That would be the dream. From what I know, he sounds more interesting than some other Greenskins since he was actually kinda smart and even found of money.
Also note that in a fight between Gorfang and Queek in the lore. Queek could do nothing to him. His Armor was too thick even for dwarf gouger. Gorfang is probably gonna be a FLC if he comes and will be equivalent to Gor rok as just a tanky lord option. He has a rivalry with kazador but dunno if that will materialize.
@@sassysaddles9981 or just thick plating. Orc Armor is poor quality wise but orcs especially Gorfang rotgut who is the size of a troll can carry very thick plates. Also this misconception where people thing just because a thing is meant to be "anti-something" it should always defeat it like a rock paper scissors mechanic is not realistic at all. Like many total war players pretend that muskets should cleave through every Armor plate is unrealistic. The shields and thick Armor of chosen should be thick enough to stop a musket ball they are as well armored as small tanks. But subsequent hits should crack the Armor so Armor sundenring and shield breaker should be a good passive for guns.
6:40 Exactly was what I was after. I never really know what I'm doing with Skaven, and the DLC lords overwhelm me with their stuff, so knowing Queek is a good "babies first Skaven" is great, thank you!
@@SereglothIVhow do you handle his early game? Lokhir straight up declares war on me so I fight him; and Cathay absolutely comes in and fucks me with 2 full stacks. Think I need to get rid of Lokhir significantly quicker
@@PenguinIceDelta dunno what you're doing but I almost always befriend lokhir first thing. Join his war with the dread flag fleet to help relations and send a gift or two, it should get better from there. Push north to meet up with vilitch to secure your borders then start pushing west and down to wrap up Cathay.
Since clan rictus is the "lots of stormvermin clan" lorewise, I think Queek should get other bonuses, both personally and factionwise. Like more clanrat related buffs factionwide to make them really really cost effective. Maybe some stormvermin buffs for his own army rather than upkeep reduction, since afaik Mors is more known for quality and loyalty.
Yeah it's abit weird that Tretch gets the better Stormvermin bonuses when according to lore Mors Stormvermin are supposed to be even more imposing than average Stormvermin.
@@ruukinen Average stormvermin yes. Rictus stormvermin? No. Rictus stormvermin are absolutely insane. In fact the Albino Guard of the Council used to be all from Rictus before the Council decided they didn't like Rictus having that kind of control. And the Deathvermin are the elite of the elite, above the Crimson Guard and second only to the Albino Guard. Deathvermin get sent on suicide missions and then come back with minimal casualties.
I'd like to see Clanrats get the same treatment as Goblins and Zombies, with a couple of Lord skills that buff them to the stratosphere. Someone will undoubtedly correct me if I'm wrong but I believe a side-effect of this would be making Menace Below a significant 'weapon' rather than the tactical annoyance it usually is. Imagine how differently Queek would play if he had roided-up Clanrats and a Menace Below that cost 0 Food with -50% cooldown (uses limited by time rather than food because there's so many loyal Clanrats of the highest quality always at the ready).
@@Nianque2 You are basically talking about a bunch of RoR units. If you recruit a Stormvermin troop you get average Stormvermin, not the best of the best. Mors average Stormvermin are bigger, stronger and more loyal than average Stormvermin. Rictus employs Stormvermin of various clans so the average quality should be lower. Their bonuses should focus on having lots of them. Mors should have the higher quality ones.
I love Getting a REALLY early stormvermin frontline with Queek. The siege weapon, 2 chieftains, 1 warlock engineer, 5 sword and shield and 4 halbert stormvermin that you can get at really high rank with Queeks skills and go red line to make them REALLY strong. And soon after or just before you recruit the stormvermin you should be conquering Eight Peaks and giving all your infantry frenzy that makes them even more powerful.
