude.
Yeah. They never really did flesh out his character very well compared to other FPS dudes, and that's honestly a real shame.
For me his super cartoony look from the xbox era is how i'll always see him
nah, he's fine.
@@sirgs5662 They should have just stuck with that and by making everything more cartoony, it'd be easier on GPU's so you'd be able to have even more things on screen
Rather have good gameplay then a decent looking sam in cutscenes
Painkiller had a minigun with a rocketlauncher
SS Siberian Mayhem has a shotgun with a noobtube. That has to be my new fav weapon combo
You're my favorite guy when it comes to reviews, specially with the frequently better and better uploads
This looks like exactly what I wanted 4 to be.
You had me at everything but the end. I love that serious Sam hasn't changed. It's one of the few "classic" fps still around and I hope it stays that way! Keep all that enhanced mobility, light rpg mechanics, and other junk out of serious Sam
I know I'm late to the party but I was just about to write exactly this. Most of these new "mechanics" that newer games introduce are absolute bullshit. Am I playing a skateboard/parkour game or an FPS game? I hope the SS franchize never changes. Because that's what FPS games are known for - kicking ass, shooting guns and having fun while doing so! The whole "we want it to be like playing a chess game/needing to move like a monkey on LSD + speed to play efficiently" is not what the soul of FPS games is about.
@@gerouchkunov5377 The issue I have with this statement is that there's a reason that "movement shooters" are considered a subgenre. The appeal of a movement shooter is that the entire environment suddenly becomes a playground. Movement shooters often have a parkour system, with wallrunning, walljumping, momentum, grappling hooks, etc, allowing you to pull off some fucking insane movemnent. Are you getting cornered? There's a wall right next to you, go up it. Do you need a flank on an entrenched enemy? Fling yourself like a boomerang on crack around a setpiece to fly through the window right next to them.
And as shown with Doom 2016, you don't have to make everything a movement shooter.
I don't disagree that not every game has to have a slew of mobility options, but I will say that a sequel has to *expand* on the previous game or *change* something about the formula, or else it isn't a sequel, but rather an overpriced expansion pack that brings nothing new to the table (the CoD series as of late).
@@gerouchkunov5377 agreed with both comments 100%
Your ability to consistently upload quality content in such a rapid fashion is truly amazing and your fans greatly appreciate it! Keep it up man!!
When it comes to old school shooter, I prefer people who actually understand the design of old school shooter to review the game like Gman and other individual channel than mainstream media. I hope to see more variation of theme and settings like SS2, but gunplay element from SS4. Probably an actual sequel to finish Mental once for all
That's the channel for fps IMO
I wonder if they planned how Mental looks like, I wonder will he be a tallass monster or just a normal sized guy with alot of shit.
@@burney7998 I envision Mental to be a petty bureaucrat or politician but could be an insane teacher as well
I'm not even gonna lie. The last time I had played a serious sam game was like 12 years ago and I had written the franchise off. After watching this I picked up the Siberian Mayhem DLC and the First encounter HD. I have found one of my favorite franchises. These games are fantastic. Thanks for making me wanna give it a second chance!!
Now all we need is a comeback from the king duke and our favorite gunslinger caleb and all would be good even shadow warrior 3 is another reboot and it looks good that comes out march 1st
th-cam.com/video/tvRRvxl0UZE/w-d-xo.html
Fax
Unfortunetly Duke is owned by Gearbox and Blood by Atari
Hopefully they drop the annoying RPG grindy elements of shadow warrior 2 and go more towards a bigger shadow warrior 1. The first one was really good.
@@irishcreamconnoisseur Maybe Microsoft can buy Duke from greasy Randal S Bitchford III. I'm sure he wouldn't mind getting some more money for some hookers and blow
I liked SS4 a lot despite it's flaws but, after the first level in this new one... huge improvement.
Picked this up and bought it for all of my friends. Had mixed feelings about some of the experiences, but I think the main thing is it was fun for everyone. The COD friends got what they wanted with ADS, friends who just. wanted to blow stuff up flew around in tanks, explorers puzzled their way around the maps (though compared to older entries I wish there was more puzzles in this entry). I personally preferred to hop out the tanks and punch at the 5x horde of enemies we were facing on foot. But the best thing is, this is our second run. They keep updating it. The Christmas update and Christmas Gates were an absolutely amazing addition to the franchise (all the enemies are Christmas models in some way and there's a secret gate which gives you random buffs like HxH Crazy Slots). If you haven't played it recently, I'd go check out some of the 'Christmas Gate' content on TH-cam real fast.
