Thats what I thought, bastion system for interlocking trenches, forward trenches for sucking up enemy artilery and machineguns in second line duty. Plus it seems trench is suppressed even if it is not being hit, which means spacing trenches a little bit so they are not being suppressed two for price of one.
Some tips on combat if you’re looking for them. Place your trenches a little further apart, about the length of one trench apart, as it makes their artillery less effective at suppressing so many units. Overlap your firing lines by rotating trenches and connecting them with each other or at least by comm trenches. When there are two units in a trench only one can fire from the firing line, two units in a trench is best to repel assaults.
I have a side note for communication trenches. I would advise not connecting your first row to trenches to your latter ones, as this prevents you enemy from moving through your trenches and avoiding gunfire.
@@flyingpugs3678 great point! So you’re saying put a single row of trenches in front and then behind that, without connections, place you’re overlapping trench works?
@@quentindeslauriers3512 If you want to connect your trenches to allow reserves to move up under fire, you can have 1 or 2 com trenches connecting to a blocking trench that has 2 units in it, units both friendly and enemy cannot pass through double stacked trenches. This means 2 units will move to engage in melee, while the rest have to wait or go over the top.
@@quentindeslauriers3512 Best way to make the trench lines is. 1. a forward line which you can place conscripts into - or if allies, 1 company of boosted shooters, 1 company of boosted melee fighters to sit in reserve to repel trench ins. 2. Build your 2nd line back a bit so that it can help by having machine guns attached to it, but if your 1st trenches are overun allows you to fill them in proper and take many enemies out as they are forced to go over the top again against them. 3. Put barbed wire in multiple lines out the front trench line and especially multiple razor wire if you get it, as it helps to slow them down just enough that kills become much easier for the 1st trench line. 4. Don’t use communication trenches between 2nd and 1st line positions. If the guys in the 1st get over in you just let em fight it out as you replace them in the 2nd line. Communication trenches should only be used for connecting third line trenches or command trenches or bunker trenches to your reserve 2nd line.
If I have a complaint, it’s that the artillery plays like more modern artillery. There is perfect communication between the troop movement and using the arty to strike the enemy emplacements if that makes any sense.
Currently playing through the historical battles, trying to get the gold medal in all of them. Dear God, taking the first control point and holding it in Verdun was a nailbiter. Ran out of supplies, was about to be overwhelmed, but got to run down the clock. And I'll have to repeat the battle, because I only got silver... "Ich muss zurück zur 'Hölle von Verdun'..."
2 tips: when pointing for reinforcement - look at the line its coming from - thats why your troops took too long to come. In case of overwhelming odds - centralize your position at your most defensible point (if you feel lucky) This would make it very hard for the AI to breach it with many trench layers. It potentially could give you a much worse defeat but also a win from the jaws of defeat. Then, when you order your troops to move or to reinforce - they will NOT attack an enemy they encounter, its important to individually click em and press the unit you want them to attack but only if they are in movement.
I found that supplying the hell out of my forces is the best way. I had over 5k supply for my Verdun assault. Had 17 artillery pieces and used them to take trenches and points. Also good for taking fewer losses
Yeah emplacements aren’t really worth it in the current version just because artillery kills them before they pay out what supply they cost. And also don’t put double infantry in a trench unless a melee is currently ongoing. This allows troops to navigate in the trench to avoid artillery instead of going out into the open.
Tips ive gathered looking at people play this, 1- units cost you 50% cheaper if deployed before battle starts 2- MG nest are an artillery magnet, best put em ''alone'' behind your main trenchs to make ennemy artillery less effective 3- That lil arrow button in your trenches when theres 2 of your units in em is for selecting wich one of them is on the firing line( best use the strongest, more guns are firing) while the other one is sitting in the trench doing nothing ( only of of em can fire from the trenchs) 4- when moving your units on the battle map, if your not clicking on an ennemy units icon, your unit are simply walking/running there blindly getting cut down.
I was thinking the same about MG's. Artillery to suppress. MG's to deal damage. Time the arty so they suppress close to front lines in range of MG's and troops in Trench. Same logic with barbed wire. In front and close to Trench. BW / Trench / MG / Trench / MG / Artillery. BW is his big advantage. Cheap. Cheap.
I just got back from vacation, so first look I have had at the full version. Got about 15min in, and went "yup, purchasing." Also learned that my initial tech spending will apparently be on supply. Got a hint of that watching people play the demo, but seeing this really pushed that point.
Only the first company in the trench fires so put the healthier ones up front and first. Great video!!! Looking forward to this campaign and series, also looking forward to your random history facts along the way that’s the best part obviously
Supply you say. There is a reason I spend most of my time in strategy games building industry, expanding the transportation network and researching production, logistics and artillery/naval/air firepower.
