Finally a competent player! Well done! Every else just rushes all their infantry in the open to get slaughtered. It's so frustrating to watch. Thank you for your clear thinking.
another cheese strat is to putt up a reinforced trench 2 lines ahead of your actual line, then the AI will bombard it and its "far" enough away from your line for the shells to hit your real line, and if its reinforced the unit actually survives to retreat and you just putt a new unit inn. With this early game the machinegun enplacements actually works amazing, late game you already got enough stuff to not need it.
I recently finished my first campaign. This was a fantastic video with lots of very helpful advice. Your focus on planes was interesting, I focussed very heavily on siege artillery so I didn’t actually realise the other non-infantry map-pieces gave supply. That’ll be very useful for the future, thank you!
I play german with gas and it is working fine too especially when you get behind the enemy. Gas gets them out of trenches and you can just shoot them in the open field with no morale. It is expensive but I need to deploy only 2-3 artillery pieces per battle.
Spam of heavy artillery is meta in early game, but when tanks appear they can just carry you so well, I was playing an elite Germany run and I started well, but I started losing bad, from mid-1914 to mid-1916 they even managed to take a tile away, then i got tanks, i have taken 3 of their tiles and rn I'm unstoppable, but i have 190 of NW and they have 243 so they Americans are probably arriving; we see how that goes
I was skeptical at first, but your tips are very good. Hey guys, lets have a multiplayer game. Trees are awesome for the defense to minimize the expenditure of men and supply.
@@godspeedthunder No bro, I've a god at this game, but I'm curious what other people are using. I've beaten it at Elite difficulty as the Allies and veteran as Germans, but the doom stacks to get supplies is awesome idea. Did'nt think of that.
I do the exact contrary on the trenches I stack everything on both side (The ai never attack the center first) with just a little travel way to let everyone change side at the first offensive And i put a lot of connection between my trench to reinforce every trench battle (You lose 40 points when you lose a trench that's a lot) The ai doesn't use really well the travel trench and end up coming out of the trenches to get killed anyway
I think all trenches(expect bunker) are designed to hold up to 2 groups of unit at one time. The pathfinding ai would automatically send men out of trench if the connecting trench is blocked(due to melee fighting or overcrowded), which may also cause a bug when opposite units using the same travel trench and make it overcrowded, causing the mass point of the unit lost to nowhere and the unit become "invisible"。
yeah youve really got to be careful not to run towards an enemy who is also running towards you or else you will get stuck and even if you try to retreat back to the trench that you came from your men will leave the trench.
In fact the big encirclement is possible but.. well it's not funny at least. Because you win automaticaly by National Overdrop (you can't even have the satisfaction to see it throught because they launch the ending in a instant) It was a Allies Elite play tho.
Ligth artillery is much more effective in killing baloons mgs etc mgs than heavy artillery, heavy artillery is ideal when enemy has 2 infantry in the same trench or is moving trying to counter your breach.
Light artillery is good for suppression and heavy artillery is good for killing stuff. I recommend using light artillery on trenches and mg's during assaults, and save the heavy artillery for when you need to take something out. Thats been working well for me so far
@@godspeedthunder I think all range attacks in the games apply to every model while melee combat only apply to the mass point of a group. To maximum heavy artillery damage the target area should be placed at left and right side of the trench instead of the middle, since a bombardment in the middle would leave left or right side men alive. Two bombardment at one time are enough to kill 80% models of a rifleman squad who stays in an enhanced trench.
I've been playing and using different research paths and rushes, but I'm going to incorporate some of this info I didn't think about. But, my question is, which research do you focus first? It certainly seems like you'll need a ton of supply for some of the things you like to use, right?
each air wing gives you 100 free supply every time you use it so if you doomstack the planes then you get a ton of free supply. much more efficient than using global supply.
well i rushed a lot of it but its not really necessary. all you really need out of it is the harassment planes and then you can ignore the rest if you like. so if i was in "try hard mode" my research path would be- fighters bombers harassment improved helmets improved sights 3x cash grants 3x volunteer corps after that you can pretty much do whatever you please.
from what ive seen the AI doesnt care if theres paths deeper. they still send troops over the top. Densely layering can be very effective. I dont see a point in limiting your own troops. Though id probably feel different against players
Infantry can run past occupied trenches, If you fill the front trench with two of your infantry, the rest of your infantry can run past it and take the next one.
congrats! let me know how you get on with other challenges :) i dont know if its possible but you could try a "no unit tech" challenge. you can only add tech which doesnt impact your units. so espionage and economy only.