Hearing you talk about Rotgut makes me think that maybe CA should do an FLC lord pack for the current “legendary” lords like Rotgut, the Red Duke, Boris, and so on Also you did not mention it in the video but it is very important, holding Eight Peaks gives all stormvermin frenzy factionwide
I found Queek's campaign to be one of the hardest in IE. The beginning Greenskin faction is easy to deal with. So is Karak Azul. But after taking down the Greenskin faction you will come into contact with Wurrzag, who is always a powerhouse in every campaign and spams waaghs. If Wurrzag declares war while you are fighting the Dwarfs, it gets complicated very fast. You'll find yourself fighting multiple 40 unit armies and if you fail to ambush the, you'll have to fight all 40 units which will be near impossible at such an early stage. Soon after you'll come into contact with Thorgrim, and the Skarsnik AI cannot deal with him so you'll have to. Skarbrand will hold the south for a while, but eventually Khalida, Settra, and Thorek will come into contact with you and you can easily find yourself at war with one or all of them. Queek's campaign can be easy if you are able to take every enemy one at a time. Random war declarataions can quickly throw this campaign off track and make it extremely difficult as you find yourself fighting wars on 3 fronts with a skaven faction that has no bonus to wizards and built-in loyalty problems for new lords, making it difficult to raise snap armies to defend settlements without causing more problems for yourself through defections.
Clan Mors may not have rat ninjas or biological weapons, mutated monstrosities or world ending nukes, but what they do have is something just a terrifying. Something that no other Skaven Clan can boast: Loyalty.
@@tuckerthewise9647 You're exactly right. But their loyalty, oddly enough, ultimately to the Council of 13 and the Great Horned Rat. They still assassinate each other from time to time as long as it doesn't interfere with their contracts/missions.
the grey seer penalty makes sense lorewise. iirc clan mors is the black sheep of the skaven clans, with the other clans viewing them with a mixture of confusion and fear. the grey seers especially hate them because they cant understand or control how the loyalty among clan mors works
I love Mors because it's the true Vermintide campaign, with lots and lots of clanrats from armies and summons and some storm vermin and weapon teams thrown into the mix. Not the strongest, but definitely a fun campaign to play in lower difficulties. Also SFO doubles down on it, I can't recommend it enough.
I love skaven, theyre my go to faction. But out of all the skaven LL Ive had the hardest time with queek. Every campaign I play with the guy I get overwhelmed on all fronts from factions travelling accross the continent, sometimes high elves and lizardmen trekking all the way from accross the sea just so they can attack at eight peaks. My last attempt is turn 180 and havent been able to even attempt to go for a campaign victory as the entire campaign has been a matter of survival with new enemies declaring war on me from every cardinal direction. Im able to hold and deal with them as they come, but ive had less stress fighting the uphill battle in lustria with skrolk
the penalties to grey seers are the best part, imo gives you a reason to try new stuff also even with the stacking penalties you can still easily use them and then maintain their loyalty with a chieftain, an army and some items
Since there are more ppl getting into Immortal Empires now, maybe you could do a series for "First 10 turns" for some of the more popular legendary lords to help people understand how to get started. They would be fun to watch even for more experienced players too to compare theories for how to approach the early game.
Hey Legend, after this series would you be able to cover army building for different factions? I know I used to always value when talked about building the weapon teams doomstacks. But a general guide to making a good empire army, or bretonian army, not necessarily a doom stack, that would be greatly appreciated
Would you consider making a skaven under-city/under-empire guide? I’m still a bit new to skaven and want to try an undercity only campaign. Can’t find one on TH-cam.
It only seems fitting that you do Belegar next and do the Karak Eight Peak lords in a row. If you do cover him next, perhaps discuss how the Wood Elves going aggressive can screw you up big?
All strats are viable, u can win battles wherever and whatever way u like. Spamming shittons of clanrats in every f0king place on a battlefield with 2-4 cheap armies staying together is the way to go too, it is fun bro)) And clanrats in more are no joke at all, frenzy boost them quiet a lot But your PC should be not potato to compute 4-10k of troops on a battlefield lol
While I like these campaign reviews you've been putting out, I've noticed they come in two flavors: 1) Short, primer style that is not too in-depth and "looks forward" in time. Especially in your earliest reviews, the message is more 'this is what it is, this campaign gives you Y and is for these kinds of players'. 2) Longer, reviews that provide in-depth information and looks back in time (think: 'I played it and experienced this). Personally, I like the shorter primer-style. I don't need to know that moving in a certain direction on the map will be very difficult and that I ignore a more important threat. Experiencing that would be part of the 'story' of your campaign. What I would like to get from your videos is something that helps me decide what faction to pick the next time I click 'New Campaign'. What does each faction offer? What are their mechanics. Since I will likely encounter every faction type at some point in the campaign, I don't need to know that I need to recruit unit X, take city Y and optimal early economy performance requires me to choose province mandate Z. I'm not looking for a starter guide. I want to know what the campaign offers.
