Really helps put into perspective the why WWI is referred to as a Meat Grinder. Like you can read the statistics or like individual scenes of like a dozen people getting gunned down, but seeing companies of hundreds just disappear in the face of a single machinegun position and 3 thousand casualties be referred to as a "great victory" is something else
@@AliasAlias-nm9dfwhat’s funny is that was just the officers looking for glory, when they ran out of large reserves they were like shit we have to use actual tactics now
@@UnknownLord711 officers and aristocrats died at a higher rate than enlisted men. The British lost 78 generals, 70 german were killed, and so on and so forth
Reminds me of wh40k meme I made. "Sir, we've secured the first line!" *piles of corpses and depleted regiments* "Excellent, Nigel! Now proceed to the second line!"
@@saint4life09 I was just making a joke mate. And it is objectively true that there were pointless charges against entrenched positions in hindsight, even if with the information they had it could've seemed reasonable.
Fun fact about the undermining: Several of those charges with an estimated 80 tons of explosives are still around and just kind of sitting under the belgian landscape. One 26000 lbs charge went off after a lightning strike in 1955 and left behind a 40m crater and one thoroughly minced cow
I would love to see them remaster EaW someday. It's still a solid game, but the addition of official memory patches and modern modding tools would make it so much better
I've always wanted a good WWI RTS game. I've always thought that Total War would be a good engine for it, but this looks like it might just work And it's so nice to see Petroglyph back in the game after so long I think I'm getting this one
@@dozenbuzzard2662 Most definitely, but between the engine's ability to handle so many people at once, the terrain and defense drawing that 3k and TWW3 have, and it's pretty intuitive overworld/combat map split, I think it would do better than most any other engine with minimal changes
When I played the demo, I was in exaggerated hysterics over one small detail: I was born in the town of Lagny-Sur-Marne, about 10-15 minutes drive from Torcy, which you can see on the map near Paris. The idea that Torcy has the same overall territorial value as Verdun on the campaign map was just too funny. (For those not in know, today at least the only thing remarkable about Torcy is that has a half decent local shopping center)
France still has some of those massive craters from undermining. I remember a school trip there to the Lochnagar Crater (fired on the first day of the Battle of the Somme). Definitely a sight to see if you have the chance.
"Funny" thing; there were three mines of that size built. Only one exploded when they pressed the plunger down. Two are lost. Well, *were* lost. In like, the 60s I think, a lightning strike set off one of the two missing mines in a poor, random farmer's field. The only casualty was a cow out in said field.
well this certainly seems interesting! I do hope they add a 'moving front' so you remain in control of the enemy's trenches as you've suggested. Would make things more engaging. (though as it currently is, you do get an easy time figuring out likely spots for the enemy's fortifications lol)
I think a mechanic similar to the strike plans in ICBM would be very fun, so you could set up the artillery and infantry and launch an all out attack with the press of a single button.
"Would this plan be to get out of our trenches and walk slowly towards the enemy?" "Yes according to the Grand Plan!" "You mean the continuation of mass slaughter until everyone's dead except Lord Haig, Lady Haig and their pet tortoise Alan?"
I never realized how awesome a ww1 rts like this game would be. A game you should check out is "Graviteam Tactics Mius Front" probably the most realistic and in depth rts out there, or at least one of the best. Great video as always though Rimmy!
This looks amazing! Petroglyph just makes so many great RTS games. I'm loving this game, especially the trench building and fortifying. It's like you're actually play a WW1 game from the pov of commanders rather than basic infantry.
So 10:29. Some advice. Your creeping barrage fucked you. They would not have made it to your trenches if you hadn't used it. Creeping barrages leave dust and smoke in their wake which provides cover for infantry, which helped the Germans take less damage, which allowed them to close and get at your trenches. Creeping barrages are a purely offensive tool. If you want to use light artillery defensively, use the normal barrage. I fucking love the depth of this game. So hyped for it to come out at the end of the month.