Just started playing this, but supply is a big thing. The other big thing to spend resources on early is firing trenches do not just use what you are given. Double row of trenches plus for defense I only put one unit per trench. For attack I Double up.
I got a pc which I cant wait to get a house so I can play this and grand tactician! I wish consoles would make more historic war games it would be nice but doubt a very big market!
My main difficulty with the campaign is that the enemy 9/10 would charge my lines. I always had to be on the offensive instead of defense to " bleed them dry". But at times find myself just sitting there for 10 minutes until I moved first.
Artillery suppression seems a little OP in this game. Artillery landing 3ft in front of their own troops and they take no debuffs or damage allowing them to get straight into the trenches. Hopefully they can fix on a patch.
Nice gameplay I love historical strategies...@the author and the audience: What is the best way in your opinion to win this game on Veteran level as the Germans? I hoped in my first campaign to win via defensive posture as the race to Calais overstretched the German supply lines, between 1915 and 1917 I focused on supplies and reinforcements It's September 1917 I have 22K Gold and 3K supplies, I haven't lost a single region all Allied attacks failed...my national will is 888 and the Allied is 457...but this campaign ends in 1919 so I don't think I can bring it to 0 and win it defensively...or reach Paris...will I still win it having more NW points at the end of the campaign? What did you guys do to win it? What would you advise? More offense with infantry? I wanted to have tanks and gas before attacking...the time constraint pisses me off...and I noticed that the mechanic upgrade doesn't repair the tanks when they aren't in combat...Does the "Ride Along Service" work for you?
Artillery is the king of the battlefield. Infantry is the queen. (I never understood this saying. In chess the queen is the most important, powerful piece. I feel like Artillery is the queen)
Queen can move in any which way. The mobility and adaptability of infantry is resembalant of that of a queen on a chess board. The king saying isnt in reference to chess. It simply means artillery rules the battlefield.
This looks a great game but from what I've read the AI gets too much help at the moment and is a bit too good at times. I'm going to wait for a few patches before I dive in.
I've heard some sketchy stuff about the AI cheating super hard in the game and it has kept me from buying it (e.g. super accurate artillery strikes on things they shouldn't be able to see, tons of reinforcements, etc).
From what I've seen, people who post videos on youtube complain about it, they're people who don't even know how to create defense in depth and don't control half the mechanics of the game. The AI has advantages like in almost all strategy games, but the AI also builds supply depots, observation balloons and develops technologies.
The reason the ai has super accurate artillery strikes is because it can see where your companies are as in the video you can see that the ai has an observation balloon
And it has tons of reinforcements because it has over 10 companies going into the battle and priorities supply. Honestly I have enjoyed the game it is hard but very enjoyable so i recommend buying it
Interlocking fields of fire, defense in depth, bite and hold. Late war strategies do actually work
Who would have thought, hindshight IS 20/20.
Thats what I thought, bastion system for interlocking trenches, forward trenches for sucking up enemy artilery and machineguns in second line duty. Plus it seems trench is suppressed even if it is not being hit, which means spacing trenches a little bit so they are not being suppressed two for price of one.
Some tips on combat if you’re looking for them. Place your trenches a little further apart, about the length of one trench apart, as it makes their artillery less effective at suppressing so many units. Overlap your firing lines by rotating trenches and connecting them with each other or at least by comm trenches. When there are two units in a trench only one can fire from the firing line, two units in a trench is best to repel assaults.
I have a side note for communication trenches. I would advise not connecting your first row to trenches to your latter ones, as this prevents you enemy from moving through your trenches and avoiding gunfire.
@@flyingpugs3678 great point! So you’re saying put a single row of trenches in front and then behind that, without connections, place you’re overlapping trench works?
@@quentindeslauriers3512 If you want to connect your trenches to allow reserves to move up under fire, you can have 1 or 2 com trenches connecting to a blocking trench that has 2 units in it, units both friendly and enemy cannot pass through double stacked trenches. This means 2 units will move to engage in melee, while the rest have to wait or go over the top.
@@quentindeslauriers3512
Best way to make the trench lines is.
1. a forward line which you can place conscripts into - or if allies, 1 company of boosted shooters, 1 company of boosted melee fighters to sit in reserve to repel trench ins.
2. Build your 2nd line back a bit so that it can help by having machine guns attached to it, but if your 1st trenches are overun allows you to fill them in proper and take many enemies out as they are forced to go over the top again against them.
3. Put barbed wire in multiple lines out the front trench line and especially multiple razor wire if you get it, as it helps to slow them down just enough that kills become much easier for the 1st trench line.