Doesn't it seem like mors is taking rictus' thing? I thought rictus was the one with a huge surplus of stormvermin, so shouldn't they be the clan with easy stormvermin and clanrat recruitment?
i feel weird he doesn't mention Grey Seer farming tactic. i thought only reason of Queek's skill tree is he can force to make Grey Seer traitor in front of Queek, so he can farm 2k gold/exp easily.
You should do Alberic de Bordeleaux next, his campaign bonuses are more interesting, and I feel more impactful, than they were in WH2, and I had a surprising amount of fun with his new start position. Only thing that I found to be a downside is that one of his legendary items requires you to occupy Sartosa, which is now very far away from you unless you decide to split your campaign focus through heraldry confederation.
so with landmark, queek skill and factionskill you get -45% upkeep for clanrats, adding the 17% from the blue line it adds up to 62%, rather nice given how much you can buff clanrats, crapstacks ftw in wh3
The Overall loyalty Penalty is quote stupid, because Clan Mors is actually one of the most "loyal" Clans of the skaven. The Grey seer loyalty Penalty is lorefriendly though
I thought Belegar wasn't too bad to get to the 8 Peaks. After you settle your home business with Ikit, Aranessa, whatever, just clear your way near to Throgrimm, kill Scragg. Then it's a straight shot South to the 8P to fullfill your Grudge.
I don't like Queek's campaign because he is just so vanilla. Snikch has the clan contracts and eshin actions that make the game more interesting, and his units have no loyalty. Ikit has the upgrades, particularly for weapon's teams, making them waaay better and more interesting. Plus dropping nukes is super fun. Throt has his mutation stuff going on. I'm not a big fan, but at least its something. Then you got Queek and Tretch. They got nothing special at all. Just very vanilla, very boring. I really wish Mors had more buffs to Stormvermin to turn them into real melee power houses, maybe its own faction mechanic for training them up, similar to Ikit's lab or the monster lab. As far as the easiest skaven to play, i'd recommend Clan Eshin myself. No loyalty to fuck around with is great, and the doomstack units to spam you can get access to REALLY fast and pretty cheap. And then if you ever come up against an enemy faction you don't want to deal with, you can just delete them from the game. Another great thing about Clan Eshin is there are tons of +food places in his immediate area. Not just his starting settlement, but 2 more settlements in adjacent provinces have +food buildings too. AND, when you get Clan Pestilens reputation up, your armies no longer consume food which is just incredible. Clan Eshin -> Easiest, Clan Skryre -> Most Fun
Mors will always have the best Stormvermin, and Queek will always be much better than Tretch. I see no reason to play Rictus when both in lore and in game Mors is superior to Rictus and Mors Stormvermin are the greatest Stormvermin in all of Skavendom. Queek and Mors is always going to be the better lord and faction of the two. But they do need a mechanic to improve them, maybe a Stormvermin improvement buff or a special headtaking mechanic that's different from the normal mechanic. Mors is still better than Rictus at this point because deliberate retreats and treaty breakings are terrible mechanics and really make Tretch the worst Skaven LL of them all.
Interesting hearing legend talk about the lore of Gorfang Rotgut and where he should be starting....don't hear him mention lore stuff very often!
With Grimgor no longer at Black Crag, just maybe Gorfang Rotgut could get moved there if they ever make him playable.
Rotgut literally means "Messy boy" in my language :p
That would be the dream. From what I know, he sounds more interesting than some other Greenskins since he was actually kinda smart and even found of money.
they moved him the same reason they moved the leader of the bloody spears, too ez for greenskin lords to find him and confederate early
But what happened with the lore I thought Grimgor threw him out of Black Crag during WH2?