this is a bit silly. How do airwings, whuch should be USING UP supply provide it instead? Those are fighter airplanes not huge dropships or transport planes.
its the whole system thats counter intuitive tbh. infantry themselves provide free supply too, it wasnt just the planes/tanks. im not sure why they felt the need to design the supply system this way. but the game is great fun so you can ignore some of the silly stuff.
do you have time to sleep? its crazy to see that every 3 hour a new video appears, did you perhaps already finished this campaign and is only editing to cut the video short?
so you can only attack where you have special units and not anywhere else .... and if you are low on supply you can be attacked in a place with 300 supplies or lower
a lot of the info in this vid is outdated since the latest patch. also it depends on your playstyle and objectives (as well as difficulty setting). if you want to get great victories then you only really want to be fighting against 2 corps max, 3 if youre feeling brave. and when facing such an opponent you only really need 4 corps yourself (plus a supply depot now instead of the planes). if you want to win via national will then you can just defend and spread your corps around evenly.
I've just unlocked raiders and lookin to get the flamer throwers soon. I've played with the gurkers but i'd be interested in "best practice" for these non-regular units if anyone has any experience?
raiders are just good at trench melee, especially bunker clearing. flame units are just bad, they never manage to fire and get folded in melee. they do lots of damage if they actually are able to attack, but most of the time they will just jump in the trench and die.
i tested this in one vid and the raiders are worse than standard infantry in melee. the only thing they excel at is killing tanks, but getting them in position isnt easy. you rely on the enmy tank driving straight towards you and then running your raider through a trench network towards them. its nice when it works but i wouldnt rely on it.
@@godspeedthunder Elite Units are seemed to have less hp than a infantry squadron since they have less models. And though they can fire on open field. They can not throw grenades or pour flame into a trench with melee combat, which is locked up. The pathfinding also tend to throw troops into melee combat if they are close to an occupied enemy trench even if they are direct to stay outside, which causes another pathfinding bug when you try to throw your man to 2 lines of trench and all units may stuck in the front trench. The best way to use raiders or flame troops is positioning them on open field near (travel) trenches which AI would use to move its forces to counterattack the trenches occupied by your force and keep them covered from range attacks(somke or constant barrages). Then watching them blow counter-attackers sky high.
@@godspeedthunder damn 4 real? That's weird cuz a game hint was like "going prone helps you take less damage" or some shit like that. Implying that it was a thing you could do. That's kinda dumb but thanks for the info
That's a huge bonus to the encircler. They can literally move their troops off a front that has enemy troops still on it. Imagine the Allies just leaving Festung Dunkirk behind them amd nobody guarding it as they advanced into Germany.
i dont believe so. ive just played a map where the only thing left was an enemy artillery and it didnt fire at all until i got within its sight range, and i spend a lot of time running around in the open. its possible that it has extended sight ranges but it definitely cant see the whole map without a unit or balloon giving it vision.
Finally a competent player! Well done! Every else just rushes all their infantry in the open to get slaughtered. It's so frustrating to watch. Thank you for your clear thinking.
many thanks! tbf i probably did the same in my first few battles lol
Are you watching LostGalaxyGamer too? I think he's getting better. If he'd just stop putting his MG's up front....
another cheese strat is to putt up a reinforced trench 2 lines ahead of your actual line, then the AI will bombard it and its "far" enough away from your line for the shells to hit your real line, and if its reinforced the unit actually survives to retreat and you just putt a new unit inn. With this early game the machinegun enplacements actually works amazing, late game you already got enough stuff to not need it.
I recently finished my first campaign. This was a fantastic video with lots of very helpful advice. Your focus on planes was interesting, I focussed very heavily on siege artillery so I didn’t actually realise the other non-infantry map-pieces gave supply. That’ll be very useful for the future, thank you!
happy to help!
I play german with gas and it is working fine too especially when you get behind the enemy. Gas gets them out of trenches and you can just shoot them in the open field with no morale. It is expensive but I need to deploy only 2-3 artillery pieces per battle.
Thank you so much for sharing. It's been difficult to understand the mechanics of this game. Not all heroes wear khaki trousers.
im glad it has been helpful!
Spam of heavy artillery is meta in early game, but when tanks appear they can just carry you so well, I was playing an elite Germany run and I started well, but I started losing bad, from mid-1914 to mid-1916 they even managed to take a tile away, then i got tanks, i have taken 3 of their tiles and rn I'm unstoppable, but i have 190 of NW and they have 243 so they Americans are probably arriving; we see how that goes
yeah tanks are crazy OP
@@godspeedthunder just like the actual great war lol
Bringing the same sort of plain, common-sense analysis and clarity to GWWF as you've done with UAD. Nicely done, sir.