Long live Sam, long live Croteam. I like that serious sam doesn't diverge from being a boomer shooter in the same way other games did with quick time events and adding lots of 'features'. I think Sam is a homage to an FPS purist formula that stands the test of time, because it's not about being the best or being engaged constantly, it's just about exploring environments and having goofy dumb fun with all the weird bullshit that Croteam throws at you, and I hope for many many more years to come, he stays goofy, and stays dumb.
Serous Sam is my all time favorite franchise, I will always play Sam.
Man, it's sort of weird to see out of all the OG FPS gang, Sam is the one to make it out alive, I always bet on Duke making a comeback one day, but yeah.
Not as long as Gearbox owns Duke Nukem.
Uh, Doom? Doomguy made it out alive and the best so far. We just need Duke and Caleb. Fps characters are doing okay, it's the stealth game characters that all burned alive together.
Lo Wang is doing fine.
I hope Heretic and Hexen come back too, I think since Raven is part of Microsoft now, they could collaborate with ID Software
Doomguy and Sam: *laments fallen friends*
"you get one of the first new weapons the AK47"
sam: *pics up an AK74*
Still love the "'Aaaaaaaaaaaaaaah!' yerself!" line from the first game all these years later.
"Uhm... Kratos?"
"What is it, boy?"
[Points] "It's Serious Sam."
"Oh shit, RUN BOY!"
"It's like a handheld version of the ark of the covenant" is probably the best thing I've heard anyone say about any weapon in a game
Just started playing serious Sam collection. The games are so fun I really enjoy this series now.
This is for those who expect Sam to not be Sam and expect him to create some innovative gameplay formula. Let Sam be Sam, really holds true for all games with a good core gameplay idea. It's fine to try and experiment to see if something works and fits, but play other games instead which have that what you want. Don't complain that games that don't have it that they should.
This morning I was literally thinking and hoping you would do a video on this DLC. Thanks for continuing to make my week better!
Really pleased to see Serious Sam back to what made is so great. I've always had a soft spot for this series ever since I picked up the first game on release. I was sad to see all the problems with SS4 and it was the first game in the series I did not pick up but after seeing this I think I will pick it up and this expansion.
Get the expansion only, it's standalone. SS4 just has terrible design all-around, independent of the bugs.
This expansion does inherit some of that due to the engine, but at least the levels and encounters are now fun.
@@thesheeepjd bruh dont gatekeep if he wants to buy ss4 fucking let em
So, here's a serious question (pun intended) that I have: do we really *need* Serious Sam to change all that much other than fighting hordes of enemies while constantly strafing? I really do love many of the new twitch shooters we've been getting, but I do sometimes feel like they're going a little over the top in terms of how many mechanics they're including into the gameplay just for the sake of "standing out". One of the reasons why I loved Ion Fury is because of how easy it is to pick up and play, it doesn't try to reinvent the wheel, it's just classic oldschool FPS fun. And it's also why I can always get into Serious Sam games (the main entries, not including spinoffs, though the spinoffs are fun too) and have fun with them.
I think the inclusion of skill points as they did in SS4 was great, even if it wasn't done as well as it could have been in that game, but I'm not sure if we really need all that much else. I could maybe think of some things that could be cool to include like a grappling hook for moving around, maybe crouch sliding, and I do agree that each new game in any franchise should strive to improve from its predecessors... But I also ultimately want Serious Sam to do what it does best, which is shooting enormous numbers of aliens with an enormous arsenal of weapons. I don't want to be racking up combos or having to be constantly dashing/ground slamming/this and that because those mechanics are somehow required to be effective. There are other games for that kind of thing.
Serious Sam always had a solid gameplay foundation. The enemies and weapons all have their own individual properties and the gameplay was all about prioritizing enemies and weapons properly. You take this foundation and build upon it.
Ground slams or shotgun meat hooks really don't work with the more horde shooter style of gameplay that Sam's going for. Games like doom eternal or ultra kill are more about fighting constantly spawing enemies in an enclosed space, which is what all these ground pounds or meat hooks are designed around. They would be extremely redundant in Serious sam which is all about fighting massive hordes of enemies on huge open arenas. Hell, getting close to enemies would actually get you killed very easily simply because of the sheer number of enemies.
I think having more power ups around crowd control like air strikes or nukes would be much better. We already had the Serious bomb in second encounter.
@@saisameer8771 eh i found doom eternal pretty crap in comparison to doom 2016. DE stopped the fast flowing combat too often with things like use the combo attack on the small guys so I have health/armour/ammo for big ones, while earlier it was just kill all the bad guys.