Great Lore side note Legend. Let's hope someone at CA is watching your videos and makes a note about this.
Bro they know already haha
Also note that in a fight between Gorfang and Queek in the lore.
Queek could do nothing to him. His Armor was too thick even for dwarf gouger.
Gorfang is probably gonna be a FLC if he comes and will be equivalent to Gor rok as just a tanky lord option.
He has a rivalry with kazador but dunno if that will materialize.
how can that be? isnt dwarf gouger a hammer type? should be good against armor. that is some thick ass plot armor
@@sassysaddles9981 or just thick plating.
Orc Armor is poor quality wise but orcs especially Gorfang rotgut who is the size of a troll can carry very thick plates.
Also this misconception where people thing just because a thing is meant to be "anti-something" it should always defeat it like a rock paper scissors mechanic is not realistic at all.
Like many total war players pretend that muskets should cleave through every Armor plate is unrealistic.
The shields and thick Armor of chosen should be thick enough to stop a musket ball they are as well armored as small tanks.
But subsequent hits should crack the Armor so Armor sundenring and shield breaker should be a good passive for guns.
@@sassysaddles9981 dwarf gouger is kinda like a hammer/pickaxe type weapon that pierces, with the back side able to bludgeon someone to death
Hopefully there's an FLC where the pseudo legendary lords (Boris, Gorfang and Red Duke) are all playable in campaign
@@sassysaddles9981 BL is not exactly known for their consistency when it comes to the lore.
6:40 Exactly was what I was after. I never really know what I'm doing with Skaven, and the DLC lords overwhelm me with their stuff, so knowing Queek is a good "babies first Skaven" is great, thank you!
Queek is the only Skaven LL I played because I was too dumb for the other ones. He's real simple.
For me it was Sniktch. I've completed two campaigns with him, while I abandoned my Ikit Claw and Throt the Unclean campaigns early on.
Lord Skrolk for me-me
Dude takes heads. It's on the tin.
@@SereglothIVhow do you handle his early game? Lokhir straight up declares war on me so I fight him; and Cathay absolutely comes in and fucks me with 2 full stacks. Think I need to get rid of Lokhir significantly quicker
@@PenguinIceDelta dunno what you're doing but I almost always befriend lokhir first thing. Join his war with the dread flag fleet to help relations and send a gift or two, it should get better from there. Push north to meet up with vilitch to secure your borders then start pushing west and down to wrap up Cathay.
Since clan rictus is the "lots of stormvermin clan" lorewise, I think Queek should get other bonuses, both personally and factionwise. Like more clanrat related buffs factionwide to make them really really cost effective. Maybe some stormvermin buffs for his own army rather than upkeep reduction, since afaik Mors is more known for quality and loyalty.
Yeah it's abit weird that Tretch gets the better Stormvermin bonuses when according to lore Mors Stormvermin are supposed to be even more imposing than average Stormvermin.
@@ruukinen Average stormvermin yes. Rictus stormvermin? No. Rictus stormvermin are absolutely insane. In fact the Albino Guard of the Council used to be all from Rictus before the Council decided they didn't like Rictus having that kind of control. And the Deathvermin are the elite of the elite, above the Crimson Guard and second only to the Albino Guard. Deathvermin get sent on suicide missions and then come back with minimal casualties.
I'd like to see Clanrats get the same treatment as Goblins and Zombies, with a couple of Lord skills that buff them to the stratosphere. Someone will undoubtedly correct me if I'm wrong but I believe a side-effect of this would be making Menace Below a significant 'weapon' rather than the tactical annoyance it usually is. Imagine how differently Queek would play if he had roided-up Clanrats and a Menace Below that cost 0 Food with -50% cooldown (uses limited by time rather than food because there's so many loyal Clanrats of the highest quality always at the ready).
@@Nianque2 You are basically talking about a bunch of RoR units. If you recruit a Stormvermin troop you get average Stormvermin, not the best of the best. Mors average Stormvermin are bigger, stronger and more loyal than average Stormvermin. Rictus employs Stormvermin of various clans so the average quality should be lower.