Thank you kindly!
I was skeptical at first, but your tips are very good. Hey guys, lets have a multiplayer game. Trees are awesome for the defense to minimize the expenditure of men and supply.
thank you, im happy that they helped!
@@godspeedthunder No bro, I've a god at this game, but I'm curious what other people are using. I've beaten it at Elite difficulty as the Allies and veteran as Germans, but the doom stacks to get supplies is awesome idea. Did'nt think of that.
"Ima a god at this game"
"I didn't consider the most basic mechanic"
People on the internet, everybody.
"Cheese Strap"........ LOL. Us American blokes have never that!
Great tips!!!
thanks! i will be starting a new central powers campaign soon where i try to use tanks for the first time. i hope i wont fail epically 😅
This video is JUST what I needed to start. Fantastic content and format
cheers brother, im glad it helped!
I do the exact contrary on the trenches
I stack everything on both side (The ai never attack the center first) with just a little travel way to let everyone change side at the first offensive
And i put a lot of connection between my trench to reinforce every trench battle (You lose 40 points when you lose a trench that's a lot)
The ai doesn't use really well the travel trench and end up coming out of the trenches to get killed anyway
I think all trenches(expect bunker) are designed to hold up to 2 groups of unit at one time. The pathfinding ai would automatically send men out of trench if the connecting trench is blocked(due to melee fighting or overcrowded), which may also cause a bug when opposite units using the same travel trench and make it overcrowded, causing the mass point of the unit lost to nowhere and the unit become "invisible"。
yeah youve really got to be careful not to run towards an enemy who is also running towards you or else you will get stuck and even if you try to retreat back to the trench that you came from your men will leave the trench.
In fact the big encirclement is possible but.. well it's not funny at least. Because you win automaticaly by National Overdrop (you can't even have the satisfaction to see it throught because they launch the ending in a instant)
It was a Allies Elite play tho.
Good job on the tips mate....Just as good as the tips you wrote for UA:D albeit it's a totally different game 👍
cheers brother
Ligth artillery is much more effective in killing baloons mgs etc mgs than heavy artillery, heavy artillery is ideal when enemy has 2 infantry in the same trench or is moving trying to counter your breach.
thats not what i found on elite difficulty. but its possible that when i tested it i was just unlucky with where the shells landed.
@@godspeedthunder yeah must place directly on target.
I'll try it out, thanks.
Light artillery is good for suppression and heavy artillery is good for killing stuff. I recommend using light artillery on trenches and mg's during assaults, and save the heavy artillery for when you need to take something out. Thats been working well for me so far
@@godspeedthunder I think all range attacks in the games apply to every model while melee combat only apply to the mass point of a group. To maximum heavy artillery damage the target area should be placed at left and right side of the trench instead of the middle, since a bombardment in the middle would leave left or right side men alive.
Two bombardment at one time are enough to kill 80% models of a rifleman squad who stays in an enhanced trench.
Delivering as expected. 😉 Now you're starting to kill it! Pleasure to see. 🤠
Great vid, thanks
you're very welcome!
I've been playing and using different research paths and rushes, but I'm going to incorporate some of this info I didn't think about. But, my question is, which research do you focus first? It certainly seems like you'll need a ton of supply for some of the things you like to use, right?
each air wing gives you 100 free supply every time you use it so if you doomstack the planes then you get a ton of free supply. much more efficient than using global supply.
@@godspeedthunder Right, do you just rush into the entire air tree then for all the added research as well, or spread it out?
well i rushed a lot of it but its not really necessary. all you really need out of it is the harassment planes and then you can ignore the rest if you like.
so if i was in "try hard mode" my research path would be-
fighters
bombers
harassment
improved helmets
improved sights
3x cash grants
3x volunteer corps
after that you can pretty much do whatever you please.
@@godspeedthunder Copy that! Thanks for the info! Look forward to more videos!
from what ive seen the AI doesnt care if theres paths deeper. they still send troops over the top. Densely layering can be very effective. I dont see a point in limiting your own troops. Though id probably feel different against players
although sometimes true this isnt always the case. to each their own i suppose.
jeez so you focus on flight then , i focus on logi
Infantry can run past occupied trenches, If you fill the front trench with two of your infantry, the rest of your infantry can run past it and take the next one.
they never used to be able to so this must have been patched in since release.
@@godspeedthunder It makes swarming infantry really viable
i will have to pick the game up again sometime soon to see what other things have been improved.
Thanks! Subbed.
Late comment but, great vid bro!