18:05 Man, it's almost hard to believe that there hasn't been a war since 1918. What peaceful times we live in, humanity might of had it's rough patches but at least we learned our lesson.
*British CO:* "Alright, we have a new plan to defeat Germany: previous attacks have shown the limitations of our older tanks and their artillery support, so we're going to create an internationally unified command, and it will deploy newer, more reliable tanks and their artillery support to break through the first trenches, after which the air force will switch over to support both the tanks and infantry with close bombing support, suppressing the enemy defenses beyond artillery range, which will allow a breakthrough that-" *American CO:* "Better idea! Hordes of men, under different commands, supported by maybe two tanks, whatever artillery is lying about, and gas that we'll probably run our own guys into by accident!" *British CO:* "What? I...no, we aren't doing something that-" *American CO:* "Too late! OVER THE TOP, BOYS!" _Blows Whistle_ _Later_ *French CO:* "Ze men brahke through, and ze Germahns just surrendered, so ze wahr ees now ovair." *British CO:* "Excuse me, I need to make a phone call...yes, MI1? Please make up some nonsense about German communists, or mutineers, or whatever, because I am NOT letting something like...THIS, get into the history books. You will? Thank you. No, no, I can't say 'I love you too', that isn't legal yet. Yes, goodbye." _Click_
Last night I had the strangest dream I’d ever dreamed before I dreamed the world had all agreed To put an end to war I dreamed I saw a mighty room The room was filled with men The papers they were signing said They’d never fight again And when the papers all were signed And a million copies made They all joined hands and bowed their heads And grateful prayers were prayed And the people in the streets below Were dancing round and round And guns and swords and uniforms Were scattered on the ground Last night I had the strangest dream I’d ever dreamed before I dreamed the world had all agreed To put an end to war
The biggest question I have here is whether combat is just some numbers hiding behind the visual effects, or if bullets and shells are actually simulated.
Probably not. Way too much work from the side of the coders, and it would be really bad for optimization, for what is essentially very little in terms of gameplay.
That was a pretty common practice - get in, kill enemy forces, plant as many booby traps\large explosives as possible and GTFO to the original positions until reinforcements arrive. So in this case it is makes sence that your guys captured enemy territory, placed an huge ass bomb under enemy fortifications and retreated.
Lovely video Rimmy! This looks like a really well made RTS! Maybe the genre isn't as dead as we thought! And its a World War 1 game too! Oh boy oh boy this will be loads of fun to watch
I hope they add Austria Hungary as a nation later on for the central powers. even tho their main forces were in Italian and Eastern fronts, they did send four divisions to help the Germans during the Allied Hundred Days offensive.
Would be cool if they added eastern front or even Russian Civil war to that game in the future (or probably just a separate game, considering this one is named "Western Front" lol)
I mean AAA devs generally tend to forget everyone that isn't American and even when they don't, they'll butcher the ever living hell out of it e.g. BF1.
Always weird playing a ww1 game like this as a French from Seine et Marne... "Oh Torcy, that's close to home... oh Chateau Thierry! Damn that war really wasn't far"
15:36 Rimmy I think the reason why they don’t have you push on from the battle as you say is because if that was the case the devs would have to make 3 maps on average for each territory totaling in at like 100 maps that the devs would have to make. And I think they want to have this persistent trench mechanic be shown off more
I don’t know why but itching it’s cool that when a division/unit of soldiers gets damadged the soldiers don’t fall over one by one. The unit has its health and when that health reaches 0 all the aoldiers fall over at the same time.
I would've thought in a WW1 rts you just build one machine gun and then you win. Edit: More accurately, both sides build one machine gun and get stuck in an infinite stalemate.
Just started this game. Launched an attack during a blizzard. I figured a little "lowered visibility" wouldn't be that bad with my overwhelming numbers. The defeat was crushing.