@@saisameer8771 I can agree with that. More power-ups in special would be interesting.
Croteam really should hand the franchise to the Timelock guys. The franchise has been stagnant under them.
I like the look of this more than SS4, hope we get mod support. And I'm looking forward to Timelock's future projects.
Good words for the new serious sam dlc? Oh boy now Im DOUBLE excited! Thanks Gman
>encountering vampires in Eastern Europe
>Meanwhile he's in Siberia
Yea mate I think you got that one wrong
Sorry I don't want Serious Sam to introduce dash. What's next, verticality like in Doom with a grappling hook? Serious Sam has always been slower than some enemies and that is how it should be. They ruined Shadow Warrior with countless RPG like mechanics with weapons customizations that take "effort" and "thinking" and "planning" when they used to be stress free mindless shooters you can just pickup and play after enduring enough stress in school or work. If RPG bs isn't bad enough many games now are full of cutscenes that I can't even skip that constantly breaks immersion.
Gman's going hard in 2022. Thanks for the continuous epic content!
When you said the "tank has a dash move" at 15:43 I literally paused it and laughed so hard, I could hear my neighbor wife's queuing from the thought of it. I'm still laughing about this whole game and I'm not its core audience. The 4th game had me in a weird place like I was arriving at Godfather Part 3 if I had never seen 1 or 2. I would honestly never recommend anyone watch The Godfather Trilogy in reverse, because it's not an anime. In America, we read right to left.
Star Wars
Been following you for a while, and it's great to finally see a new game in a classic series that's right up your alley - cheers!
This expansion sounds like everything Serious Sam 4 should have been. I'm sold! I was seriously disappointed with SS4, but this, this sounds exactly what we wanted!
This was one of your funniest recent videos, very much enjoyed it. Might pick this up!
Woah.. I had no idea this was a thing. I've been a Serious Sam fan since probably 2003-2004 when I purchased the big box "Serious Sam Gold" and was hooked on the gameplay loop. SS3 is still impressive today and it came out way back in 2011. I was pumped for SS4 but due to the bugs, poor performance, and then the false advertisement "legion" bs, I had enough and actually refunded it... so disappointed. But this, this actually looks like a labor of love. And at half the price (albeit im guessing half the length), might give this a go.
"an AK-47!"
*picks up rifle*
"AK-74MX"
Me: *incoherent angry rabid gargling*
After TH-cam removed the dislike-counter, they should have added an option to hard-like/double-like a video if they want to make this a typical happy happy world with unicorns and rainbows. This video deserves doubles. :D
Gman: "Is this really the sort of game you want to be playing in 2022?"
Me: HELL YEAH !!!!!!!!!!!!!!!!!!
Proper, old-school FPS action - this is without a doubt the best game release since Doom Eternal!
I love that sustained-beam Laser Cannon that is a good alternative to the Flamethrower from The Second Encounter.
If people are saying this is fun I'll still give it a shot
But I really didn't like 3 or 4. I tried and tried to get into them but they're both such a restrictive slog compared to the OG games
If this one gets you into combat with a bunch of weapons sooner and isn't filled with some half assed story it tried to make you care about... I'm down
Don't try frequently in a short span, you'll never change your mind that way. I found the classics, 3 and 4 all equally likable. You should try 3 and 4 again maybe after a few years.
@@zerotactix5739 I tried to play them when they came out, I just find they're trying a gameplay design that's drastically different than the first couple
The first game gives you weapons at a steady pace but doesn't make you wait too long to get a good variety. And it immediately just tosses you into the combat encounters which are the meat and potatoes of the game already
I feel like three and four are trying to be modern linear shooters for too long.
@@adamdavis1737 there's nothing modern about 3 and 4, and 4 is undoubtedly the most open ended game among all Sams. The classics were linear shooters in every sense of the word.
@@zerotactix5739 bigass disagree
Both 3 and 4 are very clearly aping the modern military shooter structure. You have ADS on a lot of weapons now. And they funnel you down the same fucking brown corridors and streets we've seen since the opening of CoD 4
It takes far too long for the game to actually feel like Serious Sam
Restrictive is the issue. Not linearity in and of itself. The old games are arena shooters. They funnel you to each open arena for combat encounters
3 and 4 just pad you through basic ass levels that are very restrictive
@Brupcat word I'll check it out
I remember failing my drivers lisence test back in 2006 because I had spent all night playing serious sam 2 instead of studying for the test. Good times. My parents were pissed.
Why dose it seem like there should be a game where the doom slayer, duke nukem and serious Sam team up and kill everything in their path.