Glad you liked it!
just complated a ruglar units only campagin with germany b4 the update on looking for chalenge ideas
congrats! let me know how you get on with other challenges :)
i dont know if its possible but you could try a "no unit tech" challenge.
you can only add tech which doesnt impact your units. so espionage and economy only.
Thank you..
and thank you too!
this is a bit silly. How do airwings, whuch should be USING UP supply provide it instead? Those are fighter airplanes not huge dropships or transport planes.
this was changed in a following patch so that they dont provide supply any more
@@godspeedthunder Oh nice. That was so counter intuitive.
its the whole system thats counter intuitive tbh. infantry themselves provide free supply too, it wasnt just the planes/tanks. im not sure why they felt the need to design the supply system this way. but the game is great fun so you can ignore some of the silly stuff.
do you have time to sleep? its crazy to see that every 3 hour a new video appears, did you perhaps already finished this campaign and is only editing to cut the video short?
you got me, caught red handed 😅
Great tips, really struggling with this game :)
Glad I could help!
so you can only attack where you have special units and not anywhere else .... and if you are low on supply you can be attacked in a place with 300 supplies or lower
a lot of the info in this vid is outdated since the latest patch.
also it depends on your playstyle and objectives (as well as difficulty setting). if you want to get great victories then you only really want to be fighting against 2 corps max, 3 if youre feeling brave. and when facing such an opponent you only really need 4 corps yourself (plus a supply depot now instead of the planes).
if you want to win via national will then you can just defend and spread your corps around evenly.
I've just unlocked raiders and lookin to get the flamer throwers soon. I've played with the gurkers but i'd be interested in "best practice" for these non-regular units if anyone has any experience?
good luck is all i can say lol i tried for about 5 hours to use these and i just couldnt find a practical use for them.
let me know if you can!
raiders are just good at trench melee, especially bunker clearing.
flame units are just bad, they never manage to fire and get folded in melee. they do lots of damage if they actually are able to attack, but most of the time they will just jump in the trench and die.
i tested this in one vid and the raiders are worse than standard infantry in melee. the only thing they excel at is killing tanks, but getting them in position isnt easy. you rely on the enmy tank driving straight towards you and then running your raider through a trench network towards them.
its nice when it works but i wouldnt rely on it.
@@godspeedthunder Elite Units are seemed to have less hp than a infantry squadron since they have less models. And though they can fire on open field. They can not throw grenades or pour flame into a trench with melee combat, which is locked up. The pathfinding also tend to throw troops into melee combat if they are close to an occupied enemy trench even if they are direct to stay outside, which causes another pathfinding bug when you try to throw your man to 2 lines of trench and all units may stuck in the front trench.
The best way to use raiders or flame troops is positioning them on open field near (travel) trenches which AI would use to move its forces to counterattack the trenches occupied by your force and keep them covered from range attacks(somke or constant barrages). Then watching them blow counter-attackers sky high.
How do you go prone with a unit I can't figure it out but I know it can be done cuz the game hints it but doesn't tell you how even in tutorial
you dont have control over it, they just do it naturally when under fire.
@@godspeedthunder damn 4 real? That's weird cuz a game hint was like "going prone helps you take less damage" or some shit like that. Implying that it was a thing you could do. That's kinda dumb but thanks for the info
Yeah I thought the exact same thing
I am simply put too stupid for this game. Can’t even win a simple infantry charge.
its a tricky game but with a bit of practice you will get there.
Wow there are so many spoilers for the next videos!! :)
lol yeah
That's dumb that encircled corps can't attempt a breakout
i agree completely
That's a huge bonus to the encircler. They can literally move their troops off a front that has enemy troops still on it. Imagine the Allies just leaving Festung Dunkirk behind them amd nobody guarding it as they advanced into Germany.
I think the idea comes from Path of Glory in which an encircled(or "out of supply") corps can do nothing at all.
13:27 Seems the AI cheats atm and balloon or not they'll always know where to fire their artillery and where your weakest area is
i dont believe so. ive just played a map where the only thing left was an enemy artillery and it didnt fire at all until i got within its sight range, and i spend a lot of time running around in the open.
its possible that it has extended sight ranges but it definitely cant see the whole map without a unit or balloon giving it vision.
Also remember, the ai is allowed to remember your trench lines just like you can remember there's.
Great vid. Just buy this great game yesterday I love it you give me some good tips to get better.
Glad I could help
@@godspeedthunder I been noticing special troops flamethrowers /raiders they don't shooting that getting slaughtered fast.
yeah they are really tricky to use. i would say just avoid using them.