Their bonuses should focus on having lots of them. Mors should have the higher quality ones.
@@sokar_rostau Summons don't benefit from lord skills and techs last I checked. It could have changed for WH3 but I doubt it.
Would also add his taking Karak Eight Peaks bonuses into his faction ones. Getting frenzy for Stormvermin (garrisons included) is pretty nice.
I love Getting a REALLY early stormvermin frontline with Queek. The siege weapon, 2 chieftains, 1 warlock engineer, 5 sword and shield and 4 halbert stormvermin that you can get at really high rank with Queeks skills and go red line to make them REALLY strong. And soon after or just before you recruit the stormvermin you should be conquering Eight Peaks and giving all your infantry frenzy that makes them even more powerful.
My first campaign ever was Queek, so he and his little maniacs have a soft spot in my warpstone-shaped heart
Hearing you talk about Rotgut makes me think that maybe CA should do an FLC lord pack for the current “legendary” lords like Rotgut, the Red Duke, Boris, and so on
Also you did not mention it in the video but it is very important, holding Eight Peaks gives all stormvermin frenzy factionwide
These videos are fantastic. Perfect length, helpful for picking a campaign to start, and I really like the bits of lore through out them.
I found Queek's campaign to be one of the hardest in IE. The beginning Greenskin faction is easy to deal with. So is Karak Azul. But after taking down the Greenskin faction you will come into contact with Wurrzag, who is always a powerhouse in every campaign and spams waaghs. If Wurrzag declares war while you are fighting the Dwarfs, it gets complicated very fast. You'll find yourself fighting multiple 40 unit armies and if you fail to ambush the, you'll have to fight all 40 units which will be near impossible at such an early stage. Soon after you'll come into contact with Thorgrim, and the Skarsnik AI cannot deal with him so you'll have to.
Skarbrand will hold the south for a while, but eventually Khalida, Settra, and Thorek will come into contact with you and you can easily find yourself at war with one or all of them. Queek's campaign can be easy if you are able to take every enemy one at a time. Random war declarataions can quickly throw this campaign off track and make it extremely difficult as you find yourself fighting wars on 3 fronts with a skaven faction that has no bonus to wizards and built-in loyalty problems for new lords, making it difficult to raise snap armies to defend settlements without causing more problems for yourself through defections.
Clan Mors may not have rat ninjas or biological weapons, mutated monstrosities or world ending nukes, but what they do have is something just a terrifying. Something that no other Skaven Clan can boast: Loyalty.
I mean, Eshen lords don’t defect, soooo
@@tuckerthewise9647 You're exactly right. But their loyalty, oddly enough, ultimately to the Council of 13 and the Great Horned Rat. They still assassinate each other from time to time as long as it doesn't interfere with their contracts/missions.
@@ShadowNetWeaver1 Oh you’re certainly right lore-wise, I was just talking about the game
the grey seer penalty makes sense lorewise. iirc clan mors is the black sheep of the skaven clans, with the other clans viewing them with a mixture of confusion and fear. the grey seers especially hate them because they cant understand or control how the loyalty among clan mors works
I love Mors because it's the true Vermintide campaign, with lots and lots of clanrats from armies and summons and some storm vermin and weapon teams thrown into the mix. Not the strongest, but definitely a fun campaign to play in lower difficulties. Also SFO doubles down on it, I can't recommend it enough.
I love skaven, theyre my go to faction. But out of all the skaven LL Ive had the hardest time with queek. Every campaign I play with the guy I get overwhelmed on all fronts from factions travelling accross the continent, sometimes high elves and lizardmen trekking all the way from accross the sea just so they can attack at eight peaks.
My last attempt is turn 180 and havent been able to even attempt to go for a campaign victory as the entire campaign has been a matter of survival with new enemies declaring war on me from every cardinal direction.
Im able to hold and deal with them as they come, but ive had less stress fighting the uphill battle in lustria with skrolk
More of these, Legend!
Love how these are gradually getting longer hehe
SFO makes Queeks campaign so much better and unique
Queek's a cool dude, and I am in no way biased.