Does anyone else feel like a bad person for counting the minuets until Rimmy gets to use Mustard Gas and commit a new war crime? 'Gentlemen, we may not make history tomorrow, but we shall certainly change the geography. ' British General Charles Harington. As part of the battle of Messines, tunnelling units beneath the German trenches detonated one of the largest non-nuclear explosions of all time.
I played this, it's definitely going to be fun for one campaign. I'm skeptical about replayability but if there's enough campaign map options to mix things up it'll be possible.
The demo (that should've stayed available I hate temporary ones) takes place during the hundred days offensive that basically ended the war on the western front.
Fun Fact! Flame throwers were not, in fact, banned by the Geneva Convention. The world just collectively decided that running into a combat zone with a big tank of explosives strapped to your back and having to be within forty meters of your target (who have fully automatic machine guns that can easily reach four _thousand_ meters) was a terrible idea.
I hope they either change so by taking points and especially command trenches you actually move the map forwards, or at least someone makes a mod for it.
"We lost 7 000 men, but they lost more... at least in points"
That's the most WW1 line I've ever heard
Rimmy was definitely a ww1 general in his past life
Really helps put into perspective the why WWI is referred to as a Meat Grinder. Like you can read the statistics or like individual scenes of like a dozen people getting gunned down, but seeing companies of hundreds just disappear in the face of a single machinegun position and 3 thousand casualties be referred to as a "great victory" is something else
And the darkest part is this time you're the commander sitting comfortably at home leading them into the meat grinder with a single order.
You have no choice. If you don't send the men over the top Germany won't be defeated before dinner.
@@AliasAlias-nm9df *before tea time
@@AliasAlias-nm9dfwhat’s funny is that was just the officers looking for glory, when they ran out of large reserves they were like shit we have to use actual tactics now
@@UnknownLord711 officers and aristocrats died at a higher rate than enlisted men. The British lost 78 generals, 70 german were killed, and so on and so forth
"Ok, we took 1 trench"
This game is realistic af
7 thousand men dead for one trench. A GREAT VICTORY!
ten thousand dead for one trench, a great succsess
Reminds me of wh40k meme I made.
"Sir, we've secured the first line!"
*piles of corpses and depleted regiments*
"Excellent, Nigel! Now proceed to the second line!"
@@TheNapster153 *Happy gas mask noises*
this game is gonna be so good once it comes out. Hours and hours of fighting just to attempt to take one or two regions
"The first wave will be basic brits and if they die they die"
Haig is proud of you Rimmy!
The whole lions led by donkeys thing is a myth dude
@@saint4life09 I was just making a joke mate. And it is objectively true that there were pointless charges against entrenched positions in hindsight, even if with the information they had it could've seemed reasonable.
Rimmy pulling on the brits what the brits pulled on the Anzacs at Gallipoli
@@spaceman8935brits and anzacs alike suffered at Gallipoli the villain of that story was Churchill
@@saint4life09 idk Hubert Gough was a pretty big asshole in regards to his men
Watching Rimmy become elated when he finds a good RTS game will never stop inspiring me to take pride in what i enjoy. Good on ya, mate!
Fun fact about the undermining: Several of those charges with an estimated 80 tons of explosives are still around and just kind of sitting under the belgian landscape. One 26000 lbs charge went off after a lightning strike in 1955 and left behind a 40m crater and one thoroughly minced cow
That poor cow!!!! 😭😭😭
the belgians are probably just keeping them ready for the next time the germans decide to come on through
@@magmat0585 Why bother planting new mines when the old ones kill just as proper, eh?
@@chaosinc.382 This must be that "recycling" that's all the rage in Europe XD
@@magmat0585 Reduce, reuse, recycle. Perfectly environmentally friendly.