4. Don’t use communication trenches between 2nd and 1st line positions. If the guys in the 1st get over in you just let em fight it out as you replace them in the 2nd line.
Communication trenches should only be used for connecting third line trenches or command trenches or bunker trenches to your reserve 2nd line.
If I have a complaint, it’s that the artillery plays like more modern artillery. There is perfect communication between the troop movement and using the arty to strike the enemy emplacements if that makes any sense.
Currently playing through the historical battles, trying to get the gold medal in all of them. Dear God, taking the first control point and holding it in Verdun was a nailbiter. Ran out of supplies, was about to be overwhelmed, but got to run down the clock.
And I'll have to repeat the battle, because I only got silver... "Ich muss zurück zur 'Hölle von Verdun'..."
I’m very glad to see this new series begin! Can’t wait to buy the game myself.
2 tips: when pointing for reinforcement - look at the line its coming from - thats why your troops took too long to come. In case of overwhelming odds - centralize your position at your most defensible point (if you feel lucky) This would make it very hard for the AI to breach it with many trench layers. It potentially could give you a much worse defeat but also a win from the jaws of defeat.
Then, when you order your troops to move or to reinforce - they will NOT attack an enemy they encounter, its important to individually click em and press the unit you want them to attack but only if they are in movement.
This seems like the start of a great series. I’m so excited for future episodes.
Yes let’s gooooooooo. I’ve been waiting for this. Good luck my friend 🫡🫡
When you encircle a region, every turn it loses a star and will eventually turn over to you. No need to fight over it 😊
I found that supplying the hell out of my forces is the best way. I had over 5k supply for my Verdun assault. Had 17 artillery pieces and used them to take trenches and points. Also good for taking fewer losses
well its a shame that Germans didn t do what you did though ^^
Yeah emplacements aren’t really worth it in the current version just because artillery kills them before they pay out what supply they cost. And also don’t put double infantry in a trench unless a melee is currently ongoing. This allows troops to navigate in the trench to avoid artillery instead of going out into the open.
@Aura. That's a good point. Wonder why they did that
You need more layers of trenches and sometimes one regiment is enough per line. MGs will really even the score if they are spread out.
Yeah! Been waiting for you to look at this one.
Tips ive gathered looking at people play this, 1- units cost you 50% cheaper if deployed before battle starts
2- MG nest are an artillery magnet, best put em ''alone'' behind your main trenchs to make ennemy artillery less effective
3- That lil arrow button in your trenches when theres 2 of your units in em is for selecting wich one of them is on the firing line( best use the strongest, more guns are firing) while the other one is sitting in the trench doing nothing ( only of of em can fire from the trenchs)
4- when moving your units on the battle map, if your not clicking on an ennemy units icon, your unit are simply walking/running there blindly getting cut down.
I was thinking the same about MG's. Artillery to suppress. MG's to deal damage. Time the arty so they suppress close to front lines in range of MG's and troops in Trench. Same logic with barbed wire. In front and close to Trench. BW / Trench / MG / Trench / MG / Artillery. BW is his big advantage. Cheap. Cheap.
lets go was waiting for this video!
I just got back from vacation, so first look I have had at the full version. Got about 15min in, and went "yup, purchasing." Also learned that my initial tech spending will apparently be on supply. Got a hint of that watching people play the demo, but seeing this really pushed that point.
You can surround Verdun rather than try to push through it, also supply depots are really handy
I typically watch videos from your main channel (great content!), but I'm super excited to enjoy this series! Much love from Michigan!
Let's go finally he uploaded
Finally brehs. He finally playin it.
Only the first company in the trench fires so put the healthier ones up front and first. Great video!!! Looking forward to this campaign and series, also looking forward to your random history facts along the way that’s the best part obviously
I love your content, man. GTCW career mode, this one.. great stuff! Keep it up
Supply is king, allows you to enable defense in depth. Multiple trench lines and access to those lines via communication channels
loved this episode, hope to see more in the future!
For sure buying this game soon I have been excited for it since you showcased it
FOR THE KAISER!
fur den kaiser und fur deutchland
Supply you say. There is a reason I spend most of my time in strategy games building industry, expanding the transportation network and researching production, logistics and artillery/naval/air firepower.
The interwar period is the most interesting period to study for me.
I'm really looking forward to this series and more with this game. I can't wait to get it!
While maybe marginally better than the Tommies’ “wipers”, Ypres is also not pronounced “eeper”.
Ypres creepers
a great game and am loving the way you play it
I think this is gonna be a good series
Only one unit can fire in a trench it’s better to have two-three lines with one unit in a trench
This is going to be fun to watch!