@2:12 "We'll cover Belegar in another video" - Yes! Soon there will be a lot less grudges in Dammaz Kron :D
Hey dude. Would love a Karak Kadrin video. Mad love as always.
They need to give queek ska bloodtail as a legendary hero. I know sfo already has him, but he should be in vanilla.
6:10 Exactly! I hope CA gives new lords unique faction mechanics again like they did with the lord packs.
the penalties to grey seers are the best part, imo
gives you a reason to try new stuff
also even with the stacking penalties you can still easily use them and then maintain their loyalty with a chieftain, an army and some items
Nice Little tidbit about Gorfang Rotgut by Legend of total lore.
Since there are more ppl getting into Immortal Empires now, maybe you could do a series for "First 10 turns" for some of the more popular legendary lords to help people understand how to get started. They would be fun to watch even for more experienced players too to compare theories for how to approach the early game.
He's already done that back in WH2, not sure how popular it was
Queek Headtaker can recruit stormvermin queeker.
I'll show myself out.
it's finally here!
here comes legend with the lore drop!
Hey Legend, after this series would you be able to cover army building for different factions? I know I used to always value when talked about building the weapon teams doomstacks. But a general guide to making a good empire army, or bretonian army, not necessarily a doom stack, that would be greatly appreciated
Queek *always* wins!!!
Would you consider making a skaven under-city/under-empire guide? I’m still a bit new to skaven and want to try an undercity only campaign. Can’t find one on TH-cam.
Thanks for the video
Why in gods green earth did skarbrand, khalida and whurzag all declare war on me then?
Playing a Queek campaign at the moment, the start was actually quite tricky as Malagor randomly declared war on me before I’d dealt with Gorfang.
Trying to take Eight Peaks has been so hard for me at least, any tips? The best idea I have is a bunch of plague claw catapults in a support army
After the vannila ones will you do the modded legendary lords?
How is the campaign of Malagor ?
The extra menace belows are great for Garrisson battles and having early-mid game AI armies bite off more than they can chew.
Greatest best headtaker
It only seems fitting that you do Belegar next and do the Karak Eight Peak lords in a row. If you do cover him next, perhaps discuss how the Wood Elves going aggressive can screw you up big?
Rakarth next maybe?
What do you think about spamming clanrats with frenzy? Its viable ?
All strats are viable, u can win battles wherever and whatever way u like. Spamming shittons of clanrats in every f0king place on a battlefield with 2-4 cheap armies staying together is the way to go too, it is fun bro))
And clanrats in more are no joke at all, frenzy boost them quiet a lot
But your PC should be not potato to compute 4-10k of troops on a battlefield lol
While I like these campaign reviews you've been putting out, I've noticed they come in two flavors:
1) Short, primer style that is not too in-depth and "looks forward" in time. Especially in your earliest reviews, the message is more 'this is what it is, this campaign gives you Y and is for these kinds of players'.
2) Longer, reviews that provide in-depth information and looks back in time (think: 'I played it and experienced this).
Personally, I like the shorter primer-style. I don't need to know that moving in a certain direction on the map will be very difficult and that I ignore a more important threat. Experiencing that would be part of the 'story' of your campaign.
What I would like to get from your videos is something that helps me decide what faction to pick the next time I click 'New Campaign'. What does each faction offer? What are their mechanics. Since I will likely encounter every faction type at some point in the campaign, I don't need to know that I need to recruit unit X, take city Y and optimal early economy performance requires me to choose province mandate Z. I'm not looking for a starter guide. I want to know what the campaign offers.
Would love a Ungrim review
Yes-YES
The bravest little rat.
Doesn't it seem like mors is taking rictus' thing? I thought rictus was the one with a huge surplus of stormvermin, so shouldn't they be the clan with easy stormvermin and clanrat recruitment?
I mean, now you HAVE TO do Belegar as the next legendary lord. xd
Queek and Grimgor ❤ em
i feel weird he doesn't mention Grey Seer farming tactic.
i thought only reason of Queek's skill tree is he can force to make Grey Seer traitor in front of Queek, so he can farm 2k gold/exp easily.