Petrogrolyph is like a god at making good RTS games, from the command and conquer remastered to Empire at war, Panzer assault and Universe at war
I would love to see them remaster EaW someday. It's still a solid game, but the addition of official memory patches and modern modding tools would make it so much better
@@joesmutz9287 A remaster would be great, but weirdly enough Empire at War did get a modding patch I think a year or two ago
They have the IP to CnC now?
They did Universe at War??
They need to remaster universe at war
A Bullet can have a name on it
A Grenade is "To whom it may concern"
But Artillery is "Dear Grid Coordinates"
Exterminatus is @everyone
gas is a public service announcement
I've always wanted a good WWI RTS game. I've always thought that Total War would be a good engine for it, but this looks like it might just work
And it's so nice to see Petroglyph back in the game after so long
I think I'm getting this one
i somewhat agree, i think it suits musket/line batle formations better
@@dozenbuzzard2662 Most definitely, but between the engine's ability to handle so many people at once, the terrain and defense drawing that 3k and TWW3 have, and it's pretty intuitive overworld/combat map split, I think it would do better than most any other engine with minimal changes
Total War would probably work better for Eastern Front, which was very dynamic and so cavalry heavy, Lancers started using actual lances again.
There actually is a ww1 mod for Napoleon: Total War. Its quite fun.
Honestly _only_ losing 1.3x more than your enemy in a successful attack during WW1 is like amazing.
When I played the demo, I was in exaggerated hysterics over one small detail:
I was born in the town of Lagny-Sur-Marne, about 10-15 minutes drive from Torcy, which you can see on the map near Paris. The idea that Torcy has the same overall territorial value as Verdun on the campaign map was just too funny.
(For those not in know, today at least the only thing remarkable about Torcy is that has a half decent local shopping center)
France still has some of those massive craters from undermining. I remember a school trip there to the Lochnagar Crater (fired on the first day of the Battle of the Somme). Definitely a sight to see if you have the chance.
"Funny" thing; there were three mines of that size built. Only one exploded when they pressed the plunger down. Two are lost. Well, *were* lost. In like, the 60s I think, a lightning strike set off one of the two missing mines in a poor, random farmer's field. The only casualty was a cow out in said field.
@@5peciesunkn0wn Wikipedia better list that cow as the last casualty of The Great War.
@@gaychampagnesocialist7213 hahahaha
Just looked it up. Christ wouldn't want to be on top of one of those when they go off.
@@daddysempaichan Not at all.
Never thought I'd see the day trench warfare looks like a blast but goddamn if this game doesn't look phenomenal.
Ave imperator, may we one day get warhammer mods for krieg and vraks. This would be a wonderful game for it!
Do or Don't: The Western Front
The thing about rolling barrages is the leftover smoke/dust actually provides -cover- concealment for advancing infantry, yours and the enemy’s
Concealment*
FTFY
@@Jsay18 You are correct, of course.
@@wanderer5058 we all make a mistake here and there, its effectively the same thing for this game anyways. Good Day.
"Here we go, we are breaking through... and all it took was a lot of men" -most British Generals ordering a frontal charge in ww1
well this certainly seems interesting! I do hope they add a 'moving front' so you remain in control of the enemy's trenches as you've suggested. Would make things more engaging. (though as it currently is, you do get an easy time figuring out likely spots for the enemy's fortifications lol)
I really hope they implement this!
I think a mechanic similar to the strike plans in ICBM would be very fun, so you could set up the artillery and infantry and launch an all out attack with the press of a single button.
organise everything and refight the battle of Hamel
There will be mod probably
"Would this plan be to get out of our trenches and walk slowly towards the enemy?" "Yes according to the Grand Plan!" "You mean the continuation of mass slaughter until everyone's dead except Lord Haig, Lady Haig and their pet tortoise Alan?"
Blackadder?
Hope you're aware how ridiculously inaccurate that is to how the war actually went and the development of the British Army.
@@saint4life09 the channel name should give it away… but yes. This is… as they say… a joke. A reference to one even!
