Super helpful video as I learn by doing and/or watching more than reading. Reading the instructions within the booklet was good, but the video confirms my readings.
On missions 8 and 12 the To Win section says, "Move one Sherman onto each hex outlined in red simultaneously..." Does that mean the Shermans have to move onto the red hexes at the same time, or did I still win even though one was on a red hex on turn seven and the other three moved on in turn 8?
As long as they are all on the hexes at the same time at some point then you win. It doesn't matter if the moves occur at different times. I could perhaps have worded that a little better. They need to be ON the hexes at the same time at any point. Cheers. Mike
I think it would be interesting to add a design wrinkle I have hardly ever seen in a solitaire board game. Rather than having either visible enemy units or question mark counters, make each potentially enemy occupied hex have a dice range (Let's say 1-4, 1-3, etc.) to determine if it has a unit. The dice roll range would vary based on type of terrain and maybe some other factors. Erik von Rossing (Berserker Games) incorporates this concept into his games and it seems like a pretty innovative idea. Question: Does this game have line of sight?
Hey Mr. Lambo! I just got my copy in the mail and I really like the rules. I have a question. Have you ever thought about making a solitaire "big book game" (like a 100 or so pages) that provides rules for creating scenarios? such as some maps in the final pages that you can draw on to create building and terrain, and implementing a point system to creat scenarios. I think this would be cool to see in book game format. Thanks!
I have but I’m not sure how attractive ‘drawing your own terrain’ is to people. I’ve become very aware that people like good graphic design, so I’ve worked hard to improve that with each book. I’m not sure a blank map which must be filled in would be what many people want, but I’ll give it some thought. Thanks.
Is there a website where printed counters can be downloaded? I have just ordered my first copy of one of your game books. Looking forward to its arrival.
Hi Mike. Just a point of clarification. During enemy activation, if a German unit is unable to move (e.g. because there is a unit, minefield or '?' in the destination hex, or it is facing a river/map edge, or has failed to roll a 5 or 6) does it still roll a 1D6 for random facing?
Super helpful video as I learn by doing and/or watching more than reading. Reading the instructions within the booklet was good, but the video confirms my readings.
It is so good to learn how to play from the designer himself.
On missions 8 and 12 the To Win section says, "Move one Sherman onto each hex outlined in red simultaneously..." Does that mean the Shermans have to move onto the red hexes at the same time, or did I still win even though one was on a red hex on turn seven and the other three moved on in turn 8?
As long as they are all on the hexes at the same time at some point then you win. It doesn't matter if the moves occur at different times. I could perhaps have worded that a little better. They need to be ON the hexes at the same time at any point. Cheers. Mike
@@mikelambosolitairebookgames Thanks for the quick reply and making these awesome books!
@@creepyherostudios8144 Thanks!
I think it would be interesting to add a design wrinkle I have hardly ever seen in a solitaire board game. Rather than having either visible enemy units or question mark counters, make each potentially enemy occupied hex have a dice range (Let's say 1-4, 1-3, etc.) to determine if it has a unit. The dice roll range would vary based on type of terrain and maybe some other factors. Erik von Rossing (Berserker Games) incorporates this concept into his games and it seems like a pretty innovative idea.
Question: Does this game have line of sight?
Sounds like a good idea. No LoS here as units are generally adjacent when attacking.
Hey Mr. Lambo! I just got my copy in the mail and I really like the rules. I have a question. Have you ever thought about making a solitaire "big book game" (like a 100 or so pages) that provides rules for creating scenarios? such as some maps in the final pages that you can draw on to create building and terrain, and implementing a point system to creat scenarios. I think this would be cool to see in book game format. Thanks!
I have but I’m not sure how attractive ‘drawing your own terrain’ is to people. I’ve become very aware that people like good graphic design, so I’ve worked hard to improve that with each book. I’m not sure a blank map which must be filled in would be what many people want, but I’ll give it some thought. Thanks.
I don't own this one yet, but it seems a bit like Fields of Normandy 2.
Yes. It’s very much the same style of game but with tanks. There are differences though, such as the enemies move more than they do in Fields.
Thanks Mike! Not that the rules on this book need clarification but these videos always help! ✌️
Is there a website where printed counters can be downloaded? I have just ordered my first copy of one of your game books. Looking forward to its arrival.
Yes - BoardGameGeek.com - search for the game and then go to the files section
@Mike Lambo Solitaire Book Games thanks very much. Really enjoying the game.
So the Greyhound does not need two move orders for climbing uphill?
No, one Move Order per hex.
I see my FB wish has been answered 😂 thanks for uploading
You’re welcome 👍
Hi Mike. Just a point of clarification. During enemy activation, if a German unit is unable to move (e.g. because there is a unit, minefield or '?' in the destination hex, or it is facing a river/map edge, or has failed to roll a 5 or 6) does it still roll a 1D6 for random facing?
Hi Fred. No - it stays completely still.
Thanks Mike.