You should do Alberic de Bordeleaux next, his campaign bonuses are more interesting, and I feel more impactful, than they were in WH2, and I had a surprising amount of fun with his new start position. Only thing that I found to be a downside is that one of his legendary items requires you to occupy Sartosa, which is now very far away from you unless you decide to split your campaign focus through heraldry confederation.
I love Queek, in a weird way
so with landmark, queek skill and factionskill you get -45% upkeep for clanrats, adding the 17% from the blue line it adds up to 62%, rather nice given how much you can buff clanrats, crapstacks ftw in wh3
I’m surprised we didn’t mention the chieftain doom stack
"we"?
Boris Ursus when?
Didn't knew legend was versed in warhammer lore
The Overall loyalty Penalty is quote stupid, because Clan Mors is actually one of the most "loyal" Clans of the skaven. The Grey seer loyalty Penalty is lorefriendly though
Queek still has 6 slots in karak eight peaks, it looks like they made it 10 slots but it's bugged last 4 slots require level 6 settlement
Still? CA claimed that was fixed in the latest update. Sad if true
@@octogen1282 Yes, settlement has 10 slots but last 4 of them want tier 6 settlement which is not possible, they fucked that up somehow
@@ahmetunal8677 Oof, so disappointing. Hope they fix it in the next one for real.
Need 10 min video on malus darkblade @legend of total war
Queek Headtaker gets 10 Comments Below for the cost of only two foods
I thought Belegar wasn't too bad to get to the 8 Peaks. After you settle your home business with Ikit, Aranessa, whatever, just clear your way near to Throgrimm, kill Scragg. Then it's a straight shot South to the 8P to fullfill your Grudge.
I have spent ~1500 hours in total Warhammer and I had never have any problems with loyalty
this mechanic might as well not be there at all
YES 1
Alarielle
No u You bow bow.. head lower then me me
queek is red
Queef Head Receiver*
Except tretch I played them all and had fun. But queek is real easy. I tried tretch but I'm not good enough to use that mess.
He is easiest and fastest 8peak race... just need some sneaky rat to capture point
Wish queek had something special. I like his character the most but hate his faction.
Queek best looking skaven lord imo but skill tree need rework :(
early gang
1st
FIrst!
I don't like Queek's campaign because he is just so vanilla.
Snikch has the clan contracts and eshin actions that make the game more interesting, and his units have no loyalty.
Ikit has the upgrades, particularly for weapon's teams, making them waaay better and more interesting. Plus dropping nukes is super fun.
Throt has his mutation stuff going on. I'm not a big fan, but at least its something.
Then you got Queek and Tretch. They got nothing special at all. Just very vanilla, very boring. I really wish Mors had more buffs to Stormvermin to turn them into real melee power houses, maybe its own faction mechanic for training them up, similar to Ikit's lab or the monster lab.
As far as the easiest skaven to play, i'd recommend Clan Eshin myself. No loyalty to fuck around with is great, and the doomstack units to spam you can get access to REALLY fast and pretty cheap. And then if you ever come up against an enemy faction you don't want to deal with, you can just delete them from the game. Another great thing about Clan Eshin is there are tons of +food places in his immediate area. Not just his starting settlement, but 2 more settlements in adjacent provinces have +food buildings too. AND, when you get Clan Pestilens reputation up, your armies no longer consume food which is just incredible.
Clan Eshin -> Easiest, Clan Skryre -> Most Fun
Mors will always have the best Stormvermin, and Queek will always be much better than Tretch. I see no reason to play Rictus when both in lore and in game Mors is superior to Rictus and Mors Stormvermin are the greatest Stormvermin in all of Skavendom. Queek and Mors is always going to be the better lord and faction of the two.
But they do need a mechanic to improve them, maybe a Stormvermin improvement buff or a special headtaking mechanic that's different from the normal mechanic.
Mors is still better than Rictus at this point because deliberate retreats and treaty breakings are terrible mechanics and really make Tretch the worst Skaven LL of them all.
Plz cover Skrag the Slaughterer next !