@@saint4life09 how does it feel to go through life with zero sense of humour?
I feel the Leaks are getting even worse! These plans seem to keep getting to German ears! Isn't it odd?
With the flamethrowers and tanks, rimmy just recreated that French scene from the new All quiet on the western front
Except those tanks were known to get stuck in trenches do to the massive artillery cannon in the front
I hope petroglyph makes more rts games
Hello my friend have you heard of Star Wars: Empire at War?
@@Lgapwookie yes
@@Lgapwookie its one of my favorite star wars games
@@killtheheretics2915 my man
@@Usual_User I got it as a present after a doctors appointment as a kid
"There is very little things that can't be solved with artillary and a wave of men." -- WW1 Generals
I never realized how awesome a ww1 rts like this game would be. A game you should check out is "Graviteam Tactics Mius Front" probably the most realistic and in depth rts out there, or at least one of the best. Great video as always though Rimmy!
"no war of such devastating scale should ever exist again"
Then it existed again-
This looks amazing! Petroglyph just makes so many great RTS games. I'm loving this game, especially the trench building and fortifying. It's like you're actually play a WW1 game from the pov of commanders rather than basic infantry.
So 10:29. Some advice. Your creeping barrage fucked you. They would not have made it to your trenches if you hadn't used it. Creeping barrages leave dust and smoke in their wake which provides cover for infantry, which helped the Germans take less damage, which allowed them to close and get at your trenches. Creeping barrages are a purely offensive tool. If you want to use light artillery defensively, use the normal barrage.
I fucking love the depth of this game. So hyped for it to come out at the end of the month.
18:05 Man, it's almost hard to believe that there hasn't been a war since 1918. What peaceful times we live in, humanity might of had it's rough patches but at least we learned our lesson.
Man I am still waiting for the dlc part 3 😁
Uhh you do realise that there was a round 2 right
*British CO:* "Alright, we have a new plan to defeat Germany: previous attacks have shown the limitations of our older tanks and their artillery support, so we're going to create an internationally unified command, and it will deploy newer, more reliable tanks and their artillery support to break through the first trenches, after which the air force will switch over to support both the tanks and infantry with close bombing support, suppressing the enemy defenses beyond artillery range, which will allow a breakthrough that-"
*American CO:* "Better idea! Hordes of men, under different commands, supported by maybe two tanks, whatever artillery is lying about, and gas that we'll probably run our own guys into by accident!"
*British CO:* "What? I...no, we aren't doing something that-"
*American CO:* "Too late! OVER THE TOP, BOYS!" _Blows Whistle_
_Later_
*French CO:* "Ze men brahke through, and ze Germahns just surrendered, so ze wahr ees now ovair."
*British CO:* "Excuse me, I need to make a phone call...yes, MI1? Please make up some nonsense about German communists, or mutineers, or whatever, because I am NOT letting something like...THIS, get into the history books. You will? Thank you. No, no, I can't say 'I love you too', that isn't legal yet. Yes, goodbye." _Click_
>"actually good rts?"
>shows up flame throwers doing yee yee's and 360 no scope
war is yee yee, never changes.
Look, man, there's no way anyone who's been issued a flamethrower hasn't thought "I wonder what it'd be like if I..."
loses 6,000 men Rimmy: That's a great victory!
I hope Empire At War 2 uses this as the basis of combat, since Star Wars is based on a mix of WW1 and WW2 combat.
Last night I had the strangest dream
I’d ever dreamed before
I dreamed the world had all agreed
To put an end to war
I dreamed I saw a mighty room
The room was filled with men
The papers they were signing said
They’d never fight again
And when the papers all were signed
And a million copies made
They all joined hands and bowed their heads
And grateful prayers were prayed
And the people in the streets below
Were dancing round and round
And guns and swords and uniforms
Were scattered on the ground
Last night I had the strangest dream
I’d ever dreamed before
I dreamed the world had all agreed
To put an end to war
"Don't surrender I want to burn you" is like the evil version of a WH40K Salamander
"No don't surrender!"
