What A Top 0.1% Deadlock Main Looks Like...
ฝัง
- เผยแพร่เมื่อ 22 ก.ย. 2024
- In this video ill be going over my thoughtprocess with deadlock, to 1v9 radiant lobbies and to carry my ranked games. Hopefully youll learn something :D
Catch Me Live On Twitch For Some Deadlock Gameplay 🟣 / boni
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Songs Used(in order)🎤 :
4cf - Jade
Zac Greer - Melatonin
Zac Greer - I wish i never met you
Res : 2560x1440
Sens :
0.17 1600dpi
Crosshair :
0;s;1;P;u;FF00FFFF;o;1;d;1;m;1;0l;1;0o;1;0a;1;0f;0;1b;0;S;s;0.884;o;1
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I main deadlock too. And she is good but needs sensor buff. Even a minor one, but she does, lets stop coping
Dude they should make her net manually deployable like a cypher cage. And let you pickup the traps
Hear me out activation time 0.25 activation, 0.5 seconds arm-time time. Make her traps undetectable once armed, and the ability to repay pick up traps. For the wall during fortification wall is Unbreakable. Slight reduction on fortification time.( also if possible some sort of quality of life change that lets you know where your wall is going to place/ and the ability to change the angle of the wall ) I think the rest of her kit is fine after that. Remember she's a 0% pick rate in Pro play. Show me more than a slight buff to one of her abilities to get her in a good area. And we need more characters that can stop pushes. I think the changes that I made are the best you can add without making her broken that still makes her good at stopping pushes. Will people don't understand is although yes she can't watch flank. She's actually ridiculously good at stopping the enemies from retaking site.
The only problem I would still see with her is that she can't stop an actual entry. Raise and Jet can still move right past her traps without any problem. But that's more of a design flaw for the Trap and less for the character as a whole.
I always thought a cool buff would be her sensors not deactivating when she dies. They might not be the best trips but their the only persistent ones is a cool idea
You called it
you're probably the sole reason i actually enjoyed deadlock. I never understood why people didnt* like her but to me shes one of the funnest characters
appreciate you explaining your thought process! great vid as always :D
Btw you can also put sonic sensor on garadge door when attacking and go for B it work for 1-2 round every time for me
1:51 i like the thought process high elo plyers use.. in my games ppl just..... die... [ i wish i could also think like that mid-game ]
Actual title:
How the *only* high elo deadlock main looks like…
Thank you for the sonic sensor placement trick on early videos like make it above and drop it a bit so the enemies have to turn around etc. You made me from stuck silver to gold 2, I'll make a video too sooner later too 🤩🤩🤩
what exactly is he hit box on her ult? and what does it go thru and what does it bounce off of? half the ults he used the enemy wasnt even in sight lol
2:53 It's 180 degrees, bro is good at deadlock, but bad at maths lmao
he's just way too good wtfff
Top 0.1% is innaccurate... this implies there are at least 1000 deadlock mains.
deadlock let's GO
New content from my fave sentinel main! Can’t wait to drop by ur streams again 🫶🏼
Deadlock is perfect for people that play anchor characters in R6
valkyrie mains rise up
Lmfao Mira main ps4 and I just picked up deadlock
Bro I need to find people to teach me lmao
W clips and shots as always boni!
only sensor buff needed and its BEING ABLE TO PICK THEM UP AFTER PLACING
Deadlocks my first op and I love her feel
Deadlock is not a bad agent. People use her wrong
Why the ceiling trap on bind? Can they get stunned when they jump off? Arent the one on the box the one that will stun them?
wait did I see Fanatic Leo in the end!?
gj boni! keep going!
GOAT
4:02 awww
amazing video like always
tank youuu
The god himself
let us go!
amazing vid boni
TY CTB
i like deadlock :D
me too
Pls give ur gravnet lineupss i rly need them i usually just peak throw it but its risky
th-cam.com/video/qUKx_4ZljiI/w-d-xo.html here :D
i was here!
90°???????
W
W
i won
1st
2nd