The fact that this is not a thing yet is a crime against humanity.
Brendan Fraser and Mel Gibson are back doing movies.
Charlie Sheen will be back doing TV shows.
And now Sam Serious Stone is back, defending earth from an alien invasion all by himself.
Now Duke has to return and the world will find peace and balance.
1:51 Gonna tell my kids that is Johnny Silverhand
Its the levels
Thats what they are missing.
The first SS always had cool weird levels that either looked good or did insane things.
these later SS have recovered the good shooting from the originals but are missing the levels.
It's like after ss2, they are afraid to be too wacky
Ah, So this is where the mutated frogs that got exiled from my pond went.
HOLY SHIT...this makes me want to buy this game and the expansion. Way better than most AAA games period. Thanks for this video GmanLives.
SS4 sucks ass though, really awful level design. This expansion looks great though.
@@TheBestGamer43ss4 doesnt suck. It just has a pretty rough optimization issue. Weave through that and your good
Siberian Mayhem is my first Serious Sam experience and I gotta say.. I’m absolutely loving it. It’s overwhelming, some enemies/sequences are cheesable, and the game doesn’t take itself seriously. I’ve been smiling a lot playing this game
I really loved Serious Sam 4 and had a blast with it. I recommend people check it out again, because the devs polished it further, and added more content, including steam workshop functionality. Some really great mods there. Glad we're getting another game in this engine.
SS4 is fundamentally broken beyond having had a buggy release.
From another reply I did here: Completely messed up weapon switching via mouse wheel (random weapon order and also switching through items, wtf?!), levels that offer practically 0 exploration and if there is something tucked away, it's a trap that spawns enemies, the new enemies are mostly lame and annoying to fight, the characters in the story are even more annoying and cringe to top it off, the performance of the engine is plain bad, the loading times are insane even on an SSD, the graphic design is a mess that makes it hard to impossible to tell enemies apart from the level (in stark contrast to how great it was in SS1 + 2), dual wield without being able to fire both with a single button causing fingers to cramp, powerups that are barely possible to use as using them slows you down and makes you highly vulnerable, melee kills that do not make you invulnerable and are thus completely counterproductive....
@@thesheeepjd We'll have to agree to disagree, I explored a shit ton, found the enemies fun to fight, and while the engine doesn't always perform the best, I had a pretty smooth experience on my end overall, had a great time fighting enemies, and I didn't have an issue with how dual wielding was handled either. My only complaints is that the upgrade system takes too long to get to the good stuff, and I do agree that enemies spawn too often. Other than that, I love the game and what it offered. Would play again.
I actually played this on serious. As someone who casually plays Serious Sam on serious, this one here kicked my ass in some areas. I like the new enemies and weapons. I just wished they gave us more weapons a bit earlier, but overall good stuff. Especially Level 3 and 4 are just so outstanding and atmospheric.
9:14 btw this Enemy type is not new, they appear already in Serious Sam 4. I wish you would do an updated review on this one too ^^
I always thought the second encounter was the best serious sam game so far. They should've taken that formula and built on it.
second encounter or serious sam 2 ? 2 was released after second encounter and is the cartoonish one. I wish they took some things from 2 since it had genuine improvements.
The Next Encounter on GameCube and PS2 was really good but sadly it's never been ported to PC or anything else
BFE with the AWE pack is really damn good though.
@@vroiderantas The second encounter not 2. I've never played 2 and have no idea how the game actually is. Reviewers mostly seem to think it's mediocre.
@@saisameer8771 reviewers are lifeless retards, ss2 was great
Bro, that moment (15:16) caught me of guard. Lmao, love your humor
Of course there's actual level design and good enemy placements in Siberian Mayhem cuz it was made by decade-long fans and not Croteam 🤣
when you make ART to MAKE ART, not to make profit.
@mr nobody been seeing you spam that link.
@@512TheWolf512 Making art and making profits are not mutually exclusive. If your only goal is to "make art" i.e., weird nonsense that appeals only to you, then do that on your own time and your own dime. When you're hired to create a product to see a return on investment, the only responsible choice is to pursue profit. No such thing as a free lunch.
If you're not making profit, you're taking losses. Sad but true.
The people who say "make art, not profits" are the same kind who demand to have their lives subsidized via government handouts stolen from people who actually ran profitable companies and made fiscally responsible life choices.