I honestly thought Rimmy was talking to his own French troops right then XD
wrong war for that one
The biggest question I have here is whether combat is just some numbers hiding behind the visual effects, or if bullets and shells are actually simulated.
Probably not. Way too much work from the side of the coders, and it would be really bad for optimization, for what is essentially very little in terms of gameplay.
its numbers and visuals.
Shells obviously are, bullets obviously are not.
That was a pretty common practice - get in, kill enemy forces, plant as many booby traps\large explosives as possible and GTFO to the original positions until reinforcements arrive. So in this case it is makes sence that your guys captured enemy territory, placed an huge ass bomb under enemy fortifications and retreated.
Lovely video Rimmy! This looks like a really well made RTS! Maybe the genre isn't as dead as we thought! And its a World War 1 game too! Oh boy oh boy this will be loads of fun to watch
Literally was talking about rimmy videos and this came up.
Nice timing Rimmy
"all right can we get chlorine gas now"
Yep bro was definitely a ww1 general in his past life
I hope they add Austria Hungary as a nation later on for the central powers. even tho their main forces were in Italian and Eastern fronts, they did send four divisions to help the Germans during the Allied Hundred Days offensive.
"When someone's in a trench, artillery doesn't do much to 'em."
Not physically anyway.
Ah hell nah Bros about to have the 1000 yard stare 💀
Dude, you have got to make at least a limited series on this once it’s out in full.
I am so happy Petroglyph is still around and making amazing RTS games. Hopefully we can het Empire at War 2 someday
I dunno what's funnier, the fact that I was shown an ad for a WWII RTS before this or the fact that the RTS in question is Company of Heroes 3
Would be cool if they added eastern front or even Russian Civil war to that game in the future (or probably just a separate game, considering this one is named "Western Front" lol)
Western Front 2: Eastern Front
@@scottdeane909 Western Front 3: Southern Front (Austrians vs Serbia?)
@@pira707 that's gonna be Western Front 2: Eastern Front DLC - Southern Front
Dying in the Carpathian mountains is exactly the gameplay I want.
Immediately while playing the demo, I thought "this needs an eastern front"
I always wanted to see a rts WW1 game, I as a fan of the turtling tactic, and was not disappointed with what it looks like so far.
I hope we can get more WWI games in the future. It really is an underrated subject in history and in the area o Video Games.
4:04 the french grimreaper legion famous for their stealth hunter-bombers
amazing how they added all the allies instead of just the british
Wow they actually acknowledge Canada in a ww1 game something that even triple a devs seem to forget we fought in wars
>:(
I mean AAA devs generally tend to forget everyone that isn't American and even when they don't, they'll butcher the ever living hell out of it e.g. BF1.
Always weird playing a ww1 game like this as a French from Seine et Marne... "Oh Torcy, that's close to home... oh Chateau Thierry! Damn that war really wasn't far"
“Great war I can not take more”
Probably Rimmy’s units
-Sabaton (great war)
He went into the Canadian mindset in the first clip
I just love how when he first sees the flamethrowers in action he screams like he was down there on the battlefield witnessing it himself
The reflection in the glass at the end having planes in the sky was a nice finishing touch lol
The sheer joy of gassing your opponents ❤️
Rimmy: We took one trench, nice.
WW1 general: Nice!? That was a jolly good fight! Now send 2000 more men to take the next trench
15:36 Rimmy I think the reason why they don’t have you push on from the battle as you say is because if that was the case the devs would have to make 3 maps on average for each territory totaling in at like 100 maps that the devs would have to make. And I think they want to have this persistent trench mechanic be shown off more
I like how rimmy sarcastically said it was the last war but the cinematic saying otherwise
I hope this has the initial mobile part of the war, that's always been more interesting to me.