Yes, Yes, and More Yes.
having played this my self i lerned that the ai seem to focus the troops on one place
Probably one of the coolest tower defense games out.
20:53 the soldier hearing that
Just started playing this, but supply is a big thing. The other big thing to spend resources on early is firing trenches do not just use what you are given. Double row of trenches plus for defense I only put one unit per trench. For attack I Double up.
This game looks good. Looks like a Total War esc game set in WW1.
The learning curve is high
It’s good to see your face, Chris! Feels more interactive hahaha!
I got a pc which I cant wait to get a house so I can play this and grand tactician! I wish consoles would make more historic war games it would be nice but doubt a very big market!
you should watch what graviteam tactics mius front is
(its a mostly ww2 eastern front game which you might like)
Cool gameplay, looking forward to this series
you need to do more of this
My main difficulty with the campaign is that the enemy 9/10 would charge my lines. I always had to be on the offensive instead of defense to " bleed them dry". But at times find myself just sitting there for 10 minutes until I moved first.
I was hoping you'd make a video on this! Just downloaded it myself.
I had a fight where I killed 15,800 French and Belgians while only suffering 6,000.
How’d you get such a good KD?
@@GrubHuncher I just defeated and there was a lot of melee fighting.
Glad to see you playing this game? i absolutely love it
Yesssssss
Artillery suppression seems a little OP in this game. Artillery landing 3ft in front of their own troops and they take no debuffs or damage allowing them to get straight into the trenches. Hopefully they can fix on a patch.
This game looks so interesting! Will definitely have to check it out myself
i think connecting both sides of the maps with a trench is pretty important
Love the new series! I think you have a formation problem with your reserves when they are brought in the get slaughtered.
I am looking forward to this series
the play on early game is hurt to see.
interesting game. its rare to see good ww1 game.
How come summoning reinforcements sounds like the poop sound from ark
Why am I not surprised the host is playing as the Germans?
LETS GOOO
Looks like you need to HEAVILY invest in logistics.
Nice gameplay I love historical strategies...@the author and the audience: What is the best way in your opinion to win this game on Veteran level as the Germans? I hoped in my first campaign to win via defensive posture as the race to Calais overstretched the German supply lines, between 1915 and 1917 I focused on supplies and reinforcements It's September 1917 I have 22K Gold and 3K supplies, I haven't lost a single region all Allied attacks failed...my national will is 888 and the Allied is 457...but this campaign ends in 1919 so I don't think I can bring it to 0 and win it defensively...or reach Paris...will I still win it having more NW points at the end of the campaign? What did you guys do to win it? What would you advise? More offense with infantry? I wanted to have tanks and gas before attacking...the time constraint pisses me off...and I noticed that the mechanic upgrade doesn't repair the tanks when they aren't in combat...Does the "Ride Along Service" work for you?
Artillery is the king of the battlefield. Infantry is the queen. (I never understood this saying. In chess the queen is the most important, powerful piece. I feel like Artillery is the queen)
It's a sex joke. What does the king do to the queen?
@@samuelskinner7704it isnt though?
Queen can move in any which way. The mobility and adaptability of infantry is resembalant of that of a queen on a chess board.
The king saying isnt in reference to chess. It simply means artillery rules the battlefield.
Hey Chris, have you ever played Total war:Napoleon? If not you should, it's great!
Why don't You use more artillery???? Those first battles were attrocius
Is the game not well optimized? The gameplay seems really choppy at parts.
I think it’s well optimised however larger amounts of units sometimes can make it laggy a bit.
This looks a great game but from what I've read the AI gets too much help at the moment and is a bit too good at times. I'm going to wait for a few patches before I dive in.
They already nerfed AI a littlebit in terms of artillery. It’s still OP but not that much as it was.
The Eastern Front could also come.
Lack of MG use ??
Ugh, looks like the ultimate anti war video game...so much slaughter, but that was WW1.
why does the historian leave his infantry time and time again outside of his trenches to be shot and suffer artillery attacks?
I've heard some sketchy stuff about the AI cheating super hard in the game and it has kept me from buying it (e.g. super accurate artillery strikes on things they shouldn't be able to see, tons of reinforcements, etc).
From what I've seen, people who post videos on youtube complain about it, they're people who don't even know how to create defense in depth and don't control half the mechanics of the game. The AI has advantages like in almost all strategy games, but the AI also builds supply depots, observation balloons and develops technologies.
The reason the ai has super accurate artillery strikes is because it can see where your companies are as in the video you can see that the ai has an observation balloon
And it has tons of reinforcements because it has over 10 companies going into the battle and priorities supply. Honestly I have enjoyed the game it is hard but very enjoyable so i recommend buying it
This is hard to watch.