@Shade Draws yeah there needs to be a compromise between the two. By all means make art instead of a pure cash grab, but you also have to tweak it a bit to be an actual profitable endeavor. Pure art is a money pit with no return, and cash grabs are soulless messes that people will reject because they're nothing more than a scam
I think Croteam went through some serious developer drama during SS4's development (apparently, it was enough to cause one of the key devs to leave). I have no idea why though. As far as I could see, it was going great after the release of The Talos Principle. That's always been one of Croteam's major problems though. They really SUCK at communicating. I didn't even know this expack was out until GMan posted this video. Like, what the fuck?
It's cool that you can knock a couple dollars off the price if you purchase as just the bundle item. Even though it is a standalone game, Steam is still offering it with a bundle item discount if you already have SS4 in your library.
Damn these 5 hours was pure fun man . I enjoyed each and every bit of the gameplay .
Honestly sometimes games don't need to innovate. Its nice to have a simple arcadey game like this around. Doesn't need to try to be something it isn't.
That cut at 15:16 is spot on. Lmao
if you pause and scroll between @5:11 and @5:16 it's unbelievably impressive how well the lost coasts graphics have held up, they practically compete with Siberian Mayhem and that was released way back it 2005... whaaaat!?
**AAAAAAAaaaa intensifies*
The king, Sam is finally back? Duke will be jealous 😂
Expansion pack? Now that's a name I haven't heard for a long time
Hey Gman you may want to do a "revisit" video about Sam 4.
2 years later the game changed a lot and it is as great as Siberian Mayhem.It still has optimization issues but most glitches and bugs were fixed and now the game is playable and its objectively the best ss after Tfe and Tse.
He probably womt hes such a piss taker. He enjoys hate
I love your reviews, but I gotta ask this: How do you manage to upload reviews of that length so frequently?
The fact that you used Roundabout in your intro means instant sub!
Gman has the nicest voice in the commentary/gameplay space
A perfect video for my insomnia , cheers GmanLives
Wonderwhy so many people call it an AK-47 when its modeled and literally named ingame as the AK-74MX, the real life successor to the AK-47 (Atleast as far as being named the AK-74M, I think the X was added to make it sound more future sounding)
I finally picked up SS4 on sale in excitement for this. The stigma on the initial release put me off at first but after playing it, it's become one of my favourite in the series. Glad that this one is shaping up nicely too!
_Really_ enjoying my time with 4. About 90% of 3's issues are solved in 4, and the combine harvester set piece was just *perfect.*
Thank you, Game Pass.
So, basically the 4th game redeems itself?
I would kinda love a new Painkiller game. I didn't play any of the sequels, but with today's technology and presentation? I mean, holy shit.
Title gives me hope considering serious Sam 4 was a mess
Yup, biggest dissapointment in years for me, well still have TFE and TSE masterpieces
5:46 It also helps performance because you don't have to render everything at once.
"It makes much more sense to run into vampires in Eastern Europe than in Rome." says Gggman.
uhhh, have you been to Rome recently?
Sweet, a new running gag. This ain't bad, I always love running gag. The "Schwak'd + Your Mum Jokes" will always be my favorite, though.
The mission at 3:12 is named roadside picknick which is a reference to the same named book on which the stalker movie and so the game is based on
Also have the Gnaars dressed up like Nutcrackers, like Tchaikovsky's famous Russian ballet & musical score.
2:40 - this character "Igor Ledov" is also a reference of popular Russian/Soviet rock musician Egor Letov
I appreciate the Report of the Week clips. Good stuff.
Last place I expected to see clips of him pop up! 🤣
NGL all the scenes with you slaughtering millions of bad guys with death rays and the tank got me maniacally laughing. I'm definitely gonna get this.
1:50 this is not quite right. Igor Ledov is actually a reference to popular russian punk rocker Egor Letov (his line "Вечность пахнет нефтью" from song Русское поле экспериментов is used as title for the first level). And Ivan just looks like a stereotypical russian man. He reminds me a bit of man from Russian Cyberfarm
Honestly, we could have a great Duke Nukem game if someone hired good ol' JSJ and made a few hours long campaign for Serious Sam 4, and reskinned Sam. It would probably turn out better than DNF did anyway
Another banger Gman. Hope to see you on Drinker's open bar sometime.
This is why Gman rules the roost. Enough info about gameplay to help me know the fun factor and no book reporting the plot for watch time, great editing, etc. Thanks, dude!
Okay, just for that Crazy Train reference at 18:30, I'm gonna get the game. :D
18:28 that Ozzy reference is worth the price of admission alone
Late Xmas gift! Didnt expect this! Love it!
"Its like a hand-held version of the Ark of the Covenant!"
Best weapon description I've ever heard