"Most likely outcome: mayor loss, lets go"
Rimmy really is playing like a WW1 general
As a history buff of the first world war, this game is dope
“We’ve broken through, and all it took was a lot of men.” -Every WWl general.
"And that's last war humanity ever fought"
Funny mustache man: "Are you sure about that?"
I don’t know why but itching it’s cool that when a division/unit of soldiers gets damadged the soldiers don’t fall over one by one. The unit has its health and when that health reaches 0 all the aoldiers fall over at the same time.
Rimmy they are adding multi-carrier fleets to Carrier Command 2 tomorrow. Would love to see you play!
Rimmy learning how to play Death Korps of Krieg. A little more learning Rimmy. And you might just be ready for Vraks.
Also an RTS game that lets you pause is my ideal. Wish more of them did it
Seems All Quiet on the Western Front has reignited people’s interest in WW1.
I would've thought in a WW1 rts you just build one machine gun and then you win.
Edit: More accurately, both sides build one machine gun and get stuck in an infinite stalemate.
Man I could def watch more of this!
"Can we get chlorine gas now? Yeeea. Yeeeeah. All right!"
I don't think I've ever heard anyone sound so excited to commit war crimes.
This game answers the question, what if WW1 was fun :)
Rimmy goes full-on Death Korp of Krieg
welcome to world war 1
One of the few people I’ve seen who actually know how to play, it wasn’t perfect but much much better than most
Me and my friend are definitely going to play this together
Just started this game. Launched an attack during a blizzard. I figured a little "lowered visibility" wouldn't be that bad with my overwhelming numbers.
The defeat was crushing.
This is the same team that made empire at war. Absolutely love the great war game so far
man i want to play this but with a mod that adds in the mages from the Saga of Tanya the Evil
0:16 I truly believe this is what the French during WW1
After "Hans, get the flammenwerfer", this game brings "Pierre, get the lance-flammes"
I been hoping to see review game play for this game. And it sall I ever hoped for
Rimmy attacking in march columns, the most ww1 of generals
Does anyone else feel like a bad person for counting the minuets until Rimmy gets to use Mustard Gas and commit a new war crime?
'Gentlemen, we may not make history tomorrow, but we shall certainly change the geography. ' British General Charles Harington. As part of the battle of Messines, tunnelling units beneath the German trenches detonated one of the largest non-nuclear explosions of all time.
I played this, it's definitely going to be fun for one campaign. I'm skeptical about replayability but if there's enough campaign map options to mix things up it'll be possible.
This kinda feels simplistic especially the battles
I would also recommend ultimate general civil war, this game reminds me of it a lot
I liked that game, I just wish the AI was better, and that my units wouldn't magically reposition themselves between campaign mission checkpoints.
The demo (that should've stayed available I hate temporary ones) takes place during the hundred days offensive that basically ended the war on the western front.
Rimmy: I like this it's really fun (as he is using French flamethrowers to chase down Germans)
thanks for the video, Rimmy!
There's even my birth town on the map :D
Ah I can't wait for this to come out the demo was fun
Fun Fact! Flame throwers were not, in fact, banned by the Geneva Convention. The world just collectively decided that running into a combat zone with a big tank of explosives strapped to your back and having to be within forty meters of your target (who have fully automatic machine guns that can easily reach four _thousand_ meters) was a terrible idea.
This is great keep up the good work
that underminig craters look awesome
I enjoy the Allies diversity of units and the different languages , it's an aestheitc
I really tried to enjoy this game. I really tried. I couldn’t bring myself to enjoy a second of it.
can't wait to see what the modding community can do with this game if they allow it!
I hope they either change so by taking points and especially command trenches you actually move the map forwards, or at least someone makes a mod for it.
I had no idea you could combine Company of Heroes, Total War AND Cities: Skylines together.
MORE OF THIS PLEASE!!!!
i'd love another video on this game when it